Pikmin: Shadows of the Future: Difference between revisions

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|rating=Everyone (E)
|rating=Everyone (E)
|genre=Unknown
|genre=Unknown
|platforms={{w|Wii}}
|platforms={{c|Wii}}
|media=Unknown
|media=Unknown
|publisher=
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'''''Pikmin: Shadows of the Future''''' is a ''Pikmin'' fangame that is exclusive to the {{w|Wii|Wii console}}. It takes place three years after the events of ''[[Pikspore]]'', [[Captain Olimar]] returns to the [[PNF-404|Pikmin Planet]] and lands in a different region of the planet, a harsh place quite different from the region in ''Pikspore''. As he ventures across the planet, he discovers the mysterious [[Z Syndicate]] and their villainous plot.
'''''Pikmin: Shadows of the Future''''' is a ''Pikmin'' fangame exclusive to the {{c|Wii}}.


=Contents=
==Synopsis==
Three years after the events of ''[[Pikspore]]'', [[Captain Olimar]] returns to the [[PNF-404|Pikmin Planet]] and lands in a different region of the planet, a harsh place quite different from the region in ''Pikspore''. As he ventures across the planet, he discovers the mysterious [[Z Syndicate]] and their villainous plot.
 
==Gameplay==
The gameplay modes in this game are similar to ''[[Pikspore]]''{{'s}}, however, there are a few changes.
 
===Easy Mode===
Enemies have less health and are slower. The {{c|Pluckaphone}} upgrade is available from the start, [[Pikmin family|Pikmin]] seeds become flowers faster, but days are longer and [[Leader|captain]]s are immune to damage.
 
===Hard Mode===
The gameplay is similar to {{p1}}, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster and with more health. [[Nectar]] is much rarer as well and there are no [[spray]]s. Swarming is the most effective tactic, unlike in the easy and normal modes. A good ending is rewarded for completing this difficulty.
 
===Classic Challenge===
The goal is to grow as many Pikmin as possible in one day. Enemy sets are customizable, and any of the difficulty settings are selectable.
 
===Key Challenge===
The goal is to find the [[key]] and bring it back to the [[Hocotate ship|Research Pod]] within a set time limit and Pikmin amount. Selectable stages can be story mode [[cave]]s or new caves. Completing a stage without losing Pikmin earns a pink flower badge.
 
===Treasure Challenge===
The goal is similar to Key Challenge, except every [[treasure]] in the cave has to be collected to progress, as the hole to the next sublevel will not open until every treasure is collected in that sublevel. Note that there is no time limit, unlike Key Challenge. Any difficulty level can be chosen, and the stages can be story mode caves or entirely new caves.
 
===Boss Run===
This simple mode is unlocked upon completing story mode. The goal is to overcome every boss in the game in sequence with up to fifteen of each [[Pikmin family|Pikmin]] type, except for [[Purple Pikmin]], of which there are ten, totaling one hundred and thirty Pikmin. No extra Pikmin beyond that are given, rendering minimizing Pikmin deaths the key to success.
 
===Cave Creator===
This mode is unlocked by collecting a certain treasure. Players get to build their own caves and share them with other players.
 
=Content=
==Areas==
==Areas==
*'''[[Windswept Dunes]]'''
*'''[[Windswept Dunes]]'''
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*'''[[White Pikmin]]''' {{-}} fast, immune to [[poison]], detects hidden objects, poisons enemies when eaten.
*'''[[White Pikmin]]''' {{-}} fast, immune to [[poison]], detects hidden objects, poisons enemies when eaten.
*'''[[Yellow Pikmin]]''' {{-}} immune to [[electricity]], and can be thrown higher.
*'''[[Yellow Pikmin]]''' {{-}} immune to [[electricity]], and can be thrown higher.
*'''[[Purple Pikmin]]''' {{-}} slow, strong, stuns enemies, and cannot be blown away by [[wind]].
*'''[[Purple Pikmin]]''' {{-}} slow, strong, stuns enemies, and can not be blown around by [[wind]].
*'''[[Orange Pikmin (miscellaneous)|Orange Pikmin]]''' {{-}} slow, and carries [[bomb rock]]s.
*'''[[Orange Pikmin (miscellaneous)|Orange Pikmin]]''' {{-}} slow, and carries [[bomb rock]]s.
*'''[[Black Pikmin (adhesive-resistant)|Black Pikmin]]''' {{-}} not immobilized by [[mud|sticky mud]].
*'''[[Black Pikmin (adhesive-resistant)|Black Pikmin]]''' {{-}} not immobilized by sticky [[mud]].
*'''[[Blue Pikmin]]''' {{-}} cannot drown, but saves the other Pikmin from drowning.
*'''[[Blue Pikmin]]''' {{-}} can not drown and can save other Pikmin from drowning.
*'''[[Cyan Pikmin]]''' {{-}} cannot be frozen nor drowned.
*'''[[Cyan Pikmin]]''' {{-}} can not be frozen or drown.
*'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''' {{-}} immune to [[acid]].
*'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''' {{-}} immune to [[acid]].
*'''[[Bulbmin]]''' {{-}} immune to all [[hazard|elemental]] hazards (save [[explosion]]s) but cannot be taken above ground.
*'''[[Bulbmin]]''' {{-}} immune to all [[hazard|elemental]] hazards but can not be taken to the surface.


