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{{Infobox enemy
{{real}}
|image=77rangingbloyster.png‎
{{infobox info
|size=270px
|pikmin2=y
|enemy=y
|image=P2 Ranging Bloyster.jpg
|size=80px
|caption=
|icon=P2 Ranging Bloyster icon.png
|name=Molluschid predatoria
|name=Molluschid predatoria
|family=Mollusking
|family=Mollusking
|areas=None
}}
|underground=[[Shower Room]], [[Hole of Heroes]]
 
|weight=3
The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active [[leader]]'s light beacon, making them impossible to approach unnoticed from behind.
|weight1=
 
|max_pikmin=6
__TOC__
|max_pikmin1=
{{clear}}
 
=In fanon games=
{{in fanon games|the=y}}
==In ''Pikmin 251''==
{{media|Pikmin 251|PikHacker|Pikmin 2|nouser=y}}
{{infobox enemy
|image=
|size=200px
|icon=P2 Ranging Bloyster icon.png
|name=
|family=Mollusking
|areas=Mystical Beach
|underground=Aquatic Depths
|challenge=Ceramic Cellar
|battle=None
|weight=10
|max_pikmin=20
|seeds=35
|value=20
|attacks=Eats Pikmin
}}
 
In ''[[Pikmin 251]]'', the '''Ranging Bloyster''' is first seen in the Aquatic Depths. It has been altered from its {{p2}} incarnation, as it has noticeably more health.
 
===Notes===
{{notes|Olimar's observations|This big slug is strangely attached to me and Louie's beacons. Since our last trip, it has become clever and lights up the opposite of who it's actually focused on. A clever confusing tactic, but it won't stop us! What's that? No, no there's definitely NO other reason for this!}}
{{notes|Cookin' with Louie|The gills are best prepared deep-fried in an herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.}}
{{clear}}
 
==In ''Pikmin: The After Years''==
{{PTAY|subcat=bosses}}
{{infobox enemy
|image=
|size=200px
|icon=Enemy icon.png
|name=Molluschid predatoria
|family=Mollusking
|areas=[[Relentless Spring]]
|underground=[[Underwater Battlefield]], [[Submerged Field]], [[Remembrance Ravine]], [[Galactic Warpzone]] (dark variant)
|challenge=
|weight=
|max_pikmin=
|seeds=
|seeds=
|value=15
|value=
|attacks=Eats Pikmin}}
|attacks=Eats Pikmin
}}
 
In ''[[Pikmin: The After Years]]'', the gill-like organs of a '''Ranging Bloyster''' yield thirty [[Pikmin family|Pikmin]] seeds and the creature will sometimes drop a [[Pellet|20-pellet]] upon death.
 
The Ranging Bloyster also has a [[dark matter]]-infused variant, which is known as the "'''Dark Ranging Bloyster'''". The Dark Ranging Bloyster appears only in the [[Galactic Warpzone]], the final cave, and it is a much stronger version of the Ranging Bloyster that has much more health, faster and deadlier attacks, and the ability to use a new, unique attack in addition to its existing ones.
{{clear}}
 
==In ''Pikmin: Antarctic Survival''==
{{PAS}}
{{infobox PAS
|name=Éventraille
|icon=P2 Ranging Bloyster icon.png
|species=Ranging Bloyster
|gender=Female
|location=Various
|size=4
|blood_type=Cold-blooded
|carry=20
|hit_points=30
|clothing_types=Standard Eyestalk Warmers, Extra Jumbo Coat, Standard Tail Covering
|starting_skills=Search 4, Build 0, Quarry 0, Treasure Hunter 7
}}


The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.
'''Éventraille''' is the '''Ranging Bloyster''' that appears in ''[[Pikmin: Antarctic Survival]]''. Éventraille was one of the creatures of the Antarctic to be [[Pikmin: Antarctic Survival#Awakening|Awakened]] before the events of the game. However, unlike the others, she is not part of the group of initial [[Diamond Settlement]] residents, as she actually left the team of Awakened creatures due to disagreement with their goals. She cannot be found until three of the Antartic areas' tyrants have been Awakened and recruited, at which point she will appear in the Antarctic as a wandering creature.  


