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{{infobox Game
{{infobox PWW
|image=
|game=y
|size=300px
|image=PWW box art.png
|rating=E 10+
|size=200px
|genre=Real-time strategy
|icon=Pikmin Wide World icon.png
|platforms=Wii U
|gamerating=E 10+
|media=Disc
|gamegenre=Real-time strategy
|publisher=Nintendo
|gameplat=[[Nintendo Switch]]
|prequel=''{{c|Pikmin 3}}''
|gamemedia=Cartridge, digital download
|creator=[[User:Cheepy-Cheepy|Cheepy-Cheepy]]
|gamepub=Nintendo
|gamepre={{p3}}
|gamesuc=''Pikmin: Wide World 2''
|gamedlc=''[[Pikmin: Wide World/Randomizer|Randomizer]]''
|gamecreator=[[User:Cheepy-Cheepy|Cheepy-Cheepy]]
|gamecollab=[[User talk:Cheepy-Cheepy|Contact me if interested!]]
|hidefam=y
}}
}}


'''''Pikmin: Wide World''''' is a non-canon ''Pikmin'' game concept currently being developed by [[User:Cheepy-Cheepy|Cheepy-Cheepy]], and is the sequel to ''{{c|Pikmin 3}}''. Although the graphics and gameplay of ''Pikmin: Wide World'' are similar to that of ''Pikmin 3'''s, the game combines mechanics and features of the three main ''Pikmin'' games as well as ''{{c|Hey! Pikmin}}'' in such a way that it provides the classic feel of a standard ''Pikmin'' title. To further expand the game's content, ''Pikmin: Wide World'' incorporates various elements that are not canonical to the ''Pikmin'' games, with some being enemies and items. ''Pikmin: Wide World'' also introduces new mechanics and features not seen in other ''Pikmin'' games.
'''''Pikmin: Wide World''''' is a fan-made ''Pikmin'' game concept created by [[User:Cheepy-Cheepy|Cheepy-Cheepy]] and designed to mirror a traditional game in the series. As well as introducing new ideas and concepts, ''Pikmin: Wide World'' features and expands upon many used and unused aspects of all three mainline {{c|Pikmin series|''Pikmin'' games}} and {{hp}}, some features of {{pa}}, and a hint of inspiration from {{p4}}. Chronologically, it takes place immediately after the events of {{p3}}. Its sequel, ''Pikmin: Wide World 2'', takes place in a different continuity.


==Plot==
''Pikmin: Wide World'' has one DLC expansion, the ''[[Pikmin: Wide World/Randomizer|Randomizer]]''. It also has tie-ins with other fanon media: ''[[Pikmin TCG]]'' for the upcoming ''Pikmin: Wide World'' card set, ''[[Pikmin Maker]]'' for featuring some of ''Pikmin: Wide World''{{'s}} content, and ''[[Pikmin: Antarctic Survival]]'' for its [[Pikmin: Antarctic Survival/DLC|''Pikmin: Wide World'' expansion pack]].
As the S.S. Drake approached Hocotate, Captain Olimar and the Koppaite trio had to exchange goodbyes. Before they all knew it, they were ready to touch down on the planet. They used Hocotate Freight as their landing site as per Olimar's request. Olimar waved them goodbye as he stepped out of the spacecraft and onto the dry soil that was all too familiar to him. He turned to watch the S.S. Drake take off, but as he turned around, he was suddenly met with Shacho, the president of Hocotate Freight. Panicked, Shacho reminded Olimar that the company is still deep in its {{Pokos|15,000}} debt. He demands to know where the Pokos and treasures were, but then he stopped before he could say any more. He took a few moments to realize a few details: no emails were being exchanged to and from the Hocotate ship in days, Olimar didn't return to the planet in the Hocotate ship, and Louie was once again not present. Olimar began to explain all that happened with himself and Louie and the Hocotate ship, but Shacho wanted no part in it. He simply stated that if he wanted something done right, he'd have to do it himself. Olimar insisted that he accompany him, and eventually Shacho gave in. Shacho, realizing that the Hocotate ship was left behind and that the company has no other usable ships, asked Olimar what to do. Olimar had no other choice but to reveal his secret project: the Dolphin Lander. Shacho and Captain Olimar suited up and gathered some rations, and took off towards the Pikmin Planet in the Dolphin Lander to save the company yet again.


The Dolphin Lander malfunctions shortly before it lands in Balmy Highlands, dropping Shacho into a small circular area in which an active yellow Onion and a Superstick Textile sit. Olimar, realizing this and rushing out of the Dolphin Lander to meet him, nearly runs into a crystal gate separating the two. They wonder what they should do until they each notice Yellow Pikmin running up to the other from behind. Shacho, realizing he is trapped with the yellow Onion, tries to recall all of what he had learned from Olimar, and notices some nearby Pellet Posies as well as some yellow Pellets setting on the ground, which he commands his group to pick up so that he may have more Pikmin at his side. Meanwhile, Olimar leads his smaller squad of Yellow Pikmin into a nearby dark cavelike subarea, which is populated by a few harmless enemies as well as Medusal Slurker that had ingested a Juicy Gaggle. Olimar takes notice of an electrode, and from the small amount of light produced by the sparks produced by the wire ends, he concludes that one of the poor Female Sheargrubs living within the cave had accidentally electrocuted itself. The electrode requires more Pikmin than he has at his side, so he consults with Shacho, who has more Yellow Pikmin than he could need. Shacho throws several Yellow Pikmin over the crystal gate to Olimar. After returning to the subarea and completing the electrode's circuit, the cave lights up and reveals a few bomb-rocks setting on a high ledge. Olimar throws his Yellow Pikmin to the bomb-rocks, they drop down to him and follow him outside to destroy the crystal gate with their newfound weaponry. Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the Superstick Textile; however, they follow the leaders because they do not yet know where the Dolphin Lander is. The two leaders show the Yellow Pikmin where the ship is after rounding a corner and learn its location and appearance.
__TOC__


After the Frosted Arcticlops is defeated, it spits out Louie, much to the leaders' surprise. Classically, Louie does not speak, but he does nod his head when Olimar asks if he would like to join Shacho and him. The night after Louie is unlocked, he records notes on how to prepare, cook, and eat every creature, plant, and fungus that has been documented by Olimar, if it can be cooked or eaten.
==Plot==
As the [[S.S. Drake]] approaches [[Hocotate]], [[Captain Olimar]] and the [[Koppai]]te trio of [[Alph]], [[Brittany]], and [[Captain Charlie]] exchange their goodbyes. The ship lands on the desolate lot of [[Hocotate Freight]], which Olimar chose as its landing site due to its familiarity. Olimar steps out of the S.S. Drake and onto the sunbaked asphalt macadam and turns to face the spacecraft to wave farewell to his saviors as they blast off into the sky. After turning his back to the dissipating pillar of smoke left in the S.S. Drake's wake, Olimar is suddenly met by the President of Hocotate Freight, [[The President|Shacho]].


The night after the Greater Studded Beeb is defeated in the Ancient Metalworks, Olimar is the last one to board the Dolphin Lander. Unfortunately, he never makes it inside: the very same Plasm Wraith who had so obsessively held him captive had found him again and abducted him. As it turns out, it had been hiding behind the Dolphin Lander every night it landed in that area, waiting for the chance to strike. Olimar could not call out for help because the creature had enveloped him and muffled his whistle. The Dolphin Lander and Master Onion could not wait for Olimar any longer and took off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, full of panic, worries about the fate of his only reliable and sane employee; Louie, in classic fashion, only acknowledges the incident but does not appear affected by it. The following day Shacho and Louie rush out of the Lander and notice a trail of plasm blobs; some of these blobs merge on their own to create Plasm Illusions. They gather their Pikmin forces and follow the trail of plasm on their way to rescue Olimar. When they finally defeat the Plasm Wraith and ensure it is dead, it drops a golden cube that can be carried back to the Master Onion, as well as Olimar, who has the Rusted Data Fragment.
Distressed, Shacho pesters Olimar about the company still being in its mountainous debt of {{pokos|55,505|y}}, which he sent Olimar and Louie to pay off, and caused by recklessly spending the company's funds on a failed business venture and taking out a massive loan at Happy Hocotate Savings and Loan to reimburse his losses, recalling what happened with the All-Devouring Black Hole Loan Sharks. He demands to know where the [[poko]]s and [[treasure]]s are, but he stops to realize that no messages were received by or sent from the [[Hocotate ship|Freight Voyager]] in days, Olimar didn't return to Hocotate in it, and [[Louie]] was once again absent. Olimar begins to explain all that happened with himself, Louie, and the ship and how he got back to Hocotate. After understanding that the vessel was totaled and knowing that the company has no other usable ships nor the funds to pay for a replacement, he pleads to Olimar for a miracle. Unsure of what to do, Olimar informs Shacho that he must return home to see his family before he can ponder the solution to the company's problems.


===Ending===
Upon stepping through the door of his home, Olimar is greeted warmly by his wife [[Olimar's wife|Margot]], daughter [[Olimar's daughter|Libra]], son [[Olimar's son|Sagittarius]], and family pet [[Bulbie]]. They all, Bulbie included, seem to have something to show him, which Olimar notices. His family leads him, eagerly and excitedly, to the house's garage to show him the family's secret project: the [[Dolphin Lander]], who also verbally announces herself. Through Sagittarius' genius and planning, the family could construct her while Olimar was away from home. Sagittarius thoughtfully engineered her appearance to combine elements from his father's beloved [[S.S. Dolphin]] and what he knew of the [[Onion]]s of [[Pikmin family|Pikmin]]. Overcome with pride, Olimar pulls his wife and children close and holds them, thanking them dearly for the surprise, choking out his appreciation through tears of joy while Bulbie cheerfully yips and leaps about. After this heartfelt moment, Olimar wipes his face and informs his family that there is more work to be done and that he will soon return with his boss. Later, Olimar and a very grateful Shacho suit up, gather rations, and take off towards the [[PNF-404|Pikmin Planet]] to save the company yet again.


{{Clear}}
Shortly before landing in [[Balmy Highlands]], a control input mistake by Olimar results in Shacho being ejected into a small circular enclosure isolated from the landscape around it. With him are a dormant [[Onion|Yellow Onion]], some [[Pellet Posy|Pellet Posies]] bearing [[pellet]]s of the same color as it, and a [[treasure]]. Their food supply is also thrown offboard due to the Dolphin Lander's malfunction and lands in a seemingly inaccessible but nearby location. Olimar lands the Dolphin Lander a small distance away, in a safe, secure area, and rushes out of the spacecraft to reunite with his boss, almost colliding with a [[crystal gate]] separating them. Olimar and Shacho discuss how to solve the issue until Olimar notices the Yellow Onion and suggests Shacho approach it. Shacho activates the Yellow Onion and, recalling what he had learned on his previous visit to PNF-404, uses the Pellet Posies to propagate some [[Yellow Pikmin]]. He returns to the crystal gate to see that Olimar also has Yellow Pikmin. Shacho, realizing that his Pikmin are of little use in escaping his predicament, throws them over the crystal gate to Olimar.


==Gameplay==
Olimar leads his squad of Yellow Pikmin into a dank subterranean chamber populated by a few harmless creatures and containing a [[Juicy Gaggle]]. Olimar takes notice of an [[electrode]] and, from the sparks produced by the ends of the severed wires, concludes that the device is still functional and could be of use; the nearby charred body of a [[Female Sheargrub]] serves as support. Olimar uses a [[Pikmin: Wide World/Upgrades|jar]] he had on hand to collect the [[Sparklium|sparklium dust]] he finds after defeating the various creatures in the cave. After using Yellow Pikmin to complete the electrode's circuit, the connected device illuminates the chamber and reveals some small [[bomb rock]]s resting on a high ledge. Olimar throws his Yellow Pikmin to the bomb rocks, and the Pikmin drop down to him with their newfound weaponry in hand and follow him outside to destroy the crystal gate.
Players can control and switch between leaders, who control any Pikmin following them. Pikmin can be thrown, dismissed, and ordered to perform a variety of other tasks. Pikmin can carry a large variety of objects, a few being enemy corpses, [[fruit]]s, [[treasure]]s. Pikmin are also utilized as the primary method of attacking enemies and destroying obstacles.


''Pikmin: Wide World'' models itself after a traditional ''Pikmin'' game, and contains a variety of aspects, elements, and mechanics returning from previous games, while also introducing new ones that are detailed in later sections of this article.
Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the treasure and the fruits they found; however, they instinctively follow the leaders and form a [[caravan]] because they do not yet know where the Dolphin Lander is. After rounding a corner, the two [[leader]]s show the Pikmin where the Dolphin Lander is so they may learn her appearance and location. Before entering the Dolphin Lander and going into orbit to avoid the dangerous nocturnal creatures that emerge after [[sunset]], Olimar and Shacho cooperate to retrieve their crate of lost rations. Although they brought twenty bottles of juice, only 6 remain intact. They drink 1 before going to sleep.
===Challenge Mode===
Returns to ''Pikmin: Wide World'' as a mix of ''Pikmin 1'' and ''Pikmin 2'''s Challenge Modes and ''Pikmin 3''s Mission Mode, and is unlocked when the Telecommunications Device upgrade is collected. Area levels in Challenge Mode are divided into three sections, and players are randomly placed in one of the three sections. All other aboveground Challenge Mode levels have static layouts, and all underground levels have variable layouts.
===Bottomless Abyss===
A new game mode introduced in ''Pikmin: Wide World'' and is unlocked when the Anomaly Log upgrade is collected. Bottomless Abyss, as the title suggests, is a cave that has an indefinite amount of sublevels. The purpose of the game mode is to collect as many [[Poko]]s as possible by collecting treasures, enemy corpses, and golden fruits, and bringing them to the Lander Pod. Sublevels do not have time limits. Every sublevel's theme is random, and its contents are always dependant on the theme: enemies and bosses, treasures and golden fruits, vegetation, and obstacles. A sublevel's theme and contents are determined by if they were encountered in Story Mode; if a Dwarf Red Bulborb hasn't been defeated and collected by the Lander Pod or an Onion in story mode, Dwarf Red Bulborbs will not appear in Bottomless Abyss. The same general concept applies to vegetation, bosses, treasures, fruits, etcetera. Every few sublevels contain a boss, and every tenth sublevel is a rest sublevel that contains harmless or low-risk enemies, a few treasures, and most importantly an escape geyser. Sprays that have been unlocked in Story Mode can also be obtained in Bottomless Abyss.


The player normally begins sublevel one with ten Red Pikmin, Blue Pikmin, and Yellow Pikmin, and five White Pikmin. Other Pikmin types, such as Rock Pikmin, Winged Pikmin, Green Pikmin, or Purple Pikmin, can also be found and utilized by throwing them into the appropriately-colored Candypop Bud. If a sublevel contains a certain type of hazard or obstacle only a certain color of Pikmin can overcome, their respective Candypop Bud will be present on the sublevel. Hosts of parasitic Pikmin can also be found on some sublevels and utilized.
The day after, Olimar and Shacho land once more in Balmy Highlands. They call their Yellow Pikmin out from their Onion and explore what they can of the area until they come across [[Temperate Retreat]], the first of many [[cave]]s they find. Before they delve in with their Pikmin, the Dolphin Lander recommends she detach her nosecone and go with them in the form of the [[Dolphin Lander|Lander Pod]] to provide storage for any spoils they find and a way to escape should they become overwhelmed. They delve in, fight off the creatures living within, recovering their bodies and the [[fruit]]s and [[treasure]]s they discover, and leave the den with the use of an [[Water geyser|escape geyser]] on its final sublevel.


When all leaders are down or a Pikmin extinction occurs, gameplay ends and half of all Pokos gathered up to the point are forfeited. When the cave is exited through an escape geyser, gameplay ends and the total amount of Pokos collected up to that point is recorded. If that score happens to be a personal best, it is recorded on the top three highest scores list.
After returning to the surface, the Dolphin Lander voices that dens may not always yield a substantial quantity of valuables. She then suggests to Olimar and Shacho that they relax after a day's work but also tells them they may spend the rest of the day exploring more of Balmy Highlands to bolster their Pikmin populations or see what else they can find. While looking around, Olimar and Shacho may stumble upon [[Grassy Grotto]], which the Dolphin Lander urges them to explore as she detects something that may be extremely useful to their survival. If the two leaders retire to the Dolphin Lander after exiting Temperate Retreat or do not find Grassy Grotto, she will inform them that they should return to the area and continue looking around. Regardless of the decision made, after sunset, Olimar and Shacho discuss the day's events, and during the conversation, they notice a new area to explore: [[Arid Oasis]].
===Multiplayer Battle===


{{Clear}}
Upon landing the Dolphin Lander at Arid Oasis and stepping out of it, Olimar and Shacho both complain about the area's debilitating [[Temperature|heat]], which the Dolphin Lander warns could negatively impact their performance and even health, but that [[water]], or even something else they can find, could negate it. Regardless, the pair explores the tropical terrain with their Yellow Pikmin to find [[Dune Den]], or a bit beyond it, [[Blue Pikmin]] with their Onion. After discovering Blue Pikmin, Olimar and Shacho may enter and clear [[Sunken Sands]], a nearby cave, with them but may also travel further to encounter and battle the [[Titan Cottonade|Colossal Cottonade]]. The night after defeating the herculean beast, Olimar gazes out of the Dolphin Lander's window to self-reflect on how rapidly PNF-404 is changing and subconsciously gets chills when he sees [[Frigid Tundra]]. With the help of Blue Pikmin, Olimar and Shacho, at some point, return to Balmy Highlands to collect the [[Pikmin: Wide World/Upgrades|Whistle Transmitter]] and access [[Desolate Ditch]] and [[Humid Burrow]]. In Humid Burrow, they encounter a familiar [[parasitic Pikmin]] host, and the first of several they find if they've been thorough explorers: [[Bulbmin|Red Bulbmin]].


==Content==
Before Olimar and Shacho exit the Dolphin Lander after first arriving at Frigid Tundra, she warns the pair that the area is cold, with Olimar and Shacho complaining in response, and reminds them that extreme temperatures can negatively impact them and even their Pikmin, following up by explaining it can be combated by staying close together, being sufficiently deep underground, or by something they could find. Afterward, the leaders head out and may find [[Snowy Recess]] and [[Lonely Quarry]]. Olimar and Shacho delve in and eventually enter a seemingly vacant sublevel populated almost exclusively by red Pellet Posies. In it, Olimar notices a gentle pulsing red glow emanating from a pile of snow in the chamber and, preparing for the worst, braces for a fight and approaches it with his Pikmin. The Pikmin begin digging at that spot, and after it springs out from underneath and ejects a single [[Red Pikmin]] seed, Olimar and Shacho let out a sigh of relief, for it is merely a Red Onion. The Red Onion finds its way out of the cave once Olimar and Shacho progress to the next sublevel with as many Red Pikmin as they want. After leaving Lonely Quarry with their newfound Red Pikmin, Olimar and Shacho may go on to clear [[Warm Sett]] and [[Flaming Trench]]. The night after discovering Red Pikmin, Shacho reflects on recent events and notices a silhouette in the landscape that reminds him of Hocotate Freight; [[Ancient Metalworks]] is discovered. With Red Pikmin now in tow, Olimar and Shacho, at some point, collect the [[Pikmin: Wide World/Upgrades|Traction Cleats]] at Frigid Tundra and return to Balmy Highlands to find the [[Watering Hole]] and [[Arid Oasis]] to find [[Sunbaked Sauna]] and [[Gritty Getaway]].
===Main Pikmin===
Although many Pikmin types return in ''Pikmin: Wide World'', a single new type is discovered: [[Green Pikmin]], which are resistant to [[acid]]. All aboveground Pikmin have Onions of their own, but all subterranean Pikmin lack them; as such, they are kept in the [[Dolphin Lander]]. Individual Pikmin can learn from their experiences with locations, items, enemies, vegetation, hazards, obstacles, and even each other, and that knowledge is exchanged between Pikmin at the end of the day when they are all housed in the Master Onion. Exchanged information is synchronized among all Pikmin in the Master Onion and is never forgotten. Pikmin are listed in the order of discovery.
{{Clear}}
====Yellow Pikmin====
[[File:P3 pikmin-yellow.png|left|100px|link=Yellow Pikmin]]
{{Main|Yellow Pikmin}}
'''Yellow Pikmin''' are the first main Pikmin type found in ''Pikmin: Wide World'', and they are discovered in [[Balmy Highlands]]. They are resistant to [[electricity]] and can conduct it as well. Yellow Pikmin have an average attack power, average mobility, high digging speed, and high throw distance. A Yellow Pikmin's defining features are its large pointed ears and white flower. [[Golden Candypop Bud]]s can be used to transform other Pikmin types into Yellow Pikmin.


Yellow Pikmin can be thrown higher than any other Pikmin type, which makes them useful for collecting objects that are on a high ledge. They also dig up buried objects and clear out [[tunnel]]s faster than any other Pikmin type. Unlike in ''Pikmin 3'', Yellow Pikmin do not become flowered after they complete an [[electrode]]'s circuit.
As the Dolphin Lander records Ancient Metalworks' geographical coordinates, she detects a distress signal somewhere within it. She implores Olimar and Shacho to investigate as soon as possible. As Olimar and Shacho explore the landscape, they see [[Green Pikmin (acid-resistant)|Green Pikmin]] and their Onion before delving into [[Wasted Waterworks]] with their Blue Pikmin to open the way for [[Dim Greenhouse]], the apparent origin of the distress signal. In it, Olimar and Shacho stumble upon [[Marie]], the sole survivor of an expedition crew, who is trapped in a [[web]]. After being saved, Marie introduces herself to Olimar and Shacho, who return the formality, and Marie joins them on their mission. Marie claims that she would have expired alongside her suit's life-support system in a matter of days had she not been saved. After leaving the cave, Olimar and Shacho, with Marie's help, discover [[Rock Pikmin]] after rescuing the Rock Onion. Now with Rock Pikmin, the three Hocotatians can access [[Clogged Pipeline]], and from within it, they drain a large pool of [[acid]] surrounding the Green Pikmin and their Onion. The night of Marie's rescue, the Dolphin Lander tells Olimar and Shacho that she feels more comfortable with them exploring past sunset now that they have another person to rely on. At some point, now having Rock Pikmin, Olimar and Shacho, with Marie, return to Arid Oasis to collect the [[Pikmin: Wide World/Upgrades|Jet Juicer]] and access [[Wooden Fortress]], and Frigid Tundra to access [[Stone Dugout]] and [[Icy Crevasse]].
{{Clear}}
====Blue Pikmin====
[[File:P3 pikmin-blue.png|right|100px|link=Blue Pikmin]]
{{Main|Blue Pikmin}}
'''Blue Pikmin''' are an aquatic species of Pikmin discovered in [[Arid Oasis]]. They are resistant to [[water]]. They have an average attack power, average mobility, average digging speed, and average throw distance. A Blue Pikmin's defining features are its mouth-like gills, webbed hands and feet, and white flower. [[Lapis Lazuli Candypop Bud]]s can be used to transform other Pikmin types into Blue Pikmin.


When a Blue Pikmin detects a Pikmin drowning in a body of water nearby, it will immediately rush in to save it, even breaking away from the group if necessary. When a Blue Pikmin reaches the drowning Pikmin, they throw them to shore. Blue Pikmin can also swim underwater, but they usually only do so when in pursuit of an underwater enemy or if the leader they are following is swimming.
By this point, several of the creatures native to Ancient Metalworks have dissolved into [[Plasm|a curious golden fluid]] upon their deaths, leaving no salvageable remains. While Shacho and Marie respectively express glee and wonder at the substance, Olimar grows increasingly anxious about it, for he knows all too well what it indicates the presence of.
{{Clear}}
====Red Pikmin====
[[File:P3 pikmin-red.png|left|100px|link=Red Pikmin]]
{{Main|Red Pikmin}}
'''Red Pikmin''' are discovered in [[Frigid Tundra]]. They are [[Fire|fireproof]] and are one of the most powerful Pikmin in terms of attack damage. Red Pikmin have an above-average attack power, average mobility, average digging speed, and average throw distance. A Red Pikmin's defining features are its pointy nose and white flower. Other Pikmin types can be transformed into Red Pikmin by throwing them into [[Crimson Candypop Bud]]s.


Red Pikmin can smother out [[flames]] by stamping them out. It is reasoned that Red Pikmin have a higher-than-average attack power because of their noses, which jab into the enemies they are hitting.
After discovering Green Pikmin, the trio delves into [[Hidden Scrapyard]] with them and discovers [[Purple Pikmin]] by throwing some Pikmin into a [[Violet Candypop Bud|Violet Candypop]]. Marie becomes noticeably emotional seeing them but does not indulge Olimar or Shacho as to why. Conveniently, in the same cave, they also find and collect the [[Pikmin: Wide World/Upgrades|PikHold]], a [[ship part]] that can be used to store most Pikmin types. The leaders will refuse to leave the cave if the device hasn't been collected, at the insistence of the Lander Pod that it is of utmost importance to them all, herself included. If the day ends at this point after leaving the cave, Marie will insist that they land at Ancient Metalworks again.
{{Clear}}
====Purple Pikmin====
[[File:P3 pikmin-purple.png|right|100px|link=Purple Pikmin]]
{{Main|Purple Pikmin}}
'''Purple Pikmin''' are a subterranean species of Pikmin that are discovered in [[Ancient Metalworks]]. They have no particular resistance to anything besides panicking, and they can lift the weight of ten Pikmin. Purple Pikmin have an above-average attack power, low mobility, average digging speed, and low throw distance. The defining features of a Purple Pikmin are its larger size, six hairs, and pink flower. They are the slowest Pikmin variety. Because Purple Pikmin are a subterranean species of Pikmin and thus have no respective Onion, they are stored in the [[Dolphin Lander]] when not in use. Purple Pikmin can only be created by throwing other Pikmin types into a [[Violet Candypop Bud]].


Purple Pikmin, when landing after being thrown, have the unique ability to briefly stun most enemies. They do this by using all of their weight to fall straight down onto the ground near a target or onto the target itself. When allowed to pound an enemy, Purple Pikmin can cause extreme damage to it even if they do not stun it. Purple Pikmin are one of the most damaging Pikmin types, the other being [[Rock Pikmin]]. The weight and strength of a Purple Pikmin can also be used to clear out some obstacles.
With all the Pikmin types they've discovered so far at Ancient Metalworks, the leaders gain access to what was formerly the campsite of Marie, the crew she belonged to, and its captain, [[Captain Hunnigan|Hunnigan]]. Marie hesitates to enter, straying behind Olimar and Shacho as they continue, and find the Purple Onion, and encounter Hunnigan himself as a [[Captmin]], the first one seen by Marie, as well as Olimar and Shacho if they haven't explored very much. After an emotional scene involving Hunnigan, Marie finally confesses to Olimar and Shacho why and how she's on PNF-404, who Hunnigan is, why she had such an adverse reaction to Purple Pikmin, and why she didn't want to return to what they didn't know was her former camp. Marie then notifies Olimar and Shacho that she knows of a potential new area to explore but needs time to discern its exact location; she then says they should continue exploring until sundown.
{{Clear}}
====Green Pikmin====
[[File:Pww green-pikmin.png|left|100px|link=Green Pikmin]]
{{Main|Green Pikmin}}
'''Green Pikmin''' are a new species of Pikmin discovered in [[Ancient Metalworks]]. They can survive the [[acid]] that some enemies utilize, as well as the pools of it that appear in the area. Green Pikmin have an average attack power, average mobility, average digging speed, and average throw distance. A Green Pikmin's defining features are its mouth-like gills, tail, and white flower. Green Pikmin are hypothesized to be a subspecies of Blue Pikmin that have evolved to survive acidic substances rather than basic substances. Although Green Pikmin have their respective Onion, they can also be created by throwing Pikmin into a [[Leafy Candypop Bud|Demantoid Candypop Bud]].


Much like how [[Blue Pikmin]] will attempt to save other-colored Pikmin that are drowning in bodies of water, Green Pikmin will attempt to save Pikmin that find themselves in a pool of acid.
The next day, Olimar lands the Dolphin Lander at Frigid Tundra, stating he dreamt about Louie and had a strong suspicion about the area. The Hocotatian trio explores the arctic terrain further than they could before, potentially finding [[Frozen Lodge]], eventually encountering the [[Frosted Arcticlops|Brumal Arcticlops]]. After a long, difficult battle, the monstrous beast succumbs to its injuries, and it spits up, among several valuable items, [[Louie]], much to the surprise of Olimar, Shacho, and especially Marie. Classically, Louie does not speak, but he nods when Olimar asks if he would like to join the group. Marie expresses shock at inadvertently rescuing another individual, let alone one her companions are familiar with. All four Hocotatians briefly converse, and with Louie reunited with his coworker and employer, spend the remainder of the day accomplishing miscellaneous tasks such as collecting the [[Pikmin: Wide World/Upgrades|Sparklium Saver]], which Purple Pikmin are required to access. So long as the Brumal Arcticlops is alive, Olimar refuses to visit any other area. At some point, the party visits Arid Oasis and uses their newfound Pikmin to find and access [[Castaway Cove]] and [[Concrete Compound]].
{{Clear}}
====Rock Pikmin====
[[File:P3 pikmin-rock.png|right|100px|link=Rock Pikmin]]
{{Main|Rock Pikmin}}
'''Rock Pikmin''' are discovered in [[Ancient Metalworks]]. They cannot be crushed or impaled, and they will become partially buried or be knocked back, respectively. Rock Pikmin have high attack power, average mobility, average digging speed, and average throw distance. A Rock Pikmin's defining features are its rock-like main body, gray skin, and indigo flower. Unlike the other Pikmin types, Rock Pikmin are incapable of clinging onto or climbing enemies and objects because of their physiology. This includes enemies like the [[Red Bulborb]] or [[Shaggy Long Legs]], and vegetation like the [[Burgeoning Spiderwort]]. Rock Pikmin that are thrown at an object or enemy will bounce off of it after the initial hit and will continue lunging at the target if left unoccupied, which does significantly less damage than if it were thrown. Pikmin can be thrown into an [[Gray Candypop Bud|Ebony Candypop Bud]] to transform them into Rock Pikmin.


Rock Pikmin are one of the two most damaging Pikmin types, the other being [[Purple Pikmin]]. Rock Pikmin can also be used to destroy objects made of [[crystal]], [[ice]], and solids made of similar materials that are worn as armor by some enemies.
Returning to Ancient Metalworks, all four leaders cooperate to open access to [[Chemical Reservoir]], draining most of the acid in the area, granting all of their Pikmin almost unrestricted access to any portion of it. The group then explores further with their Pikmin and eventually encounters a mighty [[Greater Bulbot|Robust Bulbot]], which, with great difficulty, they defeat. After doing so, come sundown, Olimar is unusually the last to board the Dolphin Lander. Unfortunately, his hesitance jeopardizes his safety, for the same [[Plasm Wraith]] that had so obsessively held him captive abducts him again. As it turns out, the Plasm Wraith had been inhabiting the area and, in the form of the [[Mysterious Life-Form|Plasm Goolix]], skulked out of sight by the Dolphin Lander every day at sundown after seeing Olimar there, waiting for the opportunity to strike. The Dolphin Lander and Master Onion can no longer wait for Olimar and take off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, alarmed and hysterical, dreads the fate of his only reliable and sane employee. Marie worries about Olimar but is unaware of his history with the Plasm Wraith. Louie merely acknowledges the incident but does not appear impacted by it. If Olimar happens to have been downed at some point during the day this occurs, he appears from the Dolphin Lander before takeoff to take in the evening air, still being the last to board the ship.
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====White Pikmin====
[[File:P3 pikmin-white.png|left|100px|link=White Pikmin]]
{{Main|White Pikmin}}
'''White Pikmin''' are a subterranean species of Pikmin that is discovered in [[Mycelial Sepulcher]]. They are resistant to [[poison]]. White Pikmin have a below-average attack power, high mobility, below-average digging speed, and average throw distance. A White Pikmin's defining features are its small stature, large red eyes, lavender hands and feet, and pink flower. They are one of the two fastest Pikmin types, the other being [[Winged Pikmin]], although they carry objects slower than they usually move. White Pikmin are unique for being able to detect and dig up completely buried objects such as [[fruit]]s and [[treasure]]s. As White Pikmin are a subterranean Pikmin species and thus have no respective Onion, they can only be made by throwing Pikmin into an [[Ivory Candypop Bud]]. They, like [[Purple Pikmin]], are kept in the [[Dolphin Lander]].


White Pikmin poison most enemies that eat them. Whether this poison kills the enemy outright, inflicts a bit of damage, or even does any damage at all depends on the enemy's size and characteristics. Smaller enemies that eat a White Pikmin will more than likely die instantly after consuming it, while larger enemies need to be fed several White Pikmin before the poison kills them. Some enemies, usually those that themselves utilize poison, suffer no negative consequences from eating a White Pikmin.
The following day, Shacho, Marie, and Louie return to Ancient Metalworks and rush out of the Dolphin Lander to the [[Onion|Master Onion]]. The three Hocotatians gather their Pikmin forces and follow an apparent trail leading through a [[cinderblock gate]] into a secluded interior portion of the area, where the dreaded Plasm Wraith resides. When they finally defeat the Plasm Wraith after a long, difficult battle, it leaves behind Olimar and its golden cuboid core. They have the Pikmin take Olimar to the Dolphin Lander and the cube to the Master Onion, but not before personally ensuring that the Plasm Wraith has ceased to exist by destroying any remaining plasm. So long as Olimar remains missing, the President will refuse to land in any other area. The night of the Plasm Wraith's destruction, Marie has a period of self-reflection and, at last, reveals to Olimar, Shacho, and Louie the position of the location she mentioned before: [[Colossal Hollow]].
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====Winged Pikmin====
[[File:P3 pikmin-winged.png|right|100px|link=Winged Pikmin]]
{{Main|Winged Pikmin}}
'''Winged Pikmin''' are the last main Pikmin type found in ''Pikmin: Wide World'', and are discovered in [[Endless Sea]]. They have no resistance to any hazard, but they can simply fly over most of them. Winged Pikmin have a below-average attack power, high mobility, below-average digging speed, and average throw distance. A Winged Pikmin's defining features are its small striped body, relatively large round head, large blue eyes, transparent wings, and indigo flower. They are one of the two fastest Pikmin types, tied with [[White Pikmin]], although they carry objects more slowly than they usually move. Although Winged Pikmin have their respective Onion, they can also be created by throwing Pikmin into a [[Pink Candypop Bud|Carnation Candypop Bud]].


