Pikmin Ultimate

From Pikmin Fanon
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Pikmin Ultimate
This article or section presents information pertaining to Pikmin Ultimate, a fanon game created by Some Guy.
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This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.

Template:Infobox Game Pikmin Ultimate is a fan-game made by Some Guy. It is set directly after Pikmin 3, and is heavily inspired by Pikmin Forever, which is made by Scruffy.

Plot

WARNING: Plot or ending details follow.

After the events of Pikmin 3, the S.S Drake lands on to Hocotate Freight, dropping Captain Olimar off. The President greets his arrival, and inhales a paper bag, as he was so glad that Olimar was fine. However, it seems that the president has got himself into trouble once again. It appears that while Captain Olimar was held captive by the Plasm Wraith, the president sent his 3 VIP captains to find out more about PNF-404. After 5 days passed on the exploration, they completely lost contact with each other. This worrried the president so he called an unkown astronaut from another planet to go find what happened. 3 days into the astronauts exploration, the president lost contact with the astronaut, too. So he sends Olimar to find out just what happened to the 3 captains and the anonymous astronaut. The president decided to tag along, so they won't lose contact.

Pikmin Garden

Once they enter PNF-404's atmosphere, they accidentally bumb into a tree, seperating the President, the ship, and Olimar. Olimar suddenly wakes up, on a grassy patch. He looks left and right, and than gets up. Gameplay starts.

After turning a few corners, Olimar finds 5 Red Pikmin attacking a Dwarf Red Bulborb. You learn how to whistle. Once you whistle the Pikmin, they'll instantly come to Olimar, and then hug him. Olimar pets the Pikmin until they let go. The red Onion also reboots.

After learning how to use the Pikmin, you find the president with the ship, which is absolutely destroyed from the crash. The president states that the ship's current state won't let them fly a pinch, and that they must find a power source. You learn about using 2 captains.

Once you go past a linear path of tutorials, you will find a large microchip buried in the ground. You dig it out and the Pikmin bring it to the ship. (The microchip requires 20 pikmin to carry.)

When it is taken to the ship, the ship turns back to it's normal unharmed state. Olimar and the president then takes note of that it is nearly sundown. This ends the first day of the game. The next day in the Pikmin Garden, you learn about caves and you collect a VIP captain, Mon Mon! This unlocks the 2nd area of the game, the Forest of Bulborbs.

Areas

Pikmin Garden - The first area of the game. A colourful grassland, with Petals and Dwarf Red Bulborbs. This area represents spring.

Forest of Bulborbs - A forest full of Red Bulborbs and Male Sheargrubs. This area also represents spring.

The icy plains - A cold country full of metal, Water Dumples, Orange Bulborbs, and Fiery Bulblaxes. This area represents winter.

The Distant Isolation - A large, sandy desert filled with Fiery Blowhogs and Yellow Wollywogs. This area represents summer.

The Dark World -The final area of the game. This is filled with enemies and dark paths, leading to the final boss. This area represents autumn.

New Pikmin