This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with four [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]], and the last sublevel (2) of the Giant's Bath in [[Challenge Mode]].  If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily.
While wandering, Éventraille travels counter-clockwise throughout the areas, spending a day in each area except for the [[Frozen Fen]], where she spends three days. Due to her already being Awakened, it is not required to fight her in order to Awaken her and get her to join the team. Instead, just finding her will lead her to follow the search team back to the Diamond Settlement. Once she arrives there, she will speak with [[Porquillion|Tatoursin]] and [[Tusked Blowhog|Rush]], reconsidering her decision to live on her own and being surprised by how much the Diamond Settlement has advanced, as Éventraille left when the idea of the settlement was nothing more than Tatoursin's dream, and none of the construction had actually started.


This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.
Once she rejoins the Awakened creatures of the Diamond Settlement, the residents are able to make use of Éventraille's unique and powerful "Treasure Hunter" skill, which she alone has. Éventraille can be given a target exploration item to go out and find, and she will then embark out alone into the Antarctic, returning with the item in her possession after one to three days have passed. This ability makes Éventraille very helpful for the collection of specific resources, as she will always succeed in finding them, though rarer exploration items will take more days to find. Her Treasure Hunter skill starts at skill level 7 and is already incredibly powerful, but it will grow even stronger with time as other skills do, capping at level 10 like all other skills. The higher her skill level, the better the quality and value of the resource Éventraille finds will be, and the fewer days it will take her to find it.


One thing to note is that Éventraille cannot find [[Pikmin: Antarctic Survival/Items#Resource items|resource items]] or [[Pikmin: Antarctic Survival/Items#Baubles|baubles]] on her treasure hunts, nor can she encounter wild creatures to Awaken. Her treasure hunting skill is specifically able to find [[Pikmin: Antarctic Survival/Items#Exploration items|exploration items]] of various types. Also, Éventraille can never bring back an exploration item with a carry weight that is more than her carrying ability, since she is unable to lift it. If Éventraille is equipped with a woven basket or other item that grants her the ability to carry multiple items at once, she will often find several of the desired item to fill up her carrying capacity. The higher her treasure hunting skill during the mission, the more of the desired resource she can find at once. Of course, rarer items are much less likely to have more than one found, and Éventraille will always be able to find multiple of a resource as common as [[raw material]], while she rarely finds more than one of a rare resource like a plasteel core.


==Notes==
Éventraille is a very independent-minded individual, and she tends to have difficulty working with others due to her insistence on having her own way. For this reason, Éventraille specializes in solo missions, such as her solo treasure hunting operations. Éventraille can seem quite uncaring about others and very self-centered, though she does express more concern and care for other Diamond Settlement residents once she has warmed up to them. Éventraille has a confident personality and almost never loses her cool, rarely seeming like she isn't in control of a situation. This, combined with her large size and powerful abilities, makes her appear quite intimidating to many others. Éventraille also has a thick French accent, much like Tatoursin.
===Olimar's Notes===


This species of mollusk has shed its shell through the process of evolution. What appears as a flower-shaped protrusion on its back actually functions as its gills. The ranging bloyster ensnares small animals with its sticky tentacles, reels them in, and consumes them. Observers have noted that this creature exhibits a keen interest in flashing objects. It often tries to capture and ingest these objects. Researchers and explorers equipped with flashing indentification beacons should be wary when in close proximity to this dangerous predator.
Similar to [[Porquillion|Tatoursin]], Éventraille's name is drawn from the French name of the Ranging Bloyster, which is "Éventraille Adulte".
{{clear}}


===Louie's Notes===
==In ''Pikmin: Redemption''==
{{PR|subcat=bosses}}
{{infobox enemy
|image=
|size=200px
|icon=Enemy icon.png
|name=
|family=Mollusking
|areas=
|underground=
|challenge=
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Eats Pikmin
}}


The gills are best prepared deep-fried in an herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.
'''Ranging Bloysters''' in ''[[Pikmin: Redemption]]'' are commonly seen and they sometimes come in pairs. Luckily, defeating them is easier than in {{p2}}.
{{clear}}


