Firesnout Larva

From Pikmin Fanon
(Redirected from Firesnout Beetle)
This article relates to the official games. See Pikipedia's "Firesnout Beetle" article for more official information.
Hey Pikmin icon.png
Firesnout Larva The icon used to represent this enemy.
Enemy
HP Firesnout Larva.png
Appearance in Hey! Pikmin.
Scientific name Granignis ictum
Family Lithopod

The Firesnout Larva is a small orange lithopod that breathes fire from its circular mouth. They nest and live exclusively in small holes and alcoves, and emerge to blow a stream of fire at nearby prey before retreating.

In fanon games

Below this point is where users place their version of the Firesnout Larva.

In Pikmin: Antarctic Survival

P4 Porquillion.png
“Welcome to ze Revolution, mon ami!”
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat.
P4 Porquillion.png
Scoria The icon used to represent this creature.
Species Firesnout Beetle Larva
Gender Female
Initial location Trampled Tundra
Elements Fire
Housing size 1
Blood type Cold-blooded
Carrying capacity 4
Hit points 9
Clothing types Standard Coat, 2× Dwarf Leg Covering
Starting skills Search 0, Build 0, Quarry 2, Crafter (Fired Clay) 0
Potential skills None

Scoria is the Firesnout Beetle Larva that appears in Pikmin: Antarctic Survival. Scoria is quite useful as a Diamond Settlement resident due to her fire abilities and ability to create bricks from fired clay. She can also be Awakened and recruited fairly early on, as she is encountered in the Trampled Tundra and isn't that tough to defeat. However, she has a distinctly belligerent and argumentative personality and has a habit of getting into conflict with other residents, which makes her a bit of a liability to bring into the settlement.

Scoria has the ability to shoot streams of fire from her mouth, as is expected for a Firesnout Beetle Larva. However, she also has an additional attack not typical to Firesnout Beetle Larvae, being able to shoot balls of fire at targets that are farther away, which move similarly to Armored Cannon Larva boulders and explode in a burst of fire upon hitting something. She is also shown to have more powerful fire attacks when she is incredibly upset and desperate, shooting out larger volumes of fire which leave burning terrain behind for a time after being released.

Of all the creatures that can be Awakened, Scoria is one of the most antagonistic. She whines and insults everyone around her, and goes out of her way to do things that she knows other residents will not like. She seems to delight in being everyone's enemy, acting as hateable as possible and making it clear that she hates everyone else as much as they hate her.

Scoria is also very indecisive, constantly changing her mind about what she wants to do and why she wants to do it. She initially refuses to join the Diamond Settlement, saying that it sounds stupid and that she's just fine on her own, only to change her mind and come along with the plan of making herself the "tyrant" of the Diamond Settlement once she gets there, even though she isn't a tyrant-type creature at all and doesn't even know what that really means. Once arriving at the settlement, she changes her mind several more times in the span of a few hours, going from wanting everyone there to fear her, to wanting everyone there to hate her, to wanting everyone there to not care about her one way or the other. Her constant changing plans have the effect of confusing everyone around her if they aren't too busy being annoyed by her, and she seems to confuse herself just as much, judging by her inability to justify any of her plans and motivations, saying that "it doesn't even matter, and it's stupid to ask about it."

Despite repeatedly saying she doesn't care what anyone else thinks of her, Scoria seems very concerned with what others think about her. She has a habit of burrowing underground and eavesdropping on the other residents to see if they're saying anything about her, and constantly gets into arguments with everyone else, pretty much no matter what they even say.

Scoria is fiercely independent, or at least she tries to be. She constantly tells everyone around her that she doesn't need anyone else for anything, and that she's strong enough on her own to do whatever she wants, because she's "the strongest creature in the Antarctic," a phrase she repeats constantly no matter how much evidence points to the contrary. This independent streak makes Scoria a real pain for everyone else to deal with, made worse by her resentment toward anyone who tries to calm her down or try to understand why she acts like she does.

