Bamboo Springs
This article or section presents information pertaining to Pikmin: Interstellar Cryptid, a fanon game created by CarrotStilts1. |
Bamboo Springs | |
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Location | Valley of Harvest |
Sublevels | 4 |
Hazards | |
Obstacles |
“ | What happens when you don't clean your plate? The table scraps form a fortress under your feet. Plain and simple. | ” | – Louie's voyage log |
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Bamboo Springs is the first cave in the Valley of Harvest in the Pikmin: Interstellar Cryptid DLC Operation: Rubber Ducky Overboard, and the very first cave explored overall. It takes place in an underground zen garden, not unlike certain caves in Pikmin 4. The purpose of the cave is to explore the basics mechanics of Moss.
How to reach
The entrance to Bamboo Springs is under the stoop of the house in the Valley of Harvest. Moss will also be encountered there, completely famished. If a scrummy bone is in the invetory, it can be used to feed her. With newfound strength, Moss will join the squad and even open the cave's entrance with her snout.
Sublevel 1
- Theme: Zen Garden
- Music: Sakura Mirage
- Fruit:
- Sunseed Berry × 1
- Enemies:
- Obstacles:
- Button × 1
- Paper bag × 1
- Switch gate × 2
- Water body × 1
- Others:
This sublevel starts off with a rectangular shape divided in half by a moat. Use Moss to carry the Pikmin across the water and a lowered gate will be seen. Past it is a dirt trail that bends upwards and curves around to a higher area with a Red Bulborb. Push a paper bag down and there will be an easy ramp to the lower landing spot. Farther back is a spiraling stone leading upwards, allowing access to a bamboo-mounted button that closes the earlier gate and opens another one leading to a room with a Sunseed Berry and the hole deeper.
Sublevel 2
- Theme: Zen Garden
- Music: Sakura Mirage
- Fruit:
- Enemies:
- Geegant × 2
- Male Sheargrub × 8
- Shearflea × 5
- File:P4 Wollywog icon.png Wollywog × 4
- Obstacles:
- Button × 2
- Climbing rope × 1
- Jar × 6
- Iron fence × 2 (stainless)
- Pup tunnel × 1
There is an iron gate blocking the landing site away from the greater area, meaning for now, Moss can't join everyone. The squad must go on without her, battling a few Male Sheargrubs and Shearfleas. Eventually, the path will be blocked off by a few jars, and a button is on the side. Clearing the button will lower the first iron gate, allowing Moss to make tracks and smash through the jars. After this, a ledge of slanted concrete blocks the pathway, with a climbing rope at the top. Moss must enter a nearby pup tunnel, bringing her to the end of the pathway in front of a blocked off chamber. She must work her way backwards, fighting off Geegants and Wollywogs until she reaches the rope to push it down. With the squad reunited, the captains can enter the chamber blocked by the second iron gate, and press a switch within to lower it. With that out of the way, Moss must smash through a final bout of jars to find the hole deeper. A Searing Acidshock will also fall out of the last jar bundle.