Pikmin: Wide World: Difference between revisions

From Pikmin Fanon
(→‎Enemies: Tweaking.)
(Moved much content to their own respective pages. I'll continue toiling away at a later time.)
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==Plot==
==Plot==
As the S.S. Drake approached Hocotate, Captain Olimar and the Koppaite trio had to exchange goodbyes. Before they all knew it, they were ready to touch down on the planet. They used Hocotate Freight as their landing site as per Olimar's request. Olimar waved them goodbye as he stepped out of the spacecraft and onto the dry soil that was all too familiar to him. He turned to watch the S.S. Drake take off, but as he turned around, he was suddenly met with Shacho, the president of Hocotate Freight. Panicked, Shacho reminded Olimar that the company is still deep in its {{Pokos|15,000}} debt. He demands to know where the Pokos and treasures were, but then he stopped before he could say any more. He took a few moments to realize a few details: no emails were being exchanged to and from the Hocotate ship in days, Olimar didn't return to the planet in the Hocotate ship, and Louie was once again not present. Olimar began to explain all that happened with himself and Louie and the Hocotate ship, but Shacho wanted no part in it. He simply stated that if he wanted something done right, he'd have to do it himself. Olimar insisted that he accompany him, and eventually Shacho gave in. Shacho, realizing that the Hocotate ship was left behind and that the company has no other usable ships, asked Olimar what to do. Olimar had no other choice but to reveal his secret project: the Dolphin Lander. Shacho and Captain Olimar suited up and gathered some rations, and took off towards the Pikmin Planet in the Dolphin Lander to save the company yet again.
As the S.S. Drake approached Hocotate, Captain Olimar and the Koppaite trio had to exchange goodbyes. Before they all knew it, they were ready to touch down on the planet. They used Hocotate Freight as their landing site as per Olimar's request. Olimar waved them goodbye as he stepped out of the spacecraft and onto the dry soil that was all too familiar to him. He turned to watch the S.S. Drake take off, but as he turned around, he was suddenly met with Shacho, the president of Hocotate Freight. Panicked, Shacho reminded Olimar that the company is still deep in its {{Pokos|20,000}} debt. He demands to know where the Pokos and treasures were, but then he stopped before he could say any more. He took a few moments to realize a few details: no emails were being exchanged to and from the Hocotate ship in days, Olimar didn't return to the planet in the Hocotate ship, and Louie was once again not present. Olimar began to explain all that happened with himself and Louie and the Hocotate ship, but Shacho wanted no part in it. He simply stated that if he wanted something done right, he'd have to do it himself. Olimar insisted that he accompany him, and eventually Shacho gave in. Shacho, realizing that the Hocotate ship was left behind and that the company has no other usable ships, asked Olimar what to do. Olimar had no other choice but to reveal his secret project: the Dolphin Lander. Shacho and Captain Olimar suited up and gathered some rations, and took off towards the Pikmin Planet in the Dolphin Lander to save the company yet again.


The Dolphin Lander malfunctions shortly before it lands in Balmy Highlands, dropping Shacho into a small circular area in which an active yellow Onion and a Superstick Textile sit. Olimar, realizing this and rushing out of the Dolphin Lander to meet him, nearly runs into a crystal gate separating the two. They wonder what they should do until they each notice Yellow Pikmin running up to the other from behind. Shacho, realizing he is trapped with the yellow Onion, tries to recall all of what he had learned from Olimar, and notices some nearby Pellet Posies as well as some yellow Pellets setting on the ground, which he commands his group to pick up so that he may have more Pikmin at his side. Meanwhile, Olimar leads his smaller squad of Yellow Pikmin into a nearby dark cavelike subarea, which is populated by a few harmless enemies as well as Medusal Slurker that had ingested a Juicy Gaggle. Olimar takes notice of an electrode, and from the small amount of light produced by the sparks produced by the wire ends, he concludes that one of the poor Female Sheargrubs living within the cave had accidentally electrocuted itself. The electrode requires more Pikmin than he has at his side, so he consults with Shacho, who has more Yellow Pikmin than he could need. Shacho throws several Yellow Pikmin over the crystal gate to Olimar. After returning to the subarea and completing the electrode's circuit, the cave lights up and reveals a few bomb-rocks setting on a high ledge. Olimar throws his Yellow Pikmin to the bomb-rocks, they drop down to him and follow him outside to destroy the crystal gate with their newfound weaponry. Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the Superstick Textile; however, they follow the leaders because they do not yet know where the Dolphin Lander is. The two leaders show the Yellow Pikmin where the ship is after rounding a corner and learn its location and appearance.
The Dolphin Lander malfunctions shortly before it lands in Balmy Highlands, dropping Shacho into a small circular area in which an active yellow Onion and a Superstick Textile sit. Olimar, realizing this and rushing out of the Dolphin Lander to meet him, nearly runs into a crystal gate separating the two. They wonder what they should do until they each notice Yellow Pikmin running up to the other from behind. Shacho, realizing he is trapped with the yellow Onion, tries to recall all of what he had learned from Olimar, and notices some nearby Pellet Posies as well as some yellow Pellets setting on the ground, which he commands his group to pick up so that he may have more Pikmin at his side. Meanwhile, Olimar leads his smaller squad of Yellow Pikmin into a nearby dark cavelike subarea, which is populated by a few harmless enemies as well as Medusal Slurker that had ingested a Juicy Gaggle. Olimar takes notice of an electrode, and from the small amount of light produced by the sparks produced by the wire ends, he concludes that one of the poor Female Sheargrubs living within the cave had accidentally electrocuted itself. The electrode requires more Pikmin than he has at his side, so he consults with Shacho, who has more Yellow Pikmin than he could need. Shacho throws several Yellow Pikmin over the crystal gate to Olimar. After returning to the subarea and completing the electrode's circuit, the cave lights up and reveals a few bomb-rocks setting on a high ledge. Olimar throws his Yellow Pikmin to the bomb-rocks, they drop down to him and follow him outside to destroy the crystal gate with their newfound weaponry. Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the Superstick Textile; however, they follow the leaders because they do not yet know where the Dolphin Lander is. The two leaders show the Yellow Pikmin where the ship is after rounding a corner and learn its location and appearance.
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===Caves===
===Caves===
{{Main|Cave}}
{{Main|Cave}}
'''Caves''' make a return from ''{{c|Pikmin 2}}'' and appear in ''Pikmin: Wide World'', serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many [[treasure]]s and [[fruit]]s as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. All caves can be exited using an [[Geyser#Escape geyser|escape geyser]] that is present on the bottommost sublevel of a cave, although escape geysers may also be found on rest sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.
{{Main|Pikmin: Wide World/Cave list}}
 
'''Caves''' make a return from ''{{c|Pikmin 2}}'' and appear in ''Pikmin: Wide World'', serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many [[treasure]]s and [[fruit]]s as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. A cave variant known as dens can be found and consist of one to two tranquil sublevels. All caves can be exited using an [[Geyser#Escape geyser|escape geyser]] that is present on the bottommost sublevel, although escape geysers may also be found on tranquil sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.
Every cave sublevel in ''Pikmin: Wide World'' utilizes one of several themes, some returning from ''Pikmin 2''. Although themes are usually consistent for the entirety of a cave, some can vary. Some themes can also be mixed. They usually match the environment in which the cave's entrance was discovered. The following is a list of cave themes appearing in ''Pikmin: Wide World'', organized by alphabetical order:
*'''Concrete''': Features sandy floors and concrete walls, with concrete floors sometimes as well.
*'''Flood''': Water covers a majority of the sublevel and very little dry land is available as a result. A clog is usually present blocking the hole to the next sublevel and destroying it will drain most of the water from the current sublevel.
*'''Metal''': Has metal floors and low walls, which makes it possible to throw Pikmin and lead some enemies to their demise. Mechanical enemies are common in this cave theme.
*'''Nature''': Many plants and fungi cover the sublevel floor. Mud is frequent in this theme.
*'''Snow''': Very similar to the cave theme of soil, but has snow covering the floor and walls. This cave theme is only ever encountered in Frigid Tundra, and only on the first few sublevels of a cave before it transitions into the soil theme. Rocks are sometimes present in these caves to break up the monotony of the dirt.
*'''Soil''': A very basic and simple cave theme that possesses dirt floors and walls. Rocks are sometimes present in these caves to break up the monotony of the dirt.
*'''Tiles''': Blue bathroom tiles cover nearly the whole sublevel. Water is a frequent hazard in this theme.
*'''Wood''': Lumber is frequent in the sublevel's geometry and some pieces may serve as indestructible obstacles.
 
On top of sublevels having themes they are based around, two different cave styles exist in ''Pikmin: Wide World'':
====Perilous caves====
Perilous caves are caves filled with danger but also contain the most rewards. They may have quite many sublevels to explore before finally reaching the boss lurking in the cave's farthest reaches. Some caves contain "rest sublevels", of which are comparable to tranquil caves in that they can house no enemies, many harmless enemies, or few low-risk enemies.
====Tranquil caves====
Tranquil caves are caves that are composed of a single sublevel, which is usually populated by harmless enemies or enemies that are easy to kill, provided there are any enemies present within the cave at all. Tranquil caves contain few [[treasure]]s and [[fruit]]s, but are worth exploring regardless.
{{Clear}}
{{Clear}}


===Treasures===
===Treasures===
{{Main|Treasure}}
{{Main|Treasure}}
'''Treasures''' make a reappearance in ''Pikmin: Wide World'' from ''{{c|Pikmin 2}}'' and are once again used to acquire vast quantities of [[Poko]]s. Additionally, treasures contain larger quantities of [[Sparklium]] than most other objects do, which is needed to fuel the [[Hocotate ship]]. Unlike in ''Pikmin 2'''s story mode, where every treasure appears only once and is never encountered again, treasures discovered in ''Pikmin: Wide World'' can be repeatedly encountered and collected. Every treasure in ''Pikmin: Wide World'' also has several unique looks for each treasure to keep the game fresh. No artificial or processed food treasures exist in ''Pikmin: Wide World'', as the creatures who made them are long gone at the time the game takes place. [[Fruit]]s are not considered treasures in ''Pikmin: Wide World'', as they have a more prominent purpose.
{{Main|Pikmin: Wide World/Encyclopedias#Treasure Hoard}}
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
'''Treasures''' make a reappearance in ''Pikmin: Wide World'' from ''{{c|Pikmin 2}}'' and are once again used to acquire vast quantities of [[Poko]]s. Additionally, treasures contain larger quantities of [[Sparklium]] than most other objects do, which is needed to fuel the [[Hocotate ship]]. Unlike in ''Pikmin 2'''s story mode, where every treasure appears only once and is never encountered again, treasures discovered in ''Pikmin: Wide World'' can be repeatedly encountered and collected. Every treasure in ''Pikmin: Wide World'' also has several unique looks for each treasure to keep the game fresh. No artificial or processed food treasures exist in ''Pikmin: Wide World'', as the creatures who made them are long gone at the time the game takes place. [[Fruit]]s are not considered treasures in ''Pikmin: Wide World'', as they have a more prominent purpose. Along with the common treasures, there are also treasures that only appear in special situations, such as a boss fight.
|-
 
