Pikmin: Unknown Lands: Difference between revisions

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{{media|Pikmin: Unknown Lands|Gamer0TB}}
{{media|Pikmin: Unknown Lands|Gamer0TB}}
{{infobox game
{{infobox game
|image=Pikmin- Unknown Lands Box Art.png
|image=PUL box art.png
|size=200px
|size=200px
|rating=E10+
|rating=E10+
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'''''Pikmin: Unknown Lands''''' is a sequel of {{p2}} made by [[User:Gamer0TB|Gamer0TB]] and released for the [[Wii]].
'''''Pikmin: Unknown Lands''''' is a sequel of {{p2}} made by [[User:Gamer0TB|Gamer0TB]] and released for the [[Wii]].


==Story==
=Story=
After the events of {{p2}}, the people of [[Hocotate]] know about the vast [[treasure]]. Two siblings, Jade and Topaz, both open a museum of the creatures and treasures on the planet. They must set off to [[PNF-404]] to collect the treasure. They venture to unknown land on the planet, full of treasure. Topaz is full of worry about the danger of the planet and the unknown, unlike Jade who is confident of the mission. They must collect museum points from the treasures while one of Topaz's friends, Julia, takes care of the museum. They set off with the Digital Ship, an AI-powered spaceship. With this, the captains head off to PNF 404.
After the events of {{p2}}, the people of [[Hocotate]] know about the vast [[treasure]]. Two siblings, Jade and Topaz, both open a museum of the creatures and treasures on the planet. They must set off to [[PNF-404]] to collect the treasure. They venture to unknown land on the planet, full of treasure. Topaz is full of worry about the danger of the planet and the unknown, unlike Jade who is confident of the mission. They must collect museum points from the treasures while one of Topaz's friends, Julia, takes care of the museum. They set off with the Digital Ship, an AI-powered spaceship. With this, the captains head off to PNF 404.


Jade and Topaz find [[Red Pikmin]], [[Yellow Pikmin]], [[Blue Pikmin]], and new types of Pikmin, the [[Metal Pikmin]] and [[Slime Pikmin|Sticky Pikmin]]. Jade and Topaz start in the Valley of Life, where they find Red Pikmin and collect the first treasure, the Seed of Hope, an acorn. After that, they find the [[Onion|Red Onion]] and end the first day.
Jade and Topaz find [[Red Pikmin]], [[Yellow Pikmin]], [[Blue Pikmin]], and new types of Pikmin, the [[Metal Pikmin]] and [[Slime Pikmin|Sticky Pikmin]]. Jade and Topaz start in the Valley of Life, where they find Red Pikmin and collect the first treasure, the Seed of Hope, an acorn. After that, they find the [[Onion|Red Onion]] and end the first day.


On Day 2, they land in the Distant Jungle and enter the first cave, the Green Cavern, and find a Metal Candypop Bud. They get Metal Pikmin from it, allowing them to break the powerful gate, unlocking two more caves, the Spore Pit and the Underground Kingdom. Within the Spore Pit. is the Puffshroom King, which drops the Underwater Bubble, allowing the captains to breathe underwater. In the Underground Kingdom, they defeat the Armored Mamuta, which drops the Magma Protection, making the captains' suits not take damage from [[fire]]. After finding Yellow Pikmin, Jade and Topaz can enter the Deep Den, which houses the [[Smoky Progg]], which drops the Pluckaphone.  
On Day 2, they land in the Distant Jungle and enter the first cave, the Green Cavern, and find a Metal Candypop Bud. They get Metal Pikmin from it, allowing them to break the powerful gate, unlocking two more caves, the Spore Pit and the Underground Kingdom. Within the Spore Pit. is the Puffshroom King, which drops the Underwater Bubble, allowing the captains to breathe underwater. In the Underground Kingdom, they defeat the Armored Mamuta, which drops the Magma Protection, making the captains' suits not take damage from [[fire]]. After finding Yellow Pikmin, Jade and Topaz can enter the Deep Den, which houses the [[Smoky Progg]], which drops the Pluckaphone.


