User:Cheepy-Cheepy/Sandbox: Difference between revisions

From Pikmin Fanon
(Moving things over to un-clutter the main page for Pikmin: Wide World.)
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*[[Pikmin: Wide World/Two-Player Battle Mode|Mashup Mayhem]]; all (4 max)
*[[Pikmin: Wide World/Two-Player Battle Mode|Mashup Mayhem]]; all (4 max)


{{Clear}}


===Parasitic Pikmin===
[[File:Bulbmin.jpg|right|140px|link=Bulbmin]]
{{Main|Parasitic Pikmin}}
Although they are never truly seen, '''Parasitic Pikmin''' are known for infecting larger hosts and controlling them to survive. Unlike in ''Pikmin 2'', hosts can be brought to the surface and most have no special resistances. They have no dedicated [[Onion]] to be stored in, and due to their unique physical nature, cannot be stored in the [[Dolphin Lander]]'s PikHold. They are best used as fodder in combat, where they are most useful. Each type of Parasitic Pikmin host has a different method to attack enemies. When tasked with demolishing an obstacle, most Parasitic Pikmin will use their host to attack it with their stems like an ordinary Pikmin. Some Parasitic Pikmin, such as Gatling Groinkmin or Cannon Beetlemin, use their projectiles instead of their stems to destroy obstacles. Parasitic Pikmin hosts can be found on the surface, but appear more commonly underground. Hosts can also be found sleeping instead of wandering. Their stems glow green while idle. Adults are aggressive and nearly always found leading a group of passive juveniles; the former must be defeated before the latter may join a leader's squad. Adults and juveniles each have a random maturity which affects their movement speeds. Parasitic Pikmin have gray flowers. Several hosts for Parasitic Pikmin exist, each being listed below:
*'''[[Bulbmin|Red Bulbmin]]''': Returns from ''Pikmin 2'', and is the most basic type of Bulbmin. Juvenile Red Bulbmin, like other juvenile grub-dog hosts, bite enemies they are thrown onto, latching onto them and causing severe damage until they are shaken off.
*'''[[Yellow Bulbmin]]''': Wanders in a small radius when standing still or idle.
*'''[[Blue Bulbmin]]''': When in a body of water, they suck a small amount of water into their mouths and squirt enemies with it to distract them.
*'''[[Orange Bulbmin]]''': Continuously looks in the direction of nearby enemies they detect.
*'''[[Hairy Bulbmin]]''': Hairless juveniles cower behind the leader they are following when an enemy draws near. Often found in cold areas.
*'''[[Bulbearmin|Spotty Bulbearmin]]''': Detects enemies from far away, and breaks free from the group to attack an enemy that gets too close.
*'''[[Snagmin|Burrowing Snagmin]]''': Pecks at grounded enemies to cause damage and keep them distracted. Can be thrown like javelins to inflict the most damage.
*'''[[Breadmin]]''': Can drag smaller enemies away from the one currently being fought to minimize distractions and space them out. The more Breadmin there are, the bigger the enemies that can be dragged or immobilized, but only up to medium-sized ones. Bosses and large enemies cannot be dragged or immobilized. Does not inflict damage on its own, when thrown at enemies it bounces off like a Rock Pikmin and does below-average damage.
*'''[[Groinkmin|Gatling Groinkmin]]''': Keeps its distance from enemies and pelts them with a shower of small pebbles to distract them. Bounces off enemies when thrown at them and does below-average damage.
*'''[[Wollymin]]''': Repeatedly attempts to land on enemies. Throwing them increases the chances of them doing damage to taller enemies, but if they hit the enemy directly after being thrown they will bounce off of it and do below-average damage.
*'''[[Spinermin]]''': Latches onto enemies and repeatedly bites them. Leaves small patches of webs on enemies that help other Pikmin stay latched on when the enemy tries to shake them off.
*'''[[Dweevilmin]]''': Strictly uses hazards to inflict damage and is immune to the hazard it utilizes. Latches onto enemies when thrown and begins to use its power. Enemies that utilize the same hazard are unaffected by it.
*'''[[Cannon Beetlemin]]''': Keeps its distance from an enemy and launches small boulders in its direction. These boulders can crush grounded non-Rock Pikmin in their path. Burrows into the ground to target airborne enemies.
{{Clear}}
==Nectar and sprays==
''Pikmin: Wide World'' features eggs, nectar, [[spray]]s, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective [[Burgeoning Spiderwort]] and [[Sunset Spiderwort]] berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed either in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as [[Ultra-spicy spray]], also affect non-friendly Pikmin such as [[Mushroom Pikmin]]. Sprays that affect leaders also affect [[Captmin]], which are also affected by Pikmin-affecting sprays.
*'''[[Rubble]]''': Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
*'''[[Burgeoning Spiderwort]]''': A special type of plant that grows the berries needed to initially unlock a type of spray.
*'''[[Ultra-spicy spray]]''': Returns from ''Pikmin 2'' and ''Pikmin 3'', and is slightly different. It can be sprayed in front of or behind leaders, and temporarily increases the attack power and speed of all Pikmin it hits. However, the affected Pikmin become extremely feverish and may break away from the group in a frenzy to attack a nearby enemy. The only time they do this is when they are not occupied with another task such as carrying objects or working to clear an obstacle. Every Pikmin in a leader's squad is affected when sprayed regardless of distance, and any Pikmin around them can be as well. A dose of ultra-spicy spray can be obtained by collecting ten pink Burgeoning Spiderwort berries.
*'''[[Ultra-bitter spray]]''': Returns from ''Pikmin 2'', and works quite a bit differently. It is sprayed in front of leaders and causes a temporary stone covering to form on a portion of a living creature it hits. How long the spray's effect lasts and how much of the target is covered depends entirely on the target's size, but all of them will break out eventually. Another change from ''Pikmin 2'' is that instead of the ultra-bitter spray coating an entire target, it causes a layer of stone to form on the portion of an enemy that the spray touched; an example is that if a dose of ultra-bitter spray is used on the face of a Red Bulborb, only the creature's face would be covered and not its backside. Larger targets will only be partially petrified, but smaller targets will more than likely be almost entirely petrified if not completely. The petrified portion of the target will be temporarily invulnerable to most attacks except for explosives and blunt force, but petrifying different parts of a target can have different effects. Pikmin can also be affected by this spray and will be completely petrified until they can break out. While petrified, Pikmin will be completely ignored by enemies and cannot be eaten nor skewered. They are still subject to being crushed, however. Petrified Pikmin, if they are somehow targetted to be eaten, will be spat out along with any other Pikmin in the enemy's mouth, and have their stone exterior broken after hitting the ground; likewise, any Pikmin that are in the way of an enemy's skewering attack will be thrown back like a Rock Pikmin and have their stone exterior destroyed. Petrified Pikmin can be picked up and thrown at enemies to deal massive damage to them, although the stone exterior breaks upon impact with any surface after being thrown. In this sense, they can be used as immobile, inedible, one-time-use Rock Pikmin. Whistling at a petrified Pikmin will cause it to free itself faster. A dose of ultra-bitter spray can be obtained by collecting ten purple Burgeoning Spiderwort berries.
*'''[[Ultra-refreshing spray|Ultra-minty spray]]''': Used by leaders for self-benefit, and can be sprayed in front of or behind them. Each dose of ultra-refreshing spray heals affected leaders by a small amount, and temporarily slightly increases their walking and throwing speeds, attack damage, and carry strength. A dose of ultra-refreshing spray can be obtained by collecting fifteen turquoise Burgeoning Spiderwort berries.
*'''[[Ultra-sweet spray]]''': Affects enemies instead of leaders and Pikmin, and is sprayed in front of a leader. When used, it produces a temporary cloud of turquoise mist. This mist distracts nearby enemies, causing them to sniff at the air in the general direction of it. Some enemies are more intoxicated by it than others and will tread towards the source of the scent and stand in the mist until it fades. After the mist fades, nearby enemies will resume their normal behavior. A dose of ultra-sweet spray can be obtained by collecting ten yellow Burgeoning Spiderwort berries.
*'''[[Ultra-fiery spray|Ultra-hot spray]]''': A unique spray that has several uses but poses just as many risks. It is sprayed in front of leaders and causes them to belch a jet of flame that lasts for three seconds, and visibly scorches places touched by it. Ultra-hot spray can be used to inflict severe damage to most enemies, but enemies that use fire in some form generally are immune to it. Few other enemies are immune to it as well, such as most airborne enemies because leaders cannot physically look upward while using the spray. Ultra-hot spray can also be used to burn most obstacles and destructible vegetation, and anything it cannot burn simply chars at the point of contact. Ultra-hot spray is also dangerous in that the jet of flame it is used to create can harm leaders not wearing the scorch guard and can ignite non-Red Pikmin. The jet of flame can also reignite extinguished enemies it touches and frequently leaves behind flames in its wake. These flames are an obstacle and risk the safety of anything around it until it dies down on its own or is smothered out by Red Pikmin. A dose of ultra-hot spray can be obtained by collecting fifteen green Burgeoning Spiderwort berries.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="5" | Enemies related to nectar and sprays
|-
!style="width:10%" | Name
!style="width:8%" | Drop
!style="width:5%" | Amount
!style="width:5%" | Chance
!style="width:62%" | Description
|-
|[[Alloy Spectralid]]||[[Ultra-bitter spray]]||1||75%||
|-
|[[Ancient Bulblax]]||Any||N/A||100%||The Burgeoning Spiderworts on its back drop their berries simultaneously when the creature lands after jumping, and splatter onto the ground upon impact which can affect leaders and Pikmin. When the creature dies, it becomes a part of the area much like the Frosted Arcticlops. The berries may be harvested from the Burgeoning Spiderworts after the boss is defeated.
|-
|[[Balloon Mitite]]||[[Nectar]]||1||25%||
|-
|[[Ujadani|Burrow-nit Larva]]||Any||1||20%||Has a chance of dropping a blob of nectar or any type of spray when killed.
|-
|[[Cinnamon Breadbug]]||[[Nectar]]<br>[[ultra-sweet spray]]||0-2 each||20% each||Has separate chances of dropping each of its spoils.
|-
|[[Cream Spectralid]]||[[Ultra-sweet spray]]||1||75%||
|-
|[[Doodlebug]]||[[Ultra-bitter spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Flittering Glowbelly]]||[[Nectar]]||1||100%||
|-
|[[Hailstorm Dandelfly]]||Chilled [[nectar]]||1-5||100%||Drops more blobs of chilled nectar the closer it is hit towards its head segment.
|-
|[[Honeypot Skeeterskate]]||[[Nectar]]||1||100%||
|-
|[[Honeywisp]]||[[Nectar]]||1/1-3||100%||Honeywisps can be seen carrying either a blob of nectar or an egg.
|-
|[[Incendiary Spectralid]]||[[Ultra-fiery spray|Ultra-hot spray]]||1||75%||
|-
|[[Iridescent Flint Beetle]]||[[Nectar]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Iridescent Glint Beetle]]||[[Ultra-spicy spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Juicy Capstool]]||[[Nectar]]||1||10%||Has a chance to drop a blob of nectar every time its cap is struck.