==Strategies==
==In ''Pikmin: Wide World''==
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.
{{PWW}}
{{infobox PWW
|boss=y
|image=PWW Ranging Bloyster.png
|size=200px
|icon=PWW Ranging Bloyster icon.png
|caption=A Ranging Bloyster in its neutral state.
|name=
|family=Mollusking
|areas=None
|dens=None
|caves=
|battle=
|challenge=
|weight=7
|max=14
|seeds=30
|value=15
|spark=25
|points=75
|attacks=Eats Pikmin
}}


Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken of their target.
The '''Ranging Bloyster''' is a large [[Mollusking family|mollusking]] that appears only [[Cave|underground]] in ''[[Pikmin: Wide World]]'', and is the sane-acting counterpart of the [[Deranging Bloyster]]. Although they physically highly resemble the [[Toady Bloyster]], Ranging Bloysters behave much differently, although with minor similarities. A Ranging Bloyster is often found alone, on dry land or in a body of water of any depth, slowly exploring a rather large territory. Its tail occasionally gently sways or twitches. It has very little interest in [[Pikmin]] and [[Captmin]] generally ignoring their presence unless they stand in front of it for a few moments. This will prompt the Ranging Bloyster to unleash an aggravated bovine sound before lashing out its long, slender, branching tongue in an attempt to eat them. When in the presence of a glowing entity or object, such as a [[leader]]'s beacon, however, a Ranging Bloyster will excitedly creep towards it at an alarming pace and attempt to consume it if it is small enough and can reach them. During this, its eyes light up and match the color of its target's glow, and the creature emanates a variety of bizarre vocalizations that depend on what its target is. If the Ranging Bloyster is unable to consume a glowing target, it closely inspects it before groaning and permanently losing interest in it. Should a Ranging Bloyster grab a hold of a leader with its tongue, it will chew upon them, swallow them, and then forcefully regurgitate them, inflicting damage while chewing and spitting them out. As it swallows leaders alongside any Pikmin caught on its tongue, Pikmin cannot be saved unless the creature dies before it can eat them. Because of its physiology, leaders, Pikmin, and some enemies can walk up onto a Ranging Bloyster's back from behind it, although lingering there for too long will cause the creature to quite violently shake them off. It will do this instantly should something glowing be on its back.


A much more time consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple ultra bitter sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but is a far safer method.
Compared to the Toady Bloyster, the Ranging Bloyster is much larger in size and has a higher hump, much longer eyestalks, and a relatively smaller tail and tail-bulb. It is a pink, sluglike creature with a plant-like tail at its backside terminating in a tail-bulb that contains the creature's gills. Each Ranging Bloyster has unique, static, purple markings covering its pink body, which taper to an edge. Its mouth is extremely large and contains a single, large, slender, blue tongue that branches out into six tongues. Its tail is primarily green in color, featuring yellow details, and at the tip are three equidistant leaf-like appendages that form a triangle shape. The spherical gill-bulb at the end of its tail is light beige in color, and speckled and wrinkled in appearance. Its small eyes are mounted on long eyestalks, which have red rims. Its eyes change color depending on whether it is idle, alert, or tracking a target: they are black when neutral, white when alert, red when tracking [[Captain Olimar]], purple when tracking [[The President|Shacho]], orange when tracking [[Marie]], blue when tracking [[Louie]], and for miscellaneous targets, whichever color the target glows. When alert or tracking targets, the eyes of a Ranging Bloyster glow the same color as they are. If a Ranging Bloyster loses sight of a target or interest in it, its eyes will dim to black unless it can find another target before then. Unlike in {{p2}}, the Ranging Bloyster's tail-bulb does not change color whatsoever, whether the creature is tracking targets or dead.


Ranging Bloysters are rather ignorant of mostly anything around them, save for glowing objects such as the beacons of leaders. A Ranging Bloyster will chase after the target closest to it in its field of view, meaning teamwork between two or more leaders is almost required to defeat the creature with little to no Pikmin casualties. Unlike in ''Pikmin 2'', a Ranging Bloyster does not pursue only the leader currently being played as, and can instantly change between targets, both meaning rapidly switching between leaders can not be abused to quickly defeat the creature. As is the case with the Toady Bloyster, a Ranging Bloyster's most vulnerable part is its tail, although its body can be attacked for much less damage. [[Purple Pikmin]] can be made to pound on a Ranging Bloyster's back to inflict major damage, however. Its tail-bulb and body can be punched by leaders, and throwing Pikmin onto its tail-bulb is not necessary as Pikmin instinctively know to jump up at or onto it. The Ranging Bloyster defends itself from attackers not with [[Panic|ink]], but by violently shaking them off of itself, flinging them everywhere around itself in the process. Upon death, a Ranging Bloyster will let out a long, agonized groan before stiffening up and shrinking dramatically, its body adopting a dried and shriveled appearance, and yield {{sparklium|25}}. At this point, it can be carried by its tail-bulb. Also after its defeat, a Ranging Bloyster will cough up any creatures it had ingested alongside anything else it had swallowed.


