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{{NoReal}}
{{infobox info
{{PAY}}
|enemy=y
{{PR}}
|family=Supernatura
{{Infobox enemy
|noname=y
}}
 
The '''Magneticwraith''' is a species of [[Supernatura family|supernatura]] that emits a [[Magnetism|magnetic]] field.
 
__TOC__
{{clear}}
 
=In fanon games=
{{In fanon games|the=y}}
==In ''Pikmin: The After Years''==
{{PTAY}}
{{infobox enemy
|image=
|size=200px
|icon=Enemy icon.png
|name=
|family=Unknown
|areas=
|underground=
|challenge=
|weight=
|max_pikmin=
|seeds=
|value=
|attacks=Crushes Pikmin, magnetizes objects
}}
 
In ''[[Pikmin: The After Years]]'', the '''Magneticwraith''' yields, upon death, two 20-[[pellet]]s and one 10-pellet.
{{clear}}
 
==In ''Pikmin: Redemption''==
{{PR|subcat=bosses}}
{{infobox enemy
|image=Magneticwraith.jpg
|image=Magneticwraith.jpg
|size=270px
|size=80px
|icon=Magneticwraith icon.png
|name=Magnoid ironae holocatianoid
|name=Magnoid ironae holocatianoid
|family=Unknown
|family=Unknown
|areas=
|areas=
|underground=
|underground=
|weight=N/A
|challenge=
|weight=
|max_pikmin=
|max_pikmin=
|seeds=
|seeds=
|value=
|value=
|attacks=Crushes Pikmin, Attracts mettallic objects
|attacks=Crushes Pikmin, attracts metallic objects
}}
}}


The '''Magneticwraith''' may be the ectoplasmic incarnation of a kind of psychic phenomenon. Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a metallic, translucent body. The  
The '''Magneticwraith''' is a [[Waterwraith]] relative appearing in ''[[Pikmin: Redemption]]''. Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a metallic, translucent body. The Magneticwraith's name is a combination of magnetic, given its [[Magnetism|metal-attracting ability]], and wraith, which means ghost or phantom. Much like the Waterwraith, the Magneticwraith first makes its presence known by falling from above alongside its [[Wraith roller|stone roller]]s. It chases nearby [[Pikmin family|Pikmin]] and [[leader]]s but focuses more on [[Blunt force|crush]]ing leaders. It is completely invulnerable until exposed to the shockwaves of [[Purple Pikmin]], which cause the creature to turn a deep shade of purple and become vulnerable to all damage.
Magneticwraith's name is a combination of magnetic, given its metal attracting ability, and wraith, which means ghost or phantom.


==Strategy==
The Magneticwraith is particularly dangerous not only because of its potential to devastate Pikmin populations: it attracts nearby metallic or metal-related objects, including parts of the environment around it. Pikmin and leaders that happen to be caught between the Magneticwraith and objects it affects will be knocked over, and if they are particularly unfortunate, they can be dragged along by the objects and smashed between them and the Magneticwraith or other obstacles. One of the most dangerous objects the creature can attract is [[bomb rock]]s, which [[Explosion|detonate]] upon contact with the creature but does not harm it unless it is in its vulnerable state. Once the Magneticwraith's health is fully depleted, its rollers crumble and the creature itself waddles quickly around the area, fleeing from its attackers and attracting any metallic objects it comes near. Continue to attack the Magneticwraith as before until it is defeated, all while remaining wary of nearby objects it can affect.
When encountered, the beast falls from the sky and moves around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except that of [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. Like this, it is vulnerable to all Pikmin attacks. Be careful though, as it will attract any objets containg metal, including pieces of the level. If a Pikmin is his wih one of these objects, they will instantly die because of teh force of impact. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith will scoot all around the cave, attracting all metal that is close enough. Be careful though, because it was proven in [[Pikmin:The After Years]] that [[Bomb-Rock]]s contain iron, which means the Waterwraith will attract it. Attack with more purples and then you can easily attack it with any Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more.  
{{clear}}


Strangely, petrifying the Magneticwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after their throw (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Magneticwraith may gain damage; this will not happen when Purples are thrown on it without the drop.
{{navboxes|
 
{{PRnav}}
==Petrification glitch==
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When the rollers fall, petrify its roller. When the Magneticwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. The beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first.
 
==After Years==
In the game, [[Pikmin:The After Years]], this enemy will drop 2 random colored 20 pellets and 1 10 pellet.


--[[User:Gamefreak75|<span style="color:red;">Gamefreak75</span>]] [[File:Zero Two Avatar.gif]]
[[Category:Bosses]]
{{PRB}}
[[Category:Blunt force enemies]]
[[Category:Hiding enemies]]
[[Category:Humanoid enemies]]
[[Category:Magnetic enemies]]
[[Category:Wandering enemies]]

Latest revision as of 16:58, 7 March 2024

Magneticwraith
Enemy
Family Supernatura

The Magneticwraith is a species of supernatura that emits a magnetic field.

In fanon games

Below this point is where users place their version of the Magneticwraith.

In Pikmin: The After Years

Zero Two Avatar.gif
The After Years
This article or section presents information pertaining to Pikmin: The After Years, created by Gamefreak75.
Zero Two Avatar.gif
Magneticwraith The icon used to represent this enemy.
Scientific name Unknown
Family Unknown
Attacks Crushes Pikmin, magnetizes objects

In Pikmin: The After Years, the Magneticwraith yields, upon death, two 20-pellets and one 10-pellet.

In Pikmin: Redemption

Nuvola warning.png
WraithOmniverseLogo.png PR Logo.png
This article or section presents information pertaining to Pikmin: Redemption, created by Sir Pikmin.
Nuvola warning.png
Magneticwraith The icon used to represent this enemy.
Magneticwraith.jpg
Scientific name Magnoid ironae holocatianoid
Family Unknown
Attacks Crushes Pikmin, attracts metallic objects

The Magneticwraith is a Waterwraith relative appearing in Pikmin: Redemption. Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a metallic, translucent body. The Magneticwraith's name is a combination of magnetic, given its metal-attracting ability, and wraith, which means ghost or phantom. Much like the Waterwraith, the Magneticwraith first makes its presence known by falling from above alongside its stone rollers. It chases nearby Pikmin and leaders but focuses more on crushing leaders. It is completely invulnerable until exposed to the shockwaves of Purple Pikmin, which cause the creature to turn a deep shade of purple and become vulnerable to all damage.

The Magneticwraith is particularly dangerous not only because of its potential to devastate Pikmin populations: it attracts nearby metallic or metal-related objects, including parts of the environment around it. Pikmin and leaders that happen to be caught between the Magneticwraith and objects it affects will be knocked over, and if they are particularly unfortunate, they can be dragged along by the objects and smashed between them and the Magneticwraith or other obstacles. One of the most dangerous objects the creature can attract is bomb rocks, which detonate upon contact with the creature but does not harm it unless it is in its vulnerable state. Once the Magneticwraith's health is fully depleted, its rollers crumble and the creature itself waddles quickly around the area, fleeing from its attackers and attracting any metallic objects it comes near. Continue to attack the Magneticwraith as before until it is defeated, all while remaining wary of nearby objects it can affect.