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'''''Pikmin: The Last Battle''''', also known as '''''Pikmin 4''''', is the fourth game in the main {{c|Pikmin series|''Pikmin'' series}}. This game is most well known for featuring an absurd amount of [[Pikmin family|Pikmin]] species, with twenty main species.[[Captain Olimar|Olimar]] and [[The President|Shacho]] return to [[PNF-404]] for one final mission to retrieve the [[Hocotate ship|Hocotate Ship]]. Along the way, they reunite with old friends and may even face an old enemy....
'''''Pikmin: The Last Battle''''', also known as '''''Pikmin 4''''', is the fourth game in the main {{c|Pikmin series|''Pikmin'' series}}. This game is most well known for featuring an absurd amount of [[Pikmin family|Pikmin]] species, with twenty main species. [[Captain Olimar|Olimar]] and [[The President|Shacho]] return to [[PNF-404]] for one final mission to retrieve the [[Hocotate ship|Hocotate Ship]]. Along the way, they reunite with old friends and may even face an old enemy...
 
==Plot==
==Plot==
Olimar returns to {{c|Hocotate|Hocotate}}, a year after the events of {{c|Pikmin 3|Pikmin 3}}, Shacho calls Olimar into his office and asks about [[Louie]]. Olimar reports that Louie, along with the [[Hocotate Ship]], were left behind on PNF404. Shacho declares that they must return to find them, and he and Olimar board the [[President's Ship]] and fly to Hocotate. Unsurprisingly, the ship crashes, and the two are sperated. Shacho and Olimar both reunite with the Red Pikmin, and with their help, are able to reunite. Meanwhile, the [[SS Drake]] crashes on a second mission to the planet, and Alph is able to send it a distress signal before being captured. Over the course of the game, Olimar and Shacho rescue the three Koppaite explorers, but their attempts to rescue Louie fail, as he attacks them with the Titan Dweevil, and goes missing at the end of the battle. His fate is left a mystery. Suddenly, Shacho gets readings of a large golden substance, and drags the team to The Final Trial, and the team has to defeat the Plasm Wraith once again. After defeating the Plasm Wraith, the team decide to stay on the planet for a few more days. If all treasure is collected, the area null opens, allowing the team to fight Pollutant, the spirit that caused PNF404 to fall into ruins. After defeating it, the leaders return to their home planets, and hope that the planet, and the Plasm Wraith, will be able to regrow.  
A year after the events of {{p3}} and Olimar returns to [[Hocotate]], Shacho calls Olimar into his office and asks about [[Louie]]. Olimar reports that Louie, along with the Hocotate Ship, was left behind on PNF-404. Shacho declares that they must return to find them, and he and Olimar board the [[President's ship]] and fly to [[PNF-404]]. Unsurprisingly, the ship crashes, and the two are separated. Shacho and Olimar both reunite with the [[Red Pikmin]], and with their help, are themselves able to reunite. Meanwhile, the [[S.S. Drake]] crashes on a second mission to the planet, and [[Alph]] is able to send it a distress signal before being captured.
 
Over the course of the story, Olimar and Shacho rescue the three [[Koppai]]te explorers, but their attempts to rescue Louie fail, as he attacks them with the [[Titan Dweevil]], and goes missing at the end of the battle. His fate is left a mystery. Suddenly, Shacho gets readings of a large golden substance and drags the team to the Final Trial, and the team has to defeat the Plasm Wraith once again. After defeating the Plasm Wraith, the team decides to stay on the planet for a few more days. If all treasure is collected, the area [[null]] opens, allowing the team to fight [[Pollutant]], the spirit that caused PNF-404 to fall into ruins. After defeating it, the leaders return to their home planets and hope that the planet, and the Plasm Wraith, will be able to regrow.
 
==Gameplay==
===Story Mode===
Story Mode is the main game mode, and its intricacies are virtually unchanged from ''Pikmin 3''. It focuses on the continuation of the ''Pikmin'' story and features all twenty-two areas. Six Versus Mode characters are unlocked in this mode: [[The President|Shacho]], [[Alph]], [[Brittany]], and [[Captain Charlie|Charlie]] are unlocked by finding them, [[Louie]] is unlocked by finishing Story Mode, and the [[Plasm Wraith|Plasm]] is unlocked by fully completing Story Mode.
===Mission Mode===
This game features a [[Challenge Mode|Mission Mode]] very similar to that in ''Pikmin 3''. There are four types of levels: Battle Enemies, Find Treasure, Defeat Bosses, and Escape Caves. The Escape Caves mode is unique, as it doesn't match any gameplay from the main game. Two Versus Mode characters are unlocked through this mode: Drake, who is unlocked by completing Battle Enemies, and The Merchant, who is unlocked by completing Find Treasure.
===Versus Mode===
One of the features of ''Pikmin: The Last Battle'' is a partially customizable Battle Mode, known also as VS Mode. There are three types of battles: Marble Run, Bingo Cards, and Death Battle. Marble Run is simply the battle mode from {{p2}}, and Bingo Cards is simply the battle mode from ''Pikmin 3''. Death Battle mode focuses on killing the other players' characters. Options include selecting which characters to play as, which Pikmin types each player starts with, how many Pikmin each player starts with, the maximum being one hundred, and the number of items and enemies in the arena, as well as which [[Candypop family|candypop]]s are present.
 