|-
|[[Mitite]]||[[Nectar]]||1||25%||
|-
|[[Nectarous Dandelfly]]||[[Nectar]]||1-5||100%||Drops more blobs of nectar the closer it is hit towards its head segment.
|-
|[[Nectar Goolix]]||[[Nectar]]||15||100%||Pikmin can drink from it to kill it. It takes fifteen Pikmin to take down a Nectar Goolix.
|-
|[[Red Spectralid]]||[[Ultra-spicy spray]]||1||75%||
|-
|[[Flint Flicker|Sable Flint Flicker]]||[[Ultra-refreshing spray]]||1-3||100%||Produces one blob each time it is hit and retreats underground after being hit a third time. It instantly drops its entire supply when killed.
|-
|[[Swarm Ujadani|Swarming Burrow-nit Larva]]||Any||1||5%||Has a chance of dropping a blob of nectar or any type of spray when killed.
|-
|[[Swarming Sheargrub]]||[[Nectar]]||N/A||N/A||Will spit out as much nectar as it consumed if a Pikmin is thrown onto its back.
|-
|[[Unmarked Spectralid]]||[[Nectar]]<br>[[Ultra-spicy spray]]<br>[[Ultra-bitter spray]]||1||25%||Each color of spectralid corresponds to what it drops; yellow ones drop nectar, red ones drop ultra-spicy spray, and purple ones drop ultra-bitter spray.
|-
|[[Yellow Spectralid]]||[[Nectar]]||1||75%||
|}
{{Clear}}
==Hazards==
Hazards are anything that can harm or kill [[Pikmin family|Pikmin]]. Hazards are generally elemental, but some objects pose as crushing hazard; most of them can be destroyed with [[bomb-rock]]s and with the third punch provided by the Mega Punch upgrade. Hazards that suffocate the top of a Pikmin's stem will cause the affected Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being whistled. If a Pikmin is under the effects of an [[ultra-spicy spray]], stem-related hazards take half the normal amount of time to kill it.
*'''[[Fire]]''': Usually found in the form of fire geysers, but it can be blown by some enemies, although there are some enemies whose bodies are cloaked in fire. Fire in itself may serve as an obstacle in the form of flames. Only [[Red Pikmin]] are immune to it, and any other Pikmin type that touches it burns up. Leaders that do not have the Scorch Guard will take heavy damage from fire.
*'''[[Water]]''': Encountered as bodies of water aboveground and underground, and is used by some enemies. Some enemies also swim in water but don't use it to attack. Pikmin that enter bodies of water begin to drown but can find their way to shore. Only [[Blue Pikmin]] can safely travel in it and resist it. Leaders are not affected by water, but they can swim in it if they have the Artificial Flippers.
*'''[[Electricity]]''': A hazard that is generally non-fatal, but can be lethal in some cases. It knocks back and stuns Pikmin that touch it, except when they directly contact high-voltage sources of electricity such as an electric wire gate; in which case, they instantly die by electrocution. Stunned Pikmin will only return to normal once whistled. Only [[Yellow Pikmin]] are immune to this hazard. Leaders that do not have the Anti-Electrifier will take light damage from low-voltage sources and heavy damage from high-voltage sources. They will still be thrown back and stunned until they get up regardless of whether or not they have the suit upgrade or not.
*'''[[Poison]]''': Gas that suffocates all Pikmin but [[White Pikmin]]. Leaders are unaffected by poison because of their spacesuits, which filter out air.
*'''[[Acid]]''': A new hazard in ''Pikmin: Wide World'' that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive, and only [[Green Pikmin]] are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
*'''[[Temperature]]''': A hazard that affects entire locations. Areas and even cave sublevels can be cold or hot, and each side of the spectrum affects enemies, Pikmin, leaders, and even certain gameplay elements differently. Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater. Conversely, heat severely slows down Leaders, but Pikmin and most enemies are unaffected. Leaders can build up a resistance to heat if they have the Pocket Cooler upgrade.
*'''[[Ice]]''': Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
*'''[[Mud]]''': Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
*'''[[Blunt force]]''': An all-encompassing term describing crushing and impalement, of which some enemies and obstacles are capable of. [[Rock Pikmin]] are immune to being crushed and impaled.
*'''[[Adhesive]]''': Another new hazard in ''Pikmin: Wide World''. Adhesive is a general term that describes substances Pikmin stick to and are immobilized by until whistled, such as webbing.
*'''[[Bomb rock]]''': Explosives that can be utilized by leaders, Pikmin, and some enemies. They are bigger than they were in ''Pikmin 1'' but smaller than they were in ''Pikmin 3'' in terms of size. An explosion will cause any bomb rocks in the blast radius to almost instantly detonate, resulting in a massive chain reaction if there are plenty of bomb rocks involved. Bomb rocks explode the instant they contact water.
*'''[[Mine rock]]''': The aquatic equivalent of bomb rocks. They can be brought onto land, but are much less effective than if they were used underwater. Unlike bomb rocks, mine rocks explode the moment they hit a hard surface after being thrown.
*'''[[Pit]]''': Bottomless chasms underground and aboveground. Pikmin that fall into them die, but objects and leaders that fall into them are harmlessly beamed up onto the ground. Enemies will intentionally avoid pits and cannot be lured into falling into one. An enemy that is forced to fall into a pit will be lost along with any Pikmin that are latched onto it. If the enemy that fell into a pit had ingested an object, they will both be beamed back up onto the ground.
*'''[[Sunset]]''': After the Dolphin Lander and Master Onion take off at the end of the day, any Pikmin that are not at the landing site, in a leader's squad, or planted in the ground will be left behind and killed by the nocturnal creatures in the area.
*'''[[Panic]]''': Causes Pikmin to break away from a leader's group and scatter in random directions. A small number of scenarios and situations can cause Pikmin to panic, be they an enemy's attacks or the presence of an enemy itself. [[Purple Pikmin]] do not panic.
*'''Bubble''': A special type of hazard created by some enemies. Bubbles trap Pikmin and leaders that touch them, but they can be popped easily. Leaders can escape a bubble by struggling but Pikmin must be saved manually and cannot be whistled free.
{{Clear}}
==Obstacles==
An expansive collection of [[obstacle]]s is present in ''Pikmin: Wide World'', with most returning from previous ''Pikmin'' games and others being completely new. Most destructible obstacles can be cleared fairly easily through the use of [[bomb-rock]]s, but others require special solutions to overcome.
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="7" | Obstacles
|-
!rowspan="1" style="width:1%" | Icon
!rowspan="1" style="width:10%" | Name
!rowspan="1" style="width:6%" | Type
!rowspan="1" style="width:5%" | Hazard
!rowspan="1" style="width:7%" | Solution
!rowspan="1" style="width:5%" | Destructible?
!rowspan="1" | Description
|-
|[[File:Dummy-icon enemy.png|40px|link=Acid|Acid pool]]||[[Acid|Acid pool]]||Hazard||[[Acid]]||[[Green Pikmin]]||No||Non-Green Pikmin that contact a body of acid will instantly perish because of its corrosive properties.
|-
|[[File:Obstacle-icon gate-bamboo.png|40px|link=Gate#Bamboo gate|Bamboo gate]]||[[Gate#Bamboo gate|Bamboo gate]]||Gate||None||[[Winged Pikmin]]||No||Gates that must be held open with Winged Pikmin.
|-
|[[File:Obstacle-icon boulder.png|40px|link=Boulder]]||[[Boulder]]||Hazard||Crushing||[[Purple Pikmin]]||Yes||Although some enemies can launch them, boulders can also drop from cave ceilings and crush most of what they fall on. They crumble to pieces upon hitting a surface hard enough. They can also be found on the ground.
|-
|[[File:Obstacle-icon gate-bramble-gray.png|40px|link=Gate#Bramble gate|Bramble gate]]<br>[[File:Obstacle-icon gate-bramble-black.png|40px|link=Gate#Bramble gate|Bramble gate]]||[[Gate#Bramble gate|Bramble gate]]||Gate||None||Any||Yes||The most basic type of gate. There are two colors of bramble gate, which are light and dark; light bramble gates are easier to destroy than dark ones.
|-
|[[File:Dummy-icon enemy.png|40px|link=Gate#Brick wall|Brick gate]]||[[Gate#Brick wall|Brick gate]]||Gate||None||[[Iron ball]]||Yes||Structurally-sound walls that can only be destroyed with iron balls. Not even bomb-rocks will work on them.
|-
|[[File:Obstacle-icon box-cardboard.png|40px|link=Box#Cardboard box|Cardboard box]]||[[Box#Cardboard box|Cardboard box]]||Obstruction||None||Pikmin||No||Blocks the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin.
|-
|[[File:Obstacle-icon climbing-stick.png|40px|link=Climbing stick]]||[[Climbing stick]]||Utility||None||Pikmin||No||Sticks used to climb to higher places. They must be extended first, and come in a variety of forms, such as metal pipes and rusted rods.
|-
|[[File:Obstacle-icon clipboard.png|40px|link=Clipboard]]||[[Clipboard]]||Obstruction||None||[[Winged Pikmin]]||No||Boards with handles on them that often cover objects.
|-
|[[File:Obstacle-icon clog.png|40px|link=Clog]]||[[Clog]]||Obstruction||None||Any||Yes||Covers some cave entrances and holes leading to the next sublevel. If a clog is in a body of water, it drains as soon as the clog is destroyed.
|-
|[[File:Obstacle-icon block-cobblestone.png|40px|link=Material block#Cobblestone block|Cobblestone block]]||[[Material block#Cobblestone block|Cobblestone block]]||Obstruction||Crushing||[[Bomb-rock]]||Yes||Can only be destroyed with bomb-rocks.
|-
|[[File:Obstacle-icon conveyor-belt.png|40px|link=Conveyor belt]]||[[Conveyor belt]]||Mechanism||None||N/A||No||Metallic belts that roll in a direction, carrying things on top of them. They cannot be disabled or destroyed, but they can have their directions switched through the use of conveyor switches.
|-
|[[File:Dummy-icon enemy.png|40px|link=Conveyor belt|Conveyor switch]]||[[Conveyor belt|Conveyor switch]]||Mechanism||None||Pikmin||No||Can be pressed to toggle the direction a conveyor belt flows in.
|-
|[[File:Obstacle-icon crystal-small.png|40px|link=Crystal]]<br>[[File:Obstacle-icon crystal-large.png|40px|link=Crystal]]||[[Crystal]]||Obstruction||None||[[Rock Pikmin]]||Yes||Crystals of various sizes that block passageways and contain a variety of items.
|-
|[[File:Obstacle-icon gate-crystal.png|40px|link=Gate#Crystal wall|Crystal gate]]||[[Gate#Crystal wall|Crystal gate]]||Gate||None||[[Rock Pikmin]]||Yes||Walls made of glass, destructible using Rock Pikmin.
|-
|[[File:Obstacle-icon crystal-nodule.png|40px|link=Crystal#Crystal nodule|Crystal nodule]]||[[Crystal#Crystal nodule|Crystal nodule]]||Hazard||Crushing||[[Rock Pikmin]]||Yes||Crystal pebbles used by [[Skutterchuck]]s as a means of attack.
|-
|[[File:Dummy-icon enemy.png|40px|link=Crystal#Crystal stalactite|Crystal stalactite]]||[[Crystal#Crystal stalactite|Crystal stalactite]]||Hazard||Crushing||[[Rock Pikmin]]<br>[[Purple Pikmin]]||Yes||Acts similarly to boulders, but they become partially lodged in the ground once they land. The protruding portion can be destroyed or pushed down depending on the Pikmin used.
|-
|[[File:Obstacle-icon flukeweed-dam.png|40px|link=Flukeweed#Dam|Dam]]||[[Flukeweed#Dam|Dam]]||Gate||None||[[Winged Pikmin]]||No||A stick over rivers that block the progression of lily pads.
|-
|[[File:Obstacle-icon gate-dirt.png|40px|link=Gate#Dirt wall|Dirt gate]]||[[Gate#Dirt wall|Dirt gate]]||Gate||None||Any||Yes||Simple walls made of dirt, similar to bramble gates.
|-
|[[File:Obstacle-icon dirt-mound.png|40px|link=Dirt mound]]||[[Dirt mound]]||Utility||None||Pikmin||No||Mounds of dirt that contain small items, which can be revealed by sending Pikmin to dig in it.