!colspan="6" | Common treasures
|-
!rowspan="2" | Name
!rowspan="2" | Real life item
!rowspan="1" style="width:5%" | Poko value
!rowspan="1" style="width:5%" | Sparklium worth
!rowspan="1" style="width:5%" | Weight
!rowspan="1" style="width:5%" | Max. carriers
|-
|Seed of Greed||Chestnut||{{Pokos|70}}||{{Sparklium|35}}||10||15
|-
|Spiny Alien Treat||Artichoke||{{Pokos|50}}||{{Sparklium|1}}||4||8
|-
|Anxious Sprout||Bamboo shoot||{{Pokos|50}}||{{Sparklium|1}}||15||25
|-
|Child of the Earth||Potato||{{Pokos|40}}||{{Sparklium|1}}||15||25
|-
|Love Nugget||Tomato||{{Pokos|40}}||{{Sparklium|1}}||20||30
|-
|Infernal Vegetable||Green bell pepper||{{Pokos|30}}||{{Sparklium|1}}||12||20
|-
|Science Project||Four-leaved clover||{{Pokos|20}}||{{Sparklium|1}}||1||1
|-
|Pilgrim Bulb||Turnip bulb||{{Pokos|55}}||{{Sparklium|1}}||10||20
|-
|Arboreal Frippery||Maple leaf||{{Pokos|10}}||{{Sparklium|1}}||1||1
|-
|Conifer Spire||Pinecone||{{Pokos|15}}||{{Sparklium|1}}||7||15
|-
|Immaculate Nut||Acorn||{{Pokos|70}}||{{Sparklium|1}}||6||12
|-
|Fossilized Memory||Carved animal statue||{{Pokos|160}}||{{Sparklium|1}}||25||35
|-
|Colossal Fossil||Animal skull||{{Pokos|140}}||{{Sparklium|1}}||20||30
|-
|Leviathan Feather||Feather||{{Pokos|10}}||{{Sparklium|1}}||1||1
|-
|Olimarnite Shell||Ammonite fossil||{{Pokos|40}}||{{Sparklium|1}}||15||25
|-
|Fortified Delicacy||Conch shell||{{Pokos|60}}||{{Sparklium|1}}||20||30
|-
|Memorial Shell||Scallop shell half||{{Pokos|80}}||{{Sparklium|1}}||10||20
|-
|Mysterious Remains||Lobster claw||{{Pokos|150}}||{{Sparklium|1}}||8||15
|-
|Future Orb||Crystal ball||{{Pokos|200}}||{{Sparklium|1}}||25||35
|-
|Gyroid Bust||Wooden haniwa doll||{{Pokos|250}}||{{Sparklium|1}}||10||15
|-
|Unknown Merit||Yen||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Lustrous Element||Golden coin||{{Pokos|400}}||{{Sparklium|1}}||10||15
|-
|Mirrored Element||Silver coin||{{Pokos|200}}||{{Sparklium|1}}||10||15
|-
|Vorpal Platter||Pudding can lid||{{Pokos|60}}||{{Sparklium|1}}||12||20
|-
|Invigorator||Coffee mug||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Milk Tub||Cream cup||{{Pokos|60}}||{{Sparklium|1}}||5||10
|-
|Broken Cooking God||Broken metal spoon||{{Pokos|80}}||{{Sparklium|1}}||8||16
|-
|Merciless Extractor||Juicer||{{Pokos|90}}||{{Sparklium|1}}||20||30
|-
|Broken Food Master||Ladle||{{Pokos|90}}||{{Sparklium|1}}||20||30
|-
|Utter Scrap||Crushed soda can||{{Pokos|170}}||{{Sparklium|1}}||35||45
|-
|Decorative Goo||Paint tube||{{Pokos|80}}||{{Sparklium|1}}||10||20
|-
|Master's Instrument||Pastel crayon||{{Pokos|30}}||{{Sparklium|1}}||4||8
|-
|Manual Honer||Pencil sharpener||{{Pokos|130}}||{{Sparklium|1}}||10||20
|-
|Implement of Toil||Pencil||{{Pokos|55}}||{{Sparklium|1}}||2||4
|-
|Armored Utinsel||Pen||{{Pokos|55}}||{{Sparklium|1}}||2||4
|-
|Heavy-duty Magnetizer||Magnet||{{Pokos|150}}||{{Sparklium|1}}||10||15
|-
|Harmonic Synthesizer||Castanet||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Emperor Whistle||Whistle||{{Pokos|75}}||{{Sparklium|1}}||15||25
|-
|Director of Destiny||Broken compass||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Sud Generator||Bar of soap||{{Pokos|60}}||{{Sparklium|1}}||20||35
|-
|Flame of Tomorrow||Box of matches||{{Pokos|10}}||{{Sparklium|1}}||10||25
|-
|Lightning Bolt||Milk bottle opener||{{Pokos|50}}||{{Sparklium|1}}||3||5
|-
|Impediment Scourge||Bottle opener||{{Pokos|50}}||{{Sparklium|1}}||10||15
|-
|Family Raft||Popsicle stick||{{Pokos|50}}||{{Sparklium|1}}||2||3
|-
|Dimensional Slicer||Can opener||{{Pokos|100}}||{{Sparklium|1}}||8||15
|-
|Time Capsule||Locket||{{Pokos|70}}||{{Sparklium|1}}||7||15
|-
|Lip Service||Lipstick||{{Pokos|50}}||{{Sparklium|1}}||4||8
|-
|Mirrored Stage||Compact||{{Pokos|140}}||{{Sparklium|1}}||15||25
|-
|Behemoth Jaw||Denture half||{{Pokos|100}}||{{Sparklium|1}}||20||25
|-
|Joy Receptacle||Christmas present||{{Pokos|60}}||{{Sparklium|1}}||15||25
|-
|Fleeting Art Form||Small candle||{{Pokos|75}}||{{Sparklium|1}}||2||4
|-
|Danger Chime||Golden bell||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Spouse Alert||Sleigh bell||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Innocence Lost||Christmas tree star||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Essential Furnishing||White Christmas ornament||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Icon of Progress||Christmas stocking||{{Pokos|85}}||{{Sparklium|1}}||15||25
|-
|Temporal Mechanism||Pocket watch||{{Pokos|110}}||{{Sparklium|1}}||30||40
|-
|Mystical Disc||Clock face||{{Pokos|75}}||{{Sparklium|1}}||6||15
|-
|Industrial Reactor||Vacuum tube||{{Pokos|100}}||{{Sparklium|1}}||10||18
|-
|Space Wave Receiver||TV dial||{{Pokos|80}}||{{Sparklium|1}}||10||20
|-
|Sulking Antenna||TV antenna||{{Pokos|150}}||{{Sparklium|1}}||35||45
|-
|Nouveau Table||Rotary phone dial||{{Pokos|100}}||{{Sparklium|1}}||25||35
|-
|Omega Flywheel||Gear||{{Pokos|60}}||{{Sparklium|1}}||20||30
|-
|Superstrong Stabilizer||Bolt||{{Pokos|60}}||{{Sparklium|1}}||20||30
|-
|Adamantine Girdle||Lugnut||{{Pokos|70}}||{{Sparklium|1}}||12||20
|-
|Superstick Textile||Roll of tape||{{Pokos|80}}||{{Sparklium|1}}||30||50
|-
|Petrified Diamond||Shaped diamond||{{Pokos|150}}||{{Sparklium|1}}||7||14
|-
|Eternal Eye||Brooch with gemstone||{{Pokos|150}}||{{Sparklium|1}}||20||30
|-
|Princess Pearl||Pearl earring||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Unspeakable Wonder||Gem-encrusted crown||{{Pokos|120}}||{{Sparklium|1}}||30||40
|-
|Essence of Romance||Jewel mounted on metal piece||{{Pokos|70}}||{{Sparklium|1}}||8||16
|-
|Ornate Waistband||Colored shape mounted on ring||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Crystallized Apathy||Large marble||{{Pokos|120}}||{{Sparklium|1}}||10||20
|-
|Emotion Sphere||Small marble||{{Pokos|85}}||{{Sparklium|1}}||1||8
|-
|Maternal Sculpture||Baby bottle top||{{Pokos|55}}||{{Sparklium|1}}||15||25
|-
|Extreme Perspirator||Wobbling doll||{{Pokos|150}}||{{Sparklium|1}}||15||25
|-
|Rubber Ugly||Rubber duck||{{Pokos|90}}||{{Sparklium|1}}||8||15
|-
|Paradoxical Enigma||Rubber duck head||{{Pokos|30}}||{{Sparklium|1}}||4||8
|-
|Silencer||Baby doll head||{{Pokos|350}}||{{Sparklium|1}}||20||25
|-
|Wiggle Noggin||Bobblehead||{{Pokos|85}}||{{Sparklium|1}}||15||25
|-
|Coiled Launcher||Spring||{{Pokos|70}}||{{Sparklium|1}}||15||25
|-
|Boom Cone||Firework cone||{{Pokos|100}}||{{Sparklium|1}}||10||15
|-
|Retractable Pendulum||Yo-yo||{{Pokos|120}}||{{Sparklium|1}}||20||30
|-
|Aquatic Mine||Fishing bobber||{{Pokos|80}}||{{Sparklium|1}}||3||6
|-
|Ultimate Spinner||Beigoma toy||{{Pokos|120}}||{{Sparklium|1}}||10||15
|-
|Stupendous Lens||Magnifying glass||{{Pokos|120}}||{{Sparklium|1}}||10||15
|-
|Air Brake||Badminton birdie||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Medieval Statue||Chess piece||{{Pokos|80}}||{{Sparklium|1}}||10||15
|-
|Boss Stone||Ah fu tile||{{Pokos|110}}||{{Sparklium|1}}||8||15
|-
|Luck Wafer||Playing card||{{Pokos|140}}||{{Sparklium|1}}||1||3
|-
|Talisman of Life||Case of playing cards||{{Pokos|90}}||15||25
|-
|Strife Monolith||Domino||{{Pokos|150}}||{{Sparklium|1}}||12||20
|-
|Chance Totem||Game die||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Dream Architect||Game and Watch||{{Pokos|280}}||{{Sparklium|1}}||20||30
|-
|Stone of Glory||D-pad||{{Pokos|100}}||{{Sparklium|1}}||5||10
|-
|Glee Spinner||Control stick||{{Pokos|140}}||{{Sparklium|1}}||6||12
|-
|Cosmic Archive||Floppy disk||{{Pokos|230}}||{{Sparklium|1}}||15||25
|-
|Remembered Old Buddy||R.O.B.'s head||{{Pokos|250}}||{{Sparklium|1}}||30||45
|-
|Gyro Block||Stack-Up block||{{Pokos|80}}||{{Sparklium|1}}||5||10
|-
|Proton AA||AA battery||{{Pokos|90}}||{{Sparklium|1}}||6||12
|-
|Durable Energy Cell||C battery||{{Pokos|160}}||{{Sparklium|1}}||15||20
|-
|Courage Reactor||D battery||{{Pokos|280}}||{{Sparklium|1}}||20||20
|-
|Fuel Reservoir||9-Volt battery||{{Pokos|120}}||{{Sparklium|1}}||8||15
|-
|Sea Bounty||Herring container||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Drone Supplies||Deviled ham spread container||{{Pokos|130}}||{{Sparklium|1}}||15||25
|-
|Patience Tester||Water chestnut container||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Endless Repository||Sardine container||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Fruit Guard||Fruit juice can||{{Pokos|130}}||{{Sparklium|1}}||15||25
|-
|Nutrient Silo||Peanut butter jar||{{Pokos|130}}||{{Sparklium|1}}||15||25
|-
|Stringent Container||Baking powder||{{Pokos|130}}||{{Sparklium|1}}||10||15
|-
|Endless Repository||Baby clam can||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Open Architecture||Can of salmon||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Permanent Container||Sealed tin||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Empty Space Container||Shellfish can||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Stringent Container||Corned beef can||{{Pokos|130}}||{{Sparklium|1}}||10||20
|-
|Open Archive||Bean tin||{{Pokos|130}}||{{Sparklium|1}}||20||30
|-
|Plentiful Tank||Honey jar||{{Pokos|50}}||{{Sparklium|1}}||8||16
|-
|Survival Ointment||Lip balm||{{Pokos|60}}||{{Sparklium|1}}||6||12
|-
|Estimated Object||Milk cover||{{Pokos|30}}||{{Sparklium|1}}||4||8
|-
|Abstract Masterpiece||Iced tea bottle cap||{{Pokos|30}}||{{Sparklium|1}}||6||12
|-
|Optical Illustration||Tomato sauce container cap||{{Pokos|140}}||{{Sparklium|1}}||15||20
|-
|Thirst Activator||Apple juice container cap||{{Pokos|300}}||{{Sparklium|1}}||20||35
|-
|Yellow Taste Tyrant||Mustard bottle cap||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Salivatrix||Yogurt tub cap||{{Pokos|30}}||{{Sparklium|1}}||20||30
|-
|Gherkin Gate||Pickle jar cap||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Alien Billboard||Shoe polish container||{{Pokos|80}}||{{Sparklium|1}}||15||25
|-
|Activity Arouser||Tennis ball tube cap||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Thirst Quencher||Beverage bottle cap||{{Pokos|100}}||{{Sparklium|1}}||4||8
|-
|PNF-404 Replica||Half of a globe||{{Pokos|200}}||{{Sparklium|1}}||75||100
|-
|Prototype Detector||Love Tester||{{Pokos|200}}||{{Sparklium|1}}||35||45
|-
|Five-man Napsack||Glove||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Brute Knuckles||Fist statue||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Repugnant Appendage||Baby shoe||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Alloyed Mechanoid||Robot toy||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Evidence Pulverizer||Eraser||{{Pokos|100}}||{{Sparklium|1}}||10||20
|-
|Amplified Amplifier||Stereo speaker||{{Pokos|100}}||{{Sparklium|1}}||20||30
|-
|Professional Noisemaker||Megaphone head||{{Pokos|100}}||{{Sparklium|1}}||15||25
|-
|Future Influence||Lock key||{{Pokos|100}}||{{Sparklium|1}}||1||3
|-
|Song Sewer||Harmonica||{{Pokos|1}}||{{Sparklium|400}}||14||30
|-
|Quantum Traveler||Kendama toy||{{Pokos|1}}||{{Sparklium|400}}||6||9
|-
|Smile Detector||Digital camera||{{Pokos|1}}||{{Sparklium|200}}||16||32
|-
|Independence Monument||Toy robot limb||{{Pokos|1}}||{{Sparklium|400}}||12||24
|-
|Flashy Monument||Trophy||{{Pokos|1}}||{{Sparklium|1000}}||50||70
|-
|Oldschool Entertainer||NES cartridge||{{Pokos|1}}||{{Sparklium|400}}||14||28
|-
|Rocket Polish||Toothpaste tube||{{Pokos|1}}||{{Sparklium|200}}||8||16
|-
|Berserker Brush||Toothbrush||{{Pokos|1}}||{{Sparklium|400}}||8||10
|-
|Work-Life Imbalancer||Flip phone||{{Pokos|1}}||{{Sparklium|400}}||12||24
|-
|Handy Hand||Wrench||{{Pokos|1}}||{{Sparklium|200}}||15||25
|-
|Twisty Pick||Corkscrew||{{Pokos|1}}||{{Sparklium|200}}||8||14
|-
|Conformity Enhancers||Glasses||{{Pokos|1}}||{{Sparklium|400}}||14||28
|-
|Unexamined Nest||Ocarina||{{Pokos|1}}||{{Sparklium|1000}}||15||30
|-
|Giant Rodent Skull||Computer mouse||{{Pokos|1}}||{{Sparklium|200}}||10||20
|-
|Attention-Getting Logo||Gameboy cartridge||{{Pokos|1}}||{{Sparklium|200}}||8||16
|-
|Numerical Monument||Calculator||{{Pokos|1}}||{{Sparklium|200}}||10||16
|-
|Gigaton Bag||Padlock||{{Pokos|1}}||{{Sparklium|200}}||20||30
|-
|Manifested Time Container||Hourglass||{{Pokos|1}}||{{Sparklium|200}}||20||30
|-
|Royal Suite||Tiara||{{Pokos|1}}||{{Sparklium|100}}||15||25
|-
|Well-Loved Gauge||Wristwatch||{{Pokos|1}}||{{Sparklium|200}}||18||36
|-
|One-Way Time Machine||Vintage alarm clock||{{Pokos|1}}||{{Sparklium|400}}||30||50
|-
|Lefty-Loosey Lance||Screwdriver||{{Pokos|1}}||{{Sparklium|400}}||8||12
|-
|Whisper Broadcaster||Cellphone||{{Pokos|1}}||{{Sparklium|400}}||16||24
|-
|Almighty Ruiner||Pliers||{{Pokos|1}}||{{Sparklium|40}}||12||16
|-
|Bond Impressor||Stapler||{{Pokos|1}}||{{Sparklium|200}}||20||35
|-
|Silence Breaker||Party popper||{{Pokos|1}}||{{Sparklium|200}}||4||8
|-
|Sonic Relaxant||Cassette tape||{{Pokos|1}}||{{Sparklium|400}}||6||12
|-
|Distinguished Speaker||Small portable radio||{{Pokos|1}}||{{Sparklium|1000}}||20||30
|-
|Inspiration Signal||Lightbulb||{{Pokos|1}}||{{Sparklium|200}}||6||12
|-
|Ominous Vault||Combination lock||{{Pokos|1}}||{{Sparklium|200}}||15||30
|-
|Personal Odor Shield||Clothespin||{{Pokos|1}}||{{Sparklium|100}}||3||6
|-
|Museum-Quality Egg||Easter egg||{{Pokos|1}}||{{Sparklium|200}}||25||35
|-
|Mood Slicer||Boxcutter||{{Pokos|1}}||{{Sparklium|400}}||5||10
|-
|Tiny Jumbo Jet||Small toy jet||{{Pokos|1}}||{{Sparklium|50}}||12||24
|-
|Unbelievable Spinner||Top||{{Pokos|1}}||{{Sparklium|50}}||5||10
|-
|Shimmering Skull||Crystal skull||{{Pokos|1}}||{{Sparklium|500}}||40||60
|-
|Stoic Head||Toy robot head||{{Pokos|1}}||{{Sparklium|100}}||5||10
|-
|Frozen Stranger||Snowglobe||{{Pokos|1}}||{{Sparklium|400}}||20||40
|-
|Scoot-Over Bench||Flute head||{{Pokos|1}}||{{Sparklium|200}}||4||8
|-
|Herbivore Molars||Pearl necklace||{{Pokos|1}}||{{Sparklium|200}}||15||25
|-
|Unremarkable Icon||Lapel pin||{{Pokos|1}}||{{Sparklium|100}}||5||10
|-
|Beneficial Intelligence||Computer chip||{{Pokos|1}}||{{Sparklium|1000}}||8||16
|-
|Anti-Routine Screen||Mask||{{Pokos|1}}||{{Sparklium|200}}||15||35
|-
|Flauntulent Bauble||Wristband||{{Pokos|1}}||{{Sparklium|200}}||10||20
|-
|Tandem Sword||Scissors||{{Pokos|1}}||{{Sparklium|400}}||12||24
|-
|Single's Seesaw||Nail clippers||{{Pokos|1}}||{{Sparklium|200}}||8||14
|-
|Honored Idol||Amiibo||{{Pokos|80}}||{{Sparklium|40}}||8||16
|}
Along with the common treasures, there are also treasures that only appear in special situations, such as a boss fight.
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
|-
!colspan="7" | Special treasures
|-
!rowspan="2" | Name
!rowspan="2" | Real life item
!rowspan="2" | Criteria
!rowspan="1" style="width:5%" | Poko value
!rowspan="1" style="width:5%" | Sparklium worth
!rowspan="1" style="width:5%" | Weight
!rowspan="1" style="width:5%" | Max. carriers
|-
|Shock Therapist||Crookes tube||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|-
|Flare Cannon||Camping stove||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|-
|Comedy Bomb||Poison gas container||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|-
|Monster Pump||Spigot with pressure gauge||Titan Dweevil||{{Pokos|175}}||{{Sparklium|125}}||30||40
|}
====Nuggets====
====Nuggets====
{{Main|Nugget}}
{{Main|Nugget}}
Line 628: Line 213:
===Fruits===
===Fruits===
{{Main|Fruit}}
{{Main|Fruit}}
{{Main|Pikmin: Wide World/Encyclopedias#Fruit File}}
'''Fruits''' make a return from ''{{c|Pikmin 3}}'' to appear in ''Pikmin: Wide World'' is a pivotal gameplay element once again. Fruits must be collected for the continued survival of the leaders, who feed on the juice they contain. As such, they are no longer considered [[treasure]]s. Fruits have no Poko value, but they do contain traces of [[Sparklium]], another important gameplay element. Much like common treasures, the amount of fruits currently in existence is infinite.
'''Fruits''' make a return from ''{{c|Pikmin 3}}'' to appear in ''Pikmin: Wide World'' is a pivotal gameplay element once again. Fruits must be collected for the continued survival of the leaders, who feed on the juice they contain. As such, they are no longer considered [[treasure]]s. Fruits have no Poko value, but they do contain traces of [[Sparklium]], another important gameplay element. Much like common treasures, the amount of fruits currently in existence is infinite.
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
|-
!colspan="7" | Fruits
|-
!rowspan="2" style="width:5%" | Icon
!rowspan="2" style="width:10%" | Name
!rowspan="2" style="width:10%" | Real life fruit
!rowspan="1" style="width:5%" | Juice
!rowspan="1" style="width:5%" | Sparklium worth
!rowspan="1" style="width:5%" | Weight
!rowspan="1" style="width:5%" | Max. carriers
|-
|style="text-align:center"|[[File:P3 icon astringent-clump.png|link=Astringent Clump]]||[[Astringent Clump]]||Grapefruit||2.0||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon blonde-impostor.png|link=Blonde Impostor]]||[[Blonde Impostor]]||Gold kiwifruit||1.5||{{Sparklium|20}} (half)<br>{{Sparklium|40}} (whole)||5 (half)<br>10 (whole)||10 (half)<br>20 (whole)
|-
|style="text-align:center"|[[File:P3 icon citrus-lump.png|link=Citrus Lump]]||[[Citrus Lump]]||Orange||1.5||{{Sparklium|25}}||5||10
|-
|style="text-align:center"|[[File:P3 icon crimson-banquet.png|link=Crimson Banquet]]||[[Crimson Banquet]]||Watermelon||7.0||{{Sparklium|100}}||1-25 (piece)<br>45 (whole)||2-45 (piece)<br>90 (whole)
|-
|style="text-align:center"|[[File:P3 icon crunchy-deluge.png|link=Crunchy Deluge]]||[[Crunchy Deluge]]||Asian pear||2.0||{{Sparklium|35}}||12||24
|-
|style="text-align:center"|[[File:P3 icon cupids-grenade.png|link=Cupid's Grenade]]||[[Cupid's Grenade]]||Cherry||0.5||{{Sparklium|5}}||1||2
|-
|style="text-align:center"|[[File:P3 icon dapper-blob.png|link=Dapper Blob]]||[[Dapper Blob]]||Mangosteen||1.0||{{Sparklium|15}}||3||6
|-
|style="text-align:center"|[[File:P3 icon dawn-pustules.png|link=Dawn Pustules]]||[[Dawn Pustules]]||White grapes||1.0||{{Sparklium|2}} (part)<br>{{Sparklium|40}} (whole)||1 (part)<br>20 (whole)||2 (part)<br>40 (whole)
|-
|style="text-align:center"|[[File:P3 icon delectable-bouquet.png|link=Delectable Bouquet]]||[[Delectable Bouquet]]||Fig||1.5||{{Sparklium|25}}||8||15
|-
|style="text-align:center"|[[File:P3 icon disguised-delicacy.png|link=Disguised Delicacy]]||[[Disguised Delicacy]]||Green kiwifruit||1.5||{{Sparklium|15}} (half)<br>{{Sparklium|30}} (whole)||5 (half)<br>10 (whole)||10 (half)<br>20 (whole)
|-
|style="text-align:center"|[[File:P3 icon dusk-pustules.png|link=Dusk Pustules]]||[[Dusk Pustules]]||Red grapes||1.0||{{Sparklium|3}} (part)<br>{{Sparklium|60}} (whole)||1 (part)<br>20 (whole)||2 (part)<br>40 (whole)
|-
|style="text-align:center"|[[File:P3 icon face-wrinkler.png|link=Face Wrinkler]]||[[Face Wrinkler]]||Lemon||1.5||{{Sparklium|20}}||5||10
|-
|style="text-align:center"|[[File:P3 icon firebreathing-feast.png|link=Fire-Breathing Feast]]||[[Fire-Breathing Feast]]||Dragon fruit||2.5||{{Sparklium|60}}||15||30
|-
|style="text-align:center"|[[File:P3 icon heroines-tear.png|link=Heroine's Tear]]||[[Heroine's Tear]]||Mango||2.5||{{Sparklium|25}}||10||20
|-
|style="text-align:center"|[[File:P3 icon insect-condo.png|link=Insect Condo]]||[[Insect Condo]]||Apple||2.0||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon juicy-gaggle.png|link=Juicy Gaggle]]||[[Juicy Gaggle]]||Raspberry||0.5||{{Sparklium|5}}||2||4
|-
|style="text-align:center"|[[File:P3 icon lesser-mock-bottom.png|link=Lesser Mock Bottom]]||[[Lesser Mock Bottom]]||Plum||1.0||{{Sparklium|20}}||3||6
|-
|style="text-align:center"|[[File:P3 icon mock-bottom.png|link=Mock Bottom]]||[[Mock Bottom]]||Peach||2.0||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon pocked-airhead.png|link=Pocked Airhead]]||[[Pocked Airhead]]||Dekopon||2.5||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon portable-sunset.png|link=Portable Sunset]]||[[Portable Sunset]]||Persimmon||2.0||{{Sparklium|40}}||8||15
|-
|style="text-align:center"|[[File:P3 icon scaly-custard.png|link=Scaly Custard]]||[[Scaly Custard]]||Avocado||1.5||{{Sparklium|35}}||8||15
|-
|style="text-align:center"|[[File:P3 icon searing-acidshock.png|link=Searing Acidshock]]||[[Searing Acidshock]]||Ume||1.0||{{Sparklium|10}}||3||6
|-
|style="text-align:center"|[[File:P3 icon seed-hive.png|link=Seed Hive]]||[[Seed Hive]]||Papaya||2.5||{{Sparklium|30}}||10||20
|-
|style="text-align:center"|[[File:P3 icon slapstick-crescent.png|link=Slapstick Crescent]]||[[Slapstick Crescent]]||Banana||2.5||{{Sparklium|50}}||15||30
|-
|style="text-align:center"|[[File:P3 icon stellar-extrusion.png|link=Stellar Extrusion]]||[[Stellar Extrusion]]||Star fruit||2.0||{{Sparklium|15}} (half)<br>{{Sparklium|30}} (whole)||5 (half)<br>10 (whole)||10 (half)<br>20 (whole)
|-
|style="text-align:center"|[[File:P3 icon sunseed-berry.png|link=Sunseed Berry]]||[[Sunseed Berry]]||Strawberry||1.0||{{Sparklium|15}}||3||6
|-
|style="text-align:center"|[[File:P3 icon tremendous-sniffer.png|link=Tremendous Sniffer]]||[[Tremendous Sniffer]]||Pear||2.0||{{Sparklium|35}}||10||20
|-
|style="text-align:center"|[[File:P3 icon velvety-dreamdrop.png|link=Velvety Dreamdrop]]||[[Velvety Dreamdrop]]||Loquat||1.0||{{Sparklium|20}}||5||10
|-
|style="text-align:center"|[[File:P3 icon wayward-moon.png|link=Wayward Moon]]||[[Wayward Moon]]||Cantaloupe||4.0||{{Sparklium|65}}||35||70
|-
|style="text-align:center"|[[File:P3 icon zest-bomb.png|link=Zest Bomb]]||[[Zest Bomb]]||Lime||1.5||{{Sparklium|20}}||5||10
|}
{{Clear}}
{{Clear}}


===Sparklium===
===Sparklium===
{{Main|Sparklium}}
{{Main|Sparklium}}
'''Sparklium''' returns from ''{{c|Hey! Pikmin}}'' to serve as a pivotal gameplay mechanic in ''Pikmin: Wide World''. The [[Dolphin Lander]] requires Sparklium to perform certain tasks such as blasting off at the end of the day or restoring a leader's health. The Lander requires {{Sparklium|250}} each nigh to blast off, but the Sparklium Saver reduces that cost to a mere {{Sparklium|125}}. Sparklium can be obtained from a variety of sources, some of them being [[fruit]]s, [[treasure]]s, and [[Sparklium|Sparklium seeds]]. Fruits contain very little Sparklium, while treasures and Sparklium stones contain the most. The larger and stronger the enemy, the higher of a chance of it having swallowed a higher-tier Sparklium seed.
'''Sparklium''' returns from ''{{c|Hey! Pikmin}}'' to serve as a pivotal gameplay mechanic in ''Pikmin: Wide World''. The [[Dolphin Lander]] requires Sparklium to perform certain tasks such as blasting off at the end of the day or restoring a leader's health. The Lander requires {{Sparklium|250}} each night to blast off, but the [[Pikmin: Wide World/Upgrade list|Sparklium Saver]] reduces that cost to a mere {{Sparklium|125}}. The [[Pikmin: Wide World/Upgrade list|Sparklium Extractor]] doubles the usual amount of Sparklium harvested from an object brought to the Dolphin Lander. Sparklium can be obtained from a variety of sources other than Sparklium seeds and stones such as [[fruit]]s and [[treasure]]s. Generally, fruits contain very little Sparklium while treasures and Sparklium stones contain the most. The larger and stronger an enemy is, the higher its Sparklium value and the chance of it having swallowed a higher-tier Sparklium seed.
====Sparklium seeds====
As the name suggests, '''Sparklium seeds''' are collectibles that contain large amounts of Sparklium. Sparklium seeds can be found aboveground and underground, within [[Crystal#Large crystal|large crystal]]s, or from any enemy that may cough up one or more upon its defeat. They can be found almost anywhere, much like nuggets, but are more commonly found aboveground than in [[cave]]s. They can be brought to the [[Dolphin Lander]] so it can extract the Sparklium they contain. There are three types of Sparklium seeds:
*Yellow Sparklium seeds, which each contain {{Sparklium|5}} ({{Sparklium|10}} with the Sparklium Extractor). Each one requires a single Pikmin to carry it, with a maximum of three Pikmin. They are the smallest and most common type of Sparklium seed.
*Red Sparklium seeds, each containing {{Sparklium|25}} ({{Sparklium|50}} with the Sparklium Extractor). Each one requires at least three Pikmin to carry it, with a maximum of six Pikmin. Red Sparklium seeds are uncommon and are noticeably larger than yellow Sparklium seeds.
*Rainbow Sparklium seeds, each of which contains {{Sparklium|50}} ({{Sparklium|100}} with the Sparklium Extractor). Each one requires at least six Pikmin to carry it, with a maximum of twelve. Rainbow Sparklium Seeds are the largest and rarest of their kind.
====Sparklium stones====
'''Sparklium stones''' are similar to Sparklium seeds yet are slightly different. Sparklium stones are only ever found in the open and are never found within [[Crystal#Large crystal|large crystal]]s or enemies. They also have a much higher chance of appearing in [[cave]]s than in aboveground [[area]]s. Sparklium stones differ from Sparklium seeds in that Sparklium stones must be destroyed and cannot be carried by Pikmin, only pushed around. Sparklium stones can be weaponized by both [[leader]]s, who can pick them up and throw them just like they can with [[bomb-rock]]s, and some enemies such as [[Skutterchuck]]s, that will pick them up and chuck them at its aggressors. Upon being hit enough, a Sparklium stone will eventually break open and drop its payload of Sparklium, disappearing in the process. Because Sparklium stones cannot be taken in by the [[Dolphin Lander]], the Sparklium they contain cannot be doubled with the use of the Sparklium Extractor. Three different types of Splarklium stones exist, mirroring the types of Sparklium seeds that exist:
*[[File:Hp icon sparklium-stone-yellow.png|link=Sparklium#Sparklium stone|Sparklium stone]] Yellow Sparklium stones, which each contain {{Sparklium|20}}. They are the easiest of the Sparklium stones to break open and are the most common type.
*[[File:Hp icon sparklium-stone-red.png|link=Sparklium#Sparklium stone|Sparklium stone]] Red Sparklium stones, each containing {{Sparklium|60}}. They are uncommon and are a bit more difficult to destroy than yellow Sparklium stones.
*[[File:Hp icon sparklium-stone-rainbow.png|link=Sparklium#Sparklium stone|Sparklium stone]] Rainbow Sparklium stones, each of which contains {{Sparklium|120}}. They are the rarest variety of Sparklium stone and the most difficult to break open, but the efforts to do so are well-rewarded.
{{Clear}}
{{Clear}}