Scoria is quite young, being around Yuki's age, and is smaller than the other lithopod larvae, as Firesnout Beetles are generally smaller than all other lithopod species. At times, it seems like Scoria's obnoxious and aggressive personality is almost meant to compensate for her small stature.

Although it quickly becomes clear that Scoria had something happen to her in the past before her Awakening that really upset her, she (loudly) refuses to tell anyone about it, telling them that it's "none of their business" and to "leave her alone". Still, Scoria is incredibly bad at keeping her feelings a secret, due to her being young and emotional and constantly speaking without thinking. Over time, details paint a picture of Scoria's life before her Awakening, which provides an explanation as to why Scoria is so rude and antagonistic toward everyone.

Scoria's story

Scoria hatched into a family of Firesnout Beetles that she lived with for her early life. Firesnout Beetles, unlike other lithopod species, are observed to mate for life and raise their larvae to adulthood, to increase their chances of survival since Firesnout Beetles are smaller and weaker than other lithopods. Because of this, Scoria was close to both of her parents and her several brothers and sisters, who all traveled and hunted together, in a cohesive family unit. Scoria was once a playful and innocent larva, much like Yuki was even before her Awakening. However, a series of tragedies would cause Scoria to become disillusioned and aggressive, lashing out at everyone around her out of jealousy and anger at the world. This unfortunate process started with Scoria's father and a few of her siblings entering a cavern entrance in the Antarctic, in search of much-needed food in the desolate environment, while Scoria, her mother, and her other siblings waited and hunted outside the cave entrance. Of course, unknown to Scoria's family swarm at the time, the caves of the Antarctic are completely hostile to most life-forms, harboring a mysterious disease that claims nearly any creature that wanders in. Scoria's father and his larvae that had followed him in began to feel a bit dizzy and nauseous, and they would all quickly retreat back to the entrance of the cave once one of the smallest of Scoria's siblings suddenly passed out from the strange sickness. As the swarm of Firesnout Beetles regrouped, Scoria's parents tried to revive their fallen larva, but were unsuccessful, as he had already fallen to the sickness due to his small size. It was not long until the rest of Scoria's siblings who had entered the cave also became very ill, and ultimately her father as well. Though the disease did not seem contagious, it was fatal, as all of the Firesnout Beetles who had entered the cave perished, including Scoria's father.

With many of their number gone, Scoria and her mother and remaining siblings were forced to move on and continue searching for food, now taking care to keep a wide distance between them and any caves. However, with Scoria's father gone, the swarm of beetles would be preyed on by the creatures of the Antarctic, much less able to defend themselves with only one adult Firesnout Beetle remaining. One by one, over a period of months, Scoria's brothers and sisters would be attacked and eaten by various hostile creatures, despite Scoria's mother's attempts to protect them. After some time, the only surviving Firesnout Beetles were Scoria, her mother, and her brother Gabbro. After this point, they were able to survive for some time without any further disasters, and the three of them continued to roam the Antarctic as a group. However, even this was not to last forever. Much later, the three Firesnout Beetles were roaming the Trampled Tundra, when the Raging Long Legs, the most powerful creature in the region, suddenly leaped down from the branches above onto them, scaring and scattering the group of Firesnout Beetles. Scoria's mother immediately leapt into action, grabbing her daughter and bringing her to a safe distance from the attacking arachnorb. With Scoria safe, Scoria's mother went back underneath the stomping creature, to rescue Gabbro, who was still in danger and trapped underneath the Raging Long Legs, too scared to try to escape. Scoria's mother grabbed Gabbro and began to take him to safety with Scoria as well, but at this point the Raging Long Legs had noticed its escaping prey, and quickly stomped down on them, intending to make them its next meal.

