Pikmin: Connection of the Worlds

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Revision as of 03:58, 2 June 2013 by PikFan23 (talk | contribs) (finishing the climate gameplay mech, doing things to the upgrades)

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Civil War
This article or section presents information pertaining to Pikmin: Civil War, a fanon game created by Wiki443556‎.
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Pikmin: Connection of the Worlds, also referred to as PCW (codenamed Project: Connection), is an upcoming fanon game made by PikFan23. It is planned to be released on the Wii, but was specially designed to have high-definition should it be played on the Wii's sucessor, the Wii U. It is set to be released in the 2013 Holiday Season. It is rated T by the ESRB for Mild Blood, Fantasy Violence, and Scary Images. It revolves around the plot that the public learns of the Planet of the Pikmin, however two evil people aim to seize control of it. There are also 400 Treasures (500 in Unknown Mode). A sequel is also currently in development (see section "Sequel").

Plot

Several years after the events of Pikmin 2, the President of Hocotate Freight told the public of Hocotate a surprise announcement: that an entirely new planet had been discovered and it was worth living on. Hocotate scientists were already working on a new type of ship to transport people to and from the planet.

Unfortunately, for the President, he got kidnapped by two people (their names are not yet revealed) and demanded that they knew how he got so rich. The President had no other choice but to explain. He said that using the Pikmin's powers, he was able to lift treasures and salvage them. They released him, but decided to get the treasures for themselves. They will stop at nothing to get the treasures. The President knew he should tell Olimar and Louie.

They discussed the situation until they saw the S.S. Dolphin roar down to them. Then a government agent popped out. Bewildered and excited, Olimar rushed up to the government agent and asked why he was getting his Dolphin back. The agent said, during inspection, they found his secret stash of Pokos hidden inside it, then flew here. Olimar was asked if he wanted the Dolphin back, to which he gladly agreed. Olimar then noticed it had two cockpits, and its actual name was the S.S. Dolphin 2.0. The government agent then explained that the stash wasn't enough, but they could pay off a debt for the Dolphin, which is 5,000 Pokos.

Olimar went home to tell of what had happened, and that he was to return to the Pikmin Planet. Olimar's son, Sagittarius, wanted to come on the trip, and Olimar reluctantly agreed. The very next morning, they got into the Ship and the Dolphin 2.0, then blasted off, going to the Pikmin Planet.

And so their journey begins...

Please see this page for more information on the storyline.

Pikmin

All the Pikmin found in Pikmin 2 appear, along with many new ones.

Original Pikmin

New Pikmin

Characters

Areas/Caves

  • Murky Lair
  • Aquatic Fortress
  • Flooded Haven
  • Acidic Cavern
  • Ancient Valley
  • Rocky Fissure
  • Mossy World
  • Forested Tunnels
  • Corroding Base
  • The Moon
  • Lunar Maze
  • Mechanical Complex

Gameplay Mechanics

Time System

Timer

The time system for this game is slightly different than other games. In addition to a Sun Meter (the meter at the top of the screen with the moving sun), there is a timer that indicates how many minutes (real-time) are left. The total amount of minutes provided is fifteen minutes, and the last minute will have the familiar message (from Pikmin 2) "It is almost sunset. Hurry up!!"

Night

At the end of sunset, you have a choice: you can retire for the day normally, or you can stay an extra five minutes during the night. During this time, Spotty Bulbears in the area will go to sleep (because, as shown in Pikmin 2, they are diurnal) and nocturnal enemies (like Bulborbs/Sheargrub for example), will wake up and the area will be harder to walk through as there are more enemies, not to mention that it's very dark. The Ships will produce some light that extends all the way to the farthest Onion. Bomb-rocks, if they explode, will very briefly light up the immediate area. Also, the next day you land a little later than usual; two minutes later. However, in order to play at night in an area, you must have been to that area for at least five days.

