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Iron hall is the final cave in [[Frigid Peaks]]. getting to it requires all 8 pikmin types. It's in a corridor with a loose soil tunnel blocking the entrance were you will need [[Brown pikmin (Pikmin 3)]]. There is a pool of water behind it with a few [[Wogpole]]s. with [[Blue Pikmin]], you will want to drain it out with the drain in the center of the lake. Afterwards, There will be a [[Fire Gate]] with an Electric Gate behind it. There will be a muddy water lake behind that were you will need to make a bridge across. Behind that is a poison gate. You need to use purple pikmin to deflate a bag that needs 1000 pikmin to deflate. (this is actually easier in Pikmin 3, since [[Purple Pikmin]] have an [[onion]] now allowing for faster collection of pikmin.) Behind this, the cave entrance is in site, BUT, a series of smoke emitters stands in the way. If you destroy these, you can enter Iron Hall...
{{media|Pikmin 3 (Flish version)|Flish|subcat=locations}}
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Iron hall is the final cave in [[Frigid Peaks]]. getting to it requires all 8 pikmin types. It's in a corridor with a loose soil tunnel blocking the entrance were you will need [[Brown Pikmin]]. There is a pool of water behind it with a few [[Wolpole|Wogpole]]s. with [[Blue Pikmin]], you will want to drain it out with the drain in the center of the lake. Afterwards, There will be a [[Bramble gate|fire gate]] with an Electric Gate behind it. There will be a muddy water lake behind that were you will need to make a bridge across. Behind that is a poison gate. You need to use purple pikmin to deflate a bag that needs 1000 pikmin to deflate. (this is actually easier in Pikmin 3, since [[Purple Pikmin]] have an [[Onion]] now allowing for faster collection of pikmin.) Behind this, the cave entrance is in site, BUT, a series of smoke emitters stands in the way. If you destroy these, you can enter Iron Hall...


==Floor 1==
==Floor 1==
 
Floor 1 is a rusty old pipe with several smaller pipes branching off to pools or gravel beds. In the largest pond, you face a horde of [[Purple Wollyhop|Purple Wollywog]]s and a [[Sucking Blowhog]]. Occasionally, if you disturb the [[shoot]]s lining the edge of the pool, some [[Subterranean Wolpole|Albino Wogpole]]s will pop out. When you kill a random one, the [[Crawling Stick]] will be uncovered. However, when trying to bring it back to the onion, [[Caustic Dweevil]]s will fall from the ceiling and try to take it. On the one gravel pit, There is the exit. There ARE two other treasures on this floor, but how to get them is not worth noting.
Floor 1 is a rusty old pipe with several smaller pipes branching off to pools or gravel beds. In the largest pond, you face a horde of [[Purple Wollywogs]] and a [[Sucking Blowhog]]. Occasionally, if you disturb the [[shoot]]s lining the edge of the pool, some [[Albino Wogpole]]s will pop out. When you kill a random one, the [[Crawling Stick]] will be uncovered. However, when trying to bring it back to the onion, [[Caustic Dweevil]]s will fall from the ceiling and try to take it. On the one gravel pit, There is the exit. There ARE two other treasures on this floor, but how to get them is not worth noting.


==Floor 2==
==Floor 2==
 
This floor has many eggs and several [[Iridescent Glint Beetle]]s that will scurry out of dead plants. The only candypop buds here are [[Tan Candypop Bud|Sandy Candypop Bud]]s.
This floor has many eggs and several [[Iridescent Glint Beetle]]s that will scurry out of dead plants. The only candypop buds here are [[sandy candypop bud]]s.


