Clambering Amprat

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Clambering Amprat
Enemy
Family Numbouse

The Clambering Amprat is a large species of numbouse with sharp claws.

In fanon games

Below this point is where users place their version of the Clambering Amprat.

A Friendly Amprat's version

See: User:A Friendly Amprat
Clambering Amprat The icon used to represent this enemy.
Clambering Amprat.png
Scientific name Porcellus laneus
Family Numbouse
Caves Burrower's Den
Attacks Eats Pikmin, tramples Pikmin

The Clambering Amprat is a type of numbouse which is larger in size compared to most numbice and typically found in grassland, shrubland and desert regions, or in cave sublevels with wood shaving floors. These enemies cannot be killed at all no matter how much damage is dealt to them, but they will turn and flee from attacking leaders after taking enough damage, and will immediately flee from any bomb rock explosions. As a result of their indestructibility, these enemies are best avoided and care must be taken to protect a Pikmin squad safe from them.

Clambering Amprats are not aggressive to leaders at all, though they will shake and send a leader flying away from them if the leader tries to start punching one. These creatures are much more interested in Pikmin than captains, and will come up to Pikmin squads and curiously sniff them, often making the Pikmin nervous and causing them to back away. Clambering Amprats are prone to suddenly scamper from one place to another without warning, which will not damage or crush Pikmin but will cause them to be knocked over and lose their flowers, and will similarly knock away leaders. They are most likely to engage in sudden scampers when they are being attacked by Pikmin or leaders.

While Clambering Amprats will not attack Pikmin that are actively moving in squads, they will occasionally grab and eat stationary Pikmin in squads after they have sniffed them a few times. They can grab up to four Pikmin at once when doing this, and will drop the Pikmin if attacked during their eating animation. Due to their attempts to eat Pikmin that are not moving, it is recommended to always keep moving when a Clambering Amprat is nearby. Clambering Amprats are similarly hungry for idle Pikmin, and will scamper up to groups of idle Pikmin and grab them before they can react, before eating them as normal. For this reason, it is very dangerous to leave idle Pikmin in an area with Clambering Amprats, and all Pikmin should be accounted for at all times when a Clambering Amprat is in the vicinity.

The Clambering Amprat's main appearance is in the Burrower's Den cave, a unique cave of four sublevels featuring a rare cave visual theme. This theme features glass floors covered by wooden shavings, smooth glass or metal bar walls, plastic tubes connecting the different rooms of the sublevels, and a variety of large objects that are provided for the Clambering Amprats inside. Prop objects in the Burrower's Den include water tanks with metal spouts that the Amprats can drink from and which may drip water on the Pikmin below, large plastic wheels which Clambering Amprats can run in and which sometimes hold treasures, small plates similar to the ones in the Glutton's Kitchen of Pikmin 2, and wooden house-like structures which serve as dens for the Clambering Amprats.

The Burrower's Den cave theme features many walls made from metal bars, which Clambering Amprats can climb using their sharp claws and then jump down on Pikmin and leaders passing below, knocking them down and scattering them. Clambering Amprats can use their claws to climb most walls, though they cannot climb walls of smooth glass or tile.

When idle and not noticing any Pikmin, Clambering Amprats will often sniff the air, stand perfectly still with their bodies lowered and front paws in the air, or dig through the wooden shavings of the floor, which can change the layout of the floor by moving shavings around. If Clambering Amprats can find deep enough piles of wooden shavings, they will actually dig into the shavings and bury themselves completely, with only bits of their fur sticking out. They will quickly unbury themselves if they sense other creatures nearby, however.

Notes

Olimar's notes

A distant relative of the common Bearded Amprat found to inhabit underground areas coated in wooden shavings, the Clambering Amprat is recognized by its lack of beard and sharp claws. These claws are not powerful enough to be used as a defense mechanism, but instead allow the creature to easily climb the walls of its habitat, or burrow into the loose shavings at the base of it. These creatures have varied fur colors, ranging from black, to brown, to white or light gray. The Clambering Amprat is much larger than the Bearded Amprat, and due to its size and protective fur coat, Pikmin attacks and even bomb-rock explosions have little to no effect on the creatures, scaring them away at best. Explorers and researchers are advised to examine these creatures from a safe distance, and always have an escape route in mind.