Winged Pikmin prefer to be airborne and will always be so unless they are knocked to the ground by an enemy, carrying an object that is primarily being carried by grounded Pikmin, or working on clearing most obstacles. While on the ground, Winged Pikmin are as vulnerable as any other Pikmin type. When more Winged Pikmin are carrying an object than grounded Pikmin are, the Winged Pikmin will take to the air and carry the object that way, leaving the grounded Pikmin below without a task to fulfill. Winged Pikmin can fly over most dangers, such as [[water]] or smaller enemies, but cannot dodge anything coming down on top of them, such as a [[Beady Long Legs]]' foot or a [[boulder]] falling from a cave's ceiling.
Immediately upon landing at Colossal Hollow, the sound and sudden appearance of the Dolphin Lander scare away the [[White Pikmin]] defending themselves against some [[Mushroom Pikmin]] at the landing site. Seeing the Mushroom Pikmin pursuing them, the four leaders rush out of the Dolphin Lander as quickly as possible and catch up with them. After uniting with the White Pikmin and separating them from their assailants, the leaders have five ways of dealing with the Mushroom Pikmin: flee, lead them away, kill them, purify them with a dose of [[black nectar]], or toss them to a nearby ledge they can not return from.
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===Other Pikmin===
Although they may risk losing their only few White Pikmin by entering a cave they now have access to because of them, the leaders may also press on through the area with or without them and inadvertently confront the [[Berserk Dweevil|Titan Weaver Dweevil]] and many of [[Webber Dweevil|its young]]. Fortunately, the White Onion appears after the goliath insect's defeat, allowing the leaders to rapidly cultivate White Pikmin by using the many remains scattered nearby. Now equipped with an essentially unlimited supply of White Pikmin, the leaders may delve into [[Subterranean Spring]], [[Dreary Sepulcher]], [[Fungal Jungle]], and [[Dank Depths]] if they haven't done so already. The night after the defeat of the Titan Weaver Dweevil, Louie takes a moment to self-reflect on his time on PNF-404 while gazing out of the Dolphin Lander's window and sees a new frontier: [[Sprawling Swamp]]. Now with the White Pikmin, the leaders eventually return to Balmy Highlands to access [[Forgotten Mine]] and [[Wayward Citadel]], Arid Oasis to access [[Lost Kingdom]], and Ancient Metalworks to access [[Polluted Pond]], [[Corroded Complex]], and [[Robot Workshop]] and collect the [[Pikmin: Wide World/Upgrades|Revitalizer]].
Hostile Pikmin are Pikmin that attack [[leader]]s and even other [[Pikmin family|Pikmin]] that come to close to them. They ignore any attempts of being whistled at and will continue attacking until they are subdued.
====Mushroom Pikmin====
[[File:Zombiepikmin.jpg|left|120px|link=Mushroom Pikmin]]
{{Main|Mushroom Pikmin}}
'''Mushroom Pikmin''' return from ''Pikmin 1'' and are only ever encountered in Mycelial Sepulcher, usually accompanying a Puffstool. Mushroom Pikmin found in the wild never count towards total Pikmin deaths or the limit of on-field Pikmin, but Pikmin that are converted do count as deaths, even before they are disposed of. Pikmin that are converted into Mushroom Pikmin never revert to normal and must be put out of their misery. Mushroom Pikmin retain the qualities of the Pikmin they once were, including their strength, speed, physical characteristics, and resistances. Parasitic Pikmin are capable of being transformed into Mushroom Pikmin as well.
{{Clear}}
====Parasitic Pikmin====
[[File:Bulbmin.jpg|right|140px|link=Bulbmin]]
{{Main|Parasitic Pikmin}}
Although they are never truly seen, '''Parasitic Pikmin''' are known for infecting larger hosts and controlling them to survive. They cannot be brought to the surface, and have no special resistances or a specific [[Onion]] to be stored in; because of this, they are instead used as a sort of fodder Pikmin. However, they are exceptionally useful combat-wise.  When tasked with demolishing an obstacle or led into an enemy, parasitic Pikmin will attack it their stems like an ordinary Pikmin. Parasitic Pikmin can be found on the surface, but appear more commonly underground. Hosts can also be found sleeping instead of wandering. Their stems glow green while idle. Adults are aggressive and nearly always found leading a group of passive juveniles; the former must be defeated before the latter may join a leader's squad. Several hosts for parasitic Pikmin exist, each being listed below:
*'''[[Bulbmin|Red Bulbmin]]''': Returns from ''{{c|Pikmin 2}}'', and is the most basic type of Bulbmin. Juvenile Red Bulbmin, like other juvenile grub-dog hosts, bite enemies they are thrown onto, latching onto them and causing severe damage until they are shaken off.
*'''[[Yellow Bulbmin]]''':
*'''[[Blue Bulbmin]]''':
*'''[[Orange Bulbmin]]''': Detects enemies and prey from farther away.
*'''[[Hairy Bulbmin]]''': Hairless juveniles cower behind the leader they are following when an enemy draws near. Often found in cold areas.
*'''[[Bulbearmin|Spotty Bulbearmin]]''': Detects enemies from a much larger distance than Orange Bulbmin can, and breaks free from the group to attack an enemy that gets too close.
*'''[[Snagmin|Burrowing Snagmin]]''':
*'''[[Breadmin]]''':
*'''[[Groinkmin|Gatling Groinkmin]]''':
*'''[[Wollymin]]''':
*'''[[Spinermin]]''':
*'''[[Dweevilmin]]''':
*'''[[Cannon Beetlemin]]''':
{{Clear}}
====Alien Pikmin====
{{Main|Alien Pikmin}}


{{Clear}}
When preparing to land at Sprawling Swamp, the four Hocotatians see that the area is overgrown with many [[Hydroe bramble|teal bramble]]s sprawling almost everywhere. They use the first clearing they find as the area's initial landing site, and the Dolphin Lander tells the leaders that while she doesn't detect any notable valuables in the area, several powerful lifeforms are present above and below ground and that they should take extreme caution while exploring. The leaders themselves also note there being wild Pikmin somewhere. Monstrous roars echo through the distance as the leaders navigate what they can themselves, as they are unable to bring any Pikmin with them, their exploration greatly restricted by the brambles forcing them to travel an almost linear path through the area. The area is oddly vacant, being populated by only a few enemies. The only accessible cave is [[Sunless Sanctuary]] due to the brambles not blocking it off.
====Captmin====
{{Main|Captmin}}
'''Captmin''' are a new hybrid of [[leader]] and [[Pikmin]] introduced in ''Pikmin: Wide World''. Captmin are leaders who have failed to survive on PNF-404 and have been transformed by the Pikmin they once led. They wander in various areas and caves and are kept for the entire day once found. Like leaders, Captmin have health meters, can be switched between, and can whistle; like Pikmin, they can latch onto enemies and obstacles to attack them. Captmin are affected both by sprays that affect Pikmin and sprays that affect leaders. Captmin have no resistance to any hazard, much like the hosts of Parasitic Pikmin. Captmin cannot be stored in any Onions nor the Dolphin Lander because they are not wholly Pikmin; the same case applies to Parasitic Pikmin and their hosts. Leadermin that are left behind at the end of the day are not counted as such and will have no impact on total Pikmin deaths.
{{Clear}}


===Characters===
The party continues past, over, and under many brambles and eventually makes a startling discovery: one of the brambles has coiled around the Winged Onion, suspending it in the air, with several [[Winged Pikmin]] struggling, to no avail, to free their mothership. Fortunately, the Onion is still functional and can be used to propagate Winged Pikmin, but unable to join the Dolphin Lander in orbit after takeoff and merge with the Master Onion until somehow freed. With their Winged Pikmin, the leaders continue to press on through Sprawling Swamp and pass by a large but unseen creature shrieking and struggling under a dense cluster of brambles.
''Pikmin: Wide World'' does not introduce any new characters, but some characters do make a reappearance. All leaders require five Pikmin to carry.
====Captain Olimar====
[[File:Olimar.jpg|left|100px|link=Captain Olimar]]
{{Main|Captain Olimar}}
'''Captain Olimar''', the heroic [[Hocotate|Hocotation]] who first led the Pikmin in becoming a force to be reckoned with, returns to PNF-404 alongside Shacho. Olimar is the same as always and writes notes detailing the biology of the lifeforms of the alien planet he is all too familiar with. He is the captain and builder of the [[Dolphin Lander]], which he takes for a test-drive and uses to travel to PNF-404 alongside his boss to repay yet another debt.
{{Clear}}
====The President====
[[File:President.jpg|right|120px|link=The President]]
{{Main|The President}}
The '''President of Hocotate Freight''', who is referred to as '''Shacho''' for the sake of convenience, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms that make his greed blatantly obvious, writing about how to squeeze the most [[Poko]]s from anything and everything on the planet. He also, needless to say, writes sales pitches for treasures.
{{Clear}}
====Louie====
[[File:Louie.jpg|left|70px|link=Louie]]
{{Main|Louie}}
Although '''Louie''' was stranded once more on the [[Pikmin Planet]] at the end of ''{{c|Pikmin 3}}'', he can eventually be found and be made into a third leader after he is rescued. He still possesses his voracious appetite and superior culinary skills, and he will record notes detailing how to prepare and cook various creatures and vegetation once he is unlocked.
{{Clear}}


===Ships===
The roars they've been hearing become increasingly louder until they come face-to-face with the source: an angry, scornful [[Berserk Leech Hydroe|Hydroe Host]] taking the form of an almost unrecognizably mutated [[Thorned Posy]]. The leaders fight valiantly against the Hydroe Host with their Pikmin in their lengthiest and most grueling battle yet and emerge victorious because of their Winged Pikmin. As its host body becomes unusable and rapidly deteriorates alongside its brambles, the severely irritated [[Leech Hydroe]] formerly controlling it leaps off in a last-ditch effort to destroy its attackers but lands just short of the group and is utterly crushed under the valuable treasure lodged in its body.
One new ship is introduced in ''Pikmin: Wide World''.
====Dolphin Lander====
{{Main|Dolphin Lander}}
The '''Dolphin Lander''', also referred to simply as '''the Lander''' or even '''the ship''', is a one-of-a-kind spacecraft engineered and built by [[Captain Olimar]]. It was inspired by the likenesses of the [[S.S. Dolphin]], the [[Hocotate ship]], and an [[Onion]]. As such, it is a sort of hybrid of the three crafts in terms of appearance and functionalities. The Dolphin Lander is a sizeable spacecraft and has a large round cockpit that is mounted on three legs that fold in upon takeoff, making it look similar to an Onion. It is cream colored with red details, much like the S.S. Dolphin. The Hocotate Lander also has a quirky personality and is quite informative if not a bit impressionable. Much like the Hocotate ship, the Dolphin Lander is capable of dispatching its version of the Research Pod, the '''Lander Pod''', which is the nosecone of the spacecraft. It is normally only dispatched when leaders delve into [[cave]]s. The propeller on the nosecone is modeled after a flower, much like the flower on the top of an Onion. The Dolphin Lander is also capable of housing [[Purple Pikmin]] and [[White Pikmin]] much like the [[Hocotate ship]] in ''Pikmin 2''.
{{Clear}}
====Onion====
[[File:PF Red Onion.png|left|200px|link=Onion]]
{{Main|Onion}}


{{Clear}}
After the Hydroe Host is defeated, its thinnest brambles have already become so brittle that they are destructible from any source of damage, opening up various shortcuts to the landing site, granting access into [[Watery Grave]], [[Overgrown Garden]], and [[Muddy Murk]], and perhaps most importantly, allowing the Winged Onion its freedom even on its own; the thicker brambles also become destructible the following day. As more days pass, the hydroe brambles will further deteriorate and eventually disappear, and more creatures will repopulate the area. Now with Winged Pikmin, the leaders may return to Balmy Highlands to access [[Buzzing Reserve]] and perhaps encounter [[Alien Pikmin]] and challenge the [[Ancient Bulblax]], Frigid Tundra to access [[Webbed Lair]], and Colossal Hollow to access [[Secluded Hideaway]], [[Divers' Blight]], [[Sunlit Pit]], and [[Black Abyss]] and collect the [[Pikmin: Wide World/Upgrades|Sparklium Extractor]].


===Areas===
No matter whether or not the leaders return to Sprawling Swamp the day after defeating the Hydroe Host, the creature struggling under several thick brambles reveals itself to be the [[Aero Snagret|Winged Snagret]] after erupting so forcefully from underneath them as to send fragments of bramble into the air and the sound of snapping twigs echoing throughout the area. This occurs not long after the leaders would exit the Dolphin Lander, and they all would see and hear the creature escape and soar into the sky, questioning what it is, scared of what it may be, and fearing that it may attack.
====Balmy Highlands====
{{Main|Balmy Highlands}}


====Arid Oasis====
The Winged Snagret periodically swoops down to attack the leaders and eat any Pikmin it can get a hold of, and the only ways to deal with it are to flee from it, hide under cover, enter a cave, or kill it. Though it has a lot of vitality and can be hard to injure, it often lingers to fight before flying away again. Regardless, with the Hydroe Host dead, the leaders can destroy the thicker brambles to access more parts of the area and reach [[Pest Nest]], [[Neglected Aqueduct]], and [[Cursed Chasm]]. In a secluded portion of the area, they may even encounter a [[Quaggled Mireclops]], which the Winged Snagret will fight with if left alive; the Winged Snagret destroys the Quaggled Mireclops' crystal if it wasn't already, and is eventually forced to the ground and crushed under Quaggled Mireclops' foot, killing the snavian instantly, but not before wounding the Quaggled Mireclops. So long as they fight, neither of the two pay any mind to Pikmin, or leaders, who prefer to watch than get involved.
{{Main|Arid Oasis}}


====Frigid Tundra====
Eventually, the four Hocotatians travel to the farthest reaches of Sprawling Swamp and discover the entrance to [[Destiny Cavern]], what they and the Dolphin Lander sense may be the most treacherous yet rewarding cave to be found anywhere, even if there are caves they have not yet discovered or explored elsewhere. With all the Pikmin species they've amassed during their adventure, Olimar, Shacho, Marie, and Louie delve in. They fight through multitudes of wildlife inhabiting the cave, collecting what they can along the way, and eventually reach the bottom. There, the horrible, dominating [[Grimacing Cremblub]] resides. After a long, strenuous battle of strategy and wit, the Grimacing Cremblub falls dead, and the leaders and Pikmin again prevail.
{{Main|Frigid Tundra}}


====Ancient Metalworks====
===Ending===
{{Main|Ancient Metalworks}}
{{spoiler}}
The [[Plasm Wraith]] serves as the main boss of this area, and its defeat results in Olimar's rescue as well as the obtainment of the Rusted Data Fragment.
When enough [[poko]]s have been procured to fully repay Hocotate Freight's newest debt, Olimar, Shacho, Marie, and Louie bid an emotional farewell to the Pikmin and then board the Dolphin Lander to leave PNF-404 and return to Hocotate. During the trip back to their home planet, however, the four Hocotatians agree to return to PNF-404 to continue their adventures there once the debt to Happy Hocotate Savings and Loan is repaid in person.
====Mycelial Sepulcher====
{{Main|Mycelial Sepulcher}}


====Endless Sea====
Because of their leaders, the Pikmin relearn to survive on their own and their populations flourish as a result. Various explorers and Captmin lead the Pikmin to further victory. Olimar is wonderstruck by how quickly PNF-404 changes every time he visits the planet, marveling at his discoveries and wondering what differences there will be during his next trip there. Shacho is overjoyed that, once again, his employees could save his company and Louie was rescued. Marie mourns the loss of her crewmates, though she feels she owes her life to her saviors and would happily oblige to join them on a new adventure. Louie finds that even though he is most comfortable and happy isolated on PNF-404, being stranded there, inside an abominable snowmonster, makes him want to stay on Hocotate for a while. The Dolphin Lander feels prideful of her role in the voyage to PNF-404 and is excited to go on another adventure in the future. Hocotate Freight once again has a considerable supply of funds to its name, at least until another large debt builds up.
{{Main|Endless Sea}}
{{endspoiler}}
{{clear}}


{{Clear}}
==Gameplay==
Players can control and switch between leaders, who control any Pikmin following them. Pikmin can be thrown, dismissed, and ordered to perform a variety of other tasks. Pikmin can carry a large variety of objects, such as enemy corpses, [[fruit]]s, [[treasure]]s, and more. Pikmin are also utilized as the primary method of attacking enemies and destroying obstacles.


===Caves===
New game modes are permanently unlocked when their respective [[Pikmin: Wide World/Upgrades|upgrade]] is collected in any Story Mode save game. Alternate game modes are listed in the order they are normally unlocked. Any game mode can be played with up to four other players, either locally, online, or both, who can freely join in or disconnect as they wish. Some game modes have special rules pertaining to this, however.
{{Main|Cave}}
'''Caves''' make a return from ''{{c|Pikmin 2}}'' and appear in ''Pikmin: Wide World'', serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many [[treasure]]s and [[fruit]]s as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. All caves can be exited using an [[Geyser#Escape geyser|escape geyser]] that is present on the bottommost sublevel of a cave, although escape geysers may also be found on rest sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.  


Every cave sublevel in ''Pikmin: Wide World'' utilizes one of several themes, some returning from ''Pikmin 2''. Although themes are usually consistent for the entirety of a cave, some can vary. Some themes can also be mixed. They usually match the environment in which the cave's entrance was discovered. The following is a list of cave themes appearing in ''Pikmin: Wide World'', organized by alphabetical order:
Gameplay usually takes place from a third-person perspective, the focus placed on the current leader, and their squad if any, although the focus will shift to targets that are locked-on to. However, by selecting the [[Pikmin: Wide World/Options|option]] to do so, it is possible to play from a first-person perspective wherein the JoyCons or Pro Controller are used to look around and aim the cursor.
*'''Concrete''': Features sandy floors and concrete walls, with concrete floors sometimes as well.
*'''Metal''': Has metal floors and low walls, which makes it possible to throw Pikmin and lead some enemies to their demise. Mechanical enemies are common in this cave theme.
*'''Snow''': Very similar to the cave theme of soil, but has snow covering the floor and walls. This cave theme is only ever encountered in Frigid Tundra, and only on the first few sublevels of a cave before it transitions into the soil theme. Rocks are sometimes present in these caves to break up the monotony of the dirt.
*'''Soil''': A very basic and simple cave theme that possesses dirt floors and walls. Rocks are sometimes present in these caves to break up the monotony of the dirt.
*'''Tiles''': Blue bathroom tiles cover nearly the whole sublevel. Water is a frequent hazard in this cave theme.


On top of sublevels having themes they are based around, two different cave styles exist in ''Pikmin: Wide World'':
Furthermore, four difficulties exist to alter how challenging each game mode is. They are easy, medium, hard, and ultra-spicy. The default difficulty is medium, but they can be changed between by using the [[Pikmin: Wide World/Options|options menu]].
====Perilous caves====
Perilous caves are caves filled with danger but also contain the most rewards. They may have quite many sublevels to explore before finally reaching the boss lurking in the cave's farthest reaches. Some caves contain "rest sublevels", of which are comparable to tranquil caves in that they can house no enemies, many harmless enemies, or few low-risk enemies.
====Tranquil caves====
Tranquil caves are caves that are composed of a single sublevel, which is usually populated by harmless enemies or enemies that are easy to kill, provided there are any enemies present within the cave at all. Tranquil caves contain few [[treasure]]s and [[fruit]]s, but are worth exploring regardless.
{{Clear}}


===Treasures===
===Story Mode===
{{Main|Treasure}}
The main campaign of ''Pikmin: Wide World''. Using the main menu, up to four players can connect and play simultaneously. If there are fewer [[leader]]s than there are players, players with no unique leader will play as a transparent version of an unlocked leader, much like in {{p3d}}. If a leader is unlocked, the order in which the players joined the game will dictate who plays as that leader. For example, if there are four players and the third and fourth players have no unique leaders to play as, the third player will take control of Marie when she is saved but the fourth player will not have a unique leader to play as until Louie is saved.
'''Treasures''' make a reappearance in ''Pikmin: Wide World'' from ''{{c|Pikmin 2}}'' and are once again used to acquire vast quantities of [[Poko]]s. Additionally, treasures contain larger quantities of [[Sparklium]] than most other objects do, which is needed to fuel the [[Hocotate ship]]. Unlike in ''Pikmin 2'''s story mode, where every treasure appears only once and is never encountered again, treasures discovered in ''Pikmin: Wide World'' can be repeatedly encountered and collected. Every treasure in ''Pikmin: Wide World'' also has several unique looks for each treasure to keep the game fresh. No artificial or processed food treasures exist in ''Pikmin: Wide World'', as the creatures who made them are long gone at the time the game takes place. [[Fruit]]s are not considered treasures in ''Pikmin: Wide World'', as they have a more prominent purpose.
===Battle Mode===
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
{{main|Pikmin: Wide World/Battle Mode|t1=Battle Mode}}
|-
Battle Mode is a competitive alternate game mode that is permanently unlocked upon collecting the [[Pikmin: Wide World/Upgrades|Aggression Meter]]. Up to four players can compete against one another or team up against an opposing team to win a match.
!colspan="6" | Common treasures
===Challenge Mode===
|-
{{main|Pikmin: Wide World/Challenge Mode|t1=Challenge Mode}}
!rowspan="2" | Name
Challenge Mode is a mission-based game mode permanently unlocked by collecting the [[Pikmin: Wide World/Upgrades|Telecommunications Device]]. It has different categories to choose from, which are Produce Pikmin!, Gather Valuables!, Eliminate Enemies!, and Battle Bosses!.
!rowspan="2" | Real life item
===Bottomless Abyss===
!rowspan="1" style="width:5%" | Poko value
{{main|Pikmin: Wide World/Bottomless Abyss|t1=Bottomless Abyss}}
!rowspan="1" style="width:5%" | Sparklium worth
Bottomless Abyss is permanently unlocked when the [[Pikmin: Wide World/Upgrades|Anomaly Log]] upgrade is collected. As the name suggests, it is a [[cave]] that has an indefinite amount of sublevels. Accrue as many [[Poko]]s as possible to gain a high score.
!rowspan="1" style="width:5%" | Weight
{{clear}}
!rowspan="1" style="width:5%" | Max. carriers
|-
|Seed of Greed||Chestnut||{{Pokos|70}}||{{Sparklium|35}}||10||15
|-
|Spiny Alien Treat||Artichoke||{{Pokos|50}}||{{Sparklium|1}}||4||8
|-
|Anxious Sprout||Bamboo shoot||{{Pokos|50}}||{{Sparklium|1}}||15||25
|-
|Child of the Earth||Potato||{{Pokos|40}}||{{Sparklium|1}}||15||25
|-
|Love Nugget||Tomato||{{Pokos|40}}||{{Sparklium|1}}||20||30
|-
|Infernal Vegetable||Green bell pepper||{{Pokos|30}}||{{Sparklium|1}}||12||20
|-
|Science Project||Four-leaved clover||{{Pokos|20}}||{{Sparklium|1}}||1||1
|-
|Pilgrim Bulb||Turnip bulb||{{Pokos|55}}||{{Sparklium|1}}||10||20
|-
|Arboreal Frippery||Maple leaf||{{Pokos|10}}||{{Sparklium|1}}||1||1
|-
|Conifer Spire||Pinecone||{{Pokos|15}}||{{Sparklium|1}}||7||15
|-
|Immaculate Nut||Acorn||{{Pokos|70}}||{{Sparklium|1}}||6||12
|-
|Fossilized Memory||Carved animal statue||{{Pokos|160}}||{{Sparklium|1}}||25||35
|-
|Colossal Fossil||Animal skull||{{Pokos|140}}||{{Sparklium|1}}||20||30
|-
|Leviathan Feather||Feather||{{Pokos|10}}||{{Sparklium|1}}||1||1
|-
|Olimarnite Shell||Ammonite fossil||{{Pokos|40}}||{{Sparklium|1}}||15||25
|-
|Fortified Delicacy||Conch shell||{{Pokos|60}}||{{Sparklium|1}}||20||30
|-
|Memorial Shell||Scallop shell half||{{Pokos|80}}||{{Sparklium|1}}||10||20
|-
|Mysterious Remains||Lobster claw||{{Pokos|150}}||{{Sparklium|1}}||8||15
|-
|Future Orb||Crystal ball||{{Pokos|200}}||{{Sparklium|1}}||25||35
|-
|Gyroid Bust||Wooden haniwa doll||{{Pokos|250}}||{{Sparklium|1}}||10||15
|-
|Unknown Merit||Yen||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Lustrous Element||Golden coin||{{Pokos|400}}||{{Sparklium|1}}||10||15
|-
|Mirrored Element||Silver coin||{{Pokos|200}}||{{Sparklium|1}}||10||15
|-
|Vorpal Platter||Pudding can lid||{{Pokos|60}}||{{Sparklium|1}}||12||20
|-
|Invigorator||Coffee mug||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Milk Tub||Cream cup||{{Pokos|60}}||{{Sparklium|1}}||5||10
|-
|Broken Cooking God||Broken metal spoon||{{Pokos|80}}||{{Sparklium|1}}||8||16
|-
|Merciless Extractor||Juicer||{{Pokos|90}}||{{Sparklium|1}}||20||30
|-
|Broken Food Master||Ladle||{{Pokos|90}}||{{Sparklium|1}}||20||30
|-
|Utter Scrap||Crushed soda can||{{Pokos|170}}||{{Sparklium|1}}||35||45
|-
|Decorative Goo||Paint tube||{{Pokos|80}}||{{Sparklium|1}}||10||20
|-
|Master's Instrument||Pastel crayon||{{Pokos|30}}||{{Sparklium|1}}||4||8
|-
|Manual Honer||Pencil sharpener||{{Pokos|130}}||{{Sparklium|1}}||10||20
|-
|Implement of Toil||Pencil||{{Pokos|55}}||{{Sparklium|1}}||2||4
|-
|Armored Utinsel||Pen||{{Pokos|55}}||{{Sparklium|1}}||2||4
|-
|Heavy-duty Magnetizer||Magnet||{{Pokos|150}}||{{Sparklium|1}}||10||15
|-
|Harmonic Synthesizer||Castanet||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Emperor Whistle||Whistle||{{Pokos|75}}||{{Sparklium|1}}||15||25
|-
|Director of Destiny||Broken compass||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Sud Generator||Bar of soap||{{Pokos|60}}||{{Sparklium|1}}||20||35
|-
|Flame of Tomorrow||Box of matches||{{Pokos|10}}||{{Sparklium|1}}||10||25
|-
|Lightning Bolt||Milk bottle opener||{{Pokos|50}}||{{Sparklium|1}}||3||5
|-
|Impediment Scourge||Bottle opener||{{Pokos|50}}||{{Sparklium|1}}||10||15
|-
|Family Raft||Popsicle stick||{{Pokos|50}}||{{Sparklium|1}}||2||3
|-
|Dimensional Slicer||Can opener||{{Pokos|100}}||{{Sparklium|1}}||8||15
|-
|Time Capsule||Locket||{{Pokos|70}}||{{Sparklium|1}}||7||15
|-
|Lip Service||Lipstick||{{Pokos|50}}||{{Sparklium|1}}||4||8
|-
|Mirrored Stage||Compact||{{Pokos|140}}||{{Sparklium|1}}||15||25
|-
|Behemoth Jaw||Denture half||{{Pokos|100}}||{{Sparklium|1}}||20||25
|-
|Joy Receptacle||Christmas present||{{Pokos|60}}||{{Sparklium|1}}||15||25
|-
|Fleeting Art Form||Small candle||{{Pokos|75}}||{{Sparklium|1}}||2||4
|-
|Danger Chime||Golden bell||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Spouse Alert||Sleigh bell||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Innocence Lost||Christmas tree star||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Essential Furnishing||White Christmas ornament||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Icon of Progress||Christmas stocking||{{Pokos|85}}||{{Sparklium|1}}||15||25
|-
|Temporal Mechanism||Pocket watch||{{Pokos|110}}||{{Sparklium|1}}||30||40
|-
|Mystical Disc||Clock face||{{Pokos|75}}||{{Sparklium|1}}||6||15
|-
|Industrial Reactor||Vacuum tube||{{Pokos|100}}||{{Sparklium|1}}||10||18
|-
|Space Wave Receiver||TV dial||{{Pokos|80}}||{{Sparklium|1}}||10||20
|-
|Sulking Antenna||TV antenna||{{Pokos|150}}||{{Sparklium|1}}||35||45
|-
|Nouveau Table||Rotary phone dial||{{Pokos|100}}||{{Sparklium|1}}||25||35
|-
|Omega Flywheel||Gear||{{Pokos|60}}||{{Sparklium|1}}||20||30
|-
|Superstrong Stabilizer||Bolt||{{Pokos|60}}||{{Sparklium|1}}||20||30
|-
|Adamantine Girdle||Lugnut||{{Pokos|70}}||{{Sparklium|1}}||12||20
|-
|Superstick Textile||Roll of tape||{{Pokos|80}}||{{Sparklium|1}}||30||50
|-
|Petrified Diamond||Shaped diamond||{{Pokos|150}}||{{Sparklium|1}}||7||14
|-
|Eternal Eye||Brooch with gemstone||{{Pokos|150}}||{{Sparklium|1}}||20||30
|-
|Princess Pearl||Pearl earring||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Unspeakable Wonder||Gem-encrusted crown||{{Pokos|120}}||{{Sparklium|1}}||30||40
|-
|Essence of Romance||Jewel mounted on metal piece||{{Pokos|70}}||{{Sparklium|1}}||8||16
|-
|Ornate Waistband||Colored shape mounted on ring||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Crystallized Apathy||Large marble||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Emotion Sphere||Small marble||{{Pokos|85}}||{{Sparklium|1}}||1||8
|-
|Maternal Sculpture||Baby bottle top||{{Pokos|55}}||{{Sparklium|1}}||15||25
|-
|Extreme Perspirator||Wobbling doll||{{Pokos|150}}||{{Sparklium|1}}||15||25
|-
|Rubber Ugly||Rubber duck||{{Pokos|90}}||{{Sparklium|1}}||8||15
|-
|Paradoxical Enigma||Rubber duck head||{{Pokos|30}}||{{Sparklium|1}}||4||8
|-
|Silencer||Baby doll head||{{Pokos|350}}||{{Sparklium|1}}||20||25
|-
|Wiggle Noggin||Bobblehead||{{Pokos|85}}||{{Sparklium|1}}||15||25
|-
|Coiled Launcher||Spring||{{Pokos|70}}||{{Sparklium|1}}||15||25
|-
|Boom Cone||Firework cone||{{Pokos|100}}||{{Sparklium|1}}||10||15
|-
|Retractable Pendulum||Yo-yo||{{Pokos|120}}||{{Sparklium|1}}||20||30
|-
|Aquatic Mine||Fishing bobber||{{Pokos|80}}||{{Sparklium|1}}||3||6
|-
|Ultimate Spinner||Beigoma toy||{{Pokos|120}}||{{Sparklium|1}}||10||15
|-
|Stupendous Lens||Magnifying glass||{{Pokos|120}}||{{Sparklium|1}}||10||15
|-
|Air Brake||Badminton birdie||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Medieval Statue||Chess piece||{{Pokos|80}}||{{Sparklium|1}}||10||15
|-
|Boss Stone||Ah fu tile||{{Pokos|110}}||{{Sparklium|1}}||8||15
|-
|Luck Wafer||Playing card||{{Pokos|140}}||{{Sparklium|1}}||1||3
|-
|Talisman of Life||Case of playing cards||{{Pokos|90}}||15||25
|-
|Strife Monolith||Domino||{{Pokos|150}}||{{Sparklium|1}}||12||20
|-
|Chance Totem||Game die||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Dream Architect||Game and Watch||{{Pokos|280}}||{{Sparklium|1}}||20||30
|-
|Stone of Glory||D-pad||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Glee Spinner||Control stick||{{Pokos|140}}||{{Sparklium|1}}||6||12
|-
|Cosmic Archive||Floppy disk||{{Pokos|230}}||{{Sparklium|1}}||15||25
|-
|Remembered Old Buddy||R.O.B.'s head||{{Pokos|250}}||{{Sparklium|1}}||30||45
|-
|Gyro Block||Stack-Up block||{{Pokos|80}}||{{Sparklium|1}}||5||10
|-
|Proton AA||AA battery||{{Pokos|90}}||{{Sparklium|1}}||6||12
|-
|Durable Energy Cell||C battery||{{Pokos|160}}||{{Sparklium|1}}||15||20
|-
|Courage Reactor||D battery||{{Pokos|280}}||{{Sparklium|1}}||20||20
|-
|Fuel Reservoir||9-Volt battery||{{Pokos|120}}||{{Sparklium|1}}||8||15
|-
|Sea Bounty||Herring container||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Drone Supplies||Deviled ham spread container||{{Pokos|130}}||{{Sparklium|1}}||15||25
|-
|Patience Tester||Water chestnut container||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Endless Repository||Sardine container||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Fruit Guard||Fruit juice can||{{Pokos|130}}||{{Sparklium|1}}||15||25
|-
|Nutrient Silo||Peanut butter jar||{{Pokos|130}}||{{Sparklium|1}}||15||25
|-
|Stringent Container||Baking powder||{{Pokos|130}}||{{Sparklium|1}}||10||15
|-
|Endless Repository||Baby clam can||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Open Architecture||Can of salmon||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Permanent Container||Sealed tin||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Empty Space Container||Shellfish can||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Stringent Container||Corned beef can||{{Pokos|130}}||{{Sparklium|1}}||10||20
|-
|Open Archive||Bean tin||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Plentiful Tank||Honey jar||{{Pokos|50}}||{{Sparklium|1}}||8||16
|-
|Survival Ointment||Lip balm||{{Pokos|60}}||{{Sparklium|1}}||6||12
|-
|Estimated Object||Milk cover||{{Pokos|30}}||{{Sparklium|1}}||4||8
|-
|Abstract Masterpiece||Iced tea bottle cap||{{Pokos|30}}||{{Sparklium|1}}||6||12
|-
|Optical Illustration||Tomato sauce container cap||{{Pokos|140}}||{{Sparklium|1}}||15||20
|-
|Thirst Activator||Apple juice container cap||{{Pokos|300}}||{{Sparklium|1}}||20||35
|-
|Yellow Taste Tyrant||Mustard bottle cap||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Salivatrix||Yogurt tub cap||{{Pokos|30}}||{{Sparklium|1}}||20||30
|-
|Gherkin Gate||Pickle jar cap||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Alien Billboard||Shoe polish container||{{Pokos|80}}||{{Sparklium|1}}||15||25
|-
|Activity Arouser||Tennis ball tube cap||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Thirst Quencher||Beverage bottle cap||{{Pokos|100}}||{{Sparklium|1}}||4||8
|-
|PNF-404 Replica||Half of a globe||{{Pokos|200}}||{{Sparklium|1}}||75||100
|-
|Prototype Detector||Love Tester||{{Pokos|200}}||{{Sparklium|1}}||35||45
|-
|Five-man Napsack||Glove||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Brute Knuckles||Fist statue||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Repugnant Appendage||Baby shoe||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Alloyed Mechanoid||Robot toy||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Evidence Pulverizer||Eraser||{{Pokos|100}}||{{Sparklium|1}}||10||20
|-
|Amplified Amplifier||Stereo speaker||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Professional Noisemaker||Megaphone head||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Future Influence||Lock key||{{Pokos|100}}||{{Sparklium|1}}||1||3
|-
|Song Sewer||Harmonica||{{Pokos|1}}||{{Sparklium|400}}||14||30
|-
|Quantum Traveler||Kendama toy||{{Pokos|1}}||{{Sparklium|400}}||6||9
|-
|Smile Detector||Digital camera||{{Pokos|1}}||{{Sparklium|200}}||16||32
|-
|Independence Monument||Toy robot limb||{{Pokos|1}}||{{Sparklium|400}}||12||24
|-
|Flashy Monument||Trophy||{{Pokos|1}}||{{Sparklium|1000}}||50||70
|-
|Oldschool Entertainer||NES cartridge||{{Pokos|1}}||{{Sparklium|400}}||14||28
|-
|Rocket Polish||Toothpaste tube||{{Pokos|1}}||{{Sparklium|200}}||8||16
|-
|Berserker Brush||Toothbrush||{{Pokos|1}}||{{Sparklium|400}}||8||10
|-
|Work-Life Imbalancer||Flip phone||{{Pokos|1}}||{{Sparklium|400}}||12||24
|-
|Handy Hand||Wrench||{{Pokos|1}}||{{Sparklium|200}}||15||25
|-
|Twisty Pick||Corkscrew||{{Pokos|1}}||{{Sparklium|200}}||8||14
|-
|Conformity Enhancers||Glasses||{{Pokos|1}}||{{Sparklium|400}}||14||28
|-
|Unexamined Nest||Ocarina||{{Pokos|1}}||{{Sparklium|1000}}||15||30
|-
|Giant Rodent Skull||Computer mouse||{{Pokos|1}}||{{Sparklium|200}}||10||20
|-
|Attention-Getting Logo||Gameboy cartridge||{{Pokos|1}}||{{Sparklium|200}}||8||16
|-
|Numerical Monument||Calculator||{{Pokos|1}}||{{Sparklium|200}}||10||16
|-
|Gigaton Bag||Padlock||{{Pokos|1}}||{{Sparklium|200}}||20||30
|-
|Manifested Time Container||Hourglass||{{Pokos|1}}||{{Sparklium|200}}||20||30
|-
|Royal Suite||Tiara||{{Pokos|1}}||{{Sparklium|100}}||15||25
|-
|Well-Loved Gauge||Wristwatch||{{Pokos|1}}||{{Sparklium|200}}||18||36
|-
|One-Way Time Machine||Vintage alarm clock||{{Pokos|1}}||{{Sparklium|400}}||30||50
|-
|Lefty-Loosey Lance||Screwdriver||{{Pokos|1}}||{{Sparklium|400}}||8||12
|-
|Whisper Broadcaster||Cellphone||{{Pokos|1}}||{{Sparklium|400}}||16||24
|-
|Almighty Ruiner||Pliers||{{Pokos|1}}||{{Sparklium|40}}||12||16
|-
|Bond Impressor||Stapler||{{Pokos|1}}||{{Sparklium|200}}||20||35
|-
|Silence Breaker||Party popper||{{Pokos|1}}||{{Sparklium|200}}||4||8
|-
|Sonic Relaxant||Cassette tape||{{Pokos|1}}||{{Sparklium|400}}||6||12
|-
|Distinguished Speaker||Small portable radio||{{Pokos|1}}||{{Sparklium|1000}}||20||30
|-
|Inspiration Signal||Lightbulb||{{Pokos|1}}||{{Sparklium|200}}||6||12
|-
|Ominous Vault||Combination lock||{{Pokos|1}}||{{Sparklium|200}}||15||30
|-
|Personal Odor Shield||Clothespin||{{Pokos|1}}||{{Sparklium|100}}||3||6
|-
|Museum-Quality Egg||Easter egg||{{Pokos|1}}||{{Sparklium|200}}||25||35
|-
|Mood Slicer||Boxcutter||{{Pokos|1}}||{{Sparklium|400}}||5||10
|-
|Tiny Jumbo Jet||Small toy jet||{{Pokos|1}}||{{Sparklium|50}}||12||24
|-
|Unbelievable Spinner||Top||{{Pokos|1}}||{{Sparklium|50}}||5||10
|-
|Shimmering Skull||Crystal skull||{{Pokos|1}}||{{Sparklium|500}}||40||60
|-
|Stoic Head||Toy robot head||{{Pokos|1}}||{{Sparklium|100}}||5||10
|-
|Frozen Stranger||Snowglobe||{{Pokos|1}}||{{Sparklium|400}}||20||40
|-
|Scoot-Over Bench||Flute head||{{Pokos|1}}||{{Sparklium|200}}||4||8
|-
|Herbivore Molars||Pearl necklace||{{Pokos|1}}||{{Sparklium|200}}||15||25
|-
|Unremarkable Icon||Lapel pin||{{Pokos|1}}||{{Sparklium|100}}||5||10
|-
|Beneficial Intelligence||Computer chip||{{Pokos|1}}||{{Sparklium|1000}}||8||16
|-
|Anti-Routine Screen||Mask||{{Pokos|1}}||{{Sparklium|200}}||15||35
|-
|Flauntulent Bauble||Wristband||{{Pokos|1}}||{{Sparklium|200}}||10||20
|-
|Tandem Sword||Scissors||{{Pokos|1}}||{{Sparklium|400}}||12||24
|-
|Single's Seesaw||Nail clippers||{{Pokos|1}}||{{Sparklium|200}}||8||14
|-
|Honored Idol||Amiibo||{{Pokos|80}}||{{Sparklium|40}}||8||16
|}
Along with the common treasures, there are also treasures that only appear in special situations, such as a boss fight.
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
|-
!colspan="7" | Special treasures
|-
!rowspan="2" | Name
!rowspan="2" | Real life item
!rowspan="2" | Criteria
!rowspan="1" style="width:5%" | Poko value
!rowspan="1" style="width:5%" | Sparklium worth
!rowspan="1" style="width:5%" | Weight
!rowspan="1" style="width:5%" | Max. carriers
|-
|Shock Therapist||Crookes tube||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|-
|Flare Cannon||Camping stove||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|-
|Comedy Bomb||Poison gas container||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|-
|Monster Pump||Spigot with pressure gauge||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|}
====Nuggets====
{{Main|Nugget}}
Although not exactly treasures, '''nuggets''' are valuables that return in ''Pikmin: Wide World'' from ''{{c|Pikmin 3}}'' and come in three different types: copper, silver, and gold. Nuggets, each of which requiring a single Pikmin to carry them, come in piles and each type of nugget has differing [[Poko]] values and [[Sparklium]] worths. They can be found both aboveground and in [[cave]]s, either in the open, within [[Crystal#Large crystal|large crystal]]s, or from [[dirt mound]]s. Essentially, nuggets can be found almost anywhere. The higher the tier of the nugget, the rarer they are and the smaller piles of them are. As the case with Fragments, Pikmin that do not know where the Dolphin Lander is will instead follow the leader that assigned them to the pile, and if a Pikmin who is carrying a nugget is whistled, it was drop the nugget on the ground. The following is a detailed list of the existing nugget types:
*Copper nuggets, which each are worth {{Pokos|5}} and contain {{Sparklium|5}} ({{Sparklium|10}} with the Sparklium Extractor).
*Silver nuggets, each worth {{Pokos|10}} and containing {{Sparklium|7}} ({{Sparklium|14}} with the Sparklium Extractor).
*Gold nuggets, each of which are worth {{Pokos|15}} and contain {{Sparklium|10}} ({{Sparklium|20}} with the Sparklium Extractor).
{{Clear}}
 