==Floor 3==
==Floor 3==
 
You land on a small, rusty, metal platform surrounded on all sides by muddy water. You should continue with caution, as the surrounding water has [[Sand Dumple]]s, [[Sandy Dweevil]]s, and the occasional [[Maced Bloyster]]. When making your way around this area, you will want to head to the back of the floor, and there will be a metal arena in the shape of a square. In here, you fight the [[Hermizad]]. However, unlike the normal fight for this beast, you will not be able to use [[bomb rock]]s. Normally, Pikmin are unable to walk on the Hermizad's pit. However, Tan Pikmin can. You will want to throw a pikmin into the pit and call it back quickly. If you do it fast enough, the hermizad will fail to grab the pikmin and instead crawl out of its pit. It will realize the danger after about 2 seconds, so attacking now is crucial. stay away from the center of the pit, since once it gets back into the pit, it will almost immediately be able to attack. On the original fight with this beast, This is impossible thanks to clever coding to make this battle even more difficult.
You land on a small, rusty, metal platform surrounded on all sides by muddy water. You should continue with caution, as the surrounding water has [[Sand Dumple]]s, [[Sandy Dweevil]]s, and the occasional [[Maced Bloyster]]. When making your way around this area, you will want to head to the back of the floor, and there will be a metal arena in the shape of a square. In here, you fight the [[Hermizad]]. However, unlike the normal fight for this beast, you will not be able to use [[Bombrock]]s. Normally, Pikmin are unable to walk on the Hermizad's pit. However, Tan Pikmin can. You will want to throw a pikmin into the pit and call it back quickly. If you do it fast enough, the hermizad will fail to grab the pikmin and instead crawl out of its pit. It will realize the danger after about 2 seconds, so attacking now is crucial. stay awayfrom the center of the pit, since once it gets back into the pit, it will almost immedately be able to attack. On the original fight with this beast, This is impossible thanks to clever coding to make this battle even more difficult.


==Floor 4==
==Floor 4==
On floor four, there is shallow water trickling into a small drain that the pod lands over. There are [[Violet Candypop Bud]]s near the sources.
On floor four, there is shallow water trickling into a small drain that the pod lands over. There are [[Violet Candypop Bud]]s near the sources.


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==Floor 6==
==Floor 6==
contains a trio of golden candypop buds and a geyser.
contains a trio of golden candypop buds and a geyser.


==Floor 7==
==Floor 7==
A metal box with pipes that have various electric and acidic hazards. Enemies include [[Vomiting Blowhog]]s, [[Anode Beetle]]s, [[Anode Dweevil]]s, and an [[Electric Blowhog]] that contains a treasure known as the [[Superconductor]].
A metal box with pipes that have various electric and acidic hazards. Enemies include [[Vomiting Blowhog]]s, [[Anode Beetle]]s, [[Anode Dweevil]]s, and an [[Electric Blowhog]] that contains a treasure known as the [[Superconductor]].


==Floor 8==
==Floor 8==
Contains a pair of [[Crimson Candypop Bud]]s. There is also a [[Mamuta]].
Contains a pair of [[Crimson Candypop Bud]]s. There is also a [[Mamuta]].


==Floor 9==
==Floor 9==
 
This level looks like a metal box that gradually gets a redder color as if heated. There are many fire geysers and [[Fiery Blowhog]]s. This floor is more of a maze; its a bunch of tubes that all connect to each other and all eventually connect to the central box. A [[Fiery Bulblax]] holds the [[Worthless Treasure]].
This level looks like a metal box that gradually gets a redder color as if heated. There are many fire geysers and [[Fiery Blowhog]]s. This floor is more of a maze; its a bunch of tubes that all connect to eachother and all eventually connect to the central box. A [[Fiery Bulblax]] holds the [[Worthless Treasure]].


==Floor 10==
==Floor 10==
 
This floor contains a group of [[Ivory Candypop Bud]]s. It also has a [[Doodlebug]] that will occasionally pop out. this floor looks like a clean, sanitary sphere of metal. It also has a geyser.
This floor contains a group of [[Ivory Candypop Bud]]s. It also has a [[Doodlebug]] that will occasionaly pop out. this floor looks like a clean, sanitary sphere of metal. It also has a geyser.


==Floor 11==
==Floor 11==
 
This floor has various Poison Hazards. There is a [[Smoky Progg]] that will fall from the sky if you enter the center of the map. This map looks like five spheres like before connected to each other. You can also find a few [[Munge Dweevil]]s if you find treasure and attempt to bring it back to the ship. All the treasure are underground except for the [[Metal Jaw]].
This floor has various Poison Hazards. There is a [[Smoky Progg]] that will fall from the sky if you enter the center of the map. This map looks like five spheres like before connected to eachother. You can also find a few [[Munge Dweevil]]s if you find treasure and attempt to bring it back to the ship. All the treasure are underground except for the [[Metaljaw]].


