Killstreak Pikmin
Killstreak Pikmin | |
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Pikmin | |
Family | Pikmin |
The Killstreak Pikmin is a species of Pikmin that becomes more powerful the more enemies it kills.
In fanon games
Below this point is where users place their version of Killstreak Pikmin.
In Pikmin: The Arachnorbs Strike Back
This article or section presents information pertaining to Pikmin: The Arachnorbs Strike Back, a fanon game created by SwordsmachineGaming352. |
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The Killstreak Pikmin after 250 kills. | |||
Resistance | Fire, electricity, water, poison, crushing | ||
Attack | Weak (0 kills) Average (25+ kills) Above average (50+ kills) High (100+ kills) Very high (250+ kills) | ||
Mobility | Slow (0 kills) Average (25+ kills) Above average (50+ kills) High (100+ kills) Very high (250+ kills) | ||
Throw | Very high | ||
Digging speed | Slow (0 kills) Average(25+ kills) Above average (50+ kills) Fast (100+ kills) Very fast (250+ kills) | ||
Carrying capacity | 1 to 250 | ||
Candypop | Killstreak Candypop Bud |
Killstreak Pikmin are a type of Pikmin in Pikmin: The Arachnorbs Strike Back that grows more powerful with every kill. It becomes stronger and faster with every kill milestone, and can gain abilities: at 75 and 100 kills, it gains an orb to fire to hit enemies, and at 250 kills, it gains psychokinesis to hit enemies from afar.
The Killstreak Pikmin is inspired by the Roblox game Slap Battle's killstreak mechanic.
The Killstreak Pikmin's second phase theme.
Ditto, third phase.
Ditto, fourth phase.
Ditto, fifth phase.
Ditto, sixth phase.
Ditto, seventh phase.