=Content=
=Content=
==Areas==
==Areas==
*[[Landing Site (The Last Battle)|Landing Site]]
{{columns|2|
*Caves of Dreams
*[[Landing Site (Pikmin: The Last Battle)|Landing Site]]
*Mountains of Foreboding
*[[Caves of Dreams]]
*Field of Fruit
*[[Mountains of Foreboding]]
*Land of Death
*[[Field of Fruit]]
*Cliffs of Terror
*[[Land of Death]]
*Forest of Power
*[[Cliffs of Terror]]
*Desert of Pain
*[[Forest of Power]]
*Garden of Night
*[[Desert of Pain]]
*Stream of Life.
*[[Garden of Night]]
*Tundra of Peace
*[[Stream of Life]]
*Cavern of Thunder
*[[Tundra of Peace]]
*Place of Spirits
*[[Cavern of Thunder]]
*Lake of Silver
*[[Place of Spirits]]
*Plain of Lies
*[[Lake of Silver]]
*Jungle of Elements
*[[Plain of Lies]]
*The Isle of Strength
*[[Jungle of Elements]]
*Valley of Darkness
*[[The Isle of Strength]]
*River of Sky
*[[Valley of Darkness]]
*Sea of Endings
*[[River of Sky]]
*The Final Challenge
*[[Sea of Endings]]
*[[Final Challenge]]
*[[null]]
*[[null]]
}}
==Leaders==
==Leaders==
*[[Olimar]]
*[[Captain Olimar|Olimar]]
*[[Shacho]]
*[[The President|Shacho]]
*[[Brittany]]
*[[Brittany]]
*[[Alph]]
*[[Alph]]
*[[Charlie]]
*[[Captain Charlie|Charlie]]
==Pikmin Species==
*[[Louie]] (non-canon)
===Main Species===
*[[S.S. Drake|Drake]] (non-canon)
====[[Red Pikmin]]====
*[[Hocotate Ship|The Merchant]] (non-canon)
Red Pikmin are the first Pikmin unlocked, being found in The Landing Site. They have above average attack strength, which can make them extremely useful. They are also dangerous immune to fire, which makes them necessary to retrieve many treasures and fruits.
*[[Plasm Wraith|Wraith]] (non-canon)
====Brown Pikmin====
 
