Pikmin: Invasion of the Giants

From Pikmin Fanon
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Giants are invading!
This article or section presents information pertaining to Pikmin: Invasion of the Giants, a fanon game created by Peach Bulborb.
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Pikmin: Invasion of the Giants
Rating E10+ with comic mischief, and mild violence
Genre Strategic combat
Platforms Wii, 3DS, PikWii
Media Unknown
Publisher Pikmin Fanon
Creator Peach Bulborb

This is a game that would be released for the Wii, along with an edition for Nintendo DS (graphics complications caused a later move to the 3DS platform) and the PikWii.

Plot

Shortly after the events in Pikmin 2, Olimar, Louie, and the President of Hocotate Freight are in a meeting concerning how rich they are, and where the company would need to touch up, and use the money in that area. Louie suggests that they make it a mega-sized kitchen, complete with the flamethrower that the Titan Dweevil had. Suddenly, the president's phone begins to ring. He picks it up, says hello, and listens to whoever is on the line. He listens for about five seconds before he pales and faints. Olimar looks at Louie, who shrugs back, and then they pick up the phone. A voice on the other end announces, "it appears we have miscalculated your pay. You actually owed us closer to P2 Poko icon.png × 100,000,000. Get it soon or we will shut down your little freight company for good." Upon hearing this news, Olimar faints too, leaving Louie holding the phone. Louie looks at it for a few moments and then sticks his tongue out. He then hangs up and walks off.

Louie comes back with a glass of ice water. He then slips an ice cube down Olimar's suit and then does the same to the President. Olimar wakes up, but the president remains unconscious. Louie tries again. Nothing. He gets rather angry and stalks off. A few moments later he comes back toting a giant hose. He then sprays it full power in the President's face. The President then finally wakes up.

A few moments later Louie and Olimar blast off in The Ship, ready to collect all the remaining treasure on the planet.

To see the next part of the plot, visit the Site of Redemption.

Gameplay

This is played the same way one would play Pikmin 2, only now there is one new thing. After collecting an upgrade, the character will now have the ability to jump.

The player collects treasure, and the amount the treasure is worth will be chipped off your debt. It is worth noting that the Pokos collected in Pikmin 2 will not count, you start at the debt of P2 Poko icon.png × 100,000,000.

Gamecube Controls

  • A button: Throw pikmin
  • B button: Whistle
  • Y button: Switch captain
  • X button: Dismiss Pikmin
  • Z button: Captain jumps (requires upgrade)
  • R and L buttons: Zoom
  • Start Button: Pause game
  • Control stick: Steer character
  • C stick: Direct Pikmin

Nintendo 3DS Controls

  • A button: Throw Pikmin
  • B button: Whistle
  • Y button: Switch Captain
  • X button: Dismiss pikmin
  • R button: Zoom
  • L button: Jump
  • Start button: Pause Game
  • Control stick: Steer character
  • D pad: Direct pikmin

PikWii Controls

  • A button: Throw Pikmin
  • B button: Whistle
  • 1 button: Switch captain
  • Z button: Jump (requires upgrade)
  • C button: Dismiss Pikmin
  • D pad: Direct pikmin
  • Wii remote movement: Aim target

Similarities to Pikmin and Pikmin 2

Pikmin

Pikmin 2

  • There are also bomb rocks in the size of the kind that appears in Pikmin 2 (these kinds can not be picked up)
  • All recurring Pikmin have the same stats, strength, etc. that they have in Pikmin 2.
  • There is no limit to how many days you spend exploring.
  • Controls are the same as in Pikmin 2.

New Hazards

Pikmin

  • Blue Pikmin: immune to water, can throw other Pikmin out of water
  • Red Pikmin: immune to fire, slightly higher attack
  • Yellow Pikmin: immune to electricity, can fly higher when thrown
  • White Pikmin: immune to poison, can see objects underground, poisonous to enemies
  • Purple Pikmin: Weigh ten times more than normal Pikmin, ten times stronger
  • Green Pikmin: immune to acid, slightly painful to enemies if stepped on, or rolled over
  • Orange Pikmin: immune to explosions due to shell, will pull one non-Orange Pikmin to save it from an explosion, can carry mini bomb rocks.

Areas

Captains

See also