Pikmin: Connection of the Worlds

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Civil War
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Template:Infobox Game Pikmin: Connection of the Worlds, also referred to as PCW (codenamed Project: Connection), is an upcoming fanon game made by PikFan23. It is planned to be released on the Wii and Wii U, the latter edition making use of the GamePad and HD graphics. It is set to be released in the 2015 Holiday Season. It is rated T by the ESRB for Mild Blood, Fantasy Violence, and Scary Images. It revolves around the plot that the public learns of the Planet of the Pikmin, however two evil people aim to seize control of it. There are also 400 Treasures, with 500 in Hard Mode. A sequel is also currently in development (see section Sequel).

Story

One month after the events of Pikmin 2, the President of Hocotate Freight, seeing the value of the extra treasures obtained from the Pikmin Planet, sold them, bolstering Hocotate Freight. He then publicly announced the discovery of this new planet, and many people became interested in visiting this new planet. The government of Hocotate began making plans to colonize the planet, and Hocotatian engineers began making a new type of ship to transport people to and from the planet.

Just days after the announcement, though, a pair of criminals began raiding various Hocotate companies, stealing their money and sending them into bankruptcy. Then they kidnapped the President, interrogating him about how he had gotten so rich. They threatened to destroy Hocotate Freight if the President did not tell them; reluctantly, he told them. They escaped to the Pikmin Planet, seizing treasures and selling them on the black market, and they had begun creating an army. The President told the government what had happened. The government ordered him to send the two first explorers – Olimar and Louie – back to the planet to stop the criminals and their army.

The President summoned Olimar and Louie, and told them to go back to the Pikmin Planet to stop the criminals. However, he also asked them to collect even more treasure so they could buy back the S.S. Dolphin and strengthen their company. Hesitantly, Olimar and Louie hopped into the the Ship, and headed for the Pikmin Planet. A new set of surprises awaited them, however...

Continue...

Pikmin

All the Pikmin found in Pikmin 2 appear, along with many new ones.

Original Pikmin

New Pikmin

Characters

Areas/Caves

Eight areas are present, with 24 caves.

  • Murky Lair
  • Aquatic Fortress
  • Flooded Haven
  • Acidic Cavern
  • Rocky Fissure
  • Mossy World
  • Forested Tunnels
  • Corroding Base
  • The Moon
  • Lunar Maze
  • Mechanical Complex

Gameplay mechanics

Objective

The main objective is to capture the criminals. Initially, there is a time limit of 10 days to find the criminals, but for every 250 Pokos collected, another day is added. This is because the government is being funded to find them; more funding equals more time to find them. Additionally, the secondary (albeit more immediate) objective is to buy back and upgrade the S.S. Dolphin. It is bought back at 3,000 Pokos and is upgraded at 7,000 Pokos, which unlock Sagittarius and Libra, respectively.

Time system

Timer

The time system for this game is slightly different than other games. In addition to a Sun Meter (the meter at the top of the screen with the moving sun), there is a timer that indicates how many minutes (real-time) are left. The total amount of minutes provided is fifteen minutes, and the last minute will have the familiar message (from Pikmin 2) "It is almost sunset. Hurry up!!"

Night

At the end of sunset, you have a choice: you can retire for the day normally, or you can stay an extra five minutes during the night. During this time, Spotty Bulbears in the area will go to sleep (because, as shown in Pikmin 2, they are diurnal) and nocturnal enemies (like Bulborbs/Sheargrub for example), will wake up and the area will be harder to walk through as there are more enemies, not to mention that it's very dark. The Ships will produce some light that extends all the way to the farthest Onion. Bomb-rocks, if they explode, will very briefly light up the immediate area. Also, the next day you land a little later than usual; two minutes later. However, in order to play at night in an area, you must have been to that area for at least five days.

Weather

There is also weather in this game. The climate for an area will depend on the location of the area and the current season. When combined, these two factors can produce all sorts of weather. Note that the times given apply to the whole world; for the weather of a specific area, view that area's page.

