Groovy Long Legs: Difference between revisions

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The Groovy Long Legs can be found resting on a bit of string in its arena, with its feet in the air and their orb facing down on the ground. Once approached, the beast will slam onto the ground, initiating the boss fight with their own funky track. The arachnorb will slam their feet in the ground at different speeds depending on the tempo of the song playing. At a slow tempo, the eyes of the arachnorb will be a blue color, and its feet will stomp slow. At a faster tempo, the eyes will change to a yellow color, and the stomping will pick up speed. At a super fast tempo, the eyes will turn red, and the arachnorb will slam their feet on the ground at extreme speed. During any time that they’re stomping their feet, they may trip and stop moving, which can be a good opportunity to attack. If attacked, or once the Groovy Long Legs gets back up, it will prepare to spray its dancing gas. When sprayed, it will cause any Pikmin affected to dance and jump around for twenty seconds; making them vulnerable to being crushed.
The Groovy Long Legs can be found resting on a bit of string in its arena, with its feet in the air and their orb facing down on the ground. Once approached, the beast will slam onto the ground, initiating the boss fight with their own funky track. The arachnorb will slam their feet in the ground at different speeds depending on the tempo of the song playing. At a slow tempo, the eyes of the arachnorb will be a blue color, and its feet will stomp slow. At a faster tempo, the eyes will change to a yellow color, and the stomping will pick up speed. At a super fast tempo, the eyes will turn red, and the arachnorb will slam their feet on the ground at extreme speed. During any time that they’re stomping their feet, they may trip and stop moving, which can be a good opportunity to attack. If attacked, or once the Groovy Long Legs gets back up, it will prepare to spray its dancing gas. When sprayed, it will cause any Pikmin affected to dance and jump around for twenty seconds; making them vulnerable to being crushed.


The Groovy Long Legs can be dangerous to take out. The dancing gas of the beast can affect every Pikmin except for the [[Echo Pikmin]], as they are immune to frenzy and hypnosis. This makes them an exceptional type to taking on the boss if they are in the players squad. Otherwise, using heavy hitter Pikmin like [[Red Pikmin]] or [[Purple Pikmin]] is also an effective method. Defeating a Groovy Long Legs for the first time will reward the player with the “DJ Disaster” achievement.
The Groovy Long Legs can be dangerous to take out. The dancing gas of the beast can affect every Pikmin except for the [[Echo Pikmin]], as they are immune to frenzy and hypnosis. This makes them an exceptional type to taking on the boss if they are in the players squad. Otherwise, using heavy hitter Pikmin like [[Red Pikmin]] or [[Purple Pikmin]] is also an effective method. Defeating a Groovy Long Legs for the first time will grant the "DJ Disaster" achievement.


In Overlord mode, not only does each tempo of each track increase slightly, but a new track is added. At very low health, the Groovy Long Legs will suddenly turn its eyes into a rainbow color, and it will slam its feet on the ground at record speeds for twenty seconds; slamming each foot on the ground every two seconds. The duration of the dancing gas is also increased by double the time. When defeated, it will drop three [[Lightbulbtin|Lightbulbtins]].
In Overlord mode, not only does each tempo of each track increase slightly, but a new track is added. At very low health, the Groovy Long Legs will suddenly turn its eyes into a rainbow color, and it will slam its feet on the ground at record speeds for twenty seconds; slamming each foot on the ground every two seconds. The duration of the dancing gas is also increased by double the time. When defeated, it will drop three [[Lightbulbtin|Lightbulbtins]].

Revision as of 14:36, 6 January 2024

This article relates to the official games. See Pikipedia's "Groovy Long Legs" article for more official information.
Pikmin 4 icon.png
Groovy Long Legs The icon used to represent this enemy.
Enemy
P4 Groovy Long Legs.png
Appearance in Pikmin 4.
Scientific name Pseudoarachnia discopedes
Family Arachnorb

The Groovy Long Legs is a biomechanical arachnorb that has had its entire carapace completely replaced with a disco light ball and an audio device implanted within, and the second set of joints on all of its limbs fitted with four holes containing specialized glands. To start the battle, it will quickly descend from its web, slamming its body into the ground and breakdancing to swing its legs into place, knocking away any Pikmin and leaders too close to it. It attacks primarily by stomping with its four large feet to the beat of its music, but its signature attack involves spewing a pink gas below itself from the holes in its legs. This gas causes Pikmin exposed to it to enter a state of confusion, hypnotizing them into dancing uncontrollably.

There are three songs that the Groovy Long Legs can play, which control the speed of its stomps and are identified by the color of its nineteen glowing eyes. While its eyes are cyan, it plays an intimidating yet funky song, and stomps to it at a slow pace. If no Pikmin are under it, the Groovy Long Legs will simply briefly pause before continuing its normal behaviors. If Pikmin are under it, it will spray gas, blare an airhorn, and change its eye color to yellow. While yellow, it plays a more upbeat and striking tune, which it stomps to at a moderate speed. After being in this state for a while, it will briefly pause. Eventually, it will revert to having cyan eyes if no Pikmin are present under it, but if there are, it will again spray its gas, blare an airhorn, and change its eye color, this time to red. While red, it plays a frantic, high-pitched version of the song it plays during its yellow-eyed stage, which it stomps to at a fast speed. After a brief dance, the Groovy Long Legs will stomp with two legs and revert to having cyan eyes.

