Waterwraith: Difference between revisions
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{{infobox info | {{infobox info | ||
|pikmin2=y | |pikmin2=y | ||
|pikmin4=y | |||
|enemy=y | |enemy=y | ||
|image= | |image=P4 Waterwraith.png | ||
|size= | |size=80px | ||
|caption=Appearance in {{ | |caption=Appearance in {{p4}}. | ||
|icon= | |icon=P4 Waterwraith icon.png | ||
|name=Amphibio sapiens | |name=Amphibio sapiens | ||
|family=Supernatura | |family=Supernatura | ||
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The '''Waterwraith''' is a supernatural creature that has a humanoid shape and a translucent green-gray body. It is extremely dangerous, as it can instantly kill [[Pikmin family|Pikmin]] by merely rolling over them, and can not be deterred or defeated until [[Purple Pikmin]] are used against it, as only they can stop it in its tracks and make it vulnerable to attack. Once it suffers enough damage, its [[Wraith roller|roller]]s crumble and it runs about the area on foot, now harmless. | The '''Waterwraith''' is a supernatural creature that has a humanoid shape and a translucent green-gray body. It is extremely dangerous, as it can instantly kill [[Pikmin family|Pikmin]] by merely rolling over them, and can not be deterred or defeated until [[Purple Pikmin]] are used against it, as only they can stop it in its tracks and make it vulnerable to attack. Once it suffers enough damage, its [[Wraith roller|roller]]s crumble and it runs about the area on foot, now harmless. | ||
<gallery> | |||
P2 Waterwraith.png|Appearance in {{p2}} ({{icon|Waterwraith|v=P2}}). | |||
</gallery> | |||
__TOC__ | __TOC__ | ||
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=In fanon games= | =In fanon games= | ||
{{In fanon games|the=y}} | {{In fanon games|the=y}} | ||
==In ''Pikmin 2... Again?''== | |||
{{P2A|subcat=bosses}} | |||
{{infobox P2A | |||
|image=P4 Waterwraith.png | |||
|size=60px | |||
|icon=P4 Waterwraith icon.png | |||
|family=Unknown | |||
|name=Amphibio sapiens | |||
|maxpikmin=N/A | |||
|weight=N/A | |||
|attacks=Crushes Pikmin | |||
|hazard={{icon|blunt force}} | |||
}} | |||
The '''Waterwraith''' is a returning boss appearing in ''[[Pikmin 2... Again?]]''. It resembles its previous incarnations, resembling a featureless, transparent, and humanoid entity, its body made out of a [[water]]-like unknown substance, having two [[Wraith roller|stone rollers]]. The Waterwraith appears in the similarly-named [[Flooded Castle]]. It'll not appear at first, however, after 3 minutes, more or less depending on the sublevel's size, a cutscene will play of two stone rollers falling from above, followed by the Waterwraith, which will smash the ground with its stone rollers. This cutscene plays only the first time the creature appears. The Waterwraith will ride throughout the sublevel, [[Blunt force|crushing]] any [[Pikmin family|Pikmin]] and [[leader]]s it runs over, and even enemies will be instantly defeated from this. Collecting [[treasure]]s in the Waterwraith's presence is dangerous, but the Waterwraith is inefficient at turning around, and so can usually only travel in one direction. Due to the [[cave]] not allowing Pikmin types not resistant to [[water]], the Waterwraith becomes even more dangerous as it can not be harmed without the proper Pikmin. The only [[Candypop family|candypop buds]] present in the cave, allowing access to types other than Blue Pikmin, are [[Ivory Candypop Bud|Ivory]] and [[Slime Candypop Bud|Glitter Candypop Buds]]. Even the [[Final Challenge]], which [[Rock Pikmin]] and [[Purple Pikmin]] can be brought into, has a [[laser barrier]] that doesn't allow either type. | |||
In the Flooded Castle's final sublevel, the track ''Rest'' plays, lulling the leaders into a false sense of security. There are three [[Violet Candypop Bud]]s in the sublevel, and where the Purple Pikmin is discovered with, and in first place being needed to, but one is in the middle of the arena, unlike the two other Violet Candypop Buds. When close enough to the outlying candypop, the Waterwraith will appear. It passes over the Violet Candypop Bud, making it wilt and disappear. The fight then begins, and the Waterwraith will start by moving toward the Pikmin and leaders, [[boulder]]s constantly falling. When a Purple Pikmin is thrown on the Waterwraith, or at least its shockwave hits the creature, it'll turn black like [[Lubricant|oil]], a state in which all Pikmin are able to attack it. After shaking them off, it'll hit the ground with its stone rollers, creating a shockwave and causing many boulders to fall before it continues moving. Once enough damage is dealt, instead of it dying, its stone rollers will break, and it'll look frantically, realizing its stone rollers are gone. In its second phase, it becomes harmless, trying to flee. Once defeated, the Waterwraith disappear. | |||
{{clear}} | |||
==In ''Pikmin 251''== | ==In ''Pikmin 251''== | ||
{{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}} | {{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}} | ||
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==In ''Pikmin 3'' (Flish version)== | ==In ''Pikmin 3'' (Flish version)== | ||
{{media|Pikmin 3 (Flish version)|Flish}} | {{media|Pikmin 3 (Flish version)|Flish|subcat=enemies}} | ||
{{infobox enemy | {{infobox enemy | ||
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==In ''Pikmin 4'' ( | ==In ''Pikmin 4'' (BallsAngus version)== | ||
{{ | {{P4BAV|subcat=bosses}} | ||
{{infobox enemy | {{infobox enemy | ||
|image= | |image= | ||
|size=200px | |size=200px | ||
|icon= | |icon=Enemy icon.png | ||
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}} | }} | ||
In [[Pikmin 4 ( | In [[Pikmin 4 (BallsAngus version)|''Pikmin 4'' (BallsAngus version)]], the '''Waterwraith''' appears in only two places: [[Ghost Den]], and [[Paradise Forest]] during nighttime. At Paradise Forest, two normal-sized Waterwraiths appear initially and a larger one appears later on. | ||
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}} | }} | ||
The '''Waterwraith''', in ''[[Pikmin Galaxy Adventure]]'', appears alongside the [[Firewraith]], [[Electrowraith]], [[Magnetwraith]], [[Acidwraith]], and [[Clambering Wraith]]. It is weaker than its {{p2}} incarnation. | The '''Waterwraith''', in ''[[Pikmin Galaxy Adventure]]'', appears alongside the [[Firewraith]], [[Electrowraith]], [[Magneticwraith|Magnetwraith]], [[Acidwraith]], and [[Clambering Wraith]]. It is weaker than its {{p2}} incarnation. | ||
{{clear}} | {{clear}} | ||
==In ''Pikmin: The After Years''== | ==In ''Pikmin: The After Years''== | ||
{{PTAY}} | {{PTAY|subcat=bosses}} | ||
{{infobox enemy | {{infobox enemy | ||
|image= | |image= | ||
|size=200px | |size=200px | ||
|icon= | |icon=Enemy icon.png | ||
|name= | |name=Amphibio sapiens | ||
|family= | |family= | ||
|areas= | |areas=[[Voluptuous Valley]] | ||
|underground= | |underground=[[Wraith World]], [[Secluded Cemetery]], [[Destroyed Castle]], [[Remembrance Ravine]], [[Galactic Warpzone]] (dark variant) | ||
|challenge= | |challenge= | ||
|weight= | |weight= | ||
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In ''[[Pikmin: The After Years]]'', the '''Waterwraith''' is much stronger and appears alongside the [[Firewraith]], [[Electrowraith]], and [[Magneticwraith]], and the newly-discovered [[Acidwraith]] and [[Clambering Wraith]]. | In ''[[Pikmin: The After Years]]'', the '''Waterwraith''' is much stronger and appears alongside the [[Firewraith]], [[Electrowraith]], and [[Magneticwraith]], and the newly-discovered [[Acidwraith]] and [[Clambering Wraith]]. | ||
The Waterwraith also has a [[dark matter]]-infused variant, which is known as the "'''Dark Waterwraith'''". The Dark Waterwraith appears only in the [[Galactic Warpzone]], the final cave, and it is a much stronger version of the Waterwraith that has much more health, faster and deadlier attacks, and the ability to use a new, unique attack in addition to its existing ones. | |||
{{clear}} | |||
==In ''Pikmin: Antarctic Survival''== | |||
{{PAS}} | |||
{{infobox PAS | |||
|name=Phandy | |||
|icon=P4 Waterwraith icon.png | |||
|species=Waterwraith | |||
|gender=None | |||
|location=Various | |||
|size=3 | |||
|blood_type=Cold-blooded | |||
|carry=40 | |||
|hit_points=15 (rollers 18 when present) | |||
|clothing_types=Standard Coat, Standard Leg Covering | |||
|starting_skills=Search 0, Build 0, Quarry 0 | |||
}} | |||
'''Phandy''' is the '''Waterwraith''' that appears in ''[[Pikmin: Antarctic Survival]]''. Phandy is a child of the [[Plasm Wraith]], and their parent does not appear in ''Antarctic Survival'' but is frequently mentioned nonetheless. Phandy is one of the wandering creatures of the Antarctic, and is uniquely able to be encountered as soon as day 2, though only in the form of brief sightings during exploration missions, which are initially just brushed off as some sort of mirages. After the [[Diamond Settlement]] residents catch a sighting of Phandy on three separate occasions, which is a rare event that can happen during a search mission, Phandy will then be found standing still and silently watching the search party. Phandy will remain motionless until the creatures of the party approach them, at which point they will turn and run away from the creatures and disappear into the Antarctic. Starting after this point, Phandy can be encountered in various locations throughout the Antarctic, which they will travel through in the same way as the other wandering creatures. | |||
At no point while Phandy is a wandering creature will they ever be encountered with the Waterwraith's characteristic stone rollers. Instead, Phandy is always encountered on foot, and as such they have no way to cause any damage to other creatures, only being able to push others aside while moving. Phandy is able to use [[Wraith roller|stone rollers]], but in order for them to be given rollers, the rollers need to be constructed in the Diamond Settlement from a combination of [[raw material]] and some heavium as their core. Phandy cannot maintain a good grip on most physical objects due to their own multidimensional nature, as their body is entirely frictionless. As such, Phandy must make use of heavium's unique properties, as heavium is so dense that it transcends dimensions and thus allows Phandy and other Waterwraiths to hold onto it. Phandy is actually incredibly strong, with a carry strength of 40, and this strength is necessary in order for Phandy to move the incredibly heavy rollers around. It is important to keep in mind that if Phandy is currently on rollers, they cannot carry anything, due to the rollers requiring all of their strength to move. For this reason, Phandy should only join a search team geared up for combat when on rollers, to provide defense against hostile creatures. | |||
Despite their lack of offensive capabilities prior to [[Pikmin: Antarctic Survival#Awakening|Awakening]], Phandy is incredibly difficult to Awaken and recruit, due to their body being anchored in another dimension and rendering them immune to any harm. The only way to bring Phandy's body into this dimension and thus infuse them with Awakening Essence is via the use of gravitational waves. The main source of these gravitational waves is the shockwave produced by an Awakened [[Purple Pikmin]], which is as always the primary means of handling a Waterwraith, but a gravitational burst created by [[Sandbelching Meerslug|Dr. Bruce]] is equally effective. Once Phandy is anchored via gravitational waves, they are quite easy to Awaken, as they have low health and no defense measures. | |||
Once Phandy is Awakened, it becomes possible for them and the other Awakened creatures to understand each other, though it changes little else about Phandy's nature since as a [[Supernatura family|wraith]] they are already sapient and quite intelligent. At this point, Phandy's personality and nature become clear. Phandy seems to actually be quite young, as ''Antarctic Survival''{{'s}} lore follows the theory that Waterwraiths are a larval form of the [[Plasm Wraith]]. Phandy is curious, lively, and playful, though they can also become scared quite easily. Phandy misses their parent, the Plasm Wraith, very much, and often becomes homesick and wants to find their way back to their home and their parent again. | |||