==Enemies==
==Piklopedia==
{{see|Pikmin: Shadows of the Future/Piklopedia}}
{{see|Pikmin: Shadows of the Future/Piklopedia}}
=Gameplay=
The gameplay modes in this game are similar to ''[[Pikspore]]''{{'s}}, however, there are a few changes.
==Easy Mode==
Enemies have less health and are slower. The Pluckaphone upgrade is available from the start, [[Pikmin family|Pikmin]] seeds become flowers faster, but days are longer and [[leader|captain]]s are immune to any damages.
==Hard Mode==
The gameplay is similar to {{p1}}, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin takes longer to respond to the whistle, and the enemies are faster with more health. [[Nectar]] is much rarer as well and there are no [[spray]]s. Swarming is the most effective tactic, unlike easy and normal modes. Players automatically get a good ending for completing this.
==Classic Challenge==
The goal is to grow as many Pikmin as the players can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings.
==Key Challenge==
The goal is to find the [[key]] and bring it back to the {{c|Research Pod}} within a set time limit and Pikmin amount. Players can start in one of the official [[cave]]s, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower bonus.
==Treasure Challenge==
The goal is similar to Key Challenge, except players have to get every [[treasure]] in the cave. The hole to the next sublevel '''will not''' open until every treasure is collected in that sublevel. Note that there is no time limit, unlike Key Challenge. Players can start in any of the difficulty settings and in one of the official caves, or go through new ones.
==Boss Run==
This simple mode is unlocked when players complete the game, the goal is to beat all the bosses in the game, and start with fifteen of each Pikmin type, except for Purple Pikmin, which you get ten of those, totaling your Pikmin count to one hundred thirty. (the one hundred Pikmin limit is disabled in the boss run!) Players have to try and save as many Pikmin as possible because they will not get any more. Following this sublevel are several more, each containing one of the game's bosses.
==Cave Creator==
This mode is unlocked when players get a certain treasure. Players get to build their own caves and share them with other people.


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Revision as of 14:42, 8 October 2022

Nuvola warning.png
Pikmin: Shadows of the Future
This article or section presents information pertaining to Pikmin: Shadows of the Future, a fanon game created by DrTapeworm.
Nuvola warning.png
Pikmin: Shadows of the Future
Rating Everyone (E)
Genre Unknown
Platforms Wii
Media Unknown
Prequel Pikspore
Creator Nieni

Pikmin: Shadows of the Future is a Pikmin fangame exclusive to the Wii.

Synopsis

Three years after the events of Pikspore, Captain Olimar returns to the Pikmin Planet and lands in a different region of the planet, a harsh place quite different from the region in Pikspore. As he ventures across the planet, he discovers the mysterious Z Syndicate and their villainous plot.

Gameplay

The gameplay modes in this game are similar to Pikspore's, however, there are a few changes.

Easy Mode

Enemies have less health and are slower. The Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, but days are longer and captains are immune to damage.

Hard Mode

The gameplay is similar to Pikmin 1, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster and with more health. Nectar is much rarer as well and there are no sprays. Swarming is the most effective tactic, unlike in the easy and normal modes. A good ending is rewarded for completing this difficulty.

Classic Challenge

The goal is to grow as many Pikmin as possible in one day. Enemy sets are customizable, and any of the difficulty settings are selectable.

Key Challenge

The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. Selectable stages can be story mode caves or new caves. Completing a stage without losing Pikmin earns a pink flower badge.

Treasure Challenge

The goal is similar to Key Challenge, except every treasure in the cave has to be collected to progress, as the hole to the next sublevel will not open until every treasure is collected in that sublevel. Note that there is no time limit, unlike Key Challenge. Any difficulty level can be chosen, and the stages can be story mode caves or entirely new caves.

Boss Run

This simple mode is unlocked upon completing story mode. The goal is to overcome every boss in the game in sequence with up to fifteen of each Pikmin type, except for Purple Pikmin, of which there are ten, totaling one hundred and thirty Pikmin. No extra Pikmin beyond that are given, rendering minimizing Pikmin deaths the key to success.

Cave Creator

This mode is unlocked by collecting a certain treasure. Players get to build their own caves and share them with other players.

Content

Areas

Pikmin

Piklopedia

See: Pikmin: Shadows of the Future/Piklopedia