Pikmin Ultimate X

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Pikmin Ultimate X
This article or section presents information pertaining to Pikmin Ultimate X, a fanon game created by PikPack.
Pikmin Ultimate X
Pikmin Ultimate X box art.png
Rating E 10+
Genre Real-time strategy, action-adventure
Platforms Unknown
Media Cartridge, disc
Publisher Nintendo
Prequel Pikmin 4
Sequel Pikmin 3
Creator PikPack

Pikmin Ultimate X is a game made by PikPack. It is set after the events of Pikmin 4, where the events of Pikmin 2 transpire in an alternate timeline.

Plot

Olimar is sent by the President with fellow employee Horace to PNF-404 to gather treasures. Unfortunately, when they prepare to land, a terrible mishap fragments the Hocotate ship into 45 pieces. Luckily for Olimar and Horace, however, Moss is miraculously present to assist in any way she can. The leaders' primary objective is to find and rescue Louie, all while collecting as many of the apparent 1,200 treasures as they can, with no time limit. As Olimar and Horace explore the planet with Moss in tow, Olimar quickly notices that something is amiss with the planet's local wildlife. Diurnal enemies are on the prowl at night.

The day after, Olimar and Horace explore the Peaceful Plains, a newly discovered area with rolling hills, tall grass, and a large garden. Horace ends up finding the Red Onion, and when Olimar rushes over to see it, it sparks to life and ejects a single seed. One of the two leaders plucks the seed, which reveals itself to be none other than a Red Pikmin. The tutorial then commences, with Olimar reminding himself and informing Horace of the basics of handling Pikmin. After Horace finally grasps the concept of Pikmin, and Olimar calms himself down from the frustration, a Giant Breadbug appears and attacks Moss. Olimar wonders what a breadbug is doing on the surface and not in a cave. His only option is to flee as he has no Purple Pikmin yet. Soon later, the day ends.

The next day Russ is found. He tells a tale about how the ship broke apart after they had dropped off Olimar at Hocotate Freight. He was needed to go outside of the ship and while they were drifting by PNF-404, and then the wire keeping him from drifting from the ship snapped. He plummeted at ungodly speeds towards the surface of PNF-404. It was pure luck that he survived the fall. He says that he fell into a metallic substance that broke his fall. He states that it was pulsing like a beating heart. Once he had recovered, he realized that he was slowly being absorbed and ran away. While he was running, it sprung to life, a silver being with metal balls for feet and an eye, sporting a single arm and dribbling another metal ball. With the description given, Olimar dubs this beast, the Metalwraith.

The day after Russ is rescued, he will appear in the camp that they set up. Similar to Pikmin 4, raw material can be used to purchase upgrades from him. When the day starts, Olimar and Horace find multiple ship parts and an Orange Onion. Olimar is very surprised as he has never seen an orange Onion before. He quickly rushes towards it as it sprouts an orange seedling. The Pikmin has spikes along its body, such as 1 on each wrist, one on each knee, and four on the top of its head. Each spike has one dark orange stripe down the middle. Olimar and Horace then discover that the Orange Pikmin's spikes can latch to enemies and pop bubbles and even cut string walls. During the end of the day, the Onions can be seen merging.

After Upgrading the ship's radar, Olimar and Horace can now travel to the Savage Jungle, where there are many ruthless enemies and many ship parts to be found. The Orange Pikmin are necessary to explore the area as they can cut vines and string, recurring local obstacles. Almost immediately after the duo arrives, a Beady Long Legs falls from a branch. After defeating it, the arachnorb drops a White Onion, which is very convenient as poison is prevalent throughout the Savage Jungle. Olimar is quite surprised that the White Pikmin have an Onion, as there weren't any to his knowledge in his previous adventure in Pikmin 4. At the end of the day, the White Onion merges into the Master Onion.

