Plasm Wraith

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Revision as of 16:01, 9 September 2023 by Cheepy-Cheepy (talk | contribs) (→‎In Pikmin: Wide World: Partial cleanup.)
This article relates to the official games. See Pikipedia's "Plasm Wraith" and "Mysterious Life-Form" articles for more official information.
Pikmin 3 icon.png
Plasm Wraith The icon used to represent this enemy.
Enemy
P3 Plasm Wraith.png
Appearance in Pikmin 3.
Scientific name Unknown
Family Supernatura (unofficial)

The Plasm Wraith is a virtually featureless, vaguely humanoid being made entirely out of a cellular protoplasmic mass, allowing it to split different parts of its body off to create other semi-independent entities or even change shapes. Its alternate, Goolix-like form is the Mysterious Life-Form, in which it relentlessly pursues the leader guiding the Pikmin carrying Captain Olimar in the Formidable Oak, and can quickly reach distant targets by oozing over obstacles in its path. It holds any curiosities, namely Olimar, it finds captive with what appears to be curiosity rather than maliciousness and jealously lashes out at anything displaying an interest in them.

As the Mysterious Life-Form, the Plasm Wraith can not be destroyed, only fled from, although it can be temporarily incapacitated. It simply envelops Pikmin and leaders that touch it while it is translucent, but can be attacked while it is opaque, which only occurs once it absorbs Captain Olimar and attempts to flee with him. Any Pikmin inside of the Mysterious Life-Form when it becomes opaque will be simultaneously killed, but they can be freed before then by continuously whistling them. When attacked, the Mysterious Life-Form may eject an elemental plasm, and when critically injured, slowly revives by reforming its body.

Once Olimar is brought outside, the Plasm Wraith reverts to its primary form, pulls Olimar into its core, and begins openly attacking its aggressors. It will actively attack Pikmin but prefers to target the leaders over them, and attacks those close by skewering them with a rapid needle-arm attack. If any Pikmin aside from Rock Pikmin are in the range of this attack, they will be skewered and eaten. Attacking the Plasm Wraith at this point will cause small bits of plasm to fall off of it, depleting its health. However, Pikmin must then attack the puddles of plasm on the ground to destroy them, or the Plasm Wraith will simply reabsorb the puddles and recover health. To shake Pikmin off of itself, the Plasm Wraith twists its body and then releases it, causing additional plasm to fly off of its body. The Plasm Wraith can also become temporarily airborne, and if it is hit with enough Pikmin, it will fall, losing even more plasm when it hits the ground. As it loses plasm, it decreases in size. After one-quarter of its health is depleted, the Plasm Wraith will attack by sacrificing plasm to spew elemental plasms, and rapidly spit out three at a time when its health reaches critical levels.

Even after its defeat, when it is reduced to a small puddle of plasm, the Plasm Wraith is shown to be able to quickly return to full size.

In fanon games

Below this point is where users place their version of the Plasm Wraith.

In Pikmin E

Biper.png
Olimar won't let me eat it.
This article or section presents information pertaining to Pikmin E, a fanon game created by PixelThistle.
Biper.png
Plasm Wraith The icon used to represent this enemy.
P3 Plasm Wraith.png
Scientific name Divilius wraithicus
Family Plasm
Areas Formidable Oak
Carry weight N/A
Attacks Skewers and eats Pikmin

In Pikmin E, the Plasm Wraith is much weaker and easier to fight than its Pikmin 3 incarnation, and serves as a miniboss. It also appears as the Mysterious Life-Form, which behaves the same as its original incarnation.

Notes

Olimar's notes

Never, never has anything in my life caused me so much psychological damage. The others are convinced it was innocent. Are they mad? The moment I get any free time, I'm going to see a therapist.

Louie's cookbook

The last time I tried eating one of these, I almost died. Do you expect me to do it again?

Eli's notes

Louie said eating it is deadly, I don't see why though, it's delicious!

In Pikmin Ultimate

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Pikmin Ultimate
This article or section presents information pertaining to Pikmin Ultimate, a fanon game created by Some Guy.
PU Beady Long Legs.png
Plasm Wraith The icon used to represent this enemy.
Scientific name Unknown
Family Unknown
Carry weight N/A
Attacks Skewers and eats Pikmin

In Pikmin Ultimate, it acts as a mini-boss of the cave, Ghoul's Resting Place. It is substantially easier than in Pikmin 3, as it has fewer hit points and has lost its elemental plasm attacks. However, its stabbing attack is longer and it is faster than the original. It can also become the Mysterious Life-Form for a brief moment. Other than speed, the more dangerous stabbing attack, and the ability to transform, the fight isn't much different.

In Pikmin: Discovery

Pikmin: Discovery
This article or section presents information pertaining to Pikmin: Discovery, a fanon game created by Nintendo!.

The Plasm Wraith returns as a captain in Pikmin: Discovery. It is found by David in Shady Forest and is used to retrieve more fragments to complete the bridge to the S.S. Dolphin. However, the ship hits a branch, causing the wraith to be thrown out of the cockpit.

In Pikmin: The Final Stretch

Pikmin: The Final Stretch
This article or section presents information pertaining to Pikmin: The Final Stretch, a fanon game created by BreadbugsRgodly.
Plasm Wraith The icon used to represent this enemy.
Scientific name Unknown
Family Unknown
Carry weight N/A
Attacks Unknown

In Pikmin: The Final Stretch, the Plasm Wraith is sealed in an ancient prison in the Waterwraith's dimension. It still tries to kidnap people, even while in the prison, which it does with Louie. After being freed with the interdimensional key, it possesses the Tree of the Onions, initiating the final fight, against the Tree of the End. At the end of the story, the Plasm Wraith is revealed to be the cause of human extinction.