|-
|[[File:Obstacle-icon gate-electric-b.png|40px|link=Gate#Electric gate|Electric bulb gate]]||[[Gate#Electric gate|Electric bulb gate]]||Gate||[[Electricity]]||[[Yellow Pikmin]]||Yes||Electric gates that are made of four fluorescent lamps. They merely stun non-Yellow Pikmin that touch them.
|-
|[[File:Obstacle-icon gate-electric-a.png|40px|link=Gate#Electric gate|Electric wire gate]]||[[Gate#Electric gate|Electric wire gate]]||Gate||[[Electricity]]||[[Yellow Pikmin]]||Yes||Electric gates that resemble a copper fence. They kill non-Yellow Pikmin on contact.
|-
|[[File:Obstacle-icon electrical-wire.png|40px|link=Electrical wire]]||[[Electrical wire]]||Hazard||[[Electricity]]||[[Yellow Pikmin]]||Yes||Two cut bits of electrical wiring with exposed conductors. They periodically spark and generate an arc of electricity.
|-
|[[File:Obstacle-icon electrode.png|40px|link=Electrode]]||[[Electrode]]||Mechanism||[[Electricity]]||[[Yellow Pikmin]]||No||An open circuit that needs Yellow Pikmin to close it. Upon closing the circuit, whatever it was connected to activates.
|-
|[[File:Obstacle-icon elevator-block-a.png|40px|link=Elevator#Elevator block|Elevator block]]||[[Elevator#Elevator block|Elevator block]]||Mechanism||None||Weight||No||Elevator blocks come in pairs, and when enough weight is applied onto one, the other rises.
|-
|[[File:Obstacle-icon elevator-platform.png|40px|link=Elevator#Elevator platform|Elevator platform]]||[[Elevator#Elevator platform|Elevator platform]]||Mechanism||None||Weight||No||Boxes attached to ropes that act similar to elevator blocks.
|-
|[[File:Dummy-icon enemy.png|40px|link=Geyser#Escape geyser|Escape geyser]]||[[Geyser#Escape geyser|Escape geyser]]||Utility||None||Any||No||Escapes geysers are solely used to exit caves. They are larger-scale water geysers, and sometimes need to be activated before they can be used.
|-
|[[File:Dummy-icon enemy.png|40px|link=Gate#Bramble gate|Fire bramble gate]]||[[Gate#Bramble gate|Fire bramble gate]]||Gate||None||[[Red Pikmin]]||Yes||A variant of bramble gate that contains fire geysers. They can be light or dark, just like normal bramble gates.
|-
|[[File:Obstacle-icon geyser-fire.png|40px|link=Geyser#Fire geyser|Fire geyser]]||[[Geyser#Fire geyser|Fire geyser]]||Hazard||[[Fire]]||N/A||No||Fire geysers poke out of various surfaces and constantly shoot fire.
|-
|[[File:Dummy-icon enemy.png|40px|link=Flames]]||[[Flames]]||Hazard||[[Fire]]||[[Red Pikmin]]||Yes||Flames that linger in an area until they are smothered out by Red Pikmin or extinguish on their own.
|-
|[[File:Obstacle-icon pile-fragment.png|40px|link=Bridge#Fragment|Fragment]]||[[Bridge#Fragment|Fragment]]||Component||None||Pikmin||No||Fragments are pieces of broken objects found in piles that are used to build bridges and other objects.
|-
|[[File:Obstacle-icon bridge-fragment.png|40px|link=Bridge#Fragment bridge|Fragment bridge]]||[[Bridge#Fragment bridge|Fragment bridge]]||Bridge||None||Component||No||Bridges that are constructed using fragments. They cannot be destroyed.
|-
|[[File:Dummy-icon enemy.png|40px|link=Ice|Frozen surface]]||[[Ice|Frozen surface]]||Natural||[[Ice]]||[[Rock Pikmin]]||Yes||Ice that covers the ground. Leaders, Pikmin, and enemies that walk on it slide around and cannot stop on a dime. It can only be found in cold areas, and it progressively chills any Pikmin that touch it for as long as they maintain contact with it.
|-
|[[File:Obstacle-icon gas-pipe.png|40px|link=Gas pipe]]||[[Gas pipe]]||Hazard||[[Poison]]||[[White Pikmin]]||Yes||Pipes sticking out of the ground that emit clouds of poison. The clouds of poison reach up to where Winged Pikmin fly so they cannot be circumvented.
|-
|[[File:Obstacle-icon pile-hay.png|40px|link=Bridge#Hay|Hay]]||[[Bridge#Hay|Hay]]||Component||None||Pikmin||No||A bundle of hay serves a purpose similar to fragments, but is used to build ramps instead.
|-
|[[File:Dummy-icon enemy.png|40px|link=Bridge#Hay|Hay slope]]||[[Bridge#Hay|Hay slope]]||Bridge||None||Component||Yes||A unique type of bridge that connects a ledge to the ground below it. They can be blown apart by creatures that blow air, such as airborne blowhogs.
|-
|[[File:Dummy-icon enemy.png|40px|link=Ice|Ice chunk]]||[[Ice|Ice chunk]]||Obstruction||[[Ice]]||[[Rock Pikmin]]||Yes||Similar to crystals in that they block passageways and can contain items, but can only be found in cold areas. Progressively chills any Pikmin that touch it for as long as they maintain contact with it.
|-
|[[File:Obstacle-icon iron-ball.png|40px|link=Iron ball]]||[[Iron ball]]||Obstruction||Crushing||Pikmin||No||Large spheres that can be pushed by a certain number of Pikmin until they roll off a cliff. They can be used to destroy other obstacles and deal heavy damage to enemies in its path.
|-
|[[File:Dummy-icon enemy.png|40px|link=Jackwig nest]]||[[Jackwig nest]]||Obstruction||None||Any||Yes||Built on bramble gates by Jackwigs. When neared or disturbed, all Jackwigs living within will attack.
|-
|[[File:Obstacle-icon elevator-lift.png|40px|link=Elevator#Liftable rock|Liftable elevator]]||[[Elevator#Liftable rock|Liftable elevator]]||Mechanism||Crushing||[[Winged Pikmin]]||No||A rock attached to a vine that can be lifted by Winged Pikmin so long as there are more Pikmin lifting it than there are on it.
|-
|[[File:Obstacle-icon block-metal.png|40px|link=Material block#Metal block|Metal block]]||[[Material block#Metal block|Metal block]]||Obstruction||Crushing||N/A||No||Can be pushed to clear a path.
|-
|[[File:Dummy-icon enemy.png|40px|link=Egg|Mitite bomb]]||[[Egg|Mitite bomb]]||Trap||None||Any||Yes||Explodes into Mitites when approached, disturbed, or broken.
|-
|[[File:Dummy-icon enemy.png|40px|link=Mud|Mud pool]]||[[Mud|Mud pool]]||Natural||[[Mud]]||N/A||No||Pikmin and leaders that walk through puddles of mud or covered by it will be slowed. Mud appears more often when it rains in an area.
|-
|[[File:Dummy-icon enemy.png|40px|link=Nectar|Nectar pool]]||[[Nectar|Nectar pool]]||Natural||[[Nectar]]||N/A||No||All Pikmin start drowning if they come into contact with a body of nectar, and anything passing through it is significantly slowed. Pikmin can stand at the edge of the pool to drink from it.
|-
|[[File:Dummy-icon enemy.png|40px|link=Nit nest|Burrow-nit nest]]||[[Nit nest|Burrow-nit nest]]||Trap||None||Any||Yes||When disturbed, both types of Burrow-nit Larvae will pour out of it.
|-
|[[File:Dummy-icon enemy.png|40px|link=Material block#Packed soil block|Packed soil block]]||[[Material block#Packed soil block|Packed soil block]]||Obstruction||Crushing||Any||Yes||More difficult to destroy than a normal soil block.
|-
|[[File:P3 icon phosbat-pod.png|40px|link=Phosbat#Phosbat Pod|Phosbat pod]]||[[Phosbat#Phosbat Pod|Phosbat pod]]||Obstruction||None||Any||Yes||Continually produces Phosbats until destroyed.
|-
|[[File:Obstacle-icon gate-bramble-gray-poison.png|40px|link=Gate#Bramble gate|Poison bramble gate]]<br>[[File:Obstacle-icon gate-bramble-black-poison.png|40px|link=Gate#Bramble gate|Poison bramble gate]]||[[Gate#Bramble gate|Poison bramble gate]]||Gate||None||[[White Pikmin]]||Yes||A variant of bramble gate that contains gas pipes. They can be light or dark, just like normal bramble gates.
|-
|[[File:Obstacle-icon elevator-pulley.png|40px|link=Elevator#Pulley rock|Pulley elevator]]||[[Elevator#Pulley rock|Pulley elevator]]||Mechanism||None||Pikmin||No||A rock attached to a pulley system. Pikmin can hold on to a stick on the other end to lift the elevator platform if there are more Pikmin lifting it than there are on it.
|-
|[[File:Dummy-icon enemy.png|40px|link=Weather|Rain droplet]]||[[Weather|Rain droplet]]||Natural||None||N/A||No||Special temporary obstacles that only appear on rainy days. They periodically drip from various surfaces, knocking over any Pikmin they hit.
|-
|[[File:Obstacle-icon bag-paper-a.png|40px|link=Paper bag#Rectangular paper bag|Rectangular paper bag]]||[[Paper bag#Rectangular paper bag|Rectangular paper bag]]||Obstruction||None||Pikmin||No||Can be crushed to form a path by throwing enough Pikmin onto it.
|-
|[[File:Obstacle-icon gate-reinforced.png|40px|link=Gate#Reinforced wall|Reinforced gate]]||[[Gate#Reinforced wall|Reinforced gate]]||Gate||None||[[Bomb-rock]]||Yes||Strong gates that can only be destroyed using five bomb-rocks or mine-rocks.
|-
|[[File:Dummy-icon enemy.png|40px|link=Sand pit]]||[[Sand pit]]||Natural||None||N/A||No||Returns from ''Pikmin 2''. Slowly pulls anything standing in it to its center. A shallow pool of water can sometimes be found in one.
|-
|[[File:Dummy-icon enemy.png|40px|link=Snowball]]||[[Snowball]]||Natural||None||Any||Yes||Much like boulders, they can be launched by some enemies, drop from snowy cave ceilings, and be found on the ground. Snowballs cannot crush leaders, Pikmin, or enemies, but bury them instead. Leaders and enemies can free themselves, but Pikmin must be whistled out.
|-
|[[File:Dummy-icon enemy.png|40px|link=Sky Dumple|Sky Dumple cluster]]||[[Sky Dumple|Sky Dumple cluster]]||Obstruction||None||Any||Yes||Formed when groups of Sky Dumples clump together. Killing every member of the group clears the obstacle.
|-
|[[File:Dummy-icon enemy.png|40px|link=Sweetgum pod]]||[[Sweetgum pod]]||Hazard||Crushing||[[Rock Pikmin]]||Yes||Round spiny objects that can be found on the ground. They impale and eventually kill Pikmin that come too close to them, but the affected Pikmin can be whistled to safety.
|-
|[[File:Obstacle-icon block-dirt.png|40px|link=Material block#Soil block|Soil block]]||[[Material block#Soil block|Soil block]]||Obstruction||Crushing||Any||Yes||Can be destroyed by having Pikmin attack them.
|-
|[[File:Obstacle-icon bridge-stick.png|40px|link=Bridge#Stick bridge|Stick bridge]]||[[Bridge#Stick bridge|Stick bridge]]||Bridge||None||Pikmin||Yes||Initially found as stick bridge bundles, Pikmin can unravel them to form a bridge. [[Mandiblard family|Mandiblards]] can chew these apart.
|-
|[[File:Obstacle-icon box-tin.png|40px|link=Box#Tin box|Tin box]]||[[Box#Tin box|Tin box]]||Obstruction||None||Pikmin||No||Tin boxes have are extremely similar to cardboard boxes, but require more Pikmin to push.
|-
|[[File:Obstacle-icon bag-paper-b.png|40px|link=Paper bag#Triangular paper bag|Triangular paper bag]]||[[Paper bag#Triangular paper bag|Triangular paper bag]]||Obstruction||None||Pikmin||No||Can be pushed off ledges to create shortcuts.
|-
|[[File:Obstacle-icon trowel.png|40px|link=Trowel]]||[[Trowel]]||Bridge||None||Pikmin||No||When upright, it blocks the way forward. A trowel can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge.
|-
|[[File:Obstacle-icon tunnel.png|40px|link=Tunnel]]||[[Tunnel]]||Natural||None||Any||No||Shortcuts through the earth. They have a pile of rubble blocking the entrance, which Pikmin can be sent to excavate.
|-
|[[File:Obstacle-icon geyser-water.png|40px|link=Geyser#Water geyser|Water geyser]]||[[Geyser#Water geyser|Water geyser]]||Utility||None||Any||No||Allows access to new places or provides shortcuts. Like escape geysers, they may need to be activated before they can be used.
|-
|[[File:Obstacle-icon water-body.png|40px|link=Water|Water body]]||[[Water|Water body]]||Hazard||[[Water]]||[[Blue Pikmin]]||No||Non-Blue Pikmin start drowning if they come into contact with bodies of water.
|-
|[[File:Obstacle-icon arachnode-web.png|40px|link=Web]]||[[Web]]||Natural||Adhesive||N/A||Yes||A sticky structure that disappears when the enemy that spun it is defeated. Leaders and Pikmin that run into the web will become stuck, but leaders can struggle free and Pikmin can be whistled free.
|-
|[[File:Dummy-icon enemy.png|40px|link=Wooden stake]]||[[Wooden stake]]||Obstruction||None||[[Purple Pikmin]]||No||A stake that blocks a path and needs a certain amount of Pikmin to push it in the ground.
|}
{{Clear}}