Weather

There is also weather in this game. The climate for an area will depend on two variables: the location of the area, and the current season. When combined, these two factors can produce all sorts of weather. Weather-related disasters, like hurricanes/tornadoes/blizzards/droughts (save for floods) will not occur. However, there are normal kinds of weather, as listed below:

  • Sun (all year) The area is brighter.
  • Heatwaves (late spring, summer) Can decrease the effects of the Pikmin's performance (save for Red Pikmin and Burgundy Pikmin), and small bodies of water may evaporate. Enemies may also react depending on how hot it is.
  • Clouds (all year) The area is more likely to receive rain/acid rain/snow.
  • Rain (spring, fall, winter) Currently existing bodies of water will swell to larger sizes, small basins may fill up.
  • Snow (winter, early spring) Snow can make it harder to traverse the area, and ice/snow enemies have an advantage. However, if snow occurs at a place where there's normally not any snow, enemies that aren't adapted to it will do something in response (e.g. Bulborbs may wake up and start patrolling the area).
  • Acid Rain (all year) Can pollute puddles, which Green Pikmin can clean up. Only Green Pikmin can come out of the Onions; others may come out if it's raining lightly.
  • Wind (all year) Pikmin may be blown away from the group to a distance away, but Purple Pikmin will not be affected.
  • Thunderstorms (all year) It will heavily rain during this time, and can flood most of the area if it's flat. Thunder can scare Pikmin, causing them to panic at random (however Purple Pikmin won't be affected). Lightning poses a serious electrical hazard to your group. Should lightning strike your group, all non-yellows will perish, and the captains will receive heavy damage to their spacesuit and briefly be paralyzed (unless if the players have found the Anti-Electrifier) Additionally, the rain may reduce your vision, and the area is quite dark.

These kinds of weather can greatly affect the gameplay, as noted above.

Seasons

This new element gives a little more strategy to the game. Areas closer to the equator/polar regions will undergo major changes as the seasons change, and areas in between will receive normal weather change. The days will become longer/shorter, depending on the season. Each season lasts 30 days, which means a complete year is 120 days, but the seasons gradually change, like in real life.

Climate Menu

The Climate Menu is a special menu unlocked when the Meteorologic Miracle is obtained. This menu will say what the current day's weather is like and say its temperature, and it will also show tomorrow's weather and temperature as well. In addition, it provides the humidity levels, wind speed and the chance of precipitation. Also, there is a map that can be accessed by pressing Wiimote 1.png (Wii) or GCN X.png (GameCube). This map shows the entirety of the area and any clouds that may be nearby; rain is represented in green, snow is represented in grey, and thunderstorms are represented in red. The stronger the weather, the deeper the hue.

Life Tracker

When obtained, the map on the menu screen will have a new feature added to it: you can track the movements of an enemy. This is useful because you can keep record of an enemy's movements, such as Spotty Bulbears or rare enemies. There will be a button that says "Track Enemy" and when you open it up, there will be a list of alive creatures in the area. You can select one; you can only select up to five. A small map will then appear in the upper-right corner of the screen, covering just under 1/9 of the total screen. (If played on the Wii U, it will appear on the GamePad instead.) The enemies will be represented by dots, and each dot will be a different color. When a tracked enemy dies, it will not be tracked anymore. It can also be used in caves, however if you go more than 10 floors down, it will be rendered inoperative.

Stars

Stars represent the progress of the player's game. There are a total of five stars obtainable. Players can also make their stars sparkly if they complete an additional requirement.

  • Star 1: Discover every Pikmin type (before the final boss).
  • Star 2: Defeat the final boss.
  • Star 3: Complete the Chasm of Challenges at least once.
  • Star 4: Collect all treasures.
  • Star 5: Discover the Ultima Pikmin.
  • Sparkling stars: Absolutely no Pikmin have died.

Sprays

Pikmin: Connection of the Worlds introduces three new sprays. They are listed below:

  • Ultra-Scorching Spray - Creates a small flame. Can burn enemies, can evaporate bodies of water.
  • Ultra-Freezing Spray - Creates a small cloud of very cold air. Can freeze enemies, can freeze bodies of water, can extinguish flames.
  • Ultra-Sweet Spray - Will heal 50% of max health to the captains.

Because there are now five sprays, an inventory system has been created to compensate. Sprays are swappable; players can switch out one spray for another to suit their needs. The buttons the player uses to trigger the sprays are now known as spray buttons. The inventory will be created when the player has discovered their third spray, and has a menu of its own (called the "Spray Menu").

Bomb-rocks

To avoid confusion, the game has several bomb-rock types. Each bomb-rock has a different explosion radii (with the normal bomb-rock having a radius of one).

Small bomb-rock: the original bomb-rocks from Pikmin that Yellow Pikmin could carry. This adds more challenges to the game. The explosion's radius is 0.5.

