Pikmin V: Difference between revisions

From Pikmin Fanon
No edit summary
mNo edit summary
Line 43: Line 43:


However, that night, an odd magnetic storm appears over the Endless Plains and forces both ships into crashing there. Because of this, leaving the region becomes impossible, though the storm keeps away harmful monsters at night. This also opens up an [[Distortion Hole|odd hole]] in the center of the crater, into which the three head to figure out the true source of all of their troubles.
However, that night, an odd magnetic storm appears over the Endless Plains and forces both ships into crashing there. Because of this, leaving the region becomes impossible, though the storm keeps away harmful monsters at night. This also opens up an [[Distortion Hole|odd hole]] in the center of the crater, into which the three head to figure out the true source of all of their troubles.
''To be continued...''


=== Regions ===
=== Regions ===

Revision as of 20:08, 4 June 2015

Pikmin V icon.png
Pikmin V banner.png
This article or section presents information pertaining to Pikmin V, a fanon game created by En Passant.
Pikmin V icon.png

Pikmin V is a standalone Pikmin game created by En Passant. The game is intended to come directly after Pikmin 3 and would theoretically be released on the Wii U.

Gameplay

Controls

Pikmin V would be released on the Wii U if it were real, so it supports every control scheme the Wii U has to offer, with one exception: It does not support the Wii Remote as a standalone, as it lacks a sufficient amount of inputs.

See Pikmin V/Controls for details.

Overhead Mode

By tapping the GamePad (Wii U) or pressing "-" (Wii/Classic/Pro), Select (3DS), or Z (GCN), the game will go into a bird's eye camera and pause the game just like in Pikmin 3. Hitting the pause button will toggle pause within Overhead Mode. Collecting the Strategy Move upgrade will enable a red pointer in this mode that can be used to select Captains and groups of Pikmin and trace routes for them to move on, though the game will automatically unpause when doing this.

Characters

Pikmin

See Pikmin V/Pikmin types

Enemies

See Pikmin V/Piklopedia

Treasures

See Pikmin V/Treasure Hoard

Story Mode

The main mode. Not much else to say about it.

Plot

Intro

The game starts with Olimar filling out some paperwork at Hocotate Freight. The paper he's looking at has a picture of Louie on it. He reminisces (recaps to the player) about the events of the first three games, over which time he has lost his ship, Louie (who he can't deny having grown sort of a bond with despite how ludicrous Louie is), and the President's trust from getting a company ship destroyed. Suddenly, he is called over the intercom by the President to come to the loading dock.

When he gets there, he is surprised to see Alph and Brittany there. Alph explains that he felt bad for losing Louie and for Olimar not having his ship, and that he wants to help. Brittany adds that she has become fascinated with PNF-404's wildlife and wants to study it thoroughly, and that Charlie will be staying on Koppai to oversee the growth of the seeds they brought back, which is going well. The President says that he will authorize Olimar to return to PNF-404 only if he finds a lot of treasure and any profit after buying the Dolphin goes to the company. He then unveils the Hococate Hauler, a new model of Hocotate ship that is pudgier than the standard two-person ship and has a bay door at its base, but only one cockpit. Olimar gets in, Alph and Brittany board the S.S. Drake, and they blast off to PNF-404 once more.

However, upon reaching the planet, the Drake suffers a critical error and crashes down, ejecting Alph and Brittany in the process. Olimar has to make an emergency landing to go find them...

On the Planet

Shortly after landing on Overlook Hill, Olimar discovers a Red Onion. However, it is in hibernation mode; this concerns Olimar because hibernation mode only activates on Pikmin extinction. Nearby, there are traces of a large predator, and he fears that this creature was the one responsible. Later, he finds Alph inside of a colony of ant-like creatures who had abducted him. Alph hadn't been sitting around, though, and had communicated with Brittany and learned that she had fallen into a desert region. The two travel there and eventually find Brittany, who had taken refuge in a cave near an odd, bulbous plant, outside of which a Sandsifting Mawfish had taken residence.