===Fruits===
{{Main|Fruit}}
'''Fruits''' make a return from ''{{c|Pikmin 3}}'' to appear in ''Pikmin: Wide World'' is a pivotal gameplay element once again. Fruits must be collected for the continued survival of the leaders, who feed on the juice they contain. As such, they are no longer considered [[treasure]]s. Fruits have no Poko value, but they do contain traces of [[Sparklium]], another important gameplay element. Much like common treasures, the amount of fruits currently in existence is infinite.
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
|-
!colspan="7" | Fruits
|-
!rowspan="2" style="width:5%" | Icon
!rowspan="2" style="width:10%" | Name
!rowspan="2" style="width:10%" | Real life fruit
!rowspan="1" style="width:5%" | Juice
!rowspan="1" style="width:5%" | Sparklium worth
!rowspan="1" style="width:5%" | Weight
!rowspan="1" style="width:5%" | Max. carriers
|-
|style="text-align:center"|[[File:P3 icon astringent-clump.png|link=Astringent Clump]]||[[Astringent Clump]]||Grapefruit||2.0||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon blonde-impostor.png|link=Blonde Impostor]]||[[Blonde Impostor]]||Gold kiwifruit||1.5||{{Sparklium|20}} (half)<br>{{Sparklium|40}} (whole)||5 (half)<br>10 (whole)||10 (half)<br>20 (whole)
|-
|style="text-align:center"|[[File:P3 icon citrus-lump.png|link=Citrus Lump]]||[[Citrus Lump]]||Orange||1.5||{{Sparklium|25}}||5||10
|-
|style="text-align:center"|[[File:P3 icon crimson-banquet.png|link=Crimson Banquet]]||[[Crimson Banquet]]||Watermelon||7.0||{{Sparklium|100}}||1-25 (piece)<br>45 (whole)||2-45 (piece)<br>90 (whole)
|-
|style="text-align:center"|[[File:P3 icon crunchy-deluge.png|link=Crunchy Deluge]]||[[Crunchy Deluge]]||Asian pear||2.0||{{Sparklium|35}}||12||24
|-
|style="text-align:center"|[[File:P3 icon cupids-grenade.png|link=Cupid's Grenade]]||[[Cupid's Grenade]]||Cherry||0.5||{{Sparklium|5}}||1||2
|-
|style="text-align:center"|[[File:P3 icon dapper-blob.png|link=Dapper Blob]]||[[Dapper Blob]]||Mangosteen||1.0||{{Sparklium|15}}||3||6
|-
|style="text-align:center"|[[File:P3 icon dawn-pustules.png|link=Dawn Pustules]]||[[Dawn Pustules]]||White grapes||1.0||{{Sparklium|2}} (part)<br>{{Sparklium|40}} (whole)||1 (part)<br>20 (whole)||2 (part)<br>40 (whole)
|-
|style="text-align:center"|[[File:P3 icon delectable-bouquet.png|link=Delectable Bouquet]]||[[Delectable Bouquet]]||Fig||1.5||{{Sparklium|25}}||8||15
|-
|style="text-align:center"|[[File:P3 icon disguised-delicacy.png|link=Disguised Delicacy]]||[[Disguised Delicacy]]||Green kiwifruit||1.5||{{Sparklium|15}} (half)<br>{{Sparklium|30}} (whole)||5 (half)<br>10 (whole)||10 (half)<br>20 (whole)
|-
|style="text-align:center"|[[File:P3 icon dusk-pustules.png|link=Dusk Pustules]]||[[Dusk Pustules]]||Red grapes||1.0||{{Sparklium|3}} (part)<br>{{Sparklium|60}} (whole)||1 (part)<br>20 (whole)||2 (part)<br>40 (whole)
|-
|style="text-align:center"|[[File:P3 icon face-wrinkler.png|link=Face Wrinkler]]||[[Face Wrinkler]]||Lemon||1.5||{{Sparklium|20}}||5||10
|-
|style="text-align:center"|[[File:P3 icon firebreathing-feast.png|link=Fire-Breathing Feast]]||[[Fire-Breathing Feast]]||Dragon fruit||2.5||{{Sparklium|60}}||15||30
|-
|style="text-align:center"|[[File:P3 icon heroines-tear.png|link=Heroine's Tear]]||[[Heroine's Tear]]||Mango||2.5||{{Sparklium|25}}||10||20
|-
|style="text-align:center"|[[File:P3 icon insect-condo.png|link=Insect Condo]]||[[Insect Condo]]||Apple||2.0||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon juicy-gaggle.png|link=Juicy Gaggle]]||[[Juicy Gaggle]]||Raspberry||0.5||{{Sparklium|5}}||2||4
|-
|style="text-align:center"|[[File:P3 icon lesser-mock-bottom.png|link=Lesser Mock Bottom]]||[[Lesser Mock Bottom]]||Plum||1.0||{{Sparklium|20}}||3||6
|-
|style="text-align:center"|[[File:P3 icon mock-bottom.png|link=Mock Bottom]]||[[Mock Bottom]]||Peach||2.0||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon pocked-airhead.png|link=Pocked Airhead]]||[[Pocked Airhead]]||Dekopon||2.5||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon portable-sunset.png|link=Portable Sunset]]||[[Portable Sunset]]||Persimmon||2.0||{{Sparklium|40}}||8||15
|-
|style="text-align:center"|[[File:P3 icon scaly-custard.png|link=Scaly Custard]]||[[Scaly Custard]]||Avocado||1.5||{{Sparklium|35}}||8||15
|-
|style="text-align:center"|[[File:P3 icon searing-acidshock.png|link=Searing Acidshock]]||[[Searing Acidshock]]||Ume||1.0||{{Sparklium|10}}||3||6
|-
|style="text-align:center"|[[File:P3 icon seed-hive.png|link=Seed Hive]]||[[Seed Hive]]||Papaya||2.5||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon slapstick-crescent.png|link=Slapstick Crescent]]||[[Slapstick Crescent]]||Banana||2.5||{{Sparklium|50}}||15||30
|-
|style="text-align:center"|[[File:P3 icon stellar-extrusion.png|link=Stellar Extrusion]]||[[Stellar Extrusion]]||Star fruit||2.0||{{Sparklium|15}} (half)<br>{{Sparklium|30}} (whole)||5 (half)<br>10 (whole)||10 (half)<br>20 (whole)
|-
|style="text-align:center"|[[File:P3 icon sunseed-berry.png|link=Sunseed Berry]]||[[Sunseed Berry]]||Strawberry||1.0||{{Sparklium|15}}||3||6
|-
|style="text-align:center"|[[File:P3 icon tremendous-sniffer.png|link=Tremendous Sniffer]]||[[Tremendous Sniffer]]||Pear||2.0||{{Sparklium|35}}||10||20
|-
|style="text-align:center"|[[File:P3 icon velvety-dreamdrop.png|link=Velvety Dreamdrop]]||[[Velvety Dreamdrop]]||Loquat||1.0||{{Sparklium|20}}||5||10
|-
|style="text-align:center"|[[File:P3 icon wayward-moon.png|link=Wayward Moon]]||[[Wayward Moon]]||Cantaloupe||4.0||{{Sparklium|65}}||35||70
|-
|style="text-align:center"|[[File:P3 icon zest-bomb.png|link=Zest Bomb]]||[[Zest Bomb]]||Lime||1.5||{{Sparklium|20}}||5||10
|}
{{Clear}}
 
===Sparklium===
{{Main|Sparklium}}
'''Sparklium''' returns from ''{{c|Hey! Pikmin}}'' to serve as a pivotal gameplay mechanic in ''Pikmin: Wide World''. The [[Dolphin Lander]] requires Sparklium to perform certain tasks such as blasting off at the end of the day or restoring a leader's health. The Lander requires {{Sparklium|250}} each nigh to blast off, but the Sparklium Saver reduces that cost to a mere {{Sparklium|125}}. Sparklium can be obtained from a variety of sources, some of them being [[fruit]]s, [[treasure]]s, and [[Sparklium|Sparklium seeds]]. Fruits contain very little Sparklium, while treasures and Sparklium stones contain the most. The larger and stronger the enemy, the higher of a chance of it having swallowed a higher-tier Sparklium seed.
====Sparklium seeds====
As the name suggests, '''Sparklium seeds''' are collectibles that contain large amounts of Sparklium. Sparklium seeds can be found aboveground and underground, within [[Crystal#Large crystal|large crystal]]s, or from any enemy that may cough up one or more upon its defeat. They can be found almost anywhere, much like nuggets, but are more commonly found aboveground than in [[cave]]s. They can be brought to the [[Dolphin Lander]] so it can extract the Sparklium they contain. There are three types of Sparklium seeds:
*Yellow Sparklium seeds, which each contain {{Sparklium|5}} ({{Sparklium|10}} with the Sparklium Extractor). Each one requires a single Pikmin to carry it, with a maximum of three Pikmin. They are the smallest and most common type of Sparklium seed.
*Red Sparklium seeds, each containing {{Sparklium|25}} ({{Sparklium|50}} with the Sparklium Extractor). Each one requires at least three Pikmin to carry it, with a maximum of six Pikmin. Red Sparklium seeds are uncommon and are noticeably larger than yellow Sparklium seeds.
*Rainbow Sparklium seeds, each of which contains {{Sparklium|50}} ({{Sparklium|100}} with the Sparklium Extractor). Each one requires at least six Pikmin to carry it, with a maximum of twelve. Rainbow Sparklium Seeds are the largest and rarest of their kind.
====Sparklium stones====
'''Sparklium stones''' are similar to Sparklium seeds yet are slightly different. Sparklium stones are only ever found in the open and are never found within [[Crystal#Large crystal|large crystal]]s or enemies. They also have a much higher chance of appearing in [[cave]]s than in aboveground [[area]]s. Sparklium stones differ from Sparklium seeds in that Sparklium stones must be destroyed and cannot be carried by Pikmin, only pushed around. Sparklium stones can be weaponized by both [[leader]]s, who can pick them up and throw them just like they can with [[bomb-rock]]s, and some enemies such as [[Skutterchuck]]s, that will pick them up and chuck them at its aggressors. Upon being hit enough, a Sparklium stone will eventually break open and drop its payload of Sparklium, disappearing in the process. Because Sparklium stones cannot be taken in by the [[Dolphin Lander]], the Sparklium they contain cannot be doubled with the use of the Sparklium Extractor. Three different types of Splarklium stones exist, mirroring the types of Sparklium seeds that exist:
*Yellow Sparklium stones, which each contain {{Sparklium|20}}. They are the easiest of the Sparklium stones to break open and are the most common type.
*Red Sparklium stones, each containing {{Sparklium|60}}. They are uncommon and are a bit more difficult to destroy than yellow Sparklium stones.
*Rainbow Sparklium stones, each of which contains {{Sparklium|120}}. They are the rarest variety of Sparklium stone and the most difficult to break open, but the efforts to do so are well-rewarded.
{{Clear}}
 
===Upgrades===
====Unlocks====
All upgrades that unlock areas are in the form of micro SD cards, which, when brought to the [[Dolphin Lander]], unlock a new area that may be explored the following day. As [[Balmy Highlands]] is the starting area, it does not have a respective data chip that unlocks it.
*'''Dirty Data Fragment''': Unlocks [[Arid Oasis]].
*'''Grit-Infested Data Fragment''': Unlocks [[Frigid Tundra]].
*'''Preserved Data Fragment''': Unlocks [[Ancient Metalworks]].
*'''Rusted Data Fragment''': Unlocks [[Mycelial Sepulcher]].
*'''Weathered Data Fragment''': Unlocks the [[Endless Sea]].
*'''Telecommunications Devie''': Unlocks Challenge Mode.
*'''Anomaly Log''': Unlocks Bottomless Abyss.
====Exploration Kit====
The Exploration Kit in ''Pikmin: Wide World'' consists of upgrades that benefit [[leader]]s only; ship parts (listed below this section) also benefit leaders but are applied to the [[Dolphin Lander]] instead. The Exploration Kit includes some upgrades from previous games in the ''Pikmin'' series, namely ''{{c|Pikmin 2}}'' and ''{{c|Pikmin 3}}'', but also includes some original upgrades as well. Upgrades are not obtained from treasures like they are in ''Pikmin 2'', but instead appear as the upgrade itself encased in a small plastic capsule that must be carried to the Dolphin Lander to be unlocked like in ''Pikmin 3''. Most upgrades are found setting around various areas, but some other upgrades are only dropped by bosses. Each Exploration Kit upgrade requires at least fifteen Pikmin to carry it, and a maximum of twenty-five can be carrying it at once. All Exploration Kit upgrades can be toggled on or off from the main menu. All Exploration Kid upgrades are found at tier one, and most of them can be upgraded using [[Sparklium]] to increase the benefits they provide.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="7" | Exploration Kit upgrades
|-
!rowspan="1" style="width:10%" | Upgrade
!rowspan="1" | Description or function
!colspan="3" style="width:32%" | Benefit
!colspan="2" style="width:10%" | Upgrade cost
|-
!rowspan="1" style="width:8%" | Tier 1 (Base)
!rowspan="1" style="width:8%" | Tier 2
!rowspan="1" style="width:8%" | Tier 3
!rowspan="1" style="width:5%" | Tier 2
!rowspan="1" style="width:5%" | Tier 3
|-
|Treasure Gauge||Returns from ''Pikmin 2'', and once more appears on the heads-up display. As the name implies, this upgrade helps leaders locate treasures. The Treasure Gauge will begin to flash more intensely and beep louder and more frequently the closer a leader comes to a treasure. The needle on the device also turns to the right more the closer a leader is to a treasure. Each tier increase the range of the Treasure Gauge.||1x range||1.5x range||2x range||{{Sparklium|125}}||{{Sparklium|250}}
|-
|Fruit Finder||Works in almost the same way as the Treasure Gauge, but it detects fruits instead of treasures. It appears on the heads-up display above the Treasure Gauge. Some differences between the Fruit Finder and the Treasure Gauge are that the Fruit Finder flashes pink and the beeping noise it makes is lower-pitched and riddled with static. Each tier increase the range of the Fruit Finder.||1x range||1.5x range||2x range||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Scorch Guard||Provides a decrease in damage from fire or fire-based attacks. Each tier further decreases fire damage.||+50% resistance||+70% resistance||+90% resistance||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Anti-Electrifier||Provides a decrease in damage from electricity or electricity-based attacks. Each tier further decreases electrical damage.||+50% resistance||+70% resistance||+90% resistance||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Metal Suit Z||Provides a decrease in damage from physical attacks such as being bitten or being crushed. Each tier further decreases physical damage.||+20% resistance||+30% resistance||+40% resistance||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Antacid Polish||Allows leaders to touch acid without being harmed by it. This upgrade cannot be upgraded.||+100% resistance||N/A||N/A||N/A||N/A
|-
|Jetpack||Allows leaders to fly for a short amount of time and reach higher ledges. After the jetpack's fuel is completely consumed, the leader using it falls straight down. The fuel quickly regenerates after a short delay when the leader touches the ground. Each tier increases the flight time of the Jetpack.||3 seconds||5 seconds||7 seconds||{{Sparklium|200}}||{{Sparklium|400}}
|-
|Mega Punch||Increases the damage of all punches delivered. Each tier increases leader punch damage and adds another punch to form a combo. Tier three allows leaders to deliver a devastating third punch that does 10% more damage when delivering consecutive punches. This third punch can destroy objects like boulders, spiked pinecones, and snowballs. The tiers for this upgrade are unique in that each punch delivered in a consecutive series of punches matches the tier number; the first punch always does tier one's damage, the second punch always does tier two's damage, and the third punch always does tier three's damage.||+5% damage||+7% damage||+10% damage||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Zip Kicks||Increases the movement speed of leaders. Each tier further increases movement speed.||+10% speed||+15% speed||+20% speed||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Traction Cleats||Prevents leaders from slipping and falling on ice. Each tier further increases the traction provided by this upgrade.||+50% traction||+70% traction||+90% traction||{{Sparklium|125}}||{{Sparklium|250}}
|-
|Artificial Flippers||Allows leaders to swim underwater, similarly to Blue Pikmin. This upgrade cannot be upgraded.||N/A||N/A||N/A||N/A||N/A
|-
|Radiant Illuminator||Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as caves or areas after sundown. It extends the radius of light given off by a leader's beacon, and each tier further increases it.||2x range||2.5x range||3x range||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Pocket Heater||Allows leaders to recover more quickly from being chilled, and also makes them more difficult to become chilled. Nearby Pikmin and enemies are also benefitted from this upgrade so long as they remain close enough to the leaders. Each tier increases the rate at which leaders, Pikmin, and enemies warm back up.||+30% warmth||+40% warmth||+50% warmth||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Spray Absorber||Allows leaders to absorb more than one dose of spray from spray nectar. The number of sprays gained from Burgeoning Spiderwort berry collection is unaffected by this upgrade but is affected by the Jet Juicer. Each tier increase the extra spray obtained from each spray nectar.||1.3x Spray||1.6x Spray||2x Spray||{{Sparklium|200}}||{{Sparklium|400}}
|-
|Muscle Pumper||Increases the carrying capacity for leaders from three. Each tier further increases it.||+4 capacity||+5 capacity||+6 capacity||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Dodge Whistle||Allows leaders and Pikmin they are commanding to quickly evade enemy attacks during battle. When used by pressing {{button|wiiu|Padleftright}}, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.||N/A||N/A||N/A||N/A||N/A
|-
|Whistle Silencer||One of the several new mechanics in ''Pikmin: Wide World'' is most enemies being able to hear a leader's whistle, which is where this upgrade is useful. Each tier reduces the volume of the whistle and the likeliness of an enemy hearing it, although enemies will still be able to hear the whistle if it is blown very near to them. Pikmin will always be able to hear the whistle no matter how quiet it is.||-30% volume||-60% volume||-90% volume||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Mega Tweeter||Returns from ''Pikmin 2'' and function similarly. Each tier increases both the horizontal and vertical range of the leaders' whistles.||1.5x range||2x range||2.5x range||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Pluckaphone||Returns from ''Pikmin 2'' and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling at them. Each tier changes the maximum number of Pikmin that can be plucked at once by blowing the whistle.||30 Pikmin||60 Pikmin||100 Pikmin||{{Sparklium|100}}||{{Sparklium|200}}
|}
====Ship parts====
Unlike the [[ship part]]s in ''{{c|Pikmin (game)|Pikmin 1}}'' that are used to rebuild the [[S.S. Dolphin]], the ship parts in ''Pikmin: Wide World'' are instead used to upgrade the [[Dolphin Lander]]. There are only a few ship parts to collect, but each of them greatly benefits the [[leader]]s. They are as follows:
*'''Repair Module''': Allows leaders to repair their spacesuits by standing in front of the Dolphin Lander, on the hologram it casts on the ground, and pressing {{button|wiiu|A}}. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with {{Sparklium|35}} being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to {{Sparklium|10}}.
*'''Sparklium Extractor''': Doubles the amount of Sparklium obtained from any resource that is brought to the Lander. This includes, but isn't limited to, fruits, treasures, and of course, Sparklium seeds.
*'''Sparklium Saver''': Reduces the amount of Sparklium the Lander uses for any task by at least half of the original cost.
*'''Jet Juicer''': Increases the juice obtained by all fruits by 10%. The juice used for sprays obtained from Burgeoning Spiderwort berries is also increased by the same amount.
*'''Revitalizer''': When a downed leader is brought to the Dolphin Lander, the Lander will ask the player if they would like to spend {{Sparklium|140}} to revive them. If the player accepts, the Lander will beam up the downed leader, revive them, and beaming them back down. Revived leaders only have a quarter of their health but they can be healed. If not, the Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive them after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
{{Clear}}
 
===Enemies===
In ''Pikmin: Wide World'', almost every enemy from the canonical ''Pikmin'' games returns. Some of these enemies also have different behaviors between instances. Some canonical enemies also have different names or belong to different families. Mixed in with these canon enemies are fan-made enemies to not only provide a nostalgic experience, but also to provide a fresh new feel to the game. Most enemies too give [[Sparklium]] upon death, although in miniscule amounts. Enemies that explode upon death obviously cannot be retrieved, but they do drop a fair amount of Sparklium to make up for it. However, this does not apply to an enemy, such as a Volatile Dweevil, that uses bomb-rocks to destroy itself and its enemy. Bold font is used to indicate the enemy being a '''boss''', which usually is an enemy that is large and challenging to defeat.
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
|-
!colspan="8" | Enemies
|-
!rowspan="1" style="width:5%" | Icon
!rowspan="1" | Name
!rowspan="1" | Family
!rowspan="1" style="width:5%" | Poko value
!rowspan="1" style="width:5%" | Sparklium worth
!rowspan="1" style="width:5%" | Weight
!rowspan="1" style="width:5%" | Max. carriers
!rowspan="1" style="width:5%" | Seed worth
|-
|[[File:Dummy-icon enemy.png|40px|link=Bullywog|Bullwog]]||'''[[Bullywog|Bullwog]]'''||Amphituber||{{Pokos|15}}||{{Sparklium|12}}||30||60||25
|-
|[[File:Dummy-icon enemy.png|40px|link=Fiery Wollywog]]||[[Fiery Wollywog]]||Amphituber||{{Pokos|7}}||{{Sparklium|8}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Hungry Wogpole|Ghost Wogpole]]||[[Hungry Wogpole|Ghost Wogpole]]||Amphituber||{{Pokos|4}}||{{Sparklium|4}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Translucent Wollywog (Pikmin X: Deep Freeze)|Ghost Wollywog]]||[[Translucent Wollywog (Pikmin X: Deep Freeze)|Ghost Wollywog]]||Amphituber||{{Pokos|8}}||{{Sparklium|7}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Pale Wogpole]]||[[Pale Wogpole]]||Amphituber||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon wollywog.png|40px|link=Wollywog|Pale Wollywog]]||[[Wollywog|Pale Wollywog]]||Amphituber||{{Pokos|5}}||{{Sparklium|4}}||7||14||8
|-
|[[File:PA icon translucent-wollywog.png|40px|link=Translucent Wollywog|Translucent Wollybot]]||'''[[Translucent Wollywog|Translucent Wollybot]]'''||Amphituber||N/A||{{Sparklium|35}}||N/A||N/A||N/A
|-
|[[File:P3 icon wogpole.png|40px|link=Wogpole|Yellow Wogpole]]||[[Wogpole|Yellow Wogpole]]||Amphituber||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:PA icon large-mouth-wollywog.png|40px|link=Large-Mouth Wollywog|Yellow Wollybot]]||'''[[Large-Mouth Wollywog|Yellow Wollybot]]'''||Amphituber||N/A||{{Sparklium|30}}||N/A||N/A||N/A
|-
|[[File:P3 icon yellow-wollywog.png|40px|link=Yellow Wollywog]]||[[Yellow Wollywog]]||Amphituber||{{Pokos|4}}||{{Sparklium|5}}||8||16||7
|-
|[[File:Hp icon young-fiery-yellow-wollywog.png|40px|link=Young Fiery Yellow Wollywog|Young Fiery Wollywog]]||[[Young Fiery Yellow Wollywog|Young Fiery Wollywog]]||Amphituber||{{Pokos|4}}||{{Sparklium|3}}||3||6||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Young Ghost Wollywog]]||[[Young Ghost Wollywog]]||Amphituber||{{Pokos|3}}||{{Sparklium|4}}||3||6||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Young Wollywog|Young Pale Wollywog]]||[[Young Wollywog|Young Pale Wollywog]]||Amphituber||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Hp icon young-yellow-wollywog.png|40px|link=Young Yellow Wollywog]]||[[Young Yellow Wollywog]]||Amphituber||{{Pokos|2}}||{{Sparklium|3}}||3||6||3
|-


=Content=
==Main Pikmin==
All main Pikmin species introduced in previous ''Pikmin'' games return in ''Pikmin: Wide World'' with the same role, and a new species, the [[acid]]-resistant [[Green Pikmin (acid-resistant)|Green Pikmin]], is introduced. All main Pikmin species have a respective [[Onion]]. These Pikmin are listed in the order they are discovered.
{{clear}}
===Yellow Pikmin===
[[File:PWW Yellow Pikmin.png|left|100px|link=Yellow Pikmin]]
{{main|Yellow Pikmin}}
Yellow Pikmin are discovered at [[Balmy Highlands]]. They are resistant to and can conduct [[electricity]].
{{clear}}
===Blue Pikmin===
[[File:PWW Blue Pikmin.png|right|100px|link=Blue Pikmin]]
{{main|Blue Pikmin}}
Blue Pikmin are a semiaquatic species of Pikmin discovered at [[Arid Oasis]]. They are resistant to and can swim in [[water]].
{{clear}}
===Red Pikmin===
[[File:PWW Red Pikmin.png|left|100px|link=Red Pikmin]]
{{main|Red Pikmin}}
Red Pikmin are discovered in [[Lonely Quarry]], a cave in [[Frigid Tundra]]. They are resistant to [[fire]] and [[Temperature|high temperatures]].
{{clear}}
===Rock Pikmin===
[[File:PWW Rock Pikmin.png|right|100px|link=Rock Pikmin]]
{{main|Rock Pikmin}}
Rock Pikmin are the first Pikmin species discovered at [[Ancient Metalworks]]. [[Blunt force]] can not kill them, and they also have partial resistance to [[explosion]]s.
{{clear}}
===Green Pikmin===
[[File:PWW Green Pikmin.png|left|100px|link=Green Pikmin (acid-resistant)|Green Pikmin]]
{{main|Green Pikmin (acid-resistant)|t1=Green Pikmin}}
Green Pikmin are a new species of Pikmin discovered in [[Ancient Metalworks]], and the second to be found there. They are immune to corrosive [[acid]].
{{clear}}
===Purple Pikmin===
[[File:PWW Purple Pikmin.png|right|100px|link=Purple Pikmin]]
{{main|Purple Pikmin}}
Purple Pikmin are the third and last of the Pikmin species discovered at [[Ancient Metalworks]], found by throwing Pikmin into one of the [[Violet Candypop Bud|Violet Candypop]]s growing in [[Hidden Scrapyard]]. They are resistant to [[panic]] and [[wind]].
{{clear}}
===White Pikmin===
[[File:PWW White Pikmin.png|left|100px|link=White Pikmin]]
{{main|White Pikmin}}
White Pikmin are a subterranean species of Pikmin discovered at [[Colossal Hollow]], found fighting off some [[Mushroom Pikmin]]. They are resistant to [[poison]].
{{clear}}
===Winged Pikmin===
[[File:PWW Winged Pikmin.png|right|100px|link=Winged Pikmin]]
{{main|Winged Pikmin}}
Winged Pikmin are the last main Pikmin species found, and are discovered at [[Sprawling Swamp]]. They have no resistance to any particular [[hazard]], but can fly over most dangers.
{{clear}}


==Other Pikmin==
Some Pikmin are not classified as main Pikmin due to the conditions in which they are discovered. Most of them are hostile towards leaders, friendly Pikmin, and other lifeforms, attacking those in proximity. These Pikmin are listed in alphabetical order.
===Alien Pikmin===
[[File:PWW Alien Pikmin.png|left|100px|link=Alien Pikmin]]
{{main|Alien Pikmin}}
Alien Pikmin are extraterrestrial Pikmin that found their way onto PNF-404. They are extremely hostile and will attack any creature that draws near.
{{clear}}
===Captmin===
[[File:PWW Captain Hunnigan Captmin.png|right|100px|link=Captmin]]
{{main|Captmin}}
Captmin are fallen explorers that have been reborn by [[Pikmin family|Pikmin]], and thus inherit the qualities of both. Pictured to the right is a notable Captmin, [[Captain Hunnigan]].
{{clear}}
===Mushroom Pikmin===
[[File:PWW Mushroom Pikmin.png|left|100px|link=Mushroom Pikmin]]
{{main|Mushroom Pikmin}}
Mushroom Pikmin are Pikmin that have been transformed by exposure to [[spore]]s, becoming openly hostile in the process. Pictured to the left is a Mushroom [[Red Pikmin]].
{{clear}}
===Parasitic Pikmin===
[[File:PWW Bulbmin.png|right|100px|link=Bulbmin|Red Bulbmin]]
{{main|Parasitic Pikmin}}
Parasitic Pikmin infect larger hosts and control them to survive. Adults are aggressive and are almost always accompanied by a squad of passive juveniles. Pictured to the right is the most well-known parasitic Pikmin host, the [[Bulbmin|Red Bulbmin]].
{{clear}}
{{spoiler}}
===Pikpik carrot===
[[File:PWW Pikpik carrot.png|left|100px|link=Pikpik carrot]]
{{main|Pikpik carrot}}
Pikpik carrots are an unlockable Pikmin type that can be used in Battle Mode and Bottomless Abyss by completing every challenge possible in ''Pikmin: Wide World''. Although absurdly comical in appearance, pikpik carrots have no special resistances or abilities.{{clear}}
{{endspoiler}}
{{clear}}


|[[File:P3 icon baldy-long-legs.png|40px|link=Baldy Long Legs]]||'''[[Baldy Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
==Characters==
|-
''Pikmin: Wide World'' sees the return of several characters, but only the four playable [[leader]]s are listed here. One new character is introduced: her name is [[Marie]]. All leaders require at least three Pikmin to carry. Each leader has their own signature color and whistle.
|[[File:P2 icon beady-long-legs.png|40px|link=Beady Long Legs]]||'''[[Beady Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
===Captain Olimar===
|-
[[File:PWW Captain Olimar.png|right|100px|link=Captain Olimar]]
|[[File:Dummy-icon enemy.png|40px|link=Diamond Long Legs]]||'''[[Diamond Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
{{main|Captain Olimar}}
|-
Captain Olimar is the heroic [[Hocotate|Hocotatian]] who first led the Pikmin to success. He is the captain of the [[Dolphin Lander]]. Olimar records notes detailing the biology of the lifeforms of the alien planet he is all too familiar with.
|[[File:Dummy-icon enemy.png|40px|link=Little Long Legs]]||[[Little Long Legs]]||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
{{clear}}
|-
===The President===
|[[File:Dummy-icon enemy.png|40px|link=Luminous Long Legs]]||'''[[Luminous Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
[[File:PWW President.png|left|100px|link=The President]]
|-
{{main|The President}}
|[[File:P2 icon man-at-legs.png|40px|link=Man-at-Legs]]||'''[[Man-at-Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
Shacho, the president of [[Hocotate Freight]], joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms in a way that showcases his greed and, oftentimes, foolishness. He also writes sales pitches for treasures.
|-
{{clear}}
|[[File:Dummy-icon enemy.png|40px|link=Mossy Long Legs]]||'''[[Mossy Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
===Marie===
|-
[[File:PWW Marie.png|right|100px|link=Marie]]
|[[File:P2 icon raging-long-legs.png|40px|link=Raging Long Legs]]||'''[[Raging Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
{{main|Marie}}
|-
Marie is a Hocotatian rescued by Olimar and Shacho. She writes notes describing how to properly train and domesticate creatures native to PNF-404.
|[[File:P3 icon shaggy-long-legs.png|40px|link=Shaggy Long Legs]]||'''[[Shaggy Long Legs]]'''||Arachnorb||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
{{clear}}
|-
===Louie===
[[File:PWW Louie.png|left|100px|link=Louie]]
{{main|Louie}}
Louie is Olimar's intrepid companion. He retains his voracious appetite and superior culinary skills and writes recipes detailing how to prepare and cook various creatures and vegetation found on PNF-404.
{{clear}}


==Ships==
One new ship, the [[Dolphin Lander]], owned by [[Captain Olimar]], is introduced in ''Pikmin: Wide World'', and [[Onion]]s and their various forms make a return. Although other ships such as the [[Hocotate ship|Freight Voyager]], [[S.S. Drake]], and the remains of the [[S.S. Dreamrunner]] exist, they are not included in this section.
===Dolphin Lander===
[[File:PWW Dolphin Lander.png|right|100px|link=Dolphin Lander]]
{{main|Dolphin Lander}}
The Dolphin Lander is a one-of-a-kind spacecraft captained by Olimar. [[Sparklium]] is her fuel source, and maintaining her fuel reserves is crucial.
{{clear}}
===Onion===
[[File:PWW Master Onion.png|left|100px|link=Onion]]
{{main|Onion}}
An Onion is a lifeform used by many types of Pikmin for reproduction, shelter, protection, and transportation. They share the color of the Pikmin it produces and the Pikmin that can inhabit it.
{{clear}}


