Pikmin: Ultimate Doom

From Pikmin Fanon

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WraithOmniverseLogo.pngUltimate Doom
This article or section presents information pertaining to Pikmin: Ultimate Doom, a fanon game created by Zoadra.

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Pikmin: Ultimate Doom is the conclusion to the Buildup Trilogy. The planned release date is TBA as confirmed by Peanut64. The Trilogy is releasing a three-in-one pack prior to the release of Pikmin: Ultimate Doom containing PSI, PR and PGB with only one disk, and cutscenes between the games explaining the transitions better, giving the user a better understanding to the Ultimate Doom. This game was played in Japan and already has a North American Rating, T. This is a step further past the bland plot of Pikmin and Pikmin 2. The plot is more involved, the graphics are realistic, and even real dialogue is read by the player in normal gameplay.

Editing Rights

  • Peanut64 (The Head of the project, can edit always)
  • Sir Pikmin (Can edit)
  • Portal-Kombat (Can edit)
  • Volatile Dweevil (Edits his jobs)
  • Others (Never Unless Specified)

Admin Jobs

Only those on the PUD staff may apply. Template:PUD Admin Jobs


Plot

Soon after Pikmin: Global Breakdown, Olimar and Louie returned home to Hocotate. They visited their families and settled down. During this, President's company skyrocketed in the Hocotate public. It went on to a capital global status with thousands of divisions and millions of workers. With this new title, Hocotate Franchise claimed property on the Pikmin Planet for its use. Distant Planet was on the verge of ecodisaster with the remaining breakdown effects, so Hocotate Franchise sent scientists to help restore the planet. Olimar and Louie stayed home with their loved ones while these events happened.
After three months of vacation for Olimar and Louie, President called them to a meeting. President was sitting on his golden chair at the head of the conference table. He issued Louie a captain rank and Olimar a commander rank. After this, President sent Olimar and Louie to the Pikmin Planet to help "restore" it. When they landed on the surface, they could only gaze in awe of what was happening...

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Areas

The Distant Planet is not the only planet in Pikmin Ultimate Doom. Hocotate is another planet in which gameplay takes place in. The first three areas on Distant Planet are above ground, and the last three are underground.

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Pikmin Planet Areas

  1. Decomposing Citadel
  2. Crystal Falls
  3. Sand Fortress
  4. Subatomic Scaffolding
  5. Analog Dimension
  6. Rust Factory
  7. Antimatter Well

Gameplay Mechanics

There are various new things that make Pikmin: Ultimate Doom unique.

Story Mode

New time system

There are new time systems, but it only applies to aboveground levels. Each quarter of the day is four real time minutes, making 16 real minutes in a 'Pikmin: Ultimate Doom' day.

  • In the first quarter of the day it is morning. Morning consists of a brighter atmosphere, a more upbeat version of the level's music plays and some morning-dwelling enemies come out at this time.
  • In the second quarter of the day it is noon. At noon, the sun is usually somewhere in the center of the sky, and heat waves can be seen in the distance. It is more likely for random things to catch on fire, such as a block of wood, causing a field to catch on fire, making a huge hazard for the player and his/her non Red Pikmin. Also a normal version of the area's music plays at noon.
  • In the third quarter of the day it is evening. When it is evening, the atmosphere has an orange tint, and the sky has an orange glow. The music is a slower version of the level's theme. Also, some nocturnal enemies such as a Red Bulborb wake up at this time.
  • In the fourth quarter of the day it is night. In most Pikmin games, night can not be played. But in this one, you can stay in the area at night. At night, the atmosphere is a bluish-black dark tint, and no shadows are present. A breeze picks up at night, causing some Pikmin to be carried away. And all nocturnal creatures are active at night, and more numerous. The amount of enemies in the area doubles, and they tend to chase the player down instead of returning to their general locations. It is hard to see at night in addition, so it isn't the safest time of day to be hunting for treasure. All day-dwelling creatures sleep, but that doesn't mean they won't attack if the player wakes them up. The music is a darker, creepier version of the level's music.
  • The player can choose to leave the area at any time, but after night, the player has to leave for a docking with Hocotate Franchise's Distant Planet space station. At the space station, it is assumed that every treasure is loaded from Olimar's ship.

Weather

Weather has changed from it's first appearance. It heavily affects gameplay in Pikmin: Ultimate Doom.

Weather Variants

  • Sunny Weather-It makes things hotter, random events that have to do with fire occur much more often when it's sunny.
  • Fair Weather-It makes areas what their normal climate is.
  • Cloudy Weather-It makes things cooler, random events that have to do with water occur more when it's cloudy.
  • Rainy Weather-It makes most bodies of water bigger and fills some small basins.
  • Thunderstorms-Thunder can strike at any given moment, and it usually strikes either the captains or Pikmin, killing any non Yellows and badly hurting the captains. It rains heavily during a thunderstorm, and the line of sight is reduced by -1in. Any small basin overflows, and large basins fill up over time. Water enemy have an advantage as they can cover more ground. Some areas are unaccessible by non Blue Pikmin. If the player has a Treasure Radar, it is dis-functional during a thunderstorm.
  • Snowstorm-This only occurs if the climate is on the Cold scale for the certain area. When a snowstorm happens, most bodies of water freeze over, making many areas accessible to non Blue Pikmin. The problem is that the line of sight is reduced by -3in, making only one inch of sight unless the player has upgrades. A wind also prevails over Pikmin, sometimes carrying them away. The treasure radar is not functional during a snowstorm.

Climate

Climate goes hand-in-hand with weather. The climate of an area affects what the weather will do to it. Each area's climate is listed on the respective area page.

