Pikmin 2... Again?/Upgrades: Difference between revisions

From Pikmin Fanon
 
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|'''Time Specifier'''
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|Displays the exact time in an area beside the sun meter.
|Displays the exact time in an area beside the sun meter.
|[[Scary Castle]].
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|'''Pluck-a-Phone'''
|'''Pluck-a-Phone'''
|Allows leaders to pluck Pikmin with their whistle alone, but only if they whistle for long enough.
|Allows leaders to pluck Pikmin with their whistle alone, but only if they whistle for long enough.
|[[Rubber Uglier]]<!--Fun fact: it was a reference to a fake Pikmin leak on YouTube that I found. So yeah, another reference to YouTube stuffs.-->
|[[Rubber Uglier]]
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Latest revision as of 03:07, 28 March 2024

What if it was another story...?
This article or section pertains to Pikmin 2... Again?, a fanon game created by Blower Pot.

This is a list of upgrades in Pikmin 2... Again?. Upgrades give perks to leaders, or even to other things. Being obtained from treasures. Upgrades can be crafted with sparklium.

Upgrades

Icon Name Use Treasure Sparklium
Sleep Mode Allows leaders to lay down. Sleepy Buffet
Swarm Allows leaders to swarm Pikmin. Olimar's swarm uses the classic fanfare. Louie's fanfare sound effect is instead played with a guitar. For the President it is played with a piano. For the Cosmicaptain it is slower and calmer. Musical Staff
Treasure Gauge Detects treasures and the proximity to them. Remote Detector
Rush Boots Allows the leaders to move faster. Flashman
CHAAAAAAAAAARGE! Allows charging Pikmin at targets. Honky Horn
Mastery Command Allows the leaders to execute special commands for Pikmin, including all Pikmin carrying bomb rocks, Blue Pikmin swimming to enemies, Yellow Pikmin closing electrical circuits, Glow Pikmin forming a glowmob, Brown Pikmin leaping while clinging to walls, and commanding Pikmin carrying items to deliver them to the Hocotate Ship. Master Whistle
Beeping Beeper Adds a green light to the bottom-right of the screen, above the counter for Pikmin on the field, and turns red and flashes and beeps if at least one of those Pikmin is in immediate danger of dying. Day Annoyance
Crazy View Displays a red X on the ground where anything would fall from above. Crazy Lens
Scorch Guard Grants the leaders immunity to fire. Sickness Meter
Whistler Whistle Increases the range of the whistle. Noisy Atrocity
Beeping Beeper Deluxe An upgrade to the Beeping Beeper. The danger indicator will turn yellow and blink if an enemy or hazard is nearby on the field, or turn gray if the location has no dangers of any sort. Ancient Plate
Tough Buff Increases the defenses of the leaders. Rusty Mural
Anti-Freeze Grants leaders immunity to ice. Cold Deliciacy
Pesticide Grants leaders increased protection from dangerous vegetation. Pest Repel
Spray Saver If a spray would be wasted by its use not affecting anything, it will be returned, as if it was never used in the first place. Liquid Tunnel
Time Specifier Displays the exact time in an area beside the sun meter. Scary Castle
Gloom Medic Allows ultra-spicy spray and ultra-energetic spray to recover withered Pikmin. Exhausted Pipe
Jump Boots Allows the leaders to jump, similar to Oatchi but with a cooldown. Twisted Snake
Pluck-a-Phone Allows leaders to pluck Pikmin with their whistle alone, but only if they whistle for long enough. Rubber Uglier
Rescue Claw Any leader that falls into a pit will be brought back to the ground by a robot claw, unharmed instead of taking damage. Explorer's Best Friend