Pikmin: A Light in the Dark: Difference between revisions

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==Story==
==Story==
===Opening===
===Opening===
The story starts with a call from Spike, Apollo on his shoulder as he stands in front of a massive pool of [[water]]. A couple of Suckerskates flutter above the pool. "I am Spike, director of A Light in The Dark. Unfortunately, the clouds above this massive island have proven to be a problem entering the atmosphere." Spike swats at a Suckerskate. "It has come to my attention that my ship has crashed and my team of scientists are spread out across the island." Spike shakes his head. "Lucky for me, I seem to have landed near a notepad signed by some character named Olimar. I have assumed ownership of this diary. I may only now hope to gather my team back together to research and collect the local wildlife for my own dying planet. Who knows, maybe I'll find this 'Olimar' creature." And with that, the opening ends and the tutorial begins with a text box at the top of the screen telling the player how to control Spike.
The story starts with a call from Spike, Apollo on his shoulder as he stands in front of a massive pool of [[water]]. A couple of [[Suckerskate]]s flutter above the pool. "I am Spike, director of A Light in The Dark. Unfortunately, the clouds above this massive island have proven to be a problem entering the atmosphere." Spike swats at a Suckerskate. "It has come to my attention that my ship has crashed and my team of scientists are spread out across the island." Spike shakes his head. "Lucky for me, I seem to have landed near a notepad signed by some character named Olimar. I have assumed ownership of this diary. I may only now hope to gather my team back together to research and collect the local wildlife for my own dying planet. Who knows, maybe I'll find this 'Olimar' creature." And with that, the opening ends and the tutorial begins with a text box at the top of the screen telling the player how to control Spike.
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Revision as of 13:58, 2 May 2024

Pikmin: Light in the Dark
This article or section presents information pertaining to Pikmin: Light in the Dark, a fanon game created by CJ-Does-Pikmin.
Pikmin: A Light in the Dark
Rating T for Teen
Genre Strategy, colony builder
Platforms PC
Media Web browser
Prequel Pikmin 4
Sequel Pikmin 3
Downloadable content Watch Them Bite
During the Storm
Dawn of the Sages
Creator CJ-Does-Pikmin

Pikmin: Light in the Dark, or Pikmin: A Light in the Dark, is a fanon game created by CJ-Does-Pikmin. Its events take place between Pikmin 4 and Pikmin 3 and follow a group of researchers looking for new wildlife to disperse across their planet, as their ecosystem is recovering from an all-time low and most of the wild creatures have already passed on. These characters are Spike, Rosa, Pat, Ruby, and their pet parrot, Apollo.

Story

Opening

The story starts with a call from Spike, Apollo on his shoulder as he stands in front of a massive pool of water. A couple of Suckerskates flutter above the pool. "I am Spike, director of A Light in The Dark. Unfortunately, the clouds above this massive island have proven to be a problem entering the atmosphere." Spike swats at a Suckerskate. "It has come to my attention that my ship has crashed and my team of scientists are spread out across the island." Spike shakes his head. "Lucky for me, I seem to have landed near a notepad signed by some character named Olimar. I have assumed ownership of this diary. I may only now hope to gather my team back together to research and collect the local wildlife for my own dying planet. Who knows, maybe I'll find this 'Olimar' creature." And with that, the opening ends and the tutorial begins with a text box at the top of the screen telling the player how to control Spike.