In an instant, Scoria's mother and only remaining sibling were both crushed by the Raging Long Legs's foot, leaving Scoria the only surviving member of her family. Scoria ran to her mother and tried to get her to wake up, but of course, there was nothing that could be done, as the Raging Long Legs's stomping attacks were fatal against small creatures like Firesnout Beetles. The Raging Long Legs lifted up a foot and tried to crush the approaching Scoria, but she quickly burrowed beneath the ground and out of the way, re-emerging next to the Raging Long Legs's foot and blasting it with an intense stream of fire, much more than was normally possible to be expelled by a larval Firesnout Beetle. The heat and power of the fire was so intense that it caused the Raging Long Legs to stumble and back up for a moment, shocked by the sudden flames. For a tense moment, Scoria stared up at the massive arachnorb, considering pushing the attack further, but it quickly occurred to her that she could not possibly take down this massive creature, and her mother clearly wanted her to escape alive, considering she had sacrificed herself in an attempt to protect her larvae. After another moment, Scoria turned and fled from the Raging Long Legs, leaving it to feast on the spoils of its attack.

Once Scoria had escaped to a safe distance, she realized that she was all alone now, since her mother had run back into danger and died instead of escaping with her. Scoria understood that she would have to survive on her own and that she couldn't rely on anyone else to keep her safe. So, for a while, that is what she did, using her powerful fire to ward off predators and cook prey to eat. Scoria was surprisingly capable of surviving on her own, staking her territory in a corner of the Trampled Tundra and defending it from invading creatures or burrowing beneath the ground to hide from any that she wasn't strong enough to fight. Ultimately, no group of creatures would be able to defeat Scoria, until the group that would come to Awaken her during the events of Antarctic Survival.

When Scoria was Awakened, she immediately realized she didn't want to join another group of creatures, as she had been severely traumatized by the loss of her entire family and was terrified that the same thing would happen again to this new group of creatures if she joined them. As a result, she initially refused loudly and harshly to join them, but it seemed like they weren't willing to take "no" for an answer, and ended up practically dragging Scoria back to the Diamond Settlement.

As a Settlement resident, Scoria goes out of her way to make everyone else dislike her, hoping that if they'll hate her, then she'll hate them too, and then it won't hurt so much when they die. Besides her aforementioned rudeness, Scoria also constantly avoids the residents of the Settlement, disappearing underground for hours or sometimes entire days at a time, and refusing to interact with them or help them in settlement work.

Despite Scoria's best efforts to keep herself from caring about the other residents of the settlement, she begins to become attached to them as she lives there, especially toward those who are nice to her in spite of her hostility toward them. When she realizes this is happening, Scoria decides she has to leave immediately, as she can't risk caring about a group of creatures again after what happened the last time she did. At this point, Scoria will leave the settlement and return to the Trampled Tundra, leaving the Awakened residents wondering why she left (as well as still wondering about why she acted the way she did in general).

Scoria can be found in the Trampled Tundra again, where she is found having taken up residence again in the exact same place she was in before her Awakening. This time, she isn't doing nearly as well, being frostbitten and low on health when she is discovered there. The surrounding area is covered with half-formed bricks made of fired clay, showing that Scoria was trying to make buildings of her own to live in and stay warm, like what she had in the Diamond Settlement, but was completely unsuccessful due to only being a child who wasn't very skilled at crafting bricks or building. When Scoria sees the group that has come to bring her back to the Diamond Settlement, she angrily refuses to join them, saying she'll never come back no matter what. This is quite foolish considering Scoria is freezing to death at this point, but Scoria is so desperate not to lose anyone else that she would rather take her chances with the cold than go back.

If the group of creatures tries to bring Scoria back anyway, she will yell at them to get lost and leave her alone, and attack them again. This fight isn't very challenging at all, because Scoria is at low health and can barely even use her fire attacks due to her frostbite. Toward the end of the fight, Scoria breaks down and begs the Awakened group not to make her go back there, but of course they ignore her pleas, knowing that she would probably die if she stayed out in the Antarctic.