===Upgrades===
===Upgrades===
====Unlocks====
{{Main|Pikmin: Wide World/Upgrade list}}
All upgrades that unlock areas are in the form of micro SD cards, which, when brought to the [[Dolphin Lander]], unlock a new area that may be explored the following day. As [[Balmy Highlands]] is the starting area, it does not have a respective data chip that unlocks it.
A number of '''Upgrades''' appear in ''Pikmin: Wide World''. Some of them return from ''{{c|Pikmin 2}}'' and ''{{c|Pikmin 3}}'', but most are entirely new. Upgrades are separated into three categories: area unlocks, Exploration Kit, and ship parts. While area unlocks are self-explanatory, Exploration Kit upgrades aid [[leader]]s and ship parts can be brought to the [[Dolphin Lander]] to unlock additional features. Features unlocked through ship parts can benefit the Lander itself, leaders, or both parties. Ship parts do not have the same function as they did in ''{{c|Pikmin (game)|Pikmin 1}}'', where they were used to repair [[Captain Olimar]]'s prized spaceship, the [[S.S. Dolphin]].
*'''Dirty Data Fragment''': Unlocks [[Arid Oasis]].
*'''Grit-Infested Data Fragment''': Unlocks [[Frigid Tundra]].
*'''Preserved Data Fragment''': Unlocks [[Ancient Metalworks]].
*'''Rusted Data Fragment''': Unlocks [[Mycelial Sepulcher]].
*'''Weathered Data Fragment''': Unlocks the [[Endless Sea]].
*'''Telecommunications Device''': Unlocks Challenge Mode.
*'''Anomaly Log''': Unlocks Bottomless Abyss.
====Exploration Kit====
The Exploration Kit in ''Pikmin: Wide World'' consists of upgrades that benefit [[leader]]s only; ship parts (listed below this section) also benefit leaders but are applied to the [[Dolphin Lander]] instead. The Exploration Kit includes some upgrades from previous games in the ''Pikmin'' series, namely ''{{c|Pikmin 2}}'' and ''{{c|Pikmin 3}}'', but also includes some original upgrades as well. Upgrades are not obtained from treasures like they are in ''Pikmin 2'', but instead appear as the upgrade itself encased in a small plastic capsule that must be carried to the Dolphin Lander to be unlocked like in ''Pikmin 3''. Most upgrades are found setting around various areas, but some other upgrades are only dropped by bosses. Each Exploration Kit upgrade requires at least fifteen Pikmin to carry it, and a maximum of twenty-five can be carrying it at once. All Exploration Kit upgrades can be toggled on or off from the [[HocoPad]]. All Exploration Kid upgrades are found at tier one, and most of them can be upgraded using [[Sparklium]] to increase the benefits they provide.  
{|class="wikitable sortable collapsible collapsed" style="width: 90%; margin:auto; align:center"
|-
!colspan="7" | Exploration Kit upgrades
|-
!rowspan="1" style="width:10%" | Upgrade
!rowspan="1" | Description or function
!colspan="3" style="width:32%" | Benefit
!colspan="2" style="width:10%" | Upgrade cost
|-
!rowspan="1" style="width:8%" | Tier 1 (Base)
!rowspan="1" style="width:8%" | Tier 2
!rowspan="1" style="width:8%" | Tier 3
!rowspan="1" style="width:5%" | Tier 2
!rowspan="1" style="width:5%" | Tier 3
|-
|Treasure Gauge||Returns from ''Pikmin 2'', and once more appears on the heads-up display. As the name implies, this upgrade helps leaders locate treasures. The Treasure Gauge will begin to flash more intensely and beep louder and more frequently the closer a leader comes to a treasure. The needle on the device also turns to the right more the closer a leader is to a treasure. Each tier increase the range of the Treasure Gauge.||1x range||1.5x range||2x range||{{Sparklium|125}}||{{Sparklium|250}}
|-
|Fruit Finder||Works in almost the same way as the Treasure Gauge, but it detects fruits instead of treasures. It appears on the heads-up display above the Treasure Gauge. Some differences between the Fruit Finder and the Treasure Gauge are that the Fruit Finder flashes pink and the beeping noise it makes is lower-pitched and riddled with static. Each tier increase the range of the Fruit Finder.||1x range||1.5x range||2x range||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Scorch Guard||Provides a decrease in damage from fire or fire-based attacks. Each tier further decreases fire damage.||+50% resistance||+70% resistance||+90% resistance||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Anti-Electrifier||Provides a decrease in damage from electricity or electricity-based attacks. Each tier further decreases electrical damage.||+50% resistance||+70% resistance||+90% resistance||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Metal Suit Z||Provides a decrease in damage from physical attacks such as being bitten or being crushed. Each tier further decreases physical damage.||+20% resistance||+30% resistance||+40% resistance||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Antacid Polish||Allows leaders to touch acid without being harmed by it. This upgrade cannot be upgraded.||+100% resistance||N/A||N/A||N/A||N/A
|-
|Jetpack||Allows leaders to fly for a short amount of time and reach higher ledges. After the jetpack's fuel is completely consumed, the leader using it falls straight down. The fuel quickly regenerates after a short delay when the leader touches the ground. Each tier increases the flight time of the Jetpack.||3 seconds||5 seconds||7 seconds||{{Sparklium|200}}||{{Sparklium|400}}
|-
|Mega Punch||Increases the damage of all punches delivered. Each tier increases leader punch damage and adds another punch to form a combo. Tier three allows leaders to deliver a devastating third punch that does 10% more damage when delivering consecutive punches. This third punch can destroy objects like boulders, spiked pinecones, and snowballs. The tiers for this upgrade are unique in that each punch delivered in a consecutive series of punches matches the tier number; the first punch always does tier one's damage, the second punch always does tier two's damage, and the third punch always does tier three's damage.||+5% damage||+7% damage||+10% damage||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Zip Kicks||Increases the movement speed of leaders. Each tier further increases movement speed.||+10% speed||+15% speed||+20% speed||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Traction Cleats||Prevents leaders from slipping and falling on ice. Each tier further increases the traction provided by this upgrade.||+50% traction||+70% traction||+90% traction||{{Sparklium|125}}||{{Sparklium|250}}
|-
|Artificial Flippers||Allows leaders to swim underwater, similarly to Blue Pikmin. This upgrade cannot be upgraded.||N/A||N/A||N/A||N/A||N/A
|-
|Radiant Illuminator||Provides more light than a leader's beacons would normally produce, and as such, it greatly improves vision in dark environments such as caves or areas after sundown. It extends the radius of light given off by a leader's beacon, and each tier further increases it.||2x range||2.5x range||3x range||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Pocket Heater||Allows leaders to recover more quickly from being chilled, and also makes them more difficult to become chilled. Nearby Pikmin and enemies are also benefitted from this upgrade so long as they remain close enough to the leaders. Each tier increases the rate at which leaders, Pikmin, and enemies warm back up.||+30% warmth||+40% warmth||+50% warmth||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Spray Absorber||Allows leaders to absorb more than one dose of spray from spray nectar. The number of sprays gained from Burgeoning Spiderwort berry collection is unaffected by this upgrade but is affected by the Jet Juicer. Each tier increase the extra spray obtained from each spray nectar.||1.3x Spray||1.6x Spray||2x Spray||{{Sparklium|200}}||{{Sparklium|400}}
|-
|Muscle Pumper||Increases the carrying capacity for leaders from three. Each tier further increases it.||+4 capacity||+5 capacity||+6 capacity||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Dodge Whistle||Allows leaders and Pikmin they are commanding to quickly evade enemy attacks during battle. When used by pressing {{button|wiiu|Padleftright}}, leaders and grounded Pikmin following them will perform a forward roll in the direction pressed.||N/A||N/A||N/A||N/A||N/A
|-
|Whistle Silencer||One of the several new mechanics in ''Pikmin: Wide World'' is most enemies being able to hear a leader's whistle, which is where this upgrade is useful. Each tier reduces the volume of the whistle and the likeliness of an enemy hearing it, although enemies will still be able to hear the whistle if it is blown very near to them. Pikmin will always be able to hear the whistle no matter how quiet it is.||-30% volume||-60% volume||-90% volume||{{Sparklium|175}}||{{Sparklium|350}}
|-
|Mega Tweeter||Returns from ''Pikmin 2'' and function similarly. Each tier increases both the horizontal and vertical range of the leaders' whistles.||1.5x range||2x range||2.5x range||{{Sparklium|150}}||{{Sparklium|300}}
|-
|Pluckaphone||Returns from ''Pikmin 2'' and functions identically. It allows leaders to pluck Pikmin sprouts from the ground by simply whistling at them. Each tier changes the maximum number of Pikmin that can be plucked at once by blowing the whistle.||30 Pikmin||60 Pikmin||100 Pikmin||{{Sparklium|100}}||{{Sparklium|200}}
|}
====Ship parts====
Unlike the [[ship part]]s in ''{{c|Pikmin (game)|Pikmin 1}}'' that are used to rebuild the [[S.S. Dolphin]], the ship parts in ''Pikmin: Wide World'' are instead used to upgrade the [[Dolphin Lander]]. There are only a few ship parts to collect, but each of them greatly benefits the [[leader]]s. They are as follows:
*'''Repair Module''': Allows leaders to repair their spacesuits by standing in front of the Dolphin Lander, on the hologram it casts on the ground, and pressing {{button|wiiu|A}}. Healing uses an amount of Sparklium that scales up with how much health is going to be recovered, however, with {{Sparklium|35}} being used to restore a quarter of a leader's health. The Sparklium Saver may be used to reduce the Sparklium used by half, rounded down, to {{Sparklium|10}}.
*'''Sparklium Extractor''': Doubles the amount of Sparklium obtained from any resource that is brought to the Lander. This includes, but isn't limited to, fruits, treasures, and of course, Sparklium seeds.
*'''Sparklium Saver''': Reduces the amount of Sparklium the Lander uses for any task by at least half of the original cost.
*'''Jet Juicer''': Increases the juice obtained by all fruits by 10%. The juice used for sprays obtained from Burgeoning Spiderwort berries is also increased by the same amount.
*'''Revitalizer''': When a downed leader is brought to the Dolphin Lander, the Lander will ask the player if they would like to spend {{Sparklium|140}} to revive them. If the player accepts, the Lander will beam up the downed leader, revive them, and beaming them back down. Revived leaders only have a quarter of their health but they can be healed. If not, the Lander will simply beam up the downed leader and keep them safe for the rest of the day. The player can also change their mind and revive them after initially declining by interacting with the Dolphin Lander's hologram and selecting the option to revive the downed leader.
{{Clear}}
{{Clear}}