After collecting the Sound Radar, they unlock the next area, the Volcanic Canyon. Immediate exploration in it is halted by an [[electric gate]], so they must go back to the Valley of Life, where they find the Blue Onion, the Blue Pikmin opening up the rest of the Distant Jungle to them. There is where they find the Yellow Onion, unlocking the rest of the Volcanic Canyon. In the Metal City, they find a Sticky Candypop Bud.
After collecting the Sound Radar, they unlock the next area, the Volcanic Canyon. Immediate exploration in it is halted by an [[electric gate]], so they must go back to the Valley of Life, where they find the Blue Onion, the Blue Pikmin opening up the rest of the Distant Jungle to them. There is where they find the Yellow Onion, unlocking the rest of the Volcanic Canyon. In the Metal City, they find a Sticky Candypop Bud.
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After finding the Super Sound Radar, they unlock the Vast Reef. Their skills are tested in the final area and its caves, being filled with electric hazards, powerful creatures, and large water ponds.
After finding the Super Sound Radar, they unlock the Vast Reef. Their skills are tested in the final area and its caves, being filled with electric hazards, powerful creatures, and large water ponds.


After getting the Mega Super Ultra Radar, they unlock the final area, the Mechanical Warehouse. It has lots of deadly mechanical creatures. In the middle of the area is where the final boss is held.  
After getting the Mega Super Ultra Radar, they unlock the final area, the Mechanical Warehouse. It has lots of deadly mechanical creatures. In the middle of the area is where the final boss is held.


After each day, Jade and Topaz get email, with most being from their parents. On Day 9, they get their first email from the captains' grandparents. On Day 12, the captains' father will send email containing gardening tips, which are incidentally tips on Pikmin behavior. And on Day 20, one of Topaz's friends will send an email, telling them about the customers, with one always saying the treasures seem fake.
After each day, Jade and Topaz get email, with most being from their parents. On Day 9, they get their first email from the captains' grandparents. On Day 12, the captains' father will send email containing gardening tips, which are incidentally tips on Pikmin behavior. And on Day 20, one of Topaz's friends will send an email, telling them about the customers, with one always saying the treasures seem fake.


===Endgame===
{{spoiler endgame}}
{{spoiler endgame}}
After defeating the final boss, Topaz and Jade will get the Final Treasure. They leave the planet with it and every other treasure they have and their museum becomes wildly popular. After completing the story mode, the player unlocks Puzzle Mode.  
After defeating the final boss, Topaz and Jade will get the Final Treasure. They leave the planet with it and every other treasure they have and their museum becomes wildly popular. After completing the story mode, the [[Pikmin: Unknown Lands/Puzzle Mode|Puzzle Mode]] is unlocked.
{{endspoiler}}
{{endspoiler}}
==Alternate game modes==
*[[Pikmin: Unknown Lands/Puzzle Mode|Puzzle Mode]]


=Content=
=Content=
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==Areas==
==Areas==
*[[Pikmin: Unknown Lands/Valley Of Life|Valley of Life]]
*[[Valley of Life]]
*[[Distant Jungle]]


==Piklopedia==
==Encyclopedias==
===Piklopedia===
{{see|Pikmin: Unknown Lands/Piklopedia}}
{{see|Pikmin: Unknown Lands/Piklopedia}}
===Treasures===
{{See|Pikmin: Unknown Lands/Treasure Hoard}}


== Treasures ==
==Controls==
{{See|Pikmin: Unknown Lands/Treasure}}
{| class="wikitable"
 
|+ Controls
== Puzzle Mode ==
[[Pikmin: Unknown Lands/Puzzle Mode|Puzzle Mode]]
 
== Controls ==
{{clean}}
{| class="wikitable sortable"
|+Controls
!
!
!
!
|-
|-
|Icon
! Button !! Action
|Name
|Puzzle Control
|Control
|-
|-
|[[File:Wiimote Icon.png|frameless]]
| {{button|wii|Wiimote|size=24px}} || Example
|Wiimote
|N/A
|Cursor
|-
|-
|[[File:Wiimote A.png|frameless]]
| {{button|wii|A|size=24px}} || Throw Pikmin. In Puzzle Mode, pluck sprouts.
|A Button
|Pull (Hold)
|Throw/Enter
|}
{| class="wikitable sortable"
!
!
!
!
|-
|-
|[[File:Wiimote B.png|frameless]]
| {{button|wii|B|size=24px}} || Whistle. In Puzzle Mode, pluck sprouts.
|B Button
|Pull (Hold)
|Whistle
|-
|-
|[[File:Wiimote 1.png|frameless]]
| {{button|wii|1|size=24px}} || Switch control of [[leader]]s. In Puzzle Mode, switch standby [[Pikmin family|Pikmin]].
|1 Button
|Switch Pikmin
|Switch Captain
|-
|-
|[[File:Wiimote 2.png|frameless]]
| {{button|wii|2|size=24px}} || Active [[spray]]. In Puzzle Mode, see hints for the current puzzle.
|2 Button
|Tips
|Activate Spray
|}
|}