In an attempt to get back to their parent, if [[Pikmin: Antarctic Survival/DLC/The Portal|''The Portal'' DLC pack]] is in use, Phandy will suggest that the creatures of the Diamond Settlement build the Portal structure there, hoping that they will be able to go through it and find their way back to their own world. Once the Portal building has been constructed, Phandy passes through it, only to find that it doesn't connect to the dimensional mainland that Phandy arrived through, but instead to the distant island of [[The Portal]]. | |||
Phandy doesn't like [[Pikmin family|Pikmin]] at all, thinking that they are gross and creepy-looking, and they are especially terrified of [[Purple Pikmin]] due to them being some of the few creatures that can actually hurt them. Phandy is observed to have something of a cruel side which mainly becomes visible when dealing with Pikmin, as they seem to enjoy frightening and chasing Pikmin, though Phandy's fear of Pikmin means that they are just as likely to end up being chased themself. Phandy tries to justify themself when called out on their cruelty toward Pikmin, saying that Pikmin are "yucky" and weird pests. Phandy eventually stops harassing and scaring the Awakened Pikmin of the Diamond Settlement, though they only stop because it upsets the other Diamond Settlement residents and makes the others mad at them. | |||
As shown in the ''The Portal'' DLC pack, Phandy is absolutely terrified of [[Haunt]]s, as even hearing the sounds of their groans and shrieks can cause Phandy to exhibit symptoms of post-traumatic stress. | |||
Phandy mentions their past and how they ended up in the Antarctic soon after being Awakened. Apparently, Phandy lived with their parent for a long time, but the two of them ended up becoming separated across dimensions due to some sort of "dimensional anomaly". Phandy has always looked for their parent since the anomaly, but even after years has been unable to find the way back to their parent's dimension. Phandy explains that they ended up in the Antarctic when traveling between dimensions in search of their parent, only to accidentally become pulled into a bright white and highly unstable rift which dropped them off in the Antarctic. Since arriving in the Antarctic, Phandy's abilities to shift from one dimension to another have completely stopped working, leaving them stranded in the Antarctic despite their attempts to escape back into other universes. After this point, Phandy spent a while roaming the frozen wastes, trying to find a way out, and eventually stumbling across the group of Awakened creatures. Phandy could tell that there was something supernatural and abnormal about these creatures, and they even seemed to have some similar properties to [[Supernatura family|supernatura]], so Phandy started following the creatures around and constantly watching them from the distance, trying to figure out what was up with them and their strange properties. Despite their curiosity, Phandy was much too frightened of the Awakened creatures to investigate up close, which is why they only can be seen in the distance by the traveling search party, and flee out of view if the creatures ever approach them. | |||
Phandy's description of a "bright and unstable rift" being the cause of their being taken to the Antarctic is the same story described by many other Awakened creatures of the Antarctic, such as [[Mamuta|Mamuselah]], all of whom also describe similar bright white holes in reality which pulled them in and left them trapped in the Antarctic. This, combined with Phandy's claimed ability to create rifts between dimensions, leads several other residents of the Diamond Settlement to accuse Phandy of being the cause of the portals that have left everyone trapped there. Phandy vehemently denies these accusations, saying that they couldn't create rifts "like that", and they were just as confused about them as everyone else. Phandy states that their curiosity about the rift's strange and unstable nature led them to come closer to investigate the strange phenomenon, at which point Phandy became trapped in the rift's pull and was unable to escape as they were dragged into the Antarctic. Though Phandy is quite knowledgeable about dimensional travel, they are completely at a loss to explain the bright white rifts that all seem to lead to the Antarctic. | |||
Phandy really likes candy and sweets, which likely relates to the high number of these sorts of treasures present in the [[Submerged Castle]] in {{p2}}. They also enjoy collecting "little discs" such as small lids and bottlecaps, and get upset if someone touches their collection of items without asking. | |||
Phandy's personality and backstory shed some light on the origins and actions of the Waterwraiths and [[Plasm Wraith]] across the different ''Pikmin'' games, at least as these games play out in the ''Antarctic Survival'' timeline. Assuming that the Waterwraiths encountered in the ''Pikmin'' games are the same as Phandy, it seems that these creatures are all playful but destructive children, which are able to interact with the physical world through the pure heavium present in the cores of Waterwraith rollers, which they use to [[blunt force|crush]] small creatures that get in their way or try to take their things. It is also possible that the Waterwraiths are looking for their parent, similar to how Phandy is in ''Antarctic Survival''. This also explains the sudden cowardice of Waterwraiths upon loss of their rollers, as they are ultimately scared children who back down when faced with any real danger. Furthermore, this may shed light on the behaviors of the Plasm Wraith in {{p3}}. Seemingly, the creature displays parental instinct in its obsessive protection of [[Olimar]], doting over him and attacking any creatures who try to take Olimar away from it. It seems that for whatever reason, Olimar reminds the Plasm Wraith of its lost children. As the Plasm Wraith has already been separated from all of its children due to the "dimensional anomaly", this explains why it is so protective of Olimar, being terrified of losing yet another child. | |||
Crafting a pair of rollers for Phandy to use has a resource cost of twenty [[raw material]] and two heavium ingots, and can only be attempted by a creature with a build level of five or more. The base requirement to successfully create the rollers is a success tier of 25, but this goes down by two per build level, meaning that the actual success requirement is anywhere from five to fifteen. The rollers cannot regenerate HP or be healed, and if they are destroyed, a new pair of rollers needs to be constructed for Phandy. | |||
Phandy's name is based on the word "phantom", which has a similar meaning to "wraith". | |||
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==In ''Pikmin: Redemption''== | ==In ''Pikmin: Redemption''== | ||
{{PR}} | {{PR|subcat=bosses}} | ||
{{infobox enemy | {{infobox enemy | ||
|image= | |image= | ||
|size=200px | |size=200px | ||
|icon= | |icon=Enemy icon.png | ||
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The '''Waterwraith''' appears in ''[[Pikmin: Redemption]]'' alongside the [[Firewraith]], [[Electrowraith]], [[Magneticwraith]], and the [[Phantom]], and is encountered only in the [[Haunted Village]], [[Crystal Palace]], [[Tower of Babil]], and [[Pit of Redemption]]. Waterwraiths are extremely powerful and terrifying but yield great rewards upon defeat. | The '''Waterwraith''' appears in ''[[Pikmin: Redemption]]'' alongside the [[Firewraith]], [[Electrowraith]], [[Magneticwraith]], and the [[Phantom]], and is encountered only in the [[Haunted Village]], [[Crystal Palace]], [[Tower of Babil]], and [[Pit of Redemption]]. Waterwraiths are extremely powerful and terrifying but yield great rewards upon defeat. | ||
{{clear}} | |||
==In ''Pikmin: Wide World''== | |||
{{PWW}} | |||
{{infobox PWW | |||
|boss=y | |||
|customname=Water Wraith | |||
|image= | |||
|size=250px | |||
|icon=Enemy icon.png | |||
|name= | |||
|family=Supernatura | |||
|areas=None | |||
|dens=None | |||
|caves=[[Cursed Chasm]] | |||
|battle= | |||
|challenge= | |||
|weight=N/A | |||
|spark= | |||
|points= | |||
|attacks=Crushes Pikmin | |||
}} | |||
The '''Water Wraith''' is a [[Supernatura family|supernatura]] appearing in ''[[Pikmin: Wide World]]''. Encountered only underground in specific [[cave]]s, the Water Wraith does not appear until five real-time minutes have elapsed since entering a sublevel, although it can appear sooner depending on the cave. Until it appears, the Water Wraith's periodic growls and roars reverberate faintly through the current sublevel and steadily become louder, clearer, and more frequent with time, with a distinct, eerie silence up to 30 seconds before it appears. As well, ghostly silhouettes of it will occasionally appear in the [[leader]]s' peripheral vision, disappearing when they turn to see more of it. When the time comes, a pair of [[Wraith roller|stone roller]]s will suddenly fall side-by-side from above in a random location, the Water Wraith itself landing on and mounting them shortly thereafter. The Water Wraith will then lift up its front roller while roaring furiously, then forcefully slam it down before briefly looking around and grumbling. Notably, neither the Water Wraith nor its apparitions can be seen through the [[ToolPad|Hocopad]]'s camera, and while the [[Dolphin Lander]] can sense the Water Wraith on her radar, she can not visually perceive it. | |||
After its eventful entrance, the Water Wraith will begin aimlessly roaming the area by rotating its rollers akin to wheels on an automobile. It is completely ignorant of anything around it, not even going out of its way to target [[Pikmin family|Pikmin]] or leaders, but will brutally [[Blunt force|crush]] or otherwise destroy almost anything it happens to slam its rollers on or roll over. Therefore, buried Pikmin, [[Rock Pikmin]] on soft surfaces, and airborne or completely buried enemies are exempt from the Water Wraith's reign of terror. However, it will simply pass through static objects, be they corpses, treasures, or even [[obstacle]]s, in its path as if they didn't exist. Alert enemies in the Water Wraith's path will rapidly flee from it as it approaches. The Water Wraith will refuse to venture into passages that are too narrow for it to enter, as well as dead ends, instead preferring to always travel in a single direction unless it has sufficient room to turn around. | |||
The Water Wraith is a medium-sized humanoid figure made entirely of what appears to be vaguely iridescent [[water]], giving the creature its name. It has a round, featureless head and a plump midsection, and each of its four limbs has a rounded tip. Its arms are remarkably long, and its legs are comparatively short. The most signature component of its appearance, however, is the two large, cylindrical, stone rollers it rides on. These stone rollers typically herald the Water Wraith's imminent arrival, in both presence and sound. | |||
Only one strategy is viable against the Water Wraith initially, and it is to flee. The Water Wraith is unique from every other enemy in that no attack will deter its advance, let alone harm it, until exposed to its sole weakness: [[Purple Pikmin]], which are often unavailable to use against it at first, or at all in some cases. A Purple Pikmin pound directed anywhere near or even on the Water Wraith itself will cause it to turn purple and assume a fetal position while it begins quivering. In this state, it will be vulnerable to all Pikmin attacks as well as [[bomb rock]]s, [[rock]]s, and so on, which would otherwise bounce harmlessly off the creature with a distinct otherworldly drip sound, though it will regularly flail to keep Pikmin off of itself. No matter how many Purple Pikmin pounds the Water Wraith is subjected to, it will eventually break free with time and as it is hurt, necessitating pinning it down again. It shakes its attackers off immediately upon freeing itself, following up by performing a quick acceleration before returning to normal speed. Pikmin that are swarmed at it while it is vulnerable will instinctively climb or jump up on it to attack it rather than its rollers, and its rollers can not be damaged even by [[explosion]]s. Despite its name, any Pikmin type can touch the Water Wraith without any danger of them drowning. | |||