In fanon games

Below this point is where users place their version of the Groovy Long Legs.

In Pikmin 2... Again?

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.
Groovy Long Legs P4 Groovy Long Legs icon.png
P4 Groovy Long Legs.png
Scientific name Pseudoarachnia discopedes
Family Arachnorb
Caves Banger Disco, Nightmare Den
Weight N/A
Attacks Crushes Pikmin, uses dance gas
Hazards Confusion icon.png

The Groovy Long Legs returns in Pikmin 2... Again?. It has some changes from its Pikmin 4 incarnation, namely its nineteen eyes have different colors, which represent the Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Green Pikmin, Brown Pikmin and Slime Pikmin. It first appears in Banger Disco as the boss of the cave, on a dance floor-themed sublevel. Damaging it requires hitting its eyes with Pikmin of a matching color, and once all of its eyes are black, they will regenerate and be able to be attacked again. However, its electrical wire-like appendages will begin surging with glowing bands of energy that are green at first, then yellow, orange, and finally red, with the speed of the Groovy Long Legs and the bands increasing with each subsequent color. The Groovy Long Legs can still use its confusion attack, or at least one that has a similar effect.

In Pikmin: Decayed Leaf

P2 Olimar icon.png
"You… your evil subordinate, your greedy boss, and this invasive Pikmin infestation will all die here TODAY!!"
This article or section presents information pertaining to Pikmin: Decayed Leaf, a fanon game created by Soundwave.
PDL Overlord banner icon.png
Groovy Long Legs The icon used to represent this enemy.
Scientific name Pseudoarachnia discopedes
Family Arachnorb
Carry weight N/A
Attacks Crushes Pikmin, uses dance gas
The Groovy Long Legs! Take out this musical foe! – The ship, upon discovering the Groovy Long Legs

The Groovy Long Legs is a boss in Pikmin: Decayed Leaf. The creature resembles most arachnorbs of its species, as its main body is a large orb. The orb of the beast is of a dark blue coloration, and is covered in dozens of light blue eyeballs that glow and change color. The orb of the boss is supported by four, large, dark blue legs with strings of its skin sagging downwards. Two of the legs of the Groovy Long Legs are somewhat whittled down, and have a white, harder coloration as opposed to its main body. Each foot of each leg has three grey toes.

The Groovy Long Legs can be found resting on a bit of string in its arena, with its feet in the air and their orb facing down on the ground. Once approached, the beast will slam onto the ground, initiating the boss fight with their own funky track. The arachnorb will slam their feet in the ground at different speeds depending on the tempo of the song playing. At a slow tempo, the eyes of the arachnorb will be a blue color, and its feet will stomp slow. At a faster tempo, the eyes will change to a yellow color, and the stomping will pick up speed. At a super fast tempo, the eyes will turn red, and the arachnorb will slam their feet on the ground at extreme speed. During any time that they’re stomping their feet, they may trip and stop moving, which can be a good opportunity to attack. If attacked, or once the Groovy Long Legs gets back up, it will prepare to spray its dancing gas. When sprayed, it will cause any Pikmin affected to dance and jump around for twenty seconds; making them vulnerable to being crushed.

The Groovy Long Legs can be dangerous to take out. The dancing gas of the beast can affect every Pikmin except for the Echo Pikmin, as they are immune to frenzy and hypnosis. This makes them an exceptional type to taking on the boss if they are in the players squad. Otherwise, using heavy hitter Pikmin like Red Pikmin or Purple Pikmin is also an effective method. Defeating a Groovy Long Legs for the first time will grant the "DJ Disaster" achievement.

In Overlord mode, not only does each tempo of each track increase slightly, but a new track is added. At very low health, the Groovy Long Legs will suddenly turn its eyes into a rainbow color, and it will slam its feet on the ground at record speeds for twenty seconds; slamming each foot on the ground every two seconds. The duration of the dancing gas is also increased by double the time. When defeated, it will drop three Lightbulbtins.

Notes

  • P3 Data file icon.png Data file #1: The dancing gas of a Groovy Long Legs can affect most Pikmin. Be careful.
  • P3 Data file icon.png Data file #2: Depending on the tempo, the Groovy Long Legs May pick up speed or slow down.
  • P3 Data file icon.png Data file #3 (Overlord mode): Watch out for the new Groovy track! It’s so funky, it’s deadly!

Olimar's notes

Each eye of the Groovy Long Legs is fined tune to see its prey from dozens of yards away. It can see in a literal 360 degree angle due to their eye placements. Not only does the stomping of its feet act as a deterrent, the dancing gas can ward off prey. This specific compound of chemicals will cause sporadic muscle movements in most predators, or any creatures that are unfortunate enough to inhale it. It does wear off over time, but it’s more than enough to ward off any attackers.

Louie's notes

Inedible. If you eat this, you will be dancing for the next six hours. Don’t ask how I know that.

President’s notes

I could start a dance club with this giant guy! Three Pokos per person! Debt collectors have to pay triple the amount… however…

Overlord’s thoughts

The dancing gas may not have an effect on me, but it is petty funny to watch these predators dance around in confusion when they dare poke a Groovy Long Legs. A good time waster.