  • Sun (all year): The area is brighter.
  • Heatwaves (late spring, summer): Can decrease the effects of the Pikmin's performance (save for Red Pikmin and Burgundy Pikmin), and small bodies of water may evaporate. Enemies may also react depending on how hot it is.
  • Clouds (all year): The area is more likely to receive rain/acid rain/snow.
  • Rain (spring, fall, winter): Currently existing bodies of water will swell to larger sizes, small basins may fill up.
  • Snow (winter): Snow can make it harder to traverse the area, and ice/snow enemies have an advantage. However, if snow occurs at a place where there's normally not any snow, enemies that aren't adapted to it will do something in response (e.g. Bulborbs may wake up and start patrolling the area).
  • Acid rain (all year) Rarely happens. Can pollute puddles, which Green Pikmin can clean up. Only Green Pikmin can come out of the Onions; others may come out if it's raining lightly.
  • Wind (all year) Pikmin may be blown away from the group to a distance away, but Purple Pikmin will not be affected.
  • Thunderstorms (all year) It will heavily rain during this time, and can flood most of the area if it's flat. Thunder can scare Pikmin, causing them to panic at random (however Purple Pikmin won't be affected). Lightning poses a serious electrical hazard to your group. There is an extremely low chance that lightning will strike your group, but if it does, all non-yellows will perish, and the captains will receive heavy damage to their spacesuit and briefly be paralyzed, even if the players have found the Anti-Electrifier. Additionally, the rain may reduce your vision, and the area is quite dark.

There are rarer types of weather that only have a 0.1% chance of happening, called disasters. Disasters are much more destructive than regular weather types, and depending on the disaster, it may not be able to be landed in if it has a disaster going on.

  • Hurricane (summer): Like a thunderstorm, except much worse. There are bad winds during this time, and it will be raining extremely hard. Thunder and lightning is common.
  • Tornado (all year): May occur during a thunderstorm or hurricane. The wind will suddenly pick up and become very violent, and start howling. The tornado itself will devastate the area, messing up paths and whatnot, making it hard to traverse the region afterwards. If there is a tornado warning, the day will automatically end.
  • Drought (summer): A more extreme version of a heatwave, lasting a few days. The area will dry up and most bodies of water will disappear. Most enemies will leave.
  • Blizzard (winter): A bad snowstorm. The entire area is blanketed under several layers of snow and will become like the Rugged Tundra. It is very cold outside and there are heavy winds.
  • Flood (spring, fall): Heavy rain may cause the area to be flooded, allowing only Blue Pikmin to come out. Only the highest pieces of land will not be submerged. The flood only lasts for one day.

These kinds of weather can greatly affect the gameplay, as noted above.

Seasons

This new element gives a little more strategy to the game. Areas closer to the equator/polar regions will undergo major changes as the seasons change, and areas in between will receive normal weather change. The days will become longer/shorter, depending on the season. Each season lasts 15 days, which means a complete year is 60 days, but the seasons gradually change, like in real life.

Climate Menu

The Climate Menu is a special menu unlocked when the Meteorologic Miracle is obtained. This menu will say what the current day's weather is like and say its temperature, and it will also show tomorrow's weather and temperature as well. In addition, it provides the humidity levels, wind speed and the chance of precipitation. Also, there is a map that can be accessed by pressing Wiimote 1.png / GCN X.png / WiiU X.png. This map shows the entirety of the area and any clouds that may be nearby; rain is represented in green, snow is represented in grey, and thunderstorms are represented in red. The stronger the weather, the deeper the hue.

Life Tracker

When obtained, the map on the menu screen will have a new feature added to it: you can track the movements of an enemy. This is useful because you can keep record of an enemy's movements, such as Spotty Bulbears or rare enemies. There will be a button that says "Track Enemy" and when you open it up, there will be a list of alive creatures in the area. You can select one; you can only select up to five. A small map will then appear in the upper-right corner of the screen, covering just under 1/9 of the total screen. (If played on the Wii U, it will appear on the GamePad instead.) The enemies will be represented by dots, and each dot will be a different color. When a tracked enemy dies, it will not be tracked anymore. It can also be used in caves, however if you go more than 10 floors down, it will be rendered inoperative.

Flowers

Flowers represent the progress of the player's game. There are a total of five flowers obtainable. Players can also make their flowers purple if they complete an additional requirement.

  • Flower 1: Discover every Pikmin type (before the final boss).
  • Flower 2: Defeat the final boss.
  • Flower 3: Complete the Chasm of Challenges at least once.
  • Flower 4: Collect all treasures.
  • Flower 5: Discover the Ultima Pikmin.
  • Purple flowers: Absolutely no Pikmin have died.