Once half of its health is depleted, the Water Wraith will cry out as its rollers abruptly crumble to dust, forcing the creature to travel on foot. Following this, the Water Wraith will scramble wildly to escape the leaders and Pikmin, waddling as fast as it can away from them. However, since its body is not made for this type of activity, it often trips, stumbles, or falls, and must stop to catch its breath after running for more than a few moments. Keep it pinned with Purple Pikmin pounds, but this time without fear of it being able to crush Pikmin. At this rate, the only harm it can do is harmlessly scattering them aside upon running into them. Upon death, the Water Wraith makes a scene as brief and grandiose as its entrance; still in a fetal position, it begins bubbling and foaming, groaning and murmuring all the while, for a few moments before it seems to shed its purple coating, its translucent body evaporating into nothingness in an upward direction while the bubbling purple skin seeps into the ground with a harsh gurgle, leaving behind nothing except any [[treasure]] it may have had. | |||
In ultra-spicy difficulty, the sheer presence of the Water Wraith will make nearby Pikmin and leaders [[panic]]. As always, Purple Pikmin are not affected, and other Pikmin will not panic so long as the Water Wraith is in its vulnerable state. Additionally, the Water Wraith will produce several [[bubble]]s from its back whenever it shakes Pikmin off in its vulnerable state. | |||
===Notes=== | |||
*{{icon|Data file|v=PWW}} '''Data file #1''' (all difficulties): Don't spend too long in the Water Wraith's territory. Hurry along as often as possible. | |||
*{{icon|Data file|v=PWW}} '''Data file #2''' (all difficulties): Stay out of the Water Wraith's way. It often makes examples of oblivious creatures. | |||
*{{icon|Data file|v=PWW}} '''Data file #3''' (all difficulties): Until you find its weakness, focus on where the Water Wraith is rather than how to attack it. | |||
*{{icon|Data file|v=PWW}} '''Data file #4''' (all difficulties): Purple Pikmin pounds will temporarily make the Water Wraith vulnerable to all attacks. | |||
*{{icon|Data file|v=PWW}} '''Data file #5''' (all difficulties): When the Water Wraith loses its only means of offense, it will try its best to get away. | |||
*{{icon|Data file|v=PWW}} '''Data file #6''' (ultra-spicy difficulty only): The Water Wraith is a terrifying beast. It will scare all nearby Pikmin and leaders into a panic. | |||
*{{icon|Data file|v=PWW}} '''Data file #7''' (ultra-spicy difficulty only): Be careful to not let Pikmin be trapped in the bubbles the Water Wraith makes while defending itself. | |||
{{notes|image=PWW Captain Olimar icon.png|Olimar's comments|Contrary to popular scientific belief, the water wraith may not be a psychological phenomenon described as fear incarnate, but a lifeform with a physical form anchored in another dimension. How this is possible is left unexplained, as no theories have emerged to support it. It has a remarkable reaction to shockwaves, the exposure to which forces it into a prone state. Another hypothesis is that the water wraith is merely an illusion representing a life form none other can perceive.}} | |||
{{notes|image=PWW President icon.png|Shacho's comments|My poor old heart can only handle so much pressure... When I see this... this... thing, I start to sweat profusely and my heart starts to race. It's like the rush I get when I strike it rich at the casino! Except, the other way around.}} | |||
{{notes|image=PWW Marie icon.png|Marie's comments|No.}} | |||
{{notes|image=PWW Louie icon.png|Louie's comments|Inedible. Consumption results in an <nowiki>i\ nde ind- - indisin de-^v- ini--n---^\__</nowiki>}} | |||
{{notes|image=PWW Dolphin Lander icon.png|Dolphin Lander's comments|I'm not sure if it's because I can't see it, or because my artificial emotions are limited, but I sure feel like I'm out of the loop here! The crew seems so afraid of whatever this "bottle brace" or "sodder taste" is, and here I am. Well, maybe I should be glad I am the way I am. Addendum: the crew had to keep Louie restrained for a few hours until he settled down; remind Louie to think before eating everything he comes across.}} | |||
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[[Category:Pikmin: Ultimate Doom bosses]] | [[Category:Pikmin: Ultimate Doom bosses]] | ||
[[Category:Pikmin: The Winds of Light bosses]] | [[Category:Pikmin: The Winds of Light bosses]] | ||
[[Category: | [[Category:Blunt force enemies]] | ||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||
[[Category:Humanoid enemies]] | [[Category:Humanoid enemies]] | ||
[[Category:Shadow enemies]] | [[Category:Shadow enemies]] | ||
[[Category:Wandering enemies]] | [[Category:Wandering enemies]] |
Latest revision as of 14:23, 18 April 2024
- This article relates to the official games. See Pikipedia's "Waterwraith" article for more official information.
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Enemy | |||
Appearance in Pikmin 4. | |||
Scientific name | Amphibio sapiens | ||
Family | Supernatura (unofficial) |
The Waterwraith is a supernatural creature that has a humanoid shape and a translucent green-gray body. It is extremely dangerous, as it can instantly kill Pikmin by merely rolling over them, and can not be deterred or defeated until Purple Pikmin are used against it, as only they can stop it in its tracks and make it vulnerable to attack. Once it suffers enough damage, its rollers crumble and it runs about the area on foot, now harmless.
Appearance in Pikmin 2 ().
In fanon games
Below this point is where users place their version of the Waterwraith.
In Pikmin 2... Again?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot. |
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Scientific name | Amphibio sapiens | ||
Family | Unknown | ||
Weight | N/A | ||
Max. carriers | N/A | ||
Attacks | Crushes Pikmin | ||
Hazards |
The Waterwraith is a returning boss appearing in Pikmin 2... Again?. It resembles its previous incarnations, resembling a featureless, transparent, and humanoid entity, its body made out of a water-like unknown substance, having two stone rollers. The Waterwraith appears in the similarly-named Flooded Castle. It'll not appear at first, however, after 3 minutes, more or less depending on the sublevel's size, a cutscene will play of two stone rollers falling from above, followed by the Waterwraith, which will smash the ground with its stone rollers. This cutscene plays only the first time the creature appears. The Waterwraith will ride throughout the sublevel, crushing any Pikmin and leaders it runs over, and even enemies will be instantly defeated from this. Collecting treasures in the Waterwraith's presence is dangerous, but the Waterwraith is inefficient at turning around, and so can usually only travel in one direction. Due to the cave not allowing Pikmin types not resistant to water, the Waterwraith becomes even more dangerous as it can not be harmed without the proper Pikmin. The only candypop buds present in the cave, allowing access to types other than Blue Pikmin, are Ivory and Glitter Candypop Buds. Even the Final Challenge, which Rock Pikmin and Purple Pikmin can be brought into, has a laser barrier that doesn't allow either type.
In the Flooded Castle's final sublevel, the track Rest plays, lulling the leaders into a false sense of security. There are three Violet Candypop Buds in the sublevel, and where the Purple Pikmin is discovered with, and in first place being needed to, but one is in the middle of the arena, unlike the two other Violet Candypop Buds. When close enough to the outlying candypop, the Waterwraith will appear. It passes over the Violet Candypop Bud, making it wilt and disappear. The fight then begins, and the Waterwraith will start by moving toward the Pikmin and leaders, boulders constantly falling. When a Purple Pikmin is thrown on the Waterwraith, or at least its shockwave hits the creature, it'll turn black like oil, a state in which all Pikmin are able to attack it. After shaking them off, it'll hit the ground with its stone rollers, creating a shockwave and causing many boulders to fall before it continues moving. Once enough damage is dealt, instead of it dying, its stone rollers will break, and it'll look frantically, realizing its stone rollers are gone. In its second phase, it becomes harmless, trying to flee. Once defeated, the Waterwraith disappear.
In Pikmin 251
This article or section presents information pertaining to Pikmin 251, a Pikmin 2 ROM hack created by PikHacker. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Areas | None | ||
Caves | Palace of the Wraith | ||
Challenge Mode stages | Evil Den | ||
Battle Mode stages | The Waterwraith | ||
Carry weight | N/A | ||
Attacks | Crushes Pikmin |
In Pikmin 251, the Waterwraith is first seen in the Palace of the Wraith. Its behavior has been altered from Pikmin 2, as the creature moves faster and has more health.
Notes
Olimar's observations
- “The Waterwraith. The monster that makes me more scared than any other beast. Even though it's easy to know when it is near, the feeling of knowing that it is near is unable to be described. What is this thing? Is it even from this planet? Is it from any planet? Does it even exist? Is it all a figment of our imagination? No, surely not...”
Cookin' with Louie
- “Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings.”
In Pikmin 3 (Flish version)
This article or section presents information pertaining to Pikmin 3 (Flish version), a fanon game created by Flish. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Attacks | Crushes Pikmin |
The Waterwraith appears in Pikmin 3 (Flish version), and with a new ability: it can teleport to fall directly on top of Pikmin to crush them. Black Pikmin are able to harm the Waterwraith, although the process is much slower than if Purple Pikmin are used.
In Pikmin 4 (BallsAngus version)
This article or section presents information pertaining to Pikmin 4, a fanon game created by BallsAngus. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Areas | Paradise Forest (night) | ||
Caves | Ghost Den | ||
Attacks | Crushes Pikmin |
In Pikmin 4 (BallsAngus version), the Waterwraith appears in only two places: Ghost Den, and Paradise Forest during nighttime. At Paradise Forest, two normal-sized Waterwraiths appear initially and a larger one appears later on.
In Pikmin Galaxy Adventure
This article or section presents information pertaining to Pikmin Galaxy Adventure, a fanon game created by Legendlink. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Attacks | Crushes Pikmin |
The Waterwraith, in Pikmin Galaxy Adventure, appears alongside the Firewraith, Electrowraith, Magnetwraith, Acidwraith, and Clambering Wraith. It is weaker than its Pikmin 2 incarnation.
In Pikmin: The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75. |
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Scientific name | Amphibio sapiens | ||
Family | Unknown | ||
Areas | Voluptuous Valley | ||
Caves | Wraith World, Secluded Cemetery, Destroyed Castle, Remembrance Ravine, Galactic Warpzone (dark variant) | ||
Attacks | Crushes Pikmin |
In Pikmin: The After Years, the Waterwraith is much stronger and appears alongside the Firewraith, Electrowraith, and Magneticwraith, and the newly-discovered Acidwraith and Clambering Wraith.
The Waterwraith also has a dark matter-infused variant, which is known as the "Dark Waterwraith". The Dark Waterwraith appears only in the Galactic Warpzone, the final cave, and it is a much stronger version of the Waterwraith that has much more health, faster and deadlier attacks, and the ability to use a new, unique attack in addition to its existing ones.
