Pikspore: Difference between revisions

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'''PikSpore''' are faster with more health. Nectar is much rarer as well, there are more enemies, and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. You automatically get the good ending for completing this.
'''PikSpore''' is a tribute to the Pikmin series. Taking place after ''[[Pikmin 2]]'', [[Captain Olimar]]'s ship picks up a strange signal coming from none other than the Pikmin planet. As he encounters new [[Pikmin]] and creatures, he finds the source of this signal...


===C
==Story==
After the events of Pikmin 2, Captain Olimar decided to take a well-needed vacation back on Hocotate, with Louie tagging along for no apparent reason. Just then, however, a mysterious signal is detected by the Ship, who traces it back to the Pikmin planet. Olimar and Louie have no choice but to investigate, and upon arrival meet their old friends, the Pikmin. They braved thick jungles, volcanic wastelands, monster-infested plains, frozen mountains, swampy forests and scorching-hot deserts, fighting new foes alongside old nemeses. At last, they reach the source of the strange signal, an unforgiving, storm-plagued cliff, inhabited by a terrible force that threatened to enshroud the entire planet in darkness. Diving into the lair of the Darkfreeze, the two captains soon discovered that the signal had been a diversion, with the ''real'' [[Final Frost|Darkfreeze lair]] being inside a massive swirling black hole that has just gained enough power to open up and release innumerable amounts of Darkfreeze energy onto the planet! Olimar grabbed the Pikmin and ran into the portal, fighting through armies of powerful monsters until he reached the center of the black hole where the Darkfreeze core lurked. A battle ensued, and despite the core's rapidly-increasing strength, it was defeated, and the vortex closed forever. Peace was restored yet again to the Pikmin planet...[[Pikmin: Shadows of the Future|but for how long]]?
 
==Areas==
===[[Altitude Springs]]===
*[[Cave of Beginnings]]
*[[Sand Lands]]
*[[Jungle Tunnel]]
*[[Aquatic Ruins]]
===[[Volcanic Wastes]]===
*[[Petrified Arbor]]
*[[Scorch Cavern]]
*[[Concealed Aquatica]]
*[[Underground Device]]
===[[Cliffside Meadow]]===
*[[Flowery Cavern]]
*[[Dirty Realm]]
*[[Bulborb Den]]
*[[Inside The Cliff]]
===[[Frigid Mountain]]===
*[[Cold Chasm]]
*[[Militant Frostway]]
*[[Subterranean Canyons]]
*[[Arthropod Castle]]
 
===[[Foghorn Wetlands]]===
*[[Mystic Marsh]]
*[[Shining Forest]]
*[[Night Garden]]
*[[The Dreadful Maze]]
 
===[[The Great Desert]]===
*[[Infantile Fortress]]
*[[Hidden Oasis]]
*[[Magma Mantle]]
*[[Chemical Containment]]
 
===[[Darkness Plateau]]===
*[[Challenger's Cavern]]
*[[Realm of Hauntings]]
*[[Nostalgia Pit]]
*[[Darkfreeze Lair]]
*[[Final Frost]]
 
===[[Spectral Garden]]===
This is a bonus area, unlocked after beating the game.
*[[Flashing Frenzy]]
*[[The Cannon Of Chaos]]
*[[Distorted Palace]]
*[[Ultimate Arena]]
 
===[[The Walkway]]===
This area, unlocked after Day 3 has no purpose until you complete [[Ultimate Arena]] and collect all treasures.
*[[Bonus Bash]]
 
==Pikmin==
*[[Red Pikmin]], found at the beginning of the game.
*[[Purple Pikmin]], found in the [[Cave of Beginnings]]. Can only be grown in [[Violet Candypop Bud]]s until you get the Artificial Incubator upgrade.
*[[White Pikmin]], found in the [[Petrified Arbor]]. Can only be grown in [[Ivory Candypop Bud]]s until you get the Artificial Incubator upgrade.
*[[Yellow Pikmin]], found in the [[Volcanic Wastes]].
*[[Blue Pikmin]], found in [[Cliffside Meadow]].
*[[Green Pikmin]], found in [[Altitude Springs]].
*[[Black Pikmin]], found in the [[Dirty Realm]]. Can only be grown in [[Shady Candypop Bud]]s until you get the Artificial Incubator upgrade.
*[[Cyan Pikmin]], found in the [[Cold Chasm]]. Can only be grown in [[Teal Candypop Bud]]s until you get the Artificial Incubator upgrade.
*[[Bulbmin]]. There's a 15% chance they'll appear in a random cave. They cannot be brought to the surface.
 
==Enemy Species==
See [[Pikspore/ Enemies]]
 
==Upgrades==
See [[Pikspore/ Captain Upgrades]]
 
==Bestiary==
See [[Bestiary of PikSpore]].
 
==Challenge Mode Caves==
===Set 1===
*[[Starting Hole]]
*[[Leafy Den]]
*[[Work Together]]
*[[Icy Terraces]]
*[[Purple Pit]]
===Set 2===
*[[Crimson Burrow]]
*[[Seismic Kingdom]]
*[[Candypop Cavern]]
*[[Electric Tunnel]]
*[[Bloyster's Bath]]
''*More to come!''
 
==Modes==
PikSpore offers several different gameplay modes.
 
===Easy Mode===
Enemies have less health and are slower, the Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, days are longer and captains are immune to damage. The [[Darkness Plateau|final level]] is inaccessable, however. Certain enemies do not appear, as well.
 
