Mushroom Pikmin: Difference between revisions

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{{Real}}
{{real}}
{{infobox enemy
{{infobox info
|pikmin1=y
|enemy=y
|image=P1 Mushroom Pikmin.png
|image=P1 Mushroom Pikmin.png
|size=200px
|size=150px
|icon=Icon pikmin-mushroom.png
|icon=P1 Mushroom Pikmin icon.png
|name=
|family=Pikmin
|family=Pikmin
|areas=The Forest Navel
|underground=
|challenge=The Distant Spring
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Hits leaders and friendly Pikmin
}}
}}


'''Mushroom Pikmin''', less frequently known as '''Toadmin''' or '''Puffmin''', is the name given to [[Pikmin family|Pikmin]] that are under the control of a [[Sporovid family|sporovid]] such as a [[Puffstool]]. After being showered with spores, infected Pikmin will make a small aggressive sound and will change in appearance and behavior.
'''Mushroom Pikmin''', less frequently known as '''Toadmin''' or '''Puffmin''', is the name given to [[Pikmin family|Pikmin]] that are under the control of a [[Puffstool]]. After being showered with [[spore]]s, infected Pikmin make a small aggressive sound and change in appearance and behavior. The spores of the Puffstool cause affected Pikmin to morph into a strange form. Their eyes become pupil-less and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows on top of their stem. Mushroom Pikmin each have the same stats as they did before they were infected, including attack power and resistance to hazards.


The spores of the Puffstool cause affected Pikmin to morph into a strange form. Their eyes become pupil-less and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows on top of their stem. Their type's special physical characteristics, such as the noses, ears, and gills are also gone. They may persist after transformation in some fangames, however.
They will follow [[leader]]s that are in range and attack them while making an unusual sound that resembles menacing laughter. However, they do minimal damage and can be easily shaken off. Once detached, a Pikmin will lay down for a while, sit down and slowly revert to its original form, after which it'll start obeying leaders again. If a targetted leader moves out of range, attacking Mushroom Pikmin stop following them and dance around the Puffstool. Mushroom Pikmin do not chase after normal Pikmin, but unaffected ones will chase after Mushroom Pikmin. As this will kill each Mushroom Pikmin if not stopped, this confrontation will simply decrease the overall Pikmin population. If a Pikmin is called off of battling a Mushroom Pikmin before the final blow, it will convert it back to normal.


Mushroom Pikmin each have the same stats as they did before they were infected, including attack power and resistance to hazards. They will follow [[leaders]] when they are in range and attack them while making an unusual sound that resembles menacing laughter. However, they do minimal damage and can be easily shaken off by twirling the control stick. Once detached, a Pikmin will lay down for a while, sit down and slowly revert to its original form, after which it'll start obeying leaders again. If a leader moves out of range, attacking Mushroom Pikmin stop following them and dance around the Puffstool.
__TOC__
{{clear}}


Mushroom Pikmin will not chase after normal Pikmin, but will become aggressive towards one if being attacked by it. Normal Pikmin do, however, chase after Mushroom Pikmin. As they can both be killed, this confrontation will simply decrease the overall Pikmin population. If any Pikmin are in this state at sunset, they will die like any other Pikmin species. In some fangames, however, they revert to their original form and become sprouts.
=In fanon games=
{{Clear}}
{{in fanon games}}
==In ''Pikmin Forever''==
{{PF}}
{{infobox Pikmin
|image=PF Mushroom Pikmin.png
|size=150px
|icon=Dummy Pikmin icon.png
|resistance=None
|strength=Average
|mobility=Average
|throw=Average
|digging=Average
|carry=1
|candypop=[[Mushroom Candypop Bud|Candycap]]
}}


