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The '''Scorching Draconamite''' is a large, winged [[Flugitile family|flugitile]] in ''[[Pikmin: Dual Worlds]]'' that appears alongside the [[Swordmaster Knightivlet]] as the bosses of [[Slice Citadel]]. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of [[ultra-sweet spray]] to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel, and is accessed from the dungeons below by a series of winding staircases going around the walls of the room and several wooden walkways out into the room itself, which have to be lowered from an upright position, not dissimilarly to a drawbridge, to walk across. The arena is circular, with tall walls made of stones, and a hole at the top of the room leading to the surface of the Citadel's grounds, where an open-air arena is. Entering the dungeon arena can be done from a gate, which closes behind the leaders and Pikmin upon challenging the pair. Similarly, on the outside of the dungeon arena, leading to the stairs, is a gate that opens only upon clearing the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.
The '''Scorching Draconamite''' is a large, winged [[Flugitile family|flugitile]] in ''[[Pikmin: Dual Worlds]]'' that appears alongside the [[Swordmaster Knightivlet]] as the bosses of [[Slice Citadel]]. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of [[ultra-sweet spray]] to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel. Their arena is circular, with walls made of stones, and the room is very tall. At the top of the room there is a hole leading to the surface of the Citadel's grounds, featuring a large, open-air arena. This arena can be accessed from the dungeons below via a series of long, winding staircases going around the stone walls of the room and several wooden walkways out into the room itself, which have to be lowered from a position of standing up not dissimilarly to a drawbridge in order to walk across. Entering the dungeon arena can be done via a gate, which closes behind the player upon challenging the pair. Similarly, on the outside of the dungeon arena, a gate leading to the stairs can be found, which only opens upon defeating the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.


The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, creating trails of oil as it flies about, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It can use its many rows of small, pointy teeth to bite [[Pikmin family|Pikmin]] before eating them. [[Crystal]] spines cover its tail and back and are clustered near the end of its tail and are sporadically whipped off at high speeds to become lodged in various surfaces to create destructible obstacles. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by [[Rock Pikmin]], though the creature can spit a flammable [[Lubricant|oil]] onto the crystals and then set them ablaze with its [[fire]] breath to prevent Pikmin from clearing them for some time. Additionally, the Swordmaster Knightivlet can jump onto the top of them and either half of the pair can destroy them. The creature's wings, which it has in place of a front set of legs, constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath at the beginning of the battle. Because of this, its wings can not be damaged, as [[Red Pikmin]] can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.
The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, creating trails of oil as it flies about, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It can use its many rows of small, pointy teeth to bite [[Pikmin family|Pikmin]] before eating them. [[Crystal]] spines cover its tail and back and are clustered near the end of its tail and are sporadically whipped off at high speeds to become lodged in various surfaces to create destructible obstacles. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by [[Rock Pikmin]], though the creature can spit a flammable [[Lubricant|oil]] onto the crystals and then set them ablaze with its [[fire]] breath to prevent Pikmin from clearing them for some time. Additionally, the Swordmaster Knightivlet can jump onto the top of them and either half of the pair can destroy them. The creature's wings, which it has in place of a front set of legs, constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath at the beginning of the battle. Because of this, its wings can not be damaged, as [[Red Pikmin]] can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.
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Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.
Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.


At the end of phase two, which is reached by reducing the health of either the Knightivlet to one-quarter or the Draconamite to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take to the air, flying to the top of the room. Due to the arena being underground, the duo ends up on the surface, in a literal open-air arena. After the pair does so, the room begins to fill with sand, which pours from six holes in the walls at the top of the chamber. The two gates open up, and the leaders and Pikmin must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other using the wooden walkways, and sometimes throwing Pikmin to have them clear paths to progress through the winding passages. As the top is neared, the pair may take to burning walkways, throwing crystals into the path, collapsing parts of the staircase to prevent going back, covering sections in oil, and generally being a nuisance. Helpful [[data file]]s on the pair are present during the climb and can be collected by throwing Pikmin to the ledges they are on. Pikmin will carry the data file they were thrown to up a staircase that happens to be otherwise disconnected from the room, preventing them from being stranded. The top of the staircase leads out of the main chamber and into a separate room that is connected to each of the data file staircases. The sand, while not getting any higher, will block access into the large room. The small room is also connected, by yet another staircase, to a gate that happens to lead to the large, aboveground arena. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After spending a few minutes within this room, a friendly, unarmed excalivlet may open a door near the back of the room, and bring some [[nectar]], sometimes [[Ultra-spicy spray|ultra-spicy nectar]] instead, on a small wooden platter.
At the end of phase two, which is reached by reducing the health of either the Knightivlet to one-quarter or the Draconamite to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take to the air, flying to the top of the room. Due to the arena being underground, the duo ends up on the surface, in a literal open-air arena. After the pair does so, the room begins to fill with sand, which pours from six holes in the walls at the top of the chamber. The two gates open up, and the leaders and Pikmin must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other using the wooden walkways, and sometimes throwing Pikmin to have them clear paths to progress through the winding passages. As the top is neared, the pair may take to burning walkways, throwing crystals into the path, collapsing parts of the staircase to prevent going back, covering sections in oil, and generally being a nuisance. Helpful [[data file]]s on the pair are present during the climb and can be collected by throwing Pikmin to the ledges they are on. Pikmin will carry the data file they were thrown to up a staircase that happens to be otherwise disconnected from the room, preventing them from being stranded. The top of the staircase leads out of the main chamber and into a separate room that is connected to each of the data file staircases. The sand, while not getting any higher, will block access into the large room. The small room is also connected, by yet another staircase, to a gate that happens to lead to the large, aboveground arena. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After spending a few minutes within this room, a friendly, unarmed excalivlet may open a door near the back of the room, and bring some [[nectar]], by rare chance sometimes [[Ultra-spicy spray|ultra-spicy nectar]], on a small wooden platter.  