==Floor 12==
==Floor 12==
 
This floor has an [[Brown Candypop Bud|Umber Candypop Bud]] and a few [[Unmarked Spectralid]]s.
This floor has an [[Umber Candypop Bud]] and a few [[Unmarked Spectralid]]s.


==Floor 13==
==Floor 13==
 
This floor looks like a large, rusty, metal bucket with dirt covering the way out. If break open the dirt tunnel, there will be a pair of [[Decorated Cannon Larva|Decorated Cannon Beetle]]s. There are Mandiblards scattered throughout these rooms who have all their entrances blocked off by dirt. The exit is also in a dirt pit.
This floor looks like a large, rusty, metal bucket with dirt covering the way out. If break open the dirt tunnel, there will be a pair of [[Decorated Cannon Beetle]]s. There are Mandiblards scattered throught these rooms who have all their entrances blocked off by dirt. The exit is also in a dirt pit.


==Floor 14==
==Floor 14==
 
This floor has three [[Black Candypop Bud|Ebony Candypop Bud]]s. On occasion, [[Choking Spectralid]]s will flutter out of plants.
This floor has three [[Ebony Candypop Bud]]s. On occasion, [[Chocking Spectralid]]s will flutter out of plants.


==Floor 15==
==Floor 15==
 
This floor looks like a sewer. There is slow, trickling water as well as [[Paranormal Blowhog]]s, [[Choking Dweevil]]s, and a few other choking enemies.
This floor looks like a sewer. There is slow, trickling water aswell as [[Paranormal Blowhog]]s, [[Chocking Dweevil]]s, and a few other chocking enemies.


==Floor 16==
==Floor 16==
This floor contains a geyser, Three [[Queen Candypop Bud]]s, and a pair of all Umber, Sandy, Ebony, Violet, and Ivory candypop buds.
This floor contains a geyser, Three [[Queen Candypop Bud]]s, and a pair of all Umber, Sandy, Ebony, Violet, and Ivory candypop buds.


==Floor 17==
==Floor 17==
This floor is a huge Metal dish, similiar to the [[Titan Dweevil]] arena, but larger. When you enter a sound similiar to a [[Gatling Groink]] (only deeper) can be heard, and one of their ammunnition will fly from off-screen and grow into the [[Gargantuan Groink]]. This beast will flash different colors depending on the means of defense. It has twice as much health as the [[Raging Longlegs]]. It will shoot bullets at you, but its gargantuan size means that it cannot move from its spot. When killed, it drops the [[Mysterious Grail]] which is worth 5,000 pokos.
This floor is a huge Metal dish, similar to the [[Titan Dweevil]] arena, but larger. When you enter a sound similar to a [[Gatling Groink]] (only deeper) can be heard, and one of their ammunition will fly from off-screen and grow into the [[Gargantuan Groink]]. This beast will flash different colors depending on the means of defense. It has twice as much health as the [[Raging Long Legs]]. It will shoot bullets at you, but its gargantuan size means that it cannot move from its spot. When killed, it drops the [[Mysterious Grail]] which is worth 5,000 pokos.
 
[[Category:Caves]]

Latest revision as of 13:55, 17 February 2024

Pikmin 3 (Flish version)
This article or section presents information pertaining to Pikmin 3 (Flish version), a fanon game created by Flish.
This article or section needs to be cleaned up, either its format or general style.

Iron hall is the final cave in Frigid Peaks. getting to it requires all 8 pikmin types. It's in a corridor with a loose soil tunnel blocking the entrance were you will need Brown Pikmin. There is a pool of water behind it with a few Wogpoles. with Blue Pikmin, you will want to drain it out with the drain in the center of the lake. Afterwards, There will be a fire gate with an Electric Gate behind it. There will be a muddy water lake behind that were you will need to make a bridge across. Behind that is a poison gate. You need to use purple pikmin to deflate a bag that needs 1000 pikmin to deflate. (this is actually easier in Pikmin 3, since Purple Pikmin have an Onion now allowing for faster collection of pikmin.) Behind this, the cave entrance is in site, BUT, a series of smoke emitters stands in the way. If you destroy these, you can enter Iron Hall...

