Pikmin 44: Difference between revisions

From Pikmin Fanon
mNo edit summary
(updated Molten Crater and added Arduous Bluff)
Line 5: Line 5:
|image=
|image=
|size=250px
|size=250px
|rating=Unknown
|rating=E for everyone
|genre=Unknown
|genre=Action, Adventure, Real-time Strategy
|platforms=Unknown
|platforms=Nintendo Switch
|media=Unknown
|media=Unknown
|publisher=
|publisher=
Line 25: Line 25:
;Exploration Day 1
;Exploration Day 1


Collin wakes up in a pool of shallow [[water]] surrounded by jet-black rock formations. It's hot and he is struggling to move in his confusion. He has landed in the [[Molten Crater]]. After a second, he snaps out of his trance and begins his search for Captain Shepherd. Unfortunately, she is nowhere to be found, but amid his search, he stumbles upon something familiar sticking above the water's surface: a [[Onion|Blue Onion]]. When he approaches it, it springs to life and ejects a singular seed. Collin has dealt with [[Pikmin family|Pikmin]] before, however, he has never actually commanded them. He warily plucks the seed and tries to remember how to control his squad, via a tutorial. Once he has finished growing his initial Pikmin numbers, he will be able to push a [[cardboard box]] out of the way and progress forward. After fighting off some [[Wolpole]]s, he stumbles across a crashed ship he has never seen before. Lucky for him, it appears operational. After some thinking, he decides to use the ship to leave the planet's surface for the night in order to avoid nocturnal predators.  
[[Collin]] wakes up in a pool of shallow [[water]] surrounded by jet-black rock formations. It's hot and he is struggling to move in his confusion. He has landed in the [[Molten Crater]]. After a second, he snaps out of his trance and begins his search for Captain [[Shepherd]]. Unfortunately, she is nowhere to be found, but amid his search, he stumbles upon something familiar sticking above the water's surface: a [[Onion|Blue Onion]]. When he approaches it, it springs to life and ejects a singular seed. [[Collin]] has dealt with [[Pikmin family|Pikmin]] before, however, he has never actually commanded them. He warily plucks the seed and tries to remember how to control his squad, via a tutorial. Once he has finished growing his initial Pikmin numbers, he will be able to push a [[cardboard box]] out of the way and progress forward. After fighting off some [[Wolpole]]s, he stumbles across a crashed ship he has never seen before. Lucky for him, it appears operational. After some thinking, he decides to use the ship to leave the planet's surface for the night in order to avoid nocturnal predators. While in his ship, [[Collin]] familiarizes himself with it's controls and uses the radar in order to search for the nearest distress signal. His next location is a place called [[Arduous Bluff]] where he hopes to reunite with captain [[Shepherd]].  


;Exploring the Cliffside Plateau
;Exploring [[Arduous Bluff]]


''Lorem Ipsum...''
At the dawn of the next day, [[Collin]] lands the ship in [[Arduous Bluff]]. A rocky cliffside overlooking a steep descent into the ocean below. He gathers his blue pikmin and follows the signal and on his way encounters a cave and a [[Yellow Onion]]. After gaining a steady population of [[Yellow Pikmin]] he is able to break an electric gate and reveal yet another cave beyond it. The [[Snaukret Nest]]. The signal he has been following leads directly into the cave. Although he is wary, he believes the captain may be waiting for him in the cave so, against his better judgement, he decides to jump in. After a couple sublevels of fighting off [[Downy Snaggin|Downy Snaggins]], he reaches the final sublevel. Here he finds a giant nest filled with eggs and what looks to be a castaway. As he gets closer he realizes the castaway is not in fact captain [[Shepherd]] but actually one of the Koppaites they were meant to save in the first place, [[Brittany]]. She explains how she was attacked by a giant creature that brought her back to its nest. Before they are able to share stories all the eggs around them begin to hatch and they must fight off several more [[Downy Snaggin|Downy Snaggins]] before finally exiting the cave. Once on the surface they are surprised once again by a [[Burrowing Snaggin]]. [[Brittany]] exclaims that this is the same creature that dragged her into the cave, and together they fight it off. Once defeated, they return to the ship and take off once night falls. While in the ship they exchange stories on the events of their crash landing. Apparently the Koppaites had never even sent out a distress signal to begin with. On top of that, when they were about to leave with all the fruit they had gathered, their ship crashed into the [[SS. Shepherd]], which was invisible on their radar. Confused, [[Collin]] and [[Brittany]] try to piece together what could have transpired. They decide to investigate the area where [[Collin]] found the their mysterious ship in order to hopefully find answers.