==In fanon games==
'''Mushroom Pikmin''' in ''[[Pikmin Forever]]'' are a friendly [[Pikmin family|Pikmin]] species discovered in [[Mycelial Burrow]]; they are the fifth type to join [[Captain Olimar|Olimar]]. They have bioluminescent mushroom caps that light up dark caves. When Mushroom Pikmin are prepared to be thrown, their cursor can travel twice as far as it does for other Pikmin, since Mushroom Pikmin can bounce off their caps and travel up to two throws' distance. Their rubbery caps disallow them from latching onto most enemies as they bounce off like [[Rock Pikmin]], but they stand a better chance than other Pikmin of throwing off an enemy's balance. The presence of Mushroom Pikmin in a group will begin to marginally enhance the speed and attack power of other Pikmin by a percentage equal to one-third the Mushroom Pikmin; ninety-nine Mushroom Pikmin will augment another Pikmin's strength and speed by thirty-three percent.
{{In fanon-games}}


===In ''Pikmin 4''===
Mushroom Pikmin have a [[Onion|Mushroom Onion]], and their identifying color is cyan. They have three maturity stages, but these are reflected in the size, color, and brightness of their mushroom cap: "leaf" is smallest, dimmest, and white; and "flower" is largest, and brightest, and cyan. They are most easily controlled by [[Louie|Loucap]]. Their mushroom caps do not glow in daylight.
{{clear}}
 
==In ''Pikmin Galaxy Adventure''==
{{P4PA}}
{{P4PA}}
In ''[[Pikmin 4]]'', Mushroom Pikmin help instead of hinder, assisting [[Captain Olimar]] instead of attacking. They are obtained through [[Mushroom Candypop Bud]]s. They have the high attack power of [[Red Pikmin]] and have the poison resistance and the poisonous ability of [[White Pikmin]]. Other Pikmin will not attack Mushroom Pikmin, so it is safe to have normal Pikmin and Mushroom Pikmin in the same group.
{{infobox Pikmin
{{Clear}}
|image=
|size=250px
|icon=Dummy Pikmin icon.png
|resistance=[[Poison]]
|strength=Above average
|mobility=Average
|throw=Average
|digging=Average
|carry=1
|candypop=[[Mushroom Candypop Bud]]
}}
 
In ''[[Pikmin Galaxy Adventure]]'', '''Mushroom Pikmin''' help instead of hinder, assisting [[Captain Olimar]] instead of attacking. They are obtained through [[Mushroom Candypop Bud]]s and have the high attack power of [[Red Pikmin]] and the [[poison]] resistance and ability of [[White Pikmin]]. Other Pikmin will not attack Mushroom Pikmin, so it is safe to have normal Pikmin and Mushroom Pikmin in the same group.
{{clear}}


===In ''Pikmin: Dual Worlds''===
==In ''Pikmin: Dual Worlds''==
{{Pikmin: Dual Worlds}}
{{Pikmin: Dual Worlds}}
{{infobox enemy
{{infobox enemy
|image=
|image=
|size=
|size=250px
|icon=
|icon=Dummy enemy icon.png
|name= None
|name=
|family=Pikmin
|family=Pikmin
|areas= [[Salem Swamp (Pikmin: Dual Worlds)|Salem Swamp]]
|areas=[[Salem Swamp]]
|underground= [[Hidden World (Pikmin: Dual Worlds)|Hidden World]]
|underground=[[Hidden World]]
|challenge=
|challenge=
|weight=N/A
|weight=N/A
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|seeds=N/A
|seeds=N/A
|value=N/A
|value=N/A
|attacks=Hits leaders and friendly Pikmin
|attacks=Hits Pikmin and leaders
}}
}}