{{infobox pww
{{infobox pww

Revision as of 04:03, 13 October 2020

Template:Belongs to Cheepy-Cheepy Template:Cheepy-Cheepy/pageheader

Balmy Highlands

field
grassy area, pond area, dirt area

Enemies

Adult Green Centipare Adult Green Centipare • File:P2 icon anode-beetle.png Anode Beetle • File:P2 icon anode-dweevil.png Anode Dweevil • Armored Cannon Grub Armored Cannon Grub • File:Hp icon blubbug.png Blubbug • File:Dummy-icon enemy.png Blue Bulborb • File:P2 icon breadbug.png Breadbug • File:P2 icon bulborb-larva.png Bulborb Larva • Burrow-nit Larva Burrow-nit Larva • File:Hp icon carnation-bulborb.png Carnation Bulborb • File:Dummy-icon enemy.png Carnivorous Candypop Bud • Chirping Kettlebug Chirping Kettlebug • File:P2 icon cloaking-burrow-nit.png Cloaking Burrow-nit • File:Dummy-icon enemy.png Clumsy Blubbug • Common Sparrowhead Common Sparrowhead • File:Hp icon coppeller.png Coppeller • File:P2 icon creeping-chrysanthemum.png Creeping Chrysanthemum • File:Hp icon crested-mockiwi.png Crested Mockiwi • File:Dummy-icon enemy.png Dwarf Bulblon • Dwarf Puckering Bulbeel Dwarf Puckering Bulbeel • File:P3 icon dwarf-red-bulborb.png Dwarf Red Bulborb • File:Dummy-icon enemy.png Dwarf Yellow Bulborb • File:P3 icon female-sheargrub.png Female Sheargrub • File:Dummy-icon enemy.png Ferrying Coppeller • File:P3 icon fiery-blowhog.png Fiery Blowhog • File:Hp icon fiery-blowlet.png Fiery Blowlet • File:P2 icon fiery-dweevil.png Fiery Dweevil • Flashlight Beetle Flashlight Beetle • File:Hp icon flatterchuck.png Flatterchuck • File:Hp icon foraging-cottonade.png Foraging Cottonade • File:Hp icon framewing-spectralid.png Framewing Spectralid • File:Dummy-icon enemy.png Gilded Seedbagger • File:Hp icon grabbit.png Grabbit • File:Dummy-icon enemy.png Greater Grabbit • File:Dummy-icon enemy.png Green Centipare • File:Dummy-icon enemy.png Harvester Mamuta • File:Dummy-icon enemy.png Honeypot Skeeterskate • File:P2 icon honeywisp.png Honeywisp • File:Dummy-icon enemy.png Hopping Flint Beetle • File:Dummy-icon enemy.png Inky Waddlepus • File:P2 icon iridescent-flint-beetle.png Iridescent Flint Beetle • Loafling Loafling • File:Dummy-icon enemy.png Maggot Whiskerpillar • File:P3 icon male-sheargrub.png Male Sheargrub • File:P2 icon mamuta.png Mamuta • Mega Mudsleech Mega Mudsleech • File:Dummy-icon enemy.png Mini Mudsleech • File:Hp icon mockiwi.png Mockiwi • File:Dummy-icon enemy.png Muddy Meerslug • File:Hp icon muggonfly.png Muggonfly • File:P3 icon nectarous-dandelfly.png Nectarous Dandelfly • File:P3 icon moguraimo.png Painted Whiskerpillar • File:Dummy-icon enemy.png Pearl Sparrowhead • File:P1 icon pearly-clamclamp.png Pearly Clamclamp • File:Dummy-icon enemy.png Pellet Beetle • File:Dummy-icon enemy.png Pellet Poser • File:P3 icon puckering-blinnow.png Puckering Blinnow • File:P3 icon pyroclasmic-slooch.png Pyroclasmic Slooch • File:P2 icon ravenous-whiskerpillar.png Ravenous Whiskerpillar • File:P3 icon red-bulborb.png Red Bulborb • File:P3 icon red-spectralid.png Red Spectralid • Saplapper Mockiwi Saplapper Mockiwi • File:Hp icon satchel-snitchbug.png Satchel Snitchbug • File:P3 icon scornet.png Scornet • File:Hp icon seedbagger.png Seedbagger • File:Dummy-icon enemy.png Shady Sparrowhead • File:Hp icon shearblug.png Shearblug • File:P3 icon shearwig.png Shearwig • File:P3 icon skeeterskate.png Skeeterskate • Skitterleaf Skitterleaf • Skitterlion Skitterlion • Skitterreed Skitterreed • Snaglet Snaglet • File:Hp icon spornet.png Spornet • File:Dummy-icon enemy.png Sprouting Coppeller • File:P3 icon sputtlefish.png Sputtlefish • File:Hp icon starnacle.png Starnacle • File:Hp icon stubborn-bulblon.png Stubborn Bulblon • Swarming Burrow-nit Larva Swarming Burrow-nit Larva • File:P3 icon swooping-snitchbug.png Swooping Snitchbug • File:P3 icon toady-bloyster.png Toady Bloyster • File:P2 icon unmarked-spectralids.png Unmarked Spectralid • File:P3 icon water-dumple.png Water Dumple • File:Dummy-icon enemy.png Webbed Mockiwi • File:P3 icon white-spectralid.png White Spectralid • File:Hp icon widemouthed-anode-beetle.png Widemouthed Anode Beetle • File:Dummy-icon enemy.png Yellow Bulborb • File:P3 icon yellow-spectralid.png Yellow Spectralid • Yellow Wogpole Yellow Wogpole • File:P3 icon yellow-wollywog.png Yellow Wollywog • File:Hp icon young-yellow-wollywog.png Young Yellow Wollywog

