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|attacks=Stabs, crushes, and depetals Pikmin, causes panic, throws rocks, causes sand to fall
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|attacks=Stabs, crushes, and depetals Pikmin, causes panic, throws rocks, calls for sand piles
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The '''Swordmaster Knightivlet''' is an incredibly powerful [[Excalivlet family|excalivlet]] in ''[[Pikmin: Dual Worlds]]'' that appears alongside the [[Scorching Draconamite]], which it serves as the caretaker and master of, as the two bosses of [[Slice Citadel]]. It uses a large tooth of the Scorching Draconamite as a sword and can also use a pair of [[Shortsword Knightivlet]]'s nails as dual blades. It also wields a shield covered in the Scorching Draconamite's shed scales to protect itself. It often rides on its pet using a saddle, which happens to be connected to plated armor protecting its mount's soft underbelly by straps. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of [[ultra-sweet spray]] to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel. Their arena is circular, with walls made of stones, and the room is very tall. At the top of the room there is a hole leading to the surface of the Citadel's grounds, featuring a large, open-air arena. This arena can be accessed from the dungeons below via a series of long, winding staircases going around the stone walls of the room and several wooden walkways out into the room itself, which have to be lowered from a position of standing up not dissimilarly to a drawbridge in order to walk across. Entering the dungeon arena can be done via a gate, which closes behind the player upon challenging the pair. Similarly, on the outside of the dungeon arena, a gate leading to the stairs can be found, which only opens upon defeating the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.
The '''Swordmaster Knightivlet''' is an incredibly powerful [[Excalivlet family|excalivlet]] in ''[[Pikmin: Dual Worlds]]'' that appears alongside the [[Scorching Draconamite]], which it serves as the caretaker and master of, as the two bosses of [[Slice Citadel]]. It uses a large tooth of the Scorching Draconamite as a sword and can also use a pair of [[Shortsword Knightivlet]]'s nails as dual blades. It also wields a shield covered in the Scorching Draconamite's shed scales to protect itself. It often rides on its pet using a saddle, which happens to be connected to plated armor protecting its mount's soft underbelly by straps. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of [[ultra-sweet spray]] to experience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel, and is accessed from the dungeons below by a series of winding staircases going around the walls of the room and several wooden walkways out into the room itself, which have to be lowered from an upright position, not dissimilarly to a drawbridge, to walk across. The arena is circular, with tall walls made of stones, and a hole at the top of the room leading to the surface of the Citadel's grounds, where an open-air arena is. Entering the dungeon arena can be done from a gate, which closes behind the leaders and Pikmin upon challenging the pair. Similarly, on the outside of the dungeon arena, leading to the stairs, is a gate that opens only upon clearing the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.


In the first phase of the battle, it tends to charge at Pikmin, slicing at them and blocking all attacks with its shield. It can also kick Pikmin around and depetaling them, and [[Blunt force|crush]] them with its shield. It also may leap onto crystal spines created by the Scorching Draconamite, and leap onto its back to escape harm. It may, at times, cling to the walls of its arena to evade attacks or to attack from a distance using its large sword. It tends to attack quickly and may attempt to directly assault [[leader]]s. It can remove stones from the walls of the arena to throw at Pikmin, changing the terrain for a time, as it eventually places the stone back into the wall. It can also drag its sword along the ground, causing Pikmin to [[panic]], as well as somewhat obscuring vision until the dust settles.
In the first phase of the battle, it tends to charge at Pikmin, slicing at them and blocking all attacks with its shield. It can also kick Pikmin around and depetaling them, and [[Blunt force|crush]] them with its shield. It also may leap onto crystal spines created by the Scorching Draconamite, and leap onto its back to escape harm. It may, at times, cling to the walls of its arena to evade attacks or to attack from a distance using its large sword. It tends to attack quickly and may attempt to directly assault [[leader]]s. It can remove stones from the walls of the arena to throw at Pikmin, changing the terrain for a time, as it eventually places the stone back into the wall. It can also drag its sword along the ground, causing Pikmin to [[panic]], as well as somewhat obscuring vision until the dust settles.


Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack. In the variation of Phase two in which the Scorching Draconamite's armor is removed often features the beast avoiding you and setting up traps and attempting to force you into the general area of the Swordmaster Knightivlet, which is much faster and tends to attack more fiercely than before. The Knightivlet may yell upwards towards the ceiling of the arena, causing bundles of sand to fall, crushing any Pikmin caught beneath it, and changing the terrain. It also has the Draconamite throw a crystal spine at it, catching the spine and shattering it, then proceeding to throw the shards at your squad. It throws rocks at your squad often, and will charge ''through'' piles of sand at times, holding its shield in front of it at an angle such that the sand slides over the top. It may grab Pikmin in your squad if it is close enough, and will proceed to throw them back at your squad, resulting in at least one Pikmin's death and up to three if it connects. It may even use its shield to slide down piles of sand at high speed, crushing any Pikmin run over and causing panic to Pikmin nearby.
Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack. The Scorching Draconamite avoids the leaders and Pikmin and sets up traps while attempting to force its aggressors into the general area of the Swordmaster Knightivlet, which is much faster and tends to attack more fiercely than before. The Knightivlet may yell upwards towards the ceiling of the arena, causing bundles of sand to fall, crushing any Pikmin caught beneath it, and changing the terrain. It also has the Draconamite throw a crystal spine at it, which it catches, shatters, and then proceeds to throw the shards of at Pikmin. It throws rocks at Pikmin often and can charge through piles of sand while holding its shield in front of it at an angle such that the sand slides over the top. It may grab Pikmin if it is close enough, and will proceed to throw them at other Pikmin, resulting in at least one Pikmin's death and up to three if the attack connects. It may even use its shield to slide down piles of sand at high speed, crushing any Pikmin in the way and causing panic to nearby Pikmin.


At the end of phase two, which can be ended either by getting the Knightivlet down to a quarter health or the Draconamite down to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take flight, flying to the top of the room. Due to the arena being underground, the duo end up on the surface, in an open-air arena, in this case a literal one as opposed to just a room in which you fight a boss. After the pair do so, the room begins to fill with sand, as it begins to stream from six holes in the walls at the top. The two gates open up, and your squad must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other via the wooden walkways, and sometimes throwing Pikmin to have them clear paths for you in order to get up the winding passages. As you near the top, the pair may take to burning walkways, throwing crystals into your path, collapsing parts of the staircase behind you, covering sections in oil, and generally being a nuisance. You may be able to obtain some Data Files on the pair during the climb by throwing Pikmin to ledges they happen to be on. Don't worry, the Pikmin will carry it up a convenient staircase that happens to be otherwise disconnected from the room, so your Pikmin won't be harmed by the sand. At the top of the climb, the staircase leads out of the room and into a separate room, which happens to be connected to the staircases from earlier. The sand, while not getting any higher, will block off your way back into the large room. This small room is also connected, by yet another staircase, to a gate that happens to lead to the large arena mentioned before. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After a few minutes within this room, an unarmed Excalivlet may open a door near the back of the room, and bring some [[Nectar]] for you on a small wooden platter. This has a chance of being Ultra Spicy Nectar.
At the end of phase two, which is reached by reducing the health of either the Knightivlet to one-quarter or the Draconamite to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take to the air, flying to the top of the room. Due to the arena being underground, the duo ends up on the surface, in a literal open-air arena. After the pair does so, the room begins to fill with sand, which pours from six holes in the walls at the top of the chamber. The two gates open up, and the leaders and Pikmin must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other using the wooden walkways, and sometimes throwing Pikmin to have them clear paths to progress through the winding passages. As the top is neared, the pair may take to burning walkways, throwing crystals into the path, collapsing parts of the staircase to prevent going back, covering sections in oil, and generally being a nuisance. Helpful [[data file]]s on the pair are present during the climb and can be collected by throwing Pikmin to the ledges they are on. Pikmin will carry the data file they were thrown to up a staircase that happens to be otherwise disconnected from the room, preventing them from being stranded. The top of the staircase leads out of the main chamber and into a separate room that is connected to each of the data file staircases. The sand, while not getting any higher, will block access into the large room. The small room is also connected, by yet another staircase, to a gate that happens to lead to the large, aboveground arena. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After spending a few minutes within this room, a friendly, unarmed excalivlet may open a door near the back of the room, and bring some [[nectar]], sometimes [[Ultra-spicy spray|ultra-spicy nectar]] instead, on a small wooden platter.
 
''It appears we have a slowly approaching phase 4. The phase will be in eventually.''