In [[Pikmin: Dual Worlds]] these Pikmin, colloquially known as Puffmin, can found in Salem Swamp. They are Pikmin afflicted with the spores of a [[Puffstool]] or other Spore producing enemies, and will attack any Leaders or Pikmin they come across, save for themselves of course. They must be whistled several times to save them, for if they are afflicted for long enough they die. As is the case with most Puffmin, they are purple, with white eyes and a mushroom cap on their stem as opposed to a leaf or other maturity indicator. The inside of their mouths are dark navy blue, and their caps have a gradient from the orange tip of the cap to it's mango base. The gills are yellow with black dust coating them. Their stems are droopy and hang nearly limp behind their heads, meaning that the tip of their caps face down.
In ''[[Pikmin: Dual Worlds]]'', '''Mushroom Pikmin''', colloquially known as '''Puffmin''', are found in [[Salem Swamp]]. They are [[Pikmin family|Pikmin]] afflicted with the [[spore]]s of a [[Puffstool]] or other spore-producing enemies, and will attack any [[leader]]s and Pikmin they come across, save for themselves of course. They must be whistled several times to save them, for if they are afflicted for long enough they die. As is the case with most Puffmin, they are purple with white eyes, and a mushroom cap on their stem as opposed to a leaf or other maturity indicator. The inside of their mouth is a dark navy blue, and their cap has a gradient from the orange end of the cap to its mango-colored base. The gills are yellow with black dust coating them. Their stems are droopy and hang nearly limp behind their heads, meaning that the tip of their cap faces down.
{{Clear}}
{{clear}}


===In ''Pikmin Forever''===
==In ''Pikmin: Infection in Progress''==
{{PF}}
{{infobox Pikmin
|name=Mushroom Pikmin
|image=PF Mushroom Pikmin.png
|size=200px
|icon=Dummy-icon pikmin.png
|dummyicon=y
|resistance=None
|strength=Average
|digging=Average
|mobility=Average
|throw=High
|carry=1
|candypop=Candycap
}}
 
Mushroom Pikmin in ''[[Pikmin Forever]]'' are now a friendly Pikmin type discovered in the [[Mycelial Burrow]]; they are the fifth type to join Olimar. They have bioluminescent mushroom caps that light up dark caves. When Mushroom Pikmin are prepared to be thrown, their cursor can travel twice as far, since Mushroom Pikmin can bounce off their caps and travel up to two throws' distance. Their rubbery caps disallow them from latching onto most enemies as they bounce off like [[Rock Pikmin]], but they stand a better chance than other Pikmin of throwing off an enemy's balance. The presence of Mushroom Pikmin in a group will begin to marginally enhance the speed and attack power of other Pikmin by a percentage equal to one-third the Mushroom Pikmin; ninety-nine Mushroom Pikmin will augment another Pikmin's strength and speed by thirty-three percent.
 
Mushroom Pikmin have a [[Onion#Pikmin Forever|Mushroom Onion]], and their identifying color is cyan. They have three maturity stages, but these are reflected in the size, color, and brightness of their mushroom cap: "leaf" is smallest, dimmest, and white; and "flower" is largest, and brightest, and cyan. They are most easily controlled by [[Louie#Loucap|Loucap]]. Their mushroom caps do not glow in daylight.
{{Clear}}
 
===In ''Pikmin: Infection in Progress''===
{{PIP}}
{{PIP}}
{{infobox enemy
{{infobox enemy
|image=
|image=
|size=300px
|size=250px
|icon=Dummy-icon enemy.png
|icon=Dummy enemy icon.png
|dummyicon=y
|name=
|name=
|family=Pikmin
|family=Pikmin
|areas=
|areas=[[Fungal Grotto]]
|underground=[[Fungal Grotto]]
|underground=
|challenge=
|challenge=
|weight=
|weight=N/A
|max_pikmin=
|max_pikmin=N/A
|seeds=
|seeds=N/A
|value=
|value=N/A
|attacks=Hits [[The President]] and friendly Pikmin
|attacks=Hits Pikmin and leaders
}}
}}


'''Mushroom Pikmin''' make a reappearance in ''[[Pikmin: Infection in Progress]]'', specifically in [[Fungal Grotto]]. There are only a few in the game, all found in Fungal Grotto. Some of them can be witnessed mounting and riding [[Adapted Blowhog]]s, although they cannot control their mount. They will not revert back into normal Pikmin. [[The President]] cannot carry the corpses of Mushroom Pikmin because they perish as any other Pikmin would.
'''Mushroom Pikmin''' make an appearance in ''[[Pikmin: Infection in Progress]]'', specifically in [[Fungal Grotto]], where few are found. Some of them can be witnessed mounting and riding [[Adapted Blowhog]]s, although they can not control their mount. They will not revert to normal [[Pikmin family|Pikmin]] and there is no way of doing so. [[The President]] can not carry the corpses of Mushroom Pikmin because they perish as any other Pikmin would.


