Pikmin: In the Hands of the World: Difference between revisions

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|rating=E (mild blood and violence)
|rating=E (mild blood and violence)
|genre=Platformer, metroidvania, fighting
|genre=Platformer, metroidvania, fighting
|platforms=PC, [[Nintendo Switch]]
|platforms=PC
|media=Digital download
|media=Digital download
|creator=[[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]
|creator=[[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]
}}
}}


'''''Pikmin: In the Hands of the World''''' is a fanon game made by [[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]. It takes inspiration from ''{{w|Hollow Knight}}'' and ''{{w|Ori and the Blind Forest}}''. It occurs during the Alpha Era of ''[[Pikmin: Planes of Life]]'' and follows the birth of a Celestial Pikmin, Chara. They wander across the Planes of Life in search of knowledge and to bring the Celestials back from slumber.
'''''Pikmin: In the Hands of the World''''' is a fanon game made by [[User:CJ-Does-Pikmin|CJ-Does-Pikmin]]. It takes inspiration from ''{{w|Hollow Knight}}'' and ''{{w|Ori and the Blind Forest}}''. It occurs during the Era of Exposure in ''[[Pikmin: Planes of Life]]'' and follows the birth of a Celestial Pikmin, Chara. They wander across the Planes of Life in search of knowledge and to bring the Celestials back from slumber.


==Story==
==Story==
===Opening===
===Opening===
The game starts with an introductory cutscene showing a view of the area around Chara, followed by a large amber crystal that shatters, leaving Chara on the ground with Prokoa, one of the Ancients, sitting with her front legs out. She welcomes Chara and begins instructing the player on how to walk around. Once the player is to follow Prokoa, she will tell them to meet her in town and rush off, leaving the player before a Tablet, with an instruction prompt in front of it telling the player how to read it. Reading it will play another cutscene, showing the player how to command Chara better. Continuing on, the player would encounter several [[Rolling Sheargrub]]s that they would have to jump over, and [[Climbing Sheargrub]]s.
The game starts with an introductory cutscene showing a view of the area around Chara, followed by a large amber crystal that shatters, leaving Chara on the ground with Prokoa, one of the Ancients, sitting with her front legs out. She welcomes Chara and begins instructing the player on how to walk around. Once the player is to follow Prokoa, she will tell them to meet her in town and rush off, leaving the player before a Tablet, with an instruction prompt in front of it telling the player how to read it. Reading it will play another cutscene, showing the player how to command Chara better. Continuing, the player would encounter several [[Rolling Sheargrub]]s and [[Climbing Sheargrub]] that they would have to evade.


==Content==
Going further, the player would encounter a ladder. Climbing it would lead them to the town, where Prokoa waits. Walking through the main hub, Prokoa leads Chara to the main center with a strange floating cushion and the Clay Monk meditating on top of it. Chara walks over to the Amber underneath it and sits down as a blue glow surrounds the edge of the screen slowly fading in until there's only a crystallized blue pattern across the screen. Then an animation showing the Clay Monk plays, teaching the player about the history of the Planes of Life and what's currently happening. It ends with a spear flying towards Arkavus as he vanishes. Chara jumps out of the way as the player is instructed to pick it up. Then, a message will appear at the top of the screen telling the player how to attack.
 
=Content=
==Abilities==
;Ethereal Dance
:The Ethereal Dance is the default ability in the ability ring and uses 15 energy to heal 1 health point. Using this will cause Chara to twirl and float slightly, weaving several ethereal strands around herself, creating a barrier between her and her surroundings.
 
;Fireball
:While walking left or right, Chara can create a spark in front of her and launch a [[fire]]ball. It moves forward quickly and explodes on impact with an enemy or wall. It pauses Chara in the air for a moment when used. Fireball is available from the menu when the player activates an idle ability.
 
;Thunder
:While holding down, Chara can summon a cloud that violently strikes the ground with [[electricity|lightning]], creating a small shockwave that can connect wires and shock enemies.
 
