Pikmin: Shadows of the Future: Difference between revisions
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|platforms={{ | |platforms={{c|Wii}} | ||
|media=Unknown | |media=Unknown | ||
|publisher= | |publisher= | ||
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'''''Pikmin: Shadows of the Future''''' is a ''Pikmin'' fangame | '''''Pikmin: Shadows of the Future''''' is a ''Pikmin'' fangame exclusive to the {{c|Wii}}. | ||
= | ==Synopsis== | ||
Three years after the events of ''[[Pikspore]]'', [[Captain Olimar]] returns to the [[PNF-404|Pikmin Planet]] and lands in a different region of the planet, a harsh place quite different from the region in ''Pikspore''. As he ventures across the planet, he discovers the mysterious [[Z Syndicate]] and their villainous plot. | |||
==Gameplay== | |||
The gameplay modes in this game are similar to ''[[Pikspore]]''{{'s}}, however, there are a few changes. | |||
===Easy Mode=== | |||
Enemies have less health and are slower. The {{c|Pluckaphone}} upgrade is available from the start, [[Pikmin family|Pikmin]] seeds become flowers faster, but days are longer and [[Leader|captain]]s are immune to damage. | |||
===Hard Mode=== | |||
The gameplay is similar to {{p1}}, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster and with more health. [[Nectar]] is much rarer as well and there are no [[spray]]s. Swarming is the most effective tactic, unlike in the easy and normal modes. A good ending is rewarded for completing this difficulty. | |||
===Classic Challenge=== | |||
The goal is to grow as many Pikmin as possible in one day. Enemy sets are customizable, and any of the difficulty settings are selectable. | |||
===Key Challenge=== | |||
The goal is to find the [[key]] and bring it back to the [[Hocotate ship|Research Pod]] within a set time limit and Pikmin amount. Selectable stages can be story mode [[cave]]s or new caves. Completing a stage without losing Pikmin earns a pink flower badge. | |||
===Treasure Challenge=== | |||
The goal is similar to Key Challenge, except every [[treasure]] in the cave has to be collected to progress, as the hole to the next sublevel will not open until every treasure is collected in that sublevel. Note that there is no time limit, unlike Key Challenge. Any difficulty level can be chosen, and the stages can be story mode caves or entirely new caves. | |||
===Boss Run=== | |||
This simple mode is unlocked upon completing story mode. The goal is to overcome every boss in the game in sequence with up to fifteen of each [[Pikmin family|Pikmin]] type, except for [[Purple Pikmin]], of which there are ten, totaling one hundred and thirty Pikmin. No extra Pikmin beyond that are given, rendering minimizing Pikmin deaths the key to success. | |||
===Cave Creator=== | |||
This mode is unlocked by collecting a certain treasure. Players get to build their own caves and share them with other players. | |||
=Content= | |||
==Areas== | ==Areas== | ||
*'''[[Windswept Dunes]]''' | *'''[[Windswept Dunes]]''' | ||
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*'''[[White Pikmin]]''' {{-}} fast, immune to [[poison]], detects hidden objects, poisons enemies when eaten. | *'''[[White Pikmin]]''' {{-}} fast, immune to [[poison]], detects hidden objects, poisons enemies when eaten. | ||
*'''[[Yellow Pikmin]]''' {{-}} immune to [[electricity]], and can be thrown higher. | *'''[[Yellow Pikmin]]''' {{-}} immune to [[electricity]], and can be thrown higher. | ||
*'''[[Purple Pikmin]]''' {{-}} slow, strong, stuns enemies, and | *'''[[Purple Pikmin]]''' {{-}} slow, strong, stuns enemies, and can not be blown around by [[wind]]. | ||
*'''[[Orange Pikmin (miscellaneous)|Orange Pikmin]]''' {{-}} slow, and carries [[bomb rock]]s. | *'''[[Orange Pikmin (miscellaneous)|Orange Pikmin]]''' {{-}} slow, and carries [[bomb rock]]s. | ||
*'''[[Black Pikmin (adhesive-resistant)|Black Pikmin]]''' {{-}} not immobilized by [[ | *'''[[Black Pikmin (adhesive-resistant)|Black Pikmin]]''' {{-}} not immobilized by sticky [[mud]]. | ||