Brown Pikmin are the second Pikmin unlocked, and the first new species, being found in The Cave of Dreams. Their attack strength is only sightly above average, and they don't have any special immunities, but are still extremely useful as they have extremely fast digging speeds.They are also too heavy to be blown away.
==Pikmin==
====[[Rock Pikmin]]====
===Main species===
Rock Pikmin are the third Pikmin unlocked, being found in The Mountains of Foreboding. They have a very dangerous pound attack, but below average attack power after the initial throw. They are also immune to brute force, including stabbing and crushing.
*'''[[Red Pikmin]]''' {{-}} the first Pikmin unlocked, being found in the Landing Site. They have above-average attack strength, which can make them extremely useful. They also are immune to [[fire]], which makes them necessary to retrieve many [[treasure]]s and [[fruit]]s.
====Stalk Pikmin====
*'''[[Brown Pikmin]]''' {{-}} the second Pikmin unlocked, and the first new species, being found in the Cave of Dreams. Their attack strength is only slightly above average, and they don't have any special immunities but are still extremely useful as they have extremely fast digging speeds. They are also too heavy to be [[Wind|blown away]].
Stalk Pikmin are the fourth Pikmin unlocked, being found in The Field of Fruit. They are much taller than other Pikmin, which allows them to survive in deeper water than most Pikmin, climb small cliffs, walk through quicksand, or step over some pits. They may also rarely use a long range pollen attack.
*'''[[Rock Pikmin]]''' {{-}} the third Pikmin unlocked, being found in the Mountains of Foreboding. They have a very dangerous pound attack, but below average attack power after the initial throw. They are also immune to [[Blunt force|brute force]], including stabbing and crushing.
====[[White Pikmin]]====
*'''[[Stalk Pikmin]]''' {{-}} the fourth Pikmin unlocked, being found in the Field of Fruit. They are much taller than other Pikmin, which allows them to survive in deeper water than most Pikmin, climb small cliffs, walk through quicksand, or step over some pits. They may also rarely use a long-range pollen attack.
White Pikmin are the fifth Pikmin unlocked, being found The Land of Death. They have increased carrying speeds, which is useful for retrieving heavy objects. They are also immune to toxins. Unlike in previous games, they have an onion.
*'''[[White Pikmin]]''' {{-}} the fifth Pikmin unlocked, being found in the Land of Death. They have increased carrying speeds, which is useful for retrieving heavy objects. They are also immune to [[Poison|toxin]]s and even have an [[Onion]].
====Seed Pikmin====
*'''[[Seed Pikmin]]''' {{-}} the sixth Pikmin unlocked, being found in the Cliffs of Terror. While their attack strength is below average, they have a unique ability: climbing walls. As long as they are the only Pikmin carrying an object, they can take unique carrying paths, and stay safe from most enemies.
Seed Pikmin are the sixth Pikmin unlocked, being found in The Cliffs of Terror. While their attack strength is below average, they have a unique ability: they can climb walls. As long as they are the only Pikmin carrying an object, they can take unique carrying paths, and stay safe fun most enemies.
*'''[[Purple Pikmin]]''' {{-}} the seventh Pikmin unlocked, being found in the Forest of Power. They have above-average attack strength, although not as strong as Red Pikmin, and are extra strong carriers, being able to lift as much as ten Pikmin. They are also too heavy to be blown away.
====[[Purple Pikmin]]====
*'''[[Orange Pikmin (explosion-resistant)|Orange Pikmin]]''' {{-}} the eighth Pikmin unlocked, being found in the Desert of Pain. They have average attack strength and speed, and below-average digging speeds. However, they can hold [[bomb rock]]s, and due to their shells, they are immune to [[explosion]]s.
Purple Pikmin are the seventh Pikmin unlocked, being found in The Forest of Power. They have above average attack strength, although not as strong as Red Pikmin, and are extra strong carriers, being able to lift as much as ten Pikmin. They are also too heavy to be blown away.
*'''[[Mushroom Pikmin]]''' {{-}} the ninth Pikmin unlocked, being found in the Garden of Night. They look similar to the more well-known Mushroom Pikmin but are a more blueish color. They have slightly above-average stats, but their main trait is that they are immune to [[spore]]s from [[Puffstool]]s.
====Orange Pikmin====
*'''[[Blob Pikmin]]''' {{-}} the tenth Pikmin unlocked, being found in the Stream of Life. They have average attack strength on land and extremely low attack strength when in water. One of their main abilities is that they can repair fragile pathways with their slime.
Orange Pikmin are the eighth Pikmin unlocked, being found in The Desert of Pain. They have average attack strength and speed, and below average digging speeds. However, they can hold Bomb Rocks, and due to their shells, they are immune to explosions.
*'''[[Black Pikmin (miscellaneous)|Black Pikmin]]''' {{-}} the eleventh Pikmin unlocked, being found in the Tundra of Peace. They have average attack strength and slightly below-average speed. They are immune to [[Temperature|cold temperature]]s, which makes them ideal for destroying [[ice]] and traveling through snow.
====[[Mushroom Pikmin]]====
*'''[[Yellow Pikmin]]''' {{-}} the twelfth species of Pikmin unlocked, being found in the Cavern of Thunder. They are lighter than other species, which means they can be thrown higher and farther, but also means they only count for half on a scale. They are also immune to electricity, and can even conduct it.
Mushroom Pikmin are the ninth Pikmin unlocked, being found in The Garden of Night. They look similar to Puffmin, but I'm a more Blue-ish colour. They have sightly above average stats, but their main trait is that they are immune to Mushroom Spores from Puffstools.
*'''[[Ghost Pikmin|Spirit Pikmin]]''' {{-}} the thirteenth Pikmin unlocked, being found in the Place of Spirits. They are slightly below average on all stats except health, which is well above average. They can also charge through walls and can survive in [[water]], although they can't carry objects through these areas. This is most helpful for building [[bridge]]s and ramps that can only be built from one side.
====Blob Pikmin====
*'''[[Metal Pikmin]]''' {{-}} the fourteenth Pikmin unlocked, being found in the Lake of Silver. They are extremely heavy, having a weight of ten Pikmin on scales, but are not easily thrown. They also die very quickly in water, and Blue Pikmin can't save them easily. They are immune to [[Arachnode]] [[web]]s, as they are too heavy to stay up.
Blob Pikmin are the tenth Pikmin unlocked, being found in The Stream of Life. They have average attack strength on land, and extremely low attack strength in water. One of their main abilities is that they can repair fragile pathways with their slime.
*'''[[Mimic Pikmin]]''' {{-}} the fifteenth Pikmin unlocked, being found in the Plain of Lies. They are resistant to most [[hazard]]s, but far from immune. Due to their [[Grub-dog family|bulborb]]-like shape, enemies won't notice them as quickly as they do normal Pikmin.
====Black Pikmin====
*'''[[Green Pikmin (miscellaneous)|Green Pikmin]]''' {{-}} the sixteenth Pikmin unlocked, being found in the Jungle of Elements. They have prickly skin that allows them to grip onto enemies better. They also can climb some walls, though not as well as Seed Pikmin, and are immune to being stabbed. They are also immune to most plant-based attacks.
Black Pikmin are the eleventh Pikmin unlocked, being found in The Tundra of Peace. They have average attack strength, and sightly below average speed. They are immune to cold temperatures, which makes them ideal at destroying ice it traveling through snow.
*'''[[Carapace Pikmin]]''' {{-}} the seventeenth Pikmin unlocked, being found in the Isle of Strength. They don't have very many special abilities, but it can be very useful to have a few of them because of their very high health, and the fact that they can protect other Pikmin with their large shells.
====[[Yellow Pikmin]]====
*'''[[Parasitic Pikmin]]''' {{-}} the eighteenth Pikmin unlocked, being found in the Valley of Darkness. They can link themselves together to form small bridges, but only Pikmin can cross those bridges. Their main trait is the fact that, upon being eaten, they have a chance to possess the enemy, which can last until the end of the day.
Yellow Pikmin are the twelfth species of Pikmin unlocked, being found in The Cavern of Thunder. They are lighter than other species, which means they can be thrown higher and farther, but also means they only count for half on a scale. They are also immune to electricity, and can even conduct it.
*'''[[Winged Pikmin|Pink Pikmin]]''' {{-}} the nineteenth Pikmin unlocked, being found in the River of Sky. They have slightly below-average attack strength but can be extremely useful for carrying, as they have the ability to fly, which means they can avoid almost all hazards, except for webs.
====Spirit Pikmin====
*'''[[Blue Pikmin]]''' {{-}} the twentieth and final Pikmin unlocked, being found in the Sea of Endings. They are average in all stats, and don't have any special abilities, except for one important ability: they can function unchanged underwater. This makes them extremely useful, as all other water-resistant Pikmin are unable to fight or carry underwater.
Spirit Pikmin are the thirteenth Pikmin unlocked, being found in The Place of Spirits. They AR sightly brute average on all stats except health, of which they are well above average. They can also charge through since walls, and can survive in water, although they can't carry objects through these areas. This is most helpful for building bridges and ramps that can only be built from one side.
 
