Pikspore: Difference between revisions

From Pikmin Fanon
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===[[The Great Desert]]===
===[[The Great Desert]]===
====[[Infantile Fortress]]====
*[[Infantile Fortress]]
====[[Hidden Oasis]]====
*[[Hidden Oasis]]
====[[Magma Mantle]]====
*[[Magma Mantle]]
====[[Chemical Containment]]====
*[[Chemical Containment]]


===[[Darkness Plateau]]===
===[[Darkness Plateau]]===

Revision as of 21:01, 17 September 2010

Template:NoReal Template:PS

File:Spore 2009-07-18 11-21-17.png
Old, outdated screenshot of PikSpore

PikSpore is a tribute to the Pikmin series. Taking place after Pikmin 2, Captain Olimar's ship picks up a strange signal coming from none other than the Pikmin planet. As he encounters new Pikmin and creatures, he finds the source of this signal...

PikSpore Chronicles takes place before PikSpore, showing what the Pikmin were doing while Olimar was back home on Hocotate living his life. The Pikmin had built a civilization, but Olimar would never know that, as something happened directly between the two games.

Areas

Altitude Springs

Volcanic Wastes

Cliffside Meadow

Frigid Mountain

Foghorn Wetlands

The Great Desert

Darkness Plateau

Chronicles Areas

Pikmin

Enemy Species

See Pikspore/ Enemies

Upgrades

See Pikspore/ Captain Upgrades

Modes

PikSpore offers several different gameplay modes.

Easy Mode

Enemies have less health and are slower, the Pluckaphone upgrade is available from the start, Pikmin seeds become flowers faster, days are longer and captains are immune to damage. The final level is inaccessable, however. Certain enemies do not appear, as well.

Hard Mode

The gameplay is similar to the first Pikmin game, only without the time limit. Days are shorter, and many upgrades do not exist. Pikmin take longer to respond to the whistle, and the enemies are faster with more health. Nectar is much rarer as well, there are more enemies, and there are no sprays. Swarming is the most effective tactic, unlike easy and normal modes. You automatically get the good ending for completing this.

Classic Challenge

The goal is to grow as many Pikmin as you can in one day. Enemy sets are customizable, and you can start in any of the difficulty settings. For example, instead of Brown Bulborbs in Altitude Springs, you could use a stronger or weaker enemy in its place.

Key Challenge

The goal is to find the key and bring it back to the Research Pod within a set time limit and Pikmin amount. You can start in one of the official area's caves, or go through new ones. Completing a level without losing Pikmin gets you a Pink Flower Bonus.

Treasure Challenge

The goal is similar to Key Challenge, except you have to get all the treasure in the cave. The hole to the next sublevel will not open until you get all the treasure in that sublevel. Note that there is no time limit, unlike Key Challenge. You can start in any of the difficulty settings. You can start in one of the official area's caves, or go through new ones.

Boss Run

A simple mode unlocked when you complete the game, the goal is to beat all the bosses in the game. You start with 15 of each Pikmin type, except for Purple Pikmin, you get 10 of those, totaling your Pikmin count to 115. (the 100 pikmin limit is disabled in the boss run!) Try to save as many Pikmin as possible, because you won't get any more. Following this sublevel are several more, each containing one of the game's bosses.

Cave Creator

You unlock this when you complete the game. You get to build your own cave levels and share them with other people.