Pikmin Ultimate X: Difference between revisions

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#'''[[Hypno Pikmin]]''' {{-}} the final main Pikmin discovered. They are immune to [[confusion]] and can blind enemies in a glowmob. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
#'''[[Hypno Pikmin]]''' {{-}} the final main Pikmin discovered. They are immune to [[confusion]] and can blind enemies in a glowmob. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.


==Other Pikmin==
;Other Pikmin
#'''[[Bulbmin]]''' {{-}} Parasitic Pikmin that are immune to all hazards.
#'''[[Bulbmin]]''' {{-}} parasitic Pikmin that are immune to all hazards.
#'''[[Mushroom Pikmin|Puffmin]]''' {{-}} Pikmin with a mushroom that attack leaders
#'''[[Mushroom Pikmin|Puffmin]]''' {{-}} mushroom-capped Pikmin that attack leaders.
#'''[[Fusion Pikmin]]''' {{-}} A large variety of fusion Pikmin exist. They can only be obtained from [[Fusion Candypop Bud]]s.
#'''[[Fusion Pikmin]]''' {{-}} a large variety of fusion Pikmin exist. They can only be obtained from [[Dual Candypop Bud|Fusion Candypop Bud]]s.
#'''[[Glow Pikmin]]''' {{-}} Ghost-like Pikmin that only appear in Night Mode.
#'''[[Glow Pikmin]]''' {{-}} ghost-like Pikmin that only appear in Night Mode.


==Areas==
==Areas==

Revision as of 14:15, 21 October 2023

Pikmin Ultimate X
This article or section presents information pertaining to Pikmin Ultimate X, a fanon game created by PikPack.
Pikmin Ultimate X
Rating E 10+
Genre Real-time strategy, action adventure
Platforms Unknown
Media Cartridge, disc
Publisher Nintendo
Prequel Pikmin 4
Sequel Pikmin 3
Creator PikPack

Pikmin Ultimate X is a game made by PikPack. It is set after the events of Pikmin 4, where the events of Pikmin 2 transpire in an alternate timeline.

Plot

Olimar is sent by the President with fellow employee Horace to PNF-404 to gather treasures. Unfortunately, when they prepare to land, a terrible mishap fragments the Hocotate ship into 45 pieces. Luckily for Olimar and Horace, however, Moss is miraculously present to assist in any way she can. The leaders' primary objective is to find and rescue Louie, all while collecting as many of the apparent 1,200 treasures as they can, with no time limit. As Olimar and Horace explore the planet with Moss in tow, Olimar quickly notices that something is amiss with the planet's local wildlife. Diurnal enemies are on the prowl at night.

The day after, Olimar and Horace explore the Peaceful Plains, a newly discovered area with rolling hills, tall grass, and a large garden. Horace ends up finding the Red Onion, and when Olimar rushes over to see it, it sparks to life and ejects a single seed. One of the two leaders plucks the seed, which reveals itself to be none other than a Red Pikmin. The tutorial then commences, with Olimar reminding himself and informing Horace of the basics of handling Pikmin. After Horace finally grasps the concept of Pikmin, and Olimar calms himself down from the frustration, a Giant Breadbug appears and attacks Moss. Olimar wonders what a breadbug is doing on the surface and not in a cave. His only option is to flee as he has no Purple Pikmin yet. Soon later, the day ends.

The next day Russ is found. He tells a tale about how the ship broke apart after they had dropped off Olimar at Hocotate Freight. He was needed to go outside of the ship and while they were drifting by PNF-404, and then the wire keeping him from drifting from the ship snapped. He plummeted at ungodly speeds towards the surface of PNF-404. It was pure luck that he survived the fall. He says that he fell into a metallic substance that broke his fall. He states that it was pulsing like a beating heart. Once he had recovered, he realized that he was slowly being absorbed and ran away. While he was running, it sprung to life, a silver being with metal balls for feet and an eye, sporting a single arm and dribbling another metal ball. With the description given, Olimar dubs this beast, the Metalwraith.

The day after Russ is rescued, he will appear in the camp that they set up. Similar to Pikmin 4, raw material can be used to purchase upgrades from him. When the day starts, Olimar and Horace find multiple ship parts and an Orange Onion. Olimar is very surprised as he has never seen an orange Onion before. He quickly rushes towards it as it sprouts an orange seedling. The Pikmin has spikes along its body, such as 1 on each wrist, one on each knee, and four on the top of its head. Each spike has one dark orange stripe down the middle. Olimar and Horace then discover that the Orange Pikmin's spikes can latch to enemies and pop bubbles and even cut string walls. During the end of the day, the Onions can be seen merging.