==Areas==
''Pikmin: Wide World'' features six expansive and unique areas to explore. Each one features eight [[cave]]s and three landing sites, and its own wildlife, [[weather]] patterns, [[Temperature|climate]], and challenges. Various [[Hidden mural|crude illustrations]] made by Pikmin can be seen on various surfaces in them. Areas are listed in order of discovery.
*'''[[Balmy Highlands]]''': a luxuriant, grassy field.
*'''[[Arid Oasis]]''': a beach dotted with litter, rocks, and small pools of water.
*'''[[Frigid Tundra]]''': a snowy plain dotted with frozen water and ice chunks, and with some visible grass.
*'''[[Ancient Metalworks]]''': a factory ruin with plenty of grass, dirt, and exposed rock, as well as metal and other industrial materials.
*'''[[Colossal Hollow]]''': an expansive cavern with sunlight shining in at parts.
*'''[[Sprawling Swamp]]''': a dark, dreary marshland with plenty of vegetation and little dry land.
{{clear}}


|[[File:Hp icon blubbug.png|40px|link=Blubbug]]||[[Blubbug]]||Bloather||{{Pokos|6}}||{{Sparklium|5}}||8||16||8
==Upgrades==
|-
{{see|Pikmin: Wide World/Upgrades|t1=Pikmin: Wide World upgrades}}
|[[File:Dummy-icon enemy.png|40px|link=Buoyant Blubbug]]||[[Buoyant Blubbug]]||Bloather||{{Pokos|4}}||{{Sparklium|3}}||5||10||5
Upgrades are collectibles that benefit leaders, and sometimes Pikmin by extension, or the Dolphin Lander. Upgrades have a variety of purposes, including unlocking alternate game modes.
|-
{{clear}}
|[[File:Hp icon puffy-blubbug.png|40px|link=Puffy Blubbug]]||[[Puffy Blubbug]]||Bloather||{{Pokos|5}}||{{Sparklium|4}}||6||12||6
|-
|[[File:P3 icon fiery-blowhog.png|40px|link=Fiery Blowhog]]||[[Fiery Blowhog]]||Blowhog||{{Pokos|6}}||{{Sparklium|4}}||6||12||6
|-
|[[File:Hp icon fiery-blowlet.png|40px|link=Fiery Blowlet]]||[[Fiery Blowlet]]||Blowhog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Hp icon frosthop-blowhog.png|40px|link=Frosthop Blowhog]]||[[Frosthop Blowhog]]||Blowhog||{{Pokos|4}}||{{Sparklium|4}}||2||4||2
|-
|[[File:Hp icon jamboree-blowhog.png|40px|link=Jamboree Blowhog]]||[[Jamboree Blowhog]]||Blowhog||{{Pokos|6}}||{{Sparklium|2}}||2||4||2
|-
|[[File:P3 icon puffy-blowhog.png|40px|link=Puffy Blowhog]]||[[Puffy Blowhog]]||Blowhog||{{Pokos|5}}||{{Sparklium|5}}||3||6||3
|-
|[[File:Hp icon reef-blowhog.png|40px|link=Floataswine|Reef Blowhog]]||[[Floataswine|Reef Blowhog]]||Blowhog||{{Pokos|3}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Overcharge Blowhog]]||[[Overcharge Blowhog]]||Blowhog||{{Pokos|5}}||{{Sparklium|6}}||3||6||3
|-
|[[File:PA icon telescoping-pumphog-a.png|40px|link=Telescoping Pumphog]]||[[Telescoping Pumphog]]||Blowhog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Tusked Elephog]]||'''[[Tusked Elephog]]'''||Blowhog||{{Pokos|12}}||{{Sparklium|15}}||15||30||15
|-
|[[File:P3 icon watery-blowhog.png|40px|link=Watery Blowhog]]||[[Watery Blowhog]]||Blowhog||{{Pokos|6}}||{{Sparklium|4}}||6||12||6
|-
|[[File:Icon watery-blowlet.png|40px|link=Watery Blowlet]]||[[Watery Blowlet]]||Blowhog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:P2 icon withering-blowhog.png|40px|link=Withering Blowhog]]||[[Withering Blowhog]]||Blowhog||{{Pokos|4}}||{{Sparklium|3}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Woolly Mammhog]]||'''[[Woolly Mammhog]]'''||Blowhog||{{Pokos|15}}||{{Sparklium|12}}||15||30||15
|-
|[[File:P2 icon breadbug.png|40px|link=Breadbug]]||[[Breadbug]]||Breadbug||{{Pokos|3}}||{{Sparklium|2}}||4||8||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Blue Bulborb]]||[[Dwarf Blue Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Crystalline Bulborb]]||[[Dwarf Crystalline Bulborb]]||Breadbug||{{Pokos|3}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Hp icon dwarf-fiery-bulblax.png|40px|link=Dwarf Fiery Bulblax]]||[[Dwarf Fiery Bulblax]]||Breadbug||{{Pokos|4}}||{{Sparklium|3}}||4||8||4
|-
|[[File:P2 icon snow-bulborb.png|40px|link=Snow Bulborb|Dwarf Hairy Bulborb]]||[[Snow Bulborb|Dwarf Hairy Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P3 icon dwarf-orange-bulborb.png|40px|link=Dwarf Orange Bulborb]]||[[Dwarf Orange Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P3 icon dwarf-red-bulborb.png|40px|link=Dwarf Red Bulborb]]||[[Dwarf Red Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Yellow Bulborb]]||[[Dwarf Yellow Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Hp icon fireflap-bulborb.png|40px|link=Fireflap Bulborb]]||[[Fireflap Bulborb]]||Breadbug||{{Pokos|3}}||{{Sparklium|4}}||2||4||2
|-
|[[File:P2 icon giant-breadbug.png|40px|link=Giant Breadbug]]||[[Giant Breadbug]]||Breadbug||{{Pokos|7}}||{{Sparklium|10}}||20||40||15
|-
|[[File:Hp icon crumbug.png|40px|link=Crumbug|Loafling]]||[[Crumbug|Loafling]]||Breadbug||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Acidic Bubblimp]]||[[Acidic Bubblimp]]||Bubblimp||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Greater Bubblimp]]||[[Greater Bubblimp]]||Bubblimp||{{Pokos|5}}||{{Sparklium|5}}||6||12||6
|-
|[[File:Hp icon red-bubblimp.png|40px|link=Red Bubblimp|Watery Bubblimp]]||[[Red Bubblimp|Watery Bubblimp]]||Bubblimp||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon ujadani.png|40px|link=Ujadani|Burrow-nit Larva]]||[[Ujadani|Burrow-nit Larva]]||Burrow-nit||{{Pokos|1}}||{{Sparklium|1}}||1||1||1
|-
|[[File:P2 icon cloaking-burrow-nit.png|40px|link=Cloaking Burrow-nit]]||[[Cloaking Burrow-nit]]||Burrow-nit||{{Pokos|5}}||{{Sparklium|4}}||8||16||7
|-
|[[File:P3 icon flighty-joustmite.png|40px|link=Flighty Joustmite]]||[[Flighty Joustmite]]||Burrow-nit||{{Pokos|4}}||{{Sparklium|5}}||7||14||6
|-
|[[File:P3 icon joustmite.png|40px|link=Joustmite]]||[[Joustmite]]||Burrow-nit||{{Pokos|5}}||{{Sparklium|4}}||7||14||6
|-
|[[File:Dummy-icon enemy.png|40px|link=Spiny Burrow-nit]]||[[Spiny Burrow-nit]]||Burrow-nit||{{Pokos|4}}||{{Sparklium|4}}||8||16||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Swarm Ujadani|Swarming Burrow-nit Larva]]||[[Swarm Ujadani|Swarming Burrow-nit Larva]]||Burrow-nit||{{Pokos|1}}||{{Sparklium|1}}||1||1||1
|-


==HocoPad==
{{main|ToolPad}}
The HocoPad is an immersive gameplay element that has several applications. Among other things, it is used to view [[data file]]s that are created or found by the leaders.
{{clear}}


|[[File:Dummy-icon enemy.png|40px|link=Kakureimo|Jumbo Mudsleech]]||[[Kakureimo|Jumbo Mudsleech]]||Burrowe||{{Pokos|5}}||{{Sparklium|5}}||7||14||7
==Encyclopedias==
|-
Various encyclopedias return in ''Pikmin: Wide World''. An [[Pikmin: Wild World/Options|option setting]] toggles whether encyclopedia progress persists between save games.
|[[File:Dummy-icon enemy.png|40px|link=Shrimp Mudsleech]]||[[Shrimp Mudsleech]]||Burrowe||{{Pokos|2}}||{{Sparklium|2}}||2||3||2
===Piklopedia===
|-
{{see|Pikmin: Wide World/Piklopedia|t1=Pikmin: Wide World Piklopedia}}
The Piklopedia features every enemy seen in the official series up to {{p4}} and includes many new enemies. The only vegetation listed in the Piklopedia is unique to the world of ''Pikmin'', as most real-world vegetation is only useful for hiding under.
===Treasure Hoard===
{{main|Treasure}}
Treasures are valuable objects that are the primary source of [[poko]]s and [[sparklium]] because they yield so much of either upon collection. An endless supply of treasures can be collected, and it is possible to collect many instances of the same treasure. Every treasure has several unique appearances. No artificial or processed food-based treasures exist, as the beings who made them have long since been extinct. [[Fruit]]s are not considered treasures as they have a more prominent purpose: juice.
===Fruit File===
{{see|Pikmin: Wide World/Fruit File|t1=Pikmin: Wide World Fruit File}}
'''Fruits''' must be collected for the continued survival of the leaders, who feed on the juice they contain. While they have no poko value in Story Mode or Battle Mode, they do contain traces of [[sparklium]]. Much like treasures, there is no limit to the number of fruits that can be found.
{{clear}}


==Achievements==
{{main|Pikmin: Wide World/Achievements|t1=Pikmin: Wide World achievements}}
Achievements are objectives that challenge a player's skills to fulfill. Unlocking them provides no rewards or benefits other than player satisfaction and bragging rights. They are unlocked permanently when the requirement to do so is met, and they can be viewed through the main menu on the title screen and the pause menu.


|[[File:Icon chemical-goolix.png|40px|link=Chemical Goolix]]||'''[[Chemical Goolix]]'''||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
==Aspects==
|-
===Returning aspects===
|[[File:P1 icon goolix.png|40px|link=Goolix]]||'''[[Goolix]]'''||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
{| class="mw-collapsible mw-collapsed"
|-
! List of returning aspects
|[[File:Icon frozen-goolix.png|40px|link=Frozen Goolix]]||[[Frozen Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[File:Icon nectar-goolix.png|40px|link=Nectar Goolix]]||[[Nectar Goolix]]||Cell puddle||{{Pokos|4}}||{{Sparklium|3}}||1/2||2/4||1/2
|-
|[[File:Dummy-icon enemy.png|40px|link=Vapor Goolix]]||[[Vapor Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[File:Hp icon adult-centipare.png|40px|link=Adult Centipare]]||[[Adult Centipare]]||Centifly||{{Pokos|8}}||{{Sparklium|12}}||16||32||16
|-
|[[File:Hp icon centipare.png|40px|link=Centipare]]||[[Centipare]]||Centifly||{{Pokos|4}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Ebony Waddlepus]]||'''[[Ebony Waddlepus]]'''||Cephalop||{{Pokos|30}}||{{Sparklium|35}}||35||70||40
|-
|[[File:Dummy-icon enemy.png|40px|link=Inky Waddlepus]]||[[Inky Waddlepus]]||Cephalop||{{Pokos|7}}||{{Sparklium|3}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Mesmerizing Sputtlefish]]||[[Mesmerizing Sputtlefish]]||Cephalop||{{Pokos|4}}||{{Sparklium|2}}||5||10||5
|-
|[[File:P3 icon sputtlefish.png|40px|link=Sputtlefish]]||[[Sputtlefish]]||Cephalop||{{Pokos|4}}||{{Sparklium|2}}||5||10||5
|-
|[[File:P3 icon waddlepus.png|40px|link=Waddlepus]]||[[Waddlepus]]||Cephalop||{{Pokos|7}}||{{Sparklium|3}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Fandangled Isleclops]]||[[Fandangled Isleclops]]||Continentia||{{Pokos|2}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Frosted Arcticlops]]||'''[[Frosted Arcticlops]]'''||Continentia||{{Pokos|30}}||{{Sparklium|45}}||30||60||45
|-
|[[File:Hp icon electric-cottonade.png|40px|link=Electric Cottonade]]||'''[[Electric Cottonade]]'''||Cottonade||{{Pokos|35}}||{{Sparklium|40}}||25||50||30
|-
|[[File:Hp icon foraging-cottonade.png|40px|link=Foraging Cottonade]]||[[Foraging Cottonade]]||Cottonade||{{Pokos|3}}||{{Sparklium|1}}||2||4||2
|-
|[[File:Hp icon titan-cottonade.png|40px|link=Titan Cottonade]]||'''[[Titan Cottonade]]'''||Cottonade||{{Pokos|45}}||{{Sparklium|55}}||40||80||50
|-
|[[File:P3 icon bug-eyed-crawmad.png|40px|link=Bug-Eyed Crawmad]]||'''[[Bug-Eyed Crawmad]]'''||Crawmad||{{Pokos|20}}||{{Sparklium|15}}||25||50||30
|-
|[[File:icon fountain-crawmad.png|40px|link=Fountain Crawmad]]||[[Fountain Crawmad]]||Crawmad||{{Pokos|5}}||{{Sparklium|5}}||5||10||8
|-
|[[File:P3 icon hermit-crawmad.png|40px|link=Hermit Crawmad]]||[[Hermit Crawmad]]||Crawmad||{{Pokos|6}}||{{Sparklium|4}}||5||10||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Ultimate Crawmadus Maximus|Jazzy Crawmad]]||'''[[Ultimate Crawmadus Maximus|Jazzy Crawmad]]'''||Crawmad||{{Pokos|20}}||{{Sparklium|20}}||30||60||45
|-
|[[File:Hp icon armurk.png|40px|link=Armurk]]||'''[[Armurk]]'''||Creep-crab||{{Pokos|40}}||{{Sparklium|50}}||45||90||65
|-
|[[File:Dummy-icon enemy.png|40px|link=Young Crawbster|Crawbster Young]]||[[Young Crawbster|Crawbster Young]]||Creep-crab||{{Pokos|8}}||{{Sparklium|6}}||7||14||5
|-
|[[File:P3 icon peckish-aristocrab.png|40px|link=Peckish Aristocrab]]||[[Peckish Aristocrab]]||Creep-crab||{{Pokos|10}}||{{Sparklium|6}}||10||20||15
|-
|[[File:P2 icon segmented-crawbster.png|40px|link=Segmented Crawbster]]||'''[[Segmented Crawbster]]'''||Creep-crab||{{Pokos|35}}||{{Sparklium|45}}||40||80||50
|-
|[[File:P3 icon calcified-crushblat.png|40px|link=Calcified Crushblat]]||[[Calcified Crushblat]]||Crushblat||{{Pokos|8}}||{{Sparklium|10}}||12||24||15
|-
|[[File:Hp icon crystalline-crushblat.png|40px|link=Crystalline Crushblat]]||[[Crystalline Crushblat]]||Crushblat||{{Pokos|6}}||{{Sparklium|8}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Hailstorm Dandelfly]]||[[Hailstorm Dandelfly]]||Dandelfly||{{Pokos|3}}||{{Sparklium|2}}||4||8||5
|-
|[[File:P3 icon nectarous-dandelfly.png|40px|link=Nectarous Dandelfly]]||[[Nectarous Dandelfly]]||Dandelfly||{{Pokos|3}}||{{Sparklium|2}}||4||8||5
|-
|[[File:P2 icon careening-dirigibug.png|40px|link=Careening Dirigibug]]||[[Careening Dirigibug]]||Dirigibug||{{Pokos|4}}||{{Sparklium|5}}||3||6||6
|-
|[[File:Dummy-icon enemy.png|40px|link=Ferrying Dirigibug]]||[[Ferrying Dirigibug]]||Dirigibug||{{Pokos|4}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Freezing Dirigibug]]||[[Freezing Dirigibug]]||Dirigibug||{{Pokos|3}}||{{Sparklium|4}}||3||6||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Juggling Dirigibug]]||[[Juggling Dirigibug]]||Dirigibug||{{Pokos|5}}||{{Sparklium|6}}||3||6||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Rocky Dirigibug|Stonespitting Dirigibug]]||[[Rocky Dirigibug|Stonespitting Dirigibug]]||Dirigibug||{{Pokos|3}}||{{Sparklium|4}}||3||6||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Sparkling Dirigibug]]||[[Sparkling Dirigibug]]||Dirigibug||{{Pokos|45}}||{{Sparklium|50}}||7||14||20
|-
|[[File:P2 icon anode-dweevil.png|40px|link=Anode Dweevil]]||[[Anode Dweevil]]||Dweevil||{{Pokos|2}}||{{Sparklium|4}}||3||6||3
|-
|[[File:P2 icon caustic-dweevil.png|40px|link=Caustic Dweevil]]||[[Caustic Dweevil]]||Dweevil||{{Pokos|3}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dweevil Hatchling]]||[[Dweevil Hatchling]]||Dweevil||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon fiery-dweevil.png|40px|link=Fiery Dweevil]]||[[Fiery Dweevil]]||Dweevil||{{Pokos|4}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Foundation Dweevil]]||[[Foundation Dweevil]]||Dweevil||{{Pokos|6}}||{{Sparklium|4}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Mother Dweevil]]||'''[[Mother Dweevil]]'''||Dweevil||{{Pokos|40}}||{{Sparklium|40}}||35||70||40
|-
|[[File:P2 icon munge-dweevil.png|40px|link=Munge Dweevil]]||[[Munge Dweevil]]||Dweevil||{{Pokos|2}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Shore Dweevil]]||[[Shore Dweevil]]||Dweevil||{{Pokos|8}}||{{Sparklium|5}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Sulfuric Dweevil]]||[[Sulfuric Dweevil]]||Dweevil||{{Pokos|5}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P2 icon titan-dweevil.png|40px|link=Titan Dweevil]]||'''[[Titan Dweevil]]'''||Dweevil||{{Pokos|35}}||{{Sparklium|30}}||40||80||45
|-
|[[File:Dummy-icon enemy.png|40px|link=Berserk Dweevil|Titan Webber Dweevil]]||'''[[Berserk Dweevil|Titan Webber Dweevil]]'''||Dweevil||{{Pokos|40}}||{{Sparklium|30}}||35||80||40
|-
|[[File:P2 icon volatile-dweevil.png|40px|link=Volatile Dweevil]]||[[Volatile Dweevil]]||Dweevil||{{Pokos|3}}||{{Sparklium|8}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Webber Dweevil]]||[[Webber Dweevil]]||Dweevil||{{Pokos|5}}||{{Sparklium|5}}||5||10||5
|-
|[[File:P3 icon puckering-blinnow.png|40px|link=Puckering Blinnow]]||[[Puckering Blinnow]]||Elips||{{Pokos|2}}||{{Sparklium|1}}||2||4||2
|-
|[[File:Hp icon tropical-blinnow.png|40px|link=]]||[[Tropical Blinnow]]||Elips||{{Pokos|2}}||{{Sparklium|1}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Agitated Flint Beetle]]||[[Agitated Flint Beetle]]||Flint beetle||{{Pokos|7}}||{{Sparklium|10}}||4||8||4
|-
|[[File:P2 icon doodlebug.png|40px|link=Doodlebug]]||[[Doodlebug]]||Flint beetle||{{Pokos|4}}||{{Sparklium|12}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Hopping Flint Beetle]]||[[Hopping Flint Beetle]]||Flint beetle||{{Pokos|8}}||{{Sparklium|6}}||4||8||4
|-
|[[File:P2 icon iridescent-flint-beetle.png|40px|link=Iridescent Flint Beetle]]||[[Iridescent Flint Beetle]]||Flint beetle||{{Pokos|6}}||{{Sparklium|8}}||4||8||4
|-
|[[File:P2 icon iridescent-glint-beetle.png|40px|link=Iridescent Glint Beetle]]||[[Iridescent Glint Beetle]]||Flint beetle||{{Pokos|45}}||{{Sparklium|55}}||4||8||12
|-
|[[File:Dummy-icon enemy.png|40px|link=Flint Flicker|Sable Flint Flicker]]||[[Flint Flicker|Sable Flint Flicker]]||Flint beetle||{{Pokos|6}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Hp icon stony-flint-beetle.png|40px|link=Stony Flint Beetle]]||'''[[Stony Flint Beetle]]'''||Flint beetle||{{Pokos|15}}||{{Sparklium|8}}||12||24||12
|-
|[[File:Dummy-icon enemy.png|40px|link=Alloy Spectralid]]||[[Alloy Spectralid]]||Flitterbie||{{Pokos|5}}||{{Sparklium|7}}||1||2||1
|-
|[[File:Hp icon cream-spectralid.png|40px|link=Cream Spectralid]]||[[Cream Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon electric-spectralid.png|40px|link=Electric Spectralid]]||[[Electric Spectralid]]||Flitterbie||{{Pokos|3}}||{{Sparklium|4}}||1||2||1
|-
|[[File:Hp icon framewing-spectralid.png|40px|link=Framewing Spectralid]]||[[Framewing Spectralid]]||Flitterbie||{{Pokos|3}}||{{Sparklium|2}}||1||2||1
|-
|[[File:P3 icon red-spectralid.png|40px|link=Red Spectralid]]||[[Red Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Twilight Spectralid]]||[[Twilight Spectralid]]||Flitterbie||{{Pokos|3}}||{{Sparklium|5}}||1||2||1
|-
|[[File:P2 icon unmarked-spectralids.png|40px|link=Unmarked Spectralid]]||[[Unmarked Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:P3 icon white-spectralid.png|40px|link=White Spectralid]]||[[White Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:P3 icon yellow-spectralid.png|40px|link=Yellow Spectralid]]||[[Yellow Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon spornet.png|40px|link=Spornet]]||[[Spornet]]||Fuzzbuzz||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Hp icon winter-spornet.png|40px|link=Winter Spornet]]||[[Winter Spornet]]||Fuzzbuzz||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Acidic Dumple|Acid Dumple]]||[[Acidic Dumple|Acid Dumple]]||Grub-dog||{{Pokos|5}}||{{Sparklium|5}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Ancient Bulblax]]||'''[[Ancient Bulblax]]'''||Grub-dog||{{Pokos|255}}||{{Sparklium|300}}||90||100||95
|-
|[[File:PA icon bilious-bulbot.png|40px|link=Bilious Bulbot]]||'''[[Bilious Bulbot]]'''||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Blue Bulborb]]||[[Blue Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Bulbear Larva]]||[[Bulbear Larva]]||Grub-dog||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon bulborb-larva.png|40px|link=Bulborb Larva]]||[[Bulborb Larva]]||Grub-dog||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Hp icon carnation-bulborb.png|40px|link=Carnation Bulborb]]||[[Carnation Bulborb]]||Grub-dog||{{Pokos|6}}||{{Sparklium|6}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Crystalline Bulborb]]||[[Crystalline Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|10}}||10||20||10
|-
|[[File:P3 icon dwarf-bulbear.png|40px|link=Dwarf Bulbear]]||[[Dwarf Bulbear]]||Grub-dog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Bulblon]]||[[Dwarf Bulblon]]||Grub-dog||{{Pokos|5}}||{{Sparklium|5}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Eye-Stalker Bulbeel|Dwarf Puckering Bulbeel]]||[[Dwarf Eye-Stalker Bulbeel|Dwarf Puckering Bulbeel]]||Grub-dog||{{Pokos|4}}||{{Sparklium|3}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Whiptongue Bulborb]]||[[Dwarf Whiptongue Bulborb]]||Grub-dog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:P2 icon emperor-bulblax.png|40px|link=Emperor Bulblax]]||'''[[Emperor Bulblax]]'''||Grub-dog||{{Pokos|35}}||{{Sparklium|30}}||35||70||35
|-
|[[File:PA icon emperor-bulbot.png|40px|link=Emperor Bulbot]]||'''[[Emperor Bulbot]]'''||Grub-dog||N/A||{{Sparklium|45}}||N/A||N/A||N/A
|-
|[[File:P2 icon empress-bulblax.png|40px|link=Empress Bulblax]]||'''[[Empress Bulblax]]'''||Grub-dog||{{Pokos|35}}||{{Sparklium|30}}||30||60||35
|-
|[[File:P2 icon fiery-bulblax.png|40px|link=Fiery Bulblax]]||[[Fiery Bulblax]]||Grub-dog||{{Pokos|10}}||{{Sparklium|7}}||12||24||12
|-
|[[File:PA icon greater-bulbot.png|40px|link=Greater Bulbot]]||'''[[Greater Bulbot]]'''||Grub-dog||N/A||{{Sparklium|40}}||N/A||N/A||N/A
|-
|[[File:PA icon green-bulbot.png|40px|link=Green Bulbot]]||[[Green Bulbot]]||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:P2 icon hairy-bulborb.png|40px|link=Hairy Bulborb]]||[[Hairy Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:Hp icon long-water-dumple.png|40px|link=Long Water Dumple]]||'''[[Long Water Dumple]]'''||Grub-dog||{{Pokos|45}}||{{Sparklium|40}}||35||70||40
|-
|[[File:P3 icon orange-bulborb.png|40px|link=Orange Bulborb]]||[[Orange Bulborb]]||Grub-dog||{{Pokos|10}}||{{Sparklium|5}}||10||20||10
|-
|[[File:Hp icon eye-stalker-bulbeel.png|40px|link=Eye-Stalker Bulbeel|Puckering Bulbeel]]||'''[[Eye-Stalker Bulbeel|Puckering Bulbeel]]'''||Grub-dog||{{Pokos|45}}||{{Sparklium|30}}||40||80||45
|-
|[[File:P3 icon red-bulborb.png|40px|link=Red Bulborb]]||[[Red Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:PA icon red-bulbot.png|40px|link=Red Bulbot]]||[[Red Bulbot]]||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:P3 icon spotty-bulbear.png|40px|link=Spotty Bulbear]]||[[Spotty Bulbear]]||Grub-dog||{{Pokos|10}}||{{Sparklium|6}}||12||24||12
|-
|[[File:Hp icon spotty-bulblon.png|40px|link=Spotty Bulblon]]||[[Spotty Bulblon]]||Grub-dog||{{Pokos|10}}||{{Sparklium|8}}||14||28||14
|-
|[[File:P3 icon water-dumple.png|40px|link=Water Dumple]]||[[Water Dumple]]||Grub-dog||{{Pokos|4}}||{{Sparklium|5}}||5||10||5
|-
|[[File:P3 icon whiptongue-bulborb.png|40px|link=Whiptongue Bulborb]]||[[Whiptongue Bulborb]]||Grub-dog||{{Pokos|10}}||{{Sparklium|5}}||10||20||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Yellow Bulborb]]||[[Yellow Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:PA icon yellow-bulbot big.png|40px|link=Yellow Bulbot]]||[[Yellow Bulbot]]||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Hp icon flatterchuck.png|40px|link=Flatterchuck]]||[[Flatterchuck]]||Heavil||{{Pokos|8}}||{{Sparklium|5}}||8||16||8
|-
|[[File:P3 icon skutterchuck.png|40px|link=Skutterchuck]]||[[Skutterchuck]]||Heavil||{{Pokos|5}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P2 icon honeywisp.png|40px|link=Honeywisp]]||[[Honeywisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Mudwisp]]||[[Mudwisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Rainwisp]]||[[Rainwisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Bomberwisp|Volatwisp]]||[[Bomberwisp|Volatwisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Hp icon sparrowhead.png|40px|link=Sparrowhead|Common Sparrowhead]]||[[Sparrowhead|Common Sparrowhead]]||Huntinpeck||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Pearl Sparrowhead]]||[[Pearl Sparrowhead]]||Huntinpeck||{{Pokos|3}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Shady Sparrowhead]]||[[Shady Sparrowhead]]||Huntinpeck||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon leech-hydroe.png|40px|link=Leech Hydroe]]||[[Leech Hydroe]]||Hydroe||{{Pokos|2}}||{{Sparklium|5}}||1||3||1
|-
|-
|
;Day limit
:''Pikmin: Wide World'' has a day limit, but it can be extended by collecting fruits and [[sparklium]]. Fruits are used to produce the juice the leaders use as sustenance, and sparklium is used as fuel by the Dolphin Lander. There is no set number of fruits or treasures, so the day limit can be extended virtually indefinitely.


;Juice
:At the end of each day, leaders drink juice to nourish themselves. Each leader can have their own serving or split one or more servings between themselves, reducing the amount of accumulated juice accordingly. A full serving will give a leader moderately increased movement and attack speed and power throughout the following day, and, as a bonus, passive but slow health recovery. One-half of a full serving will give a leader slightly improved movement and attack speed and power throughout the following day. One-fourth of a full serving yields no benefits to a leader whatsoever. Not being able to drink any juice, which is only possible if there are no whole servings in reserve, will make a leader miserable and impair their capabilities. Leaders can survive only one day cycle without consuming juice, such as if they have none, before succumbing to starvation the following night.


|[[File:Hp icon flying-spotted-jellyfloat.png|40px|link=Flying Spotted Jellyfloat]]||[[Flying Spotted Jellyfloat]]||Jellyfloat||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Difficulty
|-
:Much like in {{p3d}}, ''Pikmin: Wide World'' has various difficulties that change how challenging its gameplay is. The four difficulties are easy, normal, hard, and ultra-spicy, with normal being the default difficulty. The difficulty can be changed at any time in any game mode, though only the host can in multiplayer sessions, and changing difficulties in Story Mode forfeits any [[Pikmin: Wide World/Achievements|achievement]]s related to completing it at a specific difficulty. As the difficulty increases, leader health maximums and how long until a suffering Pikmin dies all scale down, while enemy health maximums, how many Pikmin enemies can kill at once, and damage leaders sustain from attacks scale up. Additionally, at easy and normal difficulty, enemies that could somehow hurt or kill Pikmin upon appearing, such as by falling to the ground from above, merely knock them away instead. Ultra-spicy difficulty is unlocked by completing Story Mode at hard difficulty, and in it, many enemies and bosses exhibit exclusive behaviors or attributes and there are exclusive [[data file]]s detailing them. For reference, each difficulty intensifies the aforementioned differences as follows: 0.5{{x}} for easy, 1.0{{x}} for normal, 1.5{{x}} for hard, and 2.0{{x}} for ultra-spicy.
|[[File:P2 icon greater-spotted-jellyfloat.png|40px|link=Greater Spotted Jellyfloat]]||[[Greater Spotted Jellyfloat]]||Jellyfloat||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P2 icon lesser-spotted-jellyfloat.png|40px|link=Lesser Spotted Jellyfloat]]||[[Lesser Spotted Jellyfloat]]||Jellyfloat||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Enemy weaknesses
:Many enemies have specific parts of their bodies that, when attacked, result in different reactions from the enemy as well as different amounts of damage. For example, throwing a Pikmin directly at a bulborb's eyes will cause it to recoil and spit out any Pikmin in its mouth. Additionally, the mobility of most enemies may be reduced by swarming them or their feet, or weighing them down with Pikmin, with [[Purple Pikmin]] being the most effective in either case.


|[[File:Hp icon grabbit.png|40px|link=Grabbit]]||[[Grabbit]]||Jellypar||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
;Ingestion consequences
|-
:Most organic and non-insect enemies that eat Pikmin may burp after eating them, briefly opening them up to attack, though such an occasion is uncommon. A burp will only become louder and longer the more Pikmin are ingested at once; this is more likely to occur from Purple Pikmin. Additionally, the more Pikmin an enemy eats, the more reluctant it will be to eat more; this is far more apparent in smaller enemies than larger ones. [[White Pikmin]] and [[Rock Pikmin]] also have special attributes relating to being eaten. Any enemy that is large enough and able to ingest a [[bomb rock]] and does not die from doing so will be temporarily stunned.


;Movement tracking
:Pikmin follow leaders much like they do in ''Pikmin 3'', by moving individually and following the paths leaders take. Additionally, enemies that can see will track leaders, Pikmin, or other enemies with their eyes.


|[[File:P2 icon antenna-beetle.png|40px|link=Antenna Beetle|Antenna Kettlebug]]||[[Antenna Beetle|Antenna Kettlebug]]||Kettlebug||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Danger detection
|-
:Like in ''Pikmin 2'' and ''Pikmin 3'', an idle leader will flee from an enemy and, like in ''Pikmin 3'', announce that they are in trouble. However, they may try to hit it instead if it isn't very large, strong, or threatening, doesn't have much health remaining, or Pikmin are actively attacking it.
|[[File:Dummy-icon enemy.png|40px|link=Crystal Kettlebug]]||[[Crystal Kettlebug]]||Kettlebug||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Throwing
:Leaders typically throw Pikmin or leaders as quickly as the respective button can be pressed. However, Rock Pikmin, Purple Pikmin, leaders, and Captmin are thrown at a slightly slower pace than average-size Pikmin, and White Pikmin and Winged Pikmin can be thrown at a faster pace than the rest. Additionally, leaders can only throw foreign objects at full force one or two seconds after picking them up; otherwise, they drop the object. Additionally, throwing a Pikmin, leader, or object while moving forward will increase the distance they are thrown, which is reflected by the position of the cursor.


|[[File:P3 icon arctic-cannon-beetle-larva.png|40px|link=Arctic Cannon Beetle Larva]]||[[Arctic Cannon Beetle Larva]]||Lithopod||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Swarming
|-
:''Pikmin: Wide World'' brings back the ability to swarm, or "group move", Pikmin in various directions. Swarming is used primarily to direct Pikmin in a squad out of harm's way without the commanding leader having to move but can also be used, rather ineffectively, to direct Pikmin into targets. The concept of charging returns from ''Pikmin 3'', acting as a faster, more focused form of swarming directed at a selected target that is also compatible with lock-on.
|[[File:P1 icon armored-cannon-beetle.png|40px|link=Armored Cannon Beetle]]||'''[[Armored Cannon Beetle]]'''||Lithopod||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon armored-cannon-beetle-larva.png|40px|link=Armored Cannon Beetle Larva]]||[[Armored Cannon Beetle Larva]]||Lithopod||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Decorated Cannon Beetle]]||'''[[Decorated Cannon Beetle]]'''||Lithopod||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P2 icon decorated-cannon-beetle-larva.png|40px|link=Decorated Cannon Beetle Larva]]||[[Decorated Cannon Beetle Larva]]||Lithopod||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon firesnout-beetle-larva.png|40px|link=Firesnout Beetle Larva]]||[[Firesnout Beetle Larva]]||Lithopod||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Selective whistling
:Like in ''Pikmin 3'', Pikmin working on a task must be whistled twice in rapid succession or for a slightly longer time than Pikmin that are idle or fighting. This is to prevent Pikmin from being accidentally called away from a task by a leader whistling other nearby Pikmin.


|[[File:Dummy-icon enemy.png|40px|link=Cryoclasmic Slooch]]||[[Cryoclasmic Slooch]]||Lumbricina||{{Pokos|4}}||{{Sparklium|4}}||4||8||4
;Carrying formation
|-
:Like in ''Pikmin 3'', Pikmin carrying an object will adhere to its shape. In ''Pikmin: Wide World'', they will also attempt to distribute themselves equally along an object to distribute its weight. If they are not distributed well enough, they will appear to struggle to lift it and, as a result, drag it, although this is purely cosmetic.
|[[File:P3 icon pyroclasmic-slooch.png|40px|link=Pyroclasmic Slooch]]||[[Pyroclasmic Slooch]]||Lumbricina||{{Pokos|4}}||{{Sparklium|4}}||4||8||4
|-
|[[File:P3 icon female-sheargrub.png|40px|link=Female Sheargrub]]||[[Female Sheargrub]]||Mandiblard||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Jackwig]]||[[Jackwig]]||Mandiblard||{{Pokos|2}}||{{Sparklium|3}}||1||2||2
|-
|[[File:P3 icon male-sheargrub.png|40px|link=Male Sheargrub]]||[[Male Sheargrub]]||Mandiblard||{{Pokos|1}}||{{Sparklium|1}}||1||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Metal Shearwig]]||[[Metal Shearwig]]||Mandiblard||{{Pokos|7}}||{{Sparklium|8}}||2||4||4
|-
|[[File:Hp icon queen-shearwig.png|40px|link=Queen Shearwig]]||'''[[Queen Shearwig]]'''||Mandiblard||{{Pokos|15}}||{{Sparklium|15}}||25||50||35
|-
|[[File:Hp icon sandy-speargrub.png|40px|link=]]||[[Sandy Speargrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|1}}||1||2||2
|-
|[[File:Hp icon shearblug.png|40px|link=Shearblug]]||[[Shearblug]]||Mandiblard||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Shearpion]]||[[Shearpion]]||Mandiblard||{{Pokos|5}}||{{Sparklium|4}}||6||12||6
|-
|[[File:P3 icon shearwig.png|40px|link=Shearwig]]||[[Shearwig]]||Mandiblard||{{Pokos|2}}||{{Sparklium|2}}||1||2||2
|-
|[[File:Hp icon speargrub.png|40px|link=Speargrub]]||[[Speargrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Hp icon sporegrub.png|40px|link=Sporegrub]]||[[Sporegrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|3}}||1||2||2
|-
|[[File:P3 icon swarming-sheargrub.png|40px|link=Swarming Sheargrub]]||[[Swarming Sheargrub]]||Mandiblard||{{Pokos|3}}||{{Sparklium|2}}||1||2||1
|-


;On-field Pikmin limit
:The limit of on-field Pikmin returns, but has changes in its rules regarding caves like in {{p4}}. Aboveground, there can only be 100 Pikmin out at maximum, but in caves, this 100-Pikmin limit is absent. Despite this, it is unlikely to have too many more than 100 Pikmin in caves, never more than around 120. This is true even in Lonely Quarry, where Red Pikmin are found alongside their Onion, as there are only so many resources to use on one sublevel. The absence of the Pikmin limit in caves prevents players from missing out on juvenile parasitic Pikmin hosts, extra Pikmin from [[Queen Candypop Bud|Queen Candypops]], and a decent number of Red Pikmin in Lonely Quarry. Upon returning to the surface with more than 100 Pikmin, any surplus, chosen at random, will automatically be deposited into the Master Onion, or the [[Pikmin: Wide World/Upgrades|PikHold]] if it has been taken.


|[[File:P3 icon armored-mawdad.png|40px|link=Armored Mawdad]]||'''[[Armored Mawdad]]'''||Mawdad||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Health wheels
|-
:Leaders and most enemies have a health wheel to indicate their vitality, but not all look the same. Most health wheels are green and drain clockwise, and smoothly transition to yellow and then red to represent decreasing health. Uniquely, the [[Plasm Wraith]]'s health wheel has a beveled, golden appearance, but drains in the same way as a regular health wheel minus color changes. Purely robotic enemies have a distinct health wheel that resembles their weakpoints. Robotic enemies with several weakpoints have a health wheel divided into several sections, one for each weakpoint. Destroying one weakpoint causes the health wheel or one section of it, again in a clockwise fashion, to shatter.
|[[File:Dummy-icon enemy.png|40px|link=Tombcarver Mawdad]]||'''[[Tombcarver Mawdad]]'''||Mawdad||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Enemy health
:Enemies that are injured, but not killed, will regain their health overnight. New to ''Pikmin: Wide World'', enemies that are lightly injured will regain all of their health and those that are critically injured may die overnight. How quickly an enemy's health is changed from damage done to it depends on the total health of the enemy: the higher or lower the current health, the faster it regenerates or dwindles. The middle ground is between two-thirds and three-fourths health. Smaller, weaker enemies lose the ability to regain life overnight more easily than larger, hardier ones. The carcass of a boss will remain in an aboveground area for up to a day after its defeat, provided it leaves remains, although it will be infested with [[Maggot Whiskerpillar]]s by then.


