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The '''Scorching Draconamite''' is a large, winged [[Flugitile family|flugitile]] in ''[[Pikmin: Dual Worlds]]'' that appears alongside the [[Swordmaster Knightivlet]] as the bosses of [[Slice Citadel]]. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of [[ultra-sweet spray]] to reexperience.
The '''Scorching Draconamite''' is a large, winged [[Flugitile family|flugitile]] in ''[[Pikmin: Dual Worlds]]'' that appears alongside the [[Swordmaster Knightivlet]] as the bosses of [[Slice Citadel]]. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of [[ultra-sweet spray]] to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel. Their arena is circular, with walls made of stones, and the room is very tall. At the top of the room there is a hole leading to the surface of the Citadel's grounds, featuring a large, open-air arena. This arena can be accessed from the dungeons below via a series of long, winding staircases going around the stone walls of the room and several wooden walkways out into the room itself, which have to be lowered from a position of standing up not dissimilarly to a drawbridge in order to walk across. Entering the dungeon arena can be done via a gate, which closes behind the player upon challenging the pair. Similarly, on the outside of the dungeon arena, a gate leading to the stairs can be found, which only opens upon defeating the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.


The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, creating trails of oil as it flies about, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It can use its many rows of small, pointy teeth to bite [[Pikmin family|Pikmin]] before eating them. [[Crystal]] spines cover its tail and back and are clustered near the end of its tail and are sporadically whipped off at high speeds to become lodged in various surfaces to create destructible obstacles. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by [[Rock Pikmin]], though the creature can spit a flammable [[Lubricant|oil]] onto the crystals and then set them ablaze with its [[fire]] breath to prevent Pikmin from clearing them for some time. Additionally, the Swordmaster Knightivlet can jump onto the top of them and either half of the pair can destroy them. The creature's wings, which it has in place of a front set of legs, constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath at the beginning of the battle. Because of this, its wings can not be damaged, as [[Red Pikmin]] can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.
The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, creating trails of oil as it flies about, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It can use its many rows of small, pointy teeth to bite [[Pikmin family|Pikmin]] before eating them. [[Crystal]] spines cover its tail and back and are clustered near the end of its tail and are sporadically whipped off at high speeds to become lodged in various surfaces to create destructible obstacles. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by [[Rock Pikmin]], though the creature can spit a flammable [[Lubricant|oil]] onto the crystals and then set them ablaze with its [[fire]] breath to prevent Pikmin from clearing them for some time. Additionally, the Swordmaster Knightivlet can jump onto the top of them and either half of the pair can destroy them. The creature's wings, which it has in place of a front set of legs, constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath at the beginning of the battle. Because of this, its wings can not be damaged, as [[Red Pikmin]] can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.


Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.
Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.
At the end of phase two, which can be ended either by getting the Knightivlet down to a quarter health or the Draconamite down to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take flight, flying to the top of the room. Due to the arena being underground, the duo end up on the surface, in an open-air arena, in this case a literal one as opposed to just a room in which you fight a boss. After the pair do so, the room begins to fill with sand, as it begins to stream from six holes in the walls at the top. The two gates open up, and your squad must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other via the wooden walkways, and sometimes throwing Pikmin to have them clear paths for you in order to get up the winding passages. As you near the top, the pair may take to burning walkways, throwing crystals into your path, collapsing parts of the staircase behind you, covering sections in oil, and generally being a nuisance. You may be able to obtain some Data Files on the pair during the climb by throwing Pikmin to ledges they happen to be on. Don't worry, the Pikmin will carry it up a convenient staircase that happens to be otherwise disconnected from the room, so your Pikmin won't be harmed by the sand. At the top of the climb, the staircase leads out of the room and into a separate room, which happens to be connected to the staircases from earlier. The sand, while not getting any higher, will block off your way back into the large room. This small room is also connected, by yet another staircase, to a gate that happens to lead to the large arena mentioned before. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After a few minutes within this room, an unarmed Excalivlet may open a door near the back of the room, and bring some [[Nectar]] for you on a small wooden platter. This has a chance of being Ultra Spicy Nectar.