In Pikmin: Antarctic Survival
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat. |
Phandy is the Waterwraith that appears in Pikmin: Antarctic Survival. Phandy is a child of the Plasm Wraith, and their parent does not appear in Antarctic Survival but is frequently mentioned nonetheless. Phandy is one of the wandering creatures of the Antarctic, and is uniquely able to be encountered as soon as day 2, though only in the form of brief sightings during exploration missions, which are initially just brushed off as some sort of mirages. After the Diamond Settlement residents catch a sighting of Phandy on three separate occasions, which is a rare event that can happen during a search mission, Phandy will then be found standing still and silently watching the search party. Phandy will remain motionless until the creatures of the party approach them, at which point they will turn and run away from the creatures and disappear into the Antarctic. Starting after this point, Phandy can be encountered in various locations throughout the Antarctic, which they will travel through in the same way as the other wandering creatures.
At no point while Phandy is a wandering creature will they ever be encountered with the Waterwraith's characteristic stone rollers. Instead, Phandy is always encountered on foot, and as such they have no way to cause any damage to other creatures, only being able to push others aside while moving. Phandy is able to use stone rollers, but in order for them to be given rollers, the rollers need to be constructed in the Diamond Settlement from a combination of raw material and some heavium as their core. Phandy cannot maintain a good grip on most physical objects due to their own multidimensional nature, as their body is entirely frictionless. As such, Phandy must make use of heavium's unique properties, as heavium is so dense that it transcends dimensions and thus allows Phandy and other Waterwraiths to hold onto it. Phandy is actually incredibly strong, with a carry strength of 40, and this strength is necessary in order for Phandy to move the incredibly heavy rollers around. It is important to keep in mind that if Phandy is currently on rollers, they cannot carry anything, due to the rollers requiring all of their strength to move. For this reason, Phandy should only join a search team geared up for combat when on rollers, to provide defense against hostile creatures.
Despite their lack of offensive capabilities prior to Awakening, Phandy is incredibly difficult to Awaken and recruit, due to their body being anchored in another dimension and rendering them immune to any harm. The only way to bring Phandy's body into this dimension and thus infuse them with Awakening Essence is via the use of gravitational waves. The main source of these gravitational waves is the shockwave produced by an Awakened Purple Pikmin, which is as always the primary means of handling a Waterwraith, but a gravitational burst created by Dr. Bruce is equally effective. Once Phandy is anchored via gravitational waves, they are quite easy to Awaken, as they have low health and no defense measures.
Once Phandy is Awakened, it becomes possible for them and the other Awakened creatures to understand each other, though it changes little else about Phandy's nature since as a wraith they are already sapient and quite intelligent. At this point, Phandy's personality and nature become clear. Phandy seems to actually be quite young, as Antarctic Survival's lore follows the theory that Waterwraiths are a larval form of the Plasm Wraith. Phandy is curious, lively, and playful, though they can also become scared quite easily. Phandy misses their parent, the Plasm Wraith, very much, and often becomes homesick and wants to find their way back to their home and their parent again.
In an attempt to get back to their parent, if The Portal DLC pack is in use, Phandy will suggest that the creatures of the Diamond Settlement build the Portal structure there, hoping that they will be able to go through it and find their way back to their own world. Once the Portal building has been constructed, Phandy passes through it, only to find that it doesn't connect to the dimensional mainland that Phandy arrived through, but instead to the distant island of The Portal.
Phandy doesn't like Pikmin at all, thinking that they are gross and creepy-looking, and they are especially terrified of Purple Pikmin due to them being some of the few creatures that can actually hurt them. Phandy is observed to have something of a cruel side which mainly becomes visible when dealing with Pikmin, as they seem to enjoy frightening and chasing Pikmin, though Phandy's fear of Pikmin means that they are just as likely to end up being chased themself. Phandy tries to justify themself when called out on their cruelty toward Pikmin, saying that Pikmin are "yucky" and weird pests. Phandy eventually stops harassing and scaring the Awakened Pikmin of the Diamond Settlement, though they only stop because it upsets the other Diamond Settlement residents and makes the others mad at them.
As shown in the The Portal DLC pack, Phandy is absolutely terrified of Haunts, as even hearing the sounds of their groans and shrieks can cause Phandy to exhibit symptoms of post-traumatic stress.
Phandy mentions their past and how they ended up in the Antarctic soon after being Awakened. Apparently, Phandy lived with their parent for a long time, but the two of them ended up becoming separated across dimensions due to some sort of "dimensional anomaly". Phandy has always looked for their parent since the anomaly, but even after years has been unable to find the way back to their parent's dimension. Phandy explains that they ended up in the Antarctic when traveling between dimensions in search of their parent, only to accidentally become pulled into a bright white and highly unstable rift which dropped them off in the Antarctic. Since arriving in the Antarctic, Phandy's abilities to shift from one dimension to another have completely stopped working, leaving them stranded in the Antarctic despite their attempts to escape back into other universes. After this point, Phandy spent a while roaming the frozen wastes, trying to find a way out, and eventually stumbling across the group of Awakened creatures. Phandy could tell that there was something supernatural and abnormal about these creatures, and they even seemed to have some similar properties to supernatura, so Phandy started following the creatures around and constantly watching them from the distance, trying to figure out what was up with them and their strange properties. Despite their curiosity, Phandy was much too frightened of the Awakened creatures to investigate up close, which is why they only can be seen in the distance by the traveling search party, and flee out of view if the creatures ever approach them.
Phandy's description of a "bright and unstable rift" being the cause of their being taken to the Antarctic is the same story described by many other Awakened creatures of the Antarctic, such as Mamuselah, all of whom also describe similar bright white holes in reality which pulled them in and left them trapped in the Antarctic. This, combined with Phandy's claimed ability to create rifts between dimensions, leads several other residents of the Diamond Settlement to accuse Phandy of being the cause of the portals that have left everyone trapped there. Phandy vehemently denies these accusations, saying that they couldn't create rifts "like that", and they were just as confused about them as everyone else. Phandy states that their curiosity about the rift's strange and unstable nature led them to come closer to investigate the strange phenomenon, at which point Phandy became trapped in the rift's pull and was unable to escape as they were dragged into the Antarctic. Though Phandy is quite knowledgeable about dimensional travel, they are completely at a loss to explain the bright white rifts that all seem to lead to the Antarctic.
Phandy really likes candy and sweets, which likely relates to the high number of these sorts of treasures present in the Submerged Castle in Pikmin 2. They also enjoy collecting "little discs" such as small lids and bottlecaps, and get upset if someone touches their collection of items without asking.
Phandy's personality and backstory shed some light on the origins and actions of the Waterwraiths and Plasm Wraith across the different Pikmin games, at least as these games play out in the Antarctic Survival timeline. Assuming that the Waterwraiths encountered in the Pikmin games are the same as Phandy, it seems that these creatures are all playful but destructive children, which are able to interact with the physical world through the pure heavium present in the cores of Waterwraith rollers, which they use to crush small creatures that get in their way or try to take their things. It is also possible that the Waterwraiths are looking for their parent, similar to how Phandy is in Antarctic Survival. This also explains the sudden cowardice of Waterwraiths upon loss of their rollers, as they are ultimately scared children who back down when faced with any real danger. Furthermore, this may shed light on the behaviors of the Plasm Wraith in Pikmin 3. Seemingly, the creature displays parental instinct in its obsessive protection of Olimar, doting over him and attacking any creatures who try to take Olimar away from it. It seems that for whatever reason, Olimar reminds the Plasm Wraith of its lost children. As the Plasm Wraith has already been separated from all of its children due to the "dimensional anomaly", this explains why it is so protective of Olimar, being terrified of losing yet another child.
Crafting a pair of rollers for Phandy to use has a resource cost of twenty raw material and two heavium ingots, and can only be attempted by a creature with a build level of five or more. The base requirement to successfully create the rollers is a success tier of 25, but this goes down by two per build level, meaning that the actual success requirement is anywhere from five to fifteen. The rollers cannot regenerate HP or be healed, and if they are destroyed, a new pair of rollers needs to be constructed for Phandy.
Phandy's name is based on the word "phantom", which has a similar meaning to "wraith".
In Pikmin: Dimensional Breach
This article or section presents information pertaining to Pikmin: Dimensional Breach, a fanon game created by WorldBornDead. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Attacks | Crushes Pikmin |
The Waterwraith appears in Pikmin: Dimensional Breach, mostly unchanged from its Pikmin 2 incarnation, encountered in various later dungeons, alongside other wraiths appearing in Pikmin: Redemption. Waterwraiths make up the bulk of Derrick's army.
Notes
Sagittarius' notes
- “This creature's horrific, ghostly visage and stone rollers mean it should probably be kept as far from civilization as possible.”
Libra's notes
- “This being is so evil, it doesn't even have the courtesy to leave behind anything to make clothes out of. Then again, I'm not sure I want anyone to wear... whatever this thing is made of.”
Charlie's notes
- “Only Purple Pikmin seem to be able to pierce this beast's otherworldly defenses. Throw one and the wraith will be left cowering in this dimension and vulnerable to other attackers. If all else fails, don't be afraid to run. I fear no monster, but this... thing... it scares me.”
Derrick's notes
- “Draw a teardrop in a circle onto the ground, and place a basin of fine brass in the center of the rounded part of the teardrop. Fill the basin to the brim with water, taking care not to let any spill just yet. Now, you must find a sacrifice, an animal or person with a pure heart or an innocent mind. Take them to the basin and drown them in it, keeping their face submerged until their skin grows cold, all the while chanting the ancient words of Lord Plasm. If done correctly, a Waterwraith should take its form from the spilled water, ready to wreak havoc on the world. Furnish it with weapons and equipment of your choice; I prefer the classic rollers carved from dense mountain rock.”
In Pikmin: Redemption
This article or section presents information pertaining to Pikmin: Redemption, created by Sir Pikmin. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Attacks | Crushes Pikmin |
The Waterwraith appears in Pikmin: Redemption alongside the Firewraith, Electrowraith, Magneticwraith, and the Phantom, and is encountered only in the Haunted Village, Crystal Palace, Tower of Babil, and Pit of Redemption. Waterwraiths are extremely powerful and terrifying but yield great rewards upon defeat.
In Pikmin: Wide World
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy. |
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Family | Supernatura | ||
Areas | None | ||
Dens | None | ||
Caves | Cursed Chasm | ||
Weight | N/A | ||
Attacks | Crushes Pikmin |
The Water Wraith is a supernatura appearing in Pikmin: Wide World. Encountered only underground in specific caves, the Water Wraith does not appear until five real-time minutes have elapsed since entering a sublevel, although it can appear sooner depending on the cave. Until it appears, the Water Wraith's periodic growls and roars reverberate faintly through the current sublevel and steadily become louder, clearer, and more frequent with time, with a distinct, eerie silence up to 30 seconds before it appears. As well, ghostly silhouettes of it will occasionally appear in the leaders' peripheral vision, disappearing when they turn to see more of it. When the time comes, a pair of stone rollers will suddenly fall side-by-side from above in a random location, the Water Wraith itself landing on and mounting them shortly thereafter. The Water Wraith will then lift up its front roller while roaring furiously, then forcefully slam it down before briefly looking around and grumbling. Notably, neither the Water Wraith nor its apparitions can be seen through the Hocopad's camera, and while the Dolphin Lander can sense the Water Wraith on her radar, she can not visually perceive it.