After bringing Scoria back to the settlement this second time, she becomes a lot quieter and less confrontational, being too upset and stressed to display the level of aggression that she was before. Instead, she will be even more isolated than before, hiding burrowed beneath the ground below the settlement and refusing to come out, trying whatever she can to avoid interacting with the Diamond Settlement residents.

Over the course of the days after being taken back to the Diamond Settlement for the second time, Scoria hides underground, heals from her recent injuries and frostbite, and has a lot of time alone to think of what she even wants to do next, considering everything that has just happened to her. After a few days, Scoria decides on a final course of action, deciding to make things right and do what she feels she should have done a long time ago. (Note: These next events do not happen if the Raging Long Legs of the Trampled Tundra has already been defeated before this point.)

In the middle of the night, Scoria burrows up to whoever in the Settlement she has become closest to and tells them that she's going to be going away for a while, and not to tell any of the others that she's gone or go looking for her. She then burrows back underground and out of view, ignoring the resident's response to her announcement.

The next morning, the residents of the Diamond Settlement quickly become aware of absolute chaos unfolding to the north of them, in the Trampled Tundra. They can see from all the way across the Antarctic that the Raging Long Legs, the region's tyrant, has fallen and appears to be rampaging around, while the entire landscape surrounding it appears to be on fire, though the reason for this is unclear.

At this point, the Diamond Settlement residents can decide to create an exploration party and investigate and engage the Raging Long Legs in battle in the hopes of pacifying and Awakening it while it is distracted with whatever is going on out there. If they do, they will discover the source of the blaze as they approach: it is Scoria, who has set out to avenge her mother and her brother and take down the tyrant of the Trampled Tundra once and for all.

This scene triggers a special version of the Raging Long Legs fight, in which Scoria is a combatant in the battle as well. Scoria is incredibly aggressive and frenzied in this state, and will recklessly attack the Raging Long Legs with her powerful fire attacks, leaving behind walls of fire that blaze all over the battlefield. However, Scoria is just as aggressive toward her former "teammates" as she is to the Raging Long Legs, as she doesn't want them getting involved, telling them that this is "her own business, not theirs" and "her own battle to fight". If the group of residents attacks the Raging Long Legs anyway, Scoria will attack them as well as the Raging Long Legs, trying to get the group to go away and "not take this from her too". Scoria knows that the Diamond Settlement residents want to Awaken the Raging Long Legs, and she has no intent of allowing it, as she intends to kill the beast on that very day, as revenge for what it did to her.

In order to win this special battle, both the Raging Long Legs and Scoria must be neutralized. After this, the Raging Long Legs is Awakened as normal, introducing herself as Furienne. Once Scoria realizes the Raging Long Legs has been Awakened, she falls into despair, realizing that if she kills Furienne now, she's effectively committing cold-blooded murder, as Furienne isn't a wild animal anymore, and the other Diamond Settlement residents will definitely protect her. At this point, Scoria tries to flee once again, but at this point, she's too tired and injured from the fight to escape, and she is captured and taken back to the Diamond Settlement yet again, still in her state of complete shock and despair.

From this point, Scoria is too exhausted and upset to try to escape again, and completely at a loss for what to do with her life now, feeling like there's nothing she can even do now except give up. After this, Scoria will make no further attempts to leave the Diamond Settlement and run off on her own, staying in the Diamond Settlement and struggling to come to terms with everything that has happened. This marks a turning point for Scoria as a character, as at this point she is too exhausted and traumatized to maintain her hostility toward everyone, and will offer little resistance in her interactions with everyone going forward. Thus, this is the moment where it becomes possible for Scoria to actually become friends with the other residents, which is something that she finds herself desperately wanting now after everything that has happened to her. If the other residents are nice to Scoria at this point, she will begin to become nicer and open up to everyone, eventually becoming a happy member of her new team and coming to terms with her fears that she may lose them again. If the residents do not make the effort to reach out to Scoria, she will remain closed off and distant, staying in the Settlement and helping produce bricks and otherwise working for them, but remaining quiet and withdrawn indefinitely, unable to move on from her past but too tired and hopeless to run away again or do anything else drastic.