Floor 1

Floor 1 is a rusty old pipe with several smaller pipes branching off to pools or gravel beds. In the largest pond, you face a horde of Purple Wollywogs and a Sucking Blowhog. Occasionally, if you disturb the shoots lining the edge of the pool, some Albino Wogpoles will pop out. When you kill a random one, the Crawling Stick will be uncovered. However, when trying to bring it back to the onion, Caustic Dweevils will fall from the ceiling and try to take it. On the one gravel pit, There is the exit. There ARE two other treasures on this floor, but how to get them is not worth noting.

Floor 2

This floor has many eggs and several Iridescent Glint Beetles that will scurry out of dead plants. The only candypop buds here are Sandy Candypop Buds.

Floor 3

You land on a small, rusty, metal platform surrounded on all sides by muddy water. You should continue with caution, as the surrounding water has Sand Dumples, Sandy Dweevils, and the occasional Maced Bloyster. When making your way around this area, you will want to head to the back of the floor, and there will be a metal arena in the shape of a square. In here, you fight the Hermizad. However, unlike the normal fight for this beast, you will not be able to use bomb rocks. Normally, Pikmin are unable to walk on the Hermizad's pit. However, Tan Pikmin can. You will want to throw a pikmin into the pit and call it back quickly. If you do it fast enough, the hermizad will fail to grab the pikmin and instead crawl out of its pit. It will realize the danger after about 2 seconds, so attacking now is crucial. stay away from the center of the pit, since once it gets back into the pit, it will almost immediately be able to attack. On the original fight with this beast, This is impossible thanks to clever coding to make this battle even more difficult.

Floor 4

On floor four, there is shallow water trickling into a small drain that the pod lands over. There are Violet Candypop Buds near the sources.

Floor 5

Floor 5 is a large square room with a metal floor. Armored Dweevils and other Purple-needed enemies can be found here. In a random corner, you will find an Emperor Bulblax.

Floor 6

contains a trio of golden candypop buds and a geyser.

Floor 7

A metal box with pipes that have various electric and acidic hazards. Enemies include Vomiting Blowhogs, Anode Beetles, Anode Dweevils, and an Electric Blowhog that contains a treasure known as the Superconductor.

Floor 8

Contains a pair of Crimson Candypop Buds. There is also a Mamuta.

Floor 9

This level looks like a metal box that gradually gets a redder color as if heated. There are many fire geysers and Fiery Blowhogs. This floor is more of a maze; its a bunch of tubes that all connect to each other and all eventually connect to the central box. A Fiery Bulblax holds the Worthless Treasure.

Floor 10

This floor contains a group of Ivory Candypop Buds. It also has a Doodlebug that will occasionally pop out. this floor looks like a clean, sanitary sphere of metal. It also has a geyser.

Floor 11

This floor has various Poison Hazards. There is a Smoky Progg that will fall from the sky if you enter the center of the map. This map looks like five spheres like before connected to each other. You can also find a few Munge Dweevils if you find treasure and attempt to bring it back to the ship. All the treasure are underground except for the Metal Jaw.

Floor 12

This floor has an Umber Candypop Bud and a few Unmarked Spectralids.

Floor 13

This floor looks like a large, rusty, metal bucket with dirt covering the way out. If break open the dirt tunnel, there will be a pair of Decorated Cannon Beetles. There are Mandiblards scattered throughout these rooms who have all their entrances blocked off by dirt. The exit is also in a dirt pit.

Floor 14

This floor has three Ebony Candypop Buds. On occasion, Choking Spectralids will flutter out of plants.

Floor 15

This floor looks like a sewer. There is slow, trickling water as well as Paranormal Blowhogs, Choking Dweevils, and a few other choking enemies.

Floor 16

This floor contains a geyser, Three Queen Candypop Buds, and a pair of all Umber, Sandy, Ebony, Violet, and Ivory candypop buds.

Floor 17

This floor is a huge Metal dish, similar to the Titan Dweevil arena, but larger. When you enter a sound similar to a Gatling Groink (only deeper) can be heard, and one of their ammunition will fly from off-screen and grow into the Gargantuan Groink. This beast will flash different colors depending on the means of defense. It has twice as much health as the Raging Long Legs. It will shoot bullets at you, but its gargantuan size means that it cannot move from its spot. When killed, it drops the Mysterious Grail which is worth 5,000 pokos.