After its eventful entrance, the Water Wraith will begin aimlessly roaming the area by rotating its rollers akin to wheels on an automobile. It is completely ignorant of anything around it, not even going out of its way to target Pikmin or leaders, but will brutally crush or otherwise destroy almost anything it happens to slam its rollers on or roll over. Therefore, buried Pikmin, Rock Pikmin on soft surfaces, and airborne or completely buried enemies are exempt from the Water Wraith's reign of terror. However, it will simply pass through static objects, be they corpses, treasures, or even obstacles, in its path as if they didn't exist. Alert enemies in the Water Wraith's path will rapidly flee from it as it approaches. The Water Wraith will refuse to venture into passages that are too narrow for it to enter, as well as dead ends, instead preferring to always travel in a single direction unless it has sufficient room to turn around.
The Water Wraith is a medium-sized humanoid figure made entirely of what appears to be vaguely iridescent water, giving the creature its name. It has a round, featureless head and a plump midsection, and each of its four limbs has a rounded tip. Its arms are remarkably long, and its legs are comparatively short. The most signature component of its appearance, however, is the two large, cylindrical, stone rollers it rides on. These stone rollers typically herald the Water Wraith's imminent arrival, in both presence and sound.
Only one strategy is viable against the Water Wraith initially, and it is to flee. The Water Wraith is unique from every other enemy in that no attack will deter its advance, let alone harm it, until exposed to its sole weakness: Purple Pikmin, which are often unavailable to use against it at first, or at all in some cases. A Purple Pikmin pound directed anywhere near or even on the Water Wraith itself will cause it to turn purple and assume a fetal position while it begins quivering. In this state, it will be vulnerable to all Pikmin attacks as well as bomb rocks, rocks, and so on, which would otherwise bounce harmlessly off the creature with a distinct otherworldly drip sound, though it will regularly flail to keep Pikmin off of itself. No matter how many Purple Pikmin pounds the Water Wraith is subjected to, it will eventually break free with time and as it is hurt, necessitating pinning it down again. It shakes its attackers off immediately upon freeing itself, following up by performing a quick acceleration before returning to normal speed. Pikmin that are swarmed at it while it is vulnerable will instinctively climb or jump up on it to attack it rather than its rollers, and its rollers can not be damaged even by explosions. Despite its name, any Pikmin type can touch the Water Wraith without any danger of them drowning.
Once half of its health is depleted, the Water Wraith will cry out as its rollers abruptly crumble to dust, forcing the creature to travel on foot. Following this, the Water Wraith will scramble wildly to escape the leaders and Pikmin, waddling as fast as it can away from them. However, since its body is not made for this type of activity, it often trips, stumbles, or falls, and must stop to catch its breath after running for more than a few moments. Keep it pinned with Purple Pikmin pounds, but this time without fear of it being able to crush Pikmin. At this rate, the only harm it can do is harmlessly scattering them aside upon running into them. Upon death, the Water Wraith makes a scene as brief and grandiose as its entrance; still in a fetal position, it begins bubbling and foaming, groaning and murmuring all the while, for a few moments before it seems to shed its purple coating, its translucent body evaporating into nothingness in an upward direction while the bubbling purple skin seeps into the ground with a harsh gurgle, leaving behind nothing except any treasure it may have had.
In ultra-spicy difficulty, the sheer presence of the Water Wraith will make nearby Pikmin and leaders panic. As always, Purple Pikmin are not affected, and other Pikmin will not panic so long as the Water Wraith is in its vulnerable state. Additionally, the Water Wraith will produce several bubbles from its back whenever it shakes Pikmin off in its vulnerable state.
Notes
- Data file #1 (all difficulties): Don't spend too long in the Water Wraith's territory. Hurry along as often as possible.
- Data file #2 (all difficulties): Stay out of the Water Wraith's way. It often makes examples of oblivious creatures.
- Data file #3 (all difficulties): Until you find its weakness, focus on where the Water Wraith is rather than how to attack it.
- Data file #4 (all difficulties): Purple Pikmin pounds will temporarily make the Water Wraith vulnerable to all attacks.
- Data file #5 (all difficulties): When the Water Wraith loses its only means of offense, it will try its best to get away.
- Data file #6 (ultra-spicy difficulty only): The Water Wraith is a terrifying beast. It will scare all nearby Pikmin and leaders into a panic.
- Data file #7 (ultra-spicy difficulty only): Be careful to not let Pikmin be trapped in the bubbles the Water Wraith makes while defending itself.
Olimar's comments
- “Contrary to popular scientific belief, the water wraith may not be a psychological phenomenon described as fear incarnate, but a lifeform with a physical form anchored in another dimension. How this is possible is left unexplained, as no theories have emerged to support it. It has a remarkable reaction to shockwaves, the exposure to which forces it into a prone state. Another hypothesis is that the water wraith is merely an illusion representing a life form none other can perceive.”
Shacho's comments
- “My poor old heart can only handle so much pressure... When I see this... this... thing, I start to sweat profusely and my heart starts to race. It's like the rush I get when I strike it rich at the casino! Except, the other way around.”
Marie's comments
- “No.”
Louie's comments
- “Inedible. Consumption results in an i\ nde ind- - indisin de-^v- ini--n---^\__”
Dolphin Lander's comments
- “I'm not sure if it's because I can't see it, or because my artificial emotions are limited, but I sure feel like I'm out of the loop here! The crew seems so afraid of whatever this "bottle brace" or "sodder taste" is, and here I am. Well, maybe I should be glad I am the way I am. Addendum: the crew had to keep Louie restrained for a few hours until he settled down; remind Louie to think before eating everything he comes across.”
In Pikmin: The Winds of Light
This article or section presents information pertaining to Pikmin: The Winds of Light, a fanon game created by EmperorRagingLongLegs. |
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Scientific name | Unknown | ||
Family | Unknown | ||
Attacks | Crushes Pikmin |
In Pikmin: The Winds of Light, the Waterwraith appears twice, both times in the Royal Wraith's Palace; one appears in the lower-right arena on sublevel two, and two of them appear in the fifth wave of sublevel three's arena challenge. Also, in the Architect's Playground, hitting the wall on sublevel five produces the sound of three Waterwraiths, yet none will appear.
Official enemies | |
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Pikmin 1 (list) | Armored Cannon Beetle • Beady Long Legs • Breadbug • Burrowing Snagret • Dwarf Bulbear • Dwarf Red Bulborb • Emperor Bulblax • Female Sheargrub • Fiery Blowhog • Goolix • Honeywisp • Iridescent Flint Beetle • Male Sheargrub • Mamuta • Mushroom Pikmin • Pearly Clamclamp • Puffstool • Puffy Blowhog • Shearwig • Smoky Progg • Spotty Bulbear • Spotty Bulborb • Swooping Snitchbug • Water Dumple • Wogpole • Wollywog • Yellow Wollywog |
Pikmin 2 (list) | Anode Beetle • Anode Dweevil • Antenna Beetle • Armored Cannon Beetle Larva • Beady Long Legs • Breadbug • Bulbmin • Bulborb Larva • Bumbling Snitchbug • Burrowing Snagret • Careening Dirigibug • Caustic Dweevil • Cloaking Burrow-nit • Creeping Chrysanthemum • Decorated Cannon Beetle Larva • Doodlebug • Dwarf Bulbear • Dwarf Orange Bulborb • Dwarf Red Bulborb • Emperor Bulblax • Empress Bulblax • Female Sheargrub • Fiery Blowhog • Fiery Bulblax • Fiery Dweevil • Gatling Groink • Giant Breadbug • Greater Spotted Jellyfloat • Hairy Bulborb • Hermit Crawmad • Honeywisp • Iridescent Flint Beetle • Iridescent Glint Beetle • Lesser Spotted Jellyfloat • Male Sheargrub • Mamuta • Man-at-Legs • Mitite • Munge Dweevil • Orange Bulborb • Pileated Snagret • Puffy Blowhog • Raging Long Legs • Ranging Bloyster • Ravenous Whiskerpillar • Red Bulborb • Segmented Crawbster • Shearwig • Skitter Leaf • Snow Bulborb • Spotty Bulbear • Swooping Snitchbug • Titan Dweevil • Toady Bloyster • Ujadani • Unmarked Spectralid • Volatile Dweevil • Water Dumple • Waterwraith • Watery Blowhog • Withering Blowhog • Wogpole • Wollywog • Yellow Wollywog |
Pikmin 3 and Pikmin 3 Deluxe (list) |