As a final note, the fight against the Raging Long Legs with Scoria present as an additional threat can be completely avoided. If the Diamond Settlement residents decide not to confront the Raging Long Legs during the inferno, or if they retreat from the battle and leave Scoria there, Scoria will face the Arachnorb on her own, assaulting it with an intense array of fire projectiles. However, she will ultimately fall to the tyrant when it becomes enraged and speeds up, managing to land a lucky hit and crushing Scoria in an instant. In this, Scoria's story ends as she is finally laid to rest like the rest of her family, no longer persisting in the Antarctic as the only remaining member of her line and raging against the cold. Considering the hostility with which she treated the other Awakened creatures, she will not be particularly missed.

Scoria is named after scoria, a dark-colored igneous rock formed by ejection from a volcano. Her deceased siblings and parents, such as her brother Gabbro, are similarly named after various igneous rocks.

In Pikmin: Decayed Leaf

P2 Olimar icon.png
"You… your evil subordinate, your greedy boss, and this invasive Pikmin infestation will all die here TODAY!!"
This article or section presents information pertaining to Pikmin: Decayed Leaf, a fanon game created by Soundwave.
PDL Overlord banner icon.png
Firesnout Beetle Larva The icon used to represent this enemy.
Scientific name Granignis ictum
Family Lithopod
Carry weight 7
Max. carriers 14
Seed worth 8
Poko value P2 Poko icon.png × 4
Attacks Burns Pikmin

The Firesnout Beetle Larva is a returning enemy found in Pikmin: Decayed Leaf. The creature resembles its original Hey! Pikmin incarnation. It can only be found in small alcoves in walls and will pop out when Pikmin are nearby to breathe fire at the group. After its attack, it will retreat back into its hole. The best way to defeat it is by moving to the side during its attack and attacking it with Red Pikmin. Rubber Pikmin can also deflect the attack back to it. If killed, it will fall out of its den and it can be collected. Sometimes, a gold nugget, pellet, egg, or bomb rock can be found from the den.

In Pikmin: Shipwrecked Stargazers

Pikmin Shipwrecked Stargazers icon.png
Shipwrecked Stargazers
This article or section presents information pertaining to Pikmin: Shipwrecked Stargazers, a fanon game created by CarrotStilts1.
Pikmin Shipwrecked Stargazers icon.png
Firesnout Larva The icon used to represent this enemy.
HP Firesnout Larva.png
Scientific name Granitus ictum
Family Lithopod
Caves Superheated Chasm
Carry weight 3
Attacks Burns Pikmin

In Pikmin: Shipwrecked Stargazers the Firesnout Larva is around the size of a Dwarf Red Bulborb. It acts similarly to how it was in Hey! Pikmin, but with noticeable differences. It remains completely burrowed in walls until leaders or Pikmin come by, at which point it will emerge and breathe fire, blocking the passageway until it tires itself out, and goes back in the wall. It can be attacked at this time, and falls out of the wall upon defeat. Its fully mature form also appears as the boss of the Superheated Chasm.

Notes

Olimar's notes

A species of lithopod that requires intense heat to keep its blood pumping, it does not spit boulders, rather using certain minerals in the rocks it eats to provide it with a catalyst for its incendiary abilities. The metabacteria it works with break these minerals down into volatile chemicals that it uses for fire, both for heat and defense. It has a crown of numerous blowholes around its head to avoid the risk of overheating.

Louie's notes

This creature tastes remarkably like pork. Fry it in a hot wok with shallots and kohlrabi slices to make its flavor more varied.

Ship's comments

The fire it spits whenever it emerges may be a necessary function, but it's also dangerous. I would rather not carry burning hot things in my hull, but Olimar has the final word.