===Enemies===
===Enemies===
In ''Pikmin: Wide World'', almost every enemy from the canonical ''Pikmin'' games returns. Some of these enemies also have different behaviors between instances. Some canonical enemies also have different names or belong to different families. Mixed in with these canon enemies are fan-made enemies to not only provide a nostalgic experience, but also to provide a fresh new feel to the game. Most enemies too give [[Sparklium]] upon death, although in miniscule amounts. Enemies that explode upon death obviously cannot be retrieved, but they do drop a fair amount of Sparklium to make up for it. However, this does not apply to an enemy, such as a Volatile Dweevil, that uses bomb-rocks to destroy itself and its enemy. Bold font is used to indicate the enemy being a '''boss''', which usually is an enemy that is large and challenging to defeat.
{{Main|Pikmin: Wide World/Encyclopedias#Piklopedia}}
{|class="wikitable sortable collapsible collapsed" style="width: 45%; margin:auto; align:center"
In ''Pikmin: Wide World'', almost every enemy from the canonical ''Pikmin'' games returns. Some of these enemies also have different behaviors between instances. Some canonical enemies also have different names or belong to different families. Mixed in with these canon enemies are fan-made enemies to not only provide a nostalgic experience but also to provide a fresh new feel to the game. Most enemies too give [[Sparklium]] upon death, although in miniscule amounts. Enemies that explode upon death obviously cannot be retrieved, but they do drop a fair amount of Sparklium to make up for it. However, this does not apply to an enemy, such as a Volatile Dweevil, that uses bomb-rocks to destroy itself and its enemy. Bold font is used to indicate the enemy being a '''boss''', which usually is an enemy that is large and challenging to defeat. Some enemies also have an alternate form that is distinguished from their original form.
|-
!colspan="8" | Enemies
|-
!rowspan="1" style="width:1%" | Icon
!rowspan="1" style="width:19%" | Name
!rowspan="1" style="width:8%" | Family
!rowspan="1" style="width:3%" | Value
!rowspan="1" style="width:3%" | Worth
!rowspan="1" style="width:3%" | Weight
!rowspan="1" style="width:3%" | Max. carriers
!rowspan="1" style="width:3%" | Seeds
|-
|[[File:Dummy-icon enemy.png|40px|link=Bullywog|Bullwog]]||'''[[Bullywog|Bullwog]]'''||Amphituber||{{Pokos|15}}||{{Sparklium|12}}||30||60||25
|-
|[[File:Dummy-icon enemy.png|40px|link=Fiery Wollywog]]||[[Fiery Wollywog]]||Amphituber||{{Pokos|7}}||{{Sparklium|8}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Hungry Wogpole|Ghost Wogpole]]||[[Hungry Wogpole|Ghost Wogpole]]||Amphituber||{{Pokos|4}}||{{Sparklium|4}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Translucent Wollywog (Pikmin X: Deep Freeze)|Ghost Wollywog]]||[[Translucent Wollywog (Pikmin X: Deep Freeze)|Ghost Wollywog]]||Amphituber||{{Pokos|8}}||{{Sparklium|7}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Pale Wogpole]]||[[Pale Wogpole]]||Amphituber||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon wollywog.png|40px|link=Wollywog|Pale Wollywog]]||[[Wollywog|Pale Wollywog]]||Amphituber||{{Pokos|5}}||{{Sparklium|4}}||7||14||8
|-
|[[File:PA icon translucent-wollywog.png|40px|link=Translucent Wollywog|Translucent Wollybot]]||'''[[Translucent Wollywog|Translucent Wollybot]]'''||Amphituber||N/A||{{Sparklium|35}}||N/A||N/A||N/A
|-
|[[File:P3 icon wogpole.png|40px|link=Wogpole|Yellow Wogpole]]||[[Wogpole|Yellow Wogpole]]||Amphituber||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:PA icon large-mouth-wollywog.png|40px|link=Large-Mouth Wollywog|Yellow Wollybot]]||'''[[Large-Mouth Wollywog|Yellow Wollybot]]'''||Amphituber||N/A||{{Sparklium|30}}||N/A||N/A||N/A
|-
|[[File:P3 icon yellow-wollywog.png|40px|link=Yellow Wollywog]]||[[Yellow Wollywog]]||Amphituber||{{Pokos|4}}||{{Sparklium|5}}||8||16||7
|-
|[[File:Hp icon young-fiery-yellow-wollywog.png|40px|link=Young Fiery Yellow Wollywog|Young Fiery Wollywog]]||[[Young Fiery Yellow Wollywog|Young Fiery Wollywog]]||Amphituber||{{Pokos|4}}||{{Sparklium|3}}||3||6||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Young Ghost Wollywog]]||[[Young Ghost Wollywog]]||Amphituber||{{Pokos|3}}||{{Sparklium|4}}||3||6||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Young Wollywog|Young Pale Wollywog]]||[[Young Wollywog|Young Pale Wollywog]]||Amphituber||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Hp icon young-yellow-wollywog.png|40px|link=Young Yellow Wollywog]]||[[Young Yellow Wollywog]]||Amphituber||{{Pokos|2}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P3 icon baldy-long-legs.png|40px|link=Baldy Long Legs]]||'''[[Baldy Long Legs]]'''||Arachnorb||{{Pokos|30}}||{{Sparklium|25}}||30||60||25
|-
|[[File:P2 icon beady-long-legs.png|40px|link=Beady Long Legs]]||'''[[Beady Long Legs]]'''||Arachnorb||{{Pokos|30}}||{{Sparklium|25}}||30||60||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Climbing Long Legs|Clawed Long Legs]]||'''[[Climbing Long Legs|Clawed Long Legs]]'''||Arachnorb||{{Pokos|30}}||{{Sparklium|35}}||30||60||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Daddy Long Legs]]||'''[[Daddy Long Legs]]'''||Arachnorb||{{Pokos|30}}||{{Sparklium|25}}||30||60||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Diamond Long Legs]]||'''[[Diamond Long Legs]]'''||Arachnorb||{{Pokos|55}}||{{Sparklium|45}}||35||70||40
|-
|[[File:Dummy-icon enemy.png|40px|link=Little Long Legs]]||[[Little Long Legs]]||Arachnorb||{{Pokos|5}}||{{Sparklium|4}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Luminous Long Legs]]||'''[[Luminous Long Legs]]'''||Arachnorb||{{Pokos|35}}||{{Sparklium|50}}||30||60||35
|-
|[[File:P2 icon man-at-legs.png|40px|link=Man-at-Legs]]||'''[[Man-at-Legs]]'''||Arachnorb||N/A||{{Sparklium|45}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Mossy Long Legs]]||'''[[Mossy Long Legs]]'''||Arachnorb||{{Pokos|35}}||{{Sparklium|40}}||30||60||45
|-
|[[File:P2 icon raging-long-legs.png|40px|link=Raging Long Legs]]||'''[[Raging Long Legs]]'''||Arachnorb||{{Pokos|45}}||{{Sparklium|35}}||60||100||70
|-
|[[File:P3 icon shaggy-long-legs.png|40px|link=Shaggy Long Legs]]||'''[[Shaggy Long Legs]]'''||Arachnorb||{{Pokos|30}}||{{Sparklium|25}}||30||60||35
|-
|[[File:Hp icon blubbug.png|40px|link=Blubbug]]||[[Blubbug]]||Bloather||{{Pokos|6}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Buoyant Blubbug]]||[[Buoyant Blubbug]]||Bloather||{{Pokos|4}}||{{Sparklium|3}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Clumsy Blubbug]]||[[Clumsy Blubbug]]||Bloather||{{Pokos|4}}||{{Sparklium|3}}||7||14||7
|-
|[[File:Hp icon puffy-blubbug.png|40px|link=Puffy Blubbug]]||[[Puffy Blubbug]]||Bloather||{{Pokos|5}}||{{Sparklium|4}}||6||12||6
|-
|[[File:P3 icon fiery-blowhog.png|40px|link=Fiery Blowhog]]||[[Fiery Blowhog]]||Blowhog||{{Pokos|6}}||{{Sparklium|4}}||6||12||6
|-
|[[File:Hp icon fiery-blowlet.png|40px|link=Fiery Blowlet]]||[[Fiery Blowlet]]||Blowhog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Hp icon frosthop-blowhog.png|40px|link=Frosthop Blowhog]]||[[Frosthop Blowhog]]||Blowhog||{{Pokos|4}}||{{Sparklium|4}}||2||4||2
|-
|[[File:Hp icon jamboree-blowhog.png|40px|link=Jamboree Blowhog]]||[[Jamboree Blowhog]]||Blowhog||{{Pokos|6}}||{{Sparklium|2}}||2||4||2
|-
|[[File:P3 icon puffy-blowhog.png|40px|link=Puffy Blowhog]]||[[Puffy Blowhog]]||Blowhog||{{Pokos|5}}||{{Sparklium|5}}||3||6||3
|-
|[[File:Hp icon reef-blowhog.png|40px|link=Floataswine|Reef Blowhog]]||[[Floataswine|Reef Blowhog]]||Blowhog||{{Pokos|3}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Overcharge Blowhog]]||[[Overcharge Blowhog]]||Blowhog||{{Pokos|5}}||{{Sparklium|6}}||3||6||3
|-
|[[File:PA icon telescoping-pumphog-a.png|40px|link=Telescoping Pumphog]]||[[Telescoping Pumphog]]||Blowhog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Tusked Elephog]]||'''[[Tusked Elephog]]'''||Blowhog||{{Pokos|12}}||{{Sparklium|15}}||15||30||15
|-
|[[File:P3 icon watery-blowhog.png|40px|link=Watery Blowhog]]||[[Watery Blowhog]]||Blowhog||{{Pokos|6}}||{{Sparklium|4}}||6||12||6
|-
|[[File:Icon watery-blowlet.png|40px|link=Watery Blowlet]]||[[Watery Blowlet]]||Blowhog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:P2 icon withering-blowhog.png|40px|link=Withering Blowhog]]||[[Withering Blowhog]]||Blowhog||{{Pokos|4}}||{{Sparklium|3}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Woolly Mammhog]]||'''[[Woolly Mammhog]]'''||Blowhog||{{Pokos|15}}||{{Sparklium|12}}||15||30||15
|-
|[[File:P2 icon breadbug.png|40px|link=Breadbug]]||[[Breadbug]]||Breadbug||{{Pokos|3}}||{{Sparklium|2}}||4||8||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Cinnamon Breadbug]]||[[Cinnamon Breadbug]]||Breadbug||{{Pokos|3}}||{{Sparklium|2}}||4||8||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Blue Bulborb]]||[[Dwarf Blue Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Crystalline Bulborb]]||[[Dwarf Crystalline Bulborb]]||Breadbug||{{Pokos|3}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Hp icon dwarf-fiery-bulblax.png|40px|link=Dwarf Fiery Bulblax]]||[[Dwarf Fiery Bulblax]]||Breadbug||{{Pokos|4}}||{{Sparklium|3}}||4||8||4
|-
|[[File:P2 icon snow-bulborb.png|40px|link=Snow Bulborb|Dwarf Hairy Bulborb]]||[[Snow Bulborb|Dwarf Hairy Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P3 icon dwarf-orange-bulborb.png|40px|link=Dwarf Orange Bulborb]]||[[Dwarf Orange Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P3 icon dwarf-red-bulborb.png|40px|link=Dwarf Red Bulborb]]||[[Dwarf Red Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Yellow Bulborb]]||[[Dwarf Yellow Bulborb]]||Breadbug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P2 icon empress-bulblax.png|40px|link=Sausageborb|Empress Breadblax]]||'''[[Sausageborb|Empress Breadblax]]'''||Breadbug||{{Pokos|25}}||{{Sparklium|15}}||25||50||30
|-
|[[File:Hp icon fireflap-bulborb.png|40px|link=Fireflap Bulborb]]||[[Fireflap Bulborb]]||Breadbug||{{Pokos|3}}||{{Sparklium|4}}||2||4||2
|-
|[[File:P2 icon giant-breadbug.png|40px|link=Giant Breadbug]]||'''[[Giant Breadbug]]'''||Breadbug||{{Pokos|15}}||{{Sparklium|15}}||20||40||15
|-
|[[File:Hp icon crumbug.png|40px|link=Crumbug|Loafling]]||[[Crumbug|Loafling]]||Breadbug||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Acidic Bubblimp]]||[[Acidic Bubblimp]]||Bubblimp||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Greater Bubblimp]]||[[Greater Bubblimp]]||Bubblimp||{{Pokos|5}}||{{Sparklium|5}}||6||12||6
|-
|[[File:Hp icon red-bubblimp.png|40px|link=Red Bubblimp|Watery Bubblimp]]||[[Red Bubblimp|Watery Bubblimp]]||Bubblimp||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon ujadani.png|40px|link=Ujadani|Burrow-nit Larva]]||[[Ujadani|Burrow-nit Larva]]||Burrow-nit||{{Pokos|1}}||{{Sparklium|1}}||1||1||1
|-
|[[File:P2 icon cloaking-burrow-nit.png|40px|link=Cloaking Burrow-nit]]||[[Cloaking Burrow-nit]]||Burrow-nit||{{Pokos|5}}||{{Sparklium|4}}||8||16||7
|-
|[[File:P3 icon flighty-joustmite.png|40px|link=Flighty Joustmite]]||[[Flighty Joustmite]]||Burrow-nit||{{Pokos|4}}||{{Sparklium|5}}||7||14||6
|-
|[[File:P3 icon joustmite.png|40px|link=Joustmite]]||[[Joustmite]]||Burrow-nit||{{Pokos|5}}||{{Sparklium|4}}||7||14||6
|-
|[[File:Dummy-icon enemy.png|40px|link=Spiny Burrow-nit]]||[[Spiny Burrow-nit]]||Burrow-nit||{{Pokos|4}}||{{Sparklium|4}}||8||16||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Swarm Ujadani|Swarming Burrow-nit Larva]]||[[Swarm Ujadani|Swarming Burrow-nit Larva]]||Burrow-nit||{{Pokos|1}}||{{Sparklium|1}}||1||1||1
|-
|[[File:P3 icon kakureimo.png|40px|link=Kakureimo|Mega Mudsleech]]||[[Kakureimo|Mega Mudsleech]]||Burrowe||{{Pokos|5}}||{{Sparklium|5}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Mini Mudsleech]]||[[Mini Mudsleech]]||Burrowe||{{Pokos|2}}||{{Sparklium|2}}||2||3||2
|-
|[[File:Icon chemical-goolix.png|40px|link=Chemical Goolix]]||'''[[Chemical Goolix]]'''||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[File:P1 icon goolix.png|40px|link=Goolix]]||'''[[Goolix]]'''||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[File:Icon frozen-goolix.png|40px|link=Frozen Goolix]]||[[Frozen Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[File:Icon nectar-goolix.png|40px|link=Nectar Goolix]]||[[Nectar Goolix]]||Cell puddle||{{Pokos|4}}||{{Sparklium|3}}||1/2||2/4||1/2
|-
|[[File:Dummy-icon enemy.png|40px|link=Vapor Goolix]]||[[Vapor Goolix]]||Cell puddle||{{Pokos|12}}||{{Sparklium|15}}||3/6||6/12||5/10
|-
|[[File:Hp icon adult-centipare.png|40px|link=Adult Centipare|Adult Green Centipare]]||[[Adult Centipare|Adult Green Centipare]]||Centifly||{{Pokos|8}}||{{Sparklium|12}}||16||32||16
|-
|[[File:Dummy-icon enemy.png|40px|link=Adult Red Centipare]]||[[Adult Red Centipare]]||Centifly||{{Pokos|8}}||{{Sparklium|12}}||16||32||16
|-
|[[File:Dummy-icon enemy.png|40px|link=Green Centipare]]||[[Green Centipare]]||Centifly||{{Pokos|4}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Hp icon centipare.png|40px|link=Centipare|Red Centipare]]||[[Centipare|Red Centipare]]||Centifly||{{Pokos|4}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Ebony Waddlepus]]||'''[[Ebony Waddlepus]]'''||Cephalop||{{Pokos|30}}||{{Sparklium|35}}||35||70||40
|-
|[[File:Dummy-icon enemy.png|40px|link=Inky Waddlepus]]||[[Inky Waddlepus]]||Cephalop||{{Pokos|7}}||{{Sparklium|3}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Mesmerizing Sputtlefish]]||[[Mesmerizing Sputtlefish]]||Cephalop||{{Pokos|4}}||{{Sparklium|2}}||5||10||5
|-
|[[File:P3 icon sputtlefish.png|40px|link=Sputtlefish]]||[[Sputtlefish]]||Cephalop||{{Pokos|4}}||{{Sparklium|2}}||5||10||5
|-
|[[File:P3 icon waddlepus.png|40px|link=Waddlepus]]||[[Waddlepus]]||Cephalop||{{Pokos|7}}||{{Sparklium|3}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Fandangled Isleclops]]||[[Fandangled Isleclops]]||Continentia||{{Pokos|2}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Frosted Arcticlops]]||'''[[Frosted Arcticlops]]'''||Continentia||{{Pokos|30}}||{{Sparklium|45}}||30||60||45
|-
|[[File:Hp icon electric-cottonade.png|40px|link=Electric Cottonade]]||'''[[Electric Cottonade]]'''||Cottonade||{{Pokos|35}}||{{Sparklium|40}}||25||50||30
|-
|[[File:Hp icon foraging-cottonade.png|40px|link=Foraging Cottonade]]||[[Foraging Cottonade]]||Cottonade||{{Pokos|3}}||{{Sparklium|1}}||2||4||2
|-
|[[File:Hp icon titan-cottonade.png|40px|link=Titan Cottonade]]||'''[[Titan Cottonade]]'''||Cottonade||{{Pokos|45}}||{{Sparklium|55}}||40||80||50
|-
|[[File:P3 icon bug-eyed-crawmad.png|40px|link=Bug-Eyed Crawmad]]||'''[[Bug-Eyed Crawmad]]'''||Crawmad||{{Pokos|20}}||{{Sparklium|15}}||25||50||30
|-
|[[File:icon fountain-crawmad.png|40px|link=Fountain Crawmad]]||[[Fountain Crawmad]]||Crawmad||{{Pokos|5}}||{{Sparklium|5}}||5||10||8
|-
|[[File:P3 icon hermit-crawmad.png|40px|link=Hermit Crawmad]]||[[Hermit Crawmad]]||Crawmad||{{Pokos|6}}||{{Sparklium|4}}||5||10||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Ultimate Crawmadus Maximus|Jazzy Crawmad]]||'''[[Ultimate Crawmadus Maximus|Jazzy Crawmad]]'''||Crawmad||{{Pokos|20}}||{{Sparklium|20}}||30||60||45
|-
|[[File:Hp icon armurk.png|40px|link=Armurk]]||'''[[Armurk]]'''||Creep-crab||{{Pokos|40}}||{{Sparklium|50}}||45||90||65
|-
|[[File:Dummy-icon enemy.png|40px|link=Young Crawbster|Crawbster Young]]||[[Young Crawbster|Crawbster Young]]||Creep-crab||{{Pokos|8}}||{{Sparklium|6}}||7||14||5
|-
|[[File:P3 icon peckish-aristocrab.png|40px|link=Peckish Aristocrab]]||[[Peckish Aristocrab]]||Creep-crab||{{Pokos|10}}||{{Sparklium|6}}||10||20||15
|-
|[[File:P2 icon segmented-crawbster.png|40px|link=Segmented Crawbster]]||'''[[Segmented Crawbster]]'''||Creep-crab||{{Pokos|35}}||{{Sparklium|45}}||40||80||50
|-
|[[File:P3 icon calcified-crushblat.png|40px|link=Calcified Crushblat]]||[[Calcified Crushblat]]||Crushblat||{{Pokos|8}}||{{Sparklium|10}}||12||24||15
|-
|[[File:Hp icon crystalline-crushblat.png|40px|link=Crystalline Crushblat]]||[[Crystalline Crushblat]]||Crushblat||{{Pokos|6}}||{{Sparklium|8}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Hailstorm Dandelfly]]||[[Hailstorm Dandelfly]]||Dandelfly||{{Pokos|3}}||{{Sparklium|2}}||4||8||5
|-
|[[File:P3 icon nectarous-dandelfly.png|40px|link=Nectarous Dandelfly]]||[[Nectarous Dandelfly]]||Dandelfly||{{Pokos|3}}||{{Sparklium|2}}||4||8||5
|-
|[[File:P2 icon careening-dirigibug.png|40px|link=Careening Dirigibug]]||[[Careening Dirigibug]]||Dirigibug||{{Pokos|4}}||{{Sparklium|5}}||3||6||6
|-
|[[File:Dummy-icon enemy.png|40px|link=Freezing Dirigibug]]||[[Freezing Dirigibug]]||Dirigibug||{{Pokos|3}}||{{Sparklium|4}}||3||6||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Juggling Dirigibug]]||[[Juggling Dirigibug]]||Dirigibug||{{Pokos|5}}||{{Sparklium|6}}||3||6||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Sparkling Dirigibug]]||[[Sparkling Dirigibug]]||Dirigibug||{{Pokos|45}}||{{Sparklium|50}}||7||14||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Rocky Dirigibug|Stonespitting Dirigibug]]||[[Rocky Dirigibug|Stonespitting Dirigibug]]||Dirigibug||{{Pokos|3}}||{{Sparklium|4}}||3||6||5
|-
|[[File:P2 icon anode-dweevil.png|40px|link=Anode Dweevil]]||[[Anode Dweevil]]||Dweevil||{{Pokos|2}}||{{Sparklium|4}}||3||6||3
|-
|[[File:P2 icon caustic-dweevil.png|40px|link=Caustic Dweevil]]||[[Caustic Dweevil]]||Dweevil||{{Pokos|3}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P2 icon fiery-dweevil.png|40px|link=Fiery Dweevil]]||[[Fiery Dweevil]]||Dweevil||{{Pokos|4}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Foundation Dweevil]]||[[Foundation Dweevil]]||Dweevil||{{Pokos|6}}||{{Sparklium|4}}||5||10||5
|-
|[[File:P2 icon munge-dweevil.png|40px|link=Munge Dweevil]]||[[Munge Dweevil]]||Dweevil||{{Pokos|2}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Shore Dweevil]]||[[Shore Dweevil]]||Dweevil||{{Pokos|8}}||{{Sparklium|5}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Sulfuric Dweevil]]||[[Sulfuric Dweevil]]||Dweevil||{{Pokos|5}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P2 icon titan-dweevil.png|40px|link=Titan Dweevil]]||'''[[Titan Dweevil]]'''||Dweevil||{{Pokos|35}}||{{Sparklium|30}}||40||80||45
|-
|[[File:Dummy-icon enemy.png|40px|link=Berserk Dweevil|Titan Webber Dweevil]]||'''[[Berserk Dweevil|Titan Webber Dweevil]]'''||Dweevil||{{Pokos|40}}||{{Sparklium|30}}||35||80||40
|-
|[[File:P2 icon volatile-dweevil.png|40px|link=Volatile Dweevil]]||[[Volatile Dweevil]]||Dweevil||{{Pokos|3}}||{{Sparklium|8}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Webber Dweevil]]||[[Webber Dweevil]]||Dweevil||{{Pokos|5}}||{{Sparklium|5}}||5||10||5
|-
|[[File:P3 icon puckering-blinnow.png|40px|link=Puckering Blinnow]]||[[Puckering Blinnow]]||Elips||{{Pokos|2}}||{{Sparklium|1}}||2||4||2
|-
|[[File:Hp icon tropical-blinnow.png|40px|link=Tropical Blinnow]]||[[Tropical Blinnow]]||Elips||{{Pokos|2}}||{{Sparklium|1}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Agitated Flint Beetle]]||[[Agitated Flint Beetle]]||Flint beetle||{{Pokos|7}}||{{Sparklium|10}}||4||8||4
|-
|[[File:P2 icon doodlebug.png|40px|link=Doodlebug]]||[[Doodlebug]]||Flint beetle||{{Pokos|4}}||{{Sparklium|12}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Hopping Flint Beetle]]||[[Hopping Flint Beetle]]||Flint beetle||{{Pokos|8}}||{{Sparklium|6}}||4||8||4
|-
|[[File:P2 icon iridescent-flint-beetle.png|40px|link=Iridescent Flint Beetle]]||[[Iridescent Flint Beetle]]||Flint beetle||{{Pokos|6}}||{{Sparklium|8}}||4||8||4
|-
|[[File:P2 icon iridescent-glint-beetle.png|40px|link=Iridescent Glint Beetle]]||[[Iridescent Glint Beetle]]||Flint beetle||{{Pokos|45}}||{{Sparklium|55}}||4||8||12
|-
|[[File:Dummy-icon enemy.png|40px|link=Flint Flicker|Sable Flint Flicker]]||[[Flint Flicker|Sable Flint Flicker]]||Flint beetle||{{Pokos|6}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Hp icon stony-flint-beetle.png|40px|link=Stony Flint Beetle]]||'''[[Stony Flint Beetle]]'''||Flint beetle||{{Pokos|15}}||{{Sparklium|8}}||12||24||12
|-
|[[File:Dummy-icon enemy.png|40px|link=Alloy Spectralid]]||[[Alloy Spectralid]]||Flitterbie||{{Pokos|5}}||{{Sparklium|7}}||1||2||1
|-
|[[File:Hp icon cream-spectralid.png|40px|link=Cream Spectralid]]||[[Cream Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon electric-spectralid.png|40px|link=Electric Spectralid]]||[[Electric Spectralid]]||Flitterbie||{{Pokos|3}}||{{Sparklium|4}}||1||2||1
|-
|[[File:Hp icon framewing-spectralid.png|40px|link=Framewing Spectralid]]||[[Framewing Spectralid]]||Flitterbie||{{Pokos|3}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Incendiary Spectralid]]||[[Incendiary Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:P3 icon red-spectralid.png|40px|link=Red Spectralid]]||[[Red Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Twilight Spectralid]]||[[Twilight Spectralid]]||Flitterbie||{{Pokos|3}}||{{Sparklium|5}}||1||2||1
|-
|[[File:P2 icon unmarked-spectralids.png|40px|link=Unmarked Spectralid]]||[[Unmarked Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:P3 icon white-spectralid.png|40px|link=White Spectralid]]||[[White Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:P3 icon yellow-spectralid.png|40px|link=Yellow Spectralid]]||[[Yellow Spectralid]]||Flitterbie||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon spornet.png|40px|link=Spornet]]||[[Spornet]]||Fuzzbuzz||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Hp icon winter-spornet.png|40px|link=Winter Spornet]]||[[Winter Spornet]]||Fuzzbuzz||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Acidic Dumple|Acid Dumple]]||[[Acidic Dumple|Acid Dumple]]||Grub-dog||{{Pokos|5}}||{{Sparklium|5}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Ancient Bulblax]]||'''[[Ancient Bulblax]]'''||Grub-dog||{{Pokos|55}}||{{Sparklium|300}}||90||100||95
|-
|[[File:Dummy-icon enemy.png|40px|link=Angler Bulblax]]||'''[[Angler Bulblax]]'''||Grub-dog||{{Pokos|40}}||{{Sparklium|75}}||30||60||35
|-
|[[File:PA icon bilious-bulbot.png|40px|link=Bilious Bulbot]]||'''[[Bilious Bulbot]]'''||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Blue Bulborb]]||[[Blue Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Bulbear Larva]]||[[Bulbear Larva]]||Grub-dog||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon bulborb-larva.png|40px|link=Bulborb Larva]]||[[Bulborb Larva]]||Grub-dog||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Hp icon carnation-bulborb.png|40px|link=Carnation Bulborb]]||[[Carnation Bulborb]]||Grub-dog||{{Pokos|6}}||{{Sparklium|6}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Cavernous Bulbat]]||[[Cavernous Bulbat]]||Grub-dog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Chemical Bulblax]]||[[Chemical Bulblax]]||Grub-dog||{{Pokos|10}}||{{Sparklium|7}}||12||24||12
|-
|[[File:Dummy-icon enemy.png|40px|link=Crystalline Bulborb]]||[[Crystalline Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|10}}||10||20||10
|-
|[[File:P3 icon dwarf-bulbear.png|40px|link=Dwarf Bulbear]]||[[Dwarf Bulbear]]||Grub-dog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Bulblon]]||[[Dwarf Bulblon]]||Grub-dog||{{Pokos|5}}||{{Sparklium|5}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Eye-Stalker Bulbeel|Dwarf Puckering Bulbeel]]||[[Dwarf Eye-Stalker Bulbeel|Dwarf Puckering Bulbeel]]||Grub-dog||{{Pokos|4}}||{{Sparklium|3}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Whiptongue Bulborb]]||[[Dwarf Whiptongue Bulborb]]||Grub-dog||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:P2 icon emperor-bulblax.png|40px|link=Emperor Bulblax]]||'''[[Emperor Bulblax]]'''||Grub-dog||{{Pokos|35}}||{{Sparklium|30}}||35||70||35
|-
|[[File:PA icon emperor-bulbot.png|40px|link=Emperor Bulbot]]||'''[[Emperor Bulbot]]'''||Grub-dog||N/A||{{Sparklium|45}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Orange Empress Bulblax|Empress Orange Bulblax]]||'''[[Orange Empress Bulblax|Empress Orange Bulblax]]'''||Grub-dog||{{Pokos|40}}||{{Sparklium|35}}||35||70||40
|-
|[[File:P2 icon empress-bulblax.png|40px|link=Empress Bulblax|Empress Red Bulblax]]||'''[[Empress Bulblax|Empress Red Bulblax]]'''||Grub-dog||{{Pokos|35}}||{{Sparklium|30}}||30||60||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Empress Bulbear|Empress Spotty Bulblax]]||'''[[Empress Bulbear|Empress Spotty Bulblax]]'''||Grub-dog||{{Pokos|35}}||{{Sparklium|40}}||40||80||45
|-
|[[File:P2 icon fiery-bulblax.png|40px|link=Fiery Bulblax]]||[[Fiery Bulblax]]||Grub-dog||{{Pokos|10}}||{{Sparklium|7}}||12||24||12
|-
|[[File:PA icon greater-bulbot.png|40px|link=Greater Bulbot]]||'''[[Greater Bulbot]]'''||Grub-dog||N/A||{{Sparklium|40}}||N/A||N/A||N/A
|-
|[[File:PA icon green-bulbot.png|40px|link=Green Bulbot]]||[[Green Bulbot]]||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Spotty Goblax|Grouchy Goblax]]||'''[[Spotty Goblax|Grouchy Goblax]]'''||Grub-dog||{{Pokos|20}}||{{Sparklium|15}}||20||40||25
|-
|[[File:P2 icon hairy-bulborb.png|40px|link=Hairy Bulborb]]||[[Hairy Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Heir Bulblax]]||'''[[Heir Bulblax]]'''||Grub-dog||{{Pokos|20}}||{{Sparklium|15}}||25||50||30
|-
|[[File:Hp icon long-water-dumple.png|40px|link=Long Water Dumple]]||'''[[Long Water Dumple]]'''||Grub-dog||{{Pokos|45}}||{{Sparklium|40}}||35||70||40
|-
|[[File:P3 icon orange-bulborb.png|40px|link=Orange Bulborb]]||[[Orange Bulborb]]||Grub-dog||{{Pokos|10}}||{{Sparklium|5}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Peach Bulborb]]||[[Peach Bulborb]]||Grub-dog||{{Pokos|15}}||{{Sparklium|10}}||20||40||20
|-
|[[File:Hp icon eye-stalker-bulbeel.png|40px|link=Eye-Stalker Bulbeel|Puckering Bulbeel]]||'''[[Eye-Stalker Bulbeel|Puckering Bulbeel]]'''||Grub-dog||{{Pokos|45}}||{{Sparklium|30}}||40||80||45
|-
|[[File:P3 icon red-bulborb.png|40px|link=Red Bulborb]]||[[Red Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:PA icon red-bulbot.png|40px|link=Red Bulbot]]||[[Red Bulbot]]||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Electric Water Dumple|Shock Dumple]]||[[Electric Water Dumple|Shock Dumple]]||Grub-dog||{{Pokos|5}}||{{Sparklium|5}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Sky Dumple]]||[[Sky Dumple]]||Grub-dog||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:P3 icon spotty-bulbear.png|40px|link=Spotty Bulbear]]||[[Spotty Bulbear]]||Grub-dog||{{Pokos|10}}||{{Sparklium|6}}||12||24||12
|-
|[[File:Hp icon stubborn-bulblon.png|40px|link=Stubborn Bulblon]]||[[Stubborn Bulblon]]||Grub-dog||{{Pokos|10}}||{{Sparklium|8}}||14||28||14
|-
|[[File:Dummy-icon enemy.png|40px|link=Vampiric Bulbear|Vampire Bulbear]]||[[Vampiric Bulbear|Vampire Bulbear]]||Grub-dog||{{Pokos|15}}||{{Sparklium|10}}||12||24||15
|-
|[[File:P3 icon water-dumple.png|40px|link=Water Dumple]]||[[Water Dumple]]||Grub-dog||{{Pokos|4}}||{{Sparklium|5}}||5||10||5
|-
|[[File:P3 icon whiptongue-bulborb.png|40px|link=Whiptongue Bulborb]]||[[Whiptongue Bulborb]]||Grub-dog||{{Pokos|10}}||{{Sparklium|5}}||10||20||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Yellow Bulborb]]||[[Yellow Bulborb]]||Grub-dog||{{Pokos|8}}||{{Sparklium|5}}||10||20||10
|-
|[[File:PA icon yellow-bulbot big.png|40px|link=Yellow Bulbot]]||[[Yellow Bulbot]]||Grub-dog||N/A||{{Sparklium|15}}||N/A||N/A||N/A
|-
|[[File:Hp icon flatterchuck.png|40px|link=Flatterchuck]]||[[Flatterchuck]]||Heavil||{{Pokos|8}}||{{Sparklium|5}}||8||16||8
|-
|[[File:P3 icon skutterchuck.png|40px|link=Skutterchuck]]||[[Skutterchuck]]||Heavil||{{Pokos|5}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P2 icon honeywisp.png|40px|link=Honeywisp]]||[[Honeywisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Mudwisp]]||[[Mudwisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Rainwisp]]||[[Rainwisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Bomberwisp|Volatwisp]]||[[Bomberwisp|Volatwisp]]||Honeywisp||{{Pokos|2}}||{{Sparklium|5}}||2||2||2
|-
|[[File:P1 icon usuba.png|40px|link=Flighty Piddlepoddler]]||[[Flighty Piddlepoddler]]||Hooktail||{{Pokos|4}}||{{Sparklium|3}}||5||10||5
|-
|[[File:Hp icon sparrowhead.png|40px|link=Sparrowhead|Common Sparrowhead]]||[[Sparrowhead|Common Sparrowhead]]||Huntinpeck||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Pearl Sparrowhead]]||[[Pearl Sparrowhead]]||Huntinpeck||{{Pokos|3}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Shady Sparrowhead]]||[[Shady Sparrowhead]]||Huntinpeck||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon leech-hydroe.png|40px|link=Leech Hydroe]]||[[Leech Hydroe]]||Hydroe||{{Pokos|2}}||{{Sparklium|5}}||2||4||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Shrimpy Hydroe]]||[[Shrimpy Hydroe]]||Hydroe||{{Pokos|1}}||{{Sparklium|1}}||1||1||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Acidic Jellyfloat]]||[[Acidic Jellyfloat]]||Jellyfloat||{{Pokos|4}}||{{Sparklium|5}}||2||4||4
|-
|[[File:Hp icon flying-spotted-jellyfloat.png|40px|link=Flying Spotted Jellyfloat]]||[[Flying Spotted Jellyfloat]]||Jellyfloat||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Greasy Jellyfloat]]||[[Greasy Jellyfloat]]||Jellyfloat||{{Pokos|3}}||{{Sparklium|4}}||3||6||5
|-
|[[File:P2 icon greater-spotted-jellyfloat.png|40px|link=Greater Spotted Jellyfloat]]||[[Greater Spotted Jellyfloat]]||Jellyfloat||{{Pokos|4}}||{{Sparklium|6}}||4||8||6
|-
|[[File:P2 icon lesser-spotted-jellyfloat.png|40px|link=Lesser Spotted Jellyfloat]]||[[Lesser Spotted Jellyfloat]]||Jellyfloat||{{Pokos|3}}||{{Sparklium|5}}||2||4||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Moon Jellyfloat]]||[[Moon Jellyfloat]]||Jellyfloat||{{Pokos|5}}||{{Sparklium|6}}||5||10||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Dwarf Jellyfloat|Pygmy Jellyfloat]]||[[Dwarf Jellyfloat|Pygmy Jellyfloat]]||Jellyfloat||{{Pokos|1}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Ravenous Loccut]]||'''[[Ravenous Loccut]]'''||Jellypar||{{Pokos|30}}||{{Sparklium|25}}||20||40||25
|-
|[[File:Hp icon grabbit.png|40px|link=Grabbit]]||[[Grabbit]]||Jellypar||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Greater Grabbit]]||[[Greater Grabbit]]||Jellypar||{{Pokos|10}}||{{Sparklium|7}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Tough-legged Beetle|Armored Kettlebug]]||[[Tough-legged Kettlebug|Armored Kettlebug]]||Kettlebug||{{Pokos|5}}||{{Sparklium|4}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Histerical Beetle|Chaotic Kettlebug]]||[[Histerical Kettlebug|Chaotic Kettlebug]]||Kettlebug||{{Pokos|4}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P2 icon antenna-beetle.png|40px|link=Antenna Beetle|Chirping Kettlebug]]||[[Antenna Beetle|Chirping Kettlebug]]||Kettlebug||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Common Kettlebug]]||[[Common Kettlebug]]||Kettlebug||{{Pokos|2}}||{{Sparklium|1}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Crystal Kettlebug]]||[[Crystal Kettlebug]]||Kettlebug||{{Pokos|15}}||{{Sparklium|15}}||6||12||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Aqua Cannon Larva|Aquatic Cannon Grub]]||[[Aqua Cannon Larva|Aquatic Cannon Grub]]||Lithopod||{{Pokos|7}}||{{Sparklium|6}}||8||16||8
|-
|[[File:P3 icon arctic-cannon-beetle-larva.png|40px|link=Arctic Cannon Beetle Larva|Arctic Cannon Grub]]||[[Arctic Cannon Beetle Larva|Arctic Cannon Grub]]||Lithopod||{{Pokos|6}}||{{Sparklium|6}}||7||14||7
|-
|[[File:P1 icon armored-cannon-beetle.png|40px|link=Armored Cannon Beetle]]||'''[[Armored Cannon Beetle]]'''||Lithopod||{{Pokos|35}}||{{Sparklium|30}}||30||60||35
|-
|[[File:P3 icon armored-cannon-beetle-larva.png|40px|link=Armored Cannon Beetle Larva|Armored Cannon Grub]]||[[Armored Cannon Beetle Larva|Armored Cannon Grub]]||Lithopod||{{Pokos|6}}||{{Sparklium|4}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Decorated Cannon Beetle]]||'''[[Decorated Cannon Beetle]]'''||Lithopod||{{Pokos|50}}||{{Sparklium|75}}||35||70||40
|-
|[[File:P2 icon decorated-cannon-beetle-larva.png|40px|link=Decorated Cannon Beetle Larva|Decorated Cannon Grub]]||[[Decorated Cannon Beetle Larva|Decorated Cannon Grub]]||Lithopod||{{Pokos|7}}||{{Sparklium|10}}||8||16||8
|-
|[[File:Hp icon firesnout-beetle-larva.png|40px|link=Firesnout Beetle Larva|Firesnout Cannon Grub]]||[[Firesnout Beetle Larva|Firesnout Cannon Grub]]||Lithopod||{{Pokos|3}}||{{Sparklium|4}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Rusted Cannon Beetle]]||'''[[Rusted Cannon Beetle]]'''||Lithopod||{{Pokos|25}}||{{Sparklium|30}}||30||60||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Cryoclasmic Slooch]]||[[Cryoclasmic Slooch]]||Lumbricina||{{Pokos|4}}||{{Sparklium|4}}||4||8||4
|-
|[[File:P3 icon pyroclasmic-slooch.png|40px|link=Pyroclasmic Slooch]]||[[Pyroclasmic Slooch]]||Lumbricina||{{Pokos|4}}||{{Sparklium|4}}||4||8||4
|-
|[[File:P3 icon female-sheargrub.png|40px|link=Female Sheargrub]]||[[Female Sheargrub]]||Mandiblard||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Jackwig]]||[[Jackwig]]||Mandiblard||{{Pokos|2}}||{{Sparklium|3}}||1||2||2
|-
|[[File:P3 icon male-sheargrub.png|40px|link=Male Sheargrub]]||[[Male Sheargrub]]||Mandiblard||{{Pokos|1}}||{{Sparklium|1}}||1||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Metal Shearwig]]||[[Metal Shearwig]]||Mandiblard||{{Pokos|7}}||{{Sparklium|8}}||2||4||4
|-
|[[File:Hp icon queen-shearwig.png|40px|link=Queen Shearwig]]||'''[[Queen Shearwig]]'''||Mandiblard||{{Pokos|25}}||{{Sparklium|20}}||25||50||35
|-
|[[File:Hp icon sandy-speargrub.png|40px|link=Sandy Speargrub]]||[[Sandy Speargrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|1}}||1||2||2
|-
|[[File:Hp icon shearblug.png|40px|link=Shearblug]]||[[Shearblug]]||Mandiblard||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Shearpion]]||[[Shearpion]]||Mandiblard||{{Pokos|5}}||{{Sparklium|4}}||6||12||6
|-
|[[File:P3 icon shearwig.png|40px|link=Shearwig]]||[[Shearwig]]||Mandiblard||{{Pokos|2}}||{{Sparklium|2}}||1||2||2
|-
|[[File:Hp icon speargrub.png|40px|link=Speargrub]]||[[Speargrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Hp icon sporegrub.png|40px|link=Sporegrub]]||[[Sporegrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|3}}||1||2||2
|-
|[[File:P3 icon swarming-sheargrub.png|40px|link=Swarming Sheargrub]]||[[Swarming Sheargrub]]||Mandiblard||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:P3 icon armored-mawdad.png|40px|link=Armored Mawdad]]||'''[[Armored Mawdad]]'''||Mawdad||{{Pokos|30}}||{{Sparklium|30}}||20||30||30
|-
|[[File:Dummy-icon enemy.png|40px|link=Gilled Mawdad]]||[[Gilled Mawdad]]||Mawdad||{{Pokos|4}}||{{Sparklium|4}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Tombcarver Mawdad]]||'''[[Tombcarver Mawdad]]'''||Mawdad||{{Pokos|30}}||{{Sparklium|25}}||25||50||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Coral Meerslug]]||[[Coral Meerslug]]||Meerslug||{{Pokos|6}}||{{Sparklium|3}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Muddy Meerslug]]||[[Muddy Meerslug]]||Meerslug||{{Pokos|4}}||{{Sparklium|4}}||6||12||6
|-
|[[File:P3 icon sandbelching-meerslug.png|40px|link=Sandbelching Meerslug]]||'''[[Sandbelching Meerslug]]'''||Meerslug||{{Pokos|40}}||{{Sparklium|40}}||30||60||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Shelled Meerslug]]||[[Shelled Meerslug]]||Meerslug||{{Pokos|8}}||{{Sparklium|7}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Carnivorous Candypop Bud]]||[[Carnivorous Candypop Bud]]||Mimitator||{{Pokos|12}}||{{Sparklium|10}}||10||20||10
|-
|[[File:P2 icon creeping-chrysanthemum.png|40px|link=Creeping Chrysanthemum]]||[[Creeping Chrysanthemum]]||Mimitator||{{Pokos|10}}||{{Sparklium|8}}||8||16||8
|-
|[[File:Hp icon flycatcher-chrysanthemum.png|40px|link=Flytrap Chrysanthemum|Fiendish Flytrap]]||[[Flytrap Chrysanthemum|Fiendish Flytrap]]||Mimitator||{{Pokos|12}}||{{Sparklium|10}}||6||12||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Lurking Lily]]||[[Lurking Lily]]||Mimitator||{{Pokos|12}}||{{Sparklium|8}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Chemical Chrysanthemum|Mouthy Mimitator]]||[[Chemical Chrysanthemum|Mouthy Mimitator]]||Mimitator||{{Pokos|10}}||{{Sparklium|10}}||8||16||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Pellet Poser]]||[[Pellet Poser]]||Mimitator||N/A||N/A||[[Pikmin: Wide World#Pellets|N/A]]||[[Pikmin: Wide World#Pellets|N/A]]||[[Pikmin: Wide World#Pellets|N/A]]
|-
|[[File:Hp icon barbed-mockiwi.png|40px|link=Barbed Mockiwi]]||[[Barbed Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Hp icon crested-mockiwi.png|40px|link=Crested Mockiwi]]||[[Crested Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Hp icon elongated-crushblat.png|40px|link=Elongated Crushblat|Elongated Mockiwi]]||[[Elongated Crushblat|Elongated Mockiwi]]||Mockiwi||{{Pokos|12}}||{{Sparklium|10}}||20||40||16
|-
|[[File:Hp icon mockiwi.png|40px|link=Mockiwi]]||[[Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Hp icon saplapper-mockiwi.png|40px|link=Whiptongue Mockiwi|Saplapper Mockiwi]]||[[Whiptongue Mockiwi|Saplapper Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Webbed Mockiwi]]||[[Webbed Mockiwi]]||Mockiwi||{{Pokos|7}}||{{Sparklium|5}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Berry Bloyster]]||[[Berry Bloyster]]||Mollusking||{{Pokos|3}}||{{Sparklium|2}}||1||2||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Deranging Bloyster]]||'''[[Deranging Bloyster]]'''||Mollusking||{{Pokos|30}}||{{Sparklium|30}}||6||12||30
|-
|[[File:Hp icon humped-bloyster.png|40px|link=Humped Bloyster]]||[[Humped Bloyster]]||Mollusking||{{Pokos|4}}||{{Sparklium|3}}||7||14||7
|-
|[[File:P2 icon ranging-bloyster.png|40px|link=Ranging Bloyster]]||'''[[Ranging Bloyster]]'''||Mollusking||{{Pokos|20}}||{{Sparklium|25}}||5||10||25
|-
|[[File:Dummy-icon enemy.png|40px|link=Slithering Shallock]]||[[Slithering Shallock]]||Mollusking||{{Pokos|8}}||{{Sparklium|6}}||10||20||10
|-
|[[File:P3 icon toady-bloyster.png|40px|link=Toady Bloyster]]||[[Toady Bloyster]]||Mollusking||{{Pokos|5}}||{{Sparklium|3}}||3||6||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Tropical Bloyster]]||[[Tropical Bloyster]]||Mollusking||{{Pokos|8}}||{{Sparklium|4}}||3||6||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Arctic Clamclamp]]||[[Arctic Clamclamp]]||Oysnap||{{Pokos|20}}||{{Sparklium|10}}||3||6||15
|-
|[[File:Dummy-icon enemy.png|40px|link=Gambler Clamclamp]]||[[Gambler Clamclamp]]||Oysnap||{{Pokos|20}}||{{Sparklium|10}}||3||6||15
|-
|[[File:Dummy-icon enemy.png|40px|link=Hopping Clamclamp]]||[[Hopping Clamclamp]]||Oysnap||{{Pokos|15}}||{{Sparklium|15}}||20||40||20
|-
|[[File:P1 icon pearly-clamclamp.png|40px|link=Pearly Clamclamp]]||[[Pearly Clamclamp]]||Oysnap||{{Pokos|20}}||{{Sparklium|10}}||3||6||15
|-
|[[File:Dummy-icon enemy.png|40px|link=Balloon Mitite]]||[[Balloon Mitite]]||Parasick||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P2 icon mitite.png|40px|link=Mitite]]||[[Mitite]]||Parasick||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Emberglow Phosbat]]||'''[[Emberglow Phosbat]]'''||Phosbat||{{Pokos|35}}||{{Sparklium|35}}||25||50||40
|-
|[[File:P3 icon phosbat.png|40px|link=Phosbat]]||[[Phosbat|Phosbat Nymph]]||Phosbat||{{Pokos|3}}||{{Sparklium|2}}||3||6||3
|-
|[[File:P3 icon vehemoth-phosbat.png|40px|link=Vehemoth Phosbat]]||'''[[Vehemoth Phosbat]]'''||Phosbat||{{Pokos|30}}||{{Sparklium|25}}||20||40||30
|-
|[[File:PA icon emperor-pinchipede.png|40px|link=Emperor Pinchipede]]||'''[[Emperor Pinchipede]]'''||Pinchipede||N/A||{{Sparklium|45}}||N/A||N/A||N/A
|-
|[[File:PA icon monochromatic-pinchipede.png|40px|link=Monochromatic Pinchipede]]||'''[[Monochromatic Pinchipede]]'''||Pinchipede||N/A||{{Sparklium|65}}||N/A||N/A||N/A
|-
|[[File:Hp icon spouting-bellbloom.png|40px|link=Spouting Bellbloom]]||[[Spouting Bellbloom]]||Pinotta||{{Pokos|8}}||{{Sparklium|10}}||8||16||8
|-
|[[File:Hp icon stuffed-bellbloom.png|40px|link=Stuffed Bellbloom]]||[[Stuffed Bellbloom]]||Pinotta||{{Pokos|8}}||{{Sparklium|10}}||8||16||8
|-
|[[File:P1 icon smoky-progg.png|40px|link=Smoky Progg]]||'''[[Smoky Progg]]'''||Progg||{{Pokos|40}}||{{Sparklium|40}}||3||6||35
|-
|[[File:Dummy-icon enemy.png|40px|link=Acidic Beetle]]||[[Acidic Beetle]]||Scarab beetle||{{Pokos|5}}||{{Sparklium|4}}||5||10||5
|-
|[[File:P2 icon anode-beetle.png|40px|link=Anode Beetle]]||[[Anode Beetle]]||Scarab beetle||{{Pokos|5}}||{{Sparklium|8}}||5||10||5
|-
|[[File:Hp icon electripede.png|40px|link=Electripede]]||[[Electripede]]||Scarab beetle||{{Pokos|4}}||{{Sparklium|6}}||2||6||6
|-
|[[File:Dummy-icon enemy.png|40px|link=Flashlight Anode Beetle|Flashlight Beetle]]||[[Flashlight Anode Beetle|Flashlight Beetle]]||Scarab beetle||{{Pokos|1}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Pellet Beetle]]||[[Pellet Beetle]]||Scarab beetle||N/A||N/A||[[Pikmin: Wide World#Pellets|N/A]]||[[Pikmin: Wide World#Pellets|N/A]]||[[Pikmin: Wide World#Pellets|N/A]]
|-
|[[File:Dummy-icon enemy.png|40px|link=Rocket Beetle]]||[[Rocket Beetle]]||Scarab beetle||{{Pokos|8}}||{{Sparklium|10}}||5||10||5
|-
|[[File:Hp icon widemouthed-anode-beetle.png|40px|link=Widemouthed Anode Beetle]]||[[Widemouthed Anode Beetle]]||Scarab beetle||{{Pokos|8}}||{{Sparklium|12}}||8||16||8
|-
|[[File:P2 icon bumbling-snitchbug.png|40px|link=Bumbling Snitchbug]]||[[Bumbling Snitchbug]]||Scarpanid||{{Pokos|4}}||{{Sparklium|4}}||3||6||3
|-
|[[File:Hp icon coppeller.png|40px|link=Coppeller]]||[[Coppeller]]||Scarpanid||{{Pokos|3}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Ferrying Coppeller]]||[[Ferrying Coppeller]]||Scarpanid||{{Pokos|4}}||{{Sparklium|4}}||4||8||4
|-
|[[File:Dummy-icon enemy.png|40px|link=Flittering Glowbelly]]||[[Flittering Glowbelly]]||Scarpanid||{{Pokos|4}}||{{Sparklium|6}}||2||4||2
|-
|[[File:Hp icon muggonfly.png|40px|link=Muggonfly]]||[[Muggonfly]]||Scarpanid||{{Pokos|20}}||{{Sparklium|15}}||10||20||20
|-
|[[File:Hp icon satchel-snitchbug.png|40px|link=Satchel Snitchbug]]||[[Satchel Snitchbug]]||Scarpanid||{{Pokos|3}}||{{Sparklium|4}}||5||10||5
|-
|[[File:Dummy-icon enemy.png|40px|link=Searchlight Snitchbug]]||[[Searchlight Snitchbug]]||Scarpanid||{{Pokos|5}}||{{Sparklium|6}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Silent Glowbelly]]||[[Silent Glowbelly]]||Scarpanid||{{Pokos|3}}||{{Sparklium|5}}||2||4||2
|-
|[[File:Hp icon spiny-coppeller.png|40px|link=Spiny Coppeller]]||[[Spiny Coppeller]]||Scarpanid||{{Pokos|5}}||{{Sparklium|5}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Sprouting Coppeller]]||[[Sprouting Coppeller]]||Scarpanid||{{Pokos|1}}||{{Sparklium|2}}||1||2||2
|-
|[[File:P3 icon swooping-snitchbug.png|40px|link=Swooping Snitchbug]]||[[Swooping Snitchbug]]||Scarpanid||{{Pokos|4}}||{{Sparklium|3}}||3||6||3
|-
|[[File:P3 icon scornet.png|40px|link=Scornet]]||[[Scornet]]||Scornet||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P3 icon scornet-maestro.png|40px|link=Scornet Maestro]]||'''[[Scornet Maestro]]'''||Scornet||{{Pokos|20}}||{{Sparklium|25}}||10||20||30
|-
|[[File:Dummy-icon enemy.png|40px|link=Gilded Seedbagger]]||[[Gilded Seedbagger]]||Seedbag||{{Pokos|12}}||{{Sparklium|12}}||8||16||8
|-
|[[File:Hp icon seedbagger.png|40px|link=Seedbagger]]||[[Seedbagger]]||Seedbag||{{Pokos|8}}||{{Sparklium|6}}||8||16||8
|-
|[[File:Hp icon crammed-wraith.png|40px|link=Crammed Wraith]]||[[Crammed Wraith]]||Shellter||{{Pokos|10}}||{{Sparklium|10}}||15||30||15
|-
|[[File:Hp icon rocky-wraith.png|40px|link=Rocky Wraith]]||[[Rocky Wraith]]||Shellter||{{Pokos|10}}||{{Sparklium|10}}||15||30||15
|-
|[[File:Dummy-icon enemy.png|40px|link=Electric Starnacle]]||[[Electric Starnacle]]||Shellusk||{{Pokos|5}}||{{Sparklium|6}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Hungry Starnacle]]||[[Hungry Starnacle]]||Shellusk||{{Pokos|6}}||{{Sparklium|4}}||4||8||4
|-
|[[File:Hp icon starnacle.png|40px|link=Starnacle]]||[[Starnacle]]||Shellusk||{{Pokos|5}}||{{Sparklium|4}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Harvester Mamuta]]||[[Harvester Mamuta]]||Shepik||{{Pokos|7}}||{{Sparklium|5}}||7||14||7
|-
|[[File:P2 icon mamuta.png|40px|link=Mamuta]]||[[Mamuta]]||Shepik||{{Pokos|7}}||{{Sparklium|4}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Killer Mamuta|Trampling Mamuta]]||[[Killer Mamuta|Trampling Mamuta]]||Shepik||{{Pokos|6}}||{{Sparklium|4}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Battering Groink]]||[[Battering Groink]]||Shot-fish||{{Pokos|12}}||{{Sparklium|6}}||12||24||12
|-
|[[File:Hp icon fireflinger-groink.png|40px|link=Fireflinger Groink]]||[[Fireflinger Groink]]||Shot-fish||{{Pokos|10}}||{{Sparklium|10}}||10||20||10
|-
|[[File:P2 icon gatling-groink.png|40px|link=Gatling Groink]]||[[Gatling Groink]]||Shot-fish||{{Pokos|8}}||{{Sparklium|10}}||10||20||10
|-
|[[File:Dummy-icon enemy.png|40px|link=Oily Groink]]||[[Oily Groink]]||Shot-fish||{{Pokos|6}}||{{Sparklium|6}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Ranged Groink]]||[[Ranged Groink]]||Shot-fish||{{Pokos|8}}||{{Sparklium|8}}||8||16||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Icewater Skeeterskate|Arctic Skeeterskate]]||[[Icewater Skeeterskate|Arctic Skeeterskate]]||Skeetispout||{{Pokos|4}}||{{Sparklium|3}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Honeypot Skeeterskate]]||[[Honeypot Skeeterskate]]||Skeetispout||{{Pokos|2}}||{{Sparklium|4}}||2||4||2
|-
|[[File:P3 icon skeeterskate.png|40px|link=Skeeterskate]]||[[Skeeterskate]]||Skeetispout||{{Pokos|2}}||{{Sparklium|2}}||2||4||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Pyre Skitter Leaf|Charred Skitterleaf]]||[[Pyre Skitter Leaf|Charred Skitterleaf]]||Skitterling||{{Pokos|2}}||{{Sparklium|3}}||1||2||2
|-
|[[File:P3 icon desiccated-skitterleaf.png|40px|link=Desiccated Skitter Leaf|Desiccated Skitterleaf]]||[[Desiccated Skitter Leaf|Desiccated Skitterleaf]]||Skitterling||{{Pokos|3}}||{{Sparklium|2}}||1||2||2
|-
|[[File:Dummy-icon enemy.png|40px|link=Praying Skitter Leaf|Praying Skittermantis]]||'''[[Praying Skitter Leaf|Praying Skittermantis]]'''||Skitterling||{{Pokos|20}}||{{Sparklium|15}}||15||30||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Skitter Flake|Skitterflake]]||[[Skitter Flake|Skitterflake]]||Skitterling||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P3 icon skitterleaf.png|40px|link=Skitter Leaf|Skitterleaf]]||[[Skitter Leaf|Skitterleaf]]||Skitterling||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Skittylion|Skitterlion]]||[[Skittylion|Skitterlion]]||Skitterling||{{Pokos|8}}||{{Sparklium|8}}||12||24||12
|-
|[[File:Dummy-icon enemy.png|40px|link=Skitter Reed|Skitterreed]]||[[Skitter Reed|Skitterreed]]||Skitterling||{{Pokos|2}}||{{Sparklium|1}}||1||2||1
|-
|[[File:P3 icon burrowing-snagret.png|40px|link=Burrowing Snagret]]||'''[[Burrowing Snagret]]'''||Snavian||{{Pokos|25}}||{{Sparklium|20}}||10||20||15
|-
|[[File:P2 icon pileated-snagret.png|40px|link=Pileated Snagret]]||'''[[Pileated Snagret]]'''||Snavian||{{Pokos|30}}||{{Sparklium|30}}||12||24||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Snagret Chick|Snaglet]]||[[Snagret Chick|Snaglet]]||Snavian||{{Pokos|4}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Death Spiked Burrowing Snagret|Spiny Snagret]]||'''[[Death Spiked Burrowing Snagret|Spiny Snagret]]'''||Snavian||{{Pokos|35}}||{{Sparklium|30}}||15||30||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Sea Snagret|Water Snagret]]||'''[[Sea Snagret|Water Snagret]]'''||Snavian||{{Pokos|35}}||{{Sparklium|30}}||15||30||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Winged Snagret]]||'''[[Winged Snagret]]'''||Snavian||{{Pokos|40}}||{{Sparklium|35}}||20||40||25
|-
|[[File:PA icon bombardier-beeb.png|40px|link=Bombardier Beeb]]||[[Bombardier Beeb]]||Soplouse||N/A||{{Sparklium|7}}||N/A||N/A||N/A
|-
|[[File:PA icon greater-bladed-beeb.png|40px|link=Greater Bladed Beeb]]||'''[[Greater Bladed Beeb]]'''||Soplouse||N/A||{{Sparklium|30}}||N/A||N/A||N/A
|-
|[[File:PA icon greater-studded-beeb.png|40px|link=Greater Studded Beeb]]||'''[[Greater Studded Beeb]]'''||Soplouse||N/A||{{Sparklium|35}}||N/A||N/A||N/A
|-
|[[File:PA icon king-beeb.png|40px|link=King Beeb]]||'''[[King Beeb]]'''||Soplouse||N/A||{{Sparklium|25}}||N/A||N/A||N/A
|-
|[[File:PA icon creepy-beeb.png|40px|link=Worker Beeb]]||[[Worker Beeb]]||Soplouse||N/A||{{Sparklium|3}}||N/A||N/A||N/A
|-
|[[File:Hp icon dangling-splurchin.png|40px|link=Dangling Splurchin]]||[[Dangling Splurchin]]||Splurchin||N/A||{{Sparklium|20}}||N/A||N/A||N/A
|-
|[[File:Hp icon fleeting-splurchin.png|40px|link=Fleeting Splurchin]]||[[Fleeting Splurchin]]||Splurchin||N/A||{{Sparklium|10}}||N/A||N/A||N/A
|-
|[[File:Hp icon large-splurchin.png|40px|link=Large Splurchin]]||[[Large Splurchin]]||Splurchin||N/A||{{Sparklium|20}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Spiny Splurchin]]||[[Spiny Splurchin]]||Splurchin||N/A||{{Sparklium|10}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Volatile Splurchin]]||[[Volatile Splurchin]]||Splurchin||N/A||{{Sparklium|5}}||N/A||N/A||N/A
|-
|[[File:Dummy-icon enemy.png|40px|link=Anodestool]]||'''[[Anodestool]]'''||Sporovid||{{Pokos|35}}||{{Sparklium|40}}||20||40||25
|-
|[[File:Dummy-icon enemy.png|40px|link=Bioluminescent Puffstool|Brilliant Glowstalk]]||[[Bioluminescent Puffstool|Brilliant Glowstalk]]||Sporovid||{{Pokos|5}}||{{Sparklium|7}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Juicy Capstool]]||[[Juicy Capstool]]||Sporovid||{{Pokos|4}}||{{Sparklium|8}}||1||2||1
|-
|[[File:Hp icon peacap-puffstalk.png|40px|link=Peacap Puffstalk]]||[[Peacap Puffstalk]]||Sporovid||{{Pokos|3}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Hp icon puffstalk.png|40px|link=Puffstalk]]||[[Puffstalk]]||Sporovid||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:P1 icon puffstool.png|40px|link=Puffstool]]||'''[[Puffstool]]'''||Sporovid||{{Pokos|15}}||{{Sparklium|25}}||15||30||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Sporcula|Ravenous Twistool]]||[[Sporcula|Ravenous Twistool]]||Sporovid||{{Pokos|5}}||{{Sparklium|6}}||4||8||4
|-
|[[File:P3 icon plasm-wraith.png|40px|link=Plasm Wraith]]||'''[[Plasm Wraith]]'''||Supernatura||{{Pokos|65}}||{{Sparklium|70}}||8||16||35
|-
|[[File:P2 icon waterwraith.png|40px|link=Waterwraith]]||'''[[Waterwraith]]'''||Supernatura||N/A||{{Sparklium|40}}||N/A||N/A||N/A
|-
|[[File:P3 icon bearded-amprat.png|40px|link=Bearded Amprat]]||[[Bearded Amprat]]||Tasident||{{Pokos|7}}||{{Sparklium|6}}||7||14||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Naked Amprat]]||[[Naked Amprat]]||Tasident||{{Pokos|7}}||{{Sparklium|6}}||7||14||8
|-
|[[File:Dummy-icon enemy.png|40px|link=Ceiling Slurker]]||[[Ceiling Slurker]]||Umbloda||{{Pokos|6}}||{{Sparklium|7}}||7||14||7
|-
|[[File:Hp icon clicking-slurker.png|40px|link=Clicking Slurker]]||[[Clicking Slurker]]||Umbloda||{{Pokos|1}}||{{Sparklium|2}}||2||4||2
|-
|[[File:Hp icon luring-slurker.png|40px|link=Luring Slurker]]||'''[[Luring Slurker]]'''||Umbloda||{{Pokos|15}}||{{Sparklium|15}}||15||30||20
|-
|[[File:P3 icon medusal-slurker.png|40px|link=Medusal Slurker]]||[[Medusal Slurker]]||Umbloda||{{Pokos|7}}||{{Sparklium|6}}||6||12||6
|-
|[[File:Dummy-icon enemy.png|40px|link=Spectral Slurker]]||[[Spectral Slurker]]||Umbloda||{{Pokos|8}}||{{Sparklium|10}}||7||14||7
|-
|[[File:Dummy-icon enemy.png|40px|link=Immaculate Whiskerfly]]||'''[[Immaculate Whiskerfly]]'''||Whiskerpillar||{{Pokos|20}}||{{Sparklium|25}}||15||30||20
|-
|[[File:Dummy-icon enemy.png|40px|link=Maggot Whiskerpillar]]||[[Maggot Whiskerpillar]]||Whiskerpillar||{{Pokos|2}}||{{Sparklium|2}}||1||2||1
|-
|[[File:P3 icon moguraimo.png|40px|link=Painted Whiskerpillar]]||[[Painted Whiskerpillar]]||Whiskerpillar||{{Pokos|3}}||{{Sparklium|3}}||1||2||1
|-
|[[File:P2 icon ravenous-whiskerpillar.png|40px|link=Ravenous Whiskerpillar]]||[[Ravenous Whiskerpillar]]||Whiskerpillar||{{Pokos|1}}||{{Sparklium|2}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Subterranean Whiskerpillar]]||[[Subterranean Whiskerpillar]]||Whiskerpillar||{{Pokos|2}}||{{Sparklium|3}}||1||2||1
|-
|[[File:P3 icon arachnode.png|40px|link=Arachnode|Decorated Spiner]]||[[Arachnode|Decorated Spiner]]||Wracknid||{{Pokos|6}}||{{Sparklium|4}}||3||6||3
|-
|[[File:Hp icon female-shooting-spiner.png|40px|link=Female Shooting Spiner]]||[[Female Shooting Spiner]]||Wracknid||{{Pokos|2}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Hp icon male-shooting-spiner.png|40px|link=Male Shooting Spiner]]||[[Male Shooting Spiner]]||Wracknid||{{Pokos|2}}||{{Sparklium|2}}||3||6||3
|-
|[[File:Dummy-icon enemy.png|40px|link=Web-Slinging Spiner]]||[[Web-Slinging Spiner]]||Wracknid||{{Pokos|3}}||{{Sparklium|3}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Wracknid Hatchling]]||[[Wracknid Hatchling]]||Wracknid||{{Pokos|1}}||{{Sparklium|1}}||1||2||1
|-
|[[File:Dummy-icon enemy.png|40px|link=Wracknid Mother]]||'''[[Wracknid Mother]]'''||Wracknid||{{Pokos|40}}||{{Sparklium|40}}||35||70||40
|}
Some enemies also have an alternate form that is distinguished from their original form.
{|class="wikitable sortable collapsible collapsed" style="width:30%; margin:auto; align:center"
|-
!colspan="4" | Alternate enemy forms
|-
!rowspan="1" style="width:1%" | Icon
!rowspan="1" style="width:14%" | Form name
!rowspan="1" style="width:1%" | Icon
!rowspan="1" style="width:14%" | Original form
|-
|[[File:Hp icon berserk-leech-hydroe.png|40px|link=Berserk Leech Hydroe|Hydroe Host]]||'''[[Berserk Leech Hydroe|Hydroe Host]]'''||[[File:Hp icon leech-hydroe.png|40px|link=Leech Hydroe]]||[[Leech Hydroe]]
|-
|[[File:P3 icon mysterious-life-form.png|40px|link=Mysterious Life Form|Plasm Goolix]]||'''[[Mysterious Life Form|Plasm Goolix]]'''||[[File:P3 icon plasm-wraith.png|40px|link=Plasm Wraith]]||'''[[Plasm Wraith]]'''
|}
{{Clear}}
{{Clear}}


