Pikmin: Antarctic Survival/Piklopedia: Difference between revisions

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Revision as of 16:12, 3 April 2024

P4 Porquillion.png
“Welcome to ze Revolution, mon ami!”
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat.
P4 Porquillion.png
This article or section is currently under construction and being worked on by A Friendly Amprat. We hope to have it completed as soon as possible.

While Pikmin: Antarctic Survival lacks an in-game Piklopedia in the traditional sense, as it is a spinoff title, it still has an extensive list of creatures, primarily those returning from past Pikmin games but also a few new creatures to encounter. For the sake of consistency with other games, the game's creature list is referred to as the “Piklopedia.”

One unique feature of Pikmin: Antarctic Survival differentiating it from other titles is that only one wild recruitable enemy of each kind will be encountered in the game. Enemies that are not possible to Awaken and thus recruit, such as Iridescent Flint Beetles, can appear multiple times, in different areas, and more than one individual of these creature species exist. However, only one individual of each recruitable enemy type exists. For example, there is only a single Red Bulborb which can be encountered in Pikmin: Antarctic Survival: one whose name as a resident is “Tommy.”

The list of creatures is sorted in order of area in which the creature is encountered, with Chilly Valley native creatures being at the top of the list. Boss creatures have their names underlined, and area tyrants appear at the top of each area creature group and have their names in bold print.