Cave only:
File:P2 icon iridescent-glint-beetle.png Iridescent Glint Beetle • Stonespitting Dirigibug Stonespitting Dirigibug •

Minor

File:P1 icon armored-cannon-beetle.png Armored Cannon Beetle • File:P3 icon burrowing-snagret.png Burrowing Snagret • File:P2 icon emperor-bulblax.png Emperor Bulblax • File:Dummy-icon enemy.png Immaculate Whiskerfly • Praying Skittermantis Praying Skittermantis • File:Hp icon stony-flint-beetle.png Stony Flint Beetle • File:Dummy-icon enemy.png Tusked Elephog •

Cave only:

Major

File:Dummy-icon enemy.png Ancient Bulblax •


Arid Oasis

tropic; heat
beach area, boardwalk area

Enemies

File:Dummy-icon enemy.png Adult Red Centipare • Aquatic Cannon Grub Aquatic Cannon Grub • Armored Cannon Grub Armored Cannon Grub • Armored Kettlebug Armored Kettlebug • File:Hp icon barbed-mockiwi.png Barbed Mockiwi • File:Dummy-icon enemy.png Berry Bloyster • File:Dummy-icon enemy.png Buoyant Blubbug • Burrow-nit Larva Burrow-nit Larva • File:P2 icon careening-dirigibug.png Careening Dirigibug • File:Dummy-icon enemy.png Carnivorous Candypop Bud • File:P2 icon caustic-dweevil.png Caustic Dweevil • Charred Skitterleaf Charred Skitterleaf • File:Hp icon clicking-slurker.png Clicking Slurker • File:Hp icon coppeller.png Coppeller • File:Dummy-icon enemy.png Coral Meerslug • File:Hp icon crammed-wraith.png Crammed Wraith • Crawbster Young Crawbster Young • File:Hp icon cream-spectralid.png Cream Spectralid • File:P3 icon dwarf-bulbear.png Dwarf Bulbear • File:Dummy-icon enemy.png Dwarf Whiptongue Bulborb • File:Dummy-icon enemy.png Electric Starnacle • Elongated Mockiwi Elongated Mockiwi • File:Dummy-icon enemy.png Fandangled Isleclops • File:P3 icon female-sheargrub.png Female Sheargrub • File:Dummy-icon enemy.png Fiery Wollywog • File:Hp icon fleeting-splurchin.png Fleeting Splurchin • File:P3 icon flighty-joustmite.png Flighty Joustmite • File:Hp icon flying-spotted-jellyfloat.png Flying Spotted Jellyfloat • File:Hp icon foraging-cottonade.png Foraging Cottonade • File:Icon fountain-crawmad.png Fountain Crawmad • File:Dummy-icon enemy.png Gilled Mawdad • File:P2 icon greater-spotted-jellyfloat.png Greater Spotted Jellyfloat • File:P3 icon hermit-crawmad.png Hermit Crawmad • File:P2 icon honeywisp.png Honeywisp • File:Dummy-icon enemy.png Hopping Clamclamp • File:Hp icon humped-bloyster.png Humped Bloyster • File:Dummy-icon enemy.png Hungry Starnacle • File:Dummy-icon enemy.png Incendiary Spectralid • File:Dummy-icon enemy.png Jackwig • File:P3 icon joustmite.png Joustmite • File:Hp icon large-splurchin.png Large Splurchin • File:P2 icon lesser-spotted-jellyfloat.png Lesser Spotted Jellyfloat • File:P3 icon male-sheargrub.png Male Sheargrub • File:Hp icon muggonfly.png Muggonfly • File:Dummy-icon enemy.png Naked Amprat • File:P3 icon peckish-aristocrab.png Peckish Aristocrab • File:Dummy-icon enemy.png Pellet Beetle • File:Dummy-icon enemy.png Pellet Poser • File:P3 icon puffy-blowhog.png Puffy Blowhog • Pygmy Jellyfloat Pygmy Jellyfloat • Red Centipare Red Centipare • Reef Blowhog Reef Blowhog • File:Hp icon rocky-wraith.png Rocky Wraith • File:Hp icon sandy-speargrub.png Sandy Speargrub • File:Hp icon satchel-snitchbug.png Satchel Snitchbug • File:Hp icon seedbagger.png Seedbagger • File:Hp icon shearblug.png Shearblug • File:Dummy-icon enemy.png Shearpion • File:P3 icon shearwig.png Shearwig • File:Dummy-icon enemy.png Shelled Meerslug • File:Dummy-icon enemy.png Shore Dweevil • Skitterreed Skitterreed • File:Dummy-icon enemy.png Slithering Shallock • File:Hp icon speargrub.png Speargrub • File:Hp icon spiny-coppeller.png Spiny Coppeller • File:Dummy-icon enemy.png Spiny Splurchin • File:P3 icon spotty-bulbear.png Spotty Bulbear • File:Hp icon starnacle.png Starnacle • Swarming Burrow-nit Larva Swarming Burrow-nit Larva • File:P3 icon swarming-sheargrub.png Swarming Sheargrub • File:P3 icon toady-bloyster.png Toady Bloyster • File:Hp icon tropical-blinnow.png Tropical Blinnow • File:Dummy-icon enemy.png Tropical Bloyster • File:Dummy-icon enemy.png Vapor Goolix • File:P3 icon waddlepus.png Waddlepus • File:P3 icon watery-blowhog.png Watery Blowhog • File:Icon watery-blowlet.png Watery Blowlet • File:P3 icon whiptongue-bulborb.png Whiptongue Bulborb • File:P3 icon yellow-spectralid.png Yellow Spectralid • Yellow Wogpole Yellow Wogpole • File:P3 icon yellow-wollywog.png Yellow Wollywog • Young Fiery Wollywog Young Fiery Wollywog • File:Hp icon young-yellow-wollywog.png Young Yellow Wollywog

Cave only:
File:Dummy-icon enemy.png Bulbear Larva • File:Hp icon dangling-splurchin.png Dangling Splurchin • File:Dummy-icon enemy.png Rocket Beetle • Sable Flint Flicker Sable Flint Flicker •

Minor

File:P3 icon baldy-long-legs.png Baldy Long Legs • File:Dummy-icon enemy.png Heir Bulblax • File:Hp icon luring-slurker.png Luring Slurker • File:P2 icon pileated-snagret.png Pileated Snagret • File:P2 icon ranging-bloyster.png Ranging Bloyster • File:Dummy-icon enemy.png Ravenous Loccut • File:P3 icon sandbelching-meerslug.png Sandbelching Meerslug • File:P2 icon segmented-crawbster.png Segmented Crawbster •

Cave only:

Major

File:Hp icon titan-cottonade.png Titan Cottonade •


Frigid Tundra

tundra; cold
snowy area, ice area, rocky area

Enemies

File:Dummy-icon enemy.png Agitated Flint Beetle • Aquatic Cannon Grub Aquatic Cannon Grub • Arctic Cannon Grub Arctic Cannon Grub • File:Dummy-icon enemy.png Arctic Clamclamp • Arctic Skeeterskate Arctic Skeeterskate • File:P3 icon bearded-amprat.png Bearded Amprat • File:P2 icon breadbug.png Breadbug • File:Hp icon crested-mockiwi.png Crested Mockiwi • File:Dummy-icon enemy.png Cryoclasmic Slooch • File:P2 icon doodlebug.png Doodlebug • File:Hp icon dwarf-fiery-bulblax.png Dwarf Fiery Bulblax • Dwarf Hairy Bulborb Dwarf Hairy Bulborb • File:Hp icon female-shooting-spiner.png Female Shooting Spiner • File:P3 icon fiery-blowhog.png Fiery Blowhog • File:Hp icon fiery-blowlet.png Fiery Blowlet • File:P2 icon fiery-bulblax.png Fiery Bulblax • File:Hp icon fireflap-bulborb.png Fireflap Bulborb • File:Dummy-icon enemy.png Freezing Dirigibug • File:Hp icon frosthop-blowhog.png Frosthop Blowhog • File:Icon frozen-goolix.png Frozen Goolix • File:Dummy-icon enemy.png Hailstorm Dandelfly • File:P2 icon hairy-bulborb.png Hairy Bulborb • File:P2 icon honeywisp.png Honeywisp • Loafling Loafling • File:P2 icon mamuta.png Mamuta • File:Dummy-icon enemy.png Peach Bulborb • File:Dummy-icon enemy.png Pellet Beetle • File:Dummy-icon enemy.png Pellet Poser • File:Hp icon puffy-blubbug.png Puffy Blubbug • File:P3 icon pyroclasmic-slooch.png Pyroclasmic Slooch • File:Hp icon seedbagger.png Seedbagger • File:P3 icon shearwig.png Shearwig • Skitterflake Skitterflake • File:Dummy-icon enemy.png Sky Dumple • File:Hp icon spouting-bellbloom.png Spouting Bellbloom • File:Hp icon stuffed-bellbloom.png Stuffed Bellbloom • File:P3 icon water-dumple.png Water Dumple • File:P3 icon watery-blowhog.png Watery Blowhog • File:Icon watery-blowlet.png Watery Blowlet • File:Dummy-icon enemy.png Web-Slinging Spiner • File:Hp icon winter-spornet.png Winter Spornet •

