- This article relates to the canonical games. See Pikipedia's "Yellow Pikmin" article for more canonical information.
|Candypop||Golden Candypop Bud|
The Yellow Pikmin is the second Pikmin found in Pikmin and the Fourth in Pikmin 2. It has the ability to be thrown higher and farther than any other pikmin due to its light weight and glider-like ears. In Olimar's first foray to the Pikmin Planet this Pikmin could lift Bomb-Rocks and throw them at enemies and walls to cause great damage. However, the Bomb Rocks have seemed to grow in size between the first and second games, as Yellow Pikmin can no longer lift them. The Yellow Pikmin also appeared to evolve an immunity to electrical shocks and again became a great help to Olimar in repaying his company's massive debt.
- 1 Pikmin Overgrowth Timeline
- 2 Pikmin: Attack of the Breadbugs
- 3 Eduardog's Version
- 4 Pikmin SP
- 5 Pikmin: Advanced Trilogy
- 6 Pikmin: Invasion of the Giants
- 7 Pikmin: The Bulblaxian War
- 8 Pikmin: The Winds of Light
- 9 Pikmin Forever
- 10 Pikmin: Return
- 11 Pikmin: Treasure Colonization
Pikmin Overgrowth Timeline
Yellow Pikmin are immune to shock, deal 1.2x damage, and are quite fast.
In Other Games
Yellow Pikmin appear in the Pikmin 1 Card Set. As this is before they forgot how to use bomb-rocks, they have a similar card to Bomb-Rock Pikmin (explosion damage; a counter; high attack). In other sets, they are more like red and blue pikmin, with just a resistance to electricity.
|Pikmin Galaxy Adventure
This article or section contains information about a non-canon game, Pikmin Galaxy Adventure, made by Legendlink.
In Pikmin 4, yellow pikmin reappear along with every other original type of pikmin
They are now immune to acids, making them perfect for fighting acid using enemies such as the Vomiting Blowhog.
Pikmin: Attack of the Breadbugs
|Pikmin: Attack of the Breadbugs
This article or section relates to Pikmin: Attack of the Breadbugs, a non-canon game created by Cheepy-Cheepy.
Yellow Pikmin reappear in Pikmin: Attack of the Breadbugs, and yet retain an immunity to electricity. Yellow Pikmin and their respective Onion can be found in the Spark Territory of the Land of Wonders. They can be thrown high and far as they could in Pikmin 1 and Pikmin 2. Yellow Pikmin are slightly faster than Red Pikmin, Blue Pikmin, and Cyan Pikmin. Yellow Pikmin have to unique ability to glow, but they only do this rarely. The glow does not last long, usually less than two seconds.
|Power||Thrown Farther/Higher; Carry Bomb-Rocks; Immune to Electricity|
The Yellow Pikmin in Pikmin 1 are the ancestors of the Yellow Pikmin in Pikmin 2 and the Orange Pikmin. They have large ears which allow them to be thrown farther, also they have the ability to carry bomb-rocks and are immune to elecricity. Besides its two sub-species, this species of Pikmin is extinct.
|Power||Thrown Farther/Higher; Immune to Electricity|
When the Yellow Pikmin evolved some stayed yellow, lost the ability to carry bomb-rocks, but gained the resistance to electricity. These are the yellow Pikmin that Olimar and Louie encounter in Pikmin 2.
They are the same as the Yellow Pikmin from Pikmin 2. In Pikmin SP, they are found in Bramble Woods behind a Sticky Gate that is guarded by 2 Fiery Cannon Beetle Larva. They are found with an onion and they can still be obtained with golden candypops or queen candypops.
This article and/or image relates to the Non-Canon Game, Pikmin Kart, created by Blueflower999.