Normal bomb-rock: the bomb-rocks from Pikmin 2 that captains cannot carry. The explosion's radius is one.

Giant bomb-rock: enlarged bomb-rocks that are rarer and more dangerous. The explosion's radius is two.

Nuclear bomb-rock: bomb-rocks that have the power to destroy entire caves. The explosion's radius is 10,000.

Confetti bomb-rock: harmless bomb-rocks that deflower Pikmin and stun enemies. They even have a giant counterpart. The normal type's explosion radius is one and the giant type's explosion radius is two.

Environmental Gauge

PikminFanatic23's impression of the Environmental Gauge.

In two areas, the Distant Desert and the Moon, a special gauge known as the Environmental Gauge will appear on the right side of the screen. Its purpose is to inform the player about the Pikmin's hydration (in the Distant Desert) or their air (on the Moon). It has eight different levels; Full being the best and Critical being the worst. An arrow will point to which level it is currently in (it is based on the lowest Pikmin's stats). In the Distant Desert, cacti will rehydrate your Pikmin, and on the Moon, air supply stations will give air to your Grey Pikmin.

Wii U GamePad

If the game disc is being played on the Wii U, the Wii U GamePad will become the game's controller. Here, a map will be visible on the GamePad's screen during normal gameplay. Pressing Wiimote Plus.png will pause the game and switch the map with menus; the menus and its various options can be controlled solely with the stylus or with the buttons. Pressing Wiimote Minus.png will revert the menus to the map and the game will resume.

Pikmin Count

Due to the large amount of Pikmin introduced in the game, the total amount of Pikmin allowed on the field has been raised to 150. When all the Onion Seeds have been found, the Pikmin counter will go up to 175. Inside the Chasm of Challenges, the total amount of Pikmin allowed is 200, because of its length and difficulty.

Modes

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.

Adventure

Easy

This is the easy mode of the game. Enemies have 0.25 less health/attack/agility, upgrades are found at an easier difficulty, and sprays/nectar are very common to find. It can be unlocked by beating the Normal-difficulty game twice.

Normal

This is the default mode of the game. Enemies have standard health/attack/agility, upgrades are found at a standard difficulty, and sprays/nectar are commonly found.

Hard

This is the harder mode of the game. Enemies have 0.5 more health/attack/agility, upgrades are found at a harder difficulty (the "extensions" of the non-mandatory upgrades (like the Ultra Fist and the Giga Tweeter) aren't found), and sprays/nectar are ever-so-slightly less commonly found. Onion Seeds are not found in this mode. It can be unlocked by beating the Normal-difficulty game once. Finding the Universal Equilibrium in this mode will unlock the Cave Creator.

Unknown

This is the hardest mode of the game. Enemies have 1.5 more health/attack/agility (not 1.5 health added onto enemies' stats from Hard Mode, as they would be near-impossible to defeat), upgrades are found at a very hard difficulty (the upgrades that are non-mandatory (like the Pluckaphone and the Rocket Fist) aren't even found in this difficulty), and sprays/nectar aren't very commonly found. Onion Seeds are not found in this mode. It can be unlocked by beating the Normal-difficulty game once. Finding the Universal Equilibrium in this mode will unlock Hocotate Facts.

Competitive Mode

Co-op Mode

Bonus Mode

High Scores

Records the top 5 of the least amount of days you spent to finish each difficulty, how much time was spent, how many Pikmin died (how many total and one of each color), and how many Pikmin were born (how many total and one of each color).

Cutscenes

Cave Creator

Hocotate Facts

When you find the Universal Equilibrium in Unknown Mode, this special mode is unlocked. It reveals all the facts you want to know about Hocotate.

Upgrades

Many upgrades exist in the game, and all the upgrades from Pikmin 2 reappear (except for the Sphere Chart and Survey Chart, which are replaced by Mega Keys).

Original Upgrades

  • Scorch Guard: Makes the captains resistant to fire hazards.
  • Anti-Electrifier: Makes the captains resistant to electrical hazards.
  • Metal Suit Z: Reduces the damage taken by enemies/boulders by 0.5 times.
  • Mega Tweeter: Increases the radius of the original whistle by 1.5 times.
  • Pluckaphone: Whistles planted Pikmin sprouts out of the ground.
  • Solar System: Brightens up dark areas.
  • Rush Boots: Allows the captains to run faster; unable to be blown over by Puffy/Withering Blowhogs.
  • Treasure Gauge: When near treasure, the gauge goes berserk.
  • Rocket Fist: After two rapid punches, the third one is more powerful. Works faster while running.
  • Napsack: Sleep with x (GameCube controller) or Nunchuck C.png (Nunchuck).