===Plants and fungi===
===Plants and fungi===
{{Main|Pikmin: Wide World/Encyclopedias#Vegetation}}
Although ''Pikmin: Wide World'' features a wide variety of real-world vegetation, most of it is only useful for hiding under. Vegetation that is unique to the world of ''Pikmin'' or has a function are listed here. Most Candypop Buds, when they reach their Pikmin conversion limit, do not wilt and disappear as they do in past ''Pikmin'' games; instead, they simply close their petals and cannot be used or interacted with until sometime later.
Although ''Pikmin: Wide World'' features a wide variety of real-world vegetation, most of it is only useful for hiding under. Vegetation that is unique to the world of ''Pikmin'' or has a function are listed here. Most Candypop Buds, when they reach their Pikmin conversion limit, do not wilt and disappear as they do in past ''Pikmin'' games; instead, they simply close their petals and cannot be used or interacted with until sometime later.
{|class="wikitable sortable collapsible collapsed" style="width:90%; margin:auto; align:center"
|-
!colspan="4" | Vegetation
|-
!style="width:1%" | Icon
!style="width:15%" | Name
!style="width:6%" | Family
!style="width:78%" | Description or function
|-
|[[File:Obstacle-icon bouncy-mushroom.png|40px|link=Bouncy Mushroom]]||[[Bouncy Mushroom]]||Bumperstool||Launches leaders, Pikmin, and enemies to otherwise inaccessible places.
|-
|[[File:Dummy-icon plant.png|40px|link=Pink Candypop Bud|Carnation Candypop Bud]]||[[Pink Candypop Bud|Carnation Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Winged Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Crimson Candypop Bud]]||[[Crimson Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Red Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Leafy Candypop Bud|Demantoid Candypop Bud]]||[[Leafy Candypop Bud|Demantoid Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Green Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Golden Candypop Bud]]||[[Golden Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Yellow Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Ivory Candypop Bud]]||[[Ivory Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[White Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Lapis Lazuli Candypop Bud]]||[[Lapis Lazuli Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Blue Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Queen Candypop Bud|Monarch Candypop Bud]]||[[Queen Candypop Bud|Monarch Candypop Bud]]||Candypop||Used to transform a single Pikmin into ten Red, Yellow, Blue, Rock, Winged, or Green Pikmin.
|-
|[[File:Dummy-icon plant.png|40px|link=Gray Candypop Bud|Slate Candypop Bud]]||[[Gray Candypop Bud|Slate Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Rock Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Sparklium flower|Sparklium Candypop Bud]]||[[Sparklium flower|Sparklium Candypop Bud]]||Candypop||Are always closed, and Pikmin cannot be thrown inside; instead, they spit out Sparklium seeds when struck.
|-
|[[File:Dummy-icon plant.png|40px|link=Violet Candypop Bud]]||[[Violet Candypop Bud]]||Candypop||Used to transform up to five Pikmin into [[Purple Pikmin]] if they aren't that color already.
|-
|[[File:Dummy-icon plant.png|40px|link=Browncap]]||[[Browncap]]||Commush||Small fungi that can block passages in groups.
|-
|[[File:Obstacle-icon fungus-kingcap.png|40px|link=Kingcap]]||[[Kingcap]]||Commush||Large, red, spotted mushrooms that block passageways.
|-
|[[File:Dummy-icon plant.png|40px|link=Electric mushroom|Shockcap]]||[[Electric mushroom|Shockcap]]||Commush||A mushroom that emits a brief surge of electricity upon contact.
|-
|[[File:Obstacle-icon fungus-spotcap.png|40px|link=Spotcap]]||[[Spotcap]]||Commush||Small spotted fungi that can block passages in groups.
|-
|[[File:Dummy-icon plant.png|40px|link=Springpetal]]||[[Springpetal]]||Daisy||Works similarly to the bouncy mushroom, but anything thrown on top of it can be launched farther the more weight is put on it.
|-
|[[File:Obstacle-icon bloominous-stemple.png|40px|link=Bloominous Stemple]]||[[Bloominous Stemple]]||Dandelion||Large, white plants that react to light and act as platforms. They only bloom when there is an active light nearby.
|-
|[[File:Obstacle-icon flukeweed.png|40px|link=Flukeweed]]||[[Flukeweed]]||Fern||Pink curly plants that are attached to buried objects. Winged Pikmin can lift these objects to reveal what is under them.
|-
|[[File:Dummy-icon plant.png|40px|link=Burgeoning Spiderwort mold|Asphyxiating Moldclump]]||[[Burgeoning Spiderwort mold|Asphyxiating Moldclump]]||Fungicell||A form of mold that stops the growth of plants such as Burgeoning Spiderworts and Pellet Posies.
|-
|[[File:Dummy-icon plant.png|40px|link=Capstalk]]||[[Capstalk]]||Glowcap||Similar to the Common Glowcap, but it glows yellow and has a chance to drop nectar when disturbed.
|-
|[[File:Dummy-icon plant.png|40px|link=Common Glowcap]]||[[Common Glowcap]]||Glowcap||A glowing mushroom that grows in dark places. They can be of different colors, and they produce a cone of light from under their cap that matches their color.
|-
|[[File:Obstacle-icon hydroe-bramble.png|40px|link=|Hydroe bramble|Hydroe Bramble]]||[[Hydroe Bramble|Hydroe Bramble]]||Hydroe||Special obstacles formed by a local Hydroe Host. Pikmin that walk into them become skewered on them and will die until whistled away from them. They cannot be destroyed, but disappear permanently once their Hydroe Host is defeated.
|-
|[[File:Dummy-icon plant.png|40px|link=Wickweed]]||[[Wickweed]]||Ignitroot||Grows in patches much like Nectar Grass and can be used to start a fire. Pikmin can pluck buds from the plant and carry them around until they are told to use them.
|-
|[[File:Dummy-icon plant.png|40px|link=Nectar weed|Nectar Grass]]||[[Nectar weed|Nectar Grass]]||Pellet weed||A source of nectar that Pikmin can pluck.
|-
|[[File:P2 icon pellet-posy.png|40px|link=Pellet Posy]]||[[Pellet Posy]]||Pellet weed||A type of flower that can crystallize nectar into pellets. Any part of it may be attacked, but throwing Pikmin at the pellet kills the plant instantly.
|-
|[[File:Dummy-icon plant.png|40px|link=Thorned Posy]]||[[Thorned Posy]]||Pellet weed||Similar to the Pellet Posy, but it has thorns that cover its entire stem. Pikmin can be thrown at its pellet to tear it down.
|-
|[[File:Dummy-icon plant.png|40px|link=Burgeoning Spiderwort]]||[[Burgeoning Spiderwort]]||Spiderwort||Grows berries that can be used to brew sprays if they are delivered to the [[Dolphin Lander]]. These plants can generate several berries throughout the day, but require some upkeep to remain a healthy and reliable source.
|-
|[[File:Hp icon orbular-pollenspout.png|40px|link=Orbular Pollenspout]]||[[Orbular Pollenspout]]||Sporespit||A spherical plant that constantly emits a cloud of spores which make Pikmin panic.
|-
|[[File:Dummy-icon plant.png|40px|link=Bramble]]||[[Bramble]]||Tendrivy||Long brambles with thorns that block the way. Non-Rock Pikmin that touch them get skewered on the spikes and will eventually die if not whistled at and freed. Brambles can only be removed with fire.
|-
|[[File:Dummy-icon plant.png|40px|link=Vine]]||[[Vine]]||Tendrivy||Can be climbed up by leaders and Pikmin to reach the ledge it grows from, but may have to be pushed down from the top of the ledge before it can be used.
|-
|[[File:Dummy-icon plant.png|40px|link=Lily pad]]||[[Lily pad]]||Waterlily||Flat green plants that are used to navigate bodies of water.
|}
{{Clear}}
{{Clear}}