===Notes===
===Notes===

Revision as of 05:18, 20 June 2022

Scorching Draconamite
Enemy
Family Flugitile

The Scorching Draconamite is a species of flugitile that is armored, can fly, and breathe fire, and has crystal spines.

In fanon games

Below this point is where users place their version of the Scorching Draconamite.

In Pikmin: Dual Worlds

Template:Pikmin: Dual Worlds

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Scorching Draconamite The icon used to represent this enemy.
Scientific name Mansuefactis divus
Family Flugitile
Caves Slice Citadel
Challenge Mode stages Rift, Bosses
Carry weight N/A
Attacks Eats, crushes, and burns Pikmin, produces lubricant, sheds crystal spines

The Scorching Draconamite is a large, winged flugitile in Pikmin: Dual Worlds that appears alongside the Swordmaster Knightivlet as the bosses of Slice Citadel. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of ultra-sweet spray to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel. Their arena is circular, with walls made of stones, and the room is very tall. At the top of the room there is a hole leading to the surface of the Citadel's grounds, featuring a large, open-air arena. This arena can be accessed from the dungeons below via a series of long, winding staircases going around the stone walls of the room and several wooden walkways out into the room itself, which have to be lowered from a position of standing up not dissimilarly to a drawbridge in order to walk across. Entering the dungeon arena can be done via a gate, which closes behind the player upon challenging the pair. Similarly, on the outside of the dungeon arena, a gate leading to the stairs can be found, which only opens upon defeating the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.

The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, creating trails of oil as it flies about, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It can use its many rows of small, pointy teeth to bite Pikmin before eating them. Crystal spines cover its tail and back and are clustered near the end of its tail and are sporadically whipped off at high speeds to become lodged in various surfaces to create destructible obstacles. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by Rock Pikmin, though the creature can spit a flammable oil onto the crystals and then set them ablaze with its fire breath to prevent Pikmin from clearing them for some time. Additionally, the Swordmaster Knightivlet can jump onto the top of them and either half of the pair can destroy them. The creature's wings, which it has in place of a front set of legs, constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath at the beginning of the battle. Because of this, its wings can not be damaged, as Red Pikmin can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.

Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.

At the end of phase two, which is reached by reducing the health of either the Knightivlet to one-quarter or the Draconamite to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take to the air, flying to the top of the room. Due to the arena being underground, the duo ends up on the surface, in a literal open-air arena. After the pair does so, the room begins to fill with sand, which pours from six holes in the walls at the top of the chamber. The two gates open up, and the leaders and Pikmin must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other using the wooden walkways, and sometimes throwing Pikmin to have them clear paths to progress through the winding passages. As the top is neared, the pair may take to burning walkways, throwing crystals into the path, collapsing parts of the staircase to prevent going back, covering sections in oil, and generally being a nuisance. Helpful data files on the pair are present during the climb and can be collected by throwing Pikmin to the ledges they are on. Pikmin will carry the data file they were thrown to up a staircase that happens to be otherwise disconnected from the room, preventing them from being stranded. The top of the staircase leads out of the main chamber and into a separate room that is connected to each of the data file staircases. The sand, while not getting any higher, will block access into the large room. The small room is also connected, by yet another staircase, to a gate that happens to lead to the large, aboveground arena. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After spending a few minutes within this room, a friendly, unarmed excalivlet may open a door near the back of the room, and bring some nectar, by rare chance sometimes ultra-spicy nectar, on a small wooden platter.

Notes

Olimar's notes

This massive beast seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and they only battled me when I challenged them. The Swordmaster Knightivlet appears to carry a shield of sorts made from this creature's shed scales, and it also wields a large sword made from a tooth, possibly one of those carried by the massive beast when it was younger. When its master was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.

Louie's notes

Olimar says it would be disrespectful for me to cook it, considering it's still alive. Oh well..

Alph's notes

Structural flaw: soft underbelly. Weight: unknown. This huge beast happens to resemble creatures of legend back from Koppai. Massive beings with tough scales, wings, and the ability to breathe fire. Actually, the Sea Dragon is named after the creatures of those legends. I find it interesting that it only allows the Knightivlet that trained it to ride it. It's certainly one way to make sure your vehicle doesn't get stolen.

Brittany's notes

This thing seems like it would be a good pet if it wasn't so dangerous. I went sneaking around the Knightivlet's fortress and it seems like they're actually really cuddly with their trainers. So cute!

Charlie's notes

I like this thing. It's loyal with a capital "L", and has the strength to have your back at any time. That there is what I call a good friend!