===Notes===
{{notes|Olimar's notes|For unknown reasons, the ranging bloyster possesses an affinity for glowing objects so keen that it drives the creature to ingest them. This can prove dangerous for explorers equipped with light-emitting devices as nearby specimens will be obsessively drawn to them and attempt to devour them. The ranging bloyster seems to largely disregard any nearby lifeforms, unless, of course, they glow, although they will be at the mercy of the creature's branching, flailing tongue if they linger in front of it for some moments.}}
{{notes|Shacho's notes|I don't dare let this beast be anywhere near Hocotate Freight grounds.}}
{{notes|Marie's notes|Ranging bloysters would make for decent pets if it was not for their size and unrivaled obsession with glowing objects, which would spell disaster for cities on Hocotate. Of course, because of their poor eyesight and normally low brain activity, anyone standing before it too long would be considered food. Fun fact: a ranging bloyster's brain activity skyrockets dramatically when it sees a glowing object, and returns to normal levels upon ingesting it or it disappearing.}}
{{notes|Louie's notes|Its tail-bulb is difficult to puncture and cut open, but the spongy meat within possesses a uniquely sweet flavor but bitter scent.}}
{{notes|Dolphin Lander's notes|Nobody else has asked this question, so I will: since ranging bloysters are so fond of glowing objects or creatures, how come they don't eat their own eyes? Their eyes do glow while they are chasing after something that glows, after all. Perhaps it's kind of a dumb question, but I must know!}}
{{clear}}


==In fanon-games==
==In ''Pikspore''==
{{NoReal}}
{{pikspore}}
{{In fanon-games}}
{{infobox enemy
|image=
|size=200px
|icon=Enemy icon.png
|name=
|family=Mollusking
|areas=[[Spectral Garden]]
|underground=[[Concealed Aquatica]], [[Ultimate Arena]]
|challenge=
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Eats Pikmin
}}


===[[Pikmin:Redemption]]===
The '''Ranging Bloyster''' is the boss of [[Concealed Aquatica]], and it is later fought in [[Spectral Garden]] and [[Ultimate Arena]].
{{PR}}


These creatures are seen a lot more than in Pikmin 2 and sometimes come in pairs. Luckily these are easier than those in Pikmin 2.
===Notes===
{{notes|Ship's log|All that is left of this slimy carnivorous slug is a flower-like breathing apparatus. I can live with that, I guess...}}
{{clear}}


{{navboxes|
{{enemies}}
{{P2Anav}}
{{PTAYnav}}
{{PASnav}}
{{PICnav}}
{{PRnav}}
{{PWWnav}}
}}


===[[Pikmin:The After Years]]===
[[Category:Eating enemies]]
{{PAY}}
In Pikmin:The After Years, these enemies' gill-like organ will yield 30 seeds and sometimes drop a 20 pellet.
{{Enemies}}
{{Bosses}}
{{PAYB}}
===[[Pikspore]]===
It is the boss of [[Concealed Aquatica]], and it is later fought in [[Spectral Garden]] and [[Ultimate Arena]].
[[Category:Pikmin 2 Enemies]]
[[Category:Bosses]]

Latest revision as of 00:20, 10 April 2024

This article relates to the official games. See Pikipedia's "Ranging Bloyster" article for more official information.
Pikmin 2 icon.png
Ranging Bloyster The icon used to represent this enemy.
Enemy
P2 Ranging Bloyster.jpg
Scientific name Molluschid predatoria
Family Mollusking

The Ranging Bloyster resembles a large Toady Bloyster, and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.

In fanon games

Below this point is where users place their version of the Ranging Bloyster.