Cave only:
File:Dummy-icon enemy.png Wracknid Hatchling •

Minor

File:P3 icon shaggy-long-legs.png Shaggy Long Legs • File:Dummy-icon enemy.png Woolly Mammhog •

Cave only:

Major

File:Dummy-icon enemy.png Frosted Arcticlops •



Ancient Metalworks

factory
dry metalworks area, flooded metalworks area, outside area

Enemies

Acid Dumple Acid Dumple • File:Dummy-icon enemy.png Acidic Beetle • File:Dummy-icon enemy.png Acidic Bubblimp • File:Dummy-icon enemy.png Acidic Jellyfloat • File:Dummy-icon enemy.png Adult Red Centipare • File:Dummy-icon enemy.png Alloy Spectralid • File:P2 icon anode-beetle.png Anode Beetle • File:P2 icon anode-dweevil.png Anode Dweevil • Armored Cannon Grub Armored Cannon Grub • File:Hp icon barbed-mockiwi.png Barbed Mockiwi • File:Dummy-icon enemy.png Battering Groink • File:PA icon bombardier-beeb.png Bombardier Beeb • File:P2 icon breadbug.png Breadbug • File:P2 icon bumbling-snitchbug.png Bumbling Snitchbug • Burrow-nit Larva Burrow-nit Larva • File:P2 icon careening-dirigibug.png Careening Dirigibug • File:Dummy-icon enemy.png Chemical Bulblax • File:Dummy-icon enemy.png Common Kettlebug • File:Hp icon cream-spectralid.png Cream Spectralid • Decorated Cannon Grub Decorated Cannon Grub • Desiccated Skitterleaf Desiccated Skitterleaf • File:P3 icon dwarf-bulbear.png Dwarf Bulbear • File:P3 icon dwarf-orange-bulborb.png Dwarf Orange Bulborb • File:Hp icon electric-spectralid.png Electric Spectralid • File:Hp icon electripede.png Electripede • File:Dummy-icon enemy.png Ferrying Coppeller • File:Hp icon fireflap-bulborb.png Fireflap Bulborb • File:Hp icon fireflinger-groink.png Fireflinger Groink • Flashlight Beetle Flashlight Beetle • File:Hp icon flatterchuck.png Flatterchuck • File:Hp icon foraging-cottonade.png Foraging Cottonade • File:Dummy-icon enemy.png Foundation Dweevil • File:P2 icon gatling-groink.png Gatling Groink • File:Dummy-icon enemy.png Gilded Seedbagger • File:Dummy-icon enemy.png Greasy Jellyfloat • File:PA icon green-bulbot.png Green Bulbot • File:P2 icon honeywisp.png Honeywisp • File:Hp icon humped-bloyster.png Humped Bloyster • File:Dummy-icon enemy.png Jackwig • File:Hp icon jamboree-blowhog.png Jamboree Blowhog • File:Dummy-icon enemy.png Little Long Legs • File:Dummy-icon enemy.png Maggot Whiskerpillar • File:Icon metal-shearwig.png Metal Shearwig • Mouthy Mimitator Mouthy Mimitator • File:Hp icon muggonfly.png Muggonfly • File:P3 icon nectarous-dandelfly.png Nectarous Dandelfly • File:Dummy-icon enemy.png Oily Groink • File:P3 icon orange-bulborb.png Orange Bulborb • File:Dummy-icon enemy.png Overcharge Blowhog • File:P3 icon moguraimo.png Painted Whiskerpillar • File:Dummy-icon enemy.png Pellet Beetle • File:Dummy-icon enemy.png Pellet Poser • File:P3 icon puckering-blinnow.png Puckering Blinnow • File:P3 icon pyroclasmic-slooch.png Pyroclasmic Slooch • File:Dummy-icon enemy.png Ranged Groink • File:PA icon red-bulbot.png Red Bulbot • Red Centipare Red Centipare • File:P3 icon red-spectralid.png Red Spectralid • File:Dummy-icon enemy.png Rocket Beetle • File:Hp icon satchel-snitchbug.png Satchel Snitchbug • File:Hp icon seedbagger.png Seedbagger • File:P3 icon shearwig.png Shearwig • File:Dummy-icon enemy.png Shrimpy Hydroe • File:P3 icon skeeterskate.png Skeeterskate • Skitterlion Skitterlion • Skitterreed Skitterreed • File:P3 icon skutterchuck.png Skutterchuck • File:Hp icon speargrub.png Speargrub • File:Dummy-icon enemy.png Spiny Burrow-nit • File:Hp icon sporegrub.png Sporegrub • File:Hp icon spornet.png Spornet • File:P3 icon spotty-bulbear.png Spotty Bulbear • File:Dummy-icon enemy.png Sprouting Coppeller • File:P3 icon sputtlefish.png Sputtlefish • File:Hp icon stuffed-bellbloom.png Stuffed Bellbloom • File:Dummy-icon enemy.png Sulfuric Dweevil • Swarming Burrow-nit Larva Swarming Burrow-nit Larva • File:P3 icon swooping-snitchbug.png Swooping Snitchbug • File:PA icon telescoping-pumphog-a.png Telescoping Pumphog • File:P3 icon toady-bloyster.png Toady Bloyster • File:P2 icon unmarked-spectralids.png Unmarked Spectralid • File:P2 icon volatile-dweevil.png Volatile Dweevil • File:Dummy-icon enemy.png Volatile Splurchin • Volatwisp Volatwisp • File:P3 icon watery-blowhog.png Watery Blowhog • File:Icon watery-blowlet.png Watery Blowlet • Watery Bubblimp Watery Bubblimp • File:P3 icon white-spectralid.png White Spectralid • File:Hp icon widemouthed-anode-beetle.png Widemouthed Anode Beetle • File:P2 icon withering-blowhog.png Withering Blowhog • File:PA icon creepy-beeb.png Worker Beeb • File:PA icon yellow-bulbot big.png Yellow Bulbot • File:P3 icon yellow-spectralid.png Yellow Spectralid • Yellow Wogpole Yellow Wogpole • File:P3 icon yellow-wollywog.png Yellow Wollywog • File:Hp icon young-yellow-wollywog.png Young Yellow Wollywog

Cave only:
File:Dummy-icon enemy.png Bulbear Larva • File:P2 icon bulborb-larva.png Bulborb Larva • File:Dummy-icon enemy.png Juggling Dirigibug • Sable Flint Flicker Sable Flint Flicker • File:Dummy-icon enemy.png Sparkling Dirigibug •

Minor

File:P2 icon beady-long-legs.png Beady Long Legs • File:PA icon bilious-bulbot.png Bilious Bulbot • File:Icon chemical-goolix.png Chemical Goolix • File:Hp icon electric-cottonade.png Electric Cottonade • File:PA icon emperor-bulbot.png Emperor Bulbot • File:PA icon emperor-pinchipede.png Emperor Pinchipede • File:PA icon greater-bulbot.png Greater Bulbot • File:PA icon king-beeb.png King Beeb • File:Dummy-icon enemy.png Rusted Cannon Beetle • Spiny Snagret Spiny Snagret • Yellow Wollybot Yellow Wollybot

Cave only:

Major

File:P3 icon plasm-wraith.png Plasm Wraith (Plasm Goolix Plasm Goolix) •


Mycelial Sepulcher

underground; cool
fungus area, flooded area, sunlight area

Enemies

File:P2 icon anode-dweevil.png Anode Dweevil • Brilliant Glowstalk Brilliant Glowstalk • File:P2 icon bumbling-snitchbug.png Bumbling Snitchbug • File:P3 icon calcified-crushblat.png Calcified Crushblat • File:Dummy-icon enemy.png Carnivorous Candypop Bud • File:P2 icon caustic-dweevil.png Caustic Dweevil • File:Dummy-icon enemy.png Cavernous Bulbat • File:Dummy-icon enemy.png Ceiling Slurker • Chaotic Kettlebug Chaotic Kettlebug • File:Dummy-icon enemy.png Crystalline Bulborb • File:Hp icon crystalline-crushblat.png Crystalline Crushblat • Decorated Cannon Grub Decorated Cannon Grub • File:Dummy-icon enemy.png Dwarf Crystalline Bulborb • File:Hp icon electric-spectralid.png Electric Spectralid • File:P3 icon female-sheargrub.png Female Sheargrub • File:Hp icon female-shooting-spiner.png Female Shooting Spiner • File:P3 icon fiery-blowhog.png Fiery Blowhog • File:Hp icon fiery-blowlet.png Fiery Blowlet • File:P2 icon fiery-dweevil.png Fiery Dweevil • Firesnout Cannon Grub Firesnout Cannon Grub • File:Dummy-icon enemy.png Flittering Glowbelly • File:Dummy-icon enemy.png Foundation Dweevil • File:P2 icon iridescent-glint-beetle.png Iridescent Glint Beetle • File:Dummy-icon enemy.png Juicy Capstool • File:P3 icon male-sheargrub.png Male Sheargrub • File:Hp icon male-shooting-spiner.png Male Shooting Spiner • File:Dummy-icon enemy.png Mesmerizing Sputtlefish • File:Dummy-icon enemy.png Moon Jellyfloat • File:P2 icon munge-dweevil.png Munge Dweevil • File:Dummy-icon enemy.png Pale Wogpole • Pale Wollywog Pale Wollywog • File:Hp icon peacap-puffstalk.png Peacap Puffstalk • File:Dummy-icon enemy.png Pellet Beetle • File:Dummy-icon enemy.png Pellet Poser • File:P3 icon phosbat.png Phosbat Nymph • Ravenous Twistool Ravenous Twistool • File:Dummy-icon enemy.png Searchlight Snitchbug • File:Hp icon seedbagger.png Seedbagger • File:Dummy-icon enemy.png Silent Glowbelly • File:P3 icon skutterchuck.png Skutterchuck • File:Dummy-icon enemy.png Spectral Slurker • File:Hp icon sporegrub.png Sporegrub • Stonespitting Dirigibug Stonespitting Dirigibug • File:Dummy-icon enemy.png Subterranean Whiskerpillar • File:Dummy-icon enemy.png Twilight Spectralid • Vampire Bulbear Vampire Bulbear • File:P3 icon water-dumple.png Water Dumple • File:Dummy-icon enemy.png Webber Dweevil • File:Dummy-icon enemy.png Web-Slinging Spiner • File:Dummy-icon enemy.png Wracknid Hatchling • Young Pale Wollywog Young Pale Wollywog •