====Metal Pikmin====
===Other types===
Metal Pikmin are the fourteenth Pikmin unlocked, being found in The Lake of Silver. They are ''extremely'' heavy, having a weight of 10 Pikmin on scales, but are not easily thrown. They also die extra quickly in water, and Blue Pikmin can't save them easily. They are immune to Arachnode webs, as they are too heavy to stay up.
These types of Pikmin are not required to be found in story mode and lack [[Onion]]s. They can only be called into a squad by random occurrence. They are listed here in order of rarity.
====Mimic Pikmin====
*'''[[Glow Pikmin]]''' {{-}} these Pikmin are most useful in caves, as their only ability is to illuminate the area.
Mimic Pikmin are the fifteenth Pikmin unlocked, being found in The Plain of Lies. They are resistant to most hazards, but far from immune. Due to their Bulborb-like shape, enemies won't notice them as quickly as normal Pikmin.  
*'''[[Old Pikmin]]''' {{-}} these Pikmin have above-average stats, but their most interesting attribute is the ability to lead other Pikmin. To use this ability, throw them near a squad of idle Pikmin, and then use the radar to send them somewhere.
====Green Pikmin====
*'''[[Clover Pikmin]]'''{{-}} these Pikmin have average stats, but when they are in a squad, they can skew random events to that leader's favor, therefore making them luckier. These Pikmin can not affect Giant Pikmin spawns, as the game decides where to place one at the beginning of the day.
Green Pikmin are the sixteenth Pikmin unlocked, being found in The Jungle of Elements. They have prickly skin, which allows them to grip on to enemies better. They also can climb some walls, though not as well as Seed Pikmin, and are immune to bring stabbed. They are also immune to most plant based attacks.
*'''[[Giant Pikmin]]''' {{-}} each day, one Giant Pikmin will spawn in a random area. If found, fifty Pikmin must be used to unearth them. They have extremely high attack power and can kill some enemies almost instantly. One will always appear in null and is almost required to defeat Pollutant.
====Carapace Pikmin====
 