In Pikmin 251

Pikmin 251
This article or section presents information pertaining to Pikmin 251, a Pikmin 2 ROM hack created by PikHacker.
Ranging Bloyster The icon used to represent this enemy.
Scientific name Unknown
Family Mollusking
Areas Mystical Beach
Caves Aquatic Depths
Challenge Mode stages Ceramic Cellar
Battle Mode stages None
Carry weight 10
Max. carriers 20
Seed worth 35
Poko value P2 Poko icon.png × 20
Attacks Eats Pikmin

In Pikmin 251, the Ranging Bloyster is first seen in the Aquatic Depths. It has been altered from its Pikmin 2 incarnation, as it has noticeably more health.

Notes

Olimar's observations

This big slug is strangely attached to me and Louie's beacons. Since our last trip, it has become clever and lights up the opposite of who it's actually focused on. A clever confusing tactic, but it won't stop us! What's that? No, no there's definitely NO other reason for this!

Cookin' with Louie

The gills are best prepared deep-fried in an herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.

In Pikmin: The After Years

Zero Two Avatar.gif
The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75.
Zero Two Avatar.gif
Ranging Bloyster The icon used to represent this enemy.
Scientific name Molluschid predatoria
Family Mollusking
Areas Relentless Spring
Caves Underwater Battlefield, Submerged Field, Remembrance Ravine, Galactic Warpzone (dark variant)
Attacks Eats Pikmin

In Pikmin: The After Years, the gill-like organs of a Ranging Bloyster yield thirty Pikmin seeds and the creature will sometimes drop a 20-pellet upon death.

The Ranging Bloyster also has a dark matter-infused variant, which is known as the "Dark Ranging Bloyster". The Dark Ranging Bloyster appears only in the Galactic Warpzone, the final cave, and it is a much stronger version of the Ranging Bloyster that has much more health, faster and deadlier attacks, and the ability to use a new, unique attack in addition to its existing ones.

In Pikmin: Antarctic Survival

P4 Porquillion.png
“Welcome to ze Revolution, mon ami!”
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat.
P4 Porquillion.png
Éventraille The icon used to represent this creature.
Species Ranging Bloyster
Gender Female
Initial location Various
Elements None
Housing size 4
Blood type Cold-blooded
Carrying capacity 20
Hit points 30
Clothing types Standard Eyestalk Warmers, Extra Jumbo Coat, Standard Tail Covering
Starting skills Search 4, Build 0, Quarry 0, Treasure Hunter 7
Potential skills None

Éventraille is the Ranging Bloyster that appears in Pikmin: Antarctic Survival. Éventraille was one of the creatures of the Antarctic to be Awakened before the events of the game. However, unlike the others, she is not part of the group of initial Diamond Settlement residents, as she actually left the team of Awakened creatures due to disagreement with their goals. She cannot be found until three of the Antartic areas' tyrants have been Awakened and recruited, at which point she will appear in the Antarctic as a wandering creature.

While wandering, Éventraille travels counter-clockwise throughout the areas, spending a day in each area except for the Frozen Fen, where she spends three days. Due to her already being Awakened, it is not required to fight her in order to Awaken her and get her to join the team. Instead, just finding her will lead her to follow the search team back to the Diamond Settlement. Once she arrives there, she will speak with Tatoursin and Rush, reconsidering her decision to live on her own and being surprised by how much the Diamond Settlement has advanced, as Éventraille left when the idea of the settlement was nothing more than Tatoursin's dream, and none of the construction had actually started.

Once she rejoins the Awakened creatures of the Diamond Settlement, the residents are able to make use of Éventraille's unique and powerful "Treasure Hunter" skill, which she alone has. Éventraille can be given a target exploration item to go out and find, and she will then embark out alone into the Antarctic, returning with the item in her possession after one to three days have passed. This ability makes Éventraille very helpful for the collection of specific resources, as she will always succeed in finding them, though rarer exploration items will take more days to find. Her Treasure Hunter skill starts at skill level 7 and is already incredibly powerful, but it will grow even stronger with time as other skills do, capping at level 10 like all other skills. The higher her skill level, the better the quality and value of the resource Éventraille finds will be, and the fewer days it will take her to find it.