Cave only:
File:Dummy-icon enemy.png Cinnamon Breadbug • File:Dummy-icon enemy.png Crystal Kettlebug • Ghost Wogpole Ghost Wogpole • Ghost Wollywog Ghost Wollywog • File:Dummy-icon enemy.png Young Ghost Wollywog •

Minor

File:Dummy-icon enemy.png Anodestool • File:Dummy-icon enemy.png Daddy Long Legs • File:Dummy-icon enemy.png Decorated Cannon Beetle • File:Dummy-icon enemy.png Diamond Long Legs • File:P1 icon puffstool.png Puffstool •

Cave only:

Major

Titan Webber Dweevil Titan Webber Dweevil •


Endless Sea

swamp; humid
overgrown area, marsh area, flooded area

Enemies

Acid Dumple Acid Dumple • File:Dummy-icon enemy.png Acidic Bubblimp • File:Dummy-icon enemy.png Acidic Jellyfloat • Adult Green Centipare Adult Green Centipare • File:Dummy-icon enemy.png Adult Red Centipare • Aquatic Cannon Grub Aquatic Cannon Grub • Armored Kettlebug Armored Kettlebug • File:Dummy-icon enemy.png Blue Bulborb • File:Dummy-icon enemy.png Berry Bloyster • File:Dummy-icon enemy.png Buoyant Blubbug • File:Dummy-icon enemy.png Carnivorous Candypop Bud • File:P2 icon caustic-dweevil.png Caustic Dweevil • Common Sparrowhead Common Sparrowhead • File:Hp icon coppeller.png Coppeller • File:Hp icon cream-spectralid.png Cream Spectralid • Decorated Spiner Decorated Spiner • Desiccated Skitterleaf Desiccated Skitterleaf • File:Dummy-icon enemy.png Dwarf Blue Bulborb • Dwarf Puckering Bulbeel Dwarf Puckering Bulbeel • File:Dummy-icon enemy.png Electric Starnacle • File:Dummy-icon enemy.png Ferrying Coppeller • Fiendish Flytrap Fiendish Flytrap • File:Dummy-icon enemy.png Fiery Wollywog • File:Hp icon fireflinger-groink.png Fireflinger Groink • File:Hp icon flatterchuck.png Flatterchuck • File:P1 icon usuba.png Flighty Piddlepoddler • File:Icon fountain-crawmad.png Fountain Crawmad • File:Dummy-icon enemy.png Gambler Clamclamp • File:Dummy-icon enemy.png Greater Bubblimp • File:Dummy-icon enemy.png Green Centipare • File:P3 icon hermit-crawmad.png Hermit Crawmad • File:P2 icon honeywisp.png Honeywisp • File:Dummy-icon enemy.png Hopping Flint Beetle • File:Dummy-icon enemy.png Hungry Starnacle • File:Dummy-icon enemy.png Inky Waddlepus • File:Dummy-icon enemy.png Jackwig • File:Hp icon leech-hydroe.png Leech Hydroe • File:Dummy-icon enemy.png Lurking Lily • File:Dummy-icon enemy.png Maggot Whiskerpillar • File:P3 icon medusal-slurker.png Medusal Slurker • Mega Mudsleech Mega Mudsleech • File:Dummy-icon enemy.png Mini Mudsleech • Mouthy Mimitator Mouthy Mimitator • File:Dummy-icon enemy.png Muddy Meerslug • File:Dummy-icon enemy.png Mudwisp • File:Hp icon muggonfly.png Muggonfly • File:P2 icon munge-dweevil.png Munge Dweevil • File:P3 icon nectarous-dandelfly.png Nectarous Dandelfly • File:P3 icon moguraimo.png Painted Whiskerpillar • File:Dummy-icon enemy.png Pellet Beetle • File:Dummy-icon enemy.png Pellet Poser • File:P3 icon puckering-blinnow.png Puckering Blinnow • File:P3 icon puffy-blowhog.png Puffy Blowhog • File:Dummy-icon enemy.png Rainwisp • Red Centipare Red Centipare • File:P3 icon red-spectralid.png Red Spectralid • File:Hp icon satchel-snitchbug.png Satchel Snitchbug • File:Hp icon seedbagger.png Seedbagger • File:P3 icon shearwig.png Shearwig • Shock Dumple Shock Dumple • File:Dummy-icon enemy.png Shrimpy Hydroe • File:P3 icon skeeterskate.png Skeeterskate • Skitterleaf Skitterleaf • Skitterreed Skitterreed • File:Hp icon spiny-coppeller.png Spiny Coppeller • File:Hp icon spouting-bellbloom.png Spouting Bellbloom • File:Dummy-icon enemy.png Sprouting Coppeller • File:Hp icon stubborn-bulblon.png Stubborn Bulblon • File:Dummy-icon enemy.png Sulfuric Dweevil • File:P3 icon swooping-snitchbug.png Swooping Snitchbug • Trampling Mamuta Trampling Mamuta • File:P2 icon unmarked-spectralids.png Unmarked Spectralid • Volatwisp Volatwisp • File:P3 icon waddlepus.png Waddlepus • File:P3 icon water-dumple.png Water Dumple • File:P3 icon watery-blowhog.png Watery Blowhog • File:Icon watery-blowlet.png Watery Blowlet • Watery Bubblimp Watery Bubblimp • File:Dummy-icon enemy.png Webbed Mockiwi • File:P3 icon white-spectralid.png White Spectralid • File:P3 icon yellow-spectralid.png Yellow Spectralid • Yellow Wogpole Yellow Wogpole • File:P3 icon yellow-wollywog.png Yellow Wollywog • Young Fiery Wollywog Young Fiery Wollywog • File:Hp icon young-yellow-wollywog.png Young Yellow Wollywog

Cave only:
Stonespitting Dirigibug Stonespitting Dirigibug •

Minor

File:P3 icon bug-eyed-crawmad.png Bug-Eyed Crawmad • File:Dummy-icon enemy.png Deranging Bloyster • File:Dummy-icon enemy.png Electric Bulbeel • File:P1 icon goolix.png Goolix • Grouchy Goblax Grouchy Goblax • Water Snagret Water Snagret •

Cave only:

Major

Hydroe Host Hydroe Host • File:Dummy-icon enemy.png Winged Snagret •


File:Hp icon stony-flint-beetle.png Stony Flint Beetle • File:Dummy-icon enemy.png Twilight Spectralid •

File:Dummy-icon enemy.png Balloon Mitite • File:P2 icon mitite.png Mitite • File:Icon nectar-goolix.png Nectar Goolix •


Caves

Balmy Highlands

Arid Oasis

Frigid Tundra

Ancient Metalworks

Mycelial Sepulcher

Endless Sea

Challenge Mode levels

Extra time and remaining Pikmin add more points. Mission immediately ends when all Pikmin-growing objects and valuables have been collected, all enemies have been slain, or the boss has been killed.

  • Flowers; classic (seed, white, pink, purple)
  • Medals; modern (bronze, silver, gold, platinum)
    • Grow Pikmin: Pikmin number benchmark
    • Collect Valuables: Poko benchmark
    • Battle Enemies: Enemy point benchmark
    • Defeat Bosses: Time benchmark

Normal levels

Unlockable levels (1-12 all white flowers/silver medals)

Unlockable levels (1-18 all pink flowers/gold medals)

Unlockable levels (1-24 all purple flowers/platinum medals)

Defeat Bosses

Unlocked when a purple flower/platinum medal is achieved on a respective boss (adds a new column):

  • 1.) Titan Cottonade Remix
  • 2.) Frosted Arcticlops Remix
  • 3.) Plasm Wraith Remix
  • 4.) Titan Webber Dweevil Remix
  • 5.) Winged Snagret Remix
  • 6.) Ancient Bulblax Remix

Two-Player Battle Mode levels

Parasitic Pikmin

Main article: Parasitic Pikmin

Although they are never truly seen, Parasitic Pikmin are known for infecting larger hosts and controlling them to survive. Unlike in Pikmin 2, hosts can be brought to the surface and most have no special resistances. They have no dedicated Onion to be stored in, and due to their unique physical nature, cannot be stored in the Dolphin Lander's PikHold. They are best used as fodder in combat, where they are most useful. Each type of Parasitic Pikmin host has a different method to attack enemies. When tasked with demolishing an obstacle, most Parasitic Pikmin will use their host to attack it with their stems like an ordinary Pikmin. Some Parasitic Pikmin, such as Gatling Groinkmin or Cannon Beetlemin, use their projectiles instead of their stems to destroy obstacles. Parasitic Pikmin hosts can be found on the surface, but appear more commonly underground. Hosts can also be found sleeping instead of wandering. Their stems glow green while idle. Adults are aggressive and nearly always found leading a group of passive juveniles; the former must be defeated before the latter may join a leader's squad. Adults and juveniles each have a random maturity which affects their movement speeds. Parasitic Pikmin have gray flowers. Several hosts for Parasitic Pikmin exist, each being listed below:

  • Red Bulbmin: Returns from Pikmin 2, and is the most basic type of Bulbmin. Juvenile Red Bulbmin, like other juvenile grub-dog hosts, bite enemies they are thrown onto, latching onto them and causing severe damage until they are shaken off.
  • Yellow Bulbmin: Wanders in a small radius when standing still or idle.
  • Blue Bulbmin: When in a body of water, they suck a small amount of water into their mouths and squirt enemies with it to distract them.
  • Orange Bulbmin: Continuously looks in the direction of nearby enemies they detect.
  • Hairy Bulbmin: Hairless juveniles cower behind the leader they are following when an enemy draws near. Often found in cold areas.
  • Spotty Bulbearmin: Detects enemies from far away, and breaks free from the group to attack an enemy that gets too close.
  • Burrowing Snagmin: Pecks at grounded enemies to cause damage and keep them distracted. Can be thrown like javelins to inflict the most damage.
  • Breadmin: Can drag smaller enemies away from the one currently being fought to minimize distractions and space them out. The more Breadmin there are, the bigger the enemies that can be dragged or immobilized, but only up to medium-sized ones. Bosses and large enemies cannot be dragged or immobilized. Does not inflict damage on its own, when thrown at enemies it bounces off like a Rock Pikmin and does below-average damage.
  • Gatling Groinkmin: Keeps its distance from enemies and pelts them with a shower of small pebbles to distract them. Bounces off enemies when thrown at them and does below-average damage.
  • Wollymin: Repeatedly attempts to land on enemies. Throwing them increases the chances of them doing damage to taller enemies, but if they hit the enemy directly after being thrown they will bounce off of it and do below-average damage.
  • Spinermin: Latches onto enemies and repeatedly bites them. Leaves small patches of webs on enemies that help other Pikmin stay latched on when the enemy tries to shake them off.
  • Dweevilmin: Strictly uses hazards to inflict damage and is immune to the hazard it utilizes. Latches onto enemies when thrown and begins to use its power. Enemies that utilize the same hazard are unaffected by it.
  • Cannon Beetlemin: Keeps its distance from an enemy and launches small boulders in its direction. These boulders can crush grounded non-Rock Pikmin in their path. Burrows into the ground to target airborne enemies.