Carapace Pikmin are the seventeenth Pikmin unlocked, being found in The Isle of Strength. They don't have very many special abilities, but it can be very useful to have a few of them sure to their very high health, and the fact that they can protect other Pikmin with their large shells.
====[[Parasitic Pikmin]]====
Parasitic Pikmin are the eighteenth Pikmin unlocked, being found in The Valley of Darkness. They can link themselves together to form small bridges, but only Pikmin can cross those bridges. Their main trait is the fact that, upon being eaten, they have a chance to possess the enemy, which can last until the end of the day.
====[[Winged Pikmin|Pink Pikmin]]====
Pink Pikmin are the nineteenth Pikmin unlocked, being found in The River of Sky. They have sightly below average attack strength, but can be extremely useful for carrying, as the have the ability to fly, which means they can avoid most all hazards, except for webs.
====[[Blue Pikmin]]====
Blue Pikmin are the twentieth and final Pikmin unlocked, being found in The Sea of Endings. They are average in all stats, and don't have any special abilities, except for one important ability: they can function unchanged underwater. This makes them extremely useful, as all other water-resistant Pikmin are unable to fight or carry underwater.
===Other Types===
These types of Pikmin are not required to be found in story mode, and lack onions. They can only be called into your party by random occurrence. They will be listed here in order of rarity.
====Glow Pikmin====
These Pikmin are most useful in caves, as they're only ability is to illuminate the area.
====Old Pikmin====
These Pikmin have above average stats, but their most interesting attribute is the ability to lead other Pikmin. To use this ability, throw them near a squad of idle Pikmin, and then use the radar to send them somewhere.
====Giant Pikmin====
Every day, one Giant Pikmin will spawn in a random area. If you find them, you must use fifty Pikmin to unearth them. They have extremely high attack power, and can kill some enemies almost immediately. One will always spawn in null, and is almost required to defeat Pollutant.
==Enemies==
==Enemies==
All enemies are listed in alphabetical order. Bosses are listed in '''BOLD'''. Minibosses are listed in ''ITALICS''. White a Miniboss might appear multiple times, bosses only appear once.
All enemies are listed in alphabetical order. Bosses are listed in '''bold''' and minibosses are listed in ''italics''. While a miniboss might appear multiple times, bosses only appear once.
{{columns|2|*'''Abominal Snowman'''
 