One thing to note is that Éventraille cannot find resource items or baubles on her treasure hunts, nor can she encounter wild creatures to Awaken. Her treasure hunting skill is specifically able to find exploration items of various types. Also, Éventraille can never bring back an exploration item with a carry weight that is more than her carrying ability, since she is unable to lift it. If Éventraille is equipped with a woven basket or other item that grants her the ability to carry multiple items at once, she will often find several of the desired item to fill up her carrying capacity. The higher her treasure hunting skill during the mission, the more of the desired resource she can find at once. Of course, rarer items are much less likely to have more than one found, and Éventraille will always be able to find multiple of a resource as common as raw material, while she rarely finds more than one of a rare resource like a plasteel core.

Éventraille is a very independent-minded individual, and she tends to have difficulty working with others due to her insistence on having her own way. For this reason, Éventraille specializes in solo missions, such as her solo treasure hunting operations. Éventraille can seem quite uncaring about others and very self-centered, though she does express more concern and care for other Diamond Settlement residents once she has warmed up to them. Éventraille has a confident personality and almost never loses her cool, rarely seeming like she isn't in control of a situation. This, combined with her large size and powerful abilities, makes her appear quite intimidating to many others. Éventraille also has a thick French accent, much like Tatoursin.

Similar to Tatoursin, Éventraille's name is drawn from the French name of the Ranging Bloyster, which is "Éventraille Adulte".

In Pikmin: Redemption

Nuvola warning.png
WraithOmniverseLogo.png PR Logo.png
This article or section presents information pertaining to Pikmin: Redemption, created by Sir Pikmin.
Nuvola warning.png
Ranging Bloyster The icon used to represent this enemy.
Scientific name Unknown
Family Mollusking
Attacks Eats Pikmin

Ranging Bloysters in Pikmin: Redemption are commonly seen and they sometimes come in pairs. Luckily, defeating them is easier than in Pikmin 2.

In Pikmin: Wide World

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png
Ranging Bloyster The icon used to represent this boss.
PWW Ranging Bloyster.png
A Ranging Bloyster in its neutral state.
Family Mollusking
Areas None
Dens None
Weight 7
Max. carriers 14
Seed worth 30
Poko value P3 Poko icon.png × 15
Sparklium worth P4 Sparklium icon.png × 25
Battle point value P3 Soul icon.png × 75
Attacks Eats Pikmin

The Ranging Bloyster is a large mollusking that appears only underground in Pikmin: Wide World, and is the sane-acting counterpart of the Deranging Bloyster. Although they physically highly resemble the Toady Bloyster, Ranging Bloysters behave much differently, although with minor similarities. A Ranging Bloyster is often found alone, on dry land or in a body of water of any depth, slowly exploring a rather large territory. Its tail occasionally gently sways or twitches. It has very little interest in Pikmin and Captmin generally ignoring their presence unless they stand in front of it for a few moments. This will prompt the Ranging Bloyster to unleash an aggravated bovine sound before lashing out its long, slender, branching tongue in an attempt to eat them. When in the presence of a glowing entity or object, such as a leader's beacon, however, a Ranging Bloyster will excitedly creep towards it at an alarming pace and attempt to consume it if it is small enough and can reach them. During this, its eyes light up and match the color of its target's glow, and the creature emanates a variety of bizarre vocalizations that depend on what its target is. If the Ranging Bloyster is unable to consume a glowing target, it closely inspects it before groaning and permanently losing interest in it. Should a Ranging Bloyster grab a hold of a leader with its tongue, it will chew upon them, swallow them, and then forcefully regurgitate them, inflicting damage while chewing and spitting them out. As it swallows leaders alongside any Pikmin caught on its tongue, Pikmin cannot be saved unless the creature dies before it can eat them. Because of its physiology, leaders, Pikmin, and some enemies can walk up onto a Ranging Bloyster's back from behind it, although lingering there for too long will cause the creature to quite violently shake them off. It will do this instantly should something glowing be on its back.