*'''[[Blue Pikmin]]''' {{-}} | *'''[[Blue Pikmin]]''' {{-}} can not drown and can save other Pikmin from drowning. | ||
*'''[[Cyan Pikmin]]''' {{-}} | *'''[[Cyan Pikmin]]''' {{-}} can not be frozen or drown. | ||
*'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''' {{-}} immune to [[acid]]. | *'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''' {{-}} immune to [[acid]]. | ||
*'''[[Bulbmin]]''' {{-}} immune to all [[hazard|elemental]] hazards | *'''[[Bulbmin]]''' {{-}} immune to all [[hazard|elemental]] hazards but can not be taken to the surface. | ||
== | ==Piklopedia== | ||
{{see|Pikmin: Shadows of the Future/Piklopedia}} | {{see|Pikmin: Shadows of the Future/Piklopedia}} | ||
{{navboxes| | {{navboxes| | ||
{{games}} | {{games}} | ||
}} | }} |
Revision as of 14:42, 8 October 2022
This article or section presents information pertaining to Pikmin: Shadows of the Future, a fanon game created by DrTapeworm. |
Pikmin: Shadows of the Future | |
---|---|
Rating | Everyone (E) |
Genre | Unknown |
Platforms | Wii |
Media | Unknown |
Prequel | Pikspore |
Creator | Nieni |
Pikmin: Shadows of the Future is a Pikmin fangame exclusive to the Wii.
Synopsis
Three years after the events of Pikspore, Captain Olimar returns to the Pikmin Planet and lands in a different region of the planet, a harsh place quite different from the region in Pikspore. As he ventures across the planet, he discovers the mysterious Z Syndicate and their villainous plot.
Gameplay
The gameplay modes in this game are similar to Pikspore's, however, there are a few changes.
Easy Mode
Enemies have less health and are slower. The Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, but days are longer and captains are immune to damage.
Hard Mode
The gameplay is similar to Pikmin 1, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster and with more health. Nectar is much rarer as well and there are no sprays. Swarming is the most effective tactic, unlike in the easy and normal modes. A good ending is rewarded for completing this difficulty.
Classic Challenge
The goal is to grow as many Pikmin as possible in one day. Enemy sets are customizable, and any of the difficulty settings are selectable.
Key Challenge
The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. Selectable stages can be story mode caves or new caves. Completing a stage without losing Pikmin earns a pink flower badge.
Treasure Challenge
The goal is similar to Key Challenge, except every treasure in the cave has to be collected to progress, as the hole to the next sublevel will not open until every treasure is collected in that sublevel. Note that there is no time limit, unlike Key Challenge. Any difficulty level can be chosen, and the stages can be story mode caves or entirely new caves.
Boss Run
This simple mode is unlocked upon completing story mode. The goal is to overcome every boss in the game in sequence with up to fifteen of each Pikmin type, except for Purple Pikmin, of which there are ten, totaling one hundred and thirty Pikmin. No extra Pikmin beyond that are given, rendering minimizing Pikmin deaths the key to success.
Cave Creator
This mode is unlocked by collecting a certain treasure. Players get to build their own caves and share them with other players.
Content
Areas
- Windswept Dunes
- Emerald Plains
- Boulder Canyon
- Autumn Woods
- Rainstorm Cove
- Unforgiving Tundra
- Dumping Grounds
- Ominous Dimension
Pikmin
- Red Pikmin – immune to fire, and slightly stronger than other Pikmin.
- White Pikmin – fast, immune to poison, detects hidden objects, poisons enemies when eaten.
- Yellow Pikmin – immune to electricity, and can be thrown higher.
- Purple Pikmin – slow, strong, stuns enemies, and can not be blown around by wind.
- Orange Pikmin – slow, and carries bomb rocks.
- Black Pikmin – not immobilized by sticky mud.
- Blue Pikmin – can not drown and can save other Pikmin from drowning.
- Cyan Pikmin – can not be frozen or drown.
- Green Pikmin – immune to acid.
- Bulbmin – immune to all elemental hazards but can not be taken to the surface.