===Notes===
===Notes===
{{notes|Olimar's notes|This massive beast seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and they only battled me when I challenged them. The Swordmaster Knightivlet appears to carry a shield of sorts made from this creature's shed scales, and it also wields a large sword made from a tooth, possibly one of those carried by the massive beast when it was younger. When its master was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.}}
{{notes|Olimar's notes|This massive beast seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and they only battled me when I challenged them. The Swordmaster Knightivlet appears to carry a shield of sorts made from this creature's shed scales, and it also wields a large sword made from a tooth, possibly one of those carried by the massive beast when it was younger. When its master was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.}}
{{notes|Louie's notes|Olimar says it would be disrespectful for me to cook it. Oh well..}}
{{notes|Louie's notes|Olimar says it would be disrespectful for me to cook it, considering it's still alive. Oh well..}}
{{notes|Alph's notes|Structural flaw: soft underbelly. Weight: unknown. This huge beast happens to resemble creatures of legend back from Koppai. Massive beings with tough scales, wings, and the ability to breathe fire. Actually, the Sea Dragon is named after them. I find it interesting that it only allows the Knightivlet that trained it to ride it. It's certainly one way to make sure your vehicle doesn't get stolen.}}
{{notes|Alph's notes|Structural flaw: soft underbelly. Weight: unknown. This huge beast happens to resemble creatures of legend back from Koppai. Massive beings with tough scales, wings, and the ability to breathe fire. Actually, the Sea Dragon is named after the creatures of those legends. I find it interesting that it only allows the Knightivlet that trained it to ride it. It's certainly one way to make sure your vehicle doesn't get stolen.}}
{{notes|Brittany's notes|This thing seems like it would be a good pet if it wasn't so dangerous. I went sneaking around the Knightivlet's fortress and it seems like they're actually really cuddly with their trainers. So cute!}}
{{notes|Brittany's notes|This thing seems like it would be a good pet if it wasn't so dangerous. I went sneaking around the Knightivlet's fortress and it seems like they're actually really cuddly with their trainers. So cute!}}
{{notes|Charlie's notes|I like this thing. It's loyal with a capital "L", and has the strength to have your back at any time. That there is what I call a good friend!}}
{{notes|Charlie's notes|I like this thing. It's loyal with a capital "L", and has the strength to have your back at any time. That there is what I call a good friend!}}

Revision as of 21:08, 18 June 2022

Scorching Draconamite
Enemy
Family Flugitile

The Scorching Draconamite is a species of flugitile that is armored, can fly, and breathe fire, and has crystal spines.

In fanon games

Below this point is where users place their version of the Scorching Draconamite.

In Pikmin: Dual Worlds

Template:Pikmin: Dual Worlds

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Scorching Draconamite The icon used to represent this enemy.
Scientific name Mansuefactis divus
Family Flugitile
Caves Slice Citadel
Challenge Mode stages Rift, Bosses
Carry weight N/A
Max. carriers N/A
Seed worth N/A
Poko value P2 Poko icon.png × N/A
Attacks Eats, crushes, and burns Pikmin, produces lubricant, shoots crystal spines

The Scorching Draconamite is a large, winged flugitile in Pikmin: Dual Worlds that appears alongside the Swordmaster Knightivlet as the bosses of Slice Citadel. As it is the mount and pet of the Swordmaster Knightivlet, the two are fought simultaneously. It is capable of carrying its master on its back, which has a saddle on it, and its soft underbelly is covered in welded scraps of metal attached to the saddle by leather straps, holding both the scraps and the saddle to the creature. Despite the Scorching Draconamite's large size, it has less vitality than the Swordmaster Knightivlet; this is due to its scales being softer and less tough than the Swordmaster Knightivlet's armor, even on the Knightivlet's back, where it isn't protected by a metallic mask. The battle against the Swordmaster Knightivlet and Scorching Draconamite is the only one that does not need a dose of ultra-sweet spray to reexperience. The pair's arena is underground, below and a bit north of the main area of Slice Citadel. Their arena is circular, with walls made of stones, and the room is very tall. At the top of the room there is a hole leading to the surface of the Citadel's grounds, featuring a large, open-air arena. This arena can be accessed from the dungeons below via a series of long, winding staircases going around the stone walls of the room and several wooden walkways out into the room itself, which have to be lowered from a position of standing up not dissimilarly to a drawbridge in order to walk across. Entering the dungeon arena can be done via a gate, which closes behind the player upon challenging the pair. Similarly, on the outside of the dungeon arena, a gate leading to the stairs can be found, which only opens upon defeating the second phase of the pair's fight. A wooden wall behind the arena gate closes off the path back to the dungeons, presumably to stop the spread of any sand to the rest of the keep.