;Gloom jab
:The spear's weapon ability allows Chara to summon a cloud of [[gloom]] as she quickly attacks several times. The number of times she performs the attack equals how many seconds the ability was charged divided by 2.5.
 
;Charge spin
:The hook's ability allows Chara to charge a spin attack. It lets Chara move while attacking quickly. The duration of her spin is equal to the seconds the ability was charged divided by 2.5. While Chara is spinning, she slides along the ground like she's walking on ice.
 
;Toxsplosion
:This ability is available in the ability wheel and causes Chara to do a midair spin and release a cloud of [[poison]] that quickly fades.
{{clear}}
 
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{{games}}
}}

Latest revision as of 20:45, 22 May 2024

Pikmin: In the Hands of the World
This article or section presents information pertaining to Pikmin: In the Hands of the World, a fanon game created by CJ-Does-Pikmin.
This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.
Pikmin: In the Hands of the World
Rating E (mild blood and violence)
Genre Platformer, metroidvania, fighting
Platforms PC
Media Digital download
Creator CJ-Does-Pikmin

Pikmin: In the Hands of the World is a fanon game made by CJ-Does-Pikmin. It takes inspiration from Hollow Knight and Ori and the Blind Forest. It occurs during the Era of Exposure in Pikmin: Planes of Life and follows the birth of a Celestial Pikmin, Chara. They wander across the Planes of Life in search of knowledge and to bring the Celestials back from slumber.

Story

Opening

The game starts with an introductory cutscene showing a view of the area around Chara, followed by a large amber crystal that shatters, leaving Chara on the ground with Prokoa, one of the Ancients, sitting with her front legs out. She welcomes Chara and begins instructing the player on how to walk around. Once the player is to follow Prokoa, she will tell them to meet her in town and rush off, leaving the player before a Tablet, with an instruction prompt in front of it telling the player how to read it. Reading it will play another cutscene, showing the player how to command Chara better. Continuing, the player would encounter several Rolling Sheargrubs and Climbing Sheargrub that they would have to evade.

Going further, the player would encounter a ladder. Climbing it would lead them to the town, where Prokoa waits. Walking through the main hub, Prokoa leads Chara to the main center with a strange floating cushion and the Clay Monk meditating on top of it. Chara walks over to the Amber underneath it and sits down as a blue glow surrounds the edge of the screen slowly fading in until there's only a crystallized blue pattern across the screen. Then an animation showing the Clay Monk plays, teaching the player about the history of the Planes of Life and what's currently happening. It ends with a spear flying towards Arkavus as he vanishes. Chara jumps out of the way as the player is instructed to pick it up. Then, a message will appear at the top of the screen telling the player how to attack.

Content

Abilities

Ethereal Dance
The Ethereal Dance is the default ability in the ability ring and uses 15 energy to heal 1 health point. Using this will cause Chara to twirl and float slightly, weaving several ethereal strands around herself, creating a barrier between her and her surroundings.
Fireball
While walking left or right, Chara can create a spark in front of her and launch a fireball. It moves forward quickly and explodes on impact with an enemy or wall. It pauses Chara in the air for a moment when used. Fireball is available from the menu when the player activates an idle ability.
Thunder
While holding down, Chara can summon a cloud that violently strikes the ground with lightning, creating a small shockwave that can connect wires and shock enemies.
Gloom jab
The spear's weapon ability allows Chara to summon a cloud of gloom as she quickly attacks several times. The number of times she performs the attack equals how many seconds the ability was charged divided by 2.5.
Charge spin
The hook's ability allows Chara to charge a spin attack. It lets Chara move while attacking quickly. The duration of her spin is equal to the seconds the ability was charged divided by 2.5. While Chara is spinning, she slides along the ground like she's walking on ice.
Toxsplosion
This ability is available in the ability wheel and causes Chara to do a midair spin and release a cloud of poison that quickly fades.