Plasm Wraith: Difference between revisions

From Pikmin Fanon
No edit summary
m (Text replacement - "Enemy dummy icon.png" to "Enemy icon.png")
 
(33 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Real}}
{{real|Plasm Wraith|Mysterious Life-Form}}
{{infobox enemy
{{infobox info
|pikmin3=y
|pikmin3=y
|enemy=y
|image=P3 Plasm Wraith.png
|image=P3 Plasm Wraith.png
|size=200px
|size=100px
|caption=Appearance in {{p3}}.
|icon=P3 Plasm Wraith icon.png
|icon=P3 Plasm Wraith icon.png
|name=
|name=
|family=Supernatura
|family=Supernatura
|fanfam=y
|fanfam=y
|areas=Formidable Oak
|caves=None
|attacks=Eats Pikmin, crushes Pikmin, electrocutes Pikmin, drowns Pikmin, burns Pikmin, skewers Pikmin
}}
}}


The '''Plasm Wraith''' is a virtually-featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities. Plasm Wraiths are intelligent creatures that show obsessive traits not seen with other creatures of PNF-404, holding even [[leader]]s captive with what appears to be curiosity rather than maliciousness. Efforts by others to take what the Plasm Wraith has claimed causes the being to become the [[Mysterious Life-Form]] and slowly ooze towards the offenders, attempting to retake its prized possession until the possession in question has traveled far enough. Once this occurs, the Plasm Wraith assumes its golden humanoid form, locks the possession in its core, and begins to attack.
The '''Plasm Wraith''' is a virtually featureless, vaguely humanoid being made entirely out of a [[Plasm|cellular protoplasmic mass]], allowing it to split different parts of its body off to create other semi-independent entities or even change shapes. Its alternate, [[Goolix]]-like form is the Mysterious Life-Form, in which it relentlessly pursues the [[leader]] guiding the [[Pikmin family|Pikmin]] carrying [[Captain Olimar]] in the {{c|Formidable Oak}}, and can quickly reach distant targets by oozing over obstacles in its path. It holds any curiosities, namely Olimar, it finds captive with what appears to be curiosity rather than maliciousness and jealously lashes out at anything displaying an interest in them.  


After the Mysterious Life-Form transforms into the Plasm Wraith, attacking it will cause small bits of its plasmic exterior to fall off, making its health go down. However, Pikmin must then attack the puddles of plasm on the ground to destroy it, or the Plasm Wraith will simply reabsorb the puddles and regenerate health.
As the Mysterious Life-Form, the Plasm Wraith can not be destroyed, only fled from, although it can be temporarily incapacitated. It simply envelops Pikmin and leaders that touch it while it is translucent, but can be attacked while it is opaque, which only occurs once it absorbs Captain Olimar and attempts to flee with him. Any Pikmin inside of the Mysterious Life-Form when it becomes opaque will be simultaneously killed, but they can be freed before then by continuously whistling them. When attacked, the Mysterious Life-Form may eject an [[Plasm|elemental plasm]], and when critically injured, slowly revives by reforming its body.


It will actively attack Pikmin but mainly prefers to target the leaders and attack when they are close, by skewering them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in the range of this attack, they will be skewered and eaten. While it is doing this, it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight. It can also become temporarily airborne, during which it can be reached by [[Winged Pikmin]], or, with some effort, [[Yellow Pikmin]]. If it is hit with enough Pikmin while flying, it will fall, losing even more plasm as it hits the ground.
Once Olimar is brought outside, the Plasm Wraith reverts to its primary form, pulls Olimar into its core, and begins openly attacking its aggressors. It will actively attack [[Pikmin family|Pikmin]] but prefers to target the leaders over them, and attacks those close by [[Blunt force|skewer]]ing them with a rapid needle-arm attack. If any Pikmin aside from [[Rock Pikmin]] are in the range of this attack, they will be skewered and eaten. Attacking the Plasm Wraith at this point will cause small bits of plasm to fall off of it, depleting its health. However, Pikmin must then attack the puddles of plasm on the ground to destroy them, or the Plasm Wraith will simply reabsorb the puddles and recover health. To shake Pikmin off of itself, the Plasm Wraith twists its body and then releases it, causing additional plasm to fly off of its body. The Plasm Wraith can also become temporarily airborne, and if it is hit with enough Pikmin, it will fall, losing even more plasm when it hits the ground. As it loses plasm, it decreases in size. After one-quarter of its health is depleted, the Plasm Wraith will attack by sacrificing plasm to spew elemental plasms, and rapidly spit out three at a time when its health reaches critical levels.


Plasm Wraiths have also displayed the ability to sacrifice a bit of plasm to create illusions that are capable of recreating the physical form and behavior of the creature it is mimicking.
Even after its defeat, when it is reduced to a small puddle of plasm, the Plasm Wraith is shown to be able to quickly return to full size.
 
<gallery>
P3 Mysterious Life-Form.png|Appearance of the Mysterious Life-Form in {{p3}} ({{icon|Mysterious Life-Form|v=P3}}).
</gallery>
 
__TOC__
{{clear}}
 
=In fanon games=
{{in fanon games|the=y}}
==In ''Pikmin 2... Again?''==
{{P2A|subcat=bosses}}
{{infobox P2A
|image=P3 Plasm Wraith.png
|size=100px
|icon=P3 Plasm Wraith icon.png
|family=Unknown
|name=
|cave=[[Unknown Cavern]], [[Final Challenge]]
|timed=[[Boss Rush V]]
|weight=5
|maxpikmin=6
|value=35
|attacks=Absorbs and impales Pikmin
|hazard={{icon|Blunt force}}
}}


When the Plasm Wraith is defeated, it stands still and raises one arm while roaring, before falling back and splattering into small pools of plasm. This plasm is capable of moving on its own accord and eventually reforming into the Plasm Wraith if it isn't destroyed.
The '''Plasm Wraith''' is a returning boss in ''[[Pikmin 2... Again?]]'', but not as a final boss. The Plasm Wraith is a featureless, humanoid creature made out of a golden [[Plasm|protoplasm]], and its body shape is pretty odd compared to other supernatural creatures such as the [[Waterwraith]] and [[Mockwraith]]. The Plasm wraith has two stubby arms that it can extend into a sharp point to [[Blunt force|impale]] [[Pikmin family|Pikmin]] with, a hole in its face that acts as its mouth, and two legs on the bottom of its shapely body. In its transparent form, its golden {{w|Rubik's Cube}}-like core is visible.