===Notes===
===Notes===
{{notes|Olimar's notes|This excalivlet seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and the two only battled me when I challenged them. It wields a shield made from its pet's shed scales and a sword made from what seems to be one of the teeth of its pet, from when it was in a juvenile stage. When its mount was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.}}
{{notes|Olimar's notes|This excalivlet seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and the two only battled me when I challenged them. It wields a shield made from its pet's shed scales and a sword made from what seems to be one of the teeth of its pet, from when it was in a juvenile stage. When its mount was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.}}
{{notes|Louie's notes|I wanted to find out if this castle has any kitchen, but Olimar didn't trust me around the locals and wouldn't let me. Just like the creatures of this planet, he's getting smarter.}}
{{notes|Louie's notes|I wanted to find out if this castle has a kitchen, but Olimar didn't trust me around the locals and wouldn't let me. Just like the creatures of this planet, he's getting smarter.}}
{{notes|Alph's notes|Structural flaw: back has weaker armor. Weight: Unknown. This powerful fighter appears to use just about anything as a weapon, from swords to teeth to the terrain itself. I went back to the rooms we fought it and its pet in after defeating them, and noticed several large stone channels near the top of the deeper one. There were stone blocks with handles on them in grooves near where they connected to the wall, as well as wooden walkways allowing access to each from a passageway leading elsewhere in the citadel. It appears that these were used to get sand into the room safely and quickly. I also saw some sort of grate at the bottom of the pit. I'd assume that beneath this grate is a large, empty room containing a sort of removable floor allowing for the sand to be drained out and eventually moved back to where it is usually kept. The Knightivlet also embedded its swords in the still-forming crystal spines of its mount, making dangerous blunt weapons that it swung around with ease, even spinning around rapidly and throwing shards everywhere. I couldn't build something so adaptable if I tried.}}
{{notes|Alph's notes|Structural flaw: back has weaker armor. Weight: Unknown. This powerful fighter appears to use just about anything as a weapon, from swords to teeth to even the terrain itself. I went back to the rooms we fought it and its pet in after defeating them, and noticed several large stone channels near the top of the deeper one. There were stone blocks with handles on them in grooves near where they connected to the wall, as well as wooden walkways allowing access to each from a passageway leading elsewhere in the citadel. It appears that these were used to get sand into the room safely and quickly. I also saw some sort of grate at the bottom of the pit. I'd assume that beneath this grate is a large, empty room containing a sort of removable floor allowing for the sand to be drained out and eventually moved back to where it is usually kept. The Knightivlet also embedded its swords in the still-forming crystal spines of its mount, making dangerous blunt weapons that it swung around with ease, even spinning around rapidly and throwing shards everywhere. I couldn't build something so adaptable if I tried.}}
{{notes|Brittany's notes|This thing is tough beyond belief! I saw a huge bed made of straw, but no smaller bed. I have reached the conclusion that it sleeps next to its pet. Maybe its all soft and cuddly when it thinks nobody is around.}}
{{notes|Brittany's notes|This thing is tough beyond belief! I saw a huge bed made of straw, but no smaller bed. I have concluded that it sleeps next to its pet. Maybe its all soft and cuddly when it thinks nobody is around.}}
{{notes|Charlie's notes|This excalivlet is an incredible warrior! It seems almost indefatigueable! It clearly never skips leg day, or anything else for that matter.}}
{{notes|Charlie's notes|This excalivlet is an incredible warrior! It seems almost indefatigable! It clearly never skips leg day, or anything else, for that matter.}}
{{clear}}
{{clear}}



Revision as of 14:48, 19 June 2022

Swordmaster Knightivlet
Enemy
Family Excalivlet

The Swordmaster Knightivlet is a species of excalivlet that resembles a medieval knight, being protected by armor and wielding a sword and shield.

In fanon games

Below this point is where users place their version of the Swordmaster Knightivlet.

In Pikmin: Dual Worlds

Template:Pikmin: Dual Worlds

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Swordmaster Knightivlet The icon used to represent this enemy.
Scientific name Excaunguibus basileus
Family Excalivlet
Caves Slice Citadel
Challenge Mode stages Rift, Bosses
Carry weight N/A
Attacks Stabs, crushes, and depetals Pikmin, causes panic, throws rocks, causes sand to fall

The Swordmaster Knightivlet is an incredibly powerful excalivlet in Pikmin: Dual Worlds that appears alongside the Scorching Draconamite, which it serves as the caretaker and master of, as the two bosses of Slice Citadel. It uses a large tooth of the Scorching Draconamite as a sword and can also use a pair of Shortsword Knightivlet's nails as dual blades. It also wields a shield covered in the Scorching Draconamite's shed scales to protect itself. It often rides on its pet using a saddle, which happens to be connected to plated armor protecting its mount's soft underbelly by straps. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of ultra-sweet spray to experience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel, and is accessed from the dungeons below by a series of winding staircases going around the walls of the room and several wooden walkways out into the room itself, which have to be lowered from an upright position, not dissimilarly to a drawbridge, to walk across. The arena is circular, with tall walls made of stones, and a hole at the top of the room leading to the surface of the Citadel's grounds, where an open-air arena is. Entering the dungeon arena can be done from a gate, which closes behind the leaders and Pikmin upon challenging the pair. Similarly, on the outside of the dungeon arena, leading to the stairs, is a gate that opens only upon clearing the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.

