Pikmin 2... Again?

From Pikmin Fanon
What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Pikmin 2... Again?
Rating 10+, for cartoon violence
Genre Action, puzzle, real-time strategy
Platform PC
Publisher None
Release dates Unknown
Prequel Pikmin 2 (chronologically)
Pikmin 4 (release)
Sequel Pikmin 4 (chronologically)
Creator Blower Pot
Collaborators None yet

Pikmin 2... Again?, also written as Pikmin 2 Again, and by the acronym of P2A, is a spin-off game made by Blower Pot. It is an alternate sequel to Pikmin 2, and is overall more difficult than it with more puzzle elements. It introduces plenty of new enemies, Pikmin, and others, with lots of new details, and tries to improve the Pikmin series as a whole.

Plot

Prologue

Hocotate Freight goes into debt yet again, amassing a crushing sum of P2 Poko icon.png × 50,000. Olimar and Louie are sent to PNF-404 yet again to find more treasures and repay their company debt.

Welcome Forest

While preparing to land in the Welcome Forest, the Hocotate Ship ends up hitting a tree, causing both Olimar and Louie to fall out, plummeting to the ground below. Olimar then finds the Red Pikmin attacking a Flatbert, and after helping destroy it, the Red Pikmin join Olimar's side.

Olimar soon finds the entrance to the Underground Greengarden and encounters the new Green Pikmin on one of its sublevels. After leaving it and finding a new location in Welcome Forest, Olimar finds the inactive Red Onion and a sleeping Louie. The Onion activates when approached, which is enough to startle Louie awake. Afterward, Louie becomes a playable character.

Then, a location blocked by a moveable object is found but guarded by a Shockirp. Once pulled out of the way by the Green Pikmin, the Hocotate Ship is finally found. It collects the treasures the Pikmin carried out of the Underground Greengarden.

The area soon begins to darken and the nocturnal predators become active. Fortunately, no Pikmin can be lost during this event as they will be in the Onion and the Green Pikmin will enter the Hocotate Ship.

The following day, the Hocotate Ship detects changes in the area. Looking around, they see the purple wall has been destroyed, opening a new path. The Soil Trouble is found not too far beyond it.

Ending

The Blooming Sliturnip spits out the 20-Sided Gem before wilting, shrinking, and dying. And so the group leaves PNF-404.

Post-Ending

After getting the Midnight Fragment from one of the alternate sublevels, the Hocotate Ship gives yet another warning. Another amethyst gate has disappeared after the Midnight Fragment is powered enough after clearing all the alternate sublevels, but this time in the first area, the Welcome Forest. The amethyst gate in particular was completely obscured by leaves, and there are now many more dangers around it than before. Down the path is a simple dirt wall, and beyond it is the final Pikmin species, the Original Pikmin, as well as their Light-Gray Onion. This was a shock to everyone, as Olimar stated that they were a long-extinct species, so the fact they were alive was surprising.

Game modes

Versus Mode

Main article: Pikmin 2... Again?/Versus Mode
Play online or with friends, with up to four players! – The description of the Versus Mode

It is similar to 2-Player Battle from Pikmin 2 but with some differences such as the addition of sublevels and the goal being to get more points to win and thus leave the cave. It also includes the President and the Cosmicaptain as a playable character.

There exists a variant of Versus Mode playable only in some Story Mode caves, wherein battles against the Cosmicaptain occur. The Cosmicaptain is later accompanied by what appears to be Louie's counterpart. The caves have only one sublevel, and function more as a competitive challenge than a dungeon, akin to Dandori Battles.

Timed Mode

Main article: Pikmin 2... Again?/Timed Mode
Take on various timed challenges with exclusive content! – The description of the Timed Mode

This game mode is similar to Challenge Mode in that the goal is to accomplish a particular goal as quickly as possible in a set time limit. The goals can be collecting treasures and nuggets, like defeating all enemies, getting 100 Pikmin, and much more. Danificritters, enemies exclusive to this mode, may appear in some stages, causing the timer to run down faster.