===Elemental Plasms===
The Plasm Wraith first appears in the [[Unknown Cavern]]. At first, it resembles a [[Goolix family|goolix]]-like blob. It appears at the start of the [[cave]] as a rain of plasm droplets that fall from the ceiling and then form into the Plasm Wraith. In this form, the Plasm Wraith will chase the closest [[leader]], and in its transparent form, any Pikmin caught will be absorbed into its body. After some seconds, the Plasm Wraith will turn opaque, digesting and killing all Pikmin trapped in its body. While it is opaque, the Plasm Wraith can be attacked, and once enough damage is dealt, it'll burst apart. During this time, it is harmless but also can not be attacked, and will regenerate after some time has passed to resume its hunt.
After a quarter of its health is depleted, the boss will attack by spewing large masses of plasm onto the arena, then spitting out a small, golden patterned cube. The plasmic mass will form around this solid cube and transform into an Elemental Plasm. Each Elemental Plasm has a specific [[hazard]] associated with it. If the Wraith spits out a cube, quickly call all Pikmin away from it. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:


*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back.
On the final sublevel, the Plasm Wraith appears again, but this time it will suddenly change into its true form, starting the fight. The Plasm Wraith initially walks about its arena, alternating between being transparent and opaque. While opaque, the Plasm Wraith can use its arms to repeatedly stab the ground in front of it, attempting to hit Pikmin that get close to it, and any Pikmin caught will be impaled and eaten. While transparent, the Plasm Wraith will absorb any Pikmin that hits it, but a [[Purple Pikmin]]'s shockwave will free 5 of them. After some seconds, the Plasm Wraith will turn opaque, eating any Pikmin inside it. Also while transparent, the Plasm Wraith may split into several plasms that travel in a straight line each at different elevations until hitting a wall, an attack inspired by the Yellow Devil's from the ''{{w|Mega Man}}'' series. After they all collide with a wall, the plasms will morph back into the Plasm Wraith, and the Plasm Wraith will turn opaque even if it didn't catch any Pikmin. Much like its Goolix-like form, the Plasm Wraith can only be attacked while it is opaque. Doing so will cause globs of plasm to fall off of it and to the ground, and if not attacked and destroyed, the Plasm Wraith will eventually pull any loose plasm back into its body, recovering some lost health in the process. Upon defeat, the Plasm Wraith will spit out the [[Genius' Cube]] and its core before collapsing and disappearing, granting the "..." [[Pikmin 2... Again?/Achievements|achievement]]. Carrying the core, which is worth quite a bit of [[Poko]]s compared to most boss' spoils, to the [[Hocotate Ship|Research Pod]] will grant the the "So shiny! But is that really gold?" achievement.
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it.
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield.
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, crushing Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.


Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. After the boss has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.
The Plasm Wraith later appears again in the [[Final Challenge]], where it is much larger with more health, and its arena has many [[Goolin]]s. Its chase form is faster both in speed and while regenerating.


===Notes===
The Plasm Wraith also appears in [[Boss Rush V]] in the [[Pikmin 2... Again?/Timed Mode|Timed Mode]], the only boss rush it appears in.
====Alph's comments====
{{clear}}
:''"Structural flaw: varies / Weight: unknown / What a marvel this creature is! Constantly adapting to new threats, it can manipulate fire, water, electricity, and its own body to form wings or an armored carapace. It takes several squads of Pikmin on frequently rotating duty to keep up with its shifting nature. How I wish I could construct anything so effortlessly flexible! Ahem... Its attacks leave behind little pieces of itself, so if you can eliminate those before it reforms, you can wear it down little by little."''
====Brittany's comments====
:''"Wow, it really did not want to let go of Captain Olimar. Is that budding inter-species romance I smell? Anyway, I bet that gunk would make for some good lotion. I should've bottled some up so I could sell it back on Koppai."''
====Charlie's comments====
:''"This thing doesn't know what it wants! One minute it's soft, one minute it's hard. First it's big, then it's small. It hunts Olimar but doesn't want to hurt him. We're practically doing it a favor by taking it out! Anyway... That Olimar guy must ooze charisma to get such an alien creature to follow him anywhere. He's a ship captain and I'm just a squad captain, but that still gives us something in common! I oughtta be taking notes!"''
====Louie's comments====
:''"Despite its refreshing citrus scent, the flavor of this beast is decidedly... dangerous."''
====Olimar's comments====
:''"This unusual life-form consists of an amorphous body around a hard, cubic core. The body can shift not only into different shapes but into different substances. It reminds me very much of the waterwraith, and at first I wondered if it was also an ectoplasmic incarnation. However, enough others have seen and encountered it to dispel this theory. The creatures living near the plasm wraith must be formed from its gelatinous substance, since they all liquefy upon its death. It's not clear what purpose they serve for the wraith. It's currently unknown what caused the hole in its torso—some sort of manifested psychic wound?—but the search for this cause may lead us down the path to unraveling the history of evolution on this planet."''
{{Clear}}


=In fanon games=
{{In fanon games|the=y}}
==In ''Pikmin E''==
==In ''Pikmin E''==
{{PE}}
{{infobox enemy
{{infobox enemy
|image=P3 Plasm Wraith.png
|image=P3 Plasm Wraith.png
|size=100px
|size=50px
|icon=P3 Plasm Wraith icon.png
|icon=P3 Plasm Wraith icon.png
|name=Divilius wraithicus
|name=Divilius wraithicus
|family=Plasm
|family=Plasm
|areas=[[Formidable Oak]]
|areas=[[Formidable Oak (Pikmin E)|Formidable Oak]]
|weight=N/A
|attacks=Skewers and eats Pikmin
|attacks=Skewers and eats Pikmin
|nocat=y
}}
}}


The '''Plasm Wraith''' is much weaker and easier than it was in ''Pikmin 3'', and serves as a miniboss. It does not give a reward upon death.
In ''[[Pikmin E]]'', the '''Plasm Wraith''' is much weaker and easier to fight than its {{p3}} incarnation, and serves as a miniboss. It also appears as the Mysterious Life-Form, which behaves the same as its original incarnation.
{{Clear}}
 