Arachnode • Arctic Cannon Larva • Armored Cannon Larva • Armored Mawdad • Baldy Long Legs • Bearded Amprat • Bug-Eyed Crawmad • Bulborb • Burrowing Snagret • Calcified Crushblat • Desiccated Skitter Leaf • Dwarf Bulbear • Dwarf Bulborb • Dwarf Orange Bulborb • Female Sheargrub • Fiery Blowhog • Flighty Joustmite • Hermit Crawmad • Iridescent Flint Beetle • Joustmite • Male Sheargrub • Medusal Slurker • Mysterious Life-Form • Nectarous Dandelfly • Orange Bulborb • Peckish Aristocrab • Phosbat • Plasm Wraith • Puckering Blinnow • Puffy Blowhog • Pyroclasmic Slooch • Quaggled Mireclops • Red Spectralid • Sandbelching Meerslug • Scornet • Scornet Maestro • Shaggy Long Legs • Shearwig • Skeeterskate • Skitter Leaf • Skutterchuck • Spotty Bulbear • Sputtlefish • Swarming Sheargrub • Swooping Snitchbug • Toady Bloyster • Vehemoth Phosbat • Waddlepus • Water Dumple • Watery Blowhog • Whiptongue Bulborb • White Spectralid • Wogpole • Yellow Spectralid • Yellow Wollywog |
Pikmin 4 (list) | Albino Dwarf Bulborb • Ancient Sirehound • Anode Beetle • Anode Dweevil • Arachnode • Arctic Cannon Beetle • Arctic Cannon Larva • Aristocrab Offspring • Armored Cannon Larva • Baldy Long Legs • Bearded Amprat • Blizzarding Blowhog • Bloomcap Bloyster • Bogswallow • Breadbug • Bug-Eyed Crawmad • Bulborb • Bulborb Larva • Burrowing Snagret • Chillyhop • Creeping Chrysanthemum • Crusted Rumpup • Desiccated Skitter Leaf • Doodlebug • Downy Snagret • Dwarf Bulbear • Dwarf Bulborb • Dwarf Frosty Bulborb • Dwarf Orange Bulborb • Emperor Bulblax • Empress Bulblax • Female Sheargrub • Fiery Blowhog • Fiery Bulblax • Fiery Dweevil • Flighty Joustmite • Foolix • Freezecake • Frosty Bulborb • Giant Breadbug • Gildemander • Gildemandwee • Greater Jellyfloat • Groovy Long Legs • Grubchucker • Hermit Crawmad • Honeywisp • Horned Cannon Beetle • Hydro Dweevil • Iceblown Dweevil • Icy Blowhog • Iridescent Flint Beetle • Iridescent Glint Beetle • Joustmite • Jumbo Bulborb • Lesser Jellyfloat • Male Sheargrub • Mama Sheargrub • Mammoth Snootwhacker • Mamuta • Man-at-Legs • Masterhop • Miniature Snootwhacker • Mitite • Moldy Dwarf Bulborb • Moldy Slooch • Muckerskate • Orange Bulborb • Pearly Clamclamp • Peckish Aristocrab • Porquillion • Pricklepuff • Puckering Blinnow • Puffstool • Puffy Blowhog • Pyroclasmic Slooch • Red Spectralid • Scorchcake • Shearflea • Shearwig • Shockcake • Skeeterskate • Skitter Leaf • Smoky Progg • Snowfake Fluttertail • Snowy Blowhog • Sovereign Bulblax • Spotty Bulbear • Startle Spore • Sunsquish • Swooping Snitchbug • Titan Blowhog • Toady Bloyster • Toxstool • Tusked Blowhog • Venom Dweevil • Waddlepus • Waddlequaff • Water Dumple • Waterwraith • Watery Blowhog • Whiptongue Bulborb • White Spectralid • Withering Blowhog • Wollyhop • Wolpole • Yellow Spectralid • Yellow Wollyhop |
Hey! Pikmin (list) | Adult Centipare • Armurk • Berserk Leech Hydroe • Blubbug • Bulborb • Centipare • Clicking Slurker • Coppeller • Crammed Wraith • Crested Mockiwi • Crumbug • Crystalline Crushblat • Dwarf Fiery Bulblax • Electric Cottonade • Electric Spectralid • Electripede • Elongated Mockiwi • Emperor Bulblax • Eye-Stalker Bulbeel • Female Shooting Spiner • Fiery Blowhog • Fiery Blowlet • Fireflap Bulborb • Fireflinger Groink • Firesnout Beetle Larva • Flatterchuck • Flying Spotted Jellyfloat • Foraging Cottonade • Grabbit • Large Splurchin • Leech Hydroe • Long Water Dumple • Luring Slurker • Male Sheargrub • Male Shooting Spiner • Mockiwi • Muggonfly • Puckering Blinnow • Puffstalk • Puffy Blubbug • Queen Shearwig • Red Bubblimp • Seedbagger • Shearblug • Shearwig • Skutterchuck • Sparrowhead • Speargrub • Spiny Coppeller • Sporegrub • Spornet • Starnacle • Stony Flint Beetle • Stuffed Bellbloom • Swooping Snitchbug • Widemouthed Anode Beetle • Yellow Wollywog • Young Fiery Wollywog • Young Yellow Wollywog |
Pikmin Adventure (list) | Bilious Bulbot • Bombardier Beeb • Emperor Bulbot • Emperor Pinchipede • Greater Bladed Beeb • Greater Bulbot • Greater Studded Beeb • Green Bulbot • King Beeb • Large-Mouth Wollywog • Monochromatic Pinchipede • Needlesnout Blowhog • Red Bulbot • Telescoping Pumphog • Translucent Wollywog • Worker Beeb • Yellow Bulbot |
Cut and unused | Barbed Mockiwi • Blue Bulborb • Bubble-Blowing Blowhog • Carnation Bulborb • Ceramic Joustmite • Crystal Wollyhop • Dangling Splurchin • Dwarf Blue Bulborb • Dwarf Yellow Bulborb • Fleeting Splurchin • Flighty Piddlepoddler • Floataswine • Flytrap Chrysanthemum • Frosthop Blowhog • Humped Bloyster • Jamboree Blowhog • Kakureimo • Nubby Bulborb • Painted Whiskerpillar • Peacap Puffstalk • Peeper • Plump Sheargrub • Red-Eye Flapper • Rocky Wraith • Sandy Speargrub • Satchel Snitchbug • Spouting Bellbloom • Stamping Long Legs • Stubborn Bulblon • Titan Cottonade • Tropical Blinnow • Whiptongue Mockiwi • Winter Spornet • Yellow Bulborb |
Mentioned | Burrowing Snarrow • Pond Skater • Strong-Armed Cannon Beetle • Vanilla Breadbug |
Pikmin 2... Again? |
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Locations |
Welcome Forest • Treetop Valley • Midnight Ruins • Sandy Dunes • Doomed Wilds |
Caves |
Underground Greengarden • Soil Trouble • Peckish Hole • Fortress of Bugs • Stump Forest • Fling Ring • Spot Kingdom • Scrambled Maze • Explore Time • Ominous Underground • Blackout Facility • Flooded Castle • Death Den • Nightmare Den • Final Challenge |
Characters |
Captain Olimar • Louie • The President • Cosmicaptain • Hocotate ship • Unknown commenter • Gerald • Cat Cod |
Pikmin |
Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin • Bulbmin • Rock Pikmin • Winged Pikmin • Ice Pikmin • Glow Pikmin • Green Pikmin • Brown Pikmin • Slime Pikmin • Lichen Pikmin • Claw Pikmin • Dart Pikmin • Original Pikmin • Golden Walking Pikpik carrot • Cursed Pikmin • Pixel Pikmin • Giant Pikmin • Mushroom Pikmin • Pikmite |
Enemies |
Adult Bulbmin • Adult Bubblimp • Albino Dwarf Bulborb • Albino Wollywog • Anode Beetle • Anode Dweevil • Antenna Beetle • Arachnode • Arctic Cannon Larva • Armored Cannon Larva • Armored Mawdad • Armurk Larva • Aromatic Blowpuff • Bamcupine • Beady Long Legs • Bearded Amprat • Bulborb on a Bike • Big Dweevil • Black Spectralid • Blocking Spiner • Blooming Sliturnip • Blue Bulborb • Blue Spectralid • Bowling Whirlywhelk • Breadbug • Brute Aristocrab • Brute-at-Legs • Bug-Eyed Crawmad • Bulborb Larva • Bull Flinghorn • Bumbling Snitchbug • Bumping Chrysanthemum • Burrowing Snagret • Burrowing Snuffin • Bursting Pinchipede • Cakeslide • Calcified Crushblat • Careening Dirigibug • Charge-at-Legs • Charging Groink • Chilly Wollywog • Chompdactyl • Coated Cannon Larva • Colossal Twigbug • Commandant Troopant • Creeping Bell • Creeping Chrysanthemum • Curved Flinghorn • Danificritter • Dead Ringer • Deceptive Dweevil • Decorated Cannon Larva • Desiccated Skitter Leaf • Diamond Beetle • Diamond Cannon Beetle • Disco Segmentant • Doodlebug • Downy Snagret • Dusty Cottonflight • Ectoclasmic Slooch • Elastar • Emperor Bulblax • Empress Bulblax • Female Sheargrub • Fiery Blowhog • Fiery Bulblax • Fiery Cottonflight • Fiery Dweevil • Flatbert • Flatterchuck • Flighty Joustmite • Floataswine • Flytrap Chrysanthemum • Freezecake • Froggy Long Legs • Frosted Cannon Beetle • Frosthop Blowhog • Frosty Cottonflight • Furnace Platin • Gatling Groink • Ghoulcake • Ghoulwraith • Giant Breadbug • Gildemandwee • Glass Bell • Gloom Dweevil • Gloomshroom • Gloomstool • Gloomy Blowhog • Gloomy Cottonflight • Glowling • Gluing Beetle • Goolin • Gravit-eye-tional • Great Bleeb • Greater Spotted Jellyfloat • Green Spectralid • Groovy Long Legs • Guumlix • Hairy Bulborb • Healing Dweevil • Hermit Crawmad • Honeywisp • Horned Cannon Beetle • Hydro Dweevil • Iceblown Dweevil • Illuminating Fireglow • Inversed Cottonflight • Iridescent Flint Beetle • Iridescent Glint Beetle • Iridescent Gloom Beetle • It's-a Me Squortlario • Joustmite • King Water Dumple • Leafwing Beetle • Leaping Squirochomp • Lime Spectralid • Lord of Bugs • Male Sheargrub • Mamuta • Man-at-Legs • Marching Troopant • Masterwog • Matchid • Mayhem-Infused Gatling Groink • Mitite • Mockwraith • Monster Sewerat • Moldy Dwarf Bulborb • Moldy Slooch • Moldy Squortle • Mossy Bulborb • Mossy Dwarf Bulborb • Munge Dweevil • Orange Bulborb • Orange Dwarf Bulborb • Ornate Cannon Beetle • Painted Bellbloom • Pearly Clamclamp • Pebble Squortle • Peckish Aristocrab • Pellet Spider • Pesky Grabbit • Phantom Snitchbug • Phosbat • Plasm Wraith • Pikumin • Pileated Snagret • Pinpointed Flinghorn • Plasm Wraith • Plumpinch • Polished Molluskroll • Potted Grassaw • Pricklepuff • Puckering Blinnow • Puffstool • Puffy Blowhog • Pyroclasmic Slooch • Quaggled Mireclops • Raging Long Legs • Ranging Bloyster • Ravenous Whiskerpillar • Red Bulborb • Red Dwarf Bulborb • Red Spectralid • Reinvigorating Dweevil • Sandbelching Meerslug • Sandy Blowhog • Sandy Cottonflight • Sappy Squortle • Scorchcake • Scornet • Scornet Maestro • Screeching Beetle • Screwmouth Finginer • Segmented Crawbster • Shaggy Long Legs • Shearflea • Shearsprint • Shearwig • Shiny Snitchbug • Shockcake • Shockirp • Silkapillar • Silver Bell • Skeeterskate • Skitter Leaf • Skitter Petal • Skutterchuck • Skuttercicle • Slapping Scrabbit • Slimy Dweevil • Sluggin • Slurpsquito • Smoky Progg • Sniping Squortle • Snow Bulborb • Snowy Blowhog • Somersaulting Blinnow • Sporestool • Sporit • Spotty Bulbear • Spotty Dwarf Bulbear • Sputtlefish • Squirty Squortle • Squortle Stack • Startle Spore • Static Beetle • Strike Whirlywhelk • Stomping Segmentant • Swallowander • Swarming Sheargrub • Swooping Snitchbug • Tetromeano • Toady Bloyster • Tower Groink • Trowink • Ugly Bulborb • Ujadani • Unfortunate Troopant • Unidentified Spotted Jellyfloat • Unmarked Spectralid • Vehemoth Phosbat • Vivid Burrow-nit •Volatile Dweevil • Waddlepus • Water Dumple • Waterwraith • Watery Blowhog • Watery Cottonflight • Whiptongue Bulborb • Whirly Chapchap • Whistling Beeb • White Scarf • White Sliturnip • White Spectralid • Wither Progg • Withering Blowhog • Wogpole • Yellow Spectralid • Yellow Wollywog • Young Flinghorn • Zappy Cottonflight |
