Killstreak Pikmin: Difference between revisions
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|icon=Pikmin icon.png | |icon=Pikmin icon.png | ||
|resistance=[[Fire]], [[electricity]], [[water]], [[poison]], [[Blunt force|crushing]] | |resistance=[[Fire]], [[electricity]], [[water]], [[poison]], [[Blunt force|crushing]] | ||
|strength=Weak (0 | |strength=Weak (0+ kills)<br>Above average (75+ kills)<br>High (100+ kills)<br>Very high (250+ kills) | ||
|mobility=Slow (0 | |mobility=Slow (0+ kills)<br>Above average (75+ kills)<br>High (100+ kills)<br>Very high (250+ kills) | ||
|throw=Very high | |throw=Very high | ||
|digging=Slow (0 | |digging=Slow (0+)<br>Above average (75+ kills)<br>Fast (100+ kills)<br>Very fast (250+ kills) | ||
|carry=1 to 250 | |carry=1 to 250 | ||
|candypop=[[Killstreak Candypop Bud]] | |candypop=[[Killstreak Candypop Bud]] | ||
}} | }} | ||
'''Killstreak Pikmin''' are a type of [[Pikmin family|Pikmin]] in ''[[Pikmin: The Arachnorbs Strike Back]]'' that grows more powerful with every kill. It becomes stronger and faster with every kill milestone, and can gain abilities: at 75 and 100 kills, it gains an orb to fire | '''Killstreak Pikmin''' are a type of [[Pikmin family|Pikmin]] in ''[[Pikmin: The Arachnorbs Strike Back]]'' that grows more powerful with every kill. It becomes stronger and faster with every kill milestone, and can gain abilities: at 75 and 100 kills, it gains an orb to fire at enemies, and at 250 kills, it gains [[psychokinesis]] to hit enemies from afar. It is weakest in its 6th phase. | ||
The Killstreak Pikmin is inspired by the ''{{w|Roblox}}'' game ''Slap Battle''{{'s}} killstreak mechanic. | The Killstreak Pikmin is inspired by the ''{{w|Roblox}}'' game ''Slap Battle''{{'s}} killstreak mechanic. | ||
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KS Phase 3.mp4|Ditto, third phase. | KS Phase 3.mp4|Ditto, third phase. | ||
KS Phase 4.mp4|Ditto, fourth phase. | KS Phase 4.mp4|Ditto, fourth phase. | ||
KS Pikmin Phase 5.mp4|Ditto, fifth phase. | KS Pikmin Phase 5.mp4|Ditto, fifth phase. | ||
KS Phase 6.mp4|Ditto, sixth phase. | KS Phase 6.mp4|Ditto, sixth phase. | ||
KS Phase 7.mp4|Ditto, seventh phase. | KS Phase 7.mp4|Ditto, seventh phase. | ||
</gallery> | </gallery> | ||
= | {{spoiler section| | ||
No more holding back | |title=5th phase music lyrics | ||
|body=No more holding back | |||
They'll wish for demise | They'll wish for demise | ||
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But you remember what she tried to sacrifice | But you remember what she tried to sacrifice | ||
Signs of self disappointment start infiltrating (these putrid emotions begin to take control) | Signs of self-disappointment start infiltrating (these putrid emotions begin to take control) | ||
Symptoms of paranoia begin invading (such petty emotions have sabotaged your soul) | Symptoms of paranoia begin invading (such petty emotions have sabotaged your soul) | ||
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This war will cause our world to change | This war will cause our world to change | ||
And will be remembered through the year{{clear}} | And will be remembered through the year}} | ||
{{clear}} | |||
{{navboxes| | {{navboxes| | ||
{{PtASBnav}} | {{PtASBnav}} | ||
}} | }} |
Revision as of 13:32, 4 May 2024
Killstreak Pikmin | |
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Pikmin | |
Family | Pikmin |
The Killstreak Pikmin is a species of Pikmin that becomes more powerful the more enemies it kills.
In fanon games
Below this point is where users place their version of Killstreak Pikmin.
In Pikmin: The Arachnorbs Strike Back
This article or section presents information pertaining to Pikmin: The Arachnorbs Strike Back, a fanon game created by SwordsmachineGaming352. |
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The Killstreak Pikmin after 250 kills. | |||
Resistance | Fire, electricity, water, poison, crushing | ||
Attack | Weak (0+ kills) Above average (75+ kills) High (100+ kills) Very high (250+ kills) | ||
Mobility | Slow (0+ kills) Above average (75+ kills) High (100+ kills) Very high (250+ kills) | ||
Throw | Very high | ||
Digging speed | Slow (0+) Above average (75+ kills) Fast (100+ kills) Very fast (250+ kills) | ||
Carrying capacity | 1 to 250 | ||
Candypop | Killstreak Candypop Bud |
Killstreak Pikmin are a type of Pikmin in Pikmin: The Arachnorbs Strike Back that grows more powerful with every kill. It becomes stronger and faster with every kill milestone, and can gain abilities: at 75 and 100 kills, it gains an orb to fire at enemies, and at 250 kills, it gains psychokinesis to hit enemies from afar. It is weakest in its 6th phase.
The Killstreak Pikmin is inspired by the Roblox game Slap Battle's killstreak mechanic.
The Killstreak Pikmin's second phase theme.
Ditto, third phase.
Ditto, fourth phase.
Ditto, fifth phase.
Ditto, sixth phase.
Ditto, seventh phase.
5th phase music lyrics |
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No more holding back
They'll wish for demise They thought they were invincible But you could see through their hollow lies You've seen how far they've come How many they've slain You will gladly tear their limbs apart All before they start to kill again They were seen as a threat By the moment the dragon was killed by their hand Now you're sent to demolish the foe Upon your ruler's despondent demand Something tells you they have scaled in their power Should they win, it shall be your final hour But you still have control of the fight If they mess up, you might have a chance to destroy them But is this the right path that you've taken? Are your morals correct, or mistaken? Are you sure you want to lose your mind From a legend whose power could salvage mankind? You have known for certain Your path is one of justice All those who try to obstruct shall have paid the ultimate price Yet, upon inspection Your foe is overwhelming But you remember what she tried to sacrifice Signs of self-disappointment start infiltrating (these putrid emotions begin to take control) Symptoms of paranoia begin invading (such petty emotions have sabotaged your soul) Your mental fortitude is fading Losing trust, ending friendship, and rage escalating Right on the road to your sadness Watching closely as courage turns into madness Are you sure you'd want to lose your life From a witch who had caused you nothing but strife? The end has come The witch and the prophecy Deciding fates with the world on the line Who shall emerge From the ashes of calamity? How shall this fable end through these legends intertwined? End of reasoning Carnage and pain A feral sense of dominance As all the blood melts into the rain A clash of history In blood, sweat and tears This war will cause our world to change And will be remembered through the years End of reasoning Carnage and pain A feral sense of dominance As all the blood melts into the rain A clash of history In blood, sweat and tears This war will cause our world to change And will be remembered through the year |