===Notes===
{{notes|Olimar's notes|Never, never has anything in my life caused me so much psychological damage. The others are convinced it was innocent. Are they mad? The moment I get any free time, I'm going to see a therapist.}}
{{notes|Louie's cookbook|The last time I tried eating one of these, I almost died. Do you expect me to do it again?}}
{{notes|Eli's notes|Louie said eating it is deadly, I don't see why though, it's delicious!}}
{{clear}}


==In ''Pikmin Ultimate''==
==In ''Pikmin Ultimate''==
{{PU}}
{{PU}}
{{infobox enemy
|image=
|size=200px
|icon=Enemy icon.png
|name=
|family=
|areas=
|underground=
|weight=N/A
|attacks=Skewers and eats Pikmin
}}
In ''Pikmin Ultimate'', it acts as a mini-boss of the cave, [[Ghoul's Resting Place]]. It is substantially easier than in ''Pikmin 3'', as it has fewer hit points and has lost its elemental plasm attacks. However, its stabbing attack is longer and it is faster than the original. It can also become the [[Mysterious Life-Form]] for a brief moment. Other than speed, the more dangerous stabbing attack, and the ability to transform, the fight isn't much different.
In ''Pikmin Ultimate'', it acts as a mini-boss of the cave, [[Ghoul's Resting Place]]. It is substantially easier than in ''Pikmin 3'', as it has fewer hit points and has lost its elemental plasm attacks. However, its stabbing attack is longer and it is faster than the original. It can also become the [[Mysterious Life-Form]] for a brief moment. Other than speed, the more dangerous stabbing attack, and the ability to transform, the fight isn't much different.
{{Clear}}
{{clear}}
 
==In ''Pikmin: Discovery''==
{{media|Pikmin: Discovery|Nintendo!}}
The '''Plasm Wraith''' returns as a [[Leader|captain]] in ''[[Pikmin: Discovery]]''. It is found by David in Shady Forest and is used to retrieve more fragments to complete the bridge to the [[S.S. Dolphin]]. However, the ship hits a branch, causing the wraith to be thrown out of the cockpit.
{{clear}}
 
==In ''Pikmin: The Final Stretch''==
{{media|Pikmin: The Final Stretch|BreadbugsRgodly}}
{{infobox enemy
|image=
|size=80px
|icon=Enemy icon.png
|name=
|family=
|areas=
|underground=
|weight=N/A
|attacks=Unknown
}}
 
In ''[[Pikmin: The Final Stretch]]'', the [[Plasm Wraith]] is sealed in an ancient prison in the [[Waterwraith]]'s dimension. It still tries to kidnap people, even while in the prison, which it does with [[Louie]]. After being freed with the interdimensional key, it possesses the Tree of the Onions, initiating the final fight, against the Tree of the End. At the end of the story, the Plasm Wraith is revealed to be the cause of human extinction.
{{clear}}


==In ''Pikmin: Wide World''==
==In ''Pikmin: Wide World''==
{{PWW}}
{{PWW}}
{{infobox pww
{{infobox PWW
|boss=y
|boss=y
|image=P3 Plasm Wraith.png
|image=
|size=100px
|size=200px
|icon=P3 Plasm Wraith icon.png
|icon=Enemy icon.png
|name=
|name=
|family=Supernatura
|family=Supernatura
Line 88: Line 137:
|spark=80
|spark=80
|drops=[[Captain Olimar]]
|drops=[[Captain Olimar]]
|attacks=Eats Pikmin, crushes Pikmin, electrocutes Pikmin, drowns Pikmin, burns Pikmin, skewers Pikmin
|attacks=Eats, crushes, electrocutes, drowns, burns, poisons, and skewers Pikmin
}}
}}


The '''Plasm Wraith''' returns in ''[[Pikmin: Wide World]]'' as the major boss of [[Ancient Metalworks]], where its presence is subtly hinted at until the creature is formally revealed. Until the Plasm Wraith is defeated, various organic, but not mechanical, enemies will collapse into a puddle of plasm upon defeat, which can be destroyed. The first time this happens, [[Captain Olimar]] panics, knowing all too well what the anomaly means, and alerts [[The President|Shacho]], [[Marie]], and [[Louie]] of its significance. On the night of the defeat of the [[Greater Bulbot]], one of several minor bosses present in Ancient Metalworks, Olimar is unusually the last one to board the [[Dolphin Lander]]. Olimar, however, never sets foot into the spacecraft. The Plasm Wraith, in the form of the [[Mysterious Life-Form|Plasm Goolix]], abducts the Captain before the Lander can beam him up and escapes to its lair with Olimar trapped helplessly inside. The Plasm Wraith that abducted him is actually the very same Plasm Wraith that had so obsessively held him hostage during the events of ''Pikmin 3''. When Olimar is abducted, a dramatic and curt tune that references the Plasm Wraith's theme in ''Pikmin 3'' can be heard. Because the three other leaders and the Onion cannot wait any longer, they take off into the atmosphere until sunrise. The following day, Shacho, Marie, and Louie exit the Dolphin Lander and notice a trail of plasm blobs presumably leading to the Plasm Wraith's Lair. When approached, some of these blobs can form into organic enemies that are present in Ancient Metalworks. The size of the enemy or how many of them appear, if any at all, is based on how much plasm the puddle is made of. The Plasm Wraith's lair cannot be accessed until this plot point takes place.
The '''Plasm Wraith''' is a returning [[Supernatura family|supernatura]] appearing in ''[[Pikmin: Wide World]]'' as the major boss of [[Ancient Metalworks]], where the creature's presence is subtly hinted at until formally revealed. Specifically, various organic, but not mechanical, enemies in Ancient Metalworks will collapse into [[plasm]] upon defeat, which can then be destroyed. The first time this happens, [[Captain Olimar]] fights off an impending anxiety attack, knowing all too well what the anomaly means, and alerts [[The President|Shacho]], [[Marie]], and [[Louie]] of its significance. The Plasm Wraith is revealed to be the same one that had so obsessively held Olimar hostage during the events of {{p3}}.
 