*Anode Dweevil
{{columns|3|
*Arachnode
*'''[[Abominable Snowman]]'''
*Arctic Cannon Larva
*[[Anode Dweevil]]
*'''Armoured Cannon Beetle'''
*[[Arachnode]]
*Armoured Cannon Larva
*[[Arctic Cannon Beetle Larva|Arctic Cannon Larva]]
*'''Armoured Mawdad'''
*'''[[Armored Cannon Beetle]]'''
*'''Beady Long-Legs'''
*[[Armored Cannon Beetle Larva|Armored Cannon Larva]]
*Bearded Amprat
*'''[[Armored Mawdad]]'''
*Breadbug
*'''[[Beady Long Legs]]'''
*Bulbear
*[[Bearded Amprat]]
*Bulborb
*[[Breadbug]]
*'''Burrowing Snagrat'''
*[[Spotty Bulbear|Bulbear]]
*'''Burrowing Snarrow'''
*[[Red Bulborb|Bulborb]]
*''Calcified Crushblat''
*'''[[Burrowing Snagret]]'''
*Caustic Dweevil
*'''[[Burrowing Snarrow]]'''
*Chilled Blowhog
*''[[Calcified Crushblat]]''
*Crumbug
*[[Caustic Dweevil]]
*Decorated Cannon Larva
*[[Frosthop Blowhog|Chilled Blowhog]]
*Desiccated Skitter Leaf
*[[Crumbug]]
*Doodlebug
*[[Decorated Cannon Larva]]
*Dwarf Bulblax
*[[Desiccated Skitter Leaf]]
*Dwarf Bulborb
*[[Doodlebug]]
*Dwarf Orange Bulborb
*[[Dwarf Bulblax]]
*Dwarf Snow Bulborb
*[[Dwarf Red Bulborb|Dwarf Bulborb]]
*Dwarf Tireless Bulborb
*[[Dwarf Orange Bulborb]]
*Dwarf Water Dumple
*[[Snow Bulborb|Dwarf Snow Bulborb]]
*Dwarf Whiptounge Bulborb
*[[Dwarf Tireless Bulborb]]
*Electrical Dwarf Bulblax
*[[Water Dumpling|Dwarf Water Dumple]]
*Electrified Blob
*[[Dwarf Whiptongue Bulborb]]
*''Elemental Bulblax''
*[[Anode Bulblax|Electrical Dwarf Bulblax]]
*''Emperor Bulblax''
*[[Electrified Blob]]
*'''Empress Bulblax'''
*''[[Elemental Bulblax]]''
*'''Extradimensional'''
*''[[Emperor Bulblax]]''
*Fiery Blowhog
*'''[[Empress Bulblax]]'''
*Fiery Dwarf Bulblax
*'''[[Waterwraith|Extradimensional]]'''
*Fiery Dweevil
*[[Fiery Blowhog]]
*Fiery Wollyhop
*[[Fiery Bulblax|Fiery Dwarf Bulblax]]
*Fiery Young Wollyhop
*[[Fiery Dweevil]]
*Firesnout Larva
*[[Fiery Wollyhop]]
*Flowered Biter
*[[Fiery Young Wollyhop]]
*'''Giant Arachnode'''
*[[Firesnout Larva]]
*''Giant Skitter Leaf''
*[[Flowered Biter]]
*Grassy Blowhog
*'''[[Giant Arachnode]]'''
*Iridescent Flint Beetle
*''[[Giant Skitter Leaf]]''
*'''King Puffstool'''
*[[Grassy Blowhog]]
*'''Leech Hydroe'''
*[[Iridescent Flint Beetle]]
*Lightingsnout Larva
*'''[[Puffrex|King Puffstool]]'''
*''Long Water Dumple''
*'''[[Leech Hydroe]]'''
*Luiquidized Dwarf Bulblax
*[[Lightingsnout Beetle Larva|Lightingsnout Larva]]
*Mamuta
*''[[Long Water Dumple]]''
*'''Man-At-Legs'''
*[[Watery Bulblax|Luiquidized Dwarf Bulblax]]
*Medusal Slurker
*[[Mamuta]]
*''Mini Long-Legs''
*'''[[Man-at-Legs]]'''
*Mitite
*[[Medusal Slurker]]
*Munge Dweevil
*''[[Dwarf Long Legs|Mini Long Legs]]''
*Natural Dwarf Bulblax
*[[Mitite]]
*Naturesnout Larva
*[[Munge Dweevil]]
*Orange Bulborb
*[[Dwarf Natural Bulblax|Natural Dwarf Bulblax]]
*Pearly Clamclamp
*[[Naturesnout Beetle Larva|Naturesnout Larva]]
*'''Phasekit'''
*[[Orange Bulborb]]
*''Plasmling''
*[[Pearly Clamclamp]]
*Phosbat  
*'''[[Phasekit]]'''
*Poisoney Blowhog
*''[[Plasmling]]''
*Poisonsnout Larva
*[[Phosbat]]
*'''Pollutant'''
*[[Poisonous Blowhog|Poisoney Blowhog]]
*Puckering Blinnow
*[[Poisonsnout Larva]]
*Puffstool
*'''[[Pollutant]]'''
*Puffy Blowhog
*[[Puckering Blinnow]]
*Purple Spectralid
*[[Puffstool]]
*Pyroclasmic Slooch
*[[Puffy Blowhog]]
*'''Quaggled Mirebeast'''
*[[Purple Spectralid]]
*''Queen Shearwig''
*[[Pyroclasmic Slooch]]
*Red Spectralid
*'''[[Quaggled Mireclops|Quaggled Mirebeast]]'''
*Salted Goolix
*''[[Queen Shearwig]]''
*'''Scornet Maestro'''
*[[Red Spectralid]]
*Sheargrub (Female)
*[[Salted Goolix]]
*Sheargrub (Male)
*'''[[Scornet Maestro]]'''
*Shearwig (Female)
*[[Female Sheargrub|Sheargrub (Female)]]
*Shearwig (Male)
*[[Male Sheargrub|Sheargrub (Male)]]
*Shocky Blowhog
*[[Female Shearwig|Shearwig (Female)]]
*'''Sinking Snagrat'''
*[[Shearwig|Shearwig (Male)]]
*Skitter Leaf
*[[Electric Blowhog|Shocky Blowhog]]
*'''Smoky Progg'''
*'''[[Sinking Snagret]]'''
*'''Snaking Doubler'''
*[[Skitter Leaf]]
*Snow Bulborb
*'''[[Smoky Progg]]'''
*Spectralid
*'''[[Snaking Doubler]]'''
*Swarming Sheargrub
*[[Hairy Bulborb|Snow Bulborb]]
*Swooping Snitchbug
*[[White Spectralid|Spectralid]]
*Tireless Bulborb
*[[Swarming Sheargrub]]
*'''Titan Dweevil'''
*[[Swooping Snitchbug]]
*Toady Bloyster
*[[Tireless Bulborb]]
*Toxic Dwarf Bulblax
*'''[[Titan Dweevil]]'''
*'''Vehemoth Phosbat'''
*[[Toady Bloyster]]
*Venemous Beeteling
*[[Munge Bulblax|Toxic Dwarf Bulblax]]
*Vine Dweevil
*'''[[Vehemoth Phosbat]]'''
*Volotile Dweevil
*[[Venomous Beetling]]
*Waddlepus
*[[Jungle Dweevil|Vine Dweevil]]
*Water Dumple
*[[Volatile Dweevil]]
*Watersnout Larva
*[[Waddlepus]]
*Watery Blowhog
*[[Water Dumple]]
*Whiptounge Bulborb
*[[Watersnout Beetle Larva|Watersnout Larva]]
*Withering Blowhog
*[[Watery Blowhog]]
*Wollyhop
*[[Whiptongue Bulborb]]
*Wolpole
*[[Withering Blowhog]]
*'''Wounded Plasm Wraith'''
*[[Wollyhop]]
*Yellow Spectralid
*[[Wolpole]]
*Yellow Wollyhop
*'''[[Plasm Wraith|Wounded Plasm Wraith]]'''
*Young Bulbear
*[[Yellow Spectralid]]
*Young Wollyhop
*[[Yellow Wollyhop]]
*Young Yellow Wollyhop
*[[Dwarf Bulbear|Young Bulbear]]
*[[Young Wollyhop]]
*[[Young Yellow Wollyhop]]
}}
}}
{{clear}}
{{clear}}