{{navboxes|
{{navboxes|
{{games}}
{{games}}
}}
}}

Latest revision as of 13:08, 7 April 2024

Pikmin: Unknown Lands
This article or section presents information pertaining to Pikmin: Unknown Lands, a fanon game created by Gamer0TB.
Pikmin: Unknown Lands
PUL box art.png
Rating E10+
Genre Real-time strategy
Platforms Wii
Media Optical disc
Publisher Nintendo
Prequel Pikmin 2
Creator Gamer0TB

Pikmin: Unknown Lands is a sequel of Pikmin 2 made by Gamer0TB and released for the Wii.

Story

After the events of Pikmin 2, the people of Hocotate know about the vast treasure. Two siblings, Jade and Topaz, both open a museum of the creatures and treasures on the planet. They must set off to PNF-404 to collect the treasure. They venture to unknown land on the planet, full of treasure. Topaz is full of worry about the danger of the planet and the unknown, unlike Jade who is confident of the mission. They must collect museum points from the treasures while one of Topaz's friends, Julia, takes care of the museum. They set off with the Digital Ship, an AI-powered spaceship. With this, the captains head off to PNF 404.

Jade and Topaz find Red Pikmin, Yellow Pikmin, Blue Pikmin, and new types of Pikmin, the Metal Pikmin and Sticky Pikmin. Jade and Topaz start in the Valley of Life, where they find Red Pikmin and collect the first treasure, the Seed of Hope, an acorn. After that, they find the Red Onion and end the first day.

On Day 2, they land in the Distant Jungle and enter the first cave, the Green Cavern, and find a Metal Candypop Bud. They get Metal Pikmin from it, allowing them to break the powerful gate, unlocking two more caves, the Spore Pit and the Underground Kingdom. Within the Spore Pit. is the Puffshroom King, which drops the Underwater Bubble, allowing the captains to breathe underwater. In the Underground Kingdom, they defeat the Armored Mamuta, which drops the Magma Protection, making the captains' suits not take damage from fire. After finding Yellow Pikmin, Jade and Topaz can enter the Deep Den, which houses the Smoky Progg, which drops the Pluckaphone.

After collecting the Sound Radar, they unlock the next area, the Volcanic Canyon. Immediate exploration in it is halted by an electric gate, so they must go back to the Valley of Life, where they find the Blue Onion, the Blue Pikmin opening up the rest of the Distant Jungle to them. There is where they find the Yellow Onion, unlocking the rest of the Volcanic Canyon. In the Metal City, they find a Sticky Candypop Bud.

After finding the Super Sound Radar, they unlock the Vast Reef. Their skills are tested in the final area and its caves, being filled with electric hazards, powerful creatures, and large water ponds.

After getting the Mega Super Ultra Radar, they unlock the final area, the Mechanical Warehouse. It has lots of deadly mechanical creatures. In the middle of the area is where the final boss is held.

After each day, Jade and Topaz get email, with most being from their parents. On Day 9, they get their first email from the captains' grandparents. On Day 12, the captains' father will send email containing gardening tips, which are incidentally tips on Pikmin behavior. And on Day 20, one of Topaz's friends will send an email, telling them about the customers, with one always saying the treasures seem fake.

After defeating the final boss, Topaz and Jade will get the Final Treasure. They leave the planet with it and every other treasure they have and their museum becomes wildly popular. After completing the story mode, the Puzzle Mode is unlocked.

Alternate game modes

Content

Pikmin

Characters

Areas

Encyclopedias

Piklopedia

See: Pikmin: Unknown Lands/Piklopedia

Treasures

See: Pikmin: Unknown Lands/Treasure Hoard

Controls

Controls
Button Action
Wiimote Icon.png Example
Wiimote A.png Throw Pikmin. In Puzzle Mode, pluck sprouts.
Wiimote B.png Whistle. In Puzzle Mode, pluck sprouts.
Wiimote 1.png Switch control of leaders. In Puzzle Mode, switch standby Pikmin.
Wiimote 2.png Active spray. In Puzzle Mode, see hints for the current puzzle.