On the night of the defeat of the [[Greater Bulbot|Robust Bulbot]] on the surface, Olimar is abducted by the Plasm Wraith, in the form of the Plasm Goolix, before the [[Dolphin Lander]] can beam him up, and escapes to its lair with Olimar trapped helplessly inside. In fear of the approaching nocturnal predators, the three other leaders already in the Lander, followed by the [[Onion|Master Onion]], take off into the atmosphere and remain there until sunrise. During the cutscene in which Olimar is abducted, the Plasm Wraith's motif is heard quietly in the "end of the day" theme starting from when the creature reveals itself and gradually grows louder as it approaches Olimar. Its climax, when it engulfs Olimar, consists of the "end of the day" theme faltering under the overwhelming intensity of the same musical theme that plays when the Mysterious Life-Form is dangerously close to Olimar in ''Pikmin 3'', all before the screen cuts to black. The following day, Shacho, Marie, and Louie hastily exit the Dolphin Lander and notice a trail of plasm blobs of various sizes seeming to lead somewhere. When approached, some of the blobs may suddenly take the form of organic enemies native to the area, with larger, more powerful enemies forming as the trail is followed. The size of the enemy or how many of them appear, if any at all, is based on how much plasm the puddle consists of. The three leaders, with their [[Pikmin family|Pikmin]], follow the trail until they wind up at a now-demolished [[cinderblock gate]], which they pass through to enter the Plasm Wraith's Lair.
 
The Plasm Wraith is a large, vaguely humanoid figure comprised entirely of plasm, a gold-colored fluid substance with which the creature can assume its alternate form, among many other uses. It has a curvy build, a hole for a face, and two misshapen stubby arms on either side of its head that it can project into needles. As for the Plasm Goolix, it is best described as two yellow blobs attached to one another. One blob is larger than the other and contains the Plasm Wraith's golden cuboid core. The Plasm Wraith, in this simple form, can become translucent, adopting [[water]]-like properties until it makes itself opaque again.
 
Just before entering the Plasm Wraith's lair, Shacho, Marie, and Louie can witness the Plasm Wraith standing toward the back, gently cradling the unconscious Olimar in its arms and rocking him back and forth while gazing lovingly down upon him. However, when they intrude on its territory and it notices, the Plasm Wraith will quickly absorb Olimar into its core and proceed to roar angrily at them, initiating the fight. The Plasm Wraith attacks mainly by turning its stubby arms into sharp needles to skewer Pikmin and leaders with, eating the former and knocking away and heavily damaging the latter. Attacking the Plasm Wraith will cause plasm to fall off of it, decreasing its health, which the creature will eventually reabsorb, healing itself, if not destroyed. To shake off Pikmin, the Plasm Wraith will twist its body several times over like a corkscrew, then release, flinging its attackers off as well as some plasm. [[Bomb rock]]s are especially effective, as the [[explosion]]s they create will blow off a sizeable portion of its body.
 
When it reaches three-fourths of its total health, it occasionally spits out a core and sacrifices plasm to create [[Plasm|elemental plasms]], which may be based on the [[hazard]]s of [[fire]], [[electricity]], [[water]], [[blunt force|crushing]], and, remarkably, [[poison]]. Specifically, they are: a bed of fire, the core resting on it; a spherical electrical field, the core suspended high above the ground; a ball of water, the core suspended in the center; a tumbling [[crystal]]line cube, the core also suspended in the middle; and lastly, a large cloud of poison, the core bouncing into the air in random directions but short distances and then landing on the ground. When destroyed, an elemental plasm will disintegrate into a large pool of plasm, though this will also occur if left intact for long enough, usually just before the Plasm Wraith inhales any loose plasm. The poison plasm is the most dangerous as [[White Pikmin]] have not yet been discovered at the time of the encounter, but an explosion will destroy it instantly. When its health reaches one-third, the Plasm Wraith will begin spitting up to three elemental plasms at a time, in rapid succession.
 
Throughout the battle, the Plasm Wraith will periodically transform into the Plasm Goolix and back again, either as time passes or it is hurt. In this form, it is generally opaque, and therefore solid enough for Pikmin to attack, but will bury Pikmin that wind up under it. However, it will regularly become translucent and watery, allowing it to engulf Pikmin it touches, whether it be by simply oozing over them, or if they are thrown at, charged at, or swarmed into it. Pikmin trapped inside of the Plasm Goolix will die immediately when it turns opaque but can be whistled continuously to free them before then. While translucent, the Plasm Goolix can not be harmed, only stunned. As well, the Plasm Goolix will reabsorb any loose plasm it moves over, no matter whether it is opaque or translucent. Because of its unpredictability and the difficulties it presents, attacking the Plasm Goolix is not recommended, but can be done to cause it to revert to its standard form earlier, thus saving time.


The Plasm Wraith appears exactly as it did in ''Pikmin 3'', as a golden, humanoid figure, but at a smaller size. It is still quite large, however.
When defeated, the Plasm Wraith will collapse into a puddle of plasm, leaving behind Olimar and its core. Before collecting the spoils, the three leaders and their Pikmin destroy the remaining plasm to ensure that the Plasm Wraith will no longer be a threat to anyone or anything ever again. Olimar, who is still asleep, must be carried back to the Dolphin Lander and will awaken by the time the Dolphin Lander blasts off at sundown. If Olimar is not brought to the Lander within the day, his body will always have been carefully moved to the center of the Plasm Wraith's lair overnight, suggesting the Plasm Wraith may still be alive.


The first time the Plasm Wraith is seen in-game, in its lair, it gently cradles Olimar in its arms and looks down lovingly upon him, softly rocking him back and forth occasionally. When Shacho, Marie, and Louie enter its lair, the Plasm Wraith sees them, absorbs Olimar, and roars loudly at them, initiating the fight. Its attacks and the fight against it are almost the same as they were in ''Pikmin 3'', except that it cannot fly anymore and it will temporarily revert to its Plasm Goolix form after it takes enough damage. When defeated, the Plasm Wraith will collapse into a puddle of plasm, leaving behind Olimar, a golden cube, and {{sparklium|80}}. Before collecting the spoils, the three leaders and their Pikmin destroy the remaining plasm to ensure that the Plasm Wraith will no longer be a threat ever again. Olimar, who is asleep since he cannot disable his suit's auto-sleep feature, must be carried back to the Dolphin Lander, which will wake him up after beaming him up. The cube can be taken to the [[Onion|Master Onion]] for fifty Pikmin seeds or to the [[Dolphin Lander]] for {{Pokos|50|y}}.
In ultra-spicy difficulty, the Plasm Wraith can eject elemental plasms that harness [[acid]], [[bubble]]s, and even [[panic]]. Specifically, they are: an effervescent half-sphere that spreads out along the ground, the core on the ground; a massive bubble that slowly glides in the air in the direction of the Plasm Wraith's movements, the core gently bouncing about on the inside; and lastly, a chaotic monochromatic field that constantly spikes out in all directions and emits a startling screeching noise, the core bouncing wildly about on the ground. Additionally, elemental plasms continue to exert their hazard even after disintegrating. Any plasm that drops off the Plasm Wraith itself has a chance to merge together or outright form into small organic enemies native to Ancient Metalworks, much like the plasm on the way to the creature's lair. Any the Plasm Goolix oozes over will be absorbed back into its body.


