Pikmin: Final Destiny: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
'''WORK IN PROGRESS''' | '''WORK IN PROGRESS''' | ||
== Plot == | ==Plot== | ||
A few years after the events of Pikmin 2, [[Olimar]] is sent back to the Pikmin Planet (along with [[Louie]] and Sagittarius) by the President to find treasures for his collection. Once there, they find Red Pikmin. Normal so far. Things change when, in the first dungeon in Artificial Forest (the first area), Olimar finds Koreli, brown-colored Pikmin which their leader Sphimae explains that they are doomed without the Orb of Light, and will die in ten days. The captains (now including Sphimae) set out to the Plain of Dreams, with the Brown Pikmin's help, get the Orb of Light. Just then, Louie gets a phone call from the President stating that he needs an Orb of Darkness for a factory manufacturing Hocotate robots. They travel through six more regions, finding new Pikmin and enemies along the way. Just after the treasure's retrieval, Louie falls down a dark hole. They must go into the 35 floor dungeon Hole of All Doom to rescue Louie. | A few years after the events of Pikmin 2, [[Olimar]] is sent back to the Pikmin Planet (along with [[Louie]] and Sagittarius) by the President to find treasures for his collection. Once there, they find Red Pikmin. Normal so far. Things change when, in the first dungeon in Artificial Forest (the first area), Olimar finds Koreli, brown-colored Pikmin which their leader Sphimae explains that they are doomed without the Orb of Light, and will die in ten days. The captains (now including Sphimae) set out to the Plain of Dreams, with the Brown Pikmin's help, get the Orb of Light. Just then, Louie gets a phone call from the President stating that he needs an Orb of Darkness for a factory manufacturing Hocotate robots. They travel through six more regions, finding new Pikmin and enemies along the way. Just after the treasure's retrieval, Louie falls down a dark hole. They must go into the 35 floor dungeon Hole of All Doom to rescue Louie. | ||
== New Pikmin And Enemies == | ==New Pikmin And Enemies== | ||
===New Pikmin=== | |||
=== New Pikmin === | |||
[[Bulbmin|Orange Pikmin]] Bulbmin overground | [[Bulbmin|Orange Pikmin]] Bulbmin overground | ||
Line 24: | Line 20: | ||
[[Gold Pikmin]], immune to the sunset, can pick up 5 times what a normal Pikmin can | [[Gold Pikmin]], immune to the sunset, can pick up 5 times what a normal Pikmin can | ||
=== New Enemies === | ===New Enemies=== | ||
[[Blue Bulborb]] | [[Blue Bulborb]] | ||
Line 52: | Line 47: | ||
And many more! | And many more! | ||
== Areas == | ==Areas== | ||
[[Artificial Forest]] | [[Artificial Forest]] | ||
Line 71: | Line 65: | ||
[[Lost Tower]] | [[Lost Tower]] | ||
[[Category:Non-Canon Games]] |
Revision as of 21:39, 10 May 2016
WORK IN PROGRESS
Plot
A few years after the events of Pikmin 2, Olimar is sent back to the Pikmin Planet (along with Louie and Sagittarius) by the President to find treasures for his collection. Once there, they find Red Pikmin. Normal so far. Things change when, in the first dungeon in Artificial Forest (the first area), Olimar finds Koreli, brown-colored Pikmin which their leader Sphimae explains that they are doomed without the Orb of Light, and will die in ten days. The captains (now including Sphimae) set out to the Plain of Dreams, with the Brown Pikmin's help, get the Orb of Light. Just then, Louie gets a phone call from the President stating that he needs an Orb of Darkness for a factory manufacturing Hocotate robots. They travel through six more regions, finding new Pikmin and enemies along the way. Just after the treasure's retrieval, Louie falls down a dark hole. They must go into the 35 floor dungeon Hole of All Doom to rescue Louie.
New Pikmin And Enemies
New Pikmin
Orange Pikmin Bulbmin overground
Green Pikmin, immune to acid and lava, have twice the health of a normal Pikmin
Cyan Pikmin, immune to freeze, can break through walls efficiently
Black Pikmin, immune to ash, tar and oil, can light up dark caves
Brown Pikmin, immune to explosions and squashing, can fly, can pick up 50 times what a normal Pikmin can
Gray Pikmin, immune to antimatter and strong winds, can teleport other Pikmin out of danger
Gold Pikmin, immune to the sunset, can pick up 5 times what a normal Pikmin can
New Enemies
And many more!