|[[File:Dummy-icon enemy.png|40px|link=Coral Meerslug]]||[[Coral Meerslug]]||Meerslug||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Gauge interference
|-
:Some enemies can interfere with the Treasure Tracker and Fruit Finder, rendering the devices completely unreliable until they are defeated.
|[[File:Dummy-icon enemy.png|40px|link=Muddy Meerslug]]||[[Muddy Meerslug]]||Meerslug||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon sandbelching-meerslug.png|40px|link=Sandbelching Meerslug]]||'''[[Sandbelching Meerslug]]'''||Meerslug||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Shelled Meerslug]]||[[Shelled Meerslug]]||Meerslug||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 


|[[File:P2 icon creeping-chrysanthemum.png|40px|link=Creeping Chrysanthemum]]||[[Creeping Chrysanthemum]]||Mimitator||{{Pokos|10}}||{{Sparklium|8}}||8||16||10
;Leader suit polarity
|-
:The suits leaders wear on PNF-404's surface can have a positive or negative polarity that attracts or repels magnetic objects such as the [[boulder]]s of [[Decorated Cannon Larva]]e and [[Decorated Cannon Beetle]]s. Specifically, Olimar's and Louie's suits have a positive, attractive polarity, while Shacho's and Marie's suits have a negative, repulsive polarity. The [[Pikmin: Wide World/Upgrades|Metal Suit Z]] will invert the polarity of a leader's suit.
|[[File:Dummy-icon enemy.png|40px|link=False Candypop Bud]]||[[False Candypop Bud]]||Mimitator||{{Pokos|12}}||{{Sparklium|10}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Pellet Poser]]||[[Pellet Poser]]||Mimitator||N/A||N/A||[[Pikmin: Wide World#Pellets|N/A]]||[[Pikmin: Wide World#Pellets|N/A]]||[[Pikmin: Wide World#Pellets|N/A]]
|-
|[[File:Hp icon barbed-mockiwi.png|40px|link=Barbed Mockiwi]]||[[Barbed Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Hp icon crested-mockiwi.png|40px|link=Crested Mockiwi]]||[[Crested Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Hp icon elongated-crushblat.png|40px|link=Elongated Crushblat|Elongated Mockiwi]]||[[Elongated Crushblat|Elongated Mockiwi]]||Mockiwi||{{Pokos|12}}||{{Sparklium|10}}||20||40||16
|-
|[[File:Hp icon mockiwi.png|40px|link=Mockiwi]]||[[Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Hp icon saplapper-mockiwi.png|40px|link=Whiptongue Mockiwi|Saplapper Mockiwi]]||[[Whiptongue Mockiwi|Saplapper Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Webbed Mockiwi]]||[[Webbed Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-


;Safety zone
:All Onions produce a ring of light toward [[sunset]] to display a safe zone in which Pikmin will enter their Onion automatically. Pikmin can only enter their respective Onion, making it crucial to leave Pikmin, if they must be idle, of a certain type by their Onion if that Onion is not yet incorporated into the Master Onion.


|[[File:Hp icon humped-bloyster.png|40px|link=Humped Bloyster]]||[[Humped Bloyster]]||Mollusking||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Stumbling and falling
|-
:Pikmin can stumble and fall over, even while carrying objects, and so can leaders and legged enemies. This isn't very common, but happens more often on rugged terrain.
|[[File:P2 icon ranging-bloyster.png|40px|link=Ranging Bloyster]]||'''[[Ranging Bloyster]]'''||Mollusking||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon toady-bloyster.png|40px|link=Toady Bloyster]]||[[Toady Bloyster]]||Mollusking||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Balanced deflowering
:Pikmin can only regress in maturity under very specific circumstances. This also applies to buried Pikmin, which, much like in ''Pikmin 3'', will not wilt away and then reappear at leaf-stage maturity if left in the ground at flower-stage maturity for too long.


|[[File:Dummy-icon enemy.png|40px|link=Arctic Clamclamp]]||[[Arctic Clamclamp]]||Oysnap||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Dropping seeds
|-
:Returns from ''Pikmin 1''. Flowered Pikmin that die in almost any way, with few exceptions, have a slim chance to leave behind a Pikmin seed that rapidly develops into a pluckable sprout.
|[[File:Dummy-icon enemy.png|40px|link=Gambler Clamclamp]]||[[Gambler Clamclamp]]||Oysnap||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Hopping Clamclamp]]||[[Hopping Clamclamp]]||Oysnap||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P1 icon pearly-clamclamp.png|40px|link=Pearly Clamclamp]]||[[Pearly Clamclamp]]||Oysnap||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Hiding
:Leaders and Pikmin can hide under or behind vegetation to avoid being detected by most enemies. Much like with playing dead, some enemies are not fooled. Many enemies that see leaders or Pikmin hide under vegetation or can see them actively hiding under vegetation will target them.


|[[File:Dummy-icon enemy.png|40px|link=Balloon Mitite]]||[[Balloon Mitite]]||Parasick||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
;Assemble All
|-
:Returns from ''Pikmin 3 Deluxe'', in the form of the [[Pikmin: Wide World/Upgrades|Whistle Transmitter]].
|[[File:P2 icon mitite.png|40px|link=Mitite]]||[[Mitite]]||Parasick||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-


;Leader attacks
:Leaders can execute punches and kicks to damage enemies. Damage delivered to a spiked enemy in this way is split between it and the attacker unless the [[Pikmin: Wide World/Upgrades|Iron Fists]] are equipped.


|[[File:Dummy-icon enemy.png|40px|link=Emberglow Phosbat]]||'''[[Emberglow Phosbat]]'''||Phosbat||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Lock-on
|-
:Returns from ''Pikmin 3 Deluxe'', with minor differences. To lock-on, the current leader must be within the proximity of a target to focus on and have the cursor be close enough to them, which causes an indicator to appear above the would-be subject, allowing them to be locked-on to. Lock-ons can be canceled, although if another eligible subject is present nearby and the lock-on indicator is present above it, the focus will change to include it also. Whole groups of smaller subjects can also be targeted simultaneously, the focus changing dynamically depending on how many remain. The indicator showing that an enemy or object can be locked-on to is a light-colored triangle above the object, pointing down at it. If the cursor is locked-on, it changes from its usual look to a reticle with four triangles pointing inward. While locked-on, the cursor sticks to the subject, even if gyro controls are enabled, the camera zooms in and focuses on the subject and rotates to follow it around, and manual camera controls are disabled. Furthermore, the left and right portions of the screen darken, two curved lines appear near the darkened areas, and some textual information about the subject is displayed on the side of the screen. While locked-on to an enemy, but not an object, movement forward and backward remain normal but movement left or right results in the current leader strafing around the subject. Dodging makes the current leader and their squad roll around the object as opposed to rolling in a straight line left or right. Additionally, Pikmin charged at the subject will ignore any other nearby enemies or objects and focus solely on the locked-on one instead, and Blue Pikmin and Winged Pikmin will be able to respectively swim or fly directly to it. Any object that can be carried will also display its minimum weight when locked-on to.
|[[File:P3 icon phosbat.png|40px|link=Phosbat]]||[[Phosbat|Phosbat Nymph]]||Phosbat||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon vehemoth-phosbat.png|40px|link=Vehemoth Phosbat]]||'''[[Vehemoth Phosbat]]'''||Phosbat||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Charging
:Returns from ''Pikmin 3'', with minor differences. Charges can be executed by the current leader at any time and have two modes: selective, which causes only the current standby Pikmin to charge, and total, which causes all Pikmin in the squad to charge. While a charge is prepared to be executed, a leader will pose in preparation, and a stylized arrow indicating the direction of the charge, always in the direction of the cursor, is displayed until the charge is executed, or canceled by performing an action such as whistling. Upon issuing a charge, the current leader strikes a commanding pose, a horn sounds, and the Pikmin in the current squad perk up and utter a battle cry while rushing directly at the subject; when applicable, Blue Pikmin swim and Winged Pikmin fly directly to their targets. Pikmin that are made to charge at a group of subjects without being locked-on to them will prioritize targeting enemies over objects, and choose more dangerous enemies and more valuable objects than less dangerous or valuable ones. When Pikmin are charged towards an object that can be carried, they will all race towards it, but only the minimum necessary amount to start carrying it will grab on, and the rest will return. If they are charged toward an object already being carried, then only those necessary to occupy the remaining carrying space will grab on, and the others will come back. Pikmin unsuited, inapt, or not useful for the task or situation move slightly towards the target, but retreat shortly after and rejoin that leader. Reasons for this happening include charging flowered Pikmin toward a blob of nectar and charging Pikmin toward the source of a hazard they know they can not withstand. Pikmin wielding any type of [[bomb rock]] or other forms of weaponry stay by the current leader, and Pikmin outside of grabbing range at the time ignore the charge command completely. Other leaders in the current leader's squad will join charging Pikmin only if they can assist those Pikmin with whatever they are charged towards, such as by punching or kicking targeted enemies, and won't be harmed on contact with it; otherwise, they remain with their current leader. Charging Pikmin and leaders that do not reach their destination after traveling roughly the maximum throw distance will congregate there, sigh, and return to the issuing leader. However, Pikmin that find a task to do or an enemy to fight will do so. Pikmin and leaders that charge will be removed from the squad, and will be readded if they return by themselves, but they can be whistled to return sooner. When no Pikmin are present in the current squad, only a clown horn sounds and the current leader strikes their pose anyway, and any leaders accompanying them comically express embarrassment or discontentment. Some enemies can anticipate charges, especially while in battle, and will attempt to evade them; in ultra-spicy difficulty, this is frequent with many stronger, agile, or more intelligent enemies.


|[[File:PA icon emperor-pinchipede.png|40px|link=Emperor Pinchipede]]||'''[[Emperor Pinchipede]]'''||Pinchipede||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Pikmin interaction
|-
:All Pikmin, idle Pikmin especially, have a natural tendency to interact with or inspect anything nearby. These actions include looking around at their surroundings or each other, looking at a specific part of themselves or another Pikmin, touching each other, grooming themselves or each other, and communicating using a variety of vocalizations. When idle, Pikmin may, in addition to the aforementioned actions, also be seen sitting in a variety of positions, resting their eyes, lying down on their side, stretching, waving to nearby Pikmin or leaders, and playing abstract games such as pattycake, rock-paper-scissors, and charades. Idle Pikmin will also intently watch any nearby tasks being carried out or enemies being fought and may give a thumbs-up or another sign of approval when the task is complete or the battle is won. While idle in water that is ankle-deep to them, Pikmin may harmlessly splash each other or leaders. Blue Pikmin standing by a body of water may also playfully push another Blue Pikmin into it, the pushed Pikmin sometimes pulling the initial Pikmin into the water with them as they're falling in; the same applies to Green Pikmin and acid. The attention of occupied or idle Pikmin may also be directed towards the leaders commanding them or nearby them, as they may watch those leaders, imitate their movements, gestures, or vocalizations, and even try to wipe specks of dirt off their suit. Pikmin may, at any time outside of combat or danger, briefly sing along in unison to the current in-game music playing. Additionally, when a certain combination of certain quantities of Pikmin are in a group or idle near each other, they will sing a special tune specific to that grouping and quantity of Pikmin species, which there are [[Pikmin: Wide World/Achievements|achievement]]s for. Upon completing a task such as bringing an object to the Dolphin Lander or an Onion, clearing an obstacle, or defeating an enemy, Pikmin may cheer, and celebrate by jumping in place, performing a backflip, spinning, dancing, or high-fiving, fist-bumping, or belly-bumping Pikmin beside them. Parasitic Pikmin hosts share many of the same behaviors as ordinary Pikmin regardless if they are adults or juveniles, limited only by their physiology. Mushroom Pikmin and Alien Pikmin exhibit only a few of the idle actions other Pikmin may be seen doing, as they are far less playful and much more aggressive and alert.
|[[File:PA icon monochromatic-pinchipede.png|40px|link=Monochromatic Pinchipede]]||'''[[Monochromatic Pinchipede]]'''||Pinchipede||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Idle enemies
:Any idle enemies that are not hidden may be seen wandering about their territory, looking around, sleeping in a variety of positions, or performing a variety of other actions, and may also be seen periodically stretching, grooming or scratching themselves, or drinking from nearby [[water]] bodies. Additionally, some enemies can be seen to be more awake than others at different times of the day, and some remain under cover to avoid the elements while others prefer or don't mind exposure to them.
|}


|[[File:Hp icon spouting-bellbloom.png|40px|link=]]||[[Spouting Bellbloom]]||Pinotta||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
===New aspects===
|-
{| class="mw-collapsible mw-collapsed"
|[[File:Hp icon stuffed-bellbloom.png|40px|link=Stuffed Bellbloom]]||[[Stuffed Bellbloom]]||Pinotta||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
! List of new aspects
|-
|-
|
;Player profiles
:Players have a profile banner that displays their username, in-game accomplishments, and favorite badge. The default color of the banner is blue, and players that unlock all of the game's content will earn a shiny, sparkling golden banner and an exclusive badge as a reward.


;First-person perspective
:Through the options menu, ''Pikmin: Wide World'' can be played from the first-person perspective of the leaders. It is possible to look in all directions, and all controls remain the same. Even cutscenes take place in first-person, complete with the heads-up display temporarily disappearing. Transitioning between leaders is done through a brief fade to black followed by a fade-in to the next leader's view.


|[[File:P1 icon smoky-progg.png|40px|link=Smoky Progg]]||'''[[Smoky Progg]]'''||Progg||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Multiple landing sites
|-
:Every area is expansive, much larger than those in other ''Pikmin'' games. As such, each area has three total landing sites that players can choose from at the start of the day, but only one can be used and is automatically selected until another is unlocked. Unlocking a landing site consists of clearing it of enemies and general obstructions. When leaders approach a location that the Dolphin Lander deems suitable for making a landing site, it will inform them that the location can be made into one. The Dolphin Lander will also notify leaders when the location is sufficiently cleared. Once a landing site is cleared, it can start being used the following day. Over time, Hocotate Freight crates and capsules will appear around the outskirts of landing sites as they are used. These only serve as decoration and can not be interacted with in any significant way, but can be damaged and destroyed.


;Leader assistance
:Leaders can assist Pikmin with carrying certain objects. By default, each leader carries the weight of two Pikmin. The [[Pikmin: Wide World/Upgrades|Muscle Pumper]] allows leaders to carry the weight of up to five Pikmin. Having leaders assist Pikmin in carrying objects has more uses than needing fewer Pikmin to carry an object; if the Pikmin carrying an object that is to be delivered to the Dolphin Lander do not yet know where the spacecraft is located, a leader helping to carry the object will guide the way. Leaders can also dig up buried objects by themselves or with the help of Pikmin.


|[[File:Dummy-icon enemy.png|40px|link=Acidic Beetle]]||[[Acidic Beetle]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Staying past sundown
|-
:Although leaving an area at sundown is highly recommended, leaders and Pikmin can stay on PNF-404's surface until quarterway through the night. The Dolphin Lander will not allow leaders to stay on the surface past sundown for the first few days, but will eventually come to trust that they can take care of themselves after Marie is rescued. To stay past sunset, the countdown that occurs during it can be canceled. After sundown, most enemies that were active during the day will return to their nests or territories to hide or sleep; likewise, most enemies that spend the day sleeping or hiding will become active and often begin roaming about the entire area. The only illumination present besides the moon's glow is provided mainly by the leaders' beacons, but also by enemies and vegetation that produce it, the Onions, and the Dolphin Lander. Moonlight will increase or decrease depending on the phase of the moon, with a full moon providing the most light and a new moon providing almost none, as well as cloud cover in the area. Nocturnal enemies are attracted to sources of light, so extreme caution must be taken. Staying past sunset reduces how much health leaders regain by sleeping by half, and increases their juice consumption by 1.25{{x}}.
|[[File:P2 icon anode-beetle.png|40px|link=Anode Beetle]]||[[Anode Beetle]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon electripede.png|40px|link=Electripede]]||[[Electripede]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Flashlight Anode Beetle|Flashlight Beetle]]||[[Flashlight Anode Beetle|Flashlight Beetle]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Pellet Beetle]]||[[Pellet Beetle]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Rocket Beetle]]||[[Rocket Beetle]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon widemouthed-anode-beetle.png|40px|link=Widemouthed Anode Beetle]]||[[Widemouthed Anode Beetle]]||Scarab beetle||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Beacon lights
:In darkness, the light provided by the leaders' beacons is often the only way to see. Unfortunately, a variety of enemies are attracted, or have an adverse reaction, to the light given off by beacons and tend to gravitate toward them. By default, the color of a beacon's light matches the beacon's color, but the light's color can be toggled to colorless through the [[Pikmin: Wide World/Options|options menu]]. The beacon of a leader that is sufficiently harmed will flicker for a few moments before becoming stable again. Beacons can be deactivated from the HocoPad to gain an advantage against many enemies in the dark, although the downside to this is that visibility of the leader's immediate surroundings will be minimal to nonexistent and Pikmin will eventually begin to panic when idle and alone in total darkness for too long. Leaders that have their beacon disabled in darkness will be highlighted by a colored outline while active, and so will other leaders with disabled beacons when close enough.


|[[File:P2 icon bumbling-snitchbug.png|40px|link=Bumbling Snitchbug]]||[[Bumbling Snitchbug]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Blinding lights
|-
:Using the HocoPad's camera flash, it is possible to temporarily stun or blind some enemies acclimated to darkness, rendering them defenseless for some moments. Some enemies are far more vulnerable to this than others, but some have minimal or no reaction.
|[[File:Hp icon coppeller.png|40px|link=Coppeller]]||[[Coppeller]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon muggonfly.png|40px|link=Muggonfly]]||[[Muggonfly]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon satchel-snitchbug.png|40px|link=Satchel Snitchbug]]||[[Satchel Snitchbug]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Searchlight Snitchbug]]||[[Searchlight Snitchbug]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon spiny-coppeller.png|40px|link=Spiny Coppeller]]||[[Spiny Coppeller]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon swooping-snitchbug.png|40px|link=Swooping Snitchbug]]||[[Swooping Snitchbug]]||Scarpanid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Maturity intricacies
:While selecting Pikmin types to take out of an Onion or the Dolphin Lander's PikHold, the specific maturity of the Pikmin to be withdrawn can also be chosen. Additionally, the maturity stage of a Pikmin has a subtle impact on its offensive capabilities; leafed Pikmin inflict 1{{x}} damage, budded Pikmin inflict 1.2{{x}} damage, and flowered Pikmin inflict 1.1{{x}} damage. Flowered Pikmin follow commands more readily than budded and leafed Pikmin.


|[[File:P3 icon scornet.png|40px|link=Scornet]]||[[Scornet]]||Scornet||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Playing dead
|-
:Lying down has a special use during combat: playing dead. Leaders can lie down while being attacked by an enemy, which may cause that enemy to relent and resume idle behavior. While playing dead fools most enemies, others can see through the ruse and will continue their assault.
|[[File:P3 icon scornet-maestro.png|40px|link=Scornet Maestro]]||'''[[Scornet Maestro]]'''||Scornet||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Pikmin learning and independence
:In Story Mode and Endless Abyss only, Pikmin are capable of learning and can become somewhat autonomous the more familiar they are with an area, an obstacle type, or even enemies. Pikmin that are instructed to carry objects, such as fruits or treasures, to be brought to the Dolphin Lander but do not know its location will follow nearby leaders, or wander when by themselves, instead of moving toward the landing site; this mainly applies to newly-discovered Pikmin that know only where their Onion is. Those Pikmin may also attempt to deliver those objects to their Onion, not knowing where else to go, but may rarely bring it to the current landing site, seeing the Master Onion there. Either leaders or Pikmin that are familiar with the area can be assigned to assist in carrying an object to guide those new Pikmin to the landing site's location so that they may learn it, and sometimes this may naturally result in the formation of a [[caravan]]. Similarly, Pikmin that pick up a bridge fragment but have not seen the bridge it belongs to will instead follow the leader that assigned them to the task. When shown the bridge, they automatically continually return there until the bridge is finished or the pile is used up, whereupon they will all meet at the bridge's location and stay there until whistled or a leader is nearby. Pikmin can also learn which obstacles require what solutions to take down, and which parts of an enemy are more vulnerable than others. Pikmin can also learn which enemies do what and can also remember the noises or movements an enemy makes so that they may anticipate dodging an attack. Pikmin will also flee from a hostile enemy when there are too few of them to battle it or physically can not harm it. Pikmin that are not immune to a hazard will learn which ones are, and Pikmin that are immune to a hazard can learn which aren't; as such, a Pikmin that is immune to a hazard witnessing a Pikmin about to be harmed by a hazard they aren't immune to will stop them and lead them away to keep them safe. When dismissed, Pikmin that are near a hazard they are not resistant to will move the furthest away from it. Pikmin that are carrying an object will avoid walking into hazards they are not immune to, and will also refuse to carry objects around potentially dangerous enemies. Pikmin can also learn to color-coordinate [[pellet]]s. Pikmin that are both familiar with an area and know the landing site's location will slowly navigate there if they are idle for the majority of the day. At the end of the day, when the Dolphin Lander and Master Onion take off into the sky, all knowledge possessed by the Pikmin in those respective vessels will be shared.


|[[File:Dummy-icon enemy.png|40px|link=Gilded Seedbagger]]||[[Gilded Seedbagger]]||Seedbag||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Wild Pikmin
|-
:Sometimes, small groups of wild Pikmin idle or wander about an area or its caves, their species respective to the area they were discovered in or under. They are friendly towards allied Pikmin and will interact with them, but will attack leaders and enemies that come too close. Allied Pikmin that witness a wild Pikmin attacking leaders may display confusion or bewilderment, join in until realizing the target's identity, or try to restrain the wild Pikmin. Whistling a wild Pikmin will permanently pacify them and cause them to join the leader that whistled them. Wild Pikmin of a particular species can only be encountered after that species is formally discovered, and are only ever one of the main Pikmin types. Wild Pikmin will not try to carry objects.
|[[File:Hp icon seedbagger.png|40px|link=Seedbagger]]||[[Seedbagger]]||Seedbag||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Hazard exposure
:Just like with plucked Pikmin, Pikmin sprouts are subject to hazards. They can not be subject to [[blunt force]], as they bend out of the way if possible, or captured inside [[bubble]]s, but are subject to other hazards, including [[pit]]s if they are somehow ejected into one. Additionally, sprouts can survive [[sunset]]s.


|[[File:Hp icon crammed-wraith.png|40px|link=Crammed Wraith]]||[[Crammed Wraith]]||Shellter||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Ripples and waves
|-
:Movement in pools of water, acid, and nectar is noticed by creatures living in or watching it, so sneak attacks on enemies in it are virtually impossible. Stronger ripples and waves may push around anything in it, which some enemies utilize to gain an advantage over their prey.
|[[File:Hp icon rocky-wraith.png|40px|link=Rocky Wraith]]||[[Rocky Wraith]]||Shellter||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Arming leaders
:Leaders can pick up and carry [[rock]]s, smaller [[snowball]]s, any type or size of [[bomb rock]], and [[Sparklium|sparklium stone]]s, throwing or dropping the objects as needed. Upon landing, a thrown bomb rock will prime, and a stone, snowball, or dud bomb rock will damage the object as well as the enemy it impacts. Setting any of them down will not result in any changes in the objects other than them being relocated.


|[[File:Hp icon starnacle.png|40px|link=Starnacle]]||[[Starnacle]]||Shellusk||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Abduction ignorance
|-
:Leaders, Pikmin, and objects that have been absorbed by an enemy that can not digest them will still have them trapped within itself the following day if they are not freed. Leaders that are not rescued on the same day will have critical health levels the day after if they were in good health prior, or have been put into stasis by their suit and be unusable for the rest of the day if in poor health after the first day or remained longer than that. Pikmin that are trapped will perish some days after.
|[[File:Dummy-icon enemy.png|40px|link=Electric Starnacle]]||[[Electric Starnacle]]||Shellusk||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-


;Enemy intelligence
:Enemies will intentionally avoid hazards that may damage them. There are two exceptions to this rule, however: one is if the enemy in question utilizes the hazard, and the other is dependent on the depth of the body of liquid. Most enemies that crawl along the ground or can not swim will avoid water that is too deep, to avoid drowning. Additionally, larger enemies will recognize their size and utilize it to step over small obstacles such as short ledges to be able to reach their prey.


|[[File:P2 icon mamuta.png|40px|link=Mamuta]]||[[Mamuta]]||Shepik||{{Pokos|7}}||{{Sparklium|4}}||8||16||8
;Frenzied enemies
|-
:Some enemies can become temporarily frenzied under certain conditions. Frenzied enemies behave unusually and often erratically, and examples of what they may do are attacking enemies around them or moving at an accelerated rate.


;Stealth
:Noise, such as that produced by walking, whistling, Pikmin, leaders, some obstacles and objects, and enemies themselves may attract the attention of nearby enemies. This can be detrimental or beneficial, depending on the situation and how it is used. Some enemies can hear better than others, and so can detect sound better. However, the noise whistling produces can be changed to avoid attracting unwanted attention by obtaining the [[Pikmin: Wide World/Upgrades|Whistle Muffler]].


|[[File:Dummy-icon enemy.png|40px|link=Battering Groink]]||[[Battering Groink]]||Shot-fish||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Whistling Pikmin
|-
:As dangerous as whistling around enemies can be because of the noise it generates, it encourages Pikmin to recover faster, such as when they fall over or are knocked down.
|[[File:Hp icon fireflinger-groink.png|40px|link=Fireflinger Groink]]||[[Fireflinger Groink]]||Shot-fish||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P2 icon gatling-groink.png|40px|link=Gatling Groink]]||[[Gatling Groink]]||Shot-fish||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Oily Groink]]||[[Oily Groink]]||Shot-fish||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:Dummy-icon enemy.png|40px|link=Icewater Skeeterskate|Arctic Skeeterskate]]||[[Icewater Skeeterskate|Arctic Skeeterskate]]||Skeetispout||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Honeypot Skeeterskate]]||[[Honeypot Skeeterskate]]||Skeetispout||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon skeeterskate.png|40px|link=Skeeterskate]]||[[Skeeterskate]]||Skeetispout||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:P3 icon desiccated-skitterleaf.png|40px|link=Desiccated Skitter Leaf]]||[[Desiccated Skitter Leaf]]||Skitterling||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Skitter Flake]]||[[Skitter Flake]]||Skitterling||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon skitterleaf.png|40px|link=Skitter Leaf]]||[[Skitter Leaf]]||Skitterling||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Skitter Reed]]||[[Skitter Reed]]||Skitterling||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 


|[[File:P3 icon burrowing-snagret.png|40px|link=Burrowing Snagret]]||'''[[Burrowing Snagret]]'''||Snavian||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
;Ground density
|-
:The hardness or softness of a surface type can impact gameplay. Hard surfaces such as concrete, stone, metal, and tile can not be burrowed into by enemies, and Pikmin that are subject to crushing forces on hard surfaces will be killed. The only exception is wood surfaces, which act as hard ground but can be burrowed into only by enemies. A Pikmin that is thrown into a hard surface by an enemy such as a Swooping Snitchbug will only be momentarily dazed and lie on the ground before rising to its feet, much like a leader would when thrown onto any surface by a Bumbling Snitchbug. Conversely, soft surfaces such as dirt, sand, and snow, can be burrowed into by enemies, and Pikmin forced directly into it will be buried. Leaders can also be partially buried into soft surfaces by outside forces but may free themselves by struggling out of the ground.
|[[File:P2 icon pileated-snagret.png|40px|link=Pileated Snagret]]||'''[[Pileated Snagret]]'''||Snavian||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Snaglet]]||[[Snaglet]]||Snavian||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:PA icon bombardier-beeb.png|40px|link=Bombardier Beeb]]||[[Bombardier Beeb]]||Soplouse||N/A||{{Sparklium|7}}||N/A||N/A||N/A
|-
|[[File:PA icon greater-bladed-beeb.png|40px|link=Greater Bladed Beeb]]||'''[[Greater Bladed Beeb]]'''||Soplouse||N/A||{{Sparklium|30}}||N/A||N/A||N/A
|-
|[[File:PA icon greater-studded-beeb.png|40px|link=Greater Studded Beeb]]||'''[[Greater Studded Beeb]]'''||Soplouse||N/A||{{Sparklium|35}}||N/A||N/A||N/A
|-
|[[File:PA icon king-beeb.png|40px|link=King Beeb]]||'''[[King Beeb]]'''||Soplouse||N/A||{{Sparklium|25}}||N/A||N/A||N/A
|-
|[[File:PA icon creepy-beeb.png|40px|link=Worker Beeb]]||[[Worker Beeb]]||Soplouse||N/A||{{Sparklium|3}}||N/A||N/A||N/A
|-
 
 
|[[File:Hp icon dangling-splurchin.png|40px|link=Dangling Splurchin]]||[[Dangling Splurchin]]||Splurchin||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon fleeting-splurchin.png|40px|link=Fleeting Splurchin]]||[[Fleeting Splurchin]]||Splurchin||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon large-splurchin.png|40px|link=Large Splurchin]]||[[Large Splurchin]]||Splurchin||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Volatile Splurchin]]||[[Volatile Splurchin]]||Splurchin||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:HP icon peacap-puffstalk.png|40px|link=Peacap Puffstalk]]||[[Peacap Puffstalk]]||Sporovid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon puffstalk.png|40px|link=Puffstalk]]||[[Puffstalk]]||Sporovid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P1 icon puffstool.png|40px|link=Puffstool]]||'''[[Puffstool]]'''||Sporovid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:P3 icon plasm-wraith.png|40px|link=Plasm Wraith]]||'''[[Plasm Wraith]]'''||Supernatura||{{Pokos|65}}||{{Sparklium|70}}||12||24||35
|-
|[[File:P3 icon bearded-amprat.png|40px|link=Bearded Amprat]]||[[Bearded Amprat]]||Tasident||{{Pokos|7}}||{{Sparklium|6}}||7||14||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Naked Amprat]]||[[Naked Amprat]]||Tasident||{{Pokos|7}}||{{Sparklium|6}}||7||14||8
|-
 
 
|[[File:Hp icon clicking-slurker.png|40px|link=Clicking Slurker]]||[[Clicking Slurker]]||Umbloda||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon luring-slurker.png|40px|link=Luring Slurker]]||'''[[Luring Slurker]]'''||Umbloda||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P3 icon medusal-slurker.png|40px|link=Medusal Slurker]]||[[Medusal Slurker]]||Umbloda||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:Dummy-icon enemy.png|40px|link=Maggot Whiskerpillar]]||[[Maggot Whiskerpillar]]||Whiskerpillar||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:P2 icon ravenous-whiskerpillar.png|40px|link=Ravenous Whiskerpillar]]||[[Ravenous Whiskerpillar]]||Whiskerpillar||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Dummy-icon enemy.png|40px|link=Subterranean Whiskerpillar]]||[[Subterranean Whiskerpillar]]||Whiskerpillar||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
 
 
|[[File:P3 icon arachnode.png|40px|link=Arachnode]]||[[Arachnode]]||Wracknid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon female-shooting-spiner.png|40px|link=Female Shooting Spiner]]||[[Female Shooting Spiner]]||Wracknid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|-
|[[File:Hp icon male-shooting-spiner.png|40px|link=Male Shooting Spiner]]||[[Male Shooting Spiner]]||Wracknid||{{Pokos|}}||{{Sparklium|}}||w||mc||sw
|}
|}
{{Clear}}


===Plants and fungi===
=Controls=
Although ''Pikmin: Wide World'' contains a large amount of real-world vegetation, none of it has any use besides being hidden under. Vegetation that is unique to the world of ''Pikmin'' is listed here. Most Candypop Buds, when they reach their Pikmin conversion limit, do not wilt and disappear as they do in past games; instead, they simply close their petals and cannot be used until sometime later.
''Pikmin: Wide World'' has an intuitive and easy-to-learn set of controls.
{|class="wikitable sortable collapsible collapsed" style="width:90%; margin:auto; align:center"
{| class="mw-collapsible mw-collapsed cellspacing="2" cellpadding="2" border="1" style="width:80%; margin:auto; align:center; background-color:#0cf"
|- style="background-color:#06e; color:#fff"
! colspan="3" | Controls
|-
|-
!colspan="7" | Vegetation
|- style="background-color:#06e; color:#fff"
! Joy-Cons || Pro Controller || Action
|-
|-
!rowspan="2" style="width:15%" | Name
| align="center" | {{button|switch|lstick|size=x24px}}<br>(lightly or fully tilted)
!rowspan="2" style="width:6%" | Family
| align="center" | {{button|switch|pclstick|size=x24px}}<br>(lightly or fully tilted)
!rowspan="2" style="width:79%" | Description or function
| Move the cursor.
|-
|-
|[[Bouncy Mushroom]]||Bumperstool||Launches leaders, Pikmin, and enemies to otherwise inaccessible places.
| align="center" | {{button|switch|lstick|size=x24px}}<br>(fully held)
| align="center" | {{button|switch|pclstick|size=x24px}}<br>(fully held)
| Move the active leader in the direction held, or change menu options. If a leader runs into an idle Pikmin while running, it will join that leader. Leaders run a bit slower than flowered Pikmin by default. Twirl or rapidly tilt to make a leader shake off attackers that are latched onto them.
|-
|-
|[[Pink Candypop Bud|Carnation Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Winged Pikmin]] if they aren't that color already.
| align="center" | {{button|switch|lstickclick|size=x24px}}
| align="center" | {{button|switch|pclstickclick|size=x24px}}
| Places the cursor on top of the active leader.
|-
|-
|[[Crimson Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Red Pikmin]] if they aren't that color already.
| align="center" | {{button|switch|rstick|size=x24px}}<br>(lightly or fully tilted)
| align="center" | {{button|switch|pcrstick|size=x24px}}<br>(lightly or fully tilted)
| Rotate the camera. In first-person, tilt to turn or look in the direction held.  
|-
|-
|[[Leafy Candypop Bud|Demantoid Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Green Pikmin]] if they aren't that color already.
| align="center" | {{button|switch|rstickclick|size=x24px}}
| align="center" | {{button|switch|pcrstickclick|size=x24px}}
| Swarms the leader's squad in the direction the stick is held as long as the stick remains pushed in.
|-
|-
|[[Gray Candypop Bud|Ebony Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Rock Pikmin]] if they aren't that color already.
| align="center" | {{button|switch|a|size=x24px}}
|-
| align="center" | {{button|switch|pca|size=x24px}}
|[[Golden Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Yellow Pikmin]] if they aren't that color already.
|
|-
*While commanding Pikmin: pick up a Pikmin. When the button is released, the leader throws the Pikmin.
|[[Ivory Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[White Pikmin]] if they aren't that color already.
*When by a sprout: pluck the sprout out of the ground.
|-
*When by [[Nectar weed|Nectar Grass]]: pluck blades of Nectar Grass.
|[[Lapis Lazuli Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Blue Pikmin]] if they aren't that color already.
*When directly next to any type of [[bomb rock]], a [[rock]], a smaller [[snowball]], or a [[Sparklium|sparklium stone]]: pick up the object. Press again to throw it.
|-
*Without any Pikmin or leaders and not holding an object: punch or kick.
|[[Queen Candypop Bud|Monarch Candypop Bud]]||Candypop||Used to transform a single Pikmin into ten Red, Yellow, Blue, Rock, Winged, or Green Pikmin.
*Without any Pikmin and directly next to an object being carried by ground-based Pikmin: help carry the object.
|-
*While over the [[Dolphin Lander]]'s holographic projection: open its menu.
|[[Sparklium flower|Sparklium Candypop Bud]]||Candypop||Are always closed, and Pikmin cannot be thrown inside; instead, they spit out Sparklium seeds when struck.
*When in an [[Onion]]'s light: open its menu.
|-
*When in a menu: choose an option or continue.
|[[Violet Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Purple Pikmin]] if they aren't that color already.
*When by a hole: enter the cave or next sublevel after confirming the action.
|-
*When by an escape geyser: leave the cave using it after confirming the action.
|[[Browncap]]||Commush||Small fungi that can block passages in groups.
*While Advanced Exploration mode is active: press to jump with the Jetpack if on land or perform an upward stroke if underwater. Hold to lift off with the Jetpack if on land or swim continually if underwater.
|-
|[[Kingcap]]||Commush||Large, red, spotted mushrooms that block passageways.
|-
|[[Electric mushroom|Shockcap]]||Commush||A mushroom that emits a brief surge of electricity upon contact.
|-
|[[Spotcap]]||Commush||Small fungi that can block passages in groups.
|-
|[[Springpetal]]||Daisy||Works similarly to the bouncy mushroom, but anything thrown on top of it can be launched farther the more weight is put on it.
|-
|[[Bloominous Stemple]]||Dandelion||Large, white plants that react to light and act as platforms. They only bloom when there is an active light nearby.
|-
|[[Flukeweed]]||Fern||Pink curly plants that are attached to buried objects. Winged Pikmin can lift these objects to reveal what is under them.
|-
|[[Burgeoning Spiderwort mold]]||Fungicell||A form of mold that stops the growth of plants such as Burgeoning Spiderworts and Pellet Posies.
|-
|[[Capstalk]]||Glowcap||Similar to the Common Glowcap, but it glows yellow and has a chance to drop nectar when disturbed.
|-
|[[Common Glowcap]]||Glowcap||A glowing mushroom that grows in dark places. They can be of different colors, and they produce a cone of light from under their cap that matches their color.
|-
|[[Wickweed]]||Ignitroot||Grows in patches much like Nectar Grass and can be used to start a fire. Pikmin can pluck buds from the plant and carry them around until they are told to use them.
|-
|[[Nectar weed|Nectar Grass]]||Pellet weed||A source of nectar that Pikmin can pluck.
|-
|[[Pellet Posy]]||Pellet weed||A type of flower that can crystallize nectar into pellets. Any part of it may be attacked, but throwing Pikmin at the pellet kills the plant instantly.
|-
|[[Thorned Posy]]||Pellet weed||Similar to the Pellet Posy, but it has thorns that cover its entire stem. Pikmin can be thrown at its pellet to tear it down.
|-
|[[Burgeoning Spiderwort]]||Spiderwort||Grows berries that can be used to brew sprays if they are delivered to the [[Dolphin Lander]]. These plants can generate several berries throughout the day, but require some upkeep to remain a healthy and reliable source.
|-
|[[Orbular Pollenspout]]||Sporespit||A spherical plant that constantly emits a cloud of spores which make Pikmin panic.
|-
|[[Bramble]]||Tendrivy||Long brambles with thorns that block the way. Non-Rock Pikmin that touch them get skewered on the spikes and will eventually die if not whistled at and freed. Brambles can only be removed with fire.
|-
|[[Vine]]||Tendrivy||Can be climbed up by leaders and Pikmin to reach the ledge it grows from, but may have to be pushed down from the top of the ledge before it can be used.
|-
|[[Lily pad]]||Waterlily||Flat green plants that are used to navigate bodies of water.
|}
{{Clear}}
 