Mushroom Pikmin have an appearance quite similar to that of past ''Pikmin'' games. The difference is that their caps dimly glow different colors, like cyan, green, and orange. The glow emanates from the bottoms of the caps of their mushrooms.
Mushroom Pikmin appear as they do in {{p1}}.


Upon initiating combat, Mushroom Pikmin run towards their target, hop onto them, and proceed to beat them relentlessly with their mushroom caps. They can be flicked off by spinning erratically and will be stunned on the ground temporarily. They will rise and continue their assault unless the President punches them or his Pikmin hit them, in which case they will perish. They will also perish if flicked off enough times, ranging from twice to thrice.
Upon initiating combat, Mushroom Pikmin run towards their target, hop onto them, and proceed to beat them relentlessly with their mushroom cap. They can be flicked off by moving erratically and doing so will result in them being stunned temporarily upon hitting the ground. They rise and continue their assault unless the President punches them or his Pikmin hit them, in which case they perish. They also perish if flicked off enough times, ranging from twice to thrice.
{{Clear}}
{{clear}}


{{Pikmin}}
<hr />
{{enemies}}
{{pikmin}}
{{pipnav}}
{{PUDE}}
{{PUDE}}
{{pwwnav}}


[[Category:Humanoid enemies]]
[[Category:Humanoid enemies]]
[[Category:Mutated enemies]]
[[Category:Mutated enemies]]
[[Category:Pikmin enemies]]
[[Category:Pikmin enemies]]

Revision as of 22:07, 11 February 2022

This article relates to the official games. See Pikipedia's "Mushroom Pikmin" article for more official information.
Pikmin 1 icon.png
Mushroom Pikmin The icon used to represent this enemy.
Enemy
P1 Mushroom Pikmin.png
Scientific name Unknown
Family Pikmin

Mushroom Pikmin, less frequently known as Toadmin or Puffmin, is the name given to Pikmin that are under the control of a Puffstool. After being showered with spores, infected Pikmin make a small aggressive sound and change in appearance and behavior. The spores of the Puffstool cause affected Pikmin to morph into a strange form. Their eyes become pupil-less and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows on top of their stem. Mushroom Pikmin each have the same stats as they did before they were infected, including attack power and resistance to hazards.

They will follow leaders that are in range and attack them while making an unusual sound that resembles menacing laughter. However, they do minimal damage and can be easily shaken off. Once detached, a Pikmin will lay down for a while, sit down and slowly revert to its original form, after which it'll start obeying leaders again. If a targetted leader moves out of range, attacking Mushroom Pikmin stop following them and dance around the Puffstool. Mushroom Pikmin do not chase after normal Pikmin, but unaffected ones will chase after Mushroom Pikmin. As this will kill each Mushroom Pikmin if not stopped, this confrontation will simply decrease the overall Pikmin population. If a Pikmin is called off of battling a Mushroom Pikmin before the final blow, it will convert it back to normal.

In fanon games

Below this point is where users place their version of Mushroom Pikmin.