Latest revision as of 03:41, 17 February 2024

Pikmin: The Last Battle
This article or section presents information pertaining to Pikmin: The Last Battle, a fanon game created by ChristalIsMe.
Pikmin: The Last Battle
Rating Unknown
Genre Real-time strategy
Platforms Unknown
Media Unknown
Prequel Pikmin 3
Creator ChristalIsMe

Pikmin: The Last Battle, also known as Pikmin 4, is the fourth game in the main Pikmin series. This game is most well known for featuring an absurd amount of Pikmin species, with twenty main species. Olimar and Shacho return to PNF-404 for one final mission to retrieve the Hocotate Ship. Along the way, they reunite with old friends and may even face an old enemy...

Plot

A year after the events of Pikmin 3 and Olimar returns to Hocotate, Shacho calls Olimar into his office and asks about Louie. Olimar reports that Louie, along with the Hocotate Ship, was left behind on PNF-404. Shacho declares that they must return to find them, and he and Olimar board the President's ship and fly to PNF-404. Unsurprisingly, the ship crashes, and the two are separated. Shacho and Olimar both reunite with the Red Pikmin, and with their help, are themselves able to reunite. Meanwhile, the S.S. Drake crashes on a second mission to the planet, and Alph is able to send it a distress signal before being captured.

Over the course of the story, Olimar and Shacho rescue the three Koppaite explorers, but their attempts to rescue Louie fail, as he attacks them with the Titan Dweevil, and goes missing at the end of the battle. His fate is left a mystery. Suddenly, Shacho gets readings of a large golden substance and drags the team to the Final Trial, and the team has to defeat the Plasm Wraith once again. After defeating the Plasm Wraith, the team decides to stay on the planet for a few more days. If all treasure is collected, the area null opens, allowing the team to fight Pollutant, the spirit that caused PNF-404 to fall into ruins. After defeating it, the leaders return to their home planets and hope that the planet, and the Plasm Wraith, will be able to regrow.

Gameplay

Story Mode

Story Mode is the main game mode, and its intricacies are virtually unchanged from Pikmin 3. It focuses on the continuation of the Pikmin story and features all twenty-two areas. Six Versus Mode characters are unlocked in this mode: Shacho, Alph, Brittany, and Charlie are unlocked by finding them, Louie is unlocked by finishing Story Mode, and the Plasm is unlocked by fully completing Story Mode.

Mission Mode

This game features a Mission Mode very similar to that in Pikmin 3. There are four types of levels: Battle Enemies, Find Treasure, Defeat Bosses, and Escape Caves. The Escape Caves mode is unique, as it doesn't match any gameplay from the main game. Two Versus Mode characters are unlocked through this mode: Drake, who is unlocked by completing Battle Enemies, and The Merchant, who is unlocked by completing Find Treasure.

Versus Mode

One of the features of Pikmin: The Last Battle is a partially customizable Battle Mode, known also as VS Mode. There are three types of battles: Marble Run, Bingo Cards, and Death Battle. Marble Run is simply the battle mode from Pikmin 2, and Bingo Cards is simply the battle mode from Pikmin 3. Death Battle mode focuses on killing the other players' characters. Options include selecting which characters to play as, which Pikmin types each player starts with, how many Pikmin each player starts with, the maximum being one hundred, and the number of items and enemies in the arena, as well as which candypops are present.