In the first phase of the battle, it tends to charge at Pikmin, slicing at them and blocking all attacks with its shield. It can also kick Pikmin around and depetaling them, and crush them with its shield. It also may leap onto crystal spines created by the Scorching Draconamite, and leap onto its back to escape harm. It may, at times, cling to the walls of its arena to evade attacks or to attack from a distance using its large sword. It tends to attack quickly and may attempt to directly assault leaders. It can remove stones from the walls of the arena to throw at Pikmin, changing the terrain for a time, as it eventually places the stone back into the wall. It can also drag its sword along the ground, causing Pikmin to panic, as well as somewhat obscuring vision until the dust settles.

Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack. The Scorching Draconamite avoids the leaders and Pikmin and sets up traps while attempting to force its aggressors into the general area of the Swordmaster Knightivlet, which is much faster and tends to attack more fiercely than before. The Knightivlet may yell upwards towards the ceiling of the arena, causing bundles of sand to fall, crushing any Pikmin caught beneath it, and changing the terrain. It also has the Draconamite throw a crystal spine at it, which it catches, shatters, and then proceeds to throw the shards of at Pikmin. It throws rocks at Pikmin often and can charge through piles of sand while holding its shield in front of it at an angle such that the sand slides over the top. It may grab Pikmin if it is close enough, and will proceed to throw them at other Pikmin, resulting in at least one Pikmin's death and up to three if the attack connects. It may even use its shield to slide down piles of sand at high speed, crushing any Pikmin in the way and causing panic to nearby Pikmin.

At the end of phase two, which is reached by reducing the health of either the Knightivlet to one-quarter or the Draconamite to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take to the air, flying to the top of the room. Due to the arena being underground, the duo ends up on the surface, in a literal open-air arena. After the pair does so, the room begins to fill with sand, which pours from six holes in the walls at the top of the chamber. The two gates open up, and the leaders and Pikmin must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other using the wooden walkways, and sometimes throwing Pikmin to have them clear paths to progress through the winding passages. As the top is neared, the pair may take to burning walkways, throwing crystals into the path, collapsing parts of the staircase to prevent going back, covering sections in oil, and generally being a nuisance. Helpful data files on the pair are present during the climb and can be collected by throwing Pikmin to the ledges they are on. Pikmin will carry the data file they were thrown to up a staircase that happens to be otherwise disconnected from the room, preventing them from being stranded. The top of the staircase leads out of the main chamber and into a separate room that is connected to each of the data file staircases. The sand, while not getting any higher, will block access into the large room. The small room is also connected, by yet another staircase, to a gate that happens to lead to the large, aboveground arena. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After spending a few minutes within this room, a friendly, unarmed excalivlet may open a door near the back of the room, and bring some nectar, sometimes ultra-spicy nectar instead, on a small wooden platter.

Notes

Olimar's notes

This excalivlet seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and the two only battled me when I challenged them. It wields a shield made from its pet's shed scales and a sword made from what seems to be one of the teeth of its pet, from when it was in a juvenile stage. When its mount was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.

Louie's notes

I wanted to find out if this castle has a kitchen, but Olimar didn't trust me around the locals and wouldn't let me. Just like the creatures of this planet, he's getting smarter.

Alph's notes

Structural flaw: back has weaker armor. Weight: Unknown. This powerful fighter appears to use just about anything as a weapon, from swords to teeth to even the terrain itself. I went back to the rooms we fought it and its pet in after defeating them, and noticed several large stone channels near the top of the deeper one. There were stone blocks with handles on them in grooves near where they connected to the wall, as well as wooden walkways allowing access to each from a passageway leading elsewhere in the citadel. It appears that these were used to get sand into the room safely and quickly. I also saw some sort of grate at the bottom of the pit. I'd assume that beneath this grate is a large, empty room containing a sort of removable floor allowing for the sand to be drained out and eventually moved back to where it is usually kept. The Knightivlet also embedded its swords in the still-forming crystal spines of its mount, making dangerous blunt weapons that it swung around with ease, even spinning around rapidly and throwing shards everywhere. I couldn't build something so adaptable if I tried.

Brittany's notes

This thing is tough beyond belief! I saw a huge bed made of straw, but no smaller bed. I have concluded that it sleeps next to its pet. Maybe its all soft and cuddly when it thinks nobody is around.

Charlie's notes

This excalivlet is an incredible warrior! It seems almost indefatigable! It clearly never skips leg day, or anything else, for that matter.