Pikifen: Difference between revisions

From Pikmin Fanon
m (It's not really a game, at all.)
(Done. If the disclaimer is needed on here, although I would imagine it to be in the README file, then please add it back.)
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|size=250px
|caption=The engine's title screen.
|caption=The engine's title screen.
|icon=Pikifen icon.png
|rating=E
|rating=E
|genre=Real-time strategy, sandbox
|genre=Real-time strategy, sandbox
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'''''Pikifen''''', formerly known as the '''Pikmin fangame engine''', is a real program made by [[User:Espyo|Espyo]] that is capable of creating and playing ''Pikmin'' fan content. It can be downloaded for Windows [https://github.com/Espyo/Pikifen/releases/tag/0.19.0 here], though it can also be run on Linux or Mac through Wine, or by compiling in those platforms.
'''''Pikifen''''', formerly known as the '''Pikmin fangame engine''', is a real program made by [[User:Espyo|Espyo]] that is capable of creating and playing ''Pikmin'' fan content. It can be downloaded for Windows [https://github.com/Espyo/Pikifen/releases/tag/0.19.0 here], though it can also be run on Linux or Mac through Wine, or by compiling in those platforms. The [https://github.com/Espyo/Pikifen/blob/master/README.txt included README.txt file] and the included manual have information on how to play, how to make content, how to run the engine on Linux and Mac, the latest version's changes, what is left to do, troubleshooting and frequently asked questions, and lastly, a link to the project's Discord server. Being a computer game, it is played using a keyboard and mouse, or a gamepad.
 
The [https://github.com/Espyo/Pikifen/blob/master/README.txt included README.txt file] and the included manual have information on:
*How to play;
*How to make content;
*How to run the engine on Linux and Mac;
*The latest version's changes;
*What is left to do;
*Troubleshooting and frequently asked questions;
*A link to the project's Discord server.
 
==Overview==
[[File:PFE gameplay.jpg|thumb|left|The gameplay is seen from a top-down perspective.]]
[[File:PFE gameplay.jpg|thumb|left|The gameplay is seen from a top-down perspective.]]
The project is an open-source engine, and currently under development. The engine can handle gameplay similar to the ''Pikmin'' games, in that it allows leaders to whistle and throw Pikmin, allows Pikmin to carry objects, etc. Although the idea is for fans to create their own content (enemies, areas, etc.) so the engine can read it and turn it into something playable, the current download also comes with some pre-packaged content, which makes it possible for people who download it to experiment with its features right away.
''Pikifen'' is an open-source engine that can handle gameplay similar to the ''Pikmin'' games in that it allows [[leader]]s to whistle and throw Pikmin, allows Pikmin to carry objects, and so on. Although the idea is for fans to create their own content, such as custom enemies, areas, and more, so the engine can read it and turn it into something playable, the current download also comes with some pre-packaged content, which makes it possible for people who download it to experiment with its features right away. Since it is still in development, some features may be fully implemented, missing entirely, or working incorrectly.


The game created by the engine has a 2-dimensional look, and is seen from an {{w|Orthographic projection|orthographic}} top-down view, although it is still a 3-dimensional game, in that height and gravity exist. The mechanics attempt to mimic those found in the ''Pikmin'' games, although not always to the same degree. They can be different because it's easier that way, it's better for the engine's flexibility, or because it's not possible to fully replicate what happens in the canon games.
The game created by the engine has a two-dimensional appearance and is seen from an {{w|Orthographic projection|orthographic}} top-down view, although it is still a three-dimensional game in that height and gravity exist. The mechanics attempt to mimic those found in the ''Pikmin'' games, although not always to the same degree. They can be different because it's easier that way, it's better for the engine's flexibility, or because it's not possible to fully replicate what happens in the official games.


Players can only currently select what area to play on, after which they are taken to that area and are free to play around with no objective. Win conditions, failure conditions, and progression will be added in the future.
Players can only currently select what area to play on, after which they are taken to that area and are free to play around with no objective. Win conditions, failure conditions, and progression will be added in the future.
Being a PC game, it is played using a keyboard, mouse, and/or a gamepad. Since it is still in development, some features may be fully implemented, missing entirely, or working incorrectly.
{{clear}}
{{clear}}
== Disclaimer ==
Pikifen and any fan content run within it are '''not''' affiliated with Nintendo® and should '''not''' be sold.
They are '''non-profit''' projects created by fans of the Pikmin® franchise, and do not intend to infringe on the copyrights or registered trademarks of Nintendo®.
Pikmin® is a trademark of Nintendo®. The copyrights of all associated characters, names, terms, art, music, and assets belong to Nintendo®.


==Gallery==
==Gallery==
The following images were taken from various versions of development with the pre-packaged area, Pikmin, etc.
The following images were taken from various versions of development with the pre-packaged area, Pikmin, etc.
<gallery>
<gallery>
Pikifen icon.png|Icon for the engine.
PFE Red Bulborb.jpg|Battling against a [[Red Bulborb]].
PFE Red Bulborb.jpg|Battling against a [[Red Bulborb]].
PFE carrying.jpg|Carrying and whistling.
PFE carrying.jpg|Carrying and whistling.

Revision as of 15:48, 10 October 2022

Pikifen
This article or section presents information pertaining to Pikifen, a fanon game created by Espyo.
For the forum topic discussing the engine and its updates, see Forum:Pikmin Engine by Espyo.
Pikifen The icon used to represent this game.
PFE main menu.jpg
The engine's title screen.
Rating E
Genre Real-time strategy, sandbox
Platforms PC
Media Digital download
Creator Espyo

Pikifen, formerly known as the Pikmin fangame engine, is a real program made by Espyo that is capable of creating and playing Pikmin fan content. It can be downloaded for Windows here, though it can also be run on Linux or Mac through Wine, or by compiling in those platforms. The included README.txt file and the included manual have information on how to play, how to make content, how to run the engine on Linux and Mac, the latest version's changes, what is left to do, troubleshooting and frequently asked questions, and lastly, a link to the project's Discord server. Being a computer game, it is played using a keyboard and mouse, or a gamepad.

The gameplay is seen from a top-down perspective.

Pikifen is an open-source engine that can handle gameplay similar to the Pikmin games in that it allows leaders to whistle and throw Pikmin, allows Pikmin to carry objects, and so on. Although the idea is for fans to create their own content, such as custom enemies, areas, and more, so the engine can read it and turn it into something playable, the current download also comes with some pre-packaged content, which makes it possible for people who download it to experiment with its features right away. Since it is still in development, some features may be fully implemented, missing entirely, or working incorrectly.

The game created by the engine has a two-dimensional appearance and is seen from an orthographic top-down view, although it is still a three-dimensional game in that height and gravity exist. The mechanics attempt to mimic those found in the Pikmin games, although not always to the same degree. They can be different because it's easier that way, it's better for the engine's flexibility, or because it's not possible to fully replicate what happens in the official games.

Players can only currently select what area to play on, after which they are taken to that area and are free to play around with no objective. Win conditions, failure conditions, and progression will be added in the future.

Gallery

The following images were taken from various versions of development with the pre-packaged area, Pikmin, etc.