===Notes===
===Notes===
====Olimar's notes====
*{{icon|Data file|v=PWW}} '''Data file #1''' (all difficulties): Be careful around the Plasm Wraith, because it might just choose to skewer you or Pikmin.
:''"Never has a monster caused me so much suffering and grief. It has taken a massive toll on my mental health, and I'm more than happy that it has been put to a permanent end. I know its behavior towards me was innocent, but it was obsessive and it wouldn't let me go. As much as thinking of this abomination pains me, it is still a spectacle that I would sometime like to study more. Well, maybe not me, but somebody else."''
*{{icon|Data file|v=PWW}} '''Data file #2''' (all difficulties): The Plasm Wraith can use a multitude of hazards, including fire, water, and electricity.
====Shacho's notes====
*{{icon|Data file|v=PWW}} '''Data file #3''' (all difficulties): Weaken the Plasm Wraith by destroying any plasm that drops off of it.
:''"Gold! It's made of liquid gold! I could bottle it all up and sell it all of Hocotate and rake so many Pokos! The sales would make me the richest person on Hocotate! What a wonderful dream..."''
*{{icon|Data file|v=PWW}} '''Data file #4''' (all difficulties): Use alternate means to destroy elemental plasms no discovered Pikmin type is resistant to.
====Marie's notes====
*{{icon|Data file|v=PWW}} '''Data file #5''' (all difficulties): The Plasm Wraith will occasionally change into the Plasm Goolix, and back again.
:''"This creature is definitely one of those pets that would practically own its owner! Judging by its obsession with Olimar, it seems like a very curious creature. It also seems particularly lonely, as Olimar told me that it creates what he calls "plasm illusions", and they take the form and behaviors of creatures the plasm wraith has seen. So, that means the plasm wraith can make more pets! One of the best things about the plasm wraith is that it is so protective of its owner. It can also change its form, so that's cool too."''
*{{icon|Data file|v=PWW}} '''Data file #6''' (all difficulties): It isn't wise to attack the Plasm Goolix while it's translucent. Hurry to whistle out trapped Pikmin!
====Louie's notes====
*{{icon|Data file|v=PWW}} '''Data file #7''' (ultra-spicy difficulty only): Elemental plasms don't lose their elemental charge, even when destroyed.
:''"Inedible. Although its citrus scent is pleasant, consumption may lead to unforeseen consequences."''
*{{icon|Data file|v=PWW}} '''Data file #8''' (ultra-spicy difficulty only): Sometimes the plasm that drops off the Plasm Wraith may turn into enemies.
====Dolphin Lander's notes====
{{notes|image=PWW Captain Olimar icon.png|Olimar's comments|Never has a monster caused me so much suffering and grief. It has taken a massive toll on my mental health, and I'm more than happy that it has been put to a permanent end. I know its behavior towards me was innocent, but it was obsessive and it wouldn't let me go. It wouldn't let me go anywhere, do anything, or interact with other lifeforms. As much as thinking of this abomination pains me, it is still a spectacle that I would like to study more sometime. Well, maybe not me, but somebody else.}}
:''"Olimar really does not like this thing. I was so happy I could wake him up and hear how relieved he was that the plasm wraith was no more! At least, he hopes that an end has been put to it. He also wishes he could've witnessed its remains being destroyed. It seems a bit over-the-top, but... I suppose it's justified, considering his past with it... Even if the plasm wraith never wanted to hurt him."''
{{notes|image=PWW President icon.png|Shacho's comments|Gold! It's made of liquid gold! I could bottle it all up and sell it all of Hocotate and rake in so many Pokos! The sales would make me the richest person on Hocotate! Whew, what a dream that is...}}
{{Clear}}
{{notes|image=PWW Marie icon.png|Marie's comments|This creature is definitely one of those pets that would practically own its owner! Judging by its obsession with Olimar, it seems like a very curious but obsessive creature. It also seems particularly lonely, as Olimar told me that it creates what he calls "plasm illusions", and they take the form and behaviors of creatures the plasm wraith has seen. So, that means the plasm wraith can make more pets! One of the best things about the plasm wraith is that it is so protective of its owner. It can also change its form, which I can see would cause some surprise.}}
{{notes|image=PWW Louie icon.png|Louie's comments|Inedible. Although its citrus scent is pleasant, consumption may lead to unforeseen consequences.}}
{{notes|image=PWW Dolphin Lander icon.png|Dolphin Lander's comments|Olimar really does not like this thing. I was so happy I could wake him up and hear how relieved he was that the plasm wraith was no more! At least, he hopes that an end has been put to it. He also wishes he could've witnessed its remains being destroyed. It seems a bit over-the-top, but... I suppose it's justified, considering his past with it... Even if the plasm wraith never wanted to hurt him.}}
{{clear}}


{{Enemies}}
{{navboxes|
{{Bosses}}
{{enemies}}
{{Pwwnav}}
{{P2Anav}}
{{PWWnav}}
}}


[[Category:Final bosses]]
[[Category:Final bosses]]
[[Category:Airborne enemies]]
[[Category:Airborne enemies]]
[[Category:Crushing enemies]]
[[Category:Blunt force enemies]]
[[Category:Eating enemies]]
[[Category:Eating enemies]]
[[Category:Electric enemies]]
[[Category:Electric enemies]]
[[Category:Fire enemies]]
[[Category:Fire enemies]]
[[Category:Humanoid enemies]]
[[Category:Humanoid enemies]]
[[Category:Stabbing enemies]]
[[Category:Water enemies]]
[[Category:Water enemies]]
==In [[Pikmin4]]==
The Plasm Wraith returns as a [[captain]] in Pikmin4. It is discovered by [[David]], in [[Shady Forest]], and is used to retrieve more fragments to complete the bridge to the [[S.S. Dolphin]]. However, the ship hits a branch, causing the Wraith to be shot out of the cockpit.
To be continued...