===Pellets===
{{Main|Pellet}}
 
{{Clear}}
 
===Date files===
{{Main|Data file}}
 
{{Clear}}
 
===Nectar and sprays===
''Pikmin: Wide World'' features eggs, nectar, [[spray]]s, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective Burgeoning Spiderwort berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as the [[Ultra-spicy spray]], also affect non-friendly Pikmin like [[Mushroom Pikmin]]. Sprays that affect leaders also affect [[Captmin]], which are also affected by Pikmin-affecting sprays.
*'''[[Egg]]''': Produces one to three blobs of nectar upon its destruction. Unlike in ''Pikmin 2'' and ''Pikmin 3'', eggs only yield nectar, not sprays.
*'''[[Nectar]]''': Causes Pikmin that drink it to become flowered. Like in ''Pikmin 3'', ten Pikmin can drink from a blob of nectar before it is completely consumed. Flowered Pikmin cannot drink nectar.
*'''[[Nectar weed|Nectar Grass]]''': An invaluable source of nectar. Pikmin will pluck blades of Nectar Grass until the entire patch is gone, and every blade plucked has a chance to cause nectar to appear.
*'''[[Rubble]]''': Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
*'''[[Burgeoning Spiderwort]]''': A special type of plant that grows the berries needed to initially unlock a type of spray.
*'''[[Ultra-spicy spray]]''': Returns from ''Pikmin 2'' and ''Pikmin 3'', and is slightly different. It can be sprayed in front of or behind leaders, and temporarily increases the attack power and speed of all Pikmin it hits. However, the affected Pikmin become extremely feverish and may break away from the group in a frenzy to attack a nearby enemy. The only time they do this is when they are not occupied with another task such as carrying objects or working to clear an obstacle. Every Pikmin in a leader's squad is affected when sprayed regardless of distance, and any Pikmin around them can be as well. A dose of ultra-spicy spray can be obtained by collecting ten pink Burgeoning Spiderwort berries.
*'''[[Ultra-bitter spray]]''': Returns from ''Pikmin 2'', and works quite a bit differently. It is sprayed in front of leaders and causes a temporary stone covering to form on a portion of a living creature it hits. How long the spray's effect lasts and how much of the target is covered depends entirely on the target's size, but all of them will break out eventually. Another change from ''Pikmin 2'' is that instead of the ultra-bitter spray coating an entire target, it causes a layer of stone to form on the portion of an enemy that the spray touched; an example is that if a dose of ultra-bitter spray is used on the face of a Red Bulborb, only the creature's face would be covered and not its backside. Larger targets will only be partially petrified, but smaller targets will more than likely be almost entirely petrified if not completely. The petrified portion of the target will be temporarily invulnerable to most attacks except for explosives and blunt force, but petrifying different parts of a target can have different effects. Pikmin can also be affected by this spray and will be completely petrified until they can break out. While petrified, Pikmin will be completely ignored by enemies and cannot be eaten nor skewered. They are still subject to being crushed, however. Petrified Pikmin, if they are somehow targetted to be eaten, will be spat out along with any other Pikmin in the enemy's mouth, and have their stone exterior broken after hitting the ground; likewise, any Pikmin that are in the way of an enemy's skewering attack will be thrown back like a Rock Pikmin and have their stone exterior destroyed. Petrified Pikmin can be picked up and thrown at enemies to deal massive damage to them, although the stone exterior breaks upon impact with any surface after being thrown. In this sense, they can be used as immobile, inedible, one-time-use Rock Pikmin. Whistling at a petrified Pikmin will cause it to free itself faster. A dose of ultra-bitter spray can be obtained by collecting ten purple Burgeoning Spiderwort berries.
*'''[[Ultra-refreshing spray|Ultra-minty spray]]''': Used by leaders for self-benefit, and can be sprayed in front of or behind them. Each dose of ultra-refreshing spray heals affected leaders by a small amount, and temporarily slightly increases their walking and throwing speeds, attack damage, and carry strength. A dose of ultra-refreshing spray can be obtained by collecting fifteen yellow Burgeoning Spiderwort berries.
*'''[[Ultra-sweet spray]]''': Affects enemies instead of leaders and Pikmin, and is sprayed in front of a leader. When used, it produces a temporary cloud of turquoise mist. This mist distracts nearby enemies, causing them to sniff at the air in the general direction of it. Some enemies are more intoxicated by it than others and will tread towards the source of the scent and stand in the mist until it fades. After the mist fades, nearby enemies will resume their normal behavior. A dose of ultra-sweet spray can be obtained by collecting ten turquoise Burgeoning Spiderwort berries.
*'''[[Ultra-fiery spray|Ultra-hot spray]]''': A unique spray that has several uses but poses just as many risks. It is sprayed in front of leaders and causes them to belch a jet of flame that lasts for three seconds, and visibly scorches places touched by it. Ultra-hot spray can be used to inflict severe damage to most enemies, but enemies that use fire in some form generally are immune to it. Few other enemies are immune to it as well, such as most airborne enemies because leaders cannot physically look upward while using the spray. Ultra-hot spray can also be used to burn most obstacles and destructible vegetation, and anything it cannot burn simply chars at the point of contact. Ultra-hot spray is also dangerous in that the jet of flame it is used to create can harm leaders not wearing the scorch guard and can ignite non-Red Pikmin. The jet of flame can also reignite extinguished enemies it touches and frequently leaves behind flames in its wake. These flames are an obstacle and risk the safety of anything around it until it dies down on its own or is smothered out by Red Pikmin. A dose of ultra-hot spray can be obtained by collecting fifteen green Burgeoning Spiderwort berries.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="5" | Enemies related to nectar and sprays
|-
!style="width:10%" | Name
!style="width:8%" | Drop
!style="width:5%" | Amount
!style="width:5%" | Chance
!style="width:62%" | Description
|-
|[[Alloy Spectralid]]||[[Ultra-bitter spray]]||1||75%||
|-
|[[Ancient Bulblax]]||Any||N/A||100%||The Burgeoning Spiderworts on its back drop their berries simultaneously when the creature lands after jumping, and splatter onto the ground upon impact which can affect leaders and Pikmin. When the creature dies, it becomes a part of the area much like the Frosted Arcticlops. The berries may be harvested from the Burgeoning Spiderworts after the boss is defeated.
|-
|[[Balloon Mitite]]||[[Nectar]]||1||25%||
|-
|[[Ujadani|Burrow-nit Larva]]||Any||1||20%||Has a chance of dropping a blob of nectar or any type of spray when killed.
|-
|[[Cream Spectralid]]||[[Ultra-sweet spray]]||1||75%||
|-
|[[Doodlebug]]||[[Ultra-bitter spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Dweevil Hatchling]]||[[Nectar]]||1||50%||
|-
|[[Hailstorm Dandelfly]]||Chilled [[nectar]]||1-5||100%||Drops more blobs of chilled nectar the closer it is hit towards its head segment.
|-
|[[Honeypot Skeeterskate]]||[[Nectar]]||1||100%||
|-
|[[Honeywisp]]||[[Nectar]]||1/1-3||100%||Honeywisps can be seen carrying either a blob of nectar or an egg.
|-
|[[Iridescent Flint Beetle]]||[[Nectar]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Iridescent Glint Beetle]]||[[Ultra-spicy spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Mitite]]||[[Nectar]]||1||25%||
|-
|[[Nectarous Dandelfly]]||[[Nectar]]||1-5||100%||Drops more blobs of nectar the closer it is hit towards its head segment.
|-
|[[Nectar Goolix]]||[[Nectar]]||15||100%||Pikmin can drink from it to kill it. It takes fifteen Pikmin to take down a Nectar Goolix.
|-
|[[Red Spectralid]]||[[Ultra-spicy spray]]||1||75%||
|-
|[[Flint Flicker|Sable Flint Flicker]]||[[Ultra-refreshing spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Swarm Ujadani|Swarming Burrow-nit Larva]]||Any||1||20%||Has a chance of dropping a blob of nectar or any type of spray when killed.
|-
|[[Swarming Sheargrub]]||[[Nectar]]||1||N/A||Will spit out as much nectar as it consumed if a Pikmin is thrown onto its back.
|-
|[[Unmarked Spectralid]]||[[Nectar]]<br>[[Ultra-spicy spray]]<br>[[Ultra-bitter spray]]||1||75%||Each color of spectralid corresponds to what it drops; yellow ones drop nectar, red ones drop ultra-spicy spray, and purple ones drop ultra-bitter spray.
|-
|[[Yellow Spectralid]]||[[Nectar]]||1||75%||
|}
{{Clear}}
 
===Hazards===
Hazards are anything that can harm or kill [[Pikmin family|Pikmin]]. Hazards are generally elemental, but some objects pose as crushing hazard; most of them can be destroyed with [[bomb-rock]]s and with the third punch provided by the Mega Punch upgrade. Hazards that suffocate the top of a Pikmin's stem will cause the affected Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being whistled. If a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it.
*'''[[Fire]]''': Usually found in the form of fire geysers, but it can be blown by some enemies, although there are some enemies whose bodies are cloaked in fire. Fire in itself may serve as an obstacle in the form of flames. Only [[Red Pikmin]] are immune to it, and any other Pikmin type that touches it burns up. Leaders that do not have the Scorch Guard will take heavy damage from fire.
*'''[[Water]]''': Encountered as bodies of water aboveground and underground, and is used by some enemies. Some enemies also swim in water but don't use it to attack. Pikmin that enter bodies of water begin to drown but can find their way to shore. Only [[Blue Pikmin]] can safely travel in it and resist it. Leaders are not affected by water, but they can swim in it if they have the Artificial Flippers.
*'''[[Electricity]]''': A hazard that is generally non-fatal, but can be lethal in some cases. It knocks back and stuns Pikmin that touch it, except when they directly contact high-voltage sources of electricity such as an electric wire gate; in which case, they instantly die by electrocution. Stunned Pikmin will only return to normal once whistled. Only [[Yellow Pikmin]] are immune to this hazard. Leaders that do not have the Anti-Electrifier will take light damage from low-voltage sources and heavy damage from high-voltage sources. They will still be thrown back and stunned until they get up regardless of whether or not they have the suit upgrade or not.
*'''[[Poison]]''': Gas that suffocates all Pikmin but [[White Pikmin]]. Leaders are unaffected by poison because of their spacesuits, which filter out air.
*'''[[Acid]]''': A new hazard in ''Pikmin: Wide World'' that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive and only [[Green Pikmin]] are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
*'''[[Temperature|Cold]]''': Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater.
*'''[[Ice]]''': Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
*'''[[Mud]]''': Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
*'''[[Blunt force]]''': An all-encompassing term describing crushing and impalement, of which some enemies and obstacles are capable of. [[Rock Pikmin]] are immune to being crushed and impaled.
*'''[[Adhesive]]''': Another new hazard in ''Pikmin: Wide World''. Adhesive is a general term that describes substances Pikmin stick to and are immobilized by until whistled, such as webbing.
*'''[[Bomb-rock]]''': Explosives that can be utilized by leaders, Pikmin, and some enemies. They are bigger than they were in ''Pikmin 1'' but smaller than they were in ''Pikmin 3'' in terms of size. An explosion will cause any bomb-rocks in the blast radius to almost instantly detonate, resulting in a massive chain reaction if there are plenty of bomb-rocks involved.
*'''[[Pit]]''': Bottomless chasms underground and aboveground. Pikmin that fall into them die, but objects and leaders that fall into them are harmlessly beamed up onto the ground. Enemies will intentionally avoid pits and cannot be lured into falling into one. An enemy that is forced to fall into a pit will be lost along with any Pikmin that are latched onto it. If the enemy that fell into a pit had ingested an object, they will both be beamed back up onto the ground.
*'''[[Sunset]]''': After the Dolphin Lander and Master Onion take off at the end of the day, any Pikmin that are not at the landing site, in a leader's squad, or planted in the ground will be left behind and killed by the nocturnal creatures in the area.
*'''[[Panic]]''': Causes Pikmin to break away from a leader's group and scatter in random directions. A small number of scenarios and situations can cause Pikmin to panic, be they an enemy's attacks or the presence of an enemy itself. [[Purple Pikmin]] do not panic.
*'''Bubble''': A special type of hazard created by some enemies. Bubbles trap Pikmin and leaders that touch them, but they can be popped easily. Leaders can escape a bubble by struggling but Pikmin must be saved manually and cannot be whistled free.
{{Clear}}
 
===Obstacles===
An expansive collection of [[obstacle]]s is present in ''Pikmin: Wide World'', with most returning from previous ''Pikmin'' games and others being completely new. Most destructible obstacles can be cleared fairly easily through the use of [[bomb-rock]]s, but others require special solutions to overcome.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="7" | Obstacles
|-
!rowspan="2" style="width:10%" | Name
!rowspan="2" style="width:6%" | Type
!rowspan="1" style="width:5%" | Hazard
!rowspan="1" style="width:7%" | Solution
!rowspan="1" style="width:5%" | Destructible?
!rowspan="2" | Description
|-
|[[Acid|Acid body]]||Hazard||[[Acid]]||[[Green Pikmin]]||No||Non-Green Pikmin that contact a body of acid will instantly perish because of its corrosive properties.
|-
|[[Gate#Bamboo gate|Bamboo gate]]||Gate||None||[[Winged Pikmin]]||No||Gates that must be held open with Winged Pikmin.
|-
|[[Boulder]]||Hazard||Crushing||[[Purple Pikmin]]||Yes||Although some enemies can launch them, boulders can also drop from cave ceilings and crush most of what they fall on. They crumble to pieces upon hitting a surface hard enough. They can also be found on the ground.
|-
|[[Gate#Bramble gate|Bramble gate]]||Gate||None||Any||Yes||The most basic type of gate. There are two colors of bramble gate, which are light and dark; light bramble gates are easier to destroy than dark ones.
|-
|[[Gate#Brick wall|Brick gate]]||Gate||None||[[Iron ball]]||Yes||Structurally-sound walls that can only be destroyed with iron balls. Not even bomb-rocks will work on them.
|-
|[[Box#Cardboard box|Cardboard box]]||Obstruction||None||Pikmin||No||Blocks the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin.
|-
|[[Climbing stick]]||Utility||None||Pikmin||No||Sticks used to climb to higher places. They must be extended first, and come in a variety of forms, such as metal pipes and rusted rods.
|-
|[[Clipboard]]||Obstruction||None||[[Winged Pikmin]]||No||Boards with handles on them that often cover objects.
|-
|[[Clog]]||Obstruction||None||Any||Yes||Covers some cave entrances and holes leading to the next sublevel. If a clog is in a body of water, it drains as soon as the clog is destroyed.
|-
|[[Material block#Cobblestone block|Cobblestone block]]||Obstruction||Crushing||[[Bomb-rock]]||Yes||Can only be destroyed with bomb-rocks.
|-
|[[Conveyor belt]]||Mechanism||None||N/A||No||Metallic belts that roll in a direction, carrying things on top of them. They cannot be disabled or destroyed, but they can have their directions switched through the use of conveyor switches.
|-
|[[Conveyor belt|Conveyor switch]]||Mechanism||None||Pikmin||No||Can be pressed to toggle the direction a conveyor belt flows in.
|-
|[[Crystal]]||Obstruction||None||[[Rock Pikmin]]||Yes||Crystals of various sizes that block passageways and contain a variety of items.
|-
|[[Gate#Crystal wall|Crystal gate]]||Gate||None||[[Rock Pikmin]]||Yes||Walls made of glass, destructible using Rock Pikmin.
|-
|[[Crystal#Crystal nodule|Crystal nodule]]||Hazard||Crushing||[[Rock Pikmin]]||Yes||Crystal pebbles used by [[Skutterchuck]]s as a means of attack.
|-
|[[Crystal#Crystal stalactite|Crystal stalactite]]||Hazard||Crushing||[[Rock Pikmin]]<br>[[Purple Pikmin]]||Yes||Acts similarly to boulders, but they become partially lodged in the ground once they land. The protruding portion can be destroyed or pushed down depending on the Pikmin used.
|-
|[[Flukeweed#Dam|Dam]]||Gate||None||[[Winged Pikmin]]||No||A stick over rivers that block the progression of lily pads.
|-
|[[Gate#Dirt wall|Dirt gate]]||Gate||None||Any||Yes||Simple walls made of dirt, similar to bramble gates.
|-
|[[Dirt mound]]||Utility||None||Pikmin||No||Mounds of dirt that contain small items, which can be revealed by sending Pikmin to dig in it.
|-
|[[Gate#Electric gate|Electric bulb gate]]||Gate||[[Electricity]]||[[Yellow Pikmin]]||Yes||Electric gates that are made of four fluorescent lamps. They merely stun non-Yellow Pikmin that touch them.
|-
|[[Gate#Electric gate|Electric wire gate]]||Gate||[[Electricity]]||[[Yellow Pikmin]]||Yes||Electric gates that resemble a copper fence. They kill non-Yellow Pikmin on contact.
|-
|[[Electrical wire]]||Hazard||[[Electricity]]||[[Yellow Pikmin]]||Yes||Two cut bits of electrical wiring with exposed conductors. They periodically spark and generate an arc of electricity.
|-
|[[Electrode]]||Mechanism||[[Electricity]]||[[Yellow Pikmin]]||No||An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, whatever it was connected to activates.
|-
|[[Elevator#Elevator block|Elevator block]]||Mechanism||None||Weight||No||Elevator blocks come in pairs, and when enough weight is applied onto one, the other rises.
|-
|[[Elevator#Elevator platform|Elevator platform]]||Mechanism||None||Weight||No||Boxes attached to ropes that act similar to elevator blocks.
|-
|[[Geyser#Escape geyser|Escape geyser]]||Utility||None||Any||No||Escapes geysers are solely used to exit caves. They are larger-scale water geysers, and sometimes need to be activated before they can be used.
|-
|[[Geyser#Fire geyser|Fire geyser]]||Hazard||[[Fire]]||N/A||No||Fire geysers poke out of various surfaces and shoot fire at regular intervals.
|-
|[[Flames]]||Hazard||[[Fire]]||[[Red Pikmin]]||Yes||Flames that linger in an area until they are smothered out by Red Pikmin or extinguish on their own.
|-
|[[Bridge#Fragment|Fragment]]||Component||None||Pikmin||No||Fragments are pieces of broken objects found in piles that are used to build bridges and other objects.
|-
|[[Bridge#Fragment bridge|Fragment bridge]]||Bridge||None||Component||No||Bridges that are constructed using fragments. They cannot be destroyed.
|-
|[[Ice|Frozen surface]]||Natural||[[Ice]]||[[Rock Pikmin]]||Yes||Ice that covers the ground. Leaders, Pikmin, and enemies that walk on it slide around and cannot stop on a dime. It can only be found in cold areas, and it progressively chills any Pikmin that touch it for as long as they maintain contact with it.
|-
|-
|[[Gas pipe]]||Hazard||[[Poison]]||[[White Pikmin]]||Yes||Pipes sticking out of the ground that emit clouds of poison. The clouds of poison reach up to where Winged Pikmin fly so they cannot be circumvented.
| align="center" | {{button|switch|b|size=x24px}}
|-
| align="center" | {{button|switch|pcb|size=x24px}}
|[[Bridge#Hay|Hay]]||Component||None||Pikmin||No||A bundle of hay serves a purpose similar to fragments, but is used to build ramps instead.
|-
|[[Bridge#Hay|Hay slope]]||Bridge||None||Component||Yes||A unique type of bridge that connects a ledge to the ground below it. They can be blown apart by creatures that blow air, such as airborne blowhogs.
|-
|[[Ice|Ice chunk]]||Obstruction||[[Ice]]||[[Rock Pikmin]]||Yes||Similar to crystals in that they block passageways and can contain items, but can only be found in cold areas. Progressively chills any Pikmin that touch it for as long as they maintain contact with it.
|-
|[[Iron ball]]||Obstruction||Crushing||Pikmin||No||Large spheres that can be pushed by a certain number of Pikmin until they roll off a cliff. They can be used to destroy other obstacles and deal heavy damage to enemies in its path.
|-
|[[Jackwig nest]]||Obstruction||None||Any||Yes||Built on bramble gates by Jackwigs. When neared or disturbed, all Jackwigs living within will attack.
|-
|[[Elevator#Liftable rock|Liftable elevator]]||Mechanism||Crushing||[[Winged Pikmin]]||No||A rock attached to a vine that can be lifted by Winged Pikmin so long as there are more Pikmin lifting it than there are on it.
|-
|[[Material block#Metal block|Metal block]]||Obstruction||Crushing||N/A||No||Can be pushed to clear a path.
|-
|[[Mud|Mud pool]]||Natural||[[Mud]]||N/A||No||Pikmin and leaders that walk through puddles of mud or covered by it will be slowed. Mud appears more often when it rains in an area.
|-
|[[Nit nest]]||Natural||None||Any||Yes||When disturbed, both types of Burrow-nit Larvae will pour out of it.
|-
|[[Material block#Packed soil block|Packed soil block]]||Obstruction||Crushing||Any||Yes||More difficult to destroy than a normal soil block.
|-
|[[Gate#Bramble gate|Poison bramble gate]]||Gate||None||[[White Pikmin]]||Yes||A variant of bramble gate that contains gas pipes. They can be light or dark, just like normal bramble gates.
|-
|[[Elevator#Pulley rock|Pulley elevator]]||Mechanism||None||Pikmin||No||A rock attached to a pulley system. Pikmin can hold on to a stick on the other end to lift the elevator platform if there are more Pikmin lifting it than there are on it.
|-
|[[Gate#Reinforced wall|Reinforced gate]]||Gate||None||[[Bomb-rock]]||Yes||Strong gates that require bomb-rocks to take out. Light reinforced gates require only three bomb-rocks while dark reinforced gates require six.
|-
|[[Weather|Rain droplet]]||Natural||None||N/A||No||Special temporary obstacles that only appear on rainy days. They periodically drip from various surfaces, knocking over any Pikmin they hit.
|-
|[[Sand pit]]||Natural||None||N/A||No||Returns from ''Pikmin 2''. Slowly pulls anything standing in it to its center.
|-
|[[Snowball]]||Natural||None||Any||Yes||Much like boulders, they can be launched by some enemies, drop from snowy cave ceilings, and be found on the ground. Snowballs cannot crush leaders, Pikmin, or enemies, but bury them instead. Leaders and enemies can free themselves, but Pikmin must be whistled out.
|-
|[[Sweetgum pod]]||Hazard||Crushing||[[Rock Pikmin]]||Yes||Round spiny objects that can be found on the ground. They impale and eventually kill Pikmin that come too close to them, but the affected Pikmin can be whistled to safety.
|-
|[[Material block#Soil block|Soil block]]||Obstruction||Crushing||Any||Yes||Can be destroyed by having Pikmin attack them.
|-
|[[Bridge#Stick bridge|Stick bridge]]||Bridge||None||Pikmin||Yes||Initially found as stick bridge bundles, Pikmin can unravel them to form a bridge. [[Mandiblard family|Mandiblards]] can chew these apart.
|-
|[[Box#Tin box|Tin box]]||Obstruction||None||Pikmin||No||Tin boxes have are extremely similar to cardboard boxes, but require more Pikmin to push.
|-
|[[Paper bag#Triangular paper bag|Triangular paper bag]]||Obstruction||None||Pikmin||No||Can be pushed off ledges to create shortcuts.
|-
|[[Trowel]]||Bridge||None||Pikmin||No||When upright, it blocks the way forward. A trowel can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge.
|-
|[[Tunnel]]||Natural||None||Any||No||Shortcuts through the earth. They have a pile of rubble blocking the entrance, which Pikmin can be sent to excavate.
|-
|[[Water|Water body]]||Hazard||[[Water]]||[[Blue Pikmin]]||No||Non-Blue Pikmin start drowning if they come into contact with bodies of water.
|-
|[[Geyser#Water geyser|Water geyser]]||Utility||None||Any||No||Allows access to new places or provides shortcuts. Like escape geysers, they may need to be activated before they can be used.
|-
|[[Web]]||Natural||Adhesive||N/A||Yes||A sticky structure that disappears when the enemy that spun it is defeated. Leaders and Pikmin that run into the web will become stuck, but leaders can struggle free and Pikmin can be whistled free.
|-
|[[Wooden stake]]||Obstruction||None||[[Purple Pikmin]]||No||A stake that blocks a path and needs a certain amount of Pikmin to push it in the ground.
|}
{{Clear}}
 
==HocoPad==
{{Main|HocoPad}}
An immersive gameplay feature from ''Pikmin 3'', the [[KopPad]], returns in ''Pikmin: Wide World'' as the '''HocoPad''', a [[Hocotate|Hocotation]] counterpart. Much like the KopPad, the HocoPad resembles the Wii U GamePad and has several applications that can be used during gameplay, each represented by an icon:
*'''Radar''': Represented by the PNF-404 icon. It displays a birds-eye view of the currently explored area. This is the default app, opened while gameplay is happening. The map is filled in as leaders explore the area. The locations of fruits and treasures and other important objects are recorded on the map using icons representing them after they are found. Leaders and Pikmin are represented with dots of varying sizes and colors that correspond to their sizes and colors. Using the Radar, players can the "Go Here" function to have leaders and Pikmin in their squads travel to a specific destination.
*'''Pikmin Statistics''': Represented by the Red Pikmin icon, and displays statistics about the Pikmin count. Going counterclockwise, the numbers are as follows: Pikmin of each type that are in the Master Onion and on the field, Pikmin in a leader's squad, Pikmin working, and Pikmin idling. The total Pikmin count is also listed, both for Pikmin in the Master Onion and on the field.
*'''Supply Stock''': Represented by the Ultra-spicy spray icon. It is a record of how many Pokos have been obtained, how much Sparklium has been collected, how much juice the leaders have left, and how many sprays of each kind the leaders have at their disposal as well as how many more Burgeoning Spiderwort berries they need to get another spray of each type. Available Sprays can also be moved around and assigned to {{button|wiiu|Padup}} and {{button|wiiu|Paddown}} as the player sees fit.
*'''Exploration Notes''': Represented by the Data File icon, and contains a selection of categories.
*'''Advanced Exploration''': Represented by the Jetpack and Artificial Flipper icon. When toggled on, the Jetpack can be used to fly, and, if underwater, the Artificial Flippers can be used to swim. Click the application again to toggle it off. This application is downloaded when either the Jetpack or the Artificial Flippers are obtained, and either that have been obtained can be used while the app is active.
*'''Camera''': Represented by the HocoPad icon. The camera icon allows the player to take photographs of the in-game environment. The camera's flash can also be used to temporarily blind most enemies at close range, especially in dark areas, leaving them defenseless and open to attack.
 
The Exploration Notes are a collection of data files, regardless of whether they are found or are created by the leaders themselves. This app is installed after one data file is recovered. If a category has no unlocked data files, it merely appears grayed out. The following categories exist:
*'''Pikminology''': Represented by the white flower icon. It contains information about the behavior and abilities of Pikmin.
*'''Pocket Piklopedia''': Represented by the Red Bulborb icon. It contains information about every enemy that has been killed so far and every plant that has been interacted with so far.
*'''Fruit Log''': Represented by the Sunseed Berry icon. It contains information about every collected fruit.
*'''Treasure Catalogue''': Represented by the Paradoxical Enigma icon. It contains information about every collected treasure.
*'''Upgrade Log''': Represented by the Scorch Guard icon. It contains information about every collected upgrade.
*'''Area Notes''': Represented by the Pellet Posy icon. It contains hints on what to do in the immediate area the Date File is found in.
*'''Visitor Stories''': Contains small fragments of other peoples' visits to PNF-404 that shed light on their hardships and experiences.
*'''Controls''': Tells the basic controls of ''Pikmin: Wide World''.
 
Each of the three logs, which are the Pocket Piklopedia, Fruit Log, and Treasure Catalogue, present information using the game general setup, which is:
*A short description of its appearance or behavior;
*a minimalistic visual representation;
*Its Poko value (if any);
*Its Sparklium worth (if any);
*Its weight (if any);
*How many Pikmin can carry it at once (if any);
*And other information.
However, each log has minor differences in the information it presents in its entries:
*'''Pocket Piklopedia'''
**Describes an enemy's behavior and the appearance or function of a plant or fungus.
**Details the family the enemy or vegetation belongs to.
**Details an enemy's seed worth if it has any.
*'''Fruit Log'''
**Describes a fruit's appearance.
**Does not define Poko values.
**Details how much juice a fruit provides.
*'''Treasure Catalogue'''
**Describes a treasure's appearance.
{{Clear}}
 
==Encyclopedias==
===Piklopedia===
 
===Treasure Hoard===
 
===Fruit File===
 
{{Clear}}
 
==New features==
*'''Multiple landing sites''': Every area is expansive, bigger than most other areas in other ''Pikmin'' game. As such, they each have three total landing sites that players can choose at the start of the day, but only one can be used and is automatically selected until another is unlocked. Unlocking a landing site consists of clearing it of enemies, obstacles, and other objects. When leaders approach a location the Dolphin Lander considers suitable for making a landing site, it will inform them that the location can be made into one. The Dolphin Lander will also alert leaders when the location is cleared. Once a landing site is cleared, it can start being used beginning the following day.
*'''Carrying assistance''': Leaders can assist Pikmin with carrying certain objects. Each leader carries the weight of three Pikmin. The Muscle Pumper upgrade, however, allows leaders to carry the weight of five Pikmin. Leaders assisting Pikmin in carrying objects has more uses than needing less Pikmin to carry an object; if the Pikmin carrying an object that is to be delivered to the Dolphin Lander do not yet know where the spacecraft located, a leader helping to carry the object will guide the way.
*'''Staying past sundown''': Although leaving an area at sundown is highly recommended, leaders and Pikmin can stay on PNF-404's surface until quarterway through the night. At night, most enemies that were active during the day will return to their nests or territories to hide or sleep; likewise, most enemies that spent the day sleeping or hiding will become active and begin wandering the entire area. The only lights present are provided by enemies and vegetation that produce it, as well as the leaders' beacons, the Onions, and the Dolphin Lander. Nocturnal enemies are attracted to sources of light, so extreme caution must be taken come nighttime. To leave an area at sundown, all three leaders must be present within the day's landing site. The Dolphin Lander will not allow leaders to stay on the surface past sundown for the first few days, but will eventually come to trust that they can take care of themselves.
*'''Beacon lights''': At night and in caves, the light provided by the leaders' beacons is often the only way to see in the darkness. Unfortunately, a variety of enemies are attracted to the light given off by beacons and tend to gravitate towards them. By default, the color of a beacon's light matches the beacon's color, but the light's color can be toggled to colorless through the options menu on the title screen. The radius of a beacon's field of light can be multiplied by three with the Radiant Illuminator.
*'''Suit selection''': On the area select screen, after the player has collected their first suit upgrade, is an option that allows players to choose which suit upgrade which leader wears. The three suit upgrades are the Scorch Guard, Anti-Electrifier, and Metal Suit Z. Leaders will automatically equip the suits the player chose to have them wear at the start of every day if the player chose a suit upgrade. If no suit upgrade was chosen for a leader, they will instead wear the default suit. Leaders can return to the Dolphin Lander to switch suits, which will cause them to be beamed up into the spacecraft and become unusable for a fairly short time while they change.
*'''Playing dead''': Lying down has a special use during combat: playing dead. Leaders can lay down while being attacked by an enemy, which may cause them to back off and resume idle behavior. While playing dead fools most enemies, others can see through the ruse and will continue their assault.
*'''Pikmin learning and independence''': Pikmin are capable of learning and can become somewhat autonomous the more familiar they are with an area, an obstacle type, or even enemies. The more time Pikmin spend exploring an area with leaders, the more familiar they will become with its layout and landmarks. Pikmin that are told to grab fragments but do not yet know where the fragment bridge they belong to is, they will instead follow the leader that assigned them to the task; when the fragment bridge is found, Pikmin will learn its location and will return there automatically until the bridge is finished or the pile is used up, where they will return to where the pile was and stay there until whistled. The same concept applies to Pikmin carrying objects that are to be brought to the Dolphin Lander, such as fruits or treasures, yet do not know its location; they will follow leaders instead of walking to the landing site. This mainly applies to newly-discovered Pikmin that know only where their Onion is. Leaders or Pikmin that are familiar with the area can be assigned to assist in carrying an object to guide new Pikmin carrying an object to the landing site's location so that they may learn it, and sometimes this may even result in the formation of a convoy; new Pikmin carrying a different object than familiarized Pikmin will follow them to the landing site. Pikmin can also learn which obstacles require what solutions to take down, and which parts of an enemy are more vulnerable than others. Pikmin can also learn which enemies do what and can also remember the noises an enemy makes so that they may anticipate dodging an attack. Pikmin that are not immune to a hazard will learn which ones are, and Pikmin that are immune to a hazard can learn which aren't; as such, a Pikmin who is immune to a hazard witnessing a Pikmin about to be harmed by a hazard they aren't immune to will stop them and lead them away to keep them safe. Pikmin that are both familiar with an area and know the landing site's location will slowly navigate there if they are idle for the majority of the day. At the end of the day, when the Dolphin Lander and Master Onion take off into the sky, all learned information between Pikmin will be synchronized.
*'''Arming leaders''': Leaders can pick up and carry [[bomb-rock]]s and [[Sparklium#Sparklium stone|Sparklium stones]], throwing or dropping them if they need to. Throwing a bomb-rock will cause its timer to start, and throwing a Sparklium stone will damage it as well as the enemies it lands on. Setting either of them down with {{button|wiiu|B}} will not result in any changes in the objects other than them being relocated.
*'''Leader abduction''': Leaders that have been absorbed by a creature such as a Jellyfloat or Slurker cannot be switched to until they are freed. Leaders can be switched to and struggle to free themselves from the grasp of a creature like the Swooping Snitchbug, however.
*'''Abduction ignorance''': Leaders, Pikmin, and objects that have been absorbed by an enemy like the [[Medusal Slurker]] than cannot digest them will still have them trapped within itself the following day if they are not saved. Leaders that are captured, but not rescued on the same day, will have critical health levels when rescued the day after. Pikmin that are not rescued on the same day they are captured will revert to the leaf stage. Leaders that are left within the creature for longer than a day will be knocked out and be unusable for the rest of the day if the area is visited again. If the area is not revisited, the captured leader will remain in this state and still have to be saved. Pikmin that are trapped for longer than a day will perish.
*'''Enemy intelligence''': Enemies will intentionally avoid hazards that may damage them. An example of this would be a [[Red Bulborb]] walking around an active [[electrical wire]] while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water and if the enemy traveling through the hazard utilizes it. Enemies also cannot be fooled into walking into a pit.
*'''Getting attention''': Whistling produces noise and can attract the attention of nearby enemies. This can be detrimental or beneficial, depending on the situation and how it is used. Needless to say, some enemies can hear better than others, which affects how close a leader needs to be to an enemy for them to hear a leader blow their whistle. The noise whistling produces can be muffled to avoid attracting unwanted attention by obtaining the Whistle Silencer upgrade.
*'''Variable values''': Almost every numeric aspect of ''Pikmin: Wide World'' varies in some way, shape, or form to keep the game fresh. It affects only a non-unique object's carry weight, maximum carriers, [[Poko]] values, and [[Sparklium]] worth. These values may be decreased or increased a set number of integers and entirely depends on the non-unique object's statistics. For example, if a non-unique object's carry weight, maximum carriers, Poko value, or Sparklium worth values are at or below ten, they will seldom be changed, and if they are they increment one value up; however, any carry weight or maximum carriers values that equal one will never change. If those values are in the range of numbers between eleven and twenty, they have a very slight but still increased chance to change, although those values will still only decrease or increase by one. This pattern continues with higher numbers, and the higher the numbers go, the higher the chance of a variance occurring and the higher the severity of the variance. [[Fruit]]s and the juice they provide are also affected by this system. All values listed for non-unique objects on this page are the average values obtained for each of the objects they affect.
{{Clear}}
 
