Pikmin: Shadows of the Future: Difference between revisions
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*'''[[Black Pikmin (adhesive-resistant)|Black Pikmin]]''' {{-}} not immobilized by [[mud|sticky mud]]. | *'''[[Black Pikmin (adhesive-resistant)|Black Pikmin]]''' {{-}} not immobilized by [[mud|sticky mud]]. | ||
*'''[[Blue Pikmin]]''' {{-}} cannot drown, but saves the other Pikmin from drowning. | *'''[[Blue Pikmin]]''' {{-}} cannot drown, but saves the other Pikmin from drowning. | ||
*'''[[Cyan Pikmin]]''' {{-}} cannot be frozen nor | *'''[[Cyan Pikmin]]''' {{-}} cannot be frozen nor drowned. | ||
*'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''' {{-}} immune to [[acid]]. | *'''[[Green Pikmin (acid-resistant)|Green Pikmin]]''' {{-}} immune to [[acid]]. | ||
*'''[[Bulbmin]]''' {{-}} immune to all [[hazard|elemental]] hazards (save [[explosion]]s) but cannot be taken above ground. | *'''[[Bulbmin]]''' {{-}} immune to all [[hazard|elemental]] hazards (save [[explosion]]s) but cannot be taken above ground. |
Revision as of 19:43, 7 October 2022
This article or section presents information pertaining to Pikmin: Shadows of the Future, a fanon game created by DrTapeworm. |
Pikmin: Shadows of the Future | |
---|---|
Rating | Everyone (E) |
Genre | Unknown |
Platforms | Wii |
Media | Unknown |
Prequel | Pikspore |
Creator | Nieni |
Pikmin: Shadows of the Future is a Pikmin fangame that is exclusive to the Wii console. It takes place three years after the events of Pikspore, Captain Olimar returns to the Pikmin Planet and lands in a different region of the planet, a harsh place quite different from the region in Pikspore. As he ventures across the planet, he discovers the mysterious Z Syndicate and their villainous plot.
Contents
Areas
- Windswept Dunes
- Emerald Plains
- Boulder Canyon
- Autumn Woods
- Rainstorm Cove
- Unforgiving Tundra
- Dumping Grounds
- Ominous Dimension
Pikmin
- Red Pikmin – immune to fire, and slightly stronger than other Pikmin.
- White Pikmin – fast, immune to poison, detects hidden objects, poisons enemies when eaten.
- Yellow Pikmin – immune to electricity, and can be thrown higher.
- Purple Pikmin – slow, strong, stuns enemies, and cannot be blown away by wind.
- Orange Pikmin – slow, and carries bomb rocks.
- Black Pikmin – not immobilized by sticky mud.
- Blue Pikmin – cannot drown, but saves the other Pikmin from drowning.
- Cyan Pikmin – cannot be frozen nor drowned.
- Green Pikmin – immune to acid.
- Bulbmin – immune to all elemental hazards (save explosions) but cannot be taken above ground.
Enemies
Gameplay
The gameplay modes in this game are similar to Pikspore's, however, there are a few changes.
Easy Mode
Enemies have less health and are slower. The Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, but days are longer and captains are immune to any damages.
Hard Mode
The gameplay is similar to Pikmin 1, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin takes longer to respond to the whistle, and the enemies are faster with more health. Nectar is much rarer as well and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. Players automatically get a good ending for completing this.
Classic Challenge
The goal is to grow as many Pikmin as the players can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings.
Key Challenge
The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. Players can start in one of the official caves, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower bonus.
Treasure Challenge
The goal is similar to Key Challenge, except players have to get every treasure in the cave. The hole to the next sublevel will not open until every treasure is collected in that sublevel. Note that there is no time limit, unlike Key Challenge. Players can start in any of the difficulty settings and in one of the official caves, or go through new ones.
Boss Run
This simple mode is unlocked when players complete the game, the goal is to beat all the bosses in the game, and start with fifteen of each Pikmin type, except for Purple Pikmin, which you get ten of those, totaling your Pikmin count to one hundred thirty. (the one hundred Pikmin limit is disabled in the boss run!) Players have to try and save as many Pikmin as possible because they will not get any more. Following this sublevel are several more, each containing one of the game's bosses.
Cave Creator
This mode is unlocked when players get a certain treasure. Players get to build their own caves and share them with other people.