Content

Areas

Leaders

Pikmin

Main species

  • Red Pikmin – the first Pikmin unlocked, being found in the Landing Site. They have above-average attack strength, which can make them extremely useful. They also are immune to fire, which makes them necessary to retrieve many treasures and fruits.
  • Brown Pikmin – the second Pikmin unlocked, and the first new species, being found in the Cave of Dreams. Their attack strength is only slightly above average, and they don't have any special immunities but are still extremely useful as they have extremely fast digging speeds. They are also too heavy to be blown away.
  • Rock Pikmin – the third Pikmin unlocked, being found in the Mountains of Foreboding. They have a very dangerous pound attack, but below average attack power after the initial throw. They are also immune to brute force, including stabbing and crushing.
  • Stalk Pikmin – the fourth Pikmin unlocked, being found in the Field of Fruit. They are much taller than other Pikmin, which allows them to survive in deeper water than most Pikmin, climb small cliffs, walk through quicksand, or step over some pits. They may also rarely use a long-range pollen attack.
  • White Pikmin – the fifth Pikmin unlocked, being found in the Land of Death. They have increased carrying speeds, which is useful for retrieving heavy objects. They are also immune to toxins and even have an Onion.
  • Seed Pikmin – the sixth Pikmin unlocked, being found in the Cliffs of Terror. While their attack strength is below average, they have a unique ability: climbing walls. As long as they are the only Pikmin carrying an object, they can take unique carrying paths, and stay safe from most enemies.
  • Purple Pikmin – the seventh Pikmin unlocked, being found in the Forest of Power. They have above-average attack strength, although not as strong as Red Pikmin, and are extra strong carriers, being able to lift as much as ten Pikmin. They are also too heavy to be blown away.
  • Orange Pikmin – the eighth Pikmin unlocked, being found in the Desert of Pain. They have average attack strength and speed, and below-average digging speeds. However, they can hold bomb rocks, and due to their shells, they are immune to explosions.
  • Mushroom Pikmin – the ninth Pikmin unlocked, being found in the Garden of Night. They look similar to the more well-known Mushroom Pikmin but are a more blueish color. They have slightly above-average stats, but their main trait is that they are immune to spores from Puffstools.
  • Blob Pikmin – the tenth Pikmin unlocked, being found in the Stream of Life. They have average attack strength on land and extremely low attack strength when in water. One of their main abilities is that they can repair fragile pathways with their slime.
  • Black Pikmin – the eleventh Pikmin unlocked, being found in the Tundra of Peace. They have average attack strength and slightly below-average speed. They are immune to cold temperatures, which makes them ideal for destroying ice and traveling through snow.
  • Yellow Pikmin – the twelfth species of Pikmin unlocked, being found in the Cavern of Thunder. They are lighter than other species, which means they can be thrown higher and farther, but also means they only count for half on a scale. They are also immune to electricity, and can even conduct it.
  • Spirit Pikmin – the thirteenth Pikmin unlocked, being found in the Place of Spirits. They are slightly below average on all stats except health, which is well above average. They can also charge through walls and can survive in water, although they can't carry objects through these areas. This is most helpful for building bridges and ramps that can only be built from one side.
  • Metal Pikmin – the fourteenth Pikmin unlocked, being found in the Lake of Silver. They are extremely heavy, having a weight of ten Pikmin on scales, but are not easily thrown. They also die very quickly in water, and Blue Pikmin can't save them easily. They are immune to Arachnode webs, as they are too heavy to stay up.
  • Mimic Pikmin – the fifteenth Pikmin unlocked, being found in the Plain of Lies. They are resistant to most hazards, but far from immune. Due to their bulborb-like shape, enemies won't notice them as quickly as they do normal Pikmin.
  • Green Pikmin – the sixteenth Pikmin unlocked, being found in the Jungle of Elements. They have prickly skin that allows them to grip onto enemies better. They also can climb some walls, though not as well as Seed Pikmin, and are immune to being stabbed. They are also immune to most plant-based attacks.
  • Carapace Pikmin – the seventeenth Pikmin unlocked, being found in the Isle of Strength. They don't have very many special abilities, but it can be very useful to have a few of them because of their very high health, and the fact that they can protect other Pikmin with their large shells.
  • Parasitic Pikmin – the eighteenth Pikmin unlocked, being found in the Valley of Darkness. They can link themselves together to form small bridges, but only Pikmin can cross those bridges. Their main trait is the fact that, upon being eaten, they have a chance to possess the enemy, which can last until the end of the day.
  • Pink Pikmin – the nineteenth Pikmin unlocked, being found in the River of Sky. They have slightly below-average attack strength but can be extremely useful for carrying, as they have the ability to fly, which means they can avoid almost all hazards, except for webs.
  • Blue Pikmin – the twentieth and final Pikmin unlocked, being found in the Sea of Endings. They are average in all stats, and don't have any special abilities, except for one important ability: they can function unchanged underwater. This makes them extremely useful, as all other water-resistant Pikmin are unable to fight or carry underwater.

Other types

These types of Pikmin are not required to be found in story mode and lack Onions. They can only be called into a squad by random occurrence. They are listed here in order of rarity.

  • Glow Pikmin – these Pikmin are most useful in caves, as their only ability is to illuminate the area.
  • Old Pikmin – these Pikmin have above-average stats, but their most interesting attribute is the ability to lead other Pikmin. To use this ability, throw them near a squad of idle Pikmin, and then use the radar to send them somewhere.
  • Clover Pikmin– these Pikmin have average stats, but when they are in a squad, they can skew random events to that leader's favor, therefore making them luckier. These Pikmin can not affect Giant Pikmin spawns, as the game decides where to place one at the beginning of the day.
  • Giant Pikmin – each day, one Giant Pikmin will spawn in a random area. If found, fifty Pikmin must be used to unearth them. They have extremely high attack power and can kill some enemies almost instantly. One will always appear in null and is almost required to defeat Pollutant.

Enemies

All enemies are listed in alphabetical order. Bosses are listed in bold and minibosses are listed in italics. While a miniboss might appear multiple times, bosses only appear once.