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===Nectar and sprays===
===Nectar and sprays===
''Pikmin: Wide World'' features eggs, nectar, [[spray]]s, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective Burgeoning Spiderwort berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as the [[Ultra-spicy spray]], also affect non-friendly Pikmin like [[Mushroom Pikmin]]. Sprays that affect leaders also affect [[Captmin]], which are also affected by Pikmin-affecting sprays.
''Pikmin: Wide World'' features eggs, nectar, [[spray]]s, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective Burgeoning Spiderwort berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as the [[Ultra-spicy spray]], also affect non-friendly Pikmin like [[Mushroom Pikmin]]. Sprays that affect leaders also affect [[Captmin]], which are also affected by Pikmin-affecting sprays.
*'''[[Egg]]''': Produces one to three blobs of nectar upon its destruction. Unlike in ''Pikmin 2'' and ''Pikmin 3'', eggs only yield nectar, not sprays.
*'''[[Nectar]]''': Causes Pikmin that drink it to become flowered. Like in ''Pikmin 3'', ten Pikmin can drink from a blob of nectar before it is completely consumed. Flowered Pikmin cannot drink nectar.
*'''[[Nectar weed|Nectar Grass]]''': An invaluable source of nectar. Pikmin will pluck blades of Nectar Grass until the entire patch is gone, and every few blades plucked has a chance to cause nectar to appear.
*'''[[Capstalk]]''': A nectar source in the form of a fungus. Each time its cap is struck, it has a chance of dropping its single blob of nectar.
*'''[[Capstalk]]''': A nectar source in the form of a fungus. Each time its cap is struck, it has a chance of dropping its single blob of nectar.
*'''[[Rubble]]''': Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
*'''[[Rubble]]''': Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
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*'''[[Poison]]''': Gas that suffocates all Pikmin but [[White Pikmin]]. Leaders are unaffected by poison because of their spacesuits, which filter out air.
*'''[[Poison]]''': Gas that suffocates all Pikmin but [[White Pikmin]]. Leaders are unaffected by poison because of their spacesuits, which filter out air.
*'''[[Acid]]''': A new hazard in ''Pikmin: Wide World'' that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive and only [[Green Pikmin]] are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
*'''[[Acid]]''': A new hazard in ''Pikmin: Wide World'' that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive and only [[Green Pikmin]] are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
*'''[[Temperature|Cold]]''': Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater.
*'''[[Temperature]]''': A hazard that affects entire locations. Areas and even cave sublevels can be cold or hot, and each side of the spectrum affects enemies, Pikmin, leaders, and even certain gameplay elements differently. Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater. Conversely, heat severely slows down Leaders, but Pikmin and most enemies are unaffected. Leaders can build up a resistance to heat if they have the Pocket Cooler upgrade.
*'''[[Ice]]''': Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
*'''[[Ice]]''': Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
*'''[[Mud]]''': Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
*'''[[Mud]]''': Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
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|[[Geyser#Escape geyser|Escape geyser]]||Utility||None||Any||No||Escapes geysers are solely used to exit caves. They are larger-scale water geysers, and sometimes need to be activated before they can be used.
|[[Geyser#Escape geyser|Escape geyser]]||Utility||None||Any||No||Escapes geysers are solely used to exit caves. They are larger-scale water geysers, and sometimes need to be activated before they can be used.
|-
|-
|[[Geyser#Fire geyser|Fire geyser]]||Hazard||[[Fire]]||N/A||No||Fire geysers poke out of various surfaces and shoot fire at regular intervals.
|[[Geyser#Fire geyser|Fire geyser]]||Hazard||[[Fire]]||N/A||No||Fire geysers poke out of various surfaces and constantly shoot fire.
|-
|-
|[[Flames]]||Hazard||[[Fire]]||[[Red Pikmin]]||Yes||Flames that linger in an area until they are smothered out by Red Pikmin or extinguish on their own.
|[[Flames]]||Hazard||[[Fire]]||[[Red Pikmin]]||Yes||Flames that linger in an area until they are smothered out by Red Pikmin or extinguish on their own.
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==HocoPad==
==HocoPad==
{{Main|HocoPad}}
{{Main|HocoPad}}
An immersive gameplay feature from ''Pikmin 3'', the [[KopPad]], returns in ''Pikmin: Wide World'' as the '''HocoPad''', a [[Hocotate|Hocotation]] counterpart. Much like the KopPad, the HocoPad resembles the Wii U GamePad and has several applications that can be used during gameplay, each represented by an icon:
An immersive gameplay feature from ''Pikmin 3'', the [[KopPad]], returns in ''Pikmin: Wide World'' as the '''HocoPad''', a [[Hocotate|Hocotation]] counterpart. Much like the KopPad, the HocoPad resembles the Wii U GamePad and has several applications that can be used during gameplay.
*'''Radar''': Represented by the PNF-404 icon. It displays a birds-eye view of the currently explored area. This is the default app, opened while gameplay is happening. The map is filled in as leaders explore the area. The locations of fruits and treasures and other important objects are recorded on the map using icons representing them after they are found. Leaders and Pikmin are represented with dots of varying sizes and colors that correspond to their sizes and colors. Using the Radar, players can the "Go Here" function to have leaders and Pikmin in their squads travel to a specific destination.
*'''Pikmin Statistics''': Represented by the Red Pikmin icon, and displays statistics about the Pikmin count. Going counterclockwise, the numbers are as follows: Pikmin of each type that are in the Master Onion and on the field, Pikmin in a leader's squad, Pikmin working, and Pikmin idling. The total Pikmin count is also listed, both for Pikmin in the Master Onion and on the field.
*'''Supply Stock''': Represented by the Ultra-spicy spray icon. It is a record of how many Pokos have been obtained, how much Sparklium has been collected, how much juice the leaders have left, and how many sprays of each kind the leaders have at their disposal as well as how many more Burgeoning Spiderwort berries they need to get another spray of each type. Available Sprays can also be moved around and assigned to {{button|wiiu|Padup}} and {{button|wiiu|Paddown}} as the player sees fit.
*'''Exploration Notes''': Represented by the Data File icon, and contains a selection of categories.
*'''Advanced Exploration''': Represented by the Jetpack and Artificial Flipper icon. When toggled on, the Jetpack can be used to fly, and, if underwater, the Artificial Flippers can be used to swim. Click the application again to toggle it off. This application is downloaded when either the Jetpack or the Artificial Flippers are obtained, and either that have been obtained can be used while the app is active.
*'''Camera''': Represented by the HocoPad icon. The camera icon allows the player to take photographs of the in-game environment. The camera's flash can also be used to temporarily blind most enemies at close range, especially in dark areas, leaving them defenseless and open to attack.
 
The Exploration Notes are a collection of data files, regardless of whether they are found or are created by the leaders themselves. This app is installed after one data file is recovered. If a category has no unlocked data files, it merely appears grayed out. The following categories exist:
*'''Pikminology''': Represented by the white flower icon. It contains information about the behavior and abilities of Pikmin.
*'''Pocket Piklopedia''': Represented by the Red Bulborb icon. It contains information about every enemy that has been killed so far and every plant that has been interacted with so far.
*'''Fruit Log''': Represented by the Sunseed Berry icon. It contains information about every collected fruit.
*'''Treasure Catalogue''': Represented by the Paradoxical Enigma icon. It contains information about every collected treasure.
*'''Upgrade Log''': Represented by the Scorch Guard icon. It contains information about every collected upgrade.
*'''Area Notes''': Represented by the Pellet Posy icon. It contains hints on what to do in the immediate area the Date File is found in.
*'''Explorer's Tales''': Contains small fragments of other explorers' visits to PNF-404 that shed light on their failures and triumphs.
*'''Controls''': Tells the basic controls of ''Pikmin: Wide World''.
 
Each of the three logs, which are the Pocket Piklopedia, Fruit Log, and Treasure Catalogue, present information using the game general setup, which is:
*A short description of its appearance or behavior;
*a minimalistic visual representation;
*Its Poko value (if any);
*Its Sparklium worth (if any);
*Its weight (if any);
*How many Pikmin can carry it at once (if any);
*And other information.
However, each log has minor differences in the information it presents in its entries:
*'''Pocket Piklopedia'''
**Describes an enemy's behavior and the appearance or function of a plant or fungus.
**Details the family the enemy or vegetation belongs to.
**Details an enemy's seed worth if it has any.
*'''Fruit Log'''
**Describes a fruit's appearance.
**Does not define Poko values.
**Details how much juice a fruit provides.
*'''Treasure Catalogue'''
**Describes a treasure's appearance.
{{Clear}}
{{Clear}}


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*'''Enemy intelligence''': Enemies will intentionally avoid hazards that may damage them. An example of this would be a [[Red Bulborb]] walking around an active [[electrical wire]] while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water and if the enemy traveling through the hazard utilizes it. Enemies also cannot be fooled into walking into a pit.
*'''Enemy intelligence''': Enemies will intentionally avoid hazards that may damage them. An example of this would be a [[Red Bulborb]] walking around an active [[electrical wire]] while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water and if the enemy traveling through the hazard utilizes it. Enemies also cannot be fooled into walking into a pit.
*'''Getting attention''': Whistling produces noise and can attract the attention of nearby enemies. This can be detrimental or beneficial, depending on the situation and how it is used. Needless to say, some enemies can hear better than others, which affects how close a leader needs to be to an enemy for them to hear a leader blow their whistle. The noise whistling produces can be muffled to avoid attracting unwanted attention by obtaining the Whistle Silencer upgrade.
*'''Getting attention''': Whistling produces noise and can attract the attention of nearby enemies. This can be detrimental or beneficial, depending on the situation and how it is used. Needless to say, some enemies can hear better than others, which affects how close a leader needs to be to an enemy for them to hear a leader blow their whistle. The noise whistling produces can be muffled to avoid attracting unwanted attention by obtaining the Whistle Silencer upgrade.
*'''Nectar spray''': Nectar can be stored in a Spray Bottle by a leader that walks into a blob of it, regardless of the blob's size. If there is enough stored for a single dose, leaders can then spray the blob of nectar onto nearby Pikmin to increase their maturity by one stage.
*'''Variable values''': Almost every numeric aspect of ''Pikmin: Wide World'' varies in some way, shape, or form to keep the game fresh. It affects only a non-unique object's carry weight, maximum carriers, [[Poko]] values, and [[Sparklium]] worth. These values may be decreased or increased a set number of integers and entirely depends on the non-unique object's statistics. For example, if a non-unique object's carry weight, maximum carriers, Poko value, or Sparklium worth values are at or below ten, they will seldom be changed, and if they are they increment one value up; however, any carry weight or maximum carriers values that equal one will never change. If those values are in the range of numbers between eleven and twenty, they have a very slight but still increased chance to change, although those values will still only decrease or increase by one. This pattern continues with higher numbers, and the higher the numbers go, the higher the chance of a variance occurring and the higher the severity of the variance. [[Fruit]]s and the juice they provide are also affected by this system. All values listed for non-unique objects on this page are the average values obtained for each of the objects they affect.
*'''Variable values''': Almost every numeric aspect of ''Pikmin: Wide World'' varies in some way, shape, or form to keep the game fresh. It affects only a non-unique object's carry weight, maximum carriers, [[Poko]] values, and [[Sparklium]] worth. These values may be decreased or increased a set number of integers and entirely depends on the non-unique object's statistics. For example, if a non-unique object's carry weight, maximum carriers, Poko value, or Sparklium worth values are at or below ten, they will seldom be changed, and if they are they increment one value up; however, any carry weight or maximum carriers values that equal one will never change. If those values are in the range of numbers between eleven and twenty, they have a very slight but still increased chance to change, although those values will still only decrease or increase by one. This pattern continues with higher numbers, and the higher the numbers go, the higher the chance of a variance occurring and the higher the severity of the variance. [[Fruit]]s and the juice they provide are also affected by this system. All values listed for non-unique objects on this page are the average values obtained for each of the objects they affect.
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*While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
*While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader throws the Pikmin.
*When by a sprout: Pluck the Pikmin sprout out of the ground.
*When by a sprout: Pluck the Pikmin sprout out of the ground.
*When by [[Nectar weed|Nectar Grass]]: Pluck blades of Nectar Grass.
*Without any Pikmin and near a punchable target: Punch.
*Without any Pikmin and near a punchable target: Punch.
*Without any Pikmin and directly next to a [[bomb-rock]] or a [[Sparklium#Sparklium stone|Sparklium stone]]: Pick up the object. Press again to throw it.
*Without any Pikmin and directly next to a [[bomb-rock]] or a [[Sparklium#Sparklium stone|Sparklium stone]]: Pick up the object. Press again to throw it.
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*When by a hole: Enter the cave or next sublevel after confirming the action be completed.
*When by a hole: Enter the cave or next sublevel after confirming the action be completed.
*When by an escape geyser: Leave the cave using it after confirming the action be completed.
*When by an escape geyser: Leave the cave using it after confirming the action be completed.
*While Advanced Exploration mode is active: Press to jump with the jetpack if on land or perform a stroke if underwater. Hold to lift off with the Jetpack if on land or swim upward if underwater.
*While Advanced Exploration mode is active: Press to jump with the jetpack if on land or perform an upward stroke if underwater. Hold to lift off with the Jetpack if on land or swim continually if underwater.
|-
|-
|align="center"|{{button|wiiu|B|size=x24px}}
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|
*While commanding Pikmin: Dismiss.
*While commanding Pikmin: Dismiss.
*While plucking Pikmin sprouts: Cancel picking sprouts.
*While plucking Pikmin sprouts: Cancel plucking sprouts.
*While plucking Nectar Weed: Cancel plucking blades.
*While locked-on: Charge.
*While locked-on: Charge.
*While carrying a [[bomb-rock]] or a [[Sparklium#Sparklium stone|Sparklium stone]]: Drop the object.
*While carrying a [[bomb-rock]] or a [[Sparklium#Sparklium stone|Sparklium stone]]: Drop the object.
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==Trivia==
==Trivia==
*''Pikmin: Wide World'' is [[User:Cheepy-Cheepy|Cheepy-Cheepy]]'s third fan-made ''Pikmin'' game, and it is by far the most expansive one. His other two fanon games are ''[[Pikmin: Attack of the Breadbugs]]'' and ''[[Pikmin: Infection in Progress]]''. ''Pikmin: Wide World'' is his favorite of the three.
*''Pikmin: Wide World'' is [[User:Cheepy-Cheepy|Cheepy-Cheepy]]'s third fan-made ''Pikmin'' game, and it is by far the most expansive one. His other two fanon games are ''[[Pikmin: Attack of the Breadbugs]]'' and ''[[Pikmin: Infection in Progress]]''. ''Pikmin: Wide World'' is his favorite of the three.
*[[Captmin]] were inspired by [[Pikmar]].
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Revision as of 05:47, 15 April 2020

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin Wide World icon.png
"It's a jungle out there!"
This article or section presents information pertaining to Pikmin: Wide World, a fanon game created by Cheepy-Cheepy.
Pikmin Wide World icon.png

Template:Infobox pww

Pikmin: Wide World is a non-canon Pikmin game concept currently being developed by Cheepy-Cheepy, and is the sequel to Pikmin 3. Although the graphics and gameplay of Pikmin: Wide World are similar to that of Pikmin 3's, the game combines mechanics and features of the three main Pikmin games as well as Hey! Pikmin in such a way that it provides the classic feel of a standard Pikmin title. To further expand the game's content, Pikmin: Wide World incorporates various elements that are not canonical to the Pikmin games, with some being enemies and items. Pikmin: Wide World also introduces new mechanics and features not seen in other Pikmin games.