Sprays

Pikmin: Connection of the Worlds introduces three new sprays. They are listed below:

  • Ultra-Salty Spray - Will damage any enemies which have very tender spots (e.g. eyeballs). The amount of damage they take depends on the kind of enemy. The color of this spray is white.
  • Ultra-Sour Spray - This is similar to the Ultra-Spicy Spray — it will make the leaders faster and increase their attack power. The color of this spray is green.
  • Ultra-Sweet Spray - Will heal 50% of max health to the captains. This spray is rarer than others because of its healing abilities. The color of this spray is blue.

Because there are now five sprays, an inventory system has been created to compensate. Sprays are swappable; players can switch out one spray for another to suit their needs. The buttons the player uses to trigger the sprays are now known as spray buttons. The inventory will be created when the player has discovered their third spray, and has a menu of its own (called the "Spray Menu").

Bomb-rocks

To avoid confusion, the game has several bomb-rock types. Each bomb-rock has a different explosion radii (with the normal bomb-rock having a radius of one).

Small bomb-rock: the original bomb-rocks from Pikmin that Yellow Pikmin could carry. This adds more challenges to the game. The explosion's radius is 0.5.

Normal bomb-rock: the bomb-rocks from Pikmin 2 that captains cannot carry. The explosion's radius is one.

Giant bomb-rock: enlarged bomb-rocks that are rarer and more dangerous. The explosion's radius is two.

Nuclear bomb-rock: bomb-rocks that have the power to destroy entire caves. The explosion's radius is 10,000.

Confetti bomb-rock: harmless bomb-rocks that deflower Pikmin and stun enemies. They even have a giant counterpart. The normal type's explosion radius is one and the giant type's explosion radius is two.

Environmental Gauge

PikFan23's impression of the Environmental Gauge.

In two areas, the Distant Desert and the Moon, a special gauge known as the Environmental Gauge will appear on the right side of the screen. Its purpose is to inform the player about the Pikmin's hydration (in the Distant Desert) or their air (on the Moon). It has eight different levels; Full being the best and Critical being the worst. An arrow will point to which level it is currently in (it is based on the lowest Pikmin's stats). In the Distant Desert, cacti will rehydrate your Pikmin, and on the Moon, air supply stations will give air to your Grey Pikmin.

Wii U GamePad

If the game disc is being played on the Wii U, the Wii U GamePad will become the game's controller. Here, a map will be visible on the GamePad's screen during normal gameplay. Pressing WiiU Plus.png will pause the game and switch the map with menus; the menus and its various options can be controlled solely with the stylus or with the buttons. Pressing WiiU Plus.png again will replace the menus with the map and the game will resume.

Pikmin count

Due to the large amount of Pikmin introduced in the game, the total amount of Pikmin allowed on the field has been raised to 150. When all the Onion Seeds have been found, the Pikmin counter will go up to 175. Inside the Chasm of Challenges, the total amount of Pikmin allowed is 200, because of its length and difficulty.

Onion

Similar to Pikmin 3, a universal Master Onion exists, since there are a large number of Pikmin species in the game. Whenever a new Onion is discovered or created, it will merge with the Master Onion.

Modes

This article or section is currently under construction and being worked on by its creator. We hope to have it completed as soon as possible.

Adventure

Normal

This is the default mode of the game. It is similar to the difficulty of Pikmin 2. This is accessible from the start. Discovering the Universal Equilibrium in this mode unlocks the Cave Creator mode.

Hard

As its name implies, this version of the game is significantly more difficult than Normal mode. Enemies are twice as fast, and have twice as much health. This mode is unlocked when the final boss in the Normal mode is defeated. Some upgrade treasures aren't found, yet the total amount of treasures goes up to 500 treasures in this mode. Discovering the Universal Equilibrium in this mode unlocks a secret game mode (details below).

Extra Gameplay Modes

Competitive Mode

Single-Player Challenge Mode

Multi-Player Challenge Mode

Bonuses

High Scores

Records the top 5 of the least amount of days you spent to finish each difficulty, how much time was spent, how many Pikmin died (how many total and one of each color), and how many Pikmin were born (how many total and one of each color).