==Returning features==
*'''Day limit''': ''Pikmin: Wide World'' has a day limit, but it can be extended by collecting fruits and sources of [[Sparklium]]. Fruits are used to produce the juice on which the leaders feed, and Sparklium is used as fuel by the Dolphin Lander. There is no set number of fruits or treasures, so the day limit can be extended so far as to make them seem almost indefinite.
*'''Enemy weaknesses''': Many enemies have specific parts of their bodies that can be latched on to and attacked by Pikmin, which can result in different reactions from the enemy as well as different amounts of damage. For example, throwing a Pikmin directly at a Bulborb's eyes will cause it to recoil and spit out any snatched Pikmin.
*'''Realistic graphics''': ''Pikmin: Wide World'' features detailed and natural-looking graphics that drastically improve the realism of the game.
*'''Movement tracking''': Pikmin follow leaders much like they do in ''{{c|Pikmin 3}}'', by moving individually and following the paths leaders take.
*'''Swarming''': ''Pikmin: Wide World'' retains Pikmin swarming and renames it "group moving". The concept of charging enemies and dodging using the Dodge Whistle returns from ''Pikmin 3''.
*'''Enemy health''': Enemies that are injured, but not killed, will partially regain their health overnight. The carcasses of bosses will remain in an aboveground area for up to a day after their defeat, provided they leave remains.
*'''Safety zone''': The Master Onion returns in ''Pikmin: Wide World'', and all Onions can produce a ring of light to display a safe zone in which Pikmin will enter their Onion automatically.
*'''Refining electricity''': Most forms of electricity no longer instantly kill Pikmin but will stun them instead. There are some exceptions, however, such as the [[Gate#Electric gate|electric wire gate]].
*'''Stumbling and falling''': Pikmin can once again stumble and fall over, and leaders can too.
*'''Refining deflowering''': Pikmin can only go down in maturity (be deflowered) if their stems are cut off or if they are hit by a [[Withering Blowhog]]'s gust of air. This also applies to buried Pikmin, which will not wither if left in the ground for long enough unlike in previous ''Pikmin'' games.
*'''Dropping seeds''': Returns from ''Pikmin 1''. Flowered Pikmin that are killed in any way have a small chance to leave behind a Pikmin seed that develops into a sprout and can be plucked.
*'''Spray flowering''': While Pikmin become flowered when hit by a dose of ultra-spicy spray in ''Pikmin 3'', they retain their maturity in ''Pikmin: Wide World''.
*'''Hiding''': Leaders and Pikmin can hide under or behind vegetation to avoid being detected by most enemies. Much like with playing dead, some enemies are not fooled. Enemies that saw leaders and Pikmin hide under vegetation or can see them currently hiding under vegetation will also give chase.
*'''Area weather''': Areas will have weather that is appropriate for the climate it is in. Rain falls in temperate areas, while snow falls in cold areas.
{{Clear}}
 
==Controls==
''Pikmin: Wide World'' has an intuitive and easy-to-learn set of controls, but is not compatible with the Wii remote due to its lack of buttons.
{|class="wikitable collapsible collapsed" style="width:90%; margin:auto; align:center"
|-
!colspan="6" | Controls
|-
!style="width:10%" | GamePad
!style="width:10%" | Pro Controller
!Action
|-
|align="center"|{{button|wiiu|LStick|size=x24px}}<br>(Lightly or fully held)
|align="center"|{{button|wiiu|PCLStick|size=x24px}}<br>(Lightly or fully held)
|Move the cursor.
|-
|align="center"|{{button|wiiu|LStick|size=x24px}}<br>(Fully held)
|align="center"|{{button|wiiu|PCLStick|size=x24px}}<br>(Fully held)
|Move in the direction it is held. If a leader runs into an idle Pikmin while running, it will join that leader. Leaders run a bit slower than flowered Pikmin by default. Twirl to make a leader shake off attackers that are latched onto them.
|-
|align="center"|{{button|wiiu|LStickclick|size=x24px}}
|align="center"|{{button|wiiu|PCLStickclick|size=x24px}}
|Places the cursor on top of the active leader.
|-
|align="center"|{{button|wiiu|RStick|size=x24px}}
|align="center"|{{button|wiiu|PCRStick|size=x24px}}
|Rotate the camera.
|-
|align="center"|{{button|wiiu|RStickclick|size=x24px}}
|align="center"|{{button|wiiu|PCRStickclick|size=x24px}}
|Moves the leader's squad in the direction the stick is held as long as the stick remains pushed in. This action is known as group moving, and is used to manually reposition a leader's squad.
|-
|align="center"|{{button|wiiu|A|size=x24px}}
|align="center"|{{button|wiiu|PCA|size=x24px}}
|
|
*While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
*While commanding Pikmin: dismiss.
*When by a sprout: Pluck the Pikmin sprout out of the ground.
*While plucking Pikmin sprouts or Nectar Grass: cancel plucking.
*Without any Pikmin and near a punchable target: Punch.
*While carrying any type of [[bomb rock]], a [[rock]], a smaller [[snowball]], or a [[Sparklium|sparklium stone]]: drop the object.
*Without any Pikmin and directly next to a [[bomb-rock]] or a [[Sparklium#Sparklium stone|Sparklium stone]]: Pick up the object. Press again to throw it.
*While helping Pikmin carry an object: stop helping.
*Without any Pikmin and directly next to an object being carried by ground-based Pikmin: Help carry the object.
*When in a menu: return to the previous menu or close the menu.
*When standing on the [[Dolphin Lander]]'s hologram: Open its menu. Here, several actions can be completed, such as using the Repair Module, the Revitalizer, or switching suit upgrades.
*When under an [[Onion]]: Open its menu.
*When in a menu: Choose an option or continue.
*When by a hole: Enter the cave or next sublevel after confirming the action be completed.
*When by an escape geyser: Leave the cave using it after confirming the action be completed.
*While Advanced Exploration mode is active: Press to jump with the jetpack if on land or perform a stroke if underwater. Hold to lift off with the Jetpack if on land or swim upward if underwater.
|-
|-
|align="center"|{{button|wiiu|B|size=x24px}}
| align="center" | {{button|switch|x|size=x24px}}
|align="center"|{{button|wiiu|PCB|size=x24px}}
| align="center" | {{button|switch|pcx|size=x24px}}
|
|
*While commanding Pikmin: Dismiss.
Charge Pikmin in the direction of the cursor. Tap to charge the current standby Pikmin type, press to charge the entire squad, and hold to prepare a charge before executing.
*While plucking Pikmin sprouts: Cancel picking sprouts.
*While locked-on: Charge.
*While carrying a [[bomb-rock]] or a [[Sparklium#Sparklium stone|Sparklium stone]]: Drop the object.
*While helping Pikmin carry an object: Stop helping.
*When in a menu: Return to previous menu or close the menu.
|-
|-
|align="center"|{{button|wiiu|X|size=x24px}}
| align="center" | {{button|switch|y|size=x24px}}
|align="center"|{{button|wiiu|PCX|size=x24px}}
| align="center" | {{button|switch|pcy|size=x24px}}
|Toggle between gameplay and the [[HocoPad]] interface while Off-TV Mode is active.
| Switch [[leader]]s. Leaders may be switched between even if they are in the same squad.
|-
|-
|align="center"|{{button|wiiu|Y|size=x24px}}
| align="center" | {{button|switch|l|size=x24px}}
|align="center"|{{button|wiiu|PCY|size=x24px}}
| align="center" | {{button|switch|pcl|size=x24px}}
|Switch [[leader]]s. Leaders may be switched even if they are in the same squad.
| Cycle through which Pikmin type or leader will be thrown next, even if not currently holding any Pikmin or leader.
|-
|-
|align="center"|{{button|wiiu|L|size=x24px}}
| align="center" | {{button|switch|r|size=x24px}}
|align="center"|{{button|wiiu|PCL|size=x24px}}
| align="center" | {{button|switch|pcr|size=x24px}}
|Cycle through which Pikmin type or leader will be thrown next, even if not currently holding any Pikmin or leader.
| If locked-on, places the cursor on the subject and keeps it there until canceled. Otherwise, allows moving the cursor without moving the leader while it's held.
|-
|-
|align="center"|{{button|wiiu|R|size=x24px}}
| align="center" | {{button|switch|zl|size=x24px}}
|align="center"|{{button|wiiu|PCR|size=x24px}}
| align="center" | {{button|switch|pczl|size=x24px}}
|If locked-on, places the cursor on the object and keeps it there while it's held. Otherwise, allows moving the cursor without moving the leader while it's held.
| Toggles lock-on while the lock-on indicator is present above a target. Otherwise, press to make the camera face the cursor, and hold to lock the cursor on the spot.
|-
|-
|align="center"|{{button|wiiu|ZL|size=x24px}}
| align="center" | {{button|switch|zr|size=x24px}}<br>(tap or hold)
|align="center"|{{button|wiiu|PCZL|size=x24px}}
| align="center" | {{button|switch|pczr|size=x24px}}<br>(tap or hold)
|If the cursor is on a target, toggles lock-on. Otherwise, press to make the camera face the cursor, and hold to lock the cursor on the spot.
| Whistle. Holding causes the whistle range to expand until reaching its maximum size and stay that way until automatically ceasing.
|-
|-
|align="center"|{{button|wiiu|ZR|size=x24px}}
| align="center" | {{button|switch|+|size=x24px}}
|align="center"|{{button|wiiu|PCZR|size=x24px}}
| align="center" | {{button|switch|pc+|size=x24px}}
|Whistle.
|-
|align="center"|{{button|wiiu|+|size=x24px}}
|align="center"|{{button|wiiu|PC+|size=x24px}}
|
|
*In-game: Pause and bring up the pause menu. Press again to unpause.
*In-game: Pause and bring up the pause menu. Press again to unpause.
*In a cutscene: Skip the cutscene, if possible.
*In a cutscene: Skip the cutscene, if possible.
|-
|-
|align="center"|{{button|wiiu|-|size=x24px}}
| align="center" | {{button|switch|-|size=x24px}}
|align="center"|{{button|wiiu|PC-|size=x24px}}
| align="center" | {{button|switch|pc-|size=x24px}}
|Toggle Off-TV Play. Useful for when the Pro Controller is being used.
| Open or close the [[ToolPad|HocoPad]] interface.
|-
|-
|align="center"|{{button|wiiu|Padup|size=x24px}}<br>(Held)
| align="center" | {{button|switch|pad|size=x24px}}
|align="center"|{{button|wiiu|PCPadup|size=x24px}}<br>(Held)
| align="center" | {{button|switch|pcpad|size=x24px}}
|An alternative way of activating the [[HocoPad]]'s camera function. Once a camera comes up, release without fear of consuming a [[spray]].
|
|-
*Up or down: consume a dose of the [[spray]] placed in the slot respective to the direction pressed. Sprays that affect Pikmin won't be used if there aren't any in the squad.
|align="center"|{{button|wiiu|Paddown|size=x24px}}<br>(Held)
*Left or right: dodge in the respective direction if the Dodge Whistle has been obtained.
|align="center"|{{button|wiiu|PCPaddown|size=x24px}}<br>(Held)
*Up (held): an alternative way of activating the HocoPad's camera function. Once the camera comes up, release without consuming a spray.
|Makes the active leader lie down in an effort to be carried or play dead. Once a leader lies down, release without fear of consuming a [[spray]].
*Down (held): makes the active leader lie down to be carried or play dead. Once a leader lies down, release without consuming a spray.
|-
|align="center"|{{button|wiiu|Padupdown|size=x24px}}
|align="center"|{{button|wiiu|PCPadupdown|size=x24px}}
|Consume a dose of the [[spray]] that is placed in the slot respective to the direction pressed. Sprays that affect Pikmin won't be used if there aren't any in the squad.
|-
|align="center"|{{button|wiiu|Padleftright|size=x24px}}
|align="center"|{{button|wiiu|PCPadleftright|size=x24px}}
|Dodge left or right if the Dodge Whistle has been obtained.
|}
|}
{{Clear}}


==Trivia==
{{navboxes|
*''Pikmin: Wide World'' is [[User:Cheepy-Cheepy|Cheepy-Cheepy]]'s third fan-made ''Pikmin'' game, and it is by far the most expansive one. His other two fanon games are ''[[Pikmin: Attack of the Breadbugs]]'' and ''[[Pikmin: Infection in Progress]]''. ''Pikmin: Wide World'' is his favorite of the three.
{{games}}
*[[Captmin]] were inspired by [[Pikmar]].
{{PWWnav}}
{{Clear}}
}}
 
{{Games}}


[[Category:Fanon games]]
[[Category:Pikmin: Wide World| ]]
[[Category:Pikmin: Wide World]]

Revision as of 14:41, 1 May 2024

Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png
Pikmin: Wide World The icon used to represent this game.
PWW box art.png
Rating E 10+
Genre Real-time strategy
Platform Nintendo Switch
Media Cartridge, digital download
Publisher Nintendo
Predecessor Pikmin 3
Successor Pikmin: Wide World 2
DLC Randomizer
Creator Cheepy-Cheepy
Collaborator(s) Contact me if interested!

Pikmin: Wide World is a fan-made Pikmin game concept created by Cheepy-Cheepy and designed to mirror a traditional game in the series. As well as introducing new ideas and concepts, Pikmin: Wide World features and expands upon many used and unused aspects of all three mainline Pikmin games and Hey! Pikmin, some features of Pikmin Adventure, and a hint of inspiration from Pikmin 4. Chronologically, it takes place immediately after the events of Pikmin 3. Its sequel, Pikmin: Wide World 2, takes place in a different continuity.

Pikmin: Wide World has one DLC expansion, the Randomizer. It also has tie-ins with other fanon media: Pikmin TCG for the upcoming Pikmin: Wide World card set, Pikmin Maker for featuring some of Pikmin: Wide World's content, and Pikmin: Antarctic Survival for its Pikmin: Wide World expansion pack.

Plot

As the S.S. Drake approaches Hocotate, Captain Olimar and the Koppaite trio of Alph, Brittany, and Captain Charlie exchange their goodbyes. The ship lands on the desolate lot of Hocotate Freight, which Olimar chose as its landing site due to its familiarity. Olimar steps out of the S.S. Drake and onto the sunbaked asphalt macadam and turns to face the spacecraft to wave farewell to his saviors as they blast off into the sky. After turning his back to the dissipating pillar of smoke left in the S.S. Drake's wake, Olimar is suddenly met by the President of Hocotate Freight, Shacho.

Distressed, Shacho pesters Olimar about the company still being in its mountainous debt of P3 Poko icon.png × 55,505, which he sent Olimar and Louie to pay off, and caused by recklessly spending the company's funds on a failed business venture and taking out a massive loan at Happy Hocotate Savings and Loan to reimburse his losses, recalling what happened with the All-Devouring Black Hole Loan Sharks. He demands to know where the pokos and treasures are, but he stops to realize that no messages were received by or sent from the Freight Voyager in days, Olimar didn't return to Hocotate in it, and Louie was once again absent. Olimar begins to explain all that happened with himself, Louie, and the ship and how he got back to Hocotate. After understanding that the vessel was totaled and knowing that the company has no other usable ships nor the funds to pay for a replacement, he pleads to Olimar for a miracle. Unsure of what to do, Olimar informs Shacho that he must return home to see his family before he can ponder the solution to the company's problems.

Upon stepping through the door of his home, Olimar is greeted warmly by his wife Margot, daughter Libra, son Sagittarius, and family pet Bulbie. They all, Bulbie included, seem to have something to show him, which Olimar notices. His family leads him, eagerly and excitedly, to the house's garage to show him the family's secret project: the Dolphin Lander, who also verbally announces herself. Through Sagittarius' genius and planning, the family could construct her while Olimar was away from home. Sagittarius thoughtfully engineered her appearance to combine elements from his father's beloved S.S. Dolphin and what he knew of the Onions of Pikmin. Overcome with pride, Olimar pulls his wife and children close and holds them, thanking them dearly for the surprise, choking out his appreciation through tears of joy while Bulbie cheerfully yips and leaps about. After this heartfelt moment, Olimar wipes his face and informs his family that there is more work to be done and that he will soon return with his boss. Later, Olimar and a very grateful Shacho suit up, gather rations, and take off towards the Pikmin Planet to save the company yet again.

Shortly before landing in Balmy Highlands, a control input mistake by Olimar results in Shacho being ejected into a small circular enclosure isolated from the landscape around it. With him are a dormant Yellow Onion, some Pellet Posies bearing pellets of the same color as it, and a treasure. Their food supply is also thrown offboard due to the Dolphin Lander's malfunction and lands in a seemingly inaccessible but nearby location. Olimar lands the Dolphin Lander a small distance away, in a safe, secure area, and rushes out of the spacecraft to reunite with his boss, almost colliding with a crystal gate separating them. Olimar and Shacho discuss how to solve the issue until Olimar notices the Yellow Onion and suggests Shacho approach it. Shacho activates the Yellow Onion and, recalling what he had learned on his previous visit to PNF-404, uses the Pellet Posies to propagate some Yellow Pikmin. He returns to the crystal gate to see that Olimar also has Yellow Pikmin. Shacho, realizing that his Pikmin are of little use in escaping his predicament, throws them over the crystal gate to Olimar.

Olimar leads his squad of Yellow Pikmin into a dank subterranean chamber populated by a few harmless creatures and containing a Juicy Gaggle. Olimar takes notice of an electrode and, from the sparks produced by the ends of the severed wires, concludes that the device is still functional and could be of use; the nearby charred body of a Female Sheargrub serves as support. Olimar uses a jar he had on hand to collect the sparklium dust he finds after defeating the various creatures in the cave. After using Yellow Pikmin to complete the electrode's circuit, the connected device illuminates the chamber and reveals some small bomb rocks resting on a high ledge. Olimar throws his Yellow Pikmin to the bomb rocks, and the Pikmin drop down to him with their newfound weaponry in hand and follow him outside to destroy the crystal gate.

Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the treasure and the fruits they found; however, they instinctively follow the leaders and form a caravan because they do not yet know where the Dolphin Lander is. After rounding a corner, the two leaders show the Pikmin where the Dolphin Lander is so they may learn her appearance and location. Before entering the Dolphin Lander and going into orbit to avoid the dangerous nocturnal creatures that emerge after sunset, Olimar and Shacho cooperate to retrieve their crate of lost rations. Although they brought twenty bottles of juice, only 6 remain intact. They drink 1 before going to sleep.

The day after, Olimar and Shacho land once more in Balmy Highlands. They call their Yellow Pikmin out from their Onion and explore what they can of the area until they come across Temperate Retreat, the first of many caves they find. Before they delve in with their Pikmin, the Dolphin Lander recommends she detach her nosecone and go with them in the form of the Lander Pod to provide storage for any spoils they find and a way to escape should they become overwhelmed. They delve in, fight off the creatures living within, recovering their bodies and the fruits and treasures they discover, and leave the den with the use of an escape geyser on its final sublevel.

After returning to the surface, the Dolphin Lander voices that dens may not always yield a substantial quantity of valuables. She then suggests to Olimar and Shacho that they relax after a day's work but also tells them they may spend the rest of the day exploring more of Balmy Highlands to bolster their Pikmin populations or see what else they can find. While looking around, Olimar and Shacho may stumble upon Grassy Grotto, which the Dolphin Lander urges them to explore as she detects something that may be extremely useful to their survival. If the two leaders retire to the Dolphin Lander after exiting Temperate Retreat or do not find Grassy Grotto, she will inform them that they should return to the area and continue looking around. Regardless of the decision made, after sunset, Olimar and Shacho discuss the day's events, and during the conversation, they notice a new area to explore: Arid Oasis.

Upon landing the Dolphin Lander at Arid Oasis and stepping out of it, Olimar and Shacho both complain about the area's debilitating heat, which the Dolphin Lander warns could negatively impact their performance and even health, but that water, or even something else they can find, could negate it. Regardless, the pair explores the tropical terrain with their Yellow Pikmin to find Dune Den, or a bit beyond it, Blue Pikmin with their Onion. After discovering Blue Pikmin, Olimar and Shacho may enter and clear Sunken Sands, a nearby cave, with them but may also travel further to encounter and battle the Colossal Cottonade. The night after defeating the herculean beast, Olimar gazes out of the Dolphin Lander's window to self-reflect on how rapidly PNF-404 is changing and subconsciously gets chills when he sees Frigid Tundra. With the help of Blue Pikmin, Olimar and Shacho, at some point, return to Balmy Highlands to collect the Whistle Transmitter and access Desolate Ditch and Humid Burrow. In Humid Burrow, they encounter a familiar parasitic Pikmin host, and the first of several they find if they've been thorough explorers: Red Bulbmin.

Before Olimar and Shacho exit the Dolphin Lander after first arriving at Frigid Tundra, she warns the pair that the area is cold, with Olimar and Shacho complaining in response, and reminds them that extreme temperatures can negatively impact them and even their Pikmin, following up by explaining it can be combated by staying close together, being sufficiently deep underground, or by something they could find. Afterward, the leaders head out and may find Snowy Recess and Lonely Quarry. Olimar and Shacho delve in and eventually enter a seemingly vacant sublevel populated almost exclusively by red Pellet Posies. In it, Olimar notices a gentle pulsing red glow emanating from a pile of snow in the chamber and, preparing for the worst, braces for a fight and approaches it with his Pikmin. The Pikmin begin digging at that spot, and after it springs out from underneath and ejects a single Red Pikmin seed, Olimar and Shacho let out a sigh of relief, for it is merely a Red Onion. The Red Onion finds its way out of the cave once Olimar and Shacho progress to the next sublevel with as many Red Pikmin as they want. After leaving Lonely Quarry with their newfound Red Pikmin, Olimar and Shacho may go on to clear Warm Sett and Flaming Trench. The night after discovering Red Pikmin, Shacho reflects on recent events and notices a silhouette in the landscape that reminds him of Hocotate Freight; Ancient Metalworks is discovered. With Red Pikmin now in tow, Olimar and Shacho, at some point, collect the Traction Cleats at Frigid Tundra and return to Balmy Highlands to find the Watering Hole and Arid Oasis to find Sunbaked Sauna and Gritty Getaway.

As the Dolphin Lander records Ancient Metalworks' geographical coordinates, she detects a distress signal somewhere within it. She implores Olimar and Shacho to investigate as soon as possible. As Olimar and Shacho explore the landscape, they see Green Pikmin and their Onion before delving into Wasted Waterworks with their Blue Pikmin to open the way for Dim Greenhouse, the apparent origin of the distress signal. In it, Olimar and Shacho stumble upon Marie, the sole survivor of an expedition crew, who is trapped in a web. After being saved, Marie introduces herself to Olimar and Shacho, who return the formality, and Marie joins them on their mission. Marie claims that she would have expired alongside her suit's life-support system in a matter of days had she not been saved. After leaving the cave, Olimar and Shacho, with Marie's help, discover Rock Pikmin after rescuing the Rock Onion. Now with Rock Pikmin, the three Hocotatians can access Clogged Pipeline, and from within it, they drain a large pool of acid surrounding the Green Pikmin and their Onion. The night of Marie's rescue, the Dolphin Lander tells Olimar and Shacho that she feels more comfortable with them exploring past sunset now that they have another person to rely on. At some point, now having Rock Pikmin, Olimar and Shacho, with Marie, return to Arid Oasis to collect the Jet Juicer and access Wooden Fortress, and Frigid Tundra to access Stone Dugout and Icy Crevasse.

By this point, several of the creatures native to Ancient Metalworks have dissolved into a curious golden fluid upon their deaths, leaving no salvageable remains. While Shacho and Marie respectively express glee and wonder at the substance, Olimar grows increasingly anxious about it, for he knows all too well what it indicates the presence of.

After discovering Green Pikmin, the trio delves into Hidden Scrapyard with them and discovers Purple Pikmin by throwing some Pikmin into a Violet Candypop. Marie becomes noticeably emotional seeing them but does not indulge Olimar or Shacho as to why. Conveniently, in the same cave, they also find and collect the PikHold, a ship part that can be used to store most Pikmin types. The leaders will refuse to leave the cave if the device hasn't been collected, at the insistence of the Lander Pod that it is of utmost importance to them all, herself included. If the day ends at this point after leaving the cave, Marie will insist that they land at Ancient Metalworks again.

With all the Pikmin types they've discovered so far at Ancient Metalworks, the leaders gain access to what was formerly the campsite of Marie, the crew she belonged to, and its captain, Hunnigan. Marie hesitates to enter, straying behind Olimar and Shacho as they continue, and find the Purple Onion, and encounter Hunnigan himself as a Captmin, the first one seen by Marie, as well as Olimar and Shacho if they haven't explored very much. After an emotional scene involving Hunnigan, Marie finally confesses to Olimar and Shacho why and how she's on PNF-404, who Hunnigan is, why she had such an adverse reaction to Purple Pikmin, and why she didn't want to return to what they didn't know was her former camp. Marie then notifies Olimar and Shacho that she knows of a potential new area to explore but needs time to discern its exact location; she then says they should continue exploring until sundown.

The next day, Olimar lands the Dolphin Lander at Frigid Tundra, stating he dreamt about Louie and had a strong suspicion about the area. The Hocotatian trio explores the arctic terrain further than they could before, potentially finding Frozen Lodge, eventually encountering the Brumal Arcticlops. After a long, difficult battle, the monstrous beast succumbs to its injuries, and it spits up, among several valuable items, Louie, much to the surprise of Olimar, Shacho, and especially Marie. Classically, Louie does not speak, but he nods when Olimar asks if he would like to join the group. Marie expresses shock at inadvertently rescuing another individual, let alone one her companions are familiar with. All four Hocotatians briefly converse, and with Louie reunited with his coworker and employer, spend the remainder of the day accomplishing miscellaneous tasks such as collecting the Sparklium Saver, which Purple Pikmin are required to access. So long as the Brumal Arcticlops is alive, Olimar refuses to visit any other area. At some point, the party visits Arid Oasis and uses their newfound Pikmin to find and access Castaway Cove and Concrete Compound.

Returning to Ancient Metalworks, all four leaders cooperate to open access to Chemical Reservoir, draining most of the acid in the area, granting all of their Pikmin almost unrestricted access to any portion of it. The group then explores further with their Pikmin and eventually encounters a mighty Robust Bulbot, which, with great difficulty, they defeat. After doing so, come sundown, Olimar is unusually the last to board the Dolphin Lander. Unfortunately, his hesitance jeopardizes his safety, for the same Plasm Wraith that had so obsessively held him captive abducts him again. As it turns out, the Plasm Wraith had been inhabiting the area and, in the form of the Plasm Goolix, skulked out of sight by the Dolphin Lander every day at sundown after seeing Olimar there, waiting for the opportunity to strike. The Dolphin Lander and Master Onion can no longer wait for Olimar and take off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, alarmed and hysterical, dreads the fate of his only reliable and sane employee. Marie worries about Olimar but is unaware of his history with the Plasm Wraith. Louie merely acknowledges the incident but does not appear impacted by it. If Olimar happens to have been downed at some point during the day this occurs, he appears from the Dolphin Lander before takeoff to take in the evening air, still being the last to board the ship.

The following day, Shacho, Marie, and Louie return to Ancient Metalworks and rush out of the Dolphin Lander to the Master Onion. The three Hocotatians gather their Pikmin forces and follow an apparent trail leading through a cinderblock gate into a secluded interior portion of the area, where the dreaded Plasm Wraith resides. When they finally defeat the Plasm Wraith after a long, difficult battle, it leaves behind Olimar and its golden cuboid core. They have the Pikmin take Olimar to the Dolphin Lander and the cube to the Master Onion, but not before personally ensuring that the Plasm Wraith has ceased to exist by destroying any remaining plasm. So long as Olimar remains missing, the President will refuse to land in any other area. The night of the Plasm Wraith's destruction, Marie has a period of self-reflection and, at last, reveals to Olimar, Shacho, and Louie the position of the location she mentioned before: Colossal Hollow.

Immediately upon landing at Colossal Hollow, the sound and sudden appearance of the Dolphin Lander scare away the White Pikmin defending themselves against some Mushroom Pikmin at the landing site. Seeing the Mushroom Pikmin pursuing them, the four leaders rush out of the Dolphin Lander as quickly as possible and catch up with them. After uniting with the White Pikmin and separating them from their assailants, the leaders have five ways of dealing with the Mushroom Pikmin: flee, lead them away, kill them, purify them with a dose of black nectar, or toss them to a nearby ledge they can not return from.

Although they may risk losing their only few White Pikmin by entering a cave they now have access to because of them, the leaders may also press on through the area with or without them and inadvertently confront the Titan Weaver Dweevil and many of its young. Fortunately, the White Onion appears after the goliath insect's defeat, allowing the leaders to rapidly cultivate White Pikmin by using the many remains scattered nearby. Now equipped with an essentially unlimited supply of White Pikmin, the leaders may delve into Subterranean Spring, Dreary Sepulcher, Fungal Jungle, and Dank Depths if they haven't done so already. The night after the defeat of the Titan Weaver Dweevil, Louie takes a moment to self-reflect on his time on PNF-404 while gazing out of the Dolphin Lander's window and sees a new frontier: Sprawling Swamp. Now with the White Pikmin, the leaders eventually return to Balmy Highlands to access Forgotten Mine and Wayward Citadel, Arid Oasis to access Lost Kingdom, and Ancient Metalworks to access Polluted Pond, Corroded Complex, and Robot Workshop and collect the Revitalizer.

When preparing to land at Sprawling Swamp, the four Hocotatians see that the area is overgrown with many teal brambles sprawling almost everywhere. They use the first clearing they find as the area's initial landing site, and the Dolphin Lander tells the leaders that while she doesn't detect any notable valuables in the area, several powerful lifeforms are present above and below ground and that they should take extreme caution while exploring. The leaders themselves also note there being wild Pikmin somewhere. Monstrous roars echo through the distance as the leaders navigate what they can themselves, as they are unable to bring any Pikmin with them, their exploration greatly restricted by the brambles forcing them to travel an almost linear path through the area. The area is oddly vacant, being populated by only a few enemies. The only accessible cave is Sunless Sanctuary due to the brambles not blocking it off.

The party continues past, over, and under many brambles and eventually makes a startling discovery: one of the brambles has coiled around the Winged Onion, suspending it in the air, with several Winged Pikmin struggling, to no avail, to free their mothership. Fortunately, the Onion is still functional and can be used to propagate Winged Pikmin, but unable to join the Dolphin Lander in orbit after takeoff and merge with the Master Onion until somehow freed. With their Winged Pikmin, the leaders continue to press on through Sprawling Swamp and pass by a large but unseen creature shrieking and struggling under a dense cluster of brambles.

The roars they've been hearing become increasingly louder until they come face-to-face with the source: an angry, scornful Hydroe Host taking the form of an almost unrecognizably mutated Thorned Posy. The leaders fight valiantly against the Hydroe Host with their Pikmin in their lengthiest and most grueling battle yet and emerge victorious because of their Winged Pikmin. As its host body becomes unusable and rapidly deteriorates alongside its brambles, the severely irritated Leech Hydroe formerly controlling it leaps off in a last-ditch effort to destroy its attackers but lands just short of the group and is utterly crushed under the valuable treasure lodged in its body.

After the Hydroe Host is defeated, its thinnest brambles have already become so brittle that they are destructible from any source of damage, opening up various shortcuts to the landing site, granting access into Watery Grave, Overgrown Garden, and Muddy Murk, and perhaps most importantly, allowing the Winged Onion its freedom even on its own; the thicker brambles also become destructible the following day. As more days pass, the hydroe brambles will further deteriorate and eventually disappear, and more creatures will repopulate the area. Now with Winged Pikmin, the leaders may return to Balmy Highlands to access Buzzing Reserve and perhaps encounter Alien Pikmin and challenge the Ancient Bulblax, Frigid Tundra to access Webbed Lair, and Colossal Hollow to access Secluded Hideaway, Divers' Blight, Sunlit Pit, and Black Abyss and collect the Sparklium Extractor.

No matter whether or not the leaders return to Sprawling Swamp the day after defeating the Hydroe Host, the creature struggling under several thick brambles reveals itself to be the Winged Snagret after erupting so forcefully from underneath them as to send fragments of bramble into the air and the sound of snapping twigs echoing throughout the area. This occurs not long after the leaders would exit the Dolphin Lander, and they all would see and hear the creature escape and soar into the sky, questioning what it is, scared of what it may be, and fearing that it may attack.

The Winged Snagret periodically swoops down to attack the leaders and eat any Pikmin it can get a hold of, and the only ways to deal with it are to flee from it, hide under cover, enter a cave, or kill it. Though it has a lot of vitality and can be hard to injure, it often lingers to fight before flying away again. Regardless, with the Hydroe Host dead, the leaders can destroy the thicker brambles to access more parts of the area and reach Pest Nest, Neglected Aqueduct, and Cursed Chasm. In a secluded portion of the area, they may even encounter a Quaggled Mireclops, which the Winged Snagret will fight with if left alive; the Winged Snagret destroys the Quaggled Mireclops' crystal if it wasn't already, and is eventually forced to the ground and crushed under Quaggled Mireclops' foot, killing the snavian instantly, but not before wounding the Quaggled Mireclops. So long as they fight, neither of the two pay any mind to Pikmin, or leaders, who prefer to watch than get involved.

Eventually, the four Hocotatians travel to the farthest reaches of Sprawling Swamp and discover the entrance to Destiny Cavern, what they and the Dolphin Lander sense may be the most treacherous yet rewarding cave to be found anywhere, even if there are caves they have not yet discovered or explored elsewhere. With all the Pikmin species they've amassed during their adventure, Olimar, Shacho, Marie, and Louie delve in. They fight through multitudes of wildlife inhabiting the cave, collecting what they can along the way, and eventually reach the bottom. There, the horrible, dominating Grimacing Cremblub resides. After a long, strenuous battle of strategy and wit, the Grimacing Cremblub falls dead, and the leaders and Pikmin again prevail.

Ending

When enough pokos have been procured to fully repay Hocotate Freight's newest debt, Olimar, Shacho, Marie, and Louie bid an emotional farewell to the Pikmin and then board the Dolphin Lander to leave PNF-404 and return to Hocotate. During the trip back to their home planet, however, the four Hocotatians agree to return to PNF-404 to continue their adventures there once the debt to Happy Hocotate Savings and Loan is repaid in person.

Because of their leaders, the Pikmin relearn to survive on their own and their populations flourish as a result. Various explorers and Captmin lead the Pikmin to further victory. Olimar is wonderstruck by how quickly PNF-404 changes every time he visits the planet, marveling at his discoveries and wondering what differences there will be during his next trip there. Shacho is overjoyed that, once again, his employees could save his company and Louie was rescued. Marie mourns the loss of her crewmates, though she feels she owes her life to her saviors and would happily oblige to join them on a new adventure. Louie finds that even though he is most comfortable and happy isolated on PNF-404, being stranded there, inside an abominable snowmonster, makes him want to stay on Hocotate for a while. The Dolphin Lander feels prideful of her role in the voyage to PNF-404 and is excited to go on another adventure in the future. Hocotate Freight once again has a considerable supply of funds to its name, at least until another large debt builds up.

Gameplay

Players can control and switch between leaders, who control any Pikmin following them. Pikmin can be thrown, dismissed, and ordered to perform a variety of other tasks. Pikmin can carry a large variety of objects, such as enemy corpses, fruits, treasures, and more. Pikmin are also utilized as the primary method of attacking enemies and destroying obstacles.

New game modes are permanently unlocked when their respective upgrade is collected in any Story Mode save game. Alternate game modes are listed in the order they are normally unlocked. Any game mode can be played with up to four other players, either locally, online, or both, who can freely join in or disconnect as they wish. Some game modes have special rules pertaining to this, however.

Gameplay usually takes place from a third-person perspective, the focus placed on the current leader, and their squad if any, although the focus will shift to targets that are locked-on to. However, by selecting the option to do so, it is possible to play from a first-person perspective wherein the JoyCons or Pro Controller are used to look around and aim the cursor.

Furthermore, four difficulties exist to alter how challenging each game mode is. They are easy, medium, hard, and ultra-spicy. The default difficulty is medium, but they can be changed between by using the options menu.

Story Mode

The main campaign of Pikmin: Wide World. Using the main menu, up to four players can connect and play simultaneously. If there are fewer leaders than there are players, players with no unique leader will play as a transparent version of an unlocked leader, much like in Pikmin 3 Deluxe. If a leader is unlocked, the order in which the players joined the game will dictate who plays as that leader. For example, if there are four players and the third and fourth players have no unique leaders to play as, the third player will take control of Marie when she is saved but the fourth player will not have a unique leader to play as until Louie is saved.