In Pikmin Kart, Yellow Pikmin are items that are found in item boxes commonly. You can throw them in front of your kart and they'll hitch on to a random kart in their range. They're range, instead of being a 120º angle like the rest of the Pikmin, is a 180º one, so you can hit karts to your side as well. The driver who gets hit with one has to swerver wildly to shake it off. They also won't fall of if the driver drives into an electrical nodule. As with all Pikmin items, the Whistle item can protect a player from Pikmin attacks but with Yellow Pikmin, they can't steal them!
Pikmin: Advanced Trilogy
|Pikmin: Advanced Trilogy
This article and/or image relates to the Non-Canon Games, Pikmin: Advanced Trilogy, created by Lazer.
Yellow Pikmin appear as NPCs in all the three games in the trilogy. Also, according to legend, one of the Three Generals was a Yellow Pikmin.
Pikmin: Invasion of the Giants
Pikmin: The Bulblaxian War
|The Bulblaxian War
This article and/or image relates to the Non-Canon Game, Pikmin: The Bulblaxian War, created by AlmightyCreeperLord. DO NOT edit this article and/or image if you do not have permission from AlmightyCreeperLord or are an admin
|The Winds of Light
This article and/or image relates to the Non-Canon Game, Pikmin: The Winds of Light, created by EmperorRagingLongLegs.
Yellow Pikmin are found in the Yellow Depths in Pikmin: The Winds of Light. They have the same normal abilities from Pikmin and Pikmin 2. The Yellow Onion can be found in the Yellow Depths as well, as the treasure Anode Mothership.
This article or section contains information that relates to the non-canon game Pikmin Forever, which was created by Scruffy, a user on this wiki.
|Mobility||average (above average when charged)|
Yellow Pikmin are the third type discovered in Pikmin Forever. They are found early on in the Scalding Thicket. They retain their immunity to electricity, their high throwing trajectory, and their conductivity. However, they can now also store electricity, like a battery, for up to 30 seconds (unless recharged at an electric arc). This electric charge increases their speed slightly, and allows them to power disconnected circuitry, such as in a magnetic bridge.
|Attack||average (above average when charged)|
|Mobility||average (above average when charged)|
Yellow Pikmin in return in Pikmin: Return, and they are the second type of pikmin found. They can still be thrown high and are immune to and conduct electricity. Much like in Pikmin Forever, they can now store electricity, except now it lasts an extended 45 seconds and can be lost more easily. They are slightly faster and have an increase of attack power when they are charged, and can stun most enemies, although this discarges the Pikmin. Another use of this electricity is that it can be used to power disconnected wires. This energy can be lost in the following ways: attacking enemies, attacking Electric Gates, and getting dropped in water will all discharge a charged Yellow Pikmin. The only way to charge Pikmin are electric arcs. Charged Pikmin will discharge small sparks, will have a higher pitched voice, will be seperated from the group when disbanded, and will have different throw icon than normal Yellow Pikmin.
|Candypop||Golden Candypop Bud|
- Size: Body Length: 33mm
- Sour Spray Carrying Capacity: 4
Yellow Pikmin are the third Pikmin to be discovered. They have immunity to Electricity, and have the ability to be thrown higher than other Pikmin types. Their ability to be immune to Electricity turns to also being able to conduct it. Electricity in this fan-game can be deadly, making Yellow Pikmin just a bit more helpful. Their flower's pedals have a white color to them.
"This type of Pikmin have a lower body density than other Pikmin types, which gives them their high throwing capabilities. With such big ears, maybe they're use for throwing as well? Hearing even? Not enough evidence has been capilled in which this can be said true." - Captain Olimar
"Not the Pikmin you would want exclusively in a battle unless up against an enemy with Electricity. However, if put in the same group with other Pikmin of higher strength, or in big numbers, these little guys can be used for fighting. It's just the variables at this point." - Tang
"That Electricity immunity sure does look useful to me, and the ability to conduct it makes them that just more fun to entertain a machine powered by a long line of conducting Pikmin. I'll add it to the Ideas Book." - Robin
|Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Bulbmin|
|Candypop Bud • Onion (Pellet) • Pikmin extinction • Spirit|
|Mushroom Pikmin • Pikmar|