Latest revision as of 17:01, 7 March 2024

This article relates to the official games. See Pikipedia's "Plasm Wraith" and "Mysterious Life-Form" articles for more official information.
Pikmin 3 icon.png
Plasm Wraith The icon used to represent this enemy.
Enemy
P3 Plasm Wraith.png
Appearance in Pikmin 3.
Scientific name Unknown
Family Supernatura (unofficial)

The Plasm Wraith is a virtually featureless, vaguely humanoid being made entirely out of a cellular protoplasmic mass, allowing it to split different parts of its body off to create other semi-independent entities or even change shapes. Its alternate, Goolix-like form is the Mysterious Life-Form, in which it relentlessly pursues the leader guiding the Pikmin carrying Captain Olimar in the Formidable Oak, and can quickly reach distant targets by oozing over obstacles in its path. It holds any curiosities, namely Olimar, it finds captive with what appears to be curiosity rather than maliciousness and jealously lashes out at anything displaying an interest in them.

As the Mysterious Life-Form, the Plasm Wraith can not be destroyed, only fled from, although it can be temporarily incapacitated. It simply envelops Pikmin and leaders that touch it while it is translucent, but can be attacked while it is opaque, which only occurs once it absorbs Captain Olimar and attempts to flee with him. Any Pikmin inside of the Mysterious Life-Form when it becomes opaque will be simultaneously killed, but they can be freed before then by continuously whistling them. When attacked, the Mysterious Life-Form may eject an elemental plasm, and when critically injured, slowly revives by reforming its body.

Once Olimar is brought outside, the Plasm Wraith reverts to its primary form, pulls Olimar into its core, and begins openly attacking its aggressors. It will actively attack Pikmin but prefers to target the leaders over them, and attacks those close by skewering them with a rapid needle-arm attack. If any Pikmin aside from Rock Pikmin are in the range of this attack, they will be skewered and eaten. Attacking the Plasm Wraith at this point will cause small bits of plasm to fall off of it, depleting its health. However, Pikmin must then attack the puddles of plasm on the ground to destroy them, or the Plasm Wraith will simply reabsorb the puddles and recover health. To shake Pikmin off of itself, the Plasm Wraith twists its body and then releases it, causing additional plasm to fly off of its body. The Plasm Wraith can also become temporarily airborne, and if it is hit with enough Pikmin, it will fall, losing even more plasm when it hits the ground. As it loses plasm, it decreases in size. After one-quarter of its health is depleted, the Plasm Wraith will attack by sacrificing plasm to spew elemental plasms, and rapidly spit out three at a time when its health reaches critical levels.

Even after its defeat, when it is reduced to a small puddle of plasm, the Plasm Wraith is shown to be able to quickly return to full size.

In fanon games

Below this point is where users place their version of the Plasm Wraith.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Plasm Wraith P3 Plasm Wraith icon.png
P3 Plasm Wraith.png
Family Unknown
Caves Unknown Cavern, Final Challenge
Timed stages Boss Rush V
Weight 5
Max. carriers 6
Poko value P2 Poko icon.png × 35
Attacks Absorbs and impales Pikmin
Hazards Blunt force icon.png

The Plasm Wraith is a returning boss in Pikmin 2... Again?, but not as a final boss. The Plasm Wraith is a featureless, humanoid creature made out of a golden protoplasm, and its body shape is pretty odd compared to other supernatural creatures such as the Waterwraith and Mockwraith. The Plasm wraith has two stubby arms that it can extend into a sharp point to impale Pikmin with, a hole in its face that acts as its mouth, and two legs on the bottom of its shapely body. In its transparent form, its golden Rubik's Cube-like core is visible.

The Plasm Wraith first appears in the Unknown Cavern. At first, it resembles a goolix-like blob. It appears at the start of the cave as a rain of plasm droplets that fall from the ceiling and then form into the Plasm Wraith. In this form, the Plasm Wraith will chase the closest leader, and in its transparent form, any Pikmin caught will be absorbed into its body. After some seconds, the Plasm Wraith will turn opaque, digesting and killing all Pikmin trapped in its body. While it is opaque, the Plasm Wraith can be attacked, and once enough damage is dealt, it'll burst apart. During this time, it is harmless but also can not be attacked, and will regenerate after some time has passed to resume its hunt.

On the final sublevel, the Plasm Wraith appears again, but this time it will suddenly change into its true form, starting the fight. The Plasm Wraith initially walks about its arena, alternating between being transparent and opaque. While opaque, the Plasm Wraith can use its arms to repeatedly stab the ground in front of it, attempting to hit Pikmin that get close to it, and any Pikmin caught will be impaled and eaten. While transparent, the Plasm Wraith will absorb any Pikmin that hits it, but a Purple Pikmin's shockwave will free 5 of them. After some seconds, the Plasm Wraith will turn opaque, eating any Pikmin inside it. Also while transparent, the Plasm Wraith may split into several plasms that travel in a straight line each at different elevations until hitting a wall, an attack inspired by the Yellow Devil's from the Mega Man series. After they all collide with a wall, the plasms will morph back into the Plasm Wraith, and the Plasm Wraith will turn opaque even if it didn't catch any Pikmin. Much like its Goolix-like form, the Plasm Wraith can only be attacked while it is opaque. Doing so will cause globs of plasm to fall off of it and to the ground, and if not attacked and destroyed, the Plasm Wraith will eventually pull any loose plasm back into its body, recovering some lost health in the process. Upon defeat, the Plasm Wraith will spit out the Genius' Cube and its core before collapsing and disappearing, granting the "..." achievement. Carrying the core, which is worth quite a bit of Pokos compared to most boss' spoils, to the Research Pod will grant the the "So shiny! But is that really gold?" achievement.

The Plasm Wraith later appears again in the Final Challenge, where it is much larger with more health, and its arena has many Goolins. Its chase form is faster both in speed and while regenerating.

The Plasm Wraith also appears in Boss Rush V in the Timed Mode, the only boss rush it appears in.