Vegetation |
Amber Candypop Bud • Clover • Chocolate Candypop Bud • Common Glowcap • Crimson Candypop Bud • Dandedrop • Dandelion • Deteriorating Styxshroom • Diamond Candypop Bud • Figwort • Glitter Candypop Bud • Golden Candypop Bud • Ink Candypop Bud • Lapis Candypop Bud • Lily pad • Nectar Poppy • Pellet Posy • Shoot • Burgeoning Spiderwort • Fiddlehead • Flashpetal • Flukeweed • Foxtail • Glowstem • Horsetail • Ivory Candypop Bud • Jade Candypop Bud • King Candypop Bud • Kingcap • Lumiknoll • Margaret • Moldy Dustspitter • Prehistoric Candypop Bud • Prism Candypop Bud • Queen Candypop Bud • Seeding Dandelion • Sourberry • Slate Candypop Bud • Spinel Candypop Bud • Wood Candypop Bud |
Obstacles |
Ancient Statue • Bamboo gate • Boulder • Burgeroing mold • Button • Cardboard box • Chemical gate • Clipboard • Clog/Lock • Conveyor belt • Crystal • Crystal gate • Dangerous vegetation • Darkness • Dirt gate • Dirt mound • Door • Electric gate • Electrical wire • Electrode • Gloom gate • Fire geyser • Flaming gate • Fragment bridge • Freezer 1.0 • Frown grenade • Gas pipe • Gloom gate • Hay • Ice gate • Mad tesla • Kingcap • Lamp • Laser barrier • Lubricant • Mine cart • Moving platform • Net • Numbered gate • Metal gate • Paper bag • Pit • Potted plant • Scaremin • Smile grenade • Spotcap • Sprinkler • Sweetberry • Tetromino • Tin box • Toy robot • Tunnel • Water geyser • Web • Wet gate |
Items |
Aurora crystal • Bomb nugget • Bomb rock • Changing nectar • Glowseed • Glow crystal • Glow sparkle • Goop-berry • Spoiled nectar • Ultra-bitter spray • Ultra-energetic spray • Ultra-neutral spray • Ultra-spicy spray • Ultra-tasty spray |
Hazards |
Acid • Bloom • Blunt force • Bubble • Electricity • Explosion • Fire • Fog • Ice • Magic • Panic • Poison •Sand • Slime • Smoke • Spore • Water • Wind • Wither |
Miscellaneous |
Achievements • Blower Pot • Customization • Explorer's files • Explorer's files • Reskin • Sparklium • Statistic • Sticker • Sunset • Talk recording • The Amazing New Update!! • Timed Mode • Versus Mode |
Pikmin 4 (BallsAngus version) | |
Locations | Silver Lake • Vast Plains • Paradise Forest • Bulbous Tar Pits • Thirsty Desert • Pikpik Canyon • Volcanic Island • Sandy Beach • Iron Mines • Altitude Valley • Swampy Canopy |
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Bosses (list) | Aero Snagret • Dragonwing • Emperor Scworpion • Empress Snapipede • Firestool • Illusion Wraith • Thorny Devil • Tryhorn • Ultimate Crawmad |
Minibosses | Acidic Drenchworm • Acidic Long Legs • Armored Cannon Beetle • Armored Mawdad • Beady Long Legs • Bug-Eyed Crawmad • Burrowing Snagret • Calcified Crushblat • Cave Snagret • Clambering Crawbster • Cosmic Snagret • Cyramite Drenchworm • Deranging Bloyster • Diamond Long Legs • Double-armed Crawbster • Dual Snagret • Emperor Bulblax • Emperor Sheargrub • Empress Bulblax • Frosty Bulblax • Giant Breadbug • Giant-Shelled Slugmite • Goolix • Greater Bladed Beeb • Greater Spotted Tarmmonite • Icicle Snagret • Incredible Crocascale • Large-Mouth Wollywog • Lingering Taragator • Magnetic Joustmite • Man-at-Legs • Peckish Aristocrab • Pileated Snagret • Plasmic-firing Slooch • Puffstool • Quaggled Mireclops • Raging Long Legs • Ranging Bloyster • Sandbelching Meerslug • Sandwelling Snagret • Scornet Maestro • Segmented Crawbster • Shaggy Long Legs • Snapping Dinopillar • Tarpit Long Legs • Titan Dweevil • Volatile Armored Cannon Beetle • Waterwraith |
Pikmin: The After Years | |
Bosses (list) | Aero Snagret • Beady Long Legs • Bloodbath • Burrowing Snagret • Buzzsaw • Cephalorock • Clambering Crawbster • Clambering Wraith • Dark Matter Warrior • Dark Olimar • Deranging Bloyster • Emperor Bulblax • Empress Bulblax • Ghastly Emperor Bulblax • Ghastly Empress Bulblax • Giant Breadbug • Man-at-Legs • Mecha Snagret • Pileated Snagret • Raging Long Legs • Ranging Bloyster • Sandworm • Segmented Crawbster • Smoky Progg • Terrordactyl • Toxic Bulblax • Treetle • Waterwraith Dark Aero Snagret • Dark Beady Long Legs • Dark Burrowing Snagret • Dark Buzzsaw • Dark Cephalorock • Dark Clambering Crawbster • Dark Clambering Wraith • Dark Deranging Bloyster • Dark Emperor Bulblax • Dark Empress Bulblax • Dark Ghastly Emperor Bulblax • Dark Ghastly Empress Bulblax • Dark Giant Breadbug • Dark Man-at-Legs • Dark Mecha Snagret • Dark Pileated Snagret • Dark Raging Long Legs • Dark Ranging Bloyster • Dark Sandworm • Dark Segmented Crawbster • Dark Terrordactyl • Dark Toxic Bulblax • Dark Treetle • Dark Virus • Dark Waterwraith • Zero Two |
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Pikmin: Antarctic Survival | |
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Areas | |
The Antarctic: Diamond Settlement • Chilly Valley • Trampled Tundra • Ruins of Awakening • Empire Field • Snowblown Wastes • Frozen Fen • Wintry Warzone • Otherworldly Woods • Ancestral Hunting Ground | |
Creatures (list) | |
Recruitable creatures (?) | Arctic Cannon Beetle • Porquillion • Tusked Blowhog • Arctic Cannon Larva • Arachnode • Breadbug • Clambering Amprat • Crumbug • Dwarf Orange Bulborb • Dwarf Red Bulborb • Freezecake • Giant Breadbug • Mamuta • Scorchcake • Shockcake • Snow Bulborb • Swarming Sheargrub • Raging Long Legs • Armored Cannon Beetle • Armored Cannon Larva • Baldy Long Legs • Beady Long Legs • Cloaking Burrow-nit • Female Sheargrub • Firesnout Beetle • Fruity Long Legs (Red) • Fruity Long Legs (Yellow) • Fruity Long Legs (Blue) • Joustmite • Male Sheargrub • Mama Sheargrub • Mammoth Snootwhacker • Miniature Snootwhacker • Shaggy Long Legs • Wollywog • Groovy Long Legs • Anode Beetle • Bearded Amprat • Bulborb Larva • Ceramic Mawdad • Chillyhop • Crammed Wraith • Fiery Blowhog • Fiery Blowlet • Fiery Young Yellow Wollywog • Gildemander • Hydro Dweevil • Shearflea • Skutterchuck • Snowy Blowhog • Sunsquish • Sovereign Bulblax • Albino Dwarf Bulborb • Bulbmin (adult and young) • Dwarf Bulbear • Dwarf Frosty Bulborb • Emperor Bulblax • Fiery Bulblax • Fiery Dwarf Bulblax • Fiery Dweevil • Fireflap Bulborb • Frosty Bulborb • Hairy Bulborb • Jumbo Bulborb • Orange Bulborb • Red Bulborb • Spotty Bulbear • Stony Flint Beetle • Water Dumple • Whiptongue Bulborb • Snowfake Fluttertail • Anode Dweevil • Bumbling Snitchbug • Burrowing Snagret • Clicking Slurker • Downy Snagret • Electric Cottonade • Icy Blowhog • Luring Slurker • Medusal Slurker • Pileated Snagret • Puffy Blowhog • Shearwig • Swooping Snitchbug • Tarantulode • Waddlequaff • Arena Aristocrab • Aristocrab Offspring • Bogswallow • Bug-Eyed Crawmad • Crusted Rumpup • Goolix • Greater Spotted Jellyfloat • Grubchucker • Hermit Crawmad • Iceblown Dweevil • Lesser Spotted Jellyfloat • Masterhop • Peckish Aristocrab • Toady Bloyster • Waddlepus • Yellow Wollywog • Young Yellow Wollywog • Sandbelching Meerslug • Antenna Beetle • Blizzarding Blowhog • Bloomcap Bloyster • Calcified Crushblat • Careening Dirigibug • Decorated Cannon Beetle • Fireflinger Groink • Gatling Groink • Man-at-Legs • Munge Dweevil • Pyroclasmic Slooch • Startle Spore • Titan Blowhog • Challenge Wraith • Creeping Chrysanthemum • Crested Mockiwi • Desiccated Skitter Leaf • Elongated Crushblat • Flighty Joustmite • Honeywisp • Horned Cannon Beetle • Mockiwi • Skitter Leaf • Smoky Progg • Venom Dweevil • Watery Blowhog • Widemouthed Anode Beetle • Withering Blowhog • Ancient Sirehound • Moss • Ranging Bloyster • Scornet Maestro • Scornet • Waterwraith
Pikmin: Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin • Rock Pikmin • Winged Pikmin • Ice Pikmin |
Non-recruitable creatures (?) | Rare Beetles: Iridescent Flint Beetle • Iridescent Glint Beetle • Doodlebug
Special: Long Water Dumple |
Pikmin: Interstellar Cryptid |
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Locations |
Main: Touchdown Crater • Sweltering Field • Artisan Aqueduct • Giant's Bald Spot • Plateau of Eternity • Fortress of the Heavens DLC: Golden Spring • Valley of Harvest • Forlorn Fortress • Prosperous Shore • Undergrowth Crossroads • Verdant Ridgeland • City of Golems |
Caves |
Main: Squash Stronghold • Centifly Haven • Amusement Archives • Secret Lodge • Colonial Burrows • Hall of Dreams • Shade Tree Sanctum • Ovine Battlement • Wooden Theatre • Lost Food Court • Canal Canyon • Phantom's Manor • Grinder Gateway • Temple of Toxicity • Rainforest Aquaria • Cozy Quarters • Salt Lick Reserve • Blinding Tunnel • The Gauntlet • Cadaverous Ruins • Studio of Seclusion DLC: Bamboo Springs • Country Citadel • Sulfurous Depsoits • Bear Cave • Cavern of Paranoia • Reanimated Lab • Melon Courtyard • Shogun's Fortress • Tri-Poison Trial |