New Upgrades

  • Frost Incinerator: Makes captains resistant to ice hazards.
  • Magma Air Conditioner: Makes captains resistant to lava hazards. It should be noted that this is separate from the Scorch Guard.
  • Erosive Security: Makes captains resistant to acid hazards.
  • Explosive Insulator: Makes captains resistant to explosion hazards.
  • Giga Tweeter: Increases the radius of the original whistle by 2.5 times. Must have obtained the Mega Tweeter.
  • Instant Boots: Allows the captains to run even faster. Cannot sink while crossing quicksand. Must have obtained the Rush Boots.
  • Ultra Fist: After three rapid punches, the fourth one is even more powerful than the third. Must have obtained the Rocket Fist.
  • Diamond Suit DX: Reduces damage taken by enemies/boulders by 1.5 times. Must have obtained the Metal Suit Z.
  • Life Tracker: Can track the movements of an enemy. (See more info in the section "Life Tracker".)
  • Meteorologic Miracle: Unlocks the Climate menu. (See more info in the section "Climate Menu".)
  • Bronze Mega Key: Unlocks the Garden and the Great Volcano.
  • Silver Mega Key: Unlocks the Distant Desert.
  • Gold Mega Key: Unlocks the Shimmering Lake.
  • Platinum Mega Key: Unlocks the Ancient Valley.
  • Diamond Mega Key: Unlocks the Portal and the Moon.
  • Universal Equilibrium: When found in Hard Mode, this will unlock the Cave Creator, and when found in Unknown Mode, this will unlock Hocotate Facts.

Hazards

All the hazards appear from Pikmin 2, again, with new ones.

Original Hazards

  • Fire
  • Water
  • Electricity
  • Poison
  • Earth (or better known as boulders)
  • Explosions
  • Air (exhaled from Puffy Blowhogs/related species)
  • Enemies
  • Sunset
  • Abyss

New Hazards

  • Acid
  • Lava
  • Ice
  • Quicksand

Mixed Hazards

Sometimes hazards may mix, such as electrical water. Dual Buds are required to destroy/avoid these annoying obstacles.

Controls

Since this is for the Wii, Wii controls are used. However, if you plug in a GameCube controller the controls automatically switch to GameCube controls. The Classic Controller is not used in this game.

Wii Controls

Field Controls

  • Wiimote A.png: Throw Pikmin, punch, pluck Pikmin
  • Wiimote B.png: Whistle, cycle through Pikmin type
  • Wiimote Dpad.png: Change angle of camera Wiimote Dpad up.png, zoom in/out (Wiimote Dpad leftright.png; hold to zoom down to ground level), move Pikmin squad (Wiimote Dpad down.png)
  • Wiimote Plus.png: Enter menus
  • Wiimote Minus.png: Switch captains
  • Wiimote 1.png: Press to use current spray
  • Wiimote 2.png: Press to use current spray
  • Nunchuk Z.png: Center the camera toward the cursor, cycle through Pikmin stages
  • Nunchuck C.png: Dismiss Pikmin, lay down (MUST have obtained the Napsack first)
  • Nunchuck Annalogstick.png: Move the captain
  • Wiimote Icon.png Pointer: Move cursor

Menu Controls

  • Wiimote A.png: Confirm options
  • Wiimote B.png: Exit options
  • Wiimote Plus.png: Exit menus
  • Nunchuck C.png: Go to next menu
  • Nunchuk Z.png: Go to previous menu
  • Wiimote 1.png: Show/hide weather map (climate menu only)
  • Wiimote Dpad updown.png: Zoom in/out (map menu only)
  • Nunchuck Annalogstick.png: Select options, pan (map menu only)

GameCube Controls

Field Controls

  • GCN A.png: Throw Pikmin, punch, pluck Pikmin
  • GCN B.png: Whistle
  • GCN C.png: Swarm Pikmin squad
  • GCN L.png: Center the camera
  • GCN R.png: Zoom in/out, hold to zoom down to ground level
  • GCN Z.png: Change angle of camera
  • GCN Y.png: Change leaders
  • GCN X.png: Dismiss Pikmin, hold to lay down
  • GCN Start.png: Enter menus
  • GCN Dpad.png: Press to up/down to use current sprays, press left/right (while holding a Pikmin) to swap Pikmin colors, press up (while holding a Pikmin) to swap Pikmin stages
  • GCN Stick.png: Tilt lightly to move cursor, tilt fully to move captain