Another mode includes fighting variations of the Man-at-Legs and Blooming Sliturnip, based on Pikmin 2: Man-at-Legs Testing Facility. It is only unlocked after beating all normal stages. It also includes other difficulties, including "masochist", in which there are only Cursed Pikmin, and the King Candypop Buds only produce Cursed Pikmin.

No Exit, No End

Play in an endless cave, without an exit. Go far with as many Pokos as you can get! – The description of the No Exit, No End

This endless-style game mode takes place in a cave that has no exit, or any end for that matter. Leaders only have ten Walking Golden Pikpik Carrots to start, and sublevels become increasingly more difficult with number, more and more difficult enemies and bosses appearing on them. If all Pikmin are lost, all leaders are downed, or else, the game will end and the total number of Pokos gathered to that point will be scored. All enemies appear in this game mode.

Co-op

This is a sub-mode that can be enabled in most game modes. One player will control Olimar and the other Louie, though players can also select the President and the Cosmicaptain respectively if in Versus Mode or Painmin.

Another Story

Witness the story of another captain that fell on PNF-404 before Olimar and Louie's re-return. – The description of the Another Story

Another Story is a side story unlocked by defeating the Blooming Sliturnip. It is similar to Pikmin 1, having limited days and the goal of collecting ship parts, but as Pom rather than Olimar and including caves. Completing it along with other requirements allows access to the post-ending of Story Mode.

Painmin

As if Story Mode wasn't hard enough... Good luck. – The description of the Painmin

This game mode is a mode unlocked by completing the entire normal game. It is similar to the ultra-spicy difficulty from Pikmin 3 Deluxe, which adds even more difficulty to game, including:

  • Onion + Frown grenade: fewer seeds from corpses when brought to the Onion.
  • Monochromatic pellets: pellets give the least amount even if the color matches.
  • No upgrades: none of the upgrade-yielding treasures give an upgrade, except for the Jump Boots, which are required.
  • Half Pikmin: the on-field Pikmin limit is reduced to a horrific 50 instead of the usual 100.
  • Boulders: boulders randomly fall in caves.
  • Deadlier: hazards almost instantly kill Pikmin, making it almost impossible to save them without instant action. As well, frozen Pikmin will automatically shatter and die after 3.5 seconds. However, smoke remains non-lethal.
  • Gloom into doom: wither becomes an instant-kill hazard, turning it from harmless to deadly.
  • Doubled trouble: two leaders are added, the President and for some reason the Cosmicaptain. In challenges, the Cosmicaptain's usual role is taken by an even more mysterious green counterpart of them.

Cave Creator

Make your own playable caves. Be creative! – The description of the Cave Creator

This feature allows players to create their own playable caves, adding enemies, treasures, mechanics, and others.

Fun Mode

Enabled on Story Mode or Another Story after completing it 100% or on completed Timed Mode stages. The player will be able to do the following things with certain buttons if not near anything those are used for or things that will happen:

  • Switch A.png: spawns a Pikmin type or item.
  • SwitchPC Pad.png: pressing the left and right, the screen of Pikmin to spawn those buttons can be used to move to choose which type or item to spawn.
  • Rare-colored pellets: only in Story Mode and Another Story, pellet posies will now start to produce pellets of rare colors, even if more amount of Pikmin are carrying this pellet than the ones the color of the pellet, the Onion will always produce the seed of the color of the pellet.
  • Switch B.png: pressing this button for so long even after the whistle ends, the the sun meter will stop. Doing so again will cause the sun meter to progress as normal.

Meadow of Memory

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
This is an expansion to the story mode with new stuff, try this one out! – The description of the Meadow of Memory.

This is an expansion to story mode. It has many additions and more Pikmin types, such as the Giant Pikmin, as well as adding Pom as a leader. As well, adding Pikmin mutations, which are made by the Mutation Candypop Bud, being variants of other Pikmin, an example is the Angler Pikmin. It is based on few old concepts made, including Giant Pikmin.

???

Main article: Pikmin 2... Again?/
...

Coming soon...

