Pikspore

From Pikmin Fanon
Revision as of 01:04, 17 February 2011 by DrTapeworm (talk | contribs) (→‎Modes)

Template:NoReal Template:PS PikSpore is a tribute to the Pikmin series. Taking place after Pikmin 2, Captain Olimar's ship picks up a strange signal coming from none other than the Pikmin planet. As he encounters new Pikmin and creatures, he finds the source of this signal...

Areas

Altitude Springs

Volcanic Wastes

Cliffside Meadow

Frigid Mountain

Foghorn Wetlands

The Great Desert

Darkness Plateau

Spectral Garden

This is a bonus area, unlocked after beating the game.

The Walkway

This area, unlocked after Day 3 has no purpose until you complete Ultimate Arena and collect all treasures.

Pikmin

Enemy Species

See Pikspore/ Enemies

Upgrades

See Pikspore/ Captain Upgrades

Bestiary

See Bestiary of PikSpore.

Challenge Mode Caves

Set 1

Set 2

*More to come!

Modes

PikSpore offers several different gameplay modes.

Easy Mode

Enemies have less health and are slower, the Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, days are longer and captains are immune to damage. The final level is inaccessable, however. Certain enemies do not appear, as well.

Hard Mode

The gameplay is similar to the first Pikmin game, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster with more health. Nectar is much rarer as well, there are more enemies, and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. You automatically get the good ending for completing this.

Classic Challenge

The goal is to grow as many Pikmin as you can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings. For example, instead of Brown Bulborbs in Altitude Springs, you could use a stronger or weaker enemy in its place.

Key Challenge

The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. You can start in one of the official area's caves, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower Bonus.

Treasure Challenge

The goal is similar to Key Challenge, except you have to get all the treasure in the cave. The hole to the next sublevel will not open until you get all the treasure in that sublevel. Note that there is no time limit, unlike Key Challenge. You can start in any of the difficulty settings. You can start in one of the official area's caves, or go through new ones.

Boss Run

A simple mode unlocked when you complete the game, the goal is to beat all the bosses in the game. You start with 15 of each Pikmin type, except for Purple Pikmin, you get 10 of those, totaling your Pikmin count to 115. (the 100 pikmin limit is disabled in the boss run!) Try to save as many Pikmin as possible, because you won't get any more. Following this sublevel are several more, each containing one of the game's bosses.

Cave Creator

You unlock this when you complete the game. You get to build your own cave levels and share them with other people.

Piklopedia

I'm sure you all know what this is. Entries on wildlife encountered in the game are placed in this database and you can read them. Monster AI in the Piklopedia has been improved to make enemies act less like mindless drones and more like actual wild animals. For example, Dwarf Bulborbs hunt for food in packs and play with eachother. Also, multiple creatures can be placed in one area to be observed by the player.