;Exploring the [[Molten Crater]]
;Exploring the [[Molten Crater]]

Revision as of 18:39, 18 August 2023

Pikmin 44
This article or section presents information pertaining to Pikmin 44, a fanon game created by PurpleHeadache.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin 44
Rating E for everyone
Genre Action, Adventure, Real-time Strategy
Platforms Nintendo Switch
Media Unknown
Creator PurpleHeadache

Pikmin 44 is a fanon Pikmin game made by PurpleHeadache. It takes place after the events of Pikmin 4.

Story

Prologue

Back on Giya, the Rescue Corps receive yet another distress message originating from PNF-404. The message was sent by three intrepid explorers from Koppai who had recently been sent out on a mission to secure fruit for their starving home planet. Unfortunately for them, Collin and Shepherd were the only available Rescue Corps officers. So with heavy hearts, they set out to save the Koppaites. After a long journey through space on the S.S. Shepherd, they finally begin to enter the planet's atmosphere when something goes horribly wrong! The S.S. Shepherd suddenly collides with an unidentified object that didn't appear on the radar. As chance would have it, the S.S. Shepherd initiated its landing sequence right into the path of the Koppaites' S.S. Drake. The collision between the two ships caused both to spiral out of control and crash land back onto PNF-404.

Exploration Day 1

Collin wakes up in a pool of shallow water surrounded by jet-black rock formations. It's hot and he is struggling to move in his confusion. He has landed in the Molten Crater. After a second, he snaps out of his trance and begins his search for Captain Shepherd. Unfortunately, she is nowhere to be found, but amid his search, he stumbles upon something familiar sticking above the water's surface: a Blue Onion. When he approaches it, it springs to life and ejects a singular seed. Collin has dealt with Pikmin before, however, he has never actually commanded them. He warily plucks the seed and tries to remember how to control his squad, via a tutorial. Once he has finished growing his initial Pikmin numbers, he will be able to push a cardboard box out of the way and progress forward. After fighting off some Wolpoles, he stumbles across a crashed ship he has never seen before. Lucky for him, it appears operational. After some thinking, he decides to use the ship to leave the planet's surface for the night in order to avoid nocturnal predators. While in his ship, Collin familiarizes himself with it's controls and uses the radar in order to search for the nearest distress signal. His next location is a place called Arduous Bluff where he hopes to reunite with captain Shepherd.

Exploring Arduous Bluff

At the dawn of the next day, Collin lands the ship in Arduous Bluff. A rocky cliffside overlooking a steep descent into the ocean below. He gathers his blue pikmin and follows the signal and on his way encounters a cave and a Yellow Onion. After gaining a steady population of Yellow Pikmin he is able to break an electric gate and reveal yet another cave beyond it. The Snaukret Nest. The signal he has been following leads directly into the cave. Although he is wary, he believes the captain may be waiting for him in the cave so, against his better judgement, he decides to jump in. After a couple sublevels of fighting off Downy Snaggins, he reaches the final sublevel. Here he finds a giant nest filled with eggs and what looks to be a castaway. As he gets closer he realizes the castaway is not in fact captain Shepherd but actually one of the Koppaites they were meant to save in the first place, Brittany. She explains how she was attacked by a giant creature that brought her back to its nest. Before they are able to share stories all the eggs around them begin to hatch and they must fight off several more Downy Snaggins before finally exiting the cave. Once on the surface they are surprised once again by a Burrowing Snaggin. Brittany exclaims that this is the same creature that dragged her into the cave, and together they fight it off. Once defeated, they return to the ship and take off once night falls. While in the ship they exchange stories on the events of their crash landing. Apparently the Koppaites had never even sent out a distress signal to begin with. On top of that, when they were about to leave with all the fruit they had gathered, their ship crashed into the SS. Shepherd, which was invisible on their radar. Confused, Collin and Brittany try to piece together what could have transpired. They decide to investigate the area where Collin found the their mysterious ship in order to hopefully find answers.

Exploring the Molten Crater

Lorem Ipsum...

Exploring Twisting Treetops

Lorem Ipsum...

Exploring Concrete Moorland

Lorem Ipsum...

Exploring Blustering Tributary

Lorem Ipsum...

Exploring Dusty Abandon

Lorem Ipsum...