In Pikmin: Wide World

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"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Template:Infobox pww

The Plasm Wraith returns in Pikmin: Wide World as the major boss of Ancient Metalworks, where the creature's presence is subtly hinted at until formally revealed. Until the Plasm Wraith is defeated, various organic, but not mechanical, enemies will collapse into plasm upon defeat, which can then be destroyed. The first time this happens, Captain Olimar panics, knowing all too well what the anomaly means, and alerts Shacho, Marie, and Louie of its significance. On the night of the defeat of the Greater Bulbot, one of several minor bosses present in Ancient Metalworks, Olimar is unusually the last one to board the Dolphin Lander. Olimar, however, never sets foot on the spacecraft; the Plasm Wraith, in the form of the Plasm Goolix, abducts him before the Lander can beam him up and escapes to its lair with Olimar trapped helplessly inside. The Plasm Wraith is revealed to be the very same one that had so obsessively held him hostage during the events of Pikmin 3. Because the three other leaders and the Master Onion can not wait any longer, they take off into the atmosphere until sunrise. The following day, Shacho, Marie, and Louie exit the Dolphin Lander and notice a trail of plasm presumably leading to the Plasm Wraith's Lair. When approached, some of the blobs may merge and take the form of organic enemies native to the area, with larger, more powerful enemies forming as the trail is followed. The size of the enemy or how many of them appear, if any at all, is based on how much plasm the puddle is made of. The Plasm Wraith's lair cannot be accessed until this plot point takes place. During the cutscene in which Olimar is abducted, the Plasm Wraith's motif is heard quietly in the "end of the day" theme starting from when the creature reveals itself and gradually grows louder as it approaches Olimar. Its climax consists of the "end of the day" theme faltering under the overwhelming intensity of the same musical theme that plays when Olimar is dangerously close to the Mysterious Life-Form in Pikmin 3 while it engulfs Olimar, all before the screen cuts to black and the Lander and Master Onion take off.

The Plasm Wraith appears exactly as it did in Pikmin 3, as a golden, humanoid figure, but at a smaller size. It is still quite large, however. The Plasm Goolix is the Plasm Wraith's alternate form. It is first seen when approaching the arena the Plasm Wraith is fought in, moving idly around the enclosure until approached, whereupon it will immediately reveal its true form and begin the battle against it. The Plasm Wraith will also periodically revert to this form as the fight wears on. The Plasm Goolix is a pair of large, conjoined yellow blobs of translucent fluid. One blob is larger than the other and contains the Plasm Wraith's core. The Plasm Wraith, in this form, can also become opaque, which kills any Pikmin trapped inside of itself with no chance of saving them. As this form of the Plasm Wraith is invulnerable and can only be stunned, a wise choice of action would be to flee from it until the creature becomes vulnerable again.

The first time the Plasm Wraith is seen in-game, in its lair, it gently cradles Olimar in its arms and looks down lovingly upon him, softly rocking him back and forth occasionally. When Shacho, Marie, and Louie enter its lair, the Plasm Wraith sees them, absorbs Olimar, and roars loudly at them, initiating the fight. Its attacks and the fight against it are almost the same as they were, except that it cannot fly and it will temporarily assume its alternate form after it takes enough damage. When defeated, the Plasm Wraith will collapse into a puddle of plasm, leaving behind Olimar, a golden cube, and ll, maybe not me. Before collecting the spoils, the three leaders and their Pikmin destroy the remaining plasm to ensure that the Plasm Wraith will no longer be a threat ever again. Olimar, who is asleep since he cannot disable his suit's auto-sleep feature, must be carried back to the Dolphin Lander, which will wake him up after beaming him up.

Notes

Olimar's notes

Never has a monster caused me so much suffering and grief. It has taken a massive toll on my mental health, and I'm more than happy that it has been put to a permanent end. I know its behavior towards me was innocent, but it was obsessive and it wouldn't let me go. As much as thinking of this abomination pains me, it is still a spectacle that I would sometime like to study more. Well, maybe not me, but somebody else.

Shacho's notes

Gold! It's made of liquid gold! I could bottle it all up and sell it all of Hocotate and rake so many Pokos! The sales would make me the richest person on Hocotate! What a wonderful dream...

Marie's notes

This creature is definitely one of those pets that would practically own its owner! Judging by its obsession with Olimar, it seems like a very curious creature. It also seems particularly lonely, as Olimar told me that it creates what he calls "plasm illusions", and they take the form and behaviors of creatures the plasm wraith has seen. So, that means the plasm wraith can make more pets! One of the best things about the plasm wraith is that it is so protective of its owner. It can also change its form, so that's cool too.

Louie's notes

Inedible. Although its citrus scent is pleasant, consumption may lead to unforeseen consequences.

Dolphin Lander's notes

Olimar really does not like this thing. I was so happy I could wake him up and hear how relieved he was that the plasm wraith was no more! At least, he hopes that an end has been put to it. He also wishes he could've witnessed its remains being destroyed. It seems a bit over-the-top, but... I suppose it's justified, considering his past with it... Even if the plasm wraith never wanted to hurt him.