Switch: Difference between revisions
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{{real|switch}} | {{real|switch}} | ||
{{otheruses|the obstacle|the game system|Nintendo Switch}} | {{otheruses|the obstacle|the game system|Nintendo Switch}} | ||
{{infobox info | {{infobox info | ||
|obstacle=y | |obstacle=y | ||
|image= | |image=P4 Button.png | ||
|size=100px | |size=100px | ||
|caption= | |caption=Appearance of a button in {{p4}}. | ||
|icon=Button icon.png | |icon=Button icon.png | ||
|noname=y | |noname=y | ||
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=In fanon games= | =In fanon games= | ||
{{in fanon games|name= | {{in fanon games|name=switches}} | ||
==In ''Pikmin 2... Again?''== | ==In ''Pikmin 2... Again?''== | ||
{{P2A|subcat=obstacles}} | {{P2A|subcat=obstacles}} |
Latest revision as of 13:52, 10 May 2024
- This article relates to the official games. See Pikipedia's "switch" article for more official information.
- This article is about the obstacle. For the game system, see Nintendo Switch.
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Obstacle | |||
Appearance of a button in Pikmin 4. |
Switches, also known as buttons, are useful obstacles that may deactivate, clear, or change the functions of certain mechanisms when pressed. They can appear as a singular button that will stay down when pressed or a pair of buttons that can be toggled freely. The color of the two-button switch varies depending on the context it is used in.
A conveyor belt switch in Pikmin 3 ().
A switch gate switch in Pikmin 4 ().
In fanon games
Below this point is where users place their version of switches.
In Pikmin 2... Again?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot. |
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Hazards | None |
Buttons are obstacles in Pikmin 2... Again?. They work exactly like in Pikmin 4, but have a variant, a green button with a white number display and only temporarily activates or deactivates mechanisms, the number display acting as a timer in seconds. Buttons can also be used to clear metal gates. Wires visually connect buttons to their associated mechanisms, more easily seen from the radar.