All creatures

Creatures
Icon Species Resident name Initial location Carry capacity Housing size Blood type Hit points
Arctic Cannon Beetle Crystal Chilly Valley 16 3 Icy 40
Porquillion Tatoursin Chilly Valley* 5* 2 Warm 15*
Tusked Blowhog Rush Chilly Valley* 5 1 Warm 12
Arctic Cannon Larva Yuki Chilly Valley 4 1 Icy 8
Arachnode Aranea Chilly Valley* 1 1 Cold 5
Breadbug Rye Chilly Valley 10 1 Warm 10
Clambering Amprat Porridge Chilly Valley 8 3 Warm 40
Crumbug Cookie Chilly Valley 3 1 Warm 3
Dwarf Orange Bulborb Mara Chilly Valley 1 1 Warm 6
Dwarf Red Bulborb Timmy Chilly Valley 1 1 Warm 4
Freezecake Frosty Chilly Valley - 1.66* Icy 10
Giant Breadbug Pita Chilly Valley 30 2 Warm 20
Mamuta Mamuselah Chilly Valley* 4 2 Warm 20
Scorchcake Darkred Chilly Valley - 1.66* Fiery 10
Shockcake Zapper Chilly Valley - 1.66* Cold 10
Snow Bulborb Himadri Chilly Valley 1 1 Warm 4
Swarming Sheargrub Aphid Chilly Valley 1 1 Cold 2
Raging Long Legs Furienne Trampled Tundra 50 6 Cold 100
Armored Cannon Beetle Iron Trampled Tundra 16 3 Cold 50
Armored Cannon Larva Karst Trampled Tundra 4 1 Cold 9
Baldy Long Legs Hanska Trampled Tundra 15 4 Cold 37
Beady Long Legs Shell Trampled Tundra 15 4 Cold 26
Cloaking Burrow-nit Matilda Trampled Tundra 4 1 Cold 4
Female Sheargrub Avani Trampled Tundra 1 0.5* Cold 2
Firesnout Beetle Scoria Trampled Tundra 4 1 Cold 9
Fruity Long Legs (red) Huey Trampled Tundra 10 3 Cold 13
Fruity Long Legs (yellow) Dewey Trampled Tundra 10 3 Cold 13
Fruity Long Legs (blue) Louie Trampled Tundra 10 3 Cold 13
Joustmite Argus Trampled Tundra 4 1 Cold 5
Male Sheargrub Gulshan Trampled Tundra 1 0.5* Cold 2
Mama Sheargrub Bertha Trampled Tundra 5 2 Cold 10
Mammoth Snootwhacker Melon Trampled Tundra 20 3 Warm 70
Miniature Snootwhacker Bumpy Trampled Tundra 5 1 Warm 7
Shaggy Long Legs Juneau Trampled Tundra 15 4 Cold 37
Wollywog Bully Trampled Tundra 3 1 Cold 13
Groovy Long Legs Michael “Mike” J. Ruins of Awakening 20 5 Cold 110
Anode Beetle Vzzz Ruins of Awakening 2 1 Cold 5
Bearded Amprat Billy Ruins of Awakening 4 1 Warm 8
Bulborb Larva Pip Ruins of Awakening - 1 Warm 1
Ceramic Mawdad Iguana Ruins of Awakening 10 3 Cold 20
Chillyhop Melma Ruins of Awakening 3 1 Icy 9
Crammed Wraith Abyssal One Ruins of Awakening 10 2 Cold 16
Fiery Blowhog Ignacio Ruins of Awakening 4 1 Warm 10
Fiery Blowlet Ardió Ruins of Awakening 1 1 Warm 4
Fiery Young Yellow Wollywog Ruby Ruins of Awakening 1 1 Fiery 3
Gildemander Glammet Ruins of Awakening 20 3 Cold 60
Hydro Dweevil Amanzi Ruins of Awakening 10 1 Cold 4
Shearflea Flann Ruins of Awakening 1 1 Cold 2
Skutterchuck Zircon Ruins of Awakening 6 1 Cold 6
Snowy Blowhog Nevara Ruins of Awakening 4 1 Icy 10
Sunsquish Mochi Ruins of Awakening 1 1 Cold 5
Sovereign Bulblax Blaxander III Empire Field 50 5 Warm 80
Albino Dwarf Bulborb Kaitlyn “Lily” Empire Field 1 1 Warm 6
Bulbmin Bacopa Empire Field 3 1 Warm 8
Dwarf Bulbear Cub-Cub Empire Field 1 1 Warm 8
Dwarf Frosty Bulborb Nicolas Empire Field 1 1 Icy 4
Emperor Bulblax Richard Empire Field 10 3 Warm 30
Fiery Bulblax Aidan Empire Field 5 2 Fiery 20
Fiery Dwarf Bulblax Kenna Empire Field 1 1 Fiery 5
Fiery Dweevil Umlilo Empire Field 10 1 Cold 4
Fireflap Bulborb Ash Empire Field 3 2 Fiery 12
Frosty Bulborb Kirsi Empire Field 5 2 Icy 10
Hairy Bulborb Esau Empire Field 5 2 Warm 10
Jumbo Bulborb Draco Empire Field 10 3 Warm 25
Orange Bulborb Edward Empire Field 5 2 Warm 18
Red Bulborb Tommy Empire Field 5 2 Warm 10
Spotty Bulbear Ursula Empire Field 5 2 Warm 18
Stony Flint Beetle Pebbo Empire Field 10 1 Cold 4
Water Dumple Dorothy Empire Field 2 1 Warm 6
Whiptongue Bulborb Spaghettisnout 1.5 Empire Field 5 2 Warm 13
Snowfake Fluttertail Nivis Snowblown Wastes 5 3 Icy 60
Anode Dweevil Walƙiya Snowblown Wastes 10 1 Cold 4
Bumbling Snitchbug Bandy Snowblown Wastes 1 1 Cold 15
Burrowing Snagret Wren Snowblown Wastes 10 2 Warm 25