Menu Controls

  • GCN A.png: Confirm options
  • GCN B.png: Exit options
  • GCN Start.png: Exit menus
  • GCN R.png: Go to next menu
  • GCN L.png: Go to previous menu
  • GCN X.png: Show/hide weather map (climate menu only)
  • GCN C.png: Zoom in/out (map menu only)
  • GCN Stick.png: Select options, pan (map menu only)

Wii U controls

Field Controls

  • {{{2}}}: Throw Pikmin, punch, pluck Pikmin
  • {{{2}}}: Whistle
  • {{{2}}}: Dismiss Pikmin, hold to lay down
  • {{{2}}}: Change leaders
  • Left {{{2}}}: Tilt lightly to move cursor, tilt fully to move captain
  • Right {{{2}}}: Swarm Pikmin squad
  • {{{2}}}: Center the camera
  • {{{2}}}: Zoom in/out, hold to zoom down to ground level
  • ZR: Change angle of camera
  • ZL: Hold and move analog stick left/right; cycle through Pikmin colors, hold and move analog stick up/down; cycle through Pikmin stages
  • {{{2}}} ({{{2}}} only): Use current sprays
  • Start Wiimote Plus.png: Pauses game, enter menus
  • Select Wiimote Minus.png: Resumes game, exit menus

Menu Controls

Note: Buttons are optional controls, as the menus are accessed via the GamePad.
  • {{{2}}}: Confirm options
  • {{{2}}}: Exit options
  • {{{2}}}: Go to next menu
  • {{{2}}}: Go to previous menu
  • Left {{{2}}}: Select options, pan (only on map menu)
  • Right {{{2}}}: Zoom in/out (only on map menu)

Sequel, Re-release and Release Exhibitions

Sequel

The sequel to Pikmin: Connection of the Worlds currently in development, and is currently known as Project: Impact. Not much is known about the game, all that is known is that a 27 mile-wide asteroid is on a collision course with the Planet of the Pikmin. The game creator of PCW has not been questioned about other details relating to the sequel, and does not plan on releasing more information publicly anytime soon. He also plans on working in cooperation with the creators of the popular Buildup Trilogy.

On April 28th, 2012, an online blog stated that the game is set to be released on the Nintendo 3DS. With the unveiling of the Nintendo 3DS XL, there has been more speculation it will be released on the new 3DS.

However, both claims had not been confirmed or even addressed to by the creator until August 24th, 2012. The creator simply replied "Yes, I can say it will be for a portable device." He was not able to say any more. Since the re-release of Pikmin: Connection of the Worlds requires the Circle Pad Pro, it is highly likely Project: Impact will require the usage of said accessory.

Re-release

There will be a re-release for the Nintendo 3DS shortly after the release date of the original copy titled Pikmin: Connection of the Worlds 3D. If activated, the StreetPass mode will automatically transfer another user's file to an empty file, and if there isn't an empty file, it will ask you if you want to erase a current file and replace it with the new one. The remake will also require the usage of the Circle Pad Pro.

Release Exhibitions

These are the different editions of Pikmin: Connection of the Worlds.

Pre-ordered edition

Buying this costs less than buying the game at launch, and sometimes may come with the offical game guide, though only a certain amount of pre-ordered copies can be bought before people can't buy them anymore. Costs $24.99 (USD).

Normal edition

This comes with the disc, manual and disc case. Costs $39.99 at launch, downgrades to $29.99 over a period of 5 months.

Special edition

If you are a Club Nintendo member, you can get a game guide and a set of a couple of figurines (Olimar and Louie) for $49.99.

Collector's edition

This comes with the game and a soundtrack, all for $69.99. You must be a Club Nintendo member.

Ultimate collector's edition

This is the best out of all the other editions. Comes with the game, a game guide, soundtrack, Olimar/Louie figurines, a video showing the development/prototype parts of PCW, and a Wii (either black or white, and comes with two Wii Remotes (each a Wii Remote Plus) and Nunchucks) all for $274.99. This is only produced in Japan, so if you want it, you'll have to find it off of an online retailer.