Pikmin X: Deep Freeze: Difference between revisions
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{{ | {{italic title}} | ||
{{PXDF}} | {{PXDF}} | ||
{{infobox | {{clean}} | ||
{{infobox game | |||
|image= | |image= | ||
|size= | |size=200px | ||
|genre=Action, | |icon=Pikmin X Deep Freeze icon.png | ||
|platforms= | |rating={{w|E for Everyone|E}} | ||
|media= | |genre=Action, adventure, real-time strategy | ||
|platforms={{c|Wii U}} | |||
|media=Optical disc | |||
|publisher=Pikmin Fanon | |publisher=Pikmin Fanon | ||
| | |prequel= | ||
|sequel= | |||
|creator=[[User:DrTapeworm|DrTapeworm]] | |||
|collaborators= | |||
}} | |||
'''''Pikmin X: Deep Freeze''''' is a ''Pikmin'' fangame created by [[User:DrTapeworm|DrTapeworm]]. | |||
=Contents= | |||
==Areas== | |||
There are seven [[area]]s in ''Pikmin X: Deep Freeze''. Subareas are similar to caves from {{p2}}, but the layouts are not randomly generated, allowing for more natural setpieces and puzzles. They also do not save in-between floors, only upon entering and exiting the subarea, and they may exit out at different parts of their host area. | |||
*'''[[Unfamiliar Valley]]''' | |||
**[[Sub-Surface Construct]] | |||
*'''[[Roiling Springs]]''' | |||
**[[Ashen Arboretum]] | |||
**[[Basalt Tunnels]] | |||
**[[Jungle of Trickery]] | |||
*'''[[Woods of Occlusion]]''' | |||
**[[Glistening Labyrinth]] | |||
**[[Trembling Chasm]] | |||
*'''[[Karst of Gales]]''' | |||
**[[Crooner's Inlet]] | |||
**[[Hostile Aquifer]] | |||
*'''[[Vengeful Thicket (Pikmin X: Deep Freeze)|Vengeful Thicket]]''' | |||
**[[Kingdom of Thorns]] | |||
**[[Umbral Ridge]] | |||
*'''[[Defiled Grounds]]''' | |||
**[[Petroleum Pipeline]] | |||
**[[Crypt of Enigma]] | |||
*'''[[The Crater]]''' | |||
===Postgame areas=== | |||
These areas are unlocked after defeating the final boss; they are not tied to the story of the game and merely serve as extra challenges after completing the main storyline. Each has a certain gimmick central to the area that must be exploited to complete them fully. These postgame areas do not have subareas or upgrades but contain large amounts of [[treasure]]. | |||
*[[Stormy Ocean]] | |||
*[[Fen of Frights]] | |||
*[[Roaring Rampart]] | |||
== | ==Pikmin== | ||
;Main Storyline | |||
*'''[[Red Pikmin]]''' {{-}} [[fire]]-resistant and can walk on heated surfaces, has the highest damage output, and found in the Unfamiliar Valley. | |||
*'''[[Rock Pikmin]]''' {{-}} strong and deals impact damage to targets. Resistant to [[blunt force]] and can break hard objects, and found in the Roiling Springs. | |||
*'''[[Yellow Pikmin]]''' {{-}} immune to electricity, has high throwing arc, and found in the Unfamiliar Valley. | |||
*'''[[Moss Pikmin]]''' {{-}} cold-resistant, capable of walking on water by freezing it, and found in the Woods of Occlusion. | |||
*'''[[Winged Pikmin]]''' {{-}} can fly over obstacles and attack airborne targets, but is physically weak, and found in the Karst of Gales. | |||
*'''[[Spike Pikmin|Burr Pikmin]]''' {{-}} covered in thorns which let them cling to enemies more efficiently and resist slippery surfaces, and found in the Vengeful Thicket. | |||
*'''[[Blue Pikmin]]''' {{-}} can swim and breathe underwater, and are found in the Woods of Occlusion. | |||
;Mission Mode-exclusive | |||
*'''[[Purple Pikmin]]''' | |||
*'''[[White Pikmin]]''' | |||
== | =Controls= | ||
The controls are the same as {{p3}} on the {{w|Wii U}}. Players can either use the Wii Remote or the GamePad. | |||
All [[spray]]s are activated by pressing up on the D-Pad, while pressing down switches through them. | |||
== | =Encyclopedias= | ||
==Enemies== | |||
{{see|Pikmin X: Deep Freeze/Piklopedia}} | |||
== | ==Upgrades== | ||
{{see|Pikmin X: Deep Freeze/Upgrades}} | |||
{{navboxes| | |||
{{games}} | |||
}} |
Latest revision as of 04:03, 19 December 2023
This article or section presents information pertaining to Pikmin X: Deep Freeze, a fanon game created by DrTapeworm. |
|
| |||
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Rating | E | ||
Genre | Action, adventure, real-time strategy | ||
Platforms | Wii U | ||
Media | Optical disc | ||
Publisher | Pikmin Fanon | ||
Creator | DrTapeworm |
Pikmin X: Deep Freeze is a Pikmin fangame created by DrTapeworm.
Contents
Areas
There are seven areas in Pikmin X: Deep Freeze. Subareas are similar to caves from Pikmin 2, but the layouts are not randomly generated, allowing for more natural setpieces and puzzles. They also do not save in-between floors, only upon entering and exiting the subarea, and they may exit out at different parts of their host area.
- Unfamiliar Valley
- Roiling Springs
- Woods of Occlusion
- Karst of Gales
- Vengeful Thicket
- Defiled Grounds
- The Crater
Postgame areas
These areas are unlocked after defeating the final boss; they are not tied to the story of the game and merely serve as extra challenges after completing the main storyline. Each has a certain gimmick central to the area that must be exploited to complete them fully. These postgame areas do not have subareas or upgrades but contain large amounts of treasure.
Pikmin
- Main Storyline
- Red Pikmin – fire-resistant and can walk on heated surfaces, has the highest damage output, and found in the Unfamiliar Valley.
- Rock Pikmin – strong and deals impact damage to targets. Resistant to blunt force and can break hard objects, and found in the Roiling Springs.
- Yellow Pikmin – immune to electricity, has high throwing arc, and found in the Unfamiliar Valley.
- Moss Pikmin – cold-resistant, capable of walking on water by freezing it, and found in the Woods of Occlusion.
- Winged Pikmin – can fly over obstacles and attack airborne targets, but is physically weak, and found in the Karst of Gales.
- Burr Pikmin – covered in thorns which let them cling to enemies more efficiently and resist slippery surfaces, and found in the Vengeful Thicket.
- Blue Pikmin – can swim and breathe underwater, and are found in the Woods of Occlusion.
- Mission Mode-exclusive
Controls
The controls are the same as Pikmin 3 on the Wii U. Players can either use the Wii Remote or the GamePad.
All sprays are activated by pressing up on the D-Pad, while pressing down switches through them.