In Pikmin Forever

KHA Logo.png
Pikmin Forever
This article or section presents information pertaining to Pikmin Forever, a fanon game created by Scruffy.
KHA Logo.png
Mushroom Pikmin The icon used to represent this Pikmin.
PF Mushroom Pikmin.png
Resistance None
Attack Average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Candycap

Mushroom Pikmin in Pikmin Forever are a friendly Pikmin species discovered in Mycelial Burrow; they are the fifth type to join Olimar. They have bioluminescent mushroom caps that light up dark caves. When Mushroom Pikmin are prepared to be thrown, their cursor can travel twice as far as it does for other Pikmin, since Mushroom Pikmin can bounce off their caps and travel up to two throws' distance. Their rubbery caps disallow them from latching onto most enemies as they bounce off like Rock Pikmin, but they stand a better chance than other Pikmin of throwing off an enemy's balance. The presence of Mushroom Pikmin in a group will begin to marginally enhance the speed and attack power of other Pikmin by a percentage equal to one-third the Mushroom Pikmin; ninety-nine Mushroom Pikmin will augment another Pikmin's strength and speed by thirty-three percent.

Mushroom Pikmin have a Mushroom Onion, and their identifying color is cyan. They have three maturity stages, but these are reflected in the size, color, and brightness of their mushroom cap: "leaf" is smallest, dimmest, and white; and "flower" is largest, and brightest, and cyan. They are most easily controlled by Loucap. Their mushroom caps do not glow in daylight.

In Pikmin Galaxy Adventure

Template:P4PA

Mushroom Pikmin The icon used to represent this Pikmin.
Resistance Poison
Attack Above average
Mobility Average
Throw Average
Digging speed Average
Carrying capacity 1
Candypop Mushroom Candypop Bud

In Pikmin Galaxy Adventure, Mushroom Pikmin help instead of hinder, assisting Captain Olimar instead of attacking. They are obtained through Mushroom Candypop Buds and have the high attack power of Red Pikmin and the poison resistance and ability of White Pikmin. Other Pikmin will not attack Mushroom Pikmin, so it is safe to have normal Pikmin and Mushroom Pikmin in the same group.

In Pikmin: Dual Worlds

Template:Pikmin: Dual Worlds

Mushroom Pikmin The icon used to represent this enemy.
Scientific name Unknown
Family Pikmin
Areas Salem Swamp
Caves Hidden World
Carry weight N/A
Max. carriers N/A
Seed worth N/A
Poko value P2 Poko icon.png × N/A
Attacks Hits Pikmin and leaders

In Pikmin: Dual Worlds, Mushroom Pikmin, colloquially known as Puffmin, are found in Salem Swamp. They are Pikmin afflicted with the spores of a Puffstool or other spore-producing enemies, and will attack any leaders and Pikmin they come across, save for themselves of course. They must be whistled several times to save them, for if they are afflicted for long enough they die. As is the case with most Puffmin, they are purple with white eyes, and a mushroom cap on their stem as opposed to a leaf or other maturity indicator. The inside of their mouth is a dark navy blue, and their cap has a gradient from the orange end of the cap to its mango-colored base. The gills are yellow with black dust coating them. Their stems are droopy and hang nearly limp behind their heads, meaning that the tip of their cap faces down.

In Pikmin: Infection in Progress

Template:PIP

Mushroom Pikmin The icon used to represent this enemy.
Scientific name Unknown
Family Pikmin
Areas Fungal Grotto
Carry weight N/A
Max. carriers N/A
Seed worth N/A
Poko value P2 Poko icon.png × N/A
Attacks Hits Pikmin and leaders

Mushroom Pikmin make an appearance in Pikmin: Infection in Progress, specifically in Fungal Grotto, where few are found. Some of them can be witnessed mounting and riding Adapted Blowhogs, although they can not control their mount. They will not revert to normal Pikmin and there is no way of doing so. The President can not carry the corpses of Mushroom Pikmin because they perish as any other Pikmin would.

Mushroom Pikmin appear as they do in Pikmin 1.

Upon initiating combat, Mushroom Pikmin run towards their target, hop onto them, and proceed to beat them relentlessly with their mushroom cap. They can be flicked off by moving erratically and doing so will result in them being stunned temporarily upon hitting the ground. They rise and continue their assault unless the President punches them or his Pikmin hit them, in which case they perish. They also perish if flicked off enough times, ranging from twice to thrice.


Template:Pipnav Template:PUDE Template:Pwwnav