Nectar and sprays

Pikmin: Wide World features eggs, nectar, sprays, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective Burgeoning Spiderwort and Sunset Spiderwort berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed either in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as Ultra-spicy spray, also affect non-friendly Pikmin such as Mushroom Pikmin. Sprays that affect leaders also affect Captmin, which are also affected by Pikmin-affecting sprays.

  • Rubble: Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
  • Burgeoning Spiderwort: A special type of plant that grows the berries needed to initially unlock a type of spray.
  • Ultra-spicy spray: Returns from Pikmin 2 and Pikmin 3, and is slightly different. It can be sprayed in front of or behind leaders, and temporarily increases the attack power and speed of all Pikmin it hits. However, the affected Pikmin become extremely feverish and may break away from the group in a frenzy to attack a nearby enemy. The only time they do this is when they are not occupied with another task such as carrying objects or working to clear an obstacle. Every Pikmin in a leader's squad is affected when sprayed regardless of distance, and any Pikmin around them can be as well. A dose of ultra-spicy spray can be obtained by collecting ten pink Burgeoning Spiderwort berries.
  • Ultra-bitter spray: Returns from Pikmin 2, and works quite a bit differently. It is sprayed in front of leaders and causes a temporary stone covering to form on a portion of a living creature it hits. How long the spray's effect lasts and how much of the target is covered depends entirely on the target's size, but all of them will break out eventually. Another change from Pikmin 2 is that instead of the ultra-bitter spray coating an entire target, it causes a layer of stone to form on the portion of an enemy that the spray touched; an example is that if a dose of ultra-bitter spray is used on the face of a Red Bulborb, only the creature's face would be covered and not its backside. Larger targets will only be partially petrified, but smaller targets will more than likely be almost entirely petrified if not completely. The petrified portion of the target will be temporarily invulnerable to most attacks except for explosives and blunt force, but petrifying different parts of a target can have different effects. Pikmin can also be affected by this spray and will be completely petrified until they can break out. While petrified, Pikmin will be completely ignored by enemies and cannot be eaten nor skewered. They are still subject to being crushed, however. Petrified Pikmin, if they are somehow targetted to be eaten, will be spat out along with any other Pikmin in the enemy's mouth, and have their stone exterior broken after hitting the ground; likewise, any Pikmin that are in the way of an enemy's skewering attack will be thrown back like a Rock Pikmin and have their stone exterior destroyed. Petrified Pikmin can be picked up and thrown at enemies to deal massive damage to them, although the stone exterior breaks upon impact with any surface after being thrown. In this sense, they can be used as immobile, inedible, one-time-use Rock Pikmin. Whistling at a petrified Pikmin will cause it to free itself faster. A dose of ultra-bitter spray can be obtained by collecting ten purple Burgeoning Spiderwort berries.
  • Ultra-minty spray: Used by leaders for self-benefit, and can be sprayed in front of or behind them. Each dose of ultra-refreshing spray heals affected leaders by a small amount, and temporarily slightly increases their walking and throwing speeds, attack damage, and carry strength. A dose of ultra-refreshing spray can be obtained by collecting fifteen turquoise Burgeoning Spiderwort berries.
  • Ultra-sweet spray: Affects enemies instead of leaders and Pikmin, and is sprayed in front of a leader. When used, it produces a temporary cloud of turquoise mist. This mist distracts nearby enemies, causing them to sniff at the air in the general direction of it. Some enemies are more intoxicated by it than others and will tread towards the source of the scent and stand in the mist until it fades. After the mist fades, nearby enemies will resume their normal behavior. A dose of ultra-sweet spray can be obtained by collecting ten yellow Burgeoning Spiderwort berries.
  • Ultra-hot spray: A unique spray that has several uses but poses just as many risks. It is sprayed in front of leaders and causes them to belch a jet of flame that lasts for three seconds, and visibly scorches places touched by it. Ultra-hot spray can be used to inflict severe damage to most enemies, but enemies that use fire in some form generally are immune to it. Few other enemies are immune to it as well, such as most airborne enemies because leaders cannot physically look upward while using the spray. Ultra-hot spray can also be used to burn most obstacles and destructible vegetation, and anything it cannot burn simply chars at the point of contact. Ultra-hot spray is also dangerous in that the jet of flame it is used to create can harm leaders not wearing the scorch guard and can ignite non-Red Pikmin. The jet of flame can also reignite extinguished enemies it touches and frequently leaves behind flames in its wake. These flames are an obstacle and risk the safety of anything around it until it dies down on its own or is smothered out by Red Pikmin. A dose of ultra-hot spray can be obtained by collecting fifteen green Burgeoning Spiderwort berries.

Hazards

Hazards are anything that can harm or kill Pikmin. Hazards are generally elemental, but some objects pose as crushing hazard; most of them can be destroyed with bomb-rocks and with the third punch provided by the Mega Punch upgrade. Hazards that suffocate the top of a Pikmin's stem will cause the affected Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being whistled. If a Pikmin is under the effects of an ultra-spicy spray, stem-related hazards take half the normal amount of time to kill it.

  • Fire: Usually found in the form of fire geysers, but it can be blown by some enemies, although there are some enemies whose bodies are cloaked in fire. Fire in itself may serve as an obstacle in the form of flames. Only Red Pikmin are immune to it, and any other Pikmin type that touches it burns up. Leaders that do not have the Scorch Guard will take heavy damage from fire.
  • Water: Encountered as bodies of water aboveground and underground, and is used by some enemies. Some enemies also swim in water but don't use it to attack. Pikmin that enter bodies of water begin to drown but can find their way to shore. Only Blue Pikmin can safely travel in it and resist it. Leaders are not affected by water, but they can swim in it if they have the Artificial Flippers.
  • Electricity: A hazard that is generally non-fatal, but can be lethal in some cases. It knocks back and stuns Pikmin that touch it, except when they directly contact high-voltage sources of electricity such as an electric wire gate; in which case, they instantly die by electrocution. Stunned Pikmin will only return to normal once whistled. Only Yellow Pikmin are immune to this hazard. Leaders that do not have the Anti-Electrifier will take light damage from low-voltage sources and heavy damage from high-voltage sources. They will still be thrown back and stunned until they get up regardless of whether or not they have the suit upgrade or not.
  • Poison: Gas that suffocates all Pikmin but White Pikmin. Leaders are unaffected by poison because of their spacesuits, which filter out air.
  • Acid: A new hazard in Pikmin: Wide World that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive, and only Green Pikmin are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
  • Temperature: A hazard that affects entire locations. Areas and even cave sublevels can be cold or hot, and each side of the spectrum affects enemies, Pikmin, leaders, and even certain gameplay elements differently. Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater. Conversely, heat severely slows down Leaders, but Pikmin and most enemies are unaffected. Leaders can build up a resistance to heat if they have the Pocket Cooler upgrade.
  • Ice: Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
  • Mud: Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
  • Blunt force: An all-encompassing term describing crushing and impalement, of which some enemies and obstacles are capable of. Rock Pikmin are immune to being crushed and impaled.
  • Adhesive: Another new hazard in Pikmin: Wide World. Adhesive is a general term that describes substances Pikmin stick to and are immobilized by until whistled, such as webbing.
  • Bomb rock: Explosives that can be utilized by leaders, Pikmin, and some enemies. They are bigger than they were in Pikmin 1 but smaller than they were in Pikmin 3 in terms of size. An explosion will cause any bomb rocks in the blast radius to almost instantly detonate, resulting in a massive chain reaction if there are plenty of bomb rocks involved. Bomb rocks explode the instant they contact water.
  • Mine rock: The aquatic equivalent of bomb rocks. They can be brought onto land, but are much less effective than if they were used underwater. Unlike bomb rocks, mine rocks explode the moment they hit a hard surface after being thrown.
  • Pit: Bottomless chasms underground and aboveground. Pikmin that fall into them die, but objects and leaders that fall into them are harmlessly beamed up onto the ground. Enemies will intentionally avoid pits and cannot be lured into falling into one. An enemy that is forced to fall into a pit will be lost along with any Pikmin that are latched onto it. If the enemy that fell into a pit had ingested an object, they will both be beamed back up onto the ground.
  • Sunset: After the Dolphin Lander and Master Onion take off at the end of the day, any Pikmin that are not at the landing site, in a leader's squad, or planted in the ground will be left behind and killed by the nocturnal creatures in the area.
  • Panic: Causes Pikmin to break away from a leader's group and scatter in random directions. A small number of scenarios and situations can cause Pikmin to panic, be they an enemy's attacks or the presence of an enemy itself. Purple Pikmin do not panic.
  • Bubble: A special type of hazard created by some enemies. Bubbles trap Pikmin and leaders that touch them, but they can be popped easily. Leaders can escape a bubble by struggling but Pikmin must be saved manually and cannot be whistled free.

Obstacles

An expansive collection of obstacles is present in Pikmin: Wide World, with most returning from previous Pikmin games and others being completely new. Most destructible obstacles can be cleared fairly easily through the use of bomb-rocks, but others require special solutions to overcome.

Template:Infobox pww

Cheepy-Cheepy/Sandbox The icon used to represent this enemy.
File:P1+2 Breadbug.png
fudd dabbing
Scientific name pansaurus rex
Family cheepy
Areas Land of Wonders
Caves User:Cheepy-Cheepy
Challenge Mode stages meat
Carry weight 600
Max. carriers 66
Seed worth 69
Poko value P2 Poko icon.png × 40
Attacks Yeets Pikmin
Cheepy-Cheepy/Sandbox The icon used to represent this fruit.
HP Crumbug.png
baby fudd
Juice amount
Whole fruit: 69
Each part: 40
Value
Whole fruit: P2 Poko icon.png × 420
Each part: P2 Poko icon.png × 3
Weight
Whole fruit: 49
Each part: 55
Max. carriers
Whole fruit: 999
Each part: 89
Locations Your mom's house

Template:Pwwnav Template:Spritist's Team