In Pikmin E

Biper.png
Olimar won't let me eat it.
This article or section presents information pertaining to Pikmin E, a fanon game created by PixelThistle.
Biper.png
Plasm Wraith The icon used to represent this enemy.
P3 Plasm Wraith.png
Scientific name Divilius wraithicus
Family Plasm
Areas Formidable Oak
Carry weight N/A
Attacks Skewers and eats Pikmin

In Pikmin E, the Plasm Wraith is much weaker and easier to fight than its Pikmin 3 incarnation, and serves as a miniboss. It also appears as the Mysterious Life-Form, which behaves the same as its original incarnation.

Notes

Olimar's notes

Never, never has anything in my life caused me so much psychological damage. The others are convinced it was innocent. Are they mad? The moment I get any free time, I'm going to see a therapist.

Louie's cookbook

The last time I tried eating one of these, I almost died. Do you expect me to do it again?

Eli's notes

Louie said eating it is deadly, I don't see why though, it's delicious!

In Pikmin Ultimate

PU Beady Long Legs.png
Pikmin Ultimate
This article or section presents information pertaining to Pikmin Ultimate, a fanon game created by Some Guy.
PU Beady Long Legs.png
Plasm Wraith The icon used to represent this enemy.
Scientific name Unknown
Family Unknown
Carry weight N/A
Attacks Skewers and eats Pikmin

In Pikmin Ultimate, it acts as a mini-boss of the cave, Ghoul's Resting Place. It is substantially easier than in Pikmin 3, as it has fewer hit points and has lost its elemental plasm attacks. However, its stabbing attack is longer and it is faster than the original. It can also become the Mysterious Life-Form for a brief moment. Other than speed, the more dangerous stabbing attack, and the ability to transform, the fight isn't much different.

In Pikmin: Discovery

Pikmin: Discovery
This article or section presents information pertaining to Pikmin: Discovery, a fanon game created by Nintendo!.

The Plasm Wraith returns as a captain in Pikmin: Discovery. It is found by David in Shady Forest and is used to retrieve more fragments to complete the bridge to the S.S. Dolphin. However, the ship hits a branch, causing the wraith to be thrown out of the cockpit.

In Pikmin: The Final Stretch

Pikmin: The Final Stretch
This article or section presents information pertaining to Pikmin: The Final Stretch, a fanon game created by BreadbugsRgodly.
Plasm Wraith The icon used to represent this enemy.
Scientific name Unknown
Family Unknown
Carry weight N/A
Attacks Unknown

In Pikmin: The Final Stretch, the Plasm Wraith is sealed in an ancient prison in the Waterwraith's dimension. It still tries to kidnap people, even while in the prison, which it does with Louie. After being freed with the interdimensional key, it possesses the Tree of the Onions, initiating the final fight, against the Tree of the End. At the end of the story, the Plasm Wraith is revealed to be the cause of human extinction.

In Pikmin: Wide World

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png
Plasm Wraith The icon used to represent this boss.
Family Supernatura
Areas Ancient Metalworks
Dens None
Caves None
Battle Mode stages None
Challenge Mode stages Plasm Wraith
Weight 8
Max. carriers 16
Seed worth 50
Poko value P3 Poko icon.png × 50
Sparklium worth P4 Sparklium icon.png × 80
Special drops Captain Olimar
Attacks Eats, crushes, electrocutes, drowns, burns, poisons, and skewers Pikmin

The Plasm Wraith is a returning supernatura appearing in Pikmin: Wide World as the major boss of Ancient Metalworks, where the creature's presence is subtly hinted at until formally revealed. Specifically, various organic, but not mechanical, enemies in Ancient Metalworks will collapse into plasm upon defeat, which can then be destroyed. The first time this happens, Captain Olimar fights off an impending anxiety attack, knowing all too well what the anomaly means, and alerts Shacho, Marie, and Louie of its significance. The Plasm Wraith is revealed to be the same one that had so obsessively held Olimar hostage during the events of Pikmin 3.

On the night of the defeat of the Robust Bulbot on the surface, Olimar is abducted by the Plasm Wraith, in the form of the Plasm Goolix, before the Dolphin Lander can beam him up, and escapes to its lair with Olimar trapped helplessly inside. In fear of the approaching nocturnal predators, the three other leaders already in the Lander, followed by the Master Onion, take off into the atmosphere and remain there until sunrise. During the cutscene in which Olimar is abducted, the Plasm Wraith's motif is heard quietly in the "end of the day" theme starting from when the creature reveals itself and gradually grows louder as it approaches Olimar. Its climax, when it engulfs Olimar, consists of the "end of the day" theme faltering under the overwhelming intensity of the same musical theme that plays when the Mysterious Life-Form is dangerously close to Olimar in Pikmin 3, all before the screen cuts to black. The following day, Shacho, Marie, and Louie hastily exit the Dolphin Lander and notice a trail of plasm blobs of various sizes seeming to lead somewhere. When approached, some of the blobs may suddenly take the form of organic enemies native to the area, with larger, more powerful enemies forming as the trail is followed. The size of the enemy or how many of them appear, if any at all, is based on how much plasm the puddle consists of. The three leaders, with their Pikmin, follow the trail until they wind up at a now-demolished cinderblock gate, which they pass through to enter the Plasm Wraith's Lair.

The Plasm Wraith is a large, vaguely humanoid figure comprised entirely of plasm, a gold-colored fluid substance with which the creature can assume its alternate form, among many other uses. It has a curvy build, a hole for a face, and two misshapen stubby arms on either side of its head that it can project into needles. As for the Plasm Goolix, it is best described as two yellow blobs attached to one another. One blob is larger than the other and contains the Plasm Wraith's golden cuboid core. The Plasm Wraith, in this simple form, can become translucent, adopting water-like properties until it makes itself opaque again.

Just before entering the Plasm Wraith's lair, Shacho, Marie, and Louie can witness the Plasm Wraith standing toward the back, gently cradling the unconscious Olimar in its arms and rocking him back and forth while gazing lovingly down upon him. However, when they intrude on its territory and it notices, the Plasm Wraith will quickly absorb Olimar into its core and proceed to roar angrily at them, initiating the fight. The Plasm Wraith attacks mainly by turning its stubby arms into sharp needles to skewer Pikmin and leaders with, eating the former and knocking away and heavily damaging the latter. Attacking the Plasm Wraith will cause plasm to fall off of it, decreasing its health, which the creature will eventually reabsorb, healing itself, if not destroyed. To shake off Pikmin, the Plasm Wraith will twist its body several times over like a corkscrew, then release, flinging its attackers off as well as some plasm. Bomb rocks are especially effective, as the explosions they create will blow off a sizeable portion of its body.

