Pikmin: Antarctic Survival/Piklopedia: Difference between revisions
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{{construction|A Friendly Amprat}} | {{construction|A Friendly Amprat}} | ||
While ''[[Pikmin: Antarctic Survival]]'' lacks an in-game Piklopedia in the traditional sense, as it is a spinoff title, it still has an extensive list of creatures, primarily those returning from past ''Pikmin'' games but also a few new creatures to encounter. For the sake of consistency with other games, the game's creature list is referred to as the “Piklopedia.” | While ''[[Pikmin: Antarctic Survival]]'' lacks an in-game '''[[Piklopedia]]''' in the traditional sense, as it is a spinoff title, it still has an extensive list of creatures, primarily those returning from past ''Pikmin'' games but also a few new creatures to encounter. For the sake of consistency with other games, the game's creature list is referred to as the “Piklopedia.” | ||
One unique feature of ''[[Pikmin: Antarctic Survival]]'' differentiating it from other titles is that only one wild recruitable enemy of each kind will be encountered in the game. Enemies that are not possible to Awaken and thus recruit, such as [[Iridescent Flint Beetle | One unique feature of ''[[Pikmin: Antarctic Survival]]'' differentiating it from other titles is that only one wild recruitable enemy of each kind will be encountered in the game. Enemies that are not possible to Awaken and thus recruit, such as [[Iridescent Flint Beetle]]s, can appear multiple times, in different areas, and more than one individual of these creature species exist. However, only one individual of each recruitable enemy type exists. For example, there is only a single [[Red Bulborb]] which can be encountered in ''[[Pikmin: Antarctic Survival]]'': one whose name as a resident is “Tommy.” | ||
The list of creatures is sorted in order of area in which the creature is encountered, with [[Chilly Valley]] native creatures being at the top of the list. Boss creatures have their names <u>underlined</u>, and area tyrants appear at the top of each area creature group and have their names in '''bold print'''. | The list of creatures is sorted in order of area in which the creature is encountered, with [[Chilly Valley]] native creatures being at the top of the list. Boss creatures have their names <u>underlined</u>, and area tyrants appear at the top of each area creature group and have their names in '''bold print'''. | ||
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|<!-- {{icon}} -->||[[Firesnout Beetle]]||Scoria||[[Trampled Tundra]]||4||1||Cold||9 | |<!-- {{icon}} -->||[[Firesnout Beetle]]||Scoria||[[Trampled Tundra]]||4||1||Cold||9 | ||
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|<!-- {{icon}} -->||<u>[[Fruity Long Legs|Fruity Long Legs ( | |<!-- {{icon}} -->||<u>[[Fruity Long Legs|Fruity Long Legs (red)]]</u>||Huey||[[Trampled Tundra]]||10||3||Cold||13 | ||
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|<!-- {{icon}} -->||<u>[[Fruity Long Legs|Fruity Long Legs ( | |<!-- {{icon}} -->||<u>[[Fruity Long Legs|Fruity Long Legs (yellow)]]</u>||Dewey||[[Trampled Tundra]]||10||3||Cold||13 | ||
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|<!-- {{icon}} -->||<u>[[Fruity Long Legs|Fruity Long Legs ( | |<!-- {{icon}} -->||<u>[[Fruity Long Legs|Fruity Long Legs (blue)]]</u>||Louie||[[Trampled Tundra]]||10||3||Cold||13 | ||
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|<!-- {{icon}} -->||[[Joustmite]]||Argus||[[Trampled Tundra]]||4||1||Cold||5 | |<!-- {{icon}} -->||[[Joustmite]]||Argus||[[Trampled Tundra]]||4||1||Cold||5 | ||
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===Tyrants=== | ===Tyrants=== | ||
'''Tyrants''' are a special type of boss enemy | '''Tyrants''' are a special type of boss enemy that can be encountered in ''Pikmin: Antarctic Survival''. They are differentiated from standard boss enemies and regular enemies by their unique role as the most powerful and fearsome creatures of their respective areas, and often they will shape the terrain and hazards of the entire areas they inhabit. Each tyrant can be seen as a true “area boss,” compared to non-tyrant bosses that typically fill a “mini-boss” role. Tyrants tend to roam their areas and can make for an incredibly dangerous surprise encounter if they cross paths with a traveling search party. | ||