After Upgrading the ship's radar, Olimar and Horace can now travel to the Savage Jungle, where there are many ruthless enemies and many ship parts to be found. The Orange Pikmin are necessary to explore the area as they can cut vines and string, recurring local obstacles. Almost immediately after the duo arrives, a Beady Long Legs falls from a branch. After defeating it, the arachnorb drops a White Onion, which is very convenient as poison is prevalent throughout the Savage Jungle. Olimar is quite surprised that the White Pikmin have an Onion, as there weren't any to his knowledge in his previous adventure in Pikmin 4. At the end of the day, the White Onion merges into the Master Onion.

Game modes

Contents

Pikmin

Pikmin are listed in order of discovery.

  1. Red Pikmin – immune to fire. They inflict 1.5x damage, have a carrying capacity of 1, and have 1x movement speed.
  2. Orange Pikmin – can pop bubbles, climb walls, cut string. They inflict 1.5x damage, have a carrying capacity of 2, and have 1x movement speed.
  3. White Pikmin – immune to poison. They inflict 0.5x damage, have a carrying capacity of 1, and have 2x movement speed.
  4. Blue Pikmin – immune to water and can swim in it. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
  5. Brown Pikmin – immune to being buried and are the best at digging. They inflict 1x damage, have a carrying capacity of 1, and have 0.5x movement speed.
  6. Yellow Pikmin – can be thrown higher and are immune to electricity. They inflict 1x damage, have a carrying capacity of 1, and have 1.5x movement speed.
  7. Purple Pikmin – immune to panic. They inflict 2.5x damage, have a carrying capacity of 10, and have 0.5x movement speed.
  8. Ice Pikmin – immune to ice and can freeze enemies and water. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
  9. Green Pikmin – immune to adhesive, and can stun enemies for a limited time when eaten. They inflict 1x damage, have a carrying capacity of 0.5, and have 1.5x movement speed.
  10. Rock Pikmin – immune to crushing and piercing and can break crystal or glass. They inflict 2x damage, have a carrying capacity of 1, and have 0.5x movement speed.
  11. Winged Pikmin – has no hazard resistances, but can fly. They inflict 0.5x damage, have a carrying capacity of 1, and have 2x movement speed.
  12. Hypno Pikmin – the final main Pikmin discovered. They are immune to confusion and can blind enemies in a glowmob. They inflict 1x damage, have a carrying capacity of 1, and have 1x movement speed.
Other Pikmin
  1. Bulbmin – parasitic Pikmin that are immune to all hazards.
  2. Puffmin – mushroom-capped Pikmin that attack leaders.
  3. Fusion Pikmin – a large variety of fusion Pikmin exist. They can only be obtained from Fusion Candypop Buds.
  4. Glow Pikmin – ghost-like Pikmin that only appear in Night Mode.

Areas

Enemies

See: Pikmin Ultimate X/Piklopedia

Gameplay aspects

  • Weather conditions:
    • Sunny – has a 60% chance to happen. The sun will shine down and the skies will be clear.
    • Cloudy – has a 20% chance to happen. Overcast conditions create a dreary atmosphere.
    • Rainy – has a 10% chance to happen. Rain falls from dark clouds, and sometimes lightning may illuminate the sky while thunder rumbles.
    • Acid rain – has a 5% chance to happen, and only lasts for 30 seconds. Acid falls from the sky, killing any Pikmin and enemies hit.
    • Windy – has a 5% chance to happen. Strong winds slow the speed of anything moving against it and passively push around Winged Pikmin and airborne enemies.
    • Earthquake – has a 0.000001% chance to happen, and only lasts for 10 seconds. The ground trembles violently, inflicting constant damage to all entities and occasionally killing Pikmin.
  • All enemies remain active no matter how far away they are from the active leader. This should only cause framerate issues in the most densely populated locations, but even then is unlikely to occur.
  • The environment is more alive; enemies can be seen grazing, fighting, either for food or a mate, or simply for the sake of fighting, and interacting with other enemies. An example would be an idle Whiptongue Bulborb boring its long tongue into a hole in the ground or a tree to eat bugs.
  • Enemies may start appearing in certain areas as days progress, and likewise, others may disappear from an area.