Fog of war

An element that is a recurring gameplay element in most real-time strategy games, the fog of war just had to be put in Pikmin: Ultimate Doom. The aesthetics of the "fog" vary by the area.

  • The Fog of war is a surrounding barrier around the player and his Pikmin. Some things in the fog of war can and can't be seen. The clear area around the player and the Pikmin is called the line of sight.
  • What can be seen in the fog of war:
  1. The ground
  2. All obstacles
  3. Plants
  4. The elements in hazards, such as fire from a fire pit, but the pit can't be seen.
  5. Idle Pikmin
  6. Any non-gameplay changing aesthetic.
  • What can not be seen in the fog of war:
  1. Enemies and enemy corpses
  2. Hazard-producers, such as the pit in a fire pit, but the fire can be seen.
  3. Pellets
  4. Treasures
  5. Cave/Dungeon Entrances
  • What produces a line of sight:
  1. The Captains
  2. Non idle-Pikmin
  3. The Onions
  4. Olimar's Ship
  5. Structures Built by player's Pikmin
  • What upgrades the line of sight and how much:
  1. Bulbous Light Sphere +2in
  2. Artificial Star Generator +4in
  3. Light Rod +5in

Leveling System

In Pikmin: Ultimate Doom, the player levels up similarly to an RPG game. Experience (EXP) is gained by killing enemies and capturing treasures. Olimar and Louie level together. You can level up to level 80, the maximum level. Enemies and Bosses have a level set usually to even out the fight.

Skill Points

Each level up, the player gain a Skill Point (SP). Skill points are used to upgrade the captain's abilities, such as Health, Attack, Defense and Speed.

  • 1 Skill Point-
+10 Attack, Defense, Health or Speed.
  • Skill Cap 200 Attack, Defense, Health or Speed.

Pikmin Points

1 Pikmin Point (PP) is gained each level. Once enough Pikmin points are available, the player can increase the amount of Pikmin allowed on the battlefield. The default is 50 Pikmin.

  • Level 10- 80 Pikmin
  • Level 30- 100 Pikmin
  • Level 50- 120 Pikmin
  • Level 70- 140 Pikmin
  • Level 80- 150 Pikmin

Pikmin Classes

In Pikmin: Ultimate Doom, there are two different classes of Pikmin. The types are obvious, but classes divide them even more. Every type shares the same classes.

  • Classes:
Soldier-
  1. Can go beyond captured territory, only with a captain. Attacks enemies and destroys enemy structures. Can't carry.
  2. Goes beyond captured territories to help capture more territories.
Worker-
  1. Goes beyond captured territories to find food, wood and metal. Can't attack but can carry dead corpses, pellets and treasures.
  2. Builds and repairs.
  3. Can build territory markers to capture more territories, but only while soldiers are occupying that area.
  • It's easy to tell the two classes apart because Soldiers have a blue marker under them and Workers have a green one. Also, when you select a Pikmin, the details at the bottom of the screen says either 'Color' Pikmin "Worker" or 'Color' Pikmin "Soldier".
  • When you call a Pikmin to your side, the two classes separate themselves. And in the onions you can choose to call out Workers or Soldiers.

Resources

Wood, Metal and Food are the resources used to build structures. Workers can harvest these, and certain buildings exist to speed up the gathering process.

  • Wood is found on trees, use workers to cut these down. One tree has 50 Wood and takes 20 seconds to cut down. A Wood Mill placed near a group of trees speeds up the process. Without a Wood Mill, workers would have to carry the Wood back to their onions.
  • Metal is found in the ground, use workers to mine it out. One stockpile has 50 Metal and takes 30 seconds to mine out. A Metal Factory placed near a group of stockpiles speeds up the process. Without a Metal Factory, Purple Pikmin workers would have to carry the metal back to the ship. Any other Pikmin is too weak to carry the metal.
  • Food is found in honeycombs, use workers to destroy them. One honeycomb has 50 Food and takes 10 seconds to destroy. A warning- Beez swarm honeycombs, but workers know how to kill them. If there are some missing workers it is because of the Beez. Also, if the player makes a Farm and places it next to the onions, workers can simply occupy the farm and it generates 10 Food every five seconds. That way is a safer and faster alternative to gathering food.

Buildings and Structures

Workers can build certain buildings and structures if enough resources are available. These can be built in Caves and Dungeons, but they don't stay when the player leaves that certain cave or dungeon.

Name Function Metal Needed Wood Needed Food Needed
Sentry Post Adds a line of sight, alerts to enemy movement 30 Metal 10 Wood 10 Food
Wood Mill Processes Wood automatically 50 Metal 0 Wood 10 Food
Metal Factory Processes Metal automatically 0 Metal 50 Wood 10 Food
Farm Workers harvest on this to produce food automatically 20 Metal 20 Wood 0 Food
Class Training Center Can change a worker into a soldier, vice/versa 30 Metal 30 Wood 50 Food
Portable Onion A small onion that can be moved 10 Metal 40 Wood 80 Food
Small Turret Houses one Pikmin, and can attack enemies 20 Metal 20 Wood 10 Food
Medium Turret Houses three Pikmin, and can attack enemies 30 Metal 30 Wood 30 Food
Large Turret Houses five Pikmin, and can attack enemies 40 Metal 40 Wood 50 Food
Artillery Depot Produces Artillery-class vehicles 80 Metal 40 Wood 30 Food
Scout Depot Produces Scout-class vehicles 40 Metal 20 Wood 15 Food
Wooden Wall Fortifies territory with weak defense 0 Metal 10 Wood per block 0 Food
Metal Wall Fortifies territory with strong defense 20 Metal per block 0 Wood 0 Food
Gate Put between walls to provide transport between sides 30 Metal 40 Wood 20 Food