Plot

As the S.S. Drake approached Hocotate, Captain Olimar and the Koppaite trio had to exchange goodbyes. Before they all knew it, they were ready to touch down on the planet. They used Hocotate Freight as their landing site as per Olimar's request. Olimar waved them goodbye as he stepped out of the spacecraft and onto the dry soil that was all too familiar to him. He turned to watch the S.S. Drake take off, but as he turned around, he was suddenly met with Shacho, the president of Hocotate Freight. Panicked, Shacho reminded Olimar that the company is still deep in its P2 Poko icon.png × 20,000 debt. He demands to know where the Pokos and treasures were, but then he stopped before he could say any more. He took a few moments to realize a few details: no emails were being exchanged to and from the Hocotate ship in days, Olimar didn't return to the planet in the Hocotate ship, and Louie was once again not present. Olimar began to explain all that happened with himself and Louie and the Hocotate ship, but Shacho wanted no part in it. He simply stated that if he wanted something done right, he'd have to do it himself. Olimar insisted that he accompany him, and eventually Shacho gave in. Shacho, realizing that the Hocotate ship was left behind and that the company has no other usable ships, asked Olimar what to do. Olimar had no other choice but to reveal his secret project: the Dolphin Lander. Shacho and Captain Olimar suited up and gathered some rations, and took off towards the Pikmin Planet in the Dolphin Lander to save the company yet again.

The Dolphin Lander malfunctions shortly before it lands in Balmy Highlands, dropping Shacho into a small circular area in which an active yellow Onion and a Superstick Textile sit. Olimar, realizing this and rushing out of the Dolphin Lander to meet him, nearly runs into a crystal gate separating the two. They wonder what they should do until they each notice Yellow Pikmin running up to the other from behind. Shacho, realizing he is trapped with the yellow Onion, tries to recall all of what he had learned from Olimar, and notices some nearby Pellet Posies as well as some yellow Pellets setting on the ground, which he commands his group to pick up so that he may have more Pikmin at his side. Meanwhile, Olimar leads his smaller squad of Yellow Pikmin into a nearby dark cavelike subarea, which is populated by a few harmless enemies as well as Medusal Slurker that had ingested a Juicy Gaggle. Olimar takes notice of an electrode, and from the small amount of light produced by the sparks produced by the wire ends, he concludes that one of the poor Female Sheargrubs living within the cave had accidentally electrocuted itself. The electrode requires more Pikmin than he has at his side, so he consults with Shacho, who has more Yellow Pikmin than he could need. Shacho throws several Yellow Pikmin over the crystal gate to Olimar. After returning to the subarea and completing the electrode's circuit, the cave lights up and reveals a few bomb-rocks setting on a high ledge. Olimar throws his Yellow Pikmin to the bomb-rocks, they drop down to him and follow him outside to destroy the crystal gate with their newfound weaponry. Once Olimar and Shacho are reunited, they have the Yellow Pikmin pick up the Superstick Textile; however, they follow the leaders because they do not yet know where the Dolphin Lander is. The two leaders show the Yellow Pikmin where the ship is after rounding a corner and learn its location and appearance.

After the Frosted Arcticlops is defeated, it spits out Louie, much to the leaders' surprise. Classically, Louie does not speak, but he does nod his head when Olimar asks if he would like to join Shacho and him. The night after Louie is unlocked, he records notes on how to prepare, cook, and eat every creature, plant, and fungus that has been documented by Olimar, if it can be cooked or eaten.

The night after the Greater Studded Beeb is defeated in the Ancient Metalworks, Olimar is the last one to board the Dolphin Lander. Unfortunately, he never makes it inside: the very same Plasm Wraith who had so obsessively held him captive had found him again and abducted him. As it turns out, it had been hiding behind the Dolphin Lander every night it landed in that area, waiting for the chance to strike. Olimar could not call out for help because the creature had enveloped him and muffled his whistle. The Dolphin Lander and Master Onion could not wait for Olimar any longer and took off without him to avoid the hostile nocturnal wildlife on the planet's surface. Shacho, full of panic, worries about the fate of his only reliable and sane employee; Louie, in classic fashion, only acknowledges the incident but does not appear affected by it. The following day Shacho and Louie rush out of the Lander and notice a trail of plasm blobs; some of these blobs merge on their own to create Plasm Illusions. They gather their Pikmin forces and follow the trail of plasm on their way to rescue Olimar. When they finally defeat the Plasm Wraith and ensure it is dead, it drops a golden cube that can be carried back to the Master Onion, as well as Olimar, who has the Rusted Data Fragment.

Ending

Gameplay

Players can control and switch between leaders, who control any Pikmin following them. Pikmin can be thrown, dismissed, and ordered to perform a variety of other tasks. Pikmin can carry a large variety of objects, a few being enemy corpses, fruits, treasures. Pikmin are also utilized as the primary method of attacking enemies and destroying obstacles.

Pikmin: Wide World models itself after a traditional Pikmin game, and contains a variety of aspects, elements, and mechanics returning from previous games, while also introducing new ones that are detailed in later sections of this article.

Challenge Mode

Returns to Pikmin: Wide World as a mix of Pikmin 1 and Pikmin 2's Challenge Modes and Pikmin 3s Mission Mode, and is unlocked when the Telecommunications Device upgrade is collected. Area levels in Challenge Mode are divided into three sections, and players are randomly placed in one of the three sections. All other aboveground Challenge Mode levels have static layouts, and all underground levels have variable layouts.

Bottomless Abyss

A new game mode introduced in Pikmin: Wide World and is unlocked when the Anomaly Log upgrade is collected. Bottomless Abyss, as the title suggests, is a cave that has an indefinite amount of sublevels. The purpose of the game mode is to collect as many Pokos as possible by collecting treasures, enemy corpses, and golden fruits, and bringing them to the Lander Pod. Sublevels do not have time limits. Every sublevel's theme is random, and its contents are always dependant on the theme: enemies and bosses, treasures and golden fruits, vegetation, and obstacles. A sublevel's theme and contents are determined by if they were encountered in Story Mode; if a Dwarf Red Bulborb hasn't been defeated and collected by the Lander Pod or an Onion in story mode, Dwarf Red Bulborbs will not appear in Bottomless Abyss. The same general concept applies to vegetation, bosses, treasures, fruits, etcetera. Every few sublevels contain a boss, and every tenth sublevel is a rest sublevel that contains harmless or low-risk enemies, a few treasures, and most importantly an escape geyser. Sprays that have been unlocked in Story Mode can also be obtained in Bottomless Abyss.

The player normally begins sublevel one with ten Red Pikmin, Blue Pikmin, and Yellow Pikmin, and five White Pikmin. Other Pikmin types, such as Rock Pikmin, Winged Pikmin, Green Pikmin, or Purple Pikmin, can also be found and utilized by throwing them into the appropriately-colored Candypop Bud. If a sublevel contains a certain type of hazard or obstacle only a certain color of Pikmin can overcome, their respective Candypop Bud will be present on the sublevel. Hosts of parasitic Pikmin can also be found on some sublevels and utilized.

When all leaders are down or a Pikmin extinction occurs, gameplay ends and half of all Pokos gathered up to the point are forfeited. When the cave is exited through an escape geyser, gameplay ends and the total amount of Pokos collected up to that point is recorded. If that score happens to be a personal best, it is recorded on the top three highest scores list.

Multiplayer Battle

Content

Main Pikmin

Although many Pikmin types return in Pikmin: Wide World, a single new type is discovered: Green Pikmin, which are resistant to acid. All aboveground Pikmin have Onions of their own, but all subterranean Pikmin lack them; as such, they are kept in the Dolphin Lander. Individual Pikmin can learn from their experiences with locations, items, enemies, vegetation, hazards, obstacles, and even each other, and that knowledge is exchanged between Pikmin at the end of the day when they are all housed in the Master Onion. Exchanged information is synchronized among all Pikmin in the Master Onion and is never forgotten. Pikmin are listed in the order of discovery.

Yellow Pikmin

Main article: Yellow Pikmin

Yellow Pikmin are the first main Pikmin type found in Pikmin: Wide World, and they are discovered in Balmy Highlands. They are resistant to electricity and can conduct it as well. Yellow Pikmin have an average attack power, average mobility, high digging speed, and high throw distance. A Yellow Pikmin's defining features are its large pointed ears and white flower. Golden Candypop Buds can be used to transform other Pikmin types into Yellow Pikmin.

Yellow Pikmin can be thrown higher than any other Pikmin type, which makes them useful for collecting objects that are on a high ledge. They also dig up buried objects and clear out tunnels faster than any other Pikmin type. Unlike in Pikmin 3, Yellow Pikmin do not become flowered after they complete an electrode's circuit.

Blue Pikmin

Main article: Blue Pikmin

Blue Pikmin are an aquatic species of Pikmin discovered in Arid Oasis. They are resistant to water. They have an average attack power, average mobility, average digging speed, and average throw distance. A Blue Pikmin's defining features are its mouth-like gills, webbed hands and feet, and white flower. Lapis Lazuli Candypop Buds can be used to transform other Pikmin types into Blue Pikmin.

When a Blue Pikmin detects a Pikmin drowning in a body of water nearby, it will immediately rush in to save it, even breaking away from the group if necessary. When a Blue Pikmin reaches the drowning Pikmin, they throw them to shore. Blue Pikmin can also swim underwater, but they usually only do so when in pursuit of an underwater enemy or if the leader they are following is swimming.

Red Pikmin

Main article: Red Pikmin

Red Pikmin are discovered in Frigid Tundra. They are fireproof and are one of the most powerful Pikmin in terms of attack damage. Red Pikmin have an above-average attack power, average mobility, average digging speed, and average throw distance. A Red Pikmin's defining features are its pointy nose and white flower. Other Pikmin types can be transformed into Red Pikmin by throwing them into Crimson Candypop Buds.

Red Pikmin can smother out flames by stamping them out. It is reasoned that Red Pikmin have a higher-than-average attack power because of their noses, which jab into the enemies they are hitting.

Purple Pikmin

Main article: Purple Pikmin

Purple Pikmin are a subterranean species of Pikmin that are discovered in Ancient Metalworks. They have no particular resistance to anything besides panicking, and they can lift the weight of ten Pikmin. Purple Pikmin have an above-average attack power, low mobility, average digging speed, and low throw distance. The defining features of a Purple Pikmin are its larger size, six hairs, and pink flower. They are the slowest Pikmin variety. Because Purple Pikmin are a subterranean species of Pikmin and thus have no respective Onion, they are stored in the Dolphin Lander when not in use. Purple Pikmin can only be created by throwing other Pikmin types into a Violet Candypop Bud.

Purple Pikmin, when landing after being thrown, have the unique ability to briefly stun most enemies. They do this by using all of their weight to fall straight down onto the ground near a target or onto the target itself. When allowed to pound an enemy, Purple Pikmin can cause extreme damage to it even if they do not stun it. Purple Pikmin are one of the most damaging Pikmin types, the other being Rock Pikmin. The weight and strength of a Purple Pikmin can also be used to clear out some obstacles.

Green Pikmin

Main article: Green Pikmin

Green Pikmin are a new species of Pikmin discovered in Ancient Metalworks. They can survive the acid that some enemies utilize, as well as the pools of it that appear in the area. Green Pikmin have an average attack power, average mobility, average digging speed, and average throw distance. A Green Pikmin's defining features are its mouth-like gills, tail, and white flower. Green Pikmin are hypothesized to be a subspecies of Blue Pikmin that have evolved to survive acidic substances rather than basic substances. Although Green Pikmin have their respective Onion, they can also be created by throwing Pikmin into a Demantoid Candypop Bud.

Much like how Blue Pikmin will attempt to save other-colored Pikmin that are drowning in bodies of water, Green Pikmin will attempt to save Pikmin that find themselves in a pool of acid.

Rock Pikmin

Main article: Rock Pikmin

Rock Pikmin are discovered in Ancient Metalworks. They cannot be crushed or impaled, and they will become partially buried or be knocked back, respectively. Rock Pikmin have high attack power, average mobility, average digging speed, and average throw distance. A Rock Pikmin's defining features are its rock-like main body, gray skin, and indigo flower. Unlike the other Pikmin types, Rock Pikmin are incapable of clinging onto or climbing enemies and objects because of their physiology. This includes enemies like the Red Bulborb or Shaggy Long Legs, and vegetation like the Burgeoning Spiderwort. Rock Pikmin that are thrown at an object or enemy will bounce off of it after the initial hit and will continue lunging at the target if left unoccupied, which does significantly less damage than if it were thrown. Pikmin can be thrown into an Ebony Candypop Bud to transform them into Rock Pikmin.

Rock Pikmin are one of the two most damaging Pikmin types, the other being Purple Pikmin. Rock Pikmin can also be used to destroy objects made of crystal, ice, and solids made of similar materials that are worn as armor by some enemies. Rock Pikmin, as they are immune to being impaled, can also be used to harm spiked enemies.

White Pikmin

Main article: White Pikmin

White Pikmin are a subterranean species of Pikmin that is discovered in Mycelial Sepulcher. They are resistant to poison. White Pikmin have a below-average attack power, high mobility, below-average digging speed, and average throw distance. A White Pikmin's defining features are its small stature, large red eyes, lavender hands and feet, and pink flower. They are one of the two fastest Pikmin types, the other being Winged Pikmin, although they carry objects slower than they usually move. White Pikmin are unique for being able to detect and dig up completely buried objects such as fruits and treasures. As White Pikmin are a subterranean Pikmin species and thus have no respective Onion, they can only be made by throwing Pikmin into an Ivory Candypop Bud. They, like Purple Pikmin, are kept in the Dolphin Lander.

White Pikmin poison most enemies that eat them. Whether this poison kills the enemy outright, inflicts a bit of damage, or even does any damage at all depends on the enemy's size and characteristics. Smaller enemies that eat a White Pikmin will more than likely die instantly after consuming it, while larger enemies need to be fed several White Pikmin before the poison kills them. Some enemies, usually those that themselves utilize poison, suffer no negative consequences from eating a White Pikmin.

Winged Pikmin

Main article: Winged Pikmin

Winged Pikmin are the last main Pikmin type found in Pikmin: Wide World, and are discovered in Endless Sea. They have no resistance to any hazard, but they can simply fly over most of them. Winged Pikmin have a below-average attack power, high mobility, below-average digging speed, and average throw distance. A Winged Pikmin's defining features are its small striped body, relatively large round head, large blue eyes, transparent wings, and indigo flower. They are one of the two fastest Pikmin types, tied with White Pikmin, although they carry objects more slowly than they usually move. Although Winged Pikmin have their respective Onion, they can also be created by throwing Pikmin into a Carnation Candypop Bud.

Winged Pikmin prefer to be airborne and will always be so unless they are knocked to the ground by an enemy, carrying an object that is primarily being carried by grounded Pikmin, or working on clearing most obstacles. While on the ground, Winged Pikmin are as vulnerable as any other Pikmin type. When more Winged Pikmin are carrying an object than grounded Pikmin are, the Winged Pikmin will take to the air and carry the object that way, leaving the grounded Pikmin below without a task to fulfill. Winged Pikmin can fly over most dangers, such as water or smaller enemies, but cannot dodge anything coming down on top of them, such as a Beady Long Legs' foot or a boulder falling from a cave's ceiling.

Other Pikmin

Hostile Pikmin are Pikmin that attack leaders and even other Pikmin that come to close to them. They ignore any attempts of being whistled at and will continue attacking until they are subdued.

Mushroom Pikmin

Main article: Mushroom Pikmin

Mushroom Pikmin return from Pikmin 1 and are only ever encountered in Mycelial Sepulcher, usually accompanying a Puffstool. Mushroom Pikmin found in the wild never count towards total Pikmin deaths or the limit of on-field Pikmin, but Pikmin that are converted do count as deaths, even before they are disposed of. Pikmin that are converted into Mushroom Pikmin never revert to normal and must be put out of their misery. Mushroom Pikmin retain the qualities of the Pikmin they once were, including their strength, speed, physical characteristics, and resistances. Parasitic Pikmin are capable of being transformed into Mushroom Pikmin as well.

Parasitic Pikmin

Main article: Parasitic Pikmin

Although they are never truly seen, Parasitic Pikmin are known for infecting larger hosts and controlling them to survive. They cannot be brought to the surface, and have no special resistances or a specific Onion to be stored in; because of this, they are instead used as a sort of fodder Pikmin. However, they are exceptionally useful combat-wise. When tasked with demolishing an obstacle or led into an enemy, parasitic Pikmin will attack it their stems like an ordinary Pikmin. Parasitic Pikmin can be found on the surface, but appear more commonly underground. Hosts can also be found sleeping instead of wandering. Their stems glow green while idle. Adults are aggressive and nearly always found leading a group of passive juveniles; the former must be defeated before the latter may join a leader's squad. Several hosts for parasitic Pikmin exist, each being listed below:

Alien Pikmin

Main article: Alien Pikmin

Captmin

Main article: Captmin

Captmin are a new hybrid of leader and Pikmin introduced in Pikmin: Wide World. Captmin are leaders who have failed to survive on PNF-404 and have been transformed by the Pikmin they once led. They wander in various areas and caves and are kept for the entire day once found. Like leaders, Captmin have health meters, can be switched between, and can whistle; like Pikmin, they can latch onto enemies and obstacles to attack them. Captmin are affected both by sprays that affect Pikmin and sprays that affect leaders. Captmin have no resistance to any hazard, much like the hosts of Parasitic Pikmin. Captmin cannot be stored in any Onions nor the Dolphin Lander because they are not wholly Pikmin; the same case applies to Parasitic Pikmin and their hosts. Leadermin that are left behind at the end of the day are not counted as such and will have no impact on total Pikmin deaths.

Characters

Pikmin: Wide World does not introduce any new characters, but some characters do make a reappearance. All leaders require five Pikmin to carry.

Captain Olimar

Main article: Captain Olimar

Captain Olimar, the heroic Hocotation who first led the Pikmin in becoming a force to be reckoned with, returns to PNF-404 alongside Shacho. Olimar is the same as always and writes notes detailing the biology of the lifeforms of the alien planet he is all too familiar with. He is the captain and builder of the Dolphin Lander, which he takes for a test-drive and uses to travel to PNF-404 alongside his boss to repay yet another debt.

The President

Main article: The President

The President of Hocotate Freight, who is referred to as Shacho for the sake of convenience, joins Captain Olimar to revisit PNF-404 in search of riches. Shacho records notes about PNF-404's lifeforms that make his greed blatantly obvious, writing about how to squeeze the most Pokos from anything and everything on the planet. He also, needless to say, writes sales pitches for treasures.

Louie

Main article: Louie

Although Louie was stranded once more on the Pikmin Planet at the end of Pikmin 3, he can eventually be found and be made into a third leader after he is rescued. He still possesses his voracious appetite and superior culinary skills, and he will record notes detailing how to prepare and cook various creatures and vegetation once he is unlocked.

Ships

One new ship is introduced in Pikmin: Wide World.

Dolphin Lander

Main article: Dolphin Lander

The Dolphin Lander, also referred to simply as the Lander or even the ship, is a one-of-a-kind spacecraft engineered and built by Captain Olimar. It was inspired by the likenesses of the S.S. Dolphin, the Hocotate ship, and an Onion. As such, it is a sort of hybrid of the three crafts in terms of appearance and functionalities. The Dolphin Lander is a sizeable spacecraft and has a large round cockpit that is mounted on three legs that fold in upon takeoff, making it look similar to an Onion. It is cream colored with red details, much like the S.S. Dolphin. The Hocotate Lander also has a quirky personality and is quite informative if not a bit impressionable. Much like the Hocotate ship, the Dolphin Lander is capable of dispatching its version of the Research Pod, the Lander Pod, which is the nosecone of the spacecraft. It is normally only dispatched when leaders delve into caves. The propeller on the nosecone is modeled after a flower, much like the flower on the top of an Onion. The Dolphin Lander is also capable of housing Purple Pikmin and White Pikmin much like the Hocotate ship in Pikmin 2.

Onion

PF Red Onion.png
Main article: Onion

Areas

Balmy Highlands

Main article: Balmy Highlands

Arid Oasis

Main article: Arid Oasis

Frigid Tundra

Main article: Frigid Tundra

Ancient Metalworks

Main article: Ancient Metalworks

The Plasm Wraith serves as the main boss of this area, and its defeat results in Olimar's rescue as well as the obtainment of the Rusted Data Fragment.

Mycelial Sepulcher

Main article: Mycelial Sepulcher

Endless Sea

Main article: Endless Sea

Caves

Main article: Cave
Main article: Pikmin: Wide World/Cave list

Caves make a return from Pikmin 2 and appear in Pikmin: Wide World, serving the same purpose as they did in the past. Caves are underground areas that can be accessed from various holes in the ground of certain regions of aboveground areas, and generally contain just as many treasures and fruits as they do enemies and hazards. Plants are also often found in caves, matching the theme of the sublevel they are on. Various objects and enemies may also fall from the ceilings of caves. A cave variant known as dens can be found and consist of one to two tranquil sublevels. All caves can be exited using an escape geyser that is present on the bottommost sublevel, although escape geysers may also be found on tranquil sublevels. Some escape geysers must be activated by having Pikmin attack them before they may be used.

Treasures

Main article: Treasure
Main article: Pikmin: Wide World/Encyclopedias#Treasure Hoard

Treasures make a reappearance in Pikmin: Wide World from Pikmin 2 and are once again used to acquire vast quantities of Pokos. Additionally, treasures contain larger quantities of Sparklium than most other objects do, which is needed to fuel the Hocotate ship. Unlike in Pikmin 2's story mode, where every treasure appears only once and is never encountered again, treasures discovered in Pikmin: Wide World can be repeatedly encountered and collected. Every treasure in Pikmin: Wide World also has several unique looks for each treasure to keep the game fresh. No artificial or processed food treasures exist in Pikmin: Wide World, as the creatures who made them are long gone at the time the game takes place. Fruits are not considered treasures in Pikmin: Wide World, as they have a more prominent purpose. Along with the common treasures, there are also treasures that only appear in special situations, such as a boss fight.

Nuggets

Main article: Nugget

Although not exactly treasures, nuggets are valuables that return in Pikmin: Wide World from Pikmin 3 and come in three different types: copper, silver, and gold. Nuggets, each of which requiring a single Pikmin to carry them, come in piles and each type of nugget has differing Poko values and Sparklium worths. They can be found both aboveground and in caves, either in the open, within large crystals, or from dirt mounds. Essentially, nuggets can be found almost anywhere. The higher the tier of the nugget, the rarer they are and the smaller piles of them are. As the case with Fragments, Pikmin that do not know where the Dolphin Lander is will instead follow the leader that assigned them to the pile, and if a Pikmin who is carrying a nugget is whistled, it was drop the nugget on the ground. The following is a detailed list of the existing nugget types:

  • Copper nuggets, which each are worth P2 Poko icon.png × 5 and contain HP Sparklium icon.png × 5 (HP Sparklium icon.png × 10 with the Sparklium Extractor).
  • Silver nuggets, each worth P2 Poko icon.png × 10 and containing HP Sparklium icon.png × 7 (HP Sparklium icon.png × 14 with the Sparklium Extractor).
  • Gold nuggets, each of which are worth P2 Poko icon.png × 15 and contain HP Sparklium icon.png × 10 (HP Sparklium icon.png × 20 with the Sparklium Extractor).