On the second day of visiting the Savage Jungle, Olimar and Horace receive a signal coming from atop a very large tree. Thinking it might be Louie, they venture to investigate the mysterious signal. Once they arrive at the large tree, they complete various puzzles to get to the top. They cannot simply fly to the top in the S.S. Dolphin II because the branches are too close together. The final puzzle and obstacle is a clay climbing wall so Moss cannot join Olimar and Horace at the top. Once the duo and their Pikmin reach the top, an Evergreen Mawdad scuttles down from a branch and roars. The fight is quite similar to the Armored Mawdad's except that the only place to attack it is from behind. Once it is defeated, it spits out Dalmo. Once Dalmo is taken back to the camp, the Piklopedia is unlocked and he explains how he was still on PNF-404. He says that before the S.S. Shepherd could leave, Dalmo ran off to discover all of the creatures he had not yet seen on the planet.

Once the radar is upgraded further, a new area, the Noxious Bog is unlocked. When Olimar and Horace first land, the ship gets stuck in some mud, so they are grounded for a while. Red Pikmin have little use here as there is no fire, but there is plenty of water and mud. After a bit of exploring, Olimar finds a familiar fruit in the middle of a shallow pool of mud. As it is approached, it leaps out of the ground, revealing itself to be none other than a Quaggled Mireclops. After it is defeated, it drops its fruit, a Wayward Moon, and a Blue Onion. Now that they have Blue Pikmin, Olimar and Horace can explore underwater areas. They then enter the Agonizing Abyss, which is an underwater cave, so only Blue Pikmin can be taken in. There are corals everywhere, and descending deeper into the cave requires converting the Blue Pikmin into Fishmin. However, as the transformation is not permanent, the Blue Pikmin will be kept unless they die. The boss of this cave is the Draconic Lurefisk.

On the next day at the Noxious Bog, the crew notices a large cluster of brambles growing in the mud, bearing round cyan berries. However, they cannot be reached because no known Pikmin type can swim in the mud. After they turn back, they notice that, in a cluster of thorny brambles, there is something that appears to be a Brown Onion. The Orange Pikmin can break these brambles, and once they are destroyed, the Brown Oninon springs to life and sprouts one Brown Pikmin seed. When it is plucked, it reveals the mole-like Brown Pikmin–they are the fastest at digging, cannot be buried, and can swim in mud. After propagating the Brown Pikmin with pellet truffles, which can only be dug up by Brown Pikmin, Olimar directs the Brown Pikmin to get the blue berries. When they are brought back to the ship, it reveals that they are Coldberries, which can make ultra-refreshing spray, which fully heals leaders and Moss and also flowers all Pikmin in a nearby radius.

The next day, Russ picks up a signal coming from a familiar location, Hero's Hideaway. Upon arrival, a familiar foe is found napping on the couch, none other than the Ancient Sirehound. However, instead of wanting to fight, he now wants to help. The leaders can ride him, and he will carry as many Pikmin as there are present, and can even carry Moss around. With this large companion, leaders can climb the stairs to reach a previously inaccessible area: a messy hallway that leads to four different rooms. One is a bathroom, two are kids' bedrooms, one for a boy the other for a girl, and the final room is the master bedroom. Each room acts as a place to spend the day after landing there. On this day, the bathroom is the first of these four rooms to be explored. The bathtub contains various treasures but it is filled with water and populated by various enemies. Climbing walls can be constructed to reach the bathroom counter, which has a cave entrance inside of the sink, the cave itself having a tile and industrial theme and its boss being three Bug-Eyed Crawmads that each drops a Planetary Rubber Cutie.

The next day at the Hero's Hideaway, the boy's room is the next exploration area. There are many treasures in this particular spot, consisting mainly of collectible figures and related objects. A fan can be used to reach the bed, and a drone can be used to reach the desk. On the desk, there is a lamp, a sketchbook serving as a treasure, and most importantly, a knocked-over jar with an escaped Armored Mandibeetle as a miniboss. Once it is defeated, it spits out a little suction cup toy. In another part of the room is a shelf that is unreachable without the Sirehound. Ramming into the shelf with the Sirehound causes the Yellow Onion to roll off and to the ground, whereupon Yellow Pikmin are discovered. Now with Yellow Pikmin, the shelves that line the ceiling can be explored. Once there, a Water Wraith will fall from the ceiling and start its pursuit through the narrow shelves; the leaders must direct Pikmin to carry a large object through the shelves so they can continue.