Clicking Slurker Malo Snowblown Wastes 2 1 Cold 3
Downy Snagret Robin Snowblown Wastes 1 1 Warm 5
Electric Cottonade Ampairy Snowblown Wastes 6 3 Cold 30
Icy Blowhog Mistral Snowblown Wastes 10 3 Icy 30
Luring Slurker Siren Snowblown Wastes 20 3 Cold 23
Medusal Slurker Floret Snowblown Wastes 10 2 Cold 8
Pileated Snagret Falcon Snowblown Wastes 10 3 Warm 50
Puffy Blowhog Gale Snowblown Wastes 10 3 Warm 30
Shearwig Locust Snowblown Wastes 1 1 Cold 3
Swooping Snitchbug Swindle Snowblown Wastes 1 1 Cold 10
Tarantulode Samson Snowblown Wastes 5 2 Cold 18
Waddlequaff Hoover Snowblown Wastes 10 1 Warm 10
Arena Aristocrab Admiral Athena Frozen Fen 10 3 Cold 60
Aristocrab Offspring Scuttle Frozen Fen 4 1 Cold 5
Bogswallow Lodo Frozen Fen 10 2 Cold 10
Bug-Eyed Crawmad Conch Frozen Fen 15 3 Cold 20
Crusted Rumpup Snapper Frozen Fen 10 3 Cold 50
Goolix Cerulean Frozen Fen 15 2 Cold 40
Greater Spotted Jellyfloat Atolla Frozen Fen 15 2 Cold 25
Grubchucker Ranger Frozen Fen 5 3 Cold 50
Hermit Crawmad Carcin Frozen Fen 4 1 Cold 8
Iceblown Dweevil Cari Frozen Fen 10 1 Icy 4
Lesser Spotted Jellyfloat Cephea Frozen Fen 10 2 Cold 15
Long Water Dumple Hydra Frozen Fen Cold 40
Masterhop Bogart Frozen Fen 9 3 Cold 30
Peckish Aristocrab King Frozen Fen 10 2 Cold 15
Toady Bloyster Bessie Frozen Fen 6 2 Cold 15
Waddlepus Oliver Frozen Fen 4 2 Cold 9
Yellow Wollywog Marnie Frozen Fen 3 1 Cold 9
Young Yellow Wollywog Wade Frozen Fen 1 1 Cold 3
Sandbelching Meerslug Dr. Bruce Wintry Warzone 30 5 Cold 100
Antenna Beetle Piper Wintry Warzone 2 1 Cold 8
Blizzarding Blowhog Boreas Wintry Warzone 15 3 Icy 20
Bloomcap Bloyster Florbella Wintry Warzone 6 2 Cold 30
Calcified Crushblat Zensei Wintry Warzone 8 3 Cold 10
Careening Dirigibug Bomni Wintry Warzone 2 1 Cold 15
Decorated Cannon Beetle Palladium Wintry Warzone 4 1 Cold 9
Fireflinger Groink Fuegly Wintry Warzone 6 2 Warm 12
Gatling Groink Phillis Wintry Warzone 6 2 Warm 12
Man-at-Legs Sheen & MAC Wintry Warzone 10 4 Warm 50
Munge Dweevil Kunji Wintry Warzone 10 1 Cold 8
Pyroclasmic Slooch Magmie Wintry Warzone 2 1 Fiery 5
Startle Spore Igor Wintry Warzone 8 2 Cold 20
Titan Blowhog Vulcan Wintry Warzone 15 3 Warm 20
Challenge Wraith Schyyy'mer Otherworldly Woods 30 2 Cold 40
Creeping Chrysanthemum Marigold Otherworldly Woods 8 2 Cold 20
Crested Mockiwi Tyria Otherworldly Woods 5 2 Warm 9
Desiccated Skitter Leaf Autumn Otherworldly Woods 1 1 Cold 3
Elongated Crushblat Reaven Otherworldly Woods 5 3 Warm 18
Flighty Joustmite Helmi Otherworldly Woods 4 1 Cold 6
Honeywisp Mellina Otherworldly Woods 3 1 Cold 1
Horned Cannon Beetle Rhino Otherworldly Woods 16 3 Cold 50
Mockiwi Cheepy Otherworldly Woods 3 1 Warm 5
Skitter Leaf Summer Otherworldly Woods 1 1 Cold 2
Smoky Progg Nocturne Otherworldly Woods 3 Warm 50
Venom Dweevil Majele Otherworldly Woods 10 1 Cold 4
Watery Blowhog Rocío Otherworldly Woods 4 1 Warm 10
Widemouthed Anode Beetle Lizz Otherworldly Woods 2 1 Cold 6
Withering Blowhog Daisy Otherworldly Woods 3 2 Warm 18
Ancient Sirehound Fluffy / Gloomprowler Ancestral Hunting Ground 100 5 Warm 90
Iridescent Flint Beetle None (cannot Awaken) various
Iridescent Glint Beetle None (cannot Awaken) various
Moss Moss various 20 1 Warm 70
Ranging Bloyster Éventraille various 20 4 Cold 30
Scornet Maestro Hildegard various 3 2 Cold 80
Waterwraith Phandy various 40 3 Cold 15
Red Pikmin - Chilly Valley 1 0.1 Warm 1
Yellow Pikmin - Ruins of Awakening 1 0.1 Cold 1
Blue Pikmin - Frozen Fen 1 0.1 Cold 1
Purple Pikmin - Empire Field 10 0.1 Cold 1
White Pikmin - Otherworldly Woods 1 0.1 Cold 1
Rock Pikmin - Trampled Tundra 1 0.1 Cold 1
Winged Pikmin - Snowblown Wastes 1 0.1 Cold 1
Ice Pikmin - Chilly Valley 1 0.1 Icy 1
Bulbmin - Empire Field 1 0.2 Warm 1
Scornet - various 0.5* 0.08* Cold 1
Tumbling Shellsnapper - Otherworldly Woods 0.5* 0.09* Warm 1