The first phase of the fight consists mostly of the Scorching Draconomite breathing fire, eating Pikmin, creating trails of oil as it flies about, and using its tail to swat at Pikmin. It attacks mostly independently of the Swordmaster Knightivlet, though it may attempt to back Pikmin and leaders into a corner while the Swordmaster Knightivlet attacks them. It can use its many rows of small, pointy teeth to bite Pikmin before eating them. Crystal spines cover its tail and back and are clustered near the end of its tail and are sporadically whipped off at high speeds to become lodged in various surfaces to create destructible obstacles. The creature can intentionally cause them to fracture while still on its body so that they shatter into dangerous shards on impact with the ground. The crystal shards can be broken by Rock Pikmin, though the creature can spit a flammable oil onto the crystals and then set them ablaze with its fire breath to prevent Pikmin from clearing them for some time. Additionally, the Swordmaster Knightivlet can jump onto the top of them and either half of the pair can destroy them. The creature's wings, which it has in place of a front set of legs, constantly secrete that same flammable oil, which it uses to protect itself from attack by igniting them with its fire breath at the beginning of the battle. Because of this, its wings can not be damaged, as Red Pikmin can not latch on and Rock Pikmin catch on fire. As it flies, it slowly develops new spines after having used them for an attack.

Phase two begins when either the Swordmaster Knightivlet's health reaches three-fourths, or the Scorching Draconomite's armor is removed by damaging the leather straps attaching it to the saddle. If the Swordmaster Knightivlet is harmed, the Scorching Draconamite uses more powerful attacks; conversely, if the armor is removed, the Swordmaster Knightivlet gets faster. In both circumstances, the method used causes the other to become more dangerous, and the duo uses attacks that tend to force a confrontation with the angered one instead of the one that was open to attack.

At the end of phase two, which can be ended either by getting the Knightivlet down to a quarter health or the Draconamite down to half, the Swordmaster Knightivlet leaps onto the Draconamite's foremost crystal spine, and the pair take flight, flying to the top of the room. Due to the arena being underground, the duo end up on the surface, in an open-air arena, in this case a literal one as opposed to just a room in which you fight a boss. After the pair do so, the room begins to fill with sand, as it begins to stream from six holes in the walls at the top. The two gates open up, and your squad must ascend the incredibly long staircase, at times avoiding holes in the staircase, crossing from one end of the room to the other via the wooden walkways, and sometimes throwing Pikmin to have them clear paths for you in order to get up the winding passages. As you near the top, the pair may take to burning walkways, throwing crystals into your path, collapsing parts of the staircase behind you, covering sections in oil, and generally being a nuisance. You may be able to obtain some Data Files on the pair during the climb by throwing Pikmin to ledges they happen to be on. Don't worry, the Pikmin will carry it up a convenient staircase that happens to be otherwise disconnected from the room, so your Pikmin won't be harmed by the sand. At the top of the climb, the staircase leads out of the room and into a separate room, which happens to be connected to the staircases from earlier. The sand, while not getting any higher, will block off your way back into the large room. This small room is also connected, by yet another staircase, to a gate that happens to lead to the large arena mentioned before. This room allows some time to rest before continuing the battle against the Knightivlet and Draconamite. After a few minutes within this room, an unarmed Excalivlet may open a door near the back of the room, and bring some Nectar for you on a small wooden platter. This has a chance of being Ultra Spicy Nectar.

Notes

Olimar's notes

This massive beast seems to have formed a strong bond with its master, and they attack together as if they know what the other is thinking. I noticed that my Pikmin almost seemed to taunt the pair of them, and they only battled me when I challenged them. The Swordmaster Knightivlet appears to carry a shield of sorts made from this creature's shed scales, and it also wields a large sword made from a tooth, possibly one of those carried by the massive beast when it was younger. When its master was harmed, it became enraged. They relented after we defeated them, and allowed us safe passage through the area.

Louie's notes

Olimar says it would be disrespectful for me to cook it, considering it's still alive. Oh well..

Alph's notes

Structural flaw: soft underbelly. Weight: unknown. This huge beast happens to resemble creatures of legend back from Koppai. Massive beings with tough scales, wings, and the ability to breathe fire. Actually, the Sea Dragon is named after the creatures of those legends. I find it interesting that it only allows the Knightivlet that trained it to ride it. It's certainly one way to make sure your vehicle doesn't get stolen.

Brittany's notes

This thing seems like it would be a good pet if it wasn't so dangerous. I went sneaking around the Knightivlet's fortress and it seems like they're actually really cuddly with their trainers. So cute!

Charlie's notes

I like this thing. It's loyal with a capital "L", and has the strength to have your back at any time. That there is what I call a good friend!