Game modes

Contents

Pikmin

Pikmin are listed in order of discovery.

  1. Red Pikmin – immune to fire. They inflict 1.5x damage, have a carrying capacity of 1, and have 1x movement speed.
  2. Orange Pikmin – can pop bubbles, climb walls, cut string. They inflict 1.5x damage, have a carrying capacity of 2, and have 1x movement speed.
  3. White Pikmin – immune to poison. They inflict 0.5x damage, have a carrying capacity of 1, and have 2x movement speed.
  4. Blue Pikmin – immune to water and can swim in it. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
  5. Brown Pikmin – immune to being buried and are the best at digging. They inflict 1x damage, have a carrying capacity of 1, and have 0.5x movement speed.
  6. Yellow Pikmin – can be thrown higher and are immune to electricity. They inflict 1x damage, have a carrying capacity of 1, and have 1.5x movement speed.
  7. Purple Pikmin – immune to panic. They inflict 2.5x damage, have a carrying capacity of 10, and have 0.5x movement speed.
  8. Ice Pikmin – immune to ice and can freeze enemies and water. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
  9. Green Pikmin – immune to adhesive, and can stun enemies for a limited time when eaten. They inflict 1x damage, have a carrying capacity of 0.5, and have 1.5x movement speed.
  10. Rock Pikmin – immune to crushing and piercing and can break crystal or glass. They inflict 2x damage, have a carrying capacity of 1, and have 0.5x movement speed.
  11. Winged Pikmin – has no hazard resistances, but can fly. They inflict 0.5x damage, have a carrying capacity of 1, and have 2x movement speed.
  12. Hypno Pikmin – the final main Pikmin discovered. They are immune to confusion and can blind enemies in a glowmob. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
Other Pikmin
  1. Bulbmin – parasitic Pikmin that are immune to all hazards.
  2. Puffmin – mushroom-capped Pikmin that attack leaders.
  3. Dual Pikmin – a large variety of fusion Pikmin exist. They can only be obtained from Dual Candypop Buds.
  4. Glow Pikmin – ghost-like Pikmin that only appear in Night Mode.

Areas

Enemies

See: Pikmin Ultimate X/Piklopedia

Obstacles

Gameplay aspects

  • Weather conditions:
    • Sunny – has a 60% chance to happen. The sun will shine down and the skies will be clear.
    • Cloudy – has a 20% chance to happen. Overcast conditions create a dreary atmosphere.
    • Rainy – has a 10% chance to happen. Rain falls from dark clouds, and sometimes lightning may illuminate the sky while thunder rumbles.
    • Acid rain – has a 5% chance to happen, and only lasts for 30 seconds. Acid falls from the sky, killing any Pikmin and enemies hit.
    • Windy – has a 5% chance to happen. Strong winds slow the speed of anything moving against it and passively push around Winged Pikmin and airborne enemies.
    • Earthquake – has a 0.000001% chance to happen, and only lasts for 10 seconds. The ground trembles violently, inflicting constant damage to all entities and occasionally killing Pikmin.
  • All enemies remain active no matter how far away they are from the active leader. This should only cause framerate issues in the most densely populated locations, but even then is unlikely to occur.
  • The environment is more alive; enemies can be seen grazing, fighting, either for food or a mate, or simply for the sake of fighting, and interacting with other enemies. An example would be an idle Whiptongue Bulborb boring its long tongue into a hole in the ground or a tree to eat bugs.
  • Enemies may start appearing in certain areas as days progress, and likewise, others may disappear from an area.
  • Flarlics return, and with enough of them, the maximum amount of Pikmin that can be on the field can be raised to a monstrous 250.
  • There is no limit to the number of Pikmin types that can be on-field at once.