Cutscenes

Cave Creator

Main article: Pikmin: Connection of the Worlds/Cave Creator

Cave Creator is a feature in this game. You can design caves and share them with friends. This mode is unlocked when you find the Universal Equilibrium in Normal Mode.

Pikmin: Impact Gameplay Trial

When you find the Universal Equilibrium in Unknown Mode, a gameplay trial of Pikmin: Impact is unlocked. You can play through the first two areas of the game.

Upgrades

Many upgrades exist in the game, and all the upgrades from Pikmin 2 reappear (except for the Sphere Chart and Survey Chart, which are replaced by Keys).

Original Upgrades

  • Scorch Guard: Makes the captains resistant to fire hazards.
  • Anti-Electrifier: Makes the captains resistant to electrical hazards.
  • Metal Suit Z: Reduces the damage taken by enemies/boulders by 0.5 times.
  • Mega Tweeter: Increases the radius of the original whistle by 1.5 times.
  • Pluckaphone: Whistles planted Pikmin sprouts out of the ground.
  • Solar System: Brightens up dark areas.
  • Rush Boots: Allows the captains to run faster; unable to be blown over by Puffy/Withering Blowhogs.
  • Treasure Gauge: When near treasure, the gauge goes berserk.
  • Rocket Fist: After two rapid punches, the third one is more powerful. Works faster while running.
  • Napsack: Sleep with Nunchuck C.png / GCN X.png / WiiU X.png.

New Upgrades

  • Defroster: Makes captains resistant to ice hazards.
  • Super Coolant: Makes captains resistant to lava hazards. It should be noted that this is separate from the Scorch Guard.
  • Basic Suit: Makes captains resistant to acid hazards.
  • Energy Absorber: Makes captains resistant to explosion hazards.
  • Giga Tweeter: Increases the radius of the original whistle by 2.5 times. Must have obtained the Mega Tweeter.
  • Instant Boots: Allows the captains to run even faster. Cannot sink while crossing quicksand. Must have obtained the Rush Boots.
  • Ultra Fist: After three rapid punches, the fourth one is even more powerful than the third. Must have obtained the Rocket Fist.
  • Diamond Suit DX: Reduces damage taken by enemies/boulders by 1.5 times. Must have obtained the Metal Suit Z.
  • Life Tracker: Can track the movements of an enemy. (See more info in the section "Life Tracker".)
  • Meteorologic Miracle: Unlocks the Climate menu. (See more info in the section "Climate Menu".)
  • Bronze Key: Unlocks the Garden and the Great Volcano.
  • Silver Key: Unlocks the Distant Desert.
  • Golden Key: Unlocks the Shimmering Lake.
  • Platinum Key: Unlocks the Ancient Valley.
  • Diamond Key: Unlocks the Portal and the Moon.
  • Universal Equilibrium: When found in Normal Mode, this will unlock the Cave Creator, and when found in Hard Mode, this will unlock the Pikmin: Impact Gameplay Trial.

Hazards

All the hazards appear from Pikmin 2, again, with new ones.

Original Hazards

  • Fire
  • Water
  • Electricity
  • Poison
  • Earth/boulders
  • Explosions
  • Air (exhaled from Puffy Blowhogs/related species)
  • Enemies
  • Sunset
  • Abyss

New Hazards

  • Acid
  • Lava
  • Ice
  • Quicksand

Mixed Hazards

Sometimes hazards may mix, such as electrical water. Dual Buds are required to destroy/avoid these annoying obstacles.

Controls

Since this is for the Wii, Wii controls are used. However, if you plug in a GameCube controller, the controls automatically switch to GameCube controls. The Classic Controller is not used in this game.