When it reaches three-fourths of its total health, it occasionally spits out a core and sacrifices plasm to create elemental plasms, which may be based on the hazards of fire, electricity, water, crushing, and, remarkably, poison. Specifically, they are: a bed of fire, the core resting on it; a spherical electrical field, the core suspended high above the ground; a ball of water, the core suspended in the center; a tumbling crystalline cube, the core also suspended in the middle; and lastly, a large cloud of poison, the core bouncing into the air in random directions but short distances and then landing on the ground. When destroyed, an elemental plasm will disintegrate into a large pool of plasm, though this will also occur if left intact for long enough, usually just before the Plasm Wraith inhales any loose plasm. The poison plasm is the most dangerous as White Pikmin have not yet been discovered at the time of the encounter, but an explosion will destroy it instantly. When its health reaches one-third, the Plasm Wraith will begin spitting up to three elemental plasms at a time, in rapid succession.

Throughout the battle, the Plasm Wraith will periodically transform into the Plasm Goolix and back again, either as time passes or it is hurt. In this form, it is generally opaque, and therefore solid enough for Pikmin to attack, but will bury Pikmin that wind up under it. However, it will regularly become translucent and watery, allowing it to engulf Pikmin it touches, whether it be by simply oozing over them, or if they are thrown at, charged at, or swarmed into it. Pikmin trapped inside of the Plasm Goolix will die immediately when it turns opaque but can be whistled continuously to free them before then. While translucent, the Plasm Goolix can not be harmed, only stunned. As well, the Plasm Goolix will reabsorb any loose plasm it moves over, no matter whether it is opaque or translucent. Because of its unpredictability and the difficulties it presents, attacking the Plasm Goolix is not recommended, but can be done to cause it to revert to its standard form earlier, thus saving time.

When defeated, the Plasm Wraith will collapse into a puddle of plasm, leaving behind Olimar and its core. Before collecting the spoils, the three leaders and their Pikmin destroy the remaining plasm to ensure that the Plasm Wraith will no longer be a threat to anyone or anything ever again. Olimar, who is still asleep, must be carried back to the Dolphin Lander and will awaken by the time the Dolphin Lander blasts off at sundown. If Olimar is not brought to the Lander within the day, his body will always have been carefully moved to the center of the Plasm Wraith's lair overnight, suggesting the Plasm Wraith may still be alive.

In ultra-spicy difficulty, the Plasm Wraith can eject elemental plasms that harness acid, bubbles, and even panic. Specifically, they are: an effervescent half-sphere that spreads out along the ground, the core on the ground; a massive bubble that slowly glides in the air in the direction of the Plasm Wraith's movements, the core gently bouncing about on the inside; and lastly, a chaotic monochromatic field that constantly spikes out in all directions and emits a startling screeching noise, the core bouncing wildly about on the ground. Additionally, elemental plasms continue to exert their hazard even after disintegrating. Any plasm that drops off the Plasm Wraith itself has a chance to merge together or outright form into small organic enemies native to Ancient Metalworks, much like the plasm on the way to the creature's lair. Any the Plasm Goolix oozes over will be absorbed back into its body.

Notes

  • PWW Data file icon.png Data file #1 (all difficulties): Be careful around the Plasm Wraith, because it might just choose to skewer you or Pikmin.
  • PWW Data file icon.png Data file #2 (all difficulties): The Plasm Wraith can use a multitude of hazards, including fire, water, and electricity.
  • PWW Data file icon.png Data file #3 (all difficulties): Weaken the Plasm Wraith by destroying any plasm that drops off of it.
  • PWW Data file icon.png Data file #4 (all difficulties): Use alternate means to destroy elemental plasms no discovered Pikmin type is resistant to.
  • PWW Data file icon.png Data file #5 (all difficulties): The Plasm Wraith will occasionally change into the Plasm Goolix, and back again.
  • PWW Data file icon.png Data file #6 (all difficulties): It isn't wise to attack the Plasm Goolix while it's translucent. Hurry to whistle out trapped Pikmin!
  • PWW Data file icon.png Data file #7 (ultra-spicy difficulty only): Elemental plasms don't lose their elemental charge, even when destroyed.
  • PWW Data file icon.png Data file #8 (ultra-spicy difficulty only): Sometimes the plasm that drops off the Plasm Wraith may turn into enemies.

Olimar's comments

PWW Captain Olimar icon.png Never has a monster caused me so much suffering and grief. It has taken a massive toll on my mental health, and I'm more than happy that it has been put to a permanent end. I know its behavior towards me was innocent, but it was obsessive and it wouldn't let me go. It wouldn't let me go anywhere, do anything, or interact with other lifeforms. As much as thinking of this abomination pains me, it is still a spectacle that I would like to study more sometime. Well, maybe not me, but somebody else.

Shacho's comments

PWW President icon.png Gold! It's made of liquid gold! I could bottle it all up and sell it all of Hocotate and rake in so many Pokos! The sales would make me the richest person on Hocotate! Whew, what a dream that is...

Marie's comments

PWW Marie icon.png This creature is definitely one of those pets that would practically own its owner! Judging by its obsession with Olimar, it seems like a very curious but obsessive creature. It also seems particularly lonely, as Olimar told me that it creates what he calls "plasm illusions", and they take the form and behaviors of creatures the plasm wraith has seen. So, that means the plasm wraith can make more pets! One of the best things about the plasm wraith is that it is so protective of its owner. It can also change its form, which I can see would cause some surprise.

Louie's comments

PWW Louie icon.png Inedible. Although its citrus scent is pleasant, consumption may lead to unforeseen consequences.

Dolphin Lander's comments

PWW Dolphin Lander icon.png Olimar really does not like this thing. I was so happy I could wake him up and hear how relieved he was that the plasm wraith was no more! At least, he hopes that an end has been put to it. He also wishes he could've witnessed its remains being destroyed. It seems a bit over-the-top, but... I suppose it's justified, considering his past with it... Even if the plasm wraith never wanted to hurt him.