Battle Mode

Main article: Battle Mode

Battle Mode is a competitive alternate game mode that is permanently unlocked upon collecting the Aggression Meter. Up to four players can compete against one another or team up against an opposing team to win a match.

Challenge Mode

Main article: Challenge Mode

Challenge Mode is a mission-based game mode permanently unlocked by collecting the Telecommunications Device. It has different categories to choose from, which are Produce Pikmin!, Gather Valuables!, Eliminate Enemies!, and Battle Bosses!.

Bottomless Abyss

Main article: Bottomless Abyss

Bottomless Abyss is permanently unlocked when the Anomaly Log upgrade is collected. As the name suggests, it is a cave that has an indefinite amount of sublevels. Accrue as many Pokos as possible to gain a high score.

Content

Main Pikmin

All main Pikmin species introduced in previous Pikmin games return in Pikmin: Wide World with the same role, and a new species, the acid-resistant Green Pikmin, is introduced. All main Pikmin species have a respective Onion. These Pikmin are listed in the order they are discovered.

Yellow Pikmin

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Main article: Yellow Pikmin

Yellow Pikmin are discovered at Balmy Highlands. They are resistant to and can conduct electricity.

Blue Pikmin

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Main article: Blue Pikmin

Blue Pikmin are a semiaquatic species of Pikmin discovered at Arid Oasis. They are resistant to and can swim in water.

Red Pikmin

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Main article: Red Pikmin

Red Pikmin are discovered in Lonely Quarry, a cave in Frigid Tundra. They are resistant to fire and high temperatures.

Rock Pikmin

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Main article: Rock Pikmin

Rock Pikmin are the first Pikmin species discovered at Ancient Metalworks. Blunt force can not kill them, and they also have partial resistance to explosions.

Green Pikmin

Green Pikmin
Main article: Green Pikmin

Green Pikmin are a new species of Pikmin discovered in Ancient Metalworks, and the second to be found there. They are immune to corrosive acid.

Purple Pikmin

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Main article: Purple Pikmin

Purple Pikmin are the third and last of the Pikmin species discovered at Ancient Metalworks, found by throwing Pikmin into one of the Violet Candypops growing in Hidden Scrapyard. They are resistant to panic and wind.

White Pikmin

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Main article: White Pikmin

White Pikmin are a subterranean species of Pikmin discovered at Colossal Hollow, found fighting off some Mushroom Pikmin. They are resistant to poison.

Winged Pikmin

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Main article: Winged Pikmin

Winged Pikmin are the last main Pikmin species found, and are discovered at Sprawling Swamp. They have no resistance to any particular hazard, but can fly over most dangers.

Other Pikmin

Some Pikmin are not classified as main Pikmin due to the conditions in which they are discovered. Most of them are hostile towards leaders, friendly Pikmin, and other lifeforms, attacking those in proximity. These Pikmin are listed in alphabetical order.

Alien Pikmin

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Main article: Alien Pikmin

Alien Pikmin are extraterrestrial Pikmin that found their way onto PNF-404. They are extremely hostile and will attack any creature that draws near.

Captmin

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Main article: Captmin

Captmin are fallen explorers that have been reborn by Pikmin, and thus inherit the qualities of both. Pictured to the right is a notable Captmin, Captain Hunnigan.

Mushroom Pikmin

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Main article: Mushroom Pikmin

Mushroom Pikmin are Pikmin that have been transformed by exposure to spores, becoming openly hostile in the process. Pictured to the left is a Mushroom Red Pikmin.

Parasitic Pikmin

Red Bulbmin
Main article: Parasitic Pikmin

Parasitic Pikmin infect larger hosts and control them to survive. Adults are aggressive and are almost always accompanied by a squad of passive juveniles. Pictured to the right is the most well-known parasitic Pikmin host, the Red Bulbmin.

Pikpik carrot

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Main article: Pikpik carrot

Pikpik carrots are an unlockable Pikmin type that can be used in Battle Mode and Bottomless Abyss by completing every challenge possible in Pikmin: Wide World. Although absurdly comical in appearance, pikpik carrots have no special resistances or abilities.

Characters

Pikmin: Wide World sees the return of several characters, but only the four playable leaders are listed here. One new character is introduced: her name is Marie. All leaders require at least three Pikmin to carry. Each leader has their own signature color and whistle.

Captain Olimar

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Main article: Captain Olimar

Captain Olimar is the heroic Hocotatian who first led the Pikmin to success. He is the captain of the Dolphin Lander. Olimar records notes detailing the biology of the lifeforms of the alien planet he is all too familiar with.

The President

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Main article: The President

Shacho, the president of Hocotate Freight, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms in a way that showcases his greed and, oftentimes, foolishness. He also writes sales pitches for treasures.

Marie

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Main article: Marie

Marie is a Hocotatian rescued by Olimar and Shacho. She writes notes describing how to properly train and domesticate creatures native to PNF-404.

Louie

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Main article: Louie

Louie is Olimar's intrepid companion. He retains his voracious appetite and superior culinary skills and writes recipes detailing how to prepare and cook various creatures and vegetation found on PNF-404.

Ships

One new ship, the Dolphin Lander, owned by Captain Olimar, is introduced in Pikmin: Wide World, and Onions and their various forms make a return. Although other ships such as the Freight Voyager, S.S. Drake, and the remains of the S.S. Dreamrunner exist, they are not included in this section.

Dolphin Lander

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Main article: Dolphin Lander

The Dolphin Lander is a one-of-a-kind spacecraft captained by Olimar. Sparklium is her fuel source, and maintaining her fuel reserves is crucial.

Onion

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Main article: Onion

An Onion is a lifeform used by many types of Pikmin for reproduction, shelter, protection, and transportation. They share the color of the Pikmin it produces and the Pikmin that can inhabit it.

Areas

Pikmin: Wide World features six expansive and unique areas to explore. Each one features eight caves and three landing sites, and its own wildlife, weather patterns, climate, and challenges. Various crude illustrations made by Pikmin can be seen on various surfaces in them. Areas are listed in order of discovery.

  • Balmy Highlands: a luxuriant, grassy field.
  • Arid Oasis: a beach dotted with litter, rocks, and small pools of water.
  • Frigid Tundra: a snowy plain dotted with frozen water and ice chunks, and with some visible grass.
  • Ancient Metalworks: a factory ruin with plenty of grass, dirt, and exposed rock, as well as metal and other industrial materials.
  • Colossal Hollow: an expansive cavern with sunlight shining in at parts.
  • Sprawling Swamp: a dark, dreary marshland with plenty of vegetation and little dry land.

Upgrades

See: Pikmin: Wide World upgrades

Upgrades are collectibles that benefit leaders, and sometimes Pikmin by extension, or the Dolphin Lander. Upgrades have a variety of purposes, including unlocking alternate game modes.

HocoPad

Main article: ToolPad

The HocoPad is an immersive gameplay element that has several applications. Among other things, it is used to view data files that are created or found by the leaders.

Encyclopedias

Various encyclopedias return in Pikmin: Wide World. An option setting toggles whether encyclopedia progress persists between save games.

Piklopedia

See: Pikmin: Wide World Piklopedia

The Piklopedia features every enemy seen in the official series up to Pikmin 4 and includes many new enemies. The only vegetation listed in the Piklopedia is unique to the world of Pikmin, as most real-world vegetation is only useful for hiding under.

Treasure Hoard

Main article: Treasure

Treasures are valuable objects that are the primary source of pokos and sparklium because they yield so much of either upon collection. An endless supply of treasures can be collected, and it is possible to collect many instances of the same treasure. Every treasure has several unique appearances. No artificial or processed food-based treasures exist, as the beings who made them have long since been extinct. Fruits are not considered treasures as they have a more prominent purpose: juice.

Fruit File

See: Pikmin: Wide World Fruit File

Fruits must be collected for the continued survival of the leaders, who feed on the juice they contain. While they have no poko value in Story Mode or Battle Mode, they do contain traces of sparklium. Much like treasures, there is no limit to the number of fruits that can be found.

Achievements

Main article: Pikmin: Wide World achievements

Achievements are objectives that challenge a player's skills to fulfill. Unlocking them provides no rewards or benefits other than player satisfaction and bragging rights. They are unlocked permanently when the requirement to do so is met, and they can be viewed through the main menu on the title screen and the pause menu.

Aspects

Returning aspects

List of returning aspects
Day limit
Pikmin: Wide World has a day limit, but it can be extended by collecting fruits and sparklium. Fruits are used to produce the juice the leaders use as sustenance, and sparklium is used as fuel by the Dolphin Lander. There is no set number of fruits or treasures, so the day limit can be extended virtually indefinitely.
Juice
At the end of each day, leaders drink juice to nourish themselves. Each leader can have their own serving or split one or more servings between themselves, reducing the amount of accumulated juice accordingly. A full serving will give a leader moderately increased movement and attack speed and power throughout the following day, and, as a bonus, passive but slow health recovery. One-half of a full serving will give a leader slightly improved movement and attack speed and power throughout the following day. One-fourth of a full serving yields no benefits to a leader whatsoever. Not being able to drink any juice, which is only possible if there are no whole servings in reserve, will make a leader miserable and impair their capabilities. Leaders can survive only one day cycle without consuming juice, such as if they have none, before succumbing to starvation the following night.
Difficulty
Much like in Pikmin 3 Deluxe, Pikmin: Wide World has various difficulties that change how challenging its gameplay is. The four difficulties are easy, normal, hard, and ultra-spicy, with normal being the default difficulty. The difficulty can be changed at any time in any game mode, though only the host can in multiplayer sessions, and changing difficulties in Story Mode forfeits any achievements related to completing it at a specific difficulty. As the difficulty increases, leader health maximums and how long until a suffering Pikmin dies all scale down, while enemy health maximums, how many Pikmin enemies can kill at once, and damage leaders sustain from attacks scale up. Additionally, at easy and normal difficulty, enemies that could somehow hurt or kill Pikmin upon appearing, such as by falling to the ground from above, merely knock them away instead. Ultra-spicy difficulty is unlocked by completing Story Mode at hard difficulty, and in it, many enemies and bosses exhibit exclusive behaviors or attributes and there are exclusive data files detailing them. For reference, each difficulty intensifies the aforementioned differences as follows: 0.5× for easy, 1.0× for normal, 1.5× for hard, and 2.0× for ultra-spicy.
Enemy weaknesses
Many enemies have specific parts of their bodies that, when attacked, result in different reactions from the enemy as well as different amounts of damage. For example, throwing a Pikmin directly at a bulborb's eyes will cause it to recoil and spit out any Pikmin in its mouth. Additionally, the mobility of most enemies may be reduced by swarming them or their feet, or weighing them down with Pikmin, with Purple Pikmin being the most effective in either case.
Ingestion consequences
Most organic and non-insect enemies that eat Pikmin may burp after eating them, briefly opening them up to attack, though such an occasion is uncommon. A burp will only become louder and longer the more Pikmin are ingested at once; this is more likely to occur from Purple Pikmin. Additionally, the more Pikmin an enemy eats, the more reluctant it will be to eat more; this is far more apparent in smaller enemies than larger ones. White Pikmin and Rock Pikmin also have special attributes relating to being eaten. Any enemy that is large enough and able to ingest a bomb rock and does not die from doing so will be temporarily stunned.
Movement tracking
Pikmin follow leaders much like they do in Pikmin 3, by moving individually and following the paths leaders take. Additionally, enemies that can see will track leaders, Pikmin, or other enemies with their eyes.
Danger detection
Like in Pikmin 2 and Pikmin 3, an idle leader will flee from an enemy and, like in Pikmin 3, announce that they are in trouble. However, they may try to hit it instead if it isn't very large, strong, or threatening, doesn't have much health remaining, or Pikmin are actively attacking it.
Throwing
Leaders typically throw Pikmin or leaders as quickly as the respective button can be pressed. However, Rock Pikmin, Purple Pikmin, leaders, and Captmin are thrown at a slightly slower pace than average-size Pikmin, and White Pikmin and Winged Pikmin can be thrown at a faster pace than the rest. Additionally, leaders can only throw foreign objects at full force one or two seconds after picking them up; otherwise, they drop the object. Additionally, throwing a Pikmin, leader, or object while moving forward will increase the distance they are thrown, which is reflected by the position of the cursor.
Swarming
Pikmin: Wide World brings back the ability to swarm, or "group move", Pikmin in various directions. Swarming is used primarily to direct Pikmin in a squad out of harm's way without the commanding leader having to move but can also be used, rather ineffectively, to direct Pikmin into targets. The concept of charging returns from Pikmin 3, acting as a faster, more focused form of swarming directed at a selected target that is also compatible with lock-on.
Selective whistling
Like in Pikmin 3, Pikmin working on a task must be whistled twice in rapid succession or for a slightly longer time than Pikmin that are idle or fighting. This is to prevent Pikmin from being accidentally called away from a task by a leader whistling other nearby Pikmin.
Carrying formation
Like in Pikmin 3, Pikmin carrying an object will adhere to its shape. In Pikmin: Wide World, they will also attempt to distribute themselves equally along an object to distribute its weight. If they are not distributed well enough, they will appear to struggle to lift it and, as a result, drag it, although this is purely cosmetic.
On-field Pikmin limit
The limit of on-field Pikmin returns, but has changes in its rules regarding caves like in Pikmin 4. Aboveground, there can only be 100 Pikmin out at maximum, but in caves, this 100-Pikmin limit is absent. Despite this, it is unlikely to have too many more than 100 Pikmin in caves, never more than around 120. This is true even in Lonely Quarry, where Red Pikmin are found alongside their Onion, as there are only so many resources to use on one sublevel. The absence of the Pikmin limit in caves prevents players from missing out on juvenile parasitic Pikmin hosts, extra Pikmin from Queen Candypops, and a decent number of Red Pikmin in Lonely Quarry. Upon returning to the surface with more than 100 Pikmin, any surplus, chosen at random, will automatically be deposited into the Master Onion, or the PikHold if it has been taken.
Health wheels
Leaders and most enemies have a health wheel to indicate their vitality, but not all look the same. Most health wheels are green and drain clockwise, and smoothly transition to yellow and then red to represent decreasing health. Uniquely, the Plasm Wraith's health wheel has a beveled, golden appearance, but drains in the same way as a regular health wheel minus color changes. Purely robotic enemies have a distinct health wheel that resembles their weakpoints. Robotic enemies with several weakpoints have a health wheel divided into several sections, one for each weakpoint. Destroying one weakpoint causes the health wheel or one section of it, again in a clockwise fashion, to shatter.
Enemy health
Enemies that are injured, but not killed, will regain their health overnight. New to Pikmin: Wide World, enemies that are lightly injured will regain all of their health and those that are critically injured may die overnight. How quickly an enemy's health is changed from damage done to it depends on the total health of the enemy: the higher or lower the current health, the faster it regenerates or dwindles. The middle ground is between two-thirds and three-fourths health. Smaller, weaker enemies lose the ability to regain life overnight more easily than larger, hardier ones. The carcass of a boss will remain in an aboveground area for up to a day after its defeat, provided it leaves remains, although it will be infested with Maggot Whiskerpillars by then.
Gauge interference
Some enemies can interfere with the Treasure Tracker and Fruit Finder, rendering the devices completely unreliable until they are defeated.
Leader suit polarity
The suits leaders wear on PNF-404's surface can have a positive or negative polarity that attracts or repels magnetic objects such as the boulders of Decorated Cannon Larvae and Decorated Cannon Beetles. Specifically, Olimar's and Louie's suits have a positive, attractive polarity, while Shacho's and Marie's suits have a negative, repulsive polarity. The Metal Suit Z will invert the polarity of a leader's suit.
Safety zone
All Onions produce a ring of light toward sunset to display a safe zone in which Pikmin will enter their Onion automatically. Pikmin can only enter their respective Onion, making it crucial to leave Pikmin, if they must be idle, of a certain type by their Onion if that Onion is not yet incorporated into the Master Onion.
Stumbling and falling
Pikmin can stumble and fall over, even while carrying objects, and so can leaders and legged enemies. This isn't very common, but happens more often on rugged terrain.
Balanced deflowering
Pikmin can only regress in maturity under very specific circumstances. This also applies to buried Pikmin, which, much like in Pikmin 3, will not wilt away and then reappear at leaf-stage maturity if left in the ground at flower-stage maturity for too long.
Dropping seeds
Returns from Pikmin 1. Flowered Pikmin that die in almost any way, with few exceptions, have a slim chance to leave behind a Pikmin seed that rapidly develops into a pluckable sprout.
Hiding
Leaders and Pikmin can hide under or behind vegetation to avoid being detected by most enemies. Much like with playing dead, some enemies are not fooled. Many enemies that see leaders or Pikmin hide under vegetation or can see them actively hiding under vegetation will target them.
Assemble All
Returns from Pikmin 3 Deluxe, in the form of the Whistle Transmitter.
Leader attacks
Leaders can execute punches and kicks to damage enemies. Damage delivered to a spiked enemy in this way is split between it and the attacker unless the Iron Fists are equipped.
Lock-on
Returns from Pikmin 3 Deluxe, with minor differences. To lock-on, the current leader must be within the proximity of a target to focus on and have the cursor be close enough to them, which causes an indicator to appear above the would-be subject, allowing them to be locked-on to. Lock-ons can be canceled, although if another eligible subject is present nearby and the lock-on indicator is present above it, the focus will change to include it also. Whole groups of smaller subjects can also be targeted simultaneously, the focus changing dynamically depending on how many remain. The indicator showing that an enemy or object can be locked-on to is a light-colored triangle above the object, pointing down at it. If the cursor is locked-on, it changes from its usual look to a reticle with four triangles pointing inward. While locked-on, the cursor sticks to the subject, even if gyro controls are enabled, the camera zooms in and focuses on the subject and rotates to follow it around, and manual camera controls are disabled. Furthermore, the left and right portions of the screen darken, two curved lines appear near the darkened areas, and some textual information about the subject is displayed on the side of the screen. While locked-on to an enemy, but not an object, movement forward and backward remain normal but movement left or right results in the current leader strafing around the subject. Dodging makes the current leader and their squad roll around the object as opposed to rolling in a straight line left or right. Additionally, Pikmin charged at the subject will ignore any other nearby enemies or objects and focus solely on the locked-on one instead, and Blue Pikmin and Winged Pikmin will be able to respectively swim or fly directly to it. Any object that can be carried will also display its minimum weight when locked-on to.
Charging
Returns from Pikmin 3, with minor differences. Charges can be executed by the current leader at any time and have two modes: selective, which causes only the current standby Pikmin to charge, and total, which causes all Pikmin in the squad to charge. While a charge is prepared to be executed, a leader will pose in preparation, and a stylized arrow indicating the direction of the charge, always in the direction of the cursor, is displayed until the charge is executed, or canceled by performing an action such as whistling. Upon issuing a charge, the current leader strikes a commanding pose, a horn sounds, and the Pikmin in the current squad perk up and utter a battle cry while rushing directly at the subject; when applicable, Blue Pikmin swim and Winged Pikmin fly directly to their targets. Pikmin that are made to charge at a group of subjects without being locked-on to them will prioritize targeting enemies over objects, and choose more dangerous enemies and more valuable objects than less dangerous or valuable ones. When Pikmin are charged towards an object that can be carried, they will all race towards it, but only the minimum necessary amount to start carrying it will grab on, and the rest will return. If they are charged toward an object already being carried, then only those necessary to occupy the remaining carrying space will grab on, and the others will come back. Pikmin unsuited, inapt, or not useful for the task or situation move slightly towards the target, but retreat shortly after and rejoin that leader. Reasons for this happening include charging flowered Pikmin toward a blob of nectar and charging Pikmin toward the source of a hazard they know they can not withstand. Pikmin wielding any type of bomb rock or other forms of weaponry stay by the current leader, and Pikmin outside of grabbing range at the time ignore the charge command completely. Other leaders in the current leader's squad will join charging Pikmin only if they can assist those Pikmin with whatever they are charged towards, such as by punching or kicking targeted enemies, and won't be harmed on contact with it; otherwise, they remain with their current leader. Charging Pikmin and leaders that do not reach their destination after traveling roughly the maximum throw distance will congregate there, sigh, and return to the issuing leader. However, Pikmin that find a task to do or an enemy to fight will do so. Pikmin and leaders that charge will be removed from the squad, and will be readded if they return by themselves, but they can be whistled to return sooner. When no Pikmin are present in the current squad, only a clown horn sounds and the current leader strikes their pose anyway, and any leaders accompanying them comically express embarrassment or discontentment. Some enemies can anticipate charges, especially while in battle, and will attempt to evade them; in ultra-spicy difficulty, this is frequent with many stronger, agile, or more intelligent enemies.
Pikmin interaction
All Pikmin, idle Pikmin especially, have a natural tendency to interact with or inspect anything nearby. These actions include looking around at their surroundings or each other, looking at a specific part of themselves or another Pikmin, touching each other, grooming themselves or each other, and communicating using a variety of vocalizations. When idle, Pikmin may, in addition to the aforementioned actions, also be seen sitting in a variety of positions, resting their eyes, lying down on their side, stretching, waving to nearby Pikmin or leaders, and playing abstract games such as pattycake, rock-paper-scissors, and charades. Idle Pikmin will also intently watch any nearby tasks being carried out or enemies being fought and may give a thumbs-up or another sign of approval when the task is complete or the battle is won. While idle in water that is ankle-deep to them, Pikmin may harmlessly splash each other or leaders. Blue Pikmin standing by a body of water may also playfully push another Blue Pikmin into it, the pushed Pikmin sometimes pulling the initial Pikmin into the water with them as they're falling in; the same applies to Green Pikmin and acid. The attention of occupied or idle Pikmin may also be directed towards the leaders commanding them or nearby them, as they may watch those leaders, imitate their movements, gestures, or vocalizations, and even try to wipe specks of dirt off their suit. Pikmin may, at any time outside of combat or danger, briefly sing along in unison to the current in-game music playing. Additionally, when a certain combination of certain quantities of Pikmin are in a group or idle near each other, they will sing a special tune specific to that grouping and quantity of Pikmin species, which there are achievements for. Upon completing a task such as bringing an object to the Dolphin Lander or an Onion, clearing an obstacle, or defeating an enemy, Pikmin may cheer, and celebrate by jumping in place, performing a backflip, spinning, dancing, or high-fiving, fist-bumping, or belly-bumping Pikmin beside them. Parasitic Pikmin hosts share many of the same behaviors as ordinary Pikmin regardless if they are adults or juveniles, limited only by their physiology. Mushroom Pikmin and Alien Pikmin exhibit only a few of the idle actions other Pikmin may be seen doing, as they are far less playful and much more aggressive and alert.
Idle enemies
Any idle enemies that are not hidden may be seen wandering about their territory, looking around, sleeping in a variety of positions, or performing a variety of other actions, and may also be seen periodically stretching, grooming or scratching themselves, or drinking from nearby water bodies. Additionally, some enemies can be seen to be more awake than others at different times of the day, and some remain under cover to avoid the elements while others prefer or don't mind exposure to them.

New aspects

List of new aspects
Player profiles
Players have a profile banner that displays their username, in-game accomplishments, and favorite badge. The default color of the banner is blue, and players that unlock all of the game's content will earn a shiny, sparkling golden banner and an exclusive badge as a reward.
First-person perspective
Through the options menu, Pikmin: Wide World can be played from the first-person perspective of the leaders. It is possible to look in all directions, and all controls remain the same. Even cutscenes take place in first-person, complete with the heads-up display temporarily disappearing. Transitioning between leaders is done through a brief fade to black followed by a fade-in to the next leader's view.
Multiple landing sites
Every area is expansive, much larger than those in other Pikmin games. As such, each area has three total landing sites that players can choose from at the start of the day, but only one can be used and is automatically selected until another is unlocked. Unlocking a landing site consists of clearing it of enemies and general obstructions. When leaders approach a location that the Dolphin Lander deems suitable for making a landing site, it will inform them that the location can be made into one. The Dolphin Lander will also notify leaders when the location is sufficiently cleared. Once a landing site is cleared, it can start being used the following day. Over time, Hocotate Freight crates and capsules will appear around the outskirts of landing sites as they are used. These only serve as decoration and can not be interacted with in any significant way, but can be damaged and destroyed.
Leader assistance
Leaders can assist Pikmin with carrying certain objects. By default, each leader carries the weight of two Pikmin. The Muscle Pumper allows leaders to carry the weight of up to five Pikmin. Having leaders assist Pikmin in carrying objects has more uses than needing fewer Pikmin to carry an object; if the Pikmin carrying an object that is to be delivered to the Dolphin Lander do not yet know where the spacecraft is located, a leader helping to carry the object will guide the way. Leaders can also dig up buried objects by themselves or with the help of Pikmin.
Staying past sundown
Although leaving an area at sundown is highly recommended, leaders and Pikmin can stay on PNF-404's surface until quarterway through the night. The Dolphin Lander will not allow leaders to stay on the surface past sundown for the first few days, but will eventually come to trust that they can take care of themselves after Marie is rescued. To stay past sunset, the countdown that occurs during it can be canceled. After sundown, most enemies that were active during the day will return to their nests or territories to hide or sleep; likewise, most enemies that spend the day sleeping or hiding will become active and often begin roaming about the entire area. The only illumination present besides the moon's glow is provided mainly by the leaders' beacons, but also by enemies and vegetation that produce it, the Onions, and the Dolphin Lander. Moonlight will increase or decrease depending on the phase of the moon, with a full moon providing the most light and a new moon providing almost none, as well as cloud cover in the area. Nocturnal enemies are attracted to sources of light, so extreme caution must be taken. Staying past sunset reduces how much health leaders regain by sleeping by half, and increases their juice consumption by 1.25×.
Beacon lights
In darkness, the light provided by the leaders' beacons is often the only way to see. Unfortunately, a variety of enemies are attracted, or have an adverse reaction, to the light given off by beacons and tend to gravitate toward them. By default, the color of a beacon's light matches the beacon's color, but the light's color can be toggled to colorless through the options menu. The beacon of a leader that is sufficiently harmed will flicker for a few moments before becoming stable again. Beacons can be deactivated from the HocoPad to gain an advantage against many enemies in the dark, although the downside to this is that visibility of the leader's immediate surroundings will be minimal to nonexistent and Pikmin will eventually begin to panic when idle and alone in total darkness for too long. Leaders that have their beacon disabled in darkness will be highlighted by a colored outline while active, and so will other leaders with disabled beacons when close enough.
Blinding lights
Using the HocoPad's camera flash, it is possible to temporarily stun or blind some enemies acclimated to darkness, rendering them defenseless for some moments. Some enemies are far more vulnerable to this than others, but some have minimal or no reaction.
Maturity intricacies
While selecting Pikmin types to take out of an Onion or the Dolphin Lander's PikHold, the specific maturity of the Pikmin to be withdrawn can also be chosen. Additionally, the maturity stage of a Pikmin has a subtle impact on its offensive capabilities; leafed Pikmin inflict 1× damage, budded Pikmin inflict 1.2× damage, and flowered Pikmin inflict 1.1× damage. Flowered Pikmin follow commands more readily than budded and leafed Pikmin.
Playing dead
Lying down has a special use during combat: playing dead. Leaders can lie down while being attacked by an enemy, which may cause that enemy to relent and resume idle behavior. While playing dead fools most enemies, others can see through the ruse and will continue their assault.
Pikmin learning and independence
In Story Mode and Endless Abyss only, Pikmin are capable of learning and can become somewhat autonomous the more familiar they are with an area, an obstacle type, or even enemies. Pikmin that are instructed to carry objects, such as fruits or treasures, to be brought to the Dolphin Lander but do not know its location will follow nearby leaders, or wander when by themselves, instead of moving toward the landing site; this mainly applies to newly-discovered Pikmin that know only where their Onion is. Those Pikmin may also attempt to deliver those objects to their Onion, not knowing where else to go, but may rarely bring it to the current landing site, seeing the Master Onion there. Either leaders or Pikmin that are familiar with the area can be assigned to assist in carrying an object to guide those new Pikmin to the landing site's location so that they may learn it, and sometimes this may naturally result in the formation of a caravan. Similarly, Pikmin that pick up a bridge fragment but have not seen the bridge it belongs to will instead follow the leader that assigned them to the task. When shown the bridge, they automatically continually return there until the bridge is finished or the pile is used up, whereupon they will all meet at the bridge's location and stay there until whistled or a leader is nearby. Pikmin can also learn which obstacles require what solutions to take down, and which parts of an enemy are more vulnerable than others. Pikmin can also learn which enemies do what and can also remember the noises or movements an enemy makes so that they may anticipate dodging an attack. Pikmin will also flee from a hostile enemy when there are too few of them to battle it or physically can not harm it. Pikmin that are not immune to a hazard will learn which ones are, and Pikmin that are immune to a hazard can learn which aren't; as such, a Pikmin that is immune to a hazard witnessing a Pikmin about to be harmed by a hazard they aren't immune to will stop them and lead them away to keep them safe. When dismissed, Pikmin that are near a hazard they are not resistant to will move the furthest away from it. Pikmin that are carrying an object will avoid walking into hazards they are not immune to, and will also refuse to carry objects around potentially dangerous enemies. Pikmin can also learn to color-coordinate pellets. Pikmin that are both familiar with an area and know the landing site's location will slowly navigate there if they are idle for the majority of the day. At the end of the day, when the Dolphin Lander and Master Onion take off into the sky, all knowledge possessed by the Pikmin in those respective vessels will be shared.
Wild Pikmin
Sometimes, small groups of wild Pikmin idle or wander about an area or its caves, their species respective to the area they were discovered in or under. They are friendly towards allied Pikmin and will interact with them, but will attack leaders and enemies that come too close. Allied Pikmin that witness a wild Pikmin attacking leaders may display confusion or bewilderment, join in until realizing the target's identity, or try to restrain the wild Pikmin. Whistling a wild Pikmin will permanently pacify them and cause them to join the leader that whistled them. Wild Pikmin of a particular species can only be encountered after that species is formally discovered, and are only ever one of the main Pikmin types. Wild Pikmin will not try to carry objects.
Hazard exposure
Just like with plucked Pikmin, Pikmin sprouts are subject to hazards. They can not be subject to blunt force, as they bend out of the way if possible, or captured inside bubbles, but are subject to other hazards, including pits if they are somehow ejected into one. Additionally, sprouts can survive sunsets.
Ripples and waves
Movement in pools of water, acid, and nectar is noticed by creatures living in or watching it, so sneak attacks on enemies in it are virtually impossible. Stronger ripples and waves may push around anything in it, which some enemies utilize to gain an advantage over their prey.
Arming leaders
Leaders can pick up and carry rocks, smaller snowballs, any type or size of bomb rock, and sparklium stones, throwing or dropping the objects as needed. Upon landing, a thrown bomb rock will prime, and a stone, snowball, or dud bomb rock will damage the object as well as the enemy it impacts. Setting any of them down will not result in any changes in the objects other than them being relocated.
Abduction ignorance
Leaders, Pikmin, and objects that have been absorbed by an enemy that can not digest them will still have them trapped within itself the following day if they are not freed. Leaders that are not rescued on the same day will have critical health levels the day after if they were in good health prior, or have been put into stasis by their suit and be unusable for the rest of the day if in poor health after the first day or remained longer than that. Pikmin that are trapped will perish some days after.
Enemy intelligence
Enemies will intentionally avoid hazards that may damage them. There are two exceptions to this rule, however: one is if the enemy in question utilizes the hazard, and the other is dependent on the depth of the body of liquid. Most enemies that crawl along the ground or can not swim will avoid water that is too deep, to avoid drowning. Additionally, larger enemies will recognize their size and utilize it to step over small obstacles such as short ledges to be able to reach their prey.
Frenzied enemies
Some enemies can become temporarily frenzied under certain conditions. Frenzied enemies behave unusually and often erratically, and examples of what they may do are attacking enemies around them or moving at an accelerated rate.
Stealth
Noise, such as that produced by walking, whistling, Pikmin, leaders, some obstacles and objects, and enemies themselves may attract the attention of nearby enemies. This can be detrimental or beneficial, depending on the situation and how it is used. Some enemies can hear better than others, and so can detect sound better. However, the noise whistling produces can be changed to avoid attracting unwanted attention by obtaining the Whistle Muffler.
Whistling Pikmin
As dangerous as whistling around enemies can be because of the noise it generates, it encourages Pikmin to recover faster, such as when they fall over or are knocked down.
Ground density
The hardness or softness of a surface type can impact gameplay. Hard surfaces such as concrete, stone, metal, and tile can not be burrowed into by enemies, and Pikmin that are subject to crushing forces on hard surfaces will be killed. The only exception is wood surfaces, which act as hard ground but can be burrowed into only by enemies. A Pikmin that is thrown into a hard surface by an enemy such as a Swooping Snitchbug will only be momentarily dazed and lie on the ground before rising to its feet, much like a leader would when thrown onto any surface by a Bumbling Snitchbug. Conversely, soft surfaces such as dirt, sand, and snow, can be burrowed into by enemies, and Pikmin forced directly into it will be buried. Leaders can also be partially buried into soft surfaces by outside forces but may free themselves by struggling out of the ground.

Controls

Pikmin: Wide World has an intuitive and easy-to-learn set of controls.

Controls
Joy-Cons Pro Controller Action
Switch Left Stick.png
(lightly or fully tilted)
Switch Left Stick.png
(lightly or fully tilted)
Move the cursor.
Switch Left Stick.png
(fully held)
Switch Left Stick.png
(fully held)
Move the active leader in the direction held, or change menu options. If a leader runs into an idle Pikmin while running, it will join that leader. Leaders run a bit slower than flowered Pikmin by default. Twirl or rapidly tilt to make a leader shake off attackers that are latched onto them.
Switch Left Stick click.png Switch Left Stick click.png Places the cursor on top of the active leader.
Switch Right Stick.png
(lightly or fully tilted)
Switch Right Stick.png
(lightly or fully tilted)
Rotate the camera. In first-person, tilt to turn or look in the direction held.
Switch Right Stick click.png Switch Right Stick click.png Swarms the leader's squad in the direction the stick is held as long as the stick remains pushed in.
Switch A.png Switch A.png
  • While commanding Pikmin: pick up a Pikmin. When the button is released, the leader throws the Pikmin.
  • When by a sprout: pluck the sprout out of the ground.
  • When by Nectar Grass: pluck blades of Nectar Grass.
  • When directly next to any type of bomb rock, a rock, a smaller snowball, or a sparklium stone: pick up the object. Press again to throw it.
  • Without any Pikmin or leaders and not holding an object: punch or kick.
  • Without any Pikmin and directly next to an object being carried by ground-based Pikmin: help carry the object.
  • While over the Dolphin Lander's holographic projection: open its menu.
  • When in an Onion's light: open its menu.
  • When in a menu: choose an option or continue.
  • When by a hole: enter the cave or next sublevel after confirming the action.
  • When by an escape geyser: leave the cave using it after confirming the action.
  • While Advanced Exploration mode is active: press to jump with the Jetpack if on land or perform an upward stroke if underwater. Hold to lift off with the Jetpack if on land or swim continually if underwater.
Switch B.png Switch B.png
  • While commanding Pikmin: dismiss.
  • While plucking Pikmin sprouts or Nectar Grass: cancel plucking.
  • While carrying any type of bomb rock, a rock, a smaller snowball, or a sparklium stone: drop the object.
  • While helping Pikmin carry an object: stop helping.
  • When in a menu: return to the previous menu or close the menu.
Switch X.png Switch X.png

Charge Pikmin in the direction of the cursor. Tap to charge the current standby Pikmin type, press to charge the entire squad, and hold to prepare a charge before executing.

Switch Y.png Switch Y.png Switch leaders. Leaders may be switched between even if they are in the same squad.
Switch L.png Switch L.png Cycle through which Pikmin type or leader will be thrown next, even if not currently holding any Pikmin or leader.
Switch R.png Switch R.png If locked-on, places the cursor on the subject and keeps it there until canceled. Otherwise, allows moving the cursor without moving the leader while it's held.
Switch ZL.png Switch ZL.png Toggles lock-on while the lock-on indicator is present above a target. Otherwise, press to make the camera face the cursor, and hold to lock the cursor on the spot.
Switch ZR.png
(tap or hold)
Switch ZR.png
(tap or hold)
Whistle. Holding causes the whistle range to expand until reaching its maximum size and stay that way until automatically ceasing.
Switch Plus.png Switch Plus.png
  • In-game: Pause and bring up the pause menu. Press again to unpause.
  • In a cutscene: Skip the cutscene, if possible.
Switch Minus.png Switch Minus.png Open or close the HocoPad interface.
Switch Pad.png SwitchPC Pad.png
  • Up or down: consume a dose of the spray placed in the slot respective to the direction pressed. Sprays that affect Pikmin won't be used if there aren't any in the squad.
  • Left or right: dodge in the respective direction if the Dodge Whistle has been obtained.
  • Up (held): an alternative way of activating the HocoPad's camera function. Once the camera comes up, release without consuming a spray.
  • Down (held): makes the active leader lie down to be carried or play dead. Once a leader lies down, release without consuming a spray.