Having ascertained the safety of everyone, the trio set off to the third region to find the S.S. Drake. Upon finding it, Alph figures out that it's missing its hydraulics system which it needs to launch. Thankfully, the Drake has tracked the location of its missing component to the same cave that Brittany was in. When they return, the plant has bloomed into an Onion, and they use the Purple Pikmin to explore the cave and find the parts inside of a full-grown Emperor Bulblax. Alph re-installs the system and then checks the ship's logs to figure out why it crashed. He finds that it was an alien source and traces it back to the top of a snowy area. Specifically, it's coming from a Cometdust Magjay, which attacks them on sight, loses, and then spits out a strange, cyan goo which turns out to be the source of the disturbance, but not in a significant enough quantity to shut down the Drake. It also spits out Louie, who is in stasis mode but unhurt. Having successfully found him, Olimar, Alph, and Brittany prepare to go home that night with the treasure they've collected.

However, that night, an odd magnetic storm appears over the Endless Plains and forces both ships into crashing there. Because of this, leaving the region becomes impossible, though the storm keeps away harmful monsters at night. This also opens up an odd hole in the center of the crater, into which the three head to figure out the true source of all of their troubles.

Regions

There are four regions in the game that are each divided up into three areas. The areas in a region are all connected. Each area has its own landing site; however, you can only land in one by default and have to find the other two on your own. Going to a landing site of an area that you are not currently touched down in will allow you to move base over to the new site, and any Pikmin carrying objects will automatically redirect to the new site. Areas are about Pikmin 2 size, and each one except for three has a Pikmin type somewhere in its midst. Somewhere in each region is a Pikmin 3-style boss, whose defeat will progress the story and unlock the next region. The exception to this is the first region, where the main boss is only a mini boss located in the first cave.

Additionally, each area except the first has one cave in it, excluding standard underground areas. These caves have little resemblance to those in 2 and, other than three, are completely optional. The only similarities are that there is a prompt before entering that tells you the cave's name, how many treasures are in it, and which Pikmin types are recommended to enter it; that you can't leave the cave through its entrance, and that the Hauler will send its head in to collect the cave's treasures. Only the active squad will enter the cave, meaning that you can have a captain exploring a cave while another does things in the aboveground area. The interiors of the caves are more like dungeons filled with puzzles, and at the end of each cave is a mini-boss (except for Deep Palace and Distortion Hole, for story reasons) which yields an upgrade when defeated. Time does not stop while in a cave, though, and at the end of the day, you will be forced to leave with any collected treasure and any incomplete or path-altering puzzles will be reset.

Below is the list of regions, areas, and caves:

Upgrades

As stated in the above section, each boss in the game drops an upgrade for the suit.

  • Strategy Move: In Overhead Mode, active or nearby groups of Pikmin can be directed on a path. Also allows Move Here!, which is identical to its appearance in Pikmin 3.
    • Treasure is the Command Beacon.
    • Dropped by the ??? in Wild Savannah's cave.
  • Treasure Hunter: Equivalent to the Treasure Gauge, but with the addition of telling you if there's a treasure inside of whatever you're locked on to.
    • Treasure is the ???.
    • Dropped by the ??? in Gravel Desert's cave.
  • Flame Retardance: Fire immunity.
  • Spray Container: Allows the use of sprays.
    • Treasure is the ???.
    • Dropped by the Beady Long Legs in Silent Woods' cave.
  • Ampliwhistle: Equivalent to the Mega Tweeter.
  • Shockproofing: Electricity immunity.
  • Reinforcement: Equivalent to Metal Suit Z.
  • Sonic Punch: Equivalent to the Rocket Fist.
  • Pluckaphone: Same as Pikmin 2.
    • Treasure is the Sleepquaker.
    • Dropped by the ??? in Snow Cliffs' cave.
  • Regeneration: When a captain naps, they slowly heal health.
    • Treasure is the ???.
    • Dropped by the ??? in White-Out Zone's cave.

Mission Mode

Mission Mode contains side challenges for players. It is available from the start. Up to four players can play, with the fourth player playing as Louie, and the difficulty level raises to accommodate it.

Game Modes

  • Collect Treasure!: The goal of these missions is to make as many Pokos as possible within the time limit through gathering treasure and enemy corpses, similarly to Pikmin 2's Challenge Mode and Pikmin 3's identically-named Mission Mode.
  • Grow Pikmin!: Just like Pikmin's Challenge Mode and, to an extent, 3's Defeat Enemies! mode, the goal is to grow as many Pikmin as possible within the time limit.

Battle Mode

Battle Mode is the multiplayer mode. Up to four players can play, with the fourth player playing as Louie. Free-for-alls and 2v2s are supported.

To be continued...