Content

Pikmin

The Pikmin are the titular main deuteragonists of Pikmin 2... Again?. They are needed for a variety of tasks the leaders can't do. Alongside several returning Pikmin, 14 new types are introduced, the most of any mainline Pikmin game, totaling 24 Pikmin types, more than double the amount of Pikmin the official series had so far. The list below mentions every Pikmin in the game and briefly describes their strengths and weaknesses:

Story Mode
  • Red Pikmin: immune to fire, slightly higher damage.
  • Yellow Pikmin: flies high when thrown, great at digging, immune to and conducts electricity.
  • Blue Pikmin: immune to water, great swimmers, rescues drowning Pikmin.
  • Purple Pikmin: ten times stronger and heavier than other Pikmin types, creates a shockwave upon landing from a throw, immune to panic and wind, escapes faster from bubbles, higher damage, lower attacking speed.
  • White Pikmin: fast, immune to poison, sees buried treasures, slightly good at digging, fast attack.
  • Bulbmin: appears only in caves, ignored by enemies, has health, can't latch onto enemies, slow attack, slightly slower, high damage, doesn't die if left behind after sunset, rejected by candypop buds, cannot mature while buried.
  • Rock Pikmin: can't latch onto enemies, high damage, fully immune to most blunt force forms and partially to crushing, breaks crystals.
  • Winged Pikmin: flies, lower damage, bad at digging, partially immune to crushing and pits.
  • Ice Pikmin: slows enemies when attacking, freezes bodies of water around it, immune to ice, slippery, freezes bubbles on contact to pop them quickly them.
  • Glow Pikmin: appears only at night, can be brought into caves, doesn't regress in maturity if knocked back (only at night), immune to fire, water, poison, electricity, ice, slime, wither, and sand, can form glowmobs and teleport (only at night), can't go out of caves, rejected by candypop buds.
  • Green Pikmin: longer stem, slow attack, bonus damage to vegetation, good at digging, and can fight dangerous vegetation, critical strike chance, can pull objects.
  • Brown Pikmin: glides when thrown, can dodge attacks, deals bonus damage to obstacles, clings onto walls.
  • Slime Pikmin: slimy, can pass through thin passages, slightly good at digging, slightly slower, immune to slime, cannot be knocked back.
  • Lichen Pikmin: bad at digging, power increases with maturity, ultra-spicy spray effects focus on damage instead of speed, fly less far when thrown, immune to wither, sneaky.
  • Claw Pikmin: incredible at digging, can avoid being eaten once until recovering, dig routes and through harder materials, lower attacking speed, double hit, immune to sand.
  • Dart Pikmin: can be thrown in a straight line, high damage, can't latch onto enemies, don't have stems, can pop bubbles, slightly faster, weaker.
  • Original Pikmin: post-ending type, resistant to magic, has a carrying capacity of three, keeps away from enemies when idle.
Alternate game modes
Expansion
  • Giant Pikmin: large, can lift Pikmin and leaders, cannot be thrown, great at digging, higher damage, not instantly affected by hazards, immune to attacls by smaller enemies.
  • Angler Pikmin: lights up when affected by electricity, immune to electricity, can activate Bloominous Stemples by stepping on them.
Miscellaneous

Characters

  • Captain Olimar: the main protagonist of the previous games, Olimar is back on his journey to retrieve treasure on PNF-404.
  • Louie: accompanies Olimar on his trip back to PNF-404, but still he prefers to eat the PNF-404 species.
  • President: the co-owner of the Hocotate Freight, sending Olimar and Louie to PNF-404, serves as a playable character only in some game modes.
  • Cosmicaptain: a mysterious entity that seems to habit PNF-404, as well playable in some game modes.
  • Unknown commenter: a mysterious individual that writes notes for the Piklopedia.

Ships

  • Hocotate Ship: the main ship used. Stores treasures, Pikmin, and items.
  • Onion: only available in four types; red, yellow, blue and light-gray. One can merge with another to advance the Master Onion's stages of development.

Areas

Encyclopedias

The Piklopedia and Treasure Hoard both return. The Piklopedia lists enemies, vegetation, Pikmin, and much more, while the Treasure Hoard only lists treasures.

Upgrades

Main article: Pikmin 2... Again?/Upgrades

Upgrade perks are obtained from treasures.

Explorer's files

See: Pikmin 2... Again?/Explorer's files

Explorer's files are much like data files in that they provide useful tidbits of information.