Field controls

Wii GameCube Wii U Action
Wiimote A.png GCN A.png WiiU A.png / WiiU A.png
  • Hold a Pikmin or leader. When the button is released, they are thrown.
  • When near a Pikmin sprout: pluck the sprout.
  • When the party is empty: punch.
Wiimote B.png GCN B.png WiiU B.png / WiiU B.png Whistle to call back Pikmin.
Nunchuck Annalogstick.png GCN Stick.png WiiU LStick.png / WiiU LStick.png Move active leader in the direction it's pointed.
Wiimote Icon.png GCN Stick.png WiiU LStick.png / WiiU LStick.png Move the cursor.
Wiimote Dpad down.png GCN C.png WiiU RStick.png / WiiU RStick.png Move the Pikmin group.
Wiimote Minus.png GCN Y.png WiiU Y.png / WiiU Y.png Switch the active captain.
Nunchuck C.png GCN X.png WiiU X.png / WiiU X.png
  • Dismiss the Pikmin squad.
  • When the party is empty: lay down. Must have obtained the Napsack.
Wiimote 1.png GCN Dpadup.png WiiU Padup.png / WiiU Padup.png When not holding a Pikmin, use the current spray assigned to that button.
Wiimote 2.png GCN Dpaddown.png WiiU Paddown.png / WiiU Paddown.png When not holding a Pikmin, use the current spray assigned to that button.
Wiimote B.png GCN Dpadupdown.png WiiU L.png / WiiUPC L.png When holding a Pikmin, cycle through Pikmin maturity stages of the same type.
Nunchuk Z.png GCN Dpadleftright.png WiiU ZL.png / WiiUPC ZL.png When holding a Pikmin, cycle through Pikmin of different types.
Nunchuk Z.png GCN L.png WiiU L.png / WiiUPC L.png Center the camera in the direction of the cursor.
Wiimote Dpad leftright.png GCN R.png WiiU R.png / WiiUPC R.png Zoom the camera in and out. If held, the camera will zoom down to the ground level.
Wiimote Dpad up.png GCN Z.png WiiU ZR.png / WiiUPC ZR.png Change the view of the camera from an overhead view to an angled view.
Wiimote Plus.png GCN Start.png WiiU Plus.png / WiiU Plus.png Pauses the game and enters the menus.

Menu controls

Wii GameCube Wii U Action
Wiimote A.png GCN A.png WiiU A.png / WiiU A.png Confirm an option.
Wiimote B.png GCN B.png WiiU B.png / WiiU B.png Cancel an option.
Nunchuck Annalogstick.png GCN Stick.png WiiU LStick.png / WiiU LStick.png
  • Select options.
  • Pan on the map menu.
Nunchuck C.png GCN R.png WiiU R.png / WiiUPC R.png Go to the next menu.
Nunchuk Z.png GCN L.png WiiU L.png / WiiUPC L.png Go to the previous menu.
Wiimote Dpad updown.png GCN Cupdown.png WiiU RStick.png / WiiU RStick.png Zoom in and out on the map on the radar menu.
Wiimote 1.png GCN X.png WiiU X.png / WiiU X.png Show or hide the weather map on the climate menu.
Wiimote Plus.png GCN Start.png WiiU Plus.png / WiiU Plus.png Resumes the game and exits the menus.

On the Wii U GamePad, the menus can be controlled entirely using a stylus or fingertip; the controls are optional.

Sequel, Wii U Release and Release Exhibitions

Sequel

The sequel to Pikmin: Connection of the Worlds will be titled Pikmin: Impact. However, it is currently on hold, as PikFan23 is busy with other things. The things that are known about is is that a massive asteroid is on a collision course with PNF-404. It will be released for the Wii U and New 3DS. PikFan23 hopes to start fleshing out the game's main concept by 2016.

Wii U Release

The game will be ported and released on the Wii U, alongside the Wii. This release of the game will feature HD graphics and the use of the Wii U GamePad. See details regarding the GamePad above.

Release Exhibitions

These are the different editions of Pikmin: Connection of the Worlds.

DISCLAIMER: This game does not exist, and these "release exhibitions" are just for fun.

Pre-ordered edition

Buying this costs less than buying the game at launch, and sometimes may come with the offical game guide, though only a certain amount of pre-ordered copies can be bought before people can't buy them anymore.

Normal edition

This comes with the disc, manual and disc case.

Special edition

If you are a Club Nintendo member, you can get a game guide and a set of a couple of figurines (Olimar and Louie).

Collector's edition

This comes with the game and a soundtrack, but you must be a Club Nintendo member.

Ultimate collector's edition

This is the best out of all the other editions. Comes with the game, a game guide, soundtrack, Olimar/Louie figurines, a video showing the development/prototype parts of PCW, and a Wii (either black or white, and comes with two Wii Remotes (each a Wii Remote Plus) and Nunchucks).