Fruits

Main article: Fruit
Main article: Pikmin: Wide World/Encyclopedias#Fruit File

Fruits make a return from Pikmin 3 to appear in Pikmin: Wide World is a pivotal gameplay element once again. Fruits must be collected for the continued survival of the leaders, who feed on the juice they contain. As such, they are no longer considered treasures. Fruits have no Poko value, but they do contain traces of Sparklium, another important gameplay element. Much like common treasures, the amount of fruits currently in existence is infinite.

Sparklium

Main article: Sparklium

Sparklium returns from Hey! Pikmin to serve as a pivotal gameplay mechanic in Pikmin: Wide World. The Dolphin Lander requires Sparklium to perform certain tasks such as blasting off at the end of the day or restoring a leader's health. The Lander requires HP Sparklium icon.png × 250 each night to blast off, but the Sparklium Saver reduces that cost to a mere HP Sparklium icon.png × 125. The Sparklium Extractor doubles the usual amount of Sparklium harvested from an object brought to the Dolphin Lander. Sparklium can be obtained from a variety of sources other than Sparklium seeds and stones such as fruits and treasures. Generally, fruits contain very little Sparklium while treasures and Sparklium stones contain the most. The larger and stronger an enemy is, the higher its Sparklium value and the chance of it having swallowed a higher-tier Sparklium seed.

Upgrades

Main article: Pikmin: Wide World/Upgrade list

A number of Upgrades appear in Pikmin: Wide World. Some of them return from Pikmin 2 and Pikmin 3, but most are entirely new. Upgrades are separated into three categories: area unlocks, Exploration Kit, and ship parts. While area unlocks are self-explanatory, Exploration Kit upgrades aid leaders and ship parts can be brought to the Dolphin Lander to unlock additional features. Features unlocked through ship parts can benefit the Lander itself, leaders, or both parties. Ship parts do not have the same function as they did in Pikmin 1, where they were used to repair Captain Olimar's prized spaceship, the S.S. Dolphin.

Enemies

Main article: Pikmin: Wide World/Encyclopedias#Piklopedia

In Pikmin: Wide World, almost every enemy from the canonical Pikmin games returns. Some of these enemies also have different behaviors between instances. Some canonical enemies also have different names or belong to different families. Mixed in with these canon enemies are fan-made enemies to not only provide a nostalgic experience but also to provide a fresh new feel to the game. Most enemies too give Sparklium upon death, although in miniscule amounts. Enemies that explode upon death obviously cannot be retrieved, but they do drop a fair amount of Sparklium to make up for it. However, this does not apply to an enemy, such as a Volatile Dweevil, that uses bomb-rocks to destroy itself and its enemy. Bold font is used to indicate the enemy being a boss, which usually is an enemy that is large and challenging to defeat. Some enemies also have an alternate form that is distinguished from their original form.

Plants and fungi

Main article: Pikmin: Wide World/Encyclopedias#Vegetation

Although Pikmin: Wide World features a wide variety of real-world vegetation, most of it is only useful for hiding under. Vegetation that is unique to the world of Pikmin or has a function are listed here. Most Candypop Buds, when they reach their Pikmin conversion limit, do not wilt and disappear as they do in past Pikmin games; instead, they simply close their petals and cannot be used or interacted with until sometime later.

Pellets

Main article: Pellet

Date files

Main article: Data file

Nectar and sprays

Pikmin: Wide World features eggs, nectar, sprays, and related objects and items. A wide array of enemies can also drop nectar or random sprays upon death, but only the few that regularly drop certain ones are listed in this section. Sprays of a certain type will only appear as drops once they are unlocked by earning a dose of it from their respective Burgeoning Spiderwort berries. Blobs of spray and nectar can also be chilled, which temporarily slows leaders and Pikmin that walk through them or drink them. Some sprays can only be sprayed in front of or behind leaders, but others can be sprayed in either direction. Sprays that affect Pikmin, such as the Ultra-spicy spray, also affect non-friendly Pikmin like Mushroom Pikmin. Sprays that affect leaders also affect Captmin, which are also affected by Pikmin-affecting sprays.

  • Capstalk: A nectar source in the form of a fungus. Each time its cap is struck, it has a chance of dropping its single blob of nectar.
  • Rubble: Similar to Nectar Grass, but Pikmin hit each piece of debris to break it. Each piece broken has a chance to cause nectar to appear.
  • Burgeoning Spiderwort: A special type of plant that grows the berries needed to initially unlock a type of spray.
  • Ultra-spicy spray: Returns from Pikmin 2 and Pikmin 3, and is slightly different. It can be sprayed in front of or behind leaders, and temporarily increases the attack power and speed of all Pikmin it hits. However, the affected Pikmin become extremely feverish and may break away from the group in a frenzy to attack a nearby enemy. The only time they do this is when they are not occupied with another task such as carrying objects or working to clear an obstacle. Every Pikmin in a leader's squad is affected when sprayed regardless of distance, and any Pikmin around them can be as well. A dose of ultra-spicy spray can be obtained by collecting ten pink Burgeoning Spiderwort berries.
  • Ultra-bitter spray: Returns from Pikmin 2, and works quite a bit differently. It is sprayed in front of leaders and causes a temporary stone covering to form on a portion of a living creature it hits. How long the spray's effect lasts and how much of the target is covered depends entirely on the target's size, but all of them will break out eventually. Another change from Pikmin 2 is that instead of the ultra-bitter spray coating an entire target, it causes a layer of stone to form on the portion of an enemy that the spray touched; an example is that if a dose of ultra-bitter spray is used on the face of a Red Bulborb, only the creature's face would be covered and not its backside. Larger targets will only be partially petrified, but smaller targets will more than likely be almost entirely petrified if not completely. The petrified portion of the target will be temporarily invulnerable to most attacks except for explosives and blunt force, but petrifying different parts of a target can have different effects. Pikmin can also be affected by this spray and will be completely petrified until they can break out. While petrified, Pikmin will be completely ignored by enemies and cannot be eaten nor skewered. They are still subject to being crushed, however. Petrified Pikmin, if they are somehow targetted to be eaten, will be spat out along with any other Pikmin in the enemy's mouth, and have their stone exterior broken after hitting the ground; likewise, any Pikmin that are in the way of an enemy's skewering attack will be thrown back like a Rock Pikmin and have their stone exterior destroyed. Petrified Pikmin can be picked up and thrown at enemies to deal massive damage to them, although the stone exterior breaks upon impact with any surface after being thrown. In this sense, they can be used as immobile, inedible, one-time-use Rock Pikmin. Whistling at a petrified Pikmin will cause it to free itself faster. A dose of ultra-bitter spray can be obtained by collecting ten purple Burgeoning Spiderwort berries.
  • Ultra-minty spray: Used by leaders for self-benefit, and can be sprayed in front of or behind them. Each dose of ultra-refreshing spray heals affected leaders by a small amount, and temporarily slightly increases their walking and throwing speeds, attack damage, and carry strength. A dose of ultra-refreshing spray can be obtained by collecting fifteen yellow Burgeoning Spiderwort berries.
  • Ultra-sweet spray: Affects enemies instead of leaders and Pikmin, and is sprayed in front of a leader. When used, it produces a temporary cloud of turquoise mist. This mist distracts nearby enemies, causing them to sniff at the air in the general direction of it. Some enemies are more intoxicated by it than others and will tread towards the source of the scent and stand in the mist until it fades. After the mist fades, nearby enemies will resume their normal behavior. A dose of ultra-sweet spray can be obtained by collecting ten turquoise Burgeoning Spiderwort berries.
  • Ultra-hot spray: A unique spray that has several uses but poses just as many risks. It is sprayed in front of leaders and causes them to belch a jet of flame that lasts for three seconds, and visibly scorches places touched by it. Ultra-hot spray can be used to inflict severe damage to most enemies, but enemies that use fire in some form generally are immune to it. Few other enemies are immune to it as well, such as most airborne enemies because leaders cannot physically look upward while using the spray. Ultra-hot spray can also be used to burn most obstacles and destructible vegetation, and anything it cannot burn simply chars at the point of contact. Ultra-hot spray is also dangerous in that the jet of flame it is used to create can harm leaders not wearing the scorch guard and can ignite non-Red Pikmin. The jet of flame can also reignite extinguished enemies it touches and frequently leaves behind flames in its wake. These flames are an obstacle and risk the safety of anything around it until it dies down on its own or is smothered out by Red Pikmin. A dose of ultra-hot spray can be obtained by collecting fifteen green Burgeoning Spiderwort berries.

Hazards

Hazards are anything that can harm or kill Pikmin. Hazards are generally elemental, but some objects pose as crushing hazard; most of them can be destroyed with bomb-rocks and with the third punch provided by the Mega Punch upgrade. Hazards that suffocate the top of a Pikmin's stem will cause the affected Pikmin to run around in panic. If they are not rescued after a few seconds, they succumb to the hazard and die. They can be saved by being whistled. If a Pikmin is under the effects of an ultra-spicy spray, stem-related hazards take half the normal amount of time to kill it.

  • Fire: Usually found in the form of fire geysers, but it can be blown by some enemies, although there are some enemies whose bodies are cloaked in fire. Fire in itself may serve as an obstacle in the form of flames. Only Red Pikmin are immune to it, and any other Pikmin type that touches it burns up. Leaders that do not have the Scorch Guard will take heavy damage from fire.
  • Water: Encountered as bodies of water aboveground and underground, and is used by some enemies. Some enemies also swim in water but don't use it to attack. Pikmin that enter bodies of water begin to drown but can find their way to shore. Only Blue Pikmin can safely travel in it and resist it. Leaders are not affected by water, but they can swim in it if they have the Artificial Flippers.
  • Electricity: A hazard that is generally non-fatal, but can be lethal in some cases. It knocks back and stuns Pikmin that touch it, except when they directly contact high-voltage sources of electricity such as an electric wire gate; in which case, they instantly die by electrocution. Stunned Pikmin will only return to normal once whistled. Only Yellow Pikmin are immune to this hazard. Leaders that do not have the Anti-Electrifier will take light damage from low-voltage sources and heavy damage from high-voltage sources. They will still be thrown back and stunned until they get up regardless of whether or not they have the suit upgrade or not.
  • Poison: Gas that suffocates all Pikmin but White Pikmin. Leaders are unaffected by poison because of their spacesuits, which filter out air.
  • Acid: A new hazard in Pikmin: Wide World that, much like water, can appear in pools and is used by some enemies. Pikmin that enter pools of acid or are hit by acid as part of an enemy's attack succumb very quickly but can still be whistled at and saved. Although acid is a liquid, it is extremely corrosive and only Green Pikmin are immune to it. Leaders take heavy damage from acid until they acquire the Antacid Polish.
  • Temperature: A hazard that affects entire locations. Areas and even cave sublevels can be cold or hot, and each side of the spectrum affects enemies, Pikmin, leaders, and even certain gameplay elements differently. Pikmin and leaders that walk through a cold area or substance will become chilled and will have their movement speed dramatically decreased relative to how chilled they are. Their movement speed steadily returns to normal over time. Some enemies also use attacks that can chill leaders and Pikmin. Leaders and Pikmin can build up a resistance to the cold if they are near a source of fire or if a leader has the Pocket Heater. Conversely, heat severely slows down Leaders, but Pikmin and most enemies are unaffected. Leaders can build up a resistance to heat if they have the Pocket Cooler upgrade.
  • Ice: Only appears in cold areas, and can be used by some enemies as a form of attack. Pikmin become progressively more chilled they longer they maintain contact with it.
  • Mud: Slows leaders and Pikmin that walk through it or are covered by it. The mud covering them eventually clears, but it can be removed faster by shaking it off. Any leader or Pikmin can walk through mud without fear of being harmed.
  • Blunt force: An all-encompassing term describing crushing and impalement, of which some enemies and obstacles are capable of. Rock Pikmin are immune to being crushed and impaled.
  • Adhesive: Another new hazard in Pikmin: Wide World. Adhesive is a general term that describes substances Pikmin stick to and are immobilized by until whistled, such as webbing.
  • Bomb-rock: Explosives that can be utilized by leaders, Pikmin, and some enemies. They are bigger than they were in Pikmin 1 but smaller than they were in Pikmin 3 in terms of size. An explosion will cause any bomb-rocks in the blast radius to almost instantly detonate, resulting in a massive chain reaction if there are plenty of bomb-rocks involved. Bomb-rocks explode the instant they contact water.
  • Mine-rock: The aquatic equivalent of bomb-rocks. They can be brought onto land, but are much less effective than if they were used underwater. Unlike bomb-rocks, mine-rocks explode the moment they hit a hard surface after being thrown.
  • Pit: Bottomless chasms underground and aboveground. Pikmin that fall into them die, but objects and leaders that fall into them are harmlessly beamed up onto the ground. Enemies will intentionally avoid pits and cannot be lured into falling into one. An enemy that is forced to fall into a pit will be lost along with any Pikmin that are latched onto it. If the enemy that fell into a pit had ingested an object, they will both be beamed back up onto the ground.
  • Sunset: After the Dolphin Lander and Master Onion take off at the end of the day, any Pikmin that are not at the landing site, in a leader's squad, or planted in the ground will be left behind and killed by the nocturnal creatures in the area.
  • Panic: Causes Pikmin to break away from a leader's group and scatter in random directions. A small number of scenarios and situations can cause Pikmin to panic, be they an enemy's attacks or the presence of an enemy itself. Purple Pikmin do not panic.
  • Bubble: A special type of hazard created by some enemies. Bubbles trap Pikmin and leaders that touch them, but they can be popped easily. Leaders can escape a bubble by struggling but Pikmin must be saved manually and cannot be whistled free.

Obstacles

An expansive collection of obstacles is present in Pikmin: Wide World, with most returning from previous Pikmin games and others being completely new. Most destructible obstacles can be cleared fairly easily through the use of bomb-rocks, but others require special solutions to overcome.

HocoPad

Main article: HocoPad

An immersive gameplay feature from Pikmin 3, the KopPad, returns in Pikmin: Wide World as the HocoPad, a Hocotation counterpart. Much like the KopPad, the HocoPad resembles the Wii U GamePad and has several applications that can be used during gameplay.

Encyclopedias

Piklopedia

Treasure Hoard

Fruit File

New features

  • Multiple landing sites: Every area is expansive, bigger than most other areas in other Pikmin game. As such, they each have three total landing sites that players can choose at the start of the day, but only one can be used and is automatically selected until another is unlocked. Unlocking a landing site consists of clearing it of enemies, obstacles, and other objects. When leaders approach a location the Dolphin Lander considers suitable for making a landing site, it will inform them that the location can be made into one. The Dolphin Lander will also alert leaders when the location is cleared. Once a landing site is cleared, it can start being used beginning the following day.
  • Carrying assistance: Leaders can assist Pikmin with carrying certain objects. Each leader carries the weight of three Pikmin. The Muscle Pumper upgrade, however, allows leaders to carry the weight of five Pikmin. Leaders assisting Pikmin in carrying objects has more uses than needing less Pikmin to carry an object; if the Pikmin carrying an object that is to be delivered to the Dolphin Lander do not yet know where the spacecraft located, a leader helping to carry the object will guide the way.
  • Staying past sundown: Although leaving an area at sundown is highly recommended, leaders and Pikmin can stay on PNF-404's surface until quarterway through the night. At night, most enemies that were active during the day will return to their nests or territories to hide or sleep; likewise, most enemies that spent the day sleeping or hiding will become active and begin wandering the entire area. The only lights present are provided by enemies and vegetation that produce it, as well as the leaders' beacons, the Onions, and the Dolphin Lander. Nocturnal enemies are attracted to sources of light, so extreme caution must be taken come nighttime. To leave an area at sundown, all three leaders must be present within the day's landing site. The Dolphin Lander will not allow leaders to stay on the surface past sundown for the first few days, but will eventually come to trust that they can take care of themselves.
  • Beacon lights: At night and in caves, the light provided by the leaders' beacons is often the only way to see in the darkness. Unfortunately, a variety of enemies are attracted to the light given off by beacons and tend to gravitate towards them. By default, the color of a beacon's light matches the beacon's color, but the light's color can be toggled to colorless through the options menu on the title screen. The radius of a beacon's field of light can be multiplied by three with the Radiant Illuminator.
  • Suit selection: On the area select screen, after the player has collected their first suit upgrade, is an option that allows players to choose which suit upgrade which leader wears. The three suit upgrades are the Scorch Guard, Anti-Electrifier, and Metal Suit Z. Leaders will automatically equip the suits the player chose to have them wear at the start of every day if the player chose a suit upgrade. If no suit upgrade was chosen for a leader, they will instead wear the default suit. Leaders can return to the Dolphin Lander to switch suits, which will cause them to be beamed up into the spacecraft and become unusable for a fairly short time while they change.
  • Playing dead: Lying down has a special use during combat: playing dead. Leaders can lay down while being attacked by an enemy, which may cause them to back off and resume idle behavior. While playing dead fools most enemies, others can see through the ruse and will continue their assault.
  • Pikmin learning and independence: Pikmin are capable of learning and can become somewhat autonomous the more familiar they are with an area, an obstacle type, or even enemies. The more time Pikmin spend exploring an area with leaders, the more familiar they will become with its layout and landmarks. Pikmin that are told to grab fragments but do not yet know where the fragment bridge they belong to is, they will instead follow the leader that assigned them to the task; when the fragment bridge is found, Pikmin will learn its location and will return there automatically until the bridge is finished or the pile is used up, where they will return to where the pile was and stay there until whistled. The same concept applies to Pikmin carrying objects that are to be brought to the Dolphin Lander, such as fruits or treasures, yet do not know its location; they will follow leaders instead of walking to the landing site. This mainly applies to newly-discovered Pikmin that know only where their Onion is. Leaders or Pikmin that are familiar with the area can be assigned to assist in carrying an object to guide new Pikmin carrying an object to the landing site's location so that they may learn it, and sometimes this may even result in the formation of a convoy; new Pikmin carrying a different object than familiarized Pikmin will follow them to the landing site. Pikmin can also learn which obstacles require what solutions to take down, and which parts of an enemy are more vulnerable than others. Pikmin can also learn which enemies do what and can also remember the noises an enemy makes so that they may anticipate dodging an attack. Pikmin that are not immune to a hazard will learn which ones are, and Pikmin that are immune to a hazard can learn which aren't; as such, a Pikmin who is immune to a hazard witnessing a Pikmin about to be harmed by a hazard they aren't immune to will stop them and lead them away to keep them safe. Pikmin that are both familiar with an area and know the landing site's location will slowly navigate there if they are idle for the majority of the day. At the end of the day, when the Dolphin Lander and Master Onion take off into the sky, all learned information between Pikmin will be synchronized.
  • Arming leaders: Leaders can pick up and carry bomb-rocks and Sparklium stones, throwing or dropping them if they need to. Throwing a bomb-rock will cause its timer to start, and throwing a Sparklium stone will damage it as well as the enemies it lands on. Setting either of them down with WiiU B.png will not result in any changes in the objects other than them being relocated.
  • Leader abduction: Leaders that have been absorbed by a creature such as a Jellyfloat or Slurker cannot be switched to until they are freed. Leaders can be switched to and struggle to free themselves from the grasp of a creature like the Swooping Snitchbug, however.
  • Abduction ignorance: Leaders, Pikmin, and objects that have been absorbed by an enemy like the Medusal Slurker than cannot digest them will still have them trapped within itself the following day if they are not saved. Leaders that are captured, but not rescued on the same day, will have critical health levels when rescued the day after. Pikmin that are not rescued on the same day they are captured will revert to the leaf stage. Leaders that are left within the creature for longer than a day will be knocked out and be unusable for the rest of the day if the area is visited again. If the area is not revisited, the captured leader will remain in this state and still have to be saved. Pikmin that are trapped for longer than a day will perish.
  • Enemy intelligence: Enemies will intentionally avoid hazards that may damage them. An example of this would be a Red Bulborb walking around an active electrical wire while in pursuit of Pikmin. The only two exceptions to this rule are if the hazard is shallow-enough water and if the enemy traveling through the hazard utilizes it. Enemies also cannot be fooled into walking into a pit.
  • Getting attention: Whistling produces noise and can attract the attention of nearby enemies. This can be detrimental or beneficial, depending on the situation and how it is used. Needless to say, some enemies can hear better than others, which affects how close a leader needs to be to an enemy for them to hear a leader blow their whistle. The noise whistling produces can be muffled to avoid attracting unwanted attention by obtaining the Whistle Silencer upgrade.
  • Nectar spray: Nectar can be stored in a Spray Bottle by a leader that walks into a blob of it, regardless of the blob's size. If there is enough stored for a single dose, leaders can then spray the blob of nectar onto nearby Pikmin to increase their maturity by one stage.
  • Variable values: Almost every numeric aspect of Pikmin: Wide World varies in some way, shape, or form to keep the game fresh. It affects only a non-unique object's carry weight, maximum carriers, Poko values, and Sparklium worth. These values may be decreased or increased a set number of integers and entirely depends on the non-unique object's statistics. For example, if a non-unique object's carry weight, maximum carriers, Poko value, or Sparklium worth values are at or below ten, they will seldom be changed, and if they are they increment one value up; however, any carry weight or maximum carriers values that equal one will never change. If those values are in the range of numbers between eleven and twenty, they have a very slight but still increased chance to change, although those values will still only decrease or increase by one. This pattern continues with higher numbers, and the higher the numbers go, the higher the chance of a variance occurring and the higher the severity of the variance. Fruits and the juice they provide are also affected by this system. All values listed for non-unique objects on this page are the average values obtained for each of the objects they affect.

Returning features

  • Day limit: Pikmin: Wide World has a day limit, but it can be extended by collecting fruits and sources of Sparklium. Fruits are used to produce the juice on which the leaders feed, and Sparklium is used as fuel by the Dolphin Lander. There is no set number of fruits or treasures, so the day limit can be extended so far as to make them seem almost indefinite.
  • Enemy weaknesses: Many enemies have specific parts of their bodies that can be latched on to and attacked by Pikmin, which can result in different reactions from the enemy as well as different amounts of damage. For example, throwing a Pikmin directly at a Bulborb's eyes will cause it to recoil and spit out any snatched Pikmin.
  • Realistic graphics: Pikmin: Wide World features detailed and natural-looking graphics that drastically improve the realism of the game.
  • Movement tracking: Pikmin follow leaders much like they do in Pikmin 3, by moving individually and following the paths leaders take.
  • Swarming: Pikmin: Wide World retains Pikmin swarming and renames it "group moving". The concept of charging enemies and dodging using the Dodge Whistle returns from Pikmin 3.
  • Enemy health: Enemies that are injured, but not killed, will partially regain their health overnight. The carcasses of bosses will remain in an aboveground area for up to a day after their defeat, provided they leave remains.
  • Safety zone: The Master Onion returns in Pikmin: Wide World, and all Onions can produce a ring of light to display a safe zone in which Pikmin will enter their Onion automatically.
  • Refining electricity: Most forms of electricity no longer instantly kill Pikmin but will stun them instead. There are some exceptions, however, such as the electric wire gate.
  • Stumbling and falling: Pikmin can once again stumble and fall over, and leaders can too.
  • Refining deflowering: Pikmin can only go down in maturity (be deflowered) if their stems are cut off or if they are hit by a Withering Blowhog's gust of air. This also applies to buried Pikmin, which will not wither if left in the ground for long enough unlike in previous Pikmin games.
  • Dropping seeds: Returns from Pikmin 1. Flowered Pikmin that are killed in any way have a small chance to leave behind a Pikmin seed that develops into a sprout and can be plucked.
  • Spray flowering: While Pikmin become flowered when hit by a dose of ultra-spicy spray in Pikmin 3, they retain their maturity in Pikmin: Wide World.
  • Hiding: Leaders and Pikmin can hide under or behind vegetation to avoid being detected by most enemies. Much like with playing dead, some enemies are not fooled. Enemies that saw leaders and Pikmin hide under vegetation or can see them currently hiding under vegetation will also give chase.
  • Area weather: Areas will have weather that is appropriate for the climate it is in. Rain falls in temperate areas, while snow falls in cold areas.

Controls

Pikmin: Wide World has an intuitive and easy-to-learn set of controls, but is not compatible with the Wii remote due to its lack of buttons.

Trivia

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