Compared to the Toady Bloyster, the Ranging Bloyster is much larger in size and has a higher hump, much longer eyestalks, and a relatively smaller tail and tail-bulb. It is a pink, sluglike creature with a plant-like tail at its backside terminating in a tail-bulb that contains the creature's gills. Each Ranging Bloyster has unique, static, purple markings covering its pink body, which taper to an edge. Its mouth is extremely large and contains a single, large, slender, blue tongue that branches out into six tongues. Its tail is primarily green in color, featuring yellow details, and at the tip are three equidistant leaf-like appendages that form a triangle shape. The spherical gill-bulb at the end of its tail is light beige in color, and speckled and wrinkled in appearance. Its small eyes are mounted on long eyestalks, which have red rims. Its eyes change color depending on whether it is idle, alert, or tracking a target: they are black when neutral, white when alert, red when tracking Captain Olimar, purple when tracking Shacho, orange when tracking Marie, blue when tracking Louie, and for miscellaneous targets, whichever color the target glows. When alert or tracking targets, the eyes of a Ranging Bloyster glow the same color as they are. If a Ranging Bloyster loses sight of a target or interest in it, its eyes will dim to black unless it can find another target before then. Unlike in Pikmin 2, the Ranging Bloyster's tail-bulb does not change color whatsoever, whether the creature is tracking targets or dead.

Ranging Bloysters are rather ignorant of mostly anything around them, save for glowing objects such as the beacons of leaders. A Ranging Bloyster will chase after the target closest to it in its field of view, meaning teamwork between two or more leaders is almost required to defeat the creature with little to no Pikmin casualties. Unlike in Pikmin 2, a Ranging Bloyster does not pursue only the leader currently being played as, and can instantly change between targets, both meaning rapidly switching between leaders can not be abused to quickly defeat the creature. As is the case with the Toady Bloyster, a Ranging Bloyster's most vulnerable part is its tail, although its body can be attacked for much less damage. Purple Pikmin can be made to pound on a Ranging Bloyster's back to inflict major damage, however. Its tail-bulb and body can be punched by leaders, and throwing Pikmin onto its tail-bulb is not necessary as Pikmin instinctively know to jump up at or onto it. The Ranging Bloyster defends itself from attackers not with ink, but by violently shaking them off of itself, flinging them everywhere around itself in the process. Upon death, a Ranging Bloyster will let out a long, agonized groan before stiffening up and shrinking dramatically, its body adopting a dried and shriveled appearance, and yield HP Sparklium icon.png × 25. At this point, it can be carried by its tail-bulb. Also after its defeat, a Ranging Bloyster will cough up any creatures it had ingested alongside anything else it had swallowed.

Notes

Olimar's notes

For unknown reasons, the ranging bloyster possesses an affinity for glowing objects so keen that it drives the creature to ingest them. This can prove dangerous for explorers equipped with light-emitting devices as nearby specimens will be obsessively drawn to them and attempt to devour them. The ranging bloyster seems to largely disregard any nearby lifeforms, unless, of course, they glow, although they will be at the mercy of the creature's branching, flailing tongue if they linger in front of it for some moments.

Shacho's notes

I don't dare let this beast be anywhere near Hocotate Freight grounds.

Marie's notes

Ranging bloysters would make for decent pets if it was not for their size and unrivaled obsession with glowing objects, which would spell disaster for cities on Hocotate. Of course, because of their poor eyesight and normally low brain activity, anyone standing before it too long would be considered food. Fun fact: a ranging bloyster's brain activity skyrockets dramatically when it sees a glowing object, and returns to normal levels upon ingesting it or it disappearing.

Louie's notes

Its tail-bulb is difficult to puncture and cut open, but the spongy meat within possesses a uniquely sweet flavor but bitter scent.

Dolphin Lander's notes

Nobody else has asked this question, so I will: since ranging bloysters are so fond of glowing objects or creatures, how come they don't eat their own eyes? Their eyes do glow while they are chasing after something that glows, after all. Perhaps it's kind of a dumb question, but I must know!

In Pikspore

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Pikspore
This article or section presents information pertaining to Pikspore, a fanon game created by DrTapeworm.
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Ranging Bloyster The icon used to represent this enemy.
Scientific name Unknown
Family Mollusking
Areas Spectral Garden
Caves Concealed Aquatica, Ultimate Arena
Attacks Eats Pikmin

The Ranging Bloyster is the boss of Concealed Aquatica, and it is later fought in Spectral Garden and Ultimate Arena.

Notes

Ship's log

All that is left of this slimy carnivorous slug is a flower-like breathing apparatus. I can live with that, I guess...