Characters |
Main: Captain Olimar • Louie • Bentley • Eloise • Roacher • S.S. Lacewing • Ancient Sirehound DLC: Captain Charlie • Alph • Brittany • Moss • S.S. Drake • S.S. Potluck |
Pikmin |
Main: Red Pikmin • Yellow Pikmin • Pumpkin Pikmin • Rock Pikmin • White Pikmin • Blue Pikmin • Ice Pikmin • Glow Pikmin • Mushroom Pikmin DLC: Black Pikmin • Fox Pikmin • Green Pikmin • Diver Pikmin • Lichen Pikmin • Pylon Pikmin |
Enemies |
Main: Acrobat Flipgrouper • Acrylic Blowhog • Air Buoy • Albino Bulbear • Allergenat • Anatine Stakeshrew • Anode Beetle • Anode Dweevil • Antenna Beetle • Aquaoculus • Arachnode • Arboreal Whiptongue Bulborb • Archertongue Ribbifin • Arctic Cannon Beetle Larva • Aristocrab Offspring • Armored Cannon Beetle Larva • Ashcrab • Ashzoa • Batty Vermigator • Bearded Amprat • Black Ujadani • Blisterbomber • Blister Larva • Blizzarding Blowhog • Blizzra • Bloomcap Bloyster • Blubbug • Blue Bulborb • Bogswallow • Bomber Cacao • Bowling Whirlywhelk • Breachshrieker • Breadbug • Brinepole • Bulborb Larva • Bugle Stakeshrew • Bumping Chrysanthemum • Buried Chapchap • Careening Dirigibug • Carrion Slurker • Centipare • Charteuse Pulpibeetle • Cheragor • Chilling Mamuta • Chilly Wollyhop • Clicking Slurker • Coldstare Spitvipe • Coppeller • Cordystool • Cottonmouth Croasac • Creeping Bell • Creeping Chrysanthemum • Creeping Glowcap • Crimson Runbulb • Cryogenic Ticka • Dangling Splurchin • Darkstar Splurchin • Decorated Cannon Beetle Larva • Deflator Spruce • Desiccated Skitter Leaf • Dirtrud • Doodlebug • Doodlegrub • Downy Snagret • Dumpuff • Dusk Spectralid • Dustrud • Dwarf Albino Bulborb • Dwarf Blue Bulborb • Dwarf Bulbear • Dwarf Fiery Bulblax • Dwarf Frosty Bulborb • Dwarf Moldy Bulborb • Dwarf Orange Bulborb • Dwarf Red Bulborb • Explosive Ticka • Eye-Stalker Bulbeel • Eyevine • Female Sheargrub • Female Shooting Spiner • Fiery Blowhog • Fiery Bulblax • Fiery Dweevil • Fiery Wollywog • Fireflap Bulborb • Flatterchuck • Flighty Dimuneep • Flighty Joustmite • Flighty Piddlepoddler • Floataswine • Foraging Cottonade • Foraging Stakeshrew • Fossorial Slapvipe • Freezecake • Freezing Dirigibug • Frosthop Blowhog • Frosty Bulborb • Frozen Goolix • Gatling Groink • Geegant • Glacialbelly Douphin • Greater Spotted Jellyfloat • Greenfoot Clamclamp • Grubchucker • Hairy Bulborb • Hermit Crawmad • Holdfast Barbasucker • Homing Dirigibug • Honeywisp • Hooved Bulborb • Iceblown Dweevil • Iceseeing Sniper • Icipuff • Icy Blowhog • Inferno Geegant • Insatiable Blinnow • Iridescent Flint Beetle • Iridescent Flint Grub • Iridescent Glint Beetle • Iridescent Glint Grub • Joustmite • Joustnymph • Jumbo Bulborb • Kabob Nectarsquid • Large Splurchin • Lesser Filthag • Lesser Spotted Jellyfloat • Leviathan Blowhog • Loafing Flipgrouper • Lurking Trowlift • Male Sheargrub • Male Shooting Spiner • Mallet Fish • Mama Sheargrub • Mamuta • Marbled Curdback • Mildewed Bloyster • Mildewed Whirlywhelk • Mitite • Moldy Bulborb • Moldy Curdback • Moldy Slooch • Mortar Wogpole • Mortar Wollywog • Muckerskate • Nutty Gumbobi • Ocean Dumple • Orange Bulborb • Ornate Croasac • Paralic Voltantern • Peach Bulborb • Pearly Clamclamp • Peckish Aristocrab • Peeper • Peppered Curdback • Phosbat • Poison Wollywog • Pricklepuff • Protogenic Tenaciape • Puckering Blinnow • Puffy Blowhog • Puffy Blubbug • Pyra • Pyroclasmic Slooch • Recursive Esophapod • Red Bulborb • Red Spectralid • Rocktor • Scorchcake • Shearant • Shearant Elite • Shearflea • Shearwig • Shockcake • Shockspire Splurchin • Shockuta • Skeeterskate • Skitter Leaf • Skutterchuck • Slapping Scrabbit • Slugstool • Snow Bulborb • Snowrud • Snowy Blowhog • Spectralid Swallower • Speedeye • Spiny Coppeller • Spoiled Filthag • Sporegrub • Spornet • Spotty Bulbear • Sputtlefish • Startle Spore • Suckerpunch • Sunsquish • Swooping Snitchbug • Thieving Snagpie • Titan Blowhog • Toady Bloyster • Tumbling Blubbug • Turban Foamvalve • Tusked Blowhog • Two-Headed Bulborb • Ujadani • Vampire Bulbear • Vegemite Breadbug • Venom Dweevil • Volt Driftill • Vortexive Paimourse • Waddlepus • Waddlequaff • Water Dumple • Whiptongue Bulborb • Winter Spornet • Withering Blowhog • White Spectralid • Wogpole • Wollywog • Woodland Clamclamp • Wraith Blob • Wraith Hound • Yellow Spectralid • Yellow Wollywog • Yolky Filthag • Young Fiery Wollywog • Young Flinghorn • Young Yellow Wollywog DLC: Amphoric Greasponge • Apple Mortar • Aureate Blinnow • Banded Grainslug • Blue Shotberry • Burrowing Meadow Wollywog • Chameleon Bulblax • Geeshrimp • Grabbit • Gumball Aristocrab • Inflammatory Grainslug • Lardspilling Cleavermin • Little Clucka • Luckloach • Miniature Snootwhacker • Moletar • Pellet Poser • Reposing Grainslug • Scalding Seapunk • Scouring Huskark • Skitter Petal • Softshell Geeshrimp • Spicy Moletar • Sticky Blowhog • Tantalizing Flatfrog |
Bosses |
Main: Arctic Cannon Beetle • Armored Cannon Beetle • Armored Mawdad • Baldy Long Legs • Beady Long Legs • Bug-Eyed Crawmad • Bull Flinghorn • Burrowing Snagret • Clambering Tenaciape • Clobbering Cassava • Demon's Claw • Donjon Cheragor • Egocentric Snitchbug • Electric Cottonade • Empress Bulblax • Emperor Bulblax • Frilled Slapvipe • Gatorgull • Gourdboring Pulpibeetle • Jingle Raider • Magnum Centicrane • Moldy Ancient Sirehound • Pestilent Murisuchus • Porquillion • Ranging Bloyster • Sandworm • Segmented Crawbster • Sovereign Bulblax • Smoky Progg • Squirrely Gumbidru • Tuba Stakeshrew • Unsightly Funglomerate • Waterwraith DLC: Bi-Clawed Slag • Chiseled Muzzligator • Cluckasaur • Margrave Bulblax • Megadollop • Pileated Snagret • Queen Shearwig • Vendetta Mahowkiniser |
Vegetation |
Main: Burgeoning Spiderwort • Clover • Common Glowcap • Dandelion • Fearbloom • Fiddlehead • Foxtail • Glowy Posy • Golden Candypop Bud • Horsetail • Ivory Candypop Bud • Lumiknoll • Onion • Onion Motel • Pellet Posy • Poison Kingcap • Poison Spotcap • Red Mushroom • Seeding Dandelion DLC: Fruiting Pugweed |
Obstacles and Objects |
Main: Bubble blower • Bulldust • Cardboard box • Clay bridge • Clay mound • Climbing stick • Climbing wall • Dirt gate • Dirt mound • Electric gate • Electrical wire • Electrode • Fire geyser • Fragment bridge • Giant glow pellet • Glow pellet • Golf hole • Hydro jelly • Ice gate • Iron fence • Jar • Moving platform • Nectar egg • Numbered gate • Paper bag • Phosbat pod • Raw material • Reinforced gate • Seesaw block • Sizzling floor • Solar gate • Spiked nut • Spiked pinecone • Switch • Switch gate • Tin box • Tunnel DLC: Clipboard |
Hazards |
Acid • Adhesive • Blunt force • Bubble • Electricity • Explosion • Fire • Gloom • Mold • Mud • Paint • Panic • Pit • Poison • Spore • Wind |
Miscellaneous |
Piklopedia • Fruit File • Ship's Manual • Soundtrack |
Pikmin: Redemption | |
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Bosses (list) | Beady Long Legs • Burrowing Snagret • Burrowing Snarrow • Daddy Long Legs • Dark Crystal • Electrowraith • Emperor Bulblax • Empress Bulblax • Epoch • Firewraith • Giant Breadbug • Goliath Dweevil • King Ocean Dumple • Magneticwraith • Man-at-Legs • Meteorite Typhon • Morphous • Omnis • Origami • Penance • Phantom • Pikious • Pileated Snagret • Puffstool • Raging Long Legs • Ranging Bloyster • Segmented Crawbster • Titan Dweevil • Waterwraith |
Pikmin: Wide World | ||||||||||||
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Characters | ||||||||||||
Main (Olimar • Shacho • Marie • Louie • Dolphin Lander) • Side (Alph • Brittany • Charlie • Dorris • Hunnigan • Granny Marma • Libra • Margot • Sagittarius • S.S. Drake • S.S. Dreamstride) • Mentioned (Bulbie • Freight Voyager • SPERO) | ||||||||||||
Pikmin | ||||||||||||
Main (Yellow Pikmin • Blue Pikmin • Red Pikmin • Rock Pikmin • Green Pikmin • Purple Pikmin • White Pikmin • Winged Pikmin) • Other (Alien Pikmin • Captmin • Mushroom Pikmin) • Parasitic Pikmin (Blue Bulbmin • Breadmin • Burrowing Snagmin • Cannon Beetlemin • Dweevilmin • Groinkmin • Hairy Bulbmin • Orange Bulbmin • Red Bulbmin • Spinermin • Spotty Bulbearmin • Wollymin) • Utilities (Onion • Pellet) | ||||||||||||
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Collectibles | ||||||||||||
Data file Fruit (list) • Nugget • Sparklium • Treasure • Upgrades Black nectar • Hammer seed • Knuckle seed • Nectar • Ultra-bitter spray • Ultra-hot spray • Ultra-minty spray • Ultra-spicy spray • Ultra-sweet spray • Ultra-toxic spray • Whip seed | ||||||||||||
Hazards | ||||||||||||
Acid • Adhesive • Blunt force • Bubble • Electricity • Explosion • Fire • Ice • Lubricant • Mud • Panic • Poison • Spore • Water | ||||||||||||
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Gameplay | ||||||||||||
Achievements • Caravan • Dialogue • Hints • HocoPad • Murals • Options • Pikpik carrot • Soul • Soundtrack • Squad desertion • Sunset • Temperature • Weather • Game modes (Story Mode • Battle Mode • Challenge Mode • Bottomless Abyss • Randomizer) | ||||||||||||
Other | ||||||||||||
Changes during development • Gallery |