Tyrants

Tyrants are a special type of boss enemy that can be encountered in Pikmin: Antarctic Survival. They are differentiated from standard boss enemies and regular enemies by their unique role as the most powerful and fearsome creatures of their respective areas, and often they will shape the terrain and hazards of the entire areas they inhabit. Each tyrant can be seen as a true “area boss,” compared to non-tyrant bosses that typically fill a “mini-boss” role. Tyrants tend to roam their areas and can make for an incredibly dangerous surprise encounter if they cross paths with a traveling search party.

All nine main area tyrants can be Awakened and recruited, just like any other creature. Awakened tyrants tend to have unique one-of-a-kind properties and abilities that no other creature has, which can provide tremendous benefits to the Diamond Settlement. They also tend to be incredibly powerful as allies, and having them in a team of exploring residents will provide a strong defense against any attacking creatures.

Tyrants also possess a unique ability that other creatures do not and that makes them even more difficult to fight: mist manipulation. This power gives them the ability to suddenly radically alter the battlefields in which they are fought, which can turn the tides of battle if the tyrant is losing a fight. While Awakened tyrants also have the capability to manipulate Mist, the strength of the ability is much weaker compared to when they are in their wild, non-Awakened state.

Pikmin

Pikmin: Antarctic Survival places members of the Pikmin family in a unique role compared to main series Pikmin games. Pikmin do not appear on the first day of the game as is series tradition, and will never begin to appear until the Diamond Settlement reaches its second level. Furthermore, they are treated as enemies, instead of being helpful allied creatures by default. Of course, as is standard for this game, Pikmin can be Awakened when encountered as wild creatures, and after this they will join the Diamond Settlement as residents and help in a similar manner to how they do in other Pikmin titles.

Like other Awakened creatures, Awakened Pikmin can speak. However, Pikmin are shown to be much less independently-minded than other creatures, as they do not have names, genders, or clear individual personalities, with the only distinctions they see between each other being their types. Any Red Pikmin will refer to itself as "Red Pikmin", and will see other Red Pikmin as more or less functionally identical. The Pikmin find it unusual that other creatures do not see themselves in the same way as Pikmin do, expressing that their lack of individuality makes them much more unified and allows them to cooperate efficiently together.

Rare cases of Awakened Pikmin are shown to break from a typical Pikmin view of the world, with these unique Pikmin seeing themselves in a more individual light, and developing their own personalities, coming up with names for themselves, and often identifying themselves with a specific gender despite the lack of gender distinctions in the Pikmin species. These unique "individual" Pikmin are very rare, making up less than a tenth of a percent of the Pikmin species. These Pikmin also do not get along well with the Pikmin population at large, being seen as outcasts from the Pikmin community and regarded as "defective" by other Pikmin due to their abnormality. The way that other Pikmin treat these outcast Pikmin ranges from curiosity and confusion to outright hostility, as some Pikmin groups have been known to attack outcast Pikmin in an attempt to "correct" this abnormality. Because of this, outcast Pikmin that display individuality will avoid collective groups of Pikmin for their safety and have to survive in nature without them. These unique Pikmin also retain their individuality through Awakening, which does not change a Pikmin's fundamental nature.

Awakened Pikmin travel and work in groups, as is standard for Pikmin. A group of Pikmin counts as a single unit for the purposes of a Diamond Settlement exploration team, making large numbers of Pikmin very useful for resource carrying and collection during area exploration. However, each individual unit group of Pikmin in a search team cannot contain more than ten Pikmin before another unit group needs to be created, and a search team cannot have more than ten total unit groups of Pikmin. In this case, Pikmin effectively take up ten of the exploration team's open spaces, and the total number of Pikmin cannot exceed one hundred Pikmin, the traditional Pikmin field limit.

Though Pikmin can join the Diamond Settlement team, these Pikmin will not have an Onion, and instead must live in settlement housing like all of the other Awakened creatures living there. Pikmin do not take up much space in housing, with tens of Pikmin being able to live comfortably in each residence building. The Onion itself does make an appearance, but it cannot be somehow Awakened or brought to the Diamond Settlement, instead only serving as the game's source of Pikmin which can be Awakened and brought back to the Diamond Settlement.

Trivia

  • The term “Tyrant” as used to refer to powerful boss enemies is a reference to Xenoblade Chronicles X, where the term “Tyrant” is used in the same way, referring to the game's most powerful and dangerous wildlife.