Louie's notes

No matter what I do to this creature, it seems altogether unaffected. It smells delicious, and its meat probably tastes heavenly... I'm going to need to bring a bigger bomb-rock next time.

Dalmo's notes

Ahh, look at this fluffy and playful little creature! It seems that the only thing ever on its mind is curiosity and discovery, as it scampers up to any new and exciting sights and sniffs at them to take in all that info into its furry little head. If it's feeling particularly curious, it may even give you a little nibble, too! Those dainty little claws allow them to climb up all sorts of surfaces, and dig burrows in the ground! Truly, the world is theirs to explore and discover!

Trivia

  • The Clambering Amprat is entirely based on the Mongolian gerbil, which is a species of rodent that is commonly kept as house pets and that is illegal in the U.S. state of California. The creator of the enemy, A Friendly Amprat, has always had a particular affinity for these animals, due to having raised many of them as pets.
  • The Clambering Amprat is one of the first Pikmin enemies that A Friendly Amprat conceptualized, with the original idea for the enemy being created in 2009, when A Friendly Amprat had his first pet gerbils. The enemy's creator was an active reader of Pikmin Fanon articles at the time, inspiring him to create his own Pikmin enemy ideas, of which the Clambering Amprat was one, being based on his pet gerbils. At the time, the enemies were simply called "gerbils", as the numbouse family would not become part of the Pikmin series for many years.
    • The main cave themed around the Clambering Amprat, the Burrower's Den, is similarly entirely inspired by the glass cage environment in which the enemy developer's childhood pet gerbils lived, sharing most of the same features, but expanded to a whole dungeon.
  • The Clambering Amprat's scientific genus name, "laneus", translates to "woolly". Its common name, meanwhile, references two bosses from Pikmin: The After Years which similarly have "clambering" in their names, namely the Clambering Wraith and Clambering Crawbster. Similarly to these two enemies, the Clambering Amprat is spiked, in this case its sharp claws, and is uniquely known for its mobility and ability to climb walls.
  • Clambering Amprats are considered bosses despite their unkillable nature. They are similar to the Giant Breadbug in that they do not cause the boss theme to play, instead having a unique and playful melody that plays whenever one is nearby.

In Pikmin: Antarctic Survival

P4 Porquillion.png
“Welcome to ze Revolution, mon ami!”
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat.
P4 Porquillion.png
Porridge The icon used to represent this creature.
Species Clambering Amprat
Gender Female
Initial location Chilly Valley
Elements None
Housing size 3
Blood type Warm-blooded
Carrying capacity 8
Hit points 40
Clothing types Jumbo Coat, 2× Standard Leg Covering, Jumbo Tail Covering
Starting skills Search 0, Build 0, Quarry 1
Potential skills None

Porridge is the Clambering Amprat that appears in Pikmin: Antarctic Survival. She appears in the Chilly Valley once the Diamond Settlement's level is at least 3, and is not possible to encounter until then. Once Awakened, she is very curious and inquisitive, often running right up to new sights that she is not familiar with to investigate closer and sniff at whatever has caught her attention. Despite her curiosity, Porridge is also quite cowardly, and frightens very easily. When scared or attacked, she will immediately scamper away from whatever threatened her, leaving any allies or materials she was carrying behind. If cornered, Porridge will bite in desperation, but she only fights back like this as a last resort.

Porridge's name is based on the traditional naming scheme of the game creator's pet gerbils, since the Clambering Amprat enemy as a whole is based on these same pet rodents. These pet gerbils always have names that begin with the letter "P", such as "Pipsqueak" and "Pretzel". Porridge's name begins with the letter "P" to carry on this tradition.