Pikmin E: Remastered/Castaway Mode: Difference between revisions

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{{italic title|''Pikmin E: Remastered''/Castaway Mode}}
{{italic title}}
{{media|Pikmin E: Remastered|PixelThistle|subcat=Castaway Mode DLC}}
{{media|Pikmin E: Remastered|PixelThistle|subcat=Castaway Mode DLC}}
{{infobox game
|name=Castaway Mode
|image=
|size=200px
|release dates=
|prequel=
|sequel=
|dlc=''[[Pikmin E: Remastered]]''
|creator=[[User:PixelThistle|PixelThistle]]
|collaborators=
|nocat=y
}}


The '''''Castaway Mode''''' DLC for ''[[Pikmin E: Remastered]]'' serves as an expansion upon the original game's plot, taking place before [[Captain Olimar|Olimar]] arrives on the planet, putting the player in control of a single [[castaway]] who must survive and wait until help arrives.
The '''''Castaway Mode''''' DLC for ''[[Pikmin E: Remastered]]'' serves as an expansion upon the original game's plot, taking place before [[Captain Olimar|Olimar]] arrives on the planet, putting the player in control of a single [[castaway]] who must survive and wait until help arrives.
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*[[Valley of Repose (Pikmin E: Remastered)|Valley of Repose]]
*[[Valley of Repose (Pikmin E: Remastered)|Valley of Repose]]
*[[Perilous Plain (Pikmin E: Remastered)|Perilous Plain]]
*[[Perilous Plain (Pikmin E: Remastered)|Perilous Plain]]
*[[Formidable Oak (Pikmin E: Remastered)|Formidable Oak]]


==Pikmin==
==Pikmin==
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*[[Hoppmoth Caretaker]]
*[[Hoppmoth Caretaker]]
*[[Wollymin]]
*[[Wollymin]]
*[[Green Wollywog|Lily Wollywog]]
*[[Green Wollyhop|Lily Wollywog]]
*[[Blikmin|Piktender]]
*[[Blikmin|Piktender]]
*'''[[Vicious Hoppmoth]]'''
*'''[[Vicious Hoppmoth]]'''
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*[[Bloom Bomber]]
*[[Bloom Bomber]]
*[[Fruitful Chrysanthemum]]
*[[Fruitful Chrysanthemum]]
*[[Discordant Antenna Beetle]]
*[[Hysterical Beetle|Discordant Antenna Beetle]]
*[[Dipper Oilpout]]
*[[Dipper Oilpout]]
*[[Paintcap]]
*[[Paintcap]]
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*[[Munge Dweevil]]
*[[Munge Dweevil]]
*'''[[Emperor Bulblax]]'''
*'''[[Emperor Bulblax]]'''
*[[Wollywog]]
*[[Wollyhop|Wollywog]]
*[[Leafling]]
*[[Leafling]]
*[[Bulborb Larva]]
*[[Bulborb Larva]]
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*[[Hermit Crawmad]]
*[[Hermit Crawmad]]
*[[Water Dumple]]
*[[Water Dumple]]
*[[Yellow Wollywog]]
*[[Yellow Wollyhop|Yellow Wollywog]]
*[[Armored Cannon Beetle Larva]]
*[[Armored Cannon Beetle Larva]]
*[[Decorated Cannon Beetle]]
*[[Decorated Cannon Beetle]]
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*[[Bearded Amprat]]
*[[Bearded Amprat]]
*'''[[Smoky Progg]]'''
*'''[[Smoky Progg]]'''
*[[Fiery Bulblax]]
}}
}}


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*[[Electrified Hoppmoth]]
*[[Electrified Hoppmoth]]
*[[Ethereal Hoppmoth]]
*[[Ethereal Hoppmoth]]
*[[Heatwave Hoppmoth]]
*'''[[Heatwave Hoppmoth|Hellfire Hoppmoth]]'''


==New mechanics==
==New mechanics==
===Hives===
===Hives===
{{for|comparable objects/locations|Lumiknoll|cave}}
{{for|comparable objects/locations|Lumiknoll|cave}}
'''Hoppmoth hives''', or simply just '''Hives''', are underground environments accessed from large, [[Lumiknoll]]-shaped objects., which are also used to progress through them, in various [[area]]s. When the active [[leader]] prepares to delve into a hive, other [[leader]]s will follow behind alongside that leader's [[Pikmin family|Pikmin]], and Pikmin that are idle, working, or in another leader's squad will return safely to their [[Onion]]s. The time of day always passes while inside a hive, and the sublevels that constitute a hive always have static layouts. Each sublevel may vary in overall difficulty depending on the quantities of its contents. The final sublevel always has a [[Water geyser|escape geyser]] to exit the hive using, usually after overcoming its final challenge. Upon exiting, the entrance to the hive will collapse, rendering it unable to be explored again.


'''Hoppmoth hives''', or simply just '''Hives''', are underground environments accessed from large, [[Lumiknoll]]-shaped objects., which are also used to progress through them, in various [[area]]s. When the active [[leader]] prepares to delve into a hive, other [[leader]]s will follow behind alongside that leader's [[Pikmin family|Pikmin]], and Pikmin that are idle, working, or in another leader's squad will return safely to their [[Onion]]s. The time of day always passes while inside a hive, and the sublevels that constitute a hive always have static layouts. Each sublevel may vary in overall difficulty depending on the quantities of its contents. The final sublevel always has a [[Water geyser|escape geyser]] to exit the hive using, usually after overcoming its final challenge. Upon exiting, the entrance to the hive will collapse, rendering it unable to be explored again.
[[Category:DLC]]
{{clear}}

Latest revision as of 14:16, 25 March 2024

Pikmin E: Remastered
This article or section presents information pertaining to Pikmin E: Remastered, a fanon game created by PixelThistle.
Castaway Mode
Rating Unknown
Genre N/A
Platforms Unknown
Media N/A
Downloadable content Pikmin E: Remastered
Creator PixelThistle

The Castaway Mode DLC for Pikmin E: Remastered serves as an expansion upon the original game's plot, taking place before Olimar arrives on the planet, putting the player in control of a single castaway who must survive and wait until help arrives.

Plot

Long, long before Olimar's return to PNF-404, an unknown castaway awakens, in the middle of an unexplored area. Their ship is wrecked, irreparable, and they are seemingly surrounded by leaflings. Panicked, they run off, for seemingly miles on end, until entering a cave to safely hide away in. After a few weeks, they reawaken, realizing they don't have any food or water to survive on, they must exit their cave, and survive and forage on the surface.

Areas

Pikmin

Enemies

Italicized text indicates the enemy is a miniboss, and bolded text indicates the enemy is a boss.

New enemies
Returning enemies
Night exploration exclusive enemies

New mechanics

Hives

For comparable objects/locations, see Lumiknoll and cave.

Hoppmoth hives, or simply just Hives, are underground environments accessed from large, Lumiknoll-shaped objects., which are also used to progress through them, in various areas. When the active leader prepares to delve into a hive, other leaders will follow behind alongside that leader's Pikmin, and Pikmin that are idle, working, or in another leader's squad will return safely to their Onions. The time of day always passes while inside a hive, and the sublevels that constitute a hive always have static layouts. Each sublevel may vary in overall difficulty depending on the quantities of its contents. The final sublevel always has a escape geyser to exit the hive using, usually after overcoming its final challenge. Upon exiting, the entrance to the hive will collapse, rendering it unable to be explored again.