All nine main area tyrants can be Awakened and recruited, just like any other creature. Awakened tyrants tend to have unique one-of-a-kind properties and abilities that no other creature has, which can provide tremendous benefits to the [[Diamond Settlement]]. They also tend to be incredibly powerful as allies, and having them in a team of exploring residents will provide a strong defense against any attacking creatures. | All nine main area tyrants can be Awakened and recruited, just like any other creature. Awakened tyrants tend to have unique one-of-a-kind properties and abilities that no other creature has, which can provide tremendous benefits to the [[Diamond Settlement]]. They also tend to be incredibly powerful as allies, and having them in a team of exploring residents will provide a strong defense against any attacking creatures. | ||
Tyrants also possess a unique ability | Tyrants also possess a unique ability that other creatures do not and that makes them even more difficult to fight: [[mist]] manipulation. This power gives them the ability to suddenly radically alter the battlefields in which they are fought, which can turn the tides of battle if the tyrant is losing a fight. While Awakened tyrants also have the capability to manipulate Mist, the strength of the ability is much weaker compared to when they are in their wild, non-Awakened state. | ||
=== Trivia === | ===Trivia=== | ||
*The term “Tyrant” as used to refer to powerful boss enemies is a reference to | *The term “Tyrant” as used to refer to powerful boss enemies is a reference to ''{{w|Xenoblade Chronicles X}}'', where the term “Tyrant” is used in the same way, referring to the game's most powerful and dangerous wildlife. | ||
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[[Category:Piklopedias]] | [[Category:Piklopedias]] |
Revision as of 14:53, 12 February 2024
This article or section presents information pertaining to Pikmin: Antarctic Survival, a fanon game created by A Friendly Amprat. |
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While Pikmin: Antarctic Survival lacks an in-game Piklopedia in the traditional sense, as it is a spinoff title, it still has an extensive list of creatures, primarily those returning from past Pikmin games but also a few new creatures to encounter. For the sake of consistency with other games, the game's creature list is referred to as the “Piklopedia.”
One unique feature of Pikmin: Antarctic Survival differentiating it from other titles is that only one wild recruitable enemy of each kind will be encountered in the game. Enemies that are not possible to Awaken and thus recruit, such as Iridescent Flint Beetles, can appear multiple times, in different areas, and more than one individual of these creature species exist. However, only one individual of each recruitable enemy type exists. For example, there is only a single Red Bulborb which can be encountered in Pikmin: Antarctic Survival: one whose name as a resident is “Tommy.”
The list of creatures is sorted in order of area in which the creature is encountered, with Chilly Valley native creatures being at the top of the list. Boss creatures have their names underlined, and area tyrants appear at the top of each area creature group and have their names in bold print.
All creatures
Tyrants
Tyrants are a special type of boss enemy that can be encountered in Pikmin: Antarctic Survival. They are differentiated from standard boss enemies and regular enemies by their unique role as the most powerful and fearsome creatures of their respective areas, and often they will shape the terrain and hazards of the entire areas they inhabit. Each tyrant can be seen as a true “area boss,” compared to non-tyrant bosses that typically fill a “mini-boss” role. Tyrants tend to roam their areas and can make for an incredibly dangerous surprise encounter if they cross paths with a traveling search party.
All nine main area tyrants can be Awakened and recruited, just like any other creature. Awakened tyrants tend to have unique one-of-a-kind properties and abilities that no other creature has, which can provide tremendous benefits to the Diamond Settlement. They also tend to be incredibly powerful as allies, and having them in a team of exploring residents will provide a strong defense against any attacking creatures.
Tyrants also possess a unique ability that other creatures do not and that makes them even more difficult to fight: mist manipulation. This power gives them the ability to suddenly radically alter the battlefields in which they are fought, which can turn the tides of battle if the tyrant is losing a fight. While Awakened tyrants also have the capability to manipulate Mist, the strength of the ability is much weaker compared to when they are in their wild, non-Awakened state.
Trivia
- The term “Tyrant” as used to refer to powerful boss enemies is a reference to Xenoblade Chronicles X, where the term “Tyrant” is used in the same way, referring to the game's most powerful and dangerous wildlife.