===Hard Mode===
The gameplay is similar to the first Pikmin game, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster with more health. Nectar is much rarer as well, there are more enemies, and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. You automatically get the good ending for completing this.
 
===Classic Challenge===
The goal is to grow as many Pikmin as you can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings. For example, instead of [[Brown Bulborb]]s in [[Altitude Springs]], you could use a stronger or weaker enemy in its place.
 
===Key Challenge===
The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. You can start in one of the official area's caves, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower Bonus.
 
===Treasure Challenge===
The goal is similar to Key Challenge, except you have to get all the treasure in the cave. The hole to the next sublevel '''will not''' open until you get all the treasure in that sublevel. Note that there is no time limit, unlike Key Challenge. You can start in any of the difficulty settings. You can start in one of the official area's caves, or go through new ones.
 
===Boss Run===
A simple mode unlocked when you complete the game, the goal is to beat all the bosses in the game. You start with 15 of each Pikmin type, except for Purple Pikmin, you get 10 of those, totaling your Pikmin count to 115. (the 100 pikmin limit is disabled in the boss run!) Try to save as many Pikmin as possible, because you won't get any more. Following this sublevel are several more, each containing one of the game's bosses.
 
===Cave Creator===
You unlock this when you complete the game. You get to build your own cave levels and share them with other people.
 
===Piklopedia===
I'm sure you all know what this is. Entries on wildlife encountered in the game are placed in this database and you can read them. Monster AI in the Piklopedia has been improved to make enemies act less like mindless drones and more like actual wild animals. For example, Dwarf Bulborbs hunt for food in packs and play with eachother. Also, multiple creatures can be placed in one area to be observed by the player.
 
{{Games}}
[[Category:Non-Canon Games]]

Revision as of 00:22, 28 April 2011

Template:NoReal Template:PS PikSpore is a tribute to the Pikmin series. Taking place after Pikmin 2, Captain Olimar's ship picks up a strange signal coming from none other than the Pikmin planet. As he encounters new Pikmin and creatures, he finds the source of this signal...

Story

After the events of Pikmin 2, Captain Olimar decided to take a well-needed vacation back on Hocotate, with Louie tagging along for no apparent reason. Just then, however, a mysterious signal is detected by the Ship, who traces it back to the Pikmin planet. Olimar and Louie have no choice but to investigate, and upon arrival meet their old friends, the Pikmin. They braved thick jungles, volcanic wastelands, monster-infested plains, frozen mountains, swampy forests and scorching-hot deserts, fighting new foes alongside old nemeses. At last, they reach the source of the strange signal, an unforgiving, storm-plagued cliff, inhabited by a terrible force that threatened to enshroud the entire planet in darkness. Diving into the lair of the Darkfreeze, the two captains soon discovered that the signal had been a diversion, with the real Darkfreeze lair being inside a massive swirling black hole that has just gained enough power to open up and release innumerable amounts of Darkfreeze energy onto the planet! Olimar grabbed the Pikmin and ran into the portal, fighting through armies of powerful monsters until he reached the center of the black hole where the Darkfreeze core lurked. A battle ensued, and despite the core's rapidly-increasing strength, it was defeated, and the vortex closed forever. Peace was restored yet again to the Pikmin planet...but for how long?

Areas

Altitude Springs

Volcanic Wastes

Cliffside Meadow

Frigid Mountain

Foghorn Wetlands

The Great Desert

Darkness Plateau

Spectral Garden

This is a bonus area, unlocked after beating the game.

The Walkway

This area, unlocked after Day 3 has no purpose until you complete Ultimate Arena and collect all treasures.

Pikmin

Enemy Species

See Pikspore/ Enemies

Upgrades

See Pikspore/ Captain Upgrades

Bestiary

See Bestiary of PikSpore.

Challenge Mode Caves

Set 1

Set 2

*More to come!

Modes

PikSpore offers several different gameplay modes.

Easy Mode

Enemies have less health and are slower, the Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, days are longer and captains are immune to damage. The final level is inaccessable, however. Certain enemies do not appear, as well.

Hard Mode

The gameplay is similar to the first Pikmin game, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster with more health. Nectar is much rarer as well, there are more enemies, and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. You automatically get the good ending for completing this.

Classic Challenge

The goal is to grow as many Pikmin as you can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings. For example, instead of Brown Bulborbs in Altitude Springs, you could use a stronger or weaker enemy in its place.

Key Challenge

The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. You can start in one of the official area's caves, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower Bonus.

Treasure Challenge

The goal is similar to Key Challenge, except you have to get all the treasure in the cave. The hole to the next sublevel will not open until you get all the treasure in that sublevel. Note that there is no time limit, unlike Key Challenge. You can start in any of the difficulty settings. You can start in one of the official area's caves, or go through new ones.

Boss Run

A simple mode unlocked when you complete the game, the goal is to beat all the bosses in the game. You start with 15 of each Pikmin type, except for Purple Pikmin, you get 10 of those, totaling your Pikmin count to 115. (the 100 pikmin limit is disabled in the boss run!) Try to save as many Pikmin as possible, because you won't get any more. Following this sublevel are several more, each containing one of the game's bosses.

Cave Creator

You unlock this when you complete the game. You get to build your own cave levels and share them with other people.

Piklopedia

I'm sure you all know what this is. Entries on wildlife encountered in the game are placed in this database and you can read them. Monster AI in the Piklopedia has been improved to make enemies act less like mindless drones and more like actual wild animals. For example, Dwarf Bulborbs hunt for food in packs and play with eachother. Also, multiple creatures can be placed in one area to be observed by the player.