PikMMO: Difference between revisions
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{{Pikmin 6}} | {{Pikmin 6}} | ||
{{Infobox | {{Infobox | ||
|Box title = | |Box title = PikMMO | ||
|Image file = | |Image file = | ||
|Image size = | |Image size = | ||
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PikMMO is a MMORPG game developed by PikminFanonCreator. It is not part of the main Pikmin series. It will be released exclusively for the Wii U. | |||
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Any player can join a squad at any point, as long as they do not already belong to one. Every squad has a level which controls how many Pikmin of each type can join the squad. This level is increased by completing tasks such as carrying corpses back to the Onion, or treasures or fruit back to the ship. | Any player can join a squad at any point, as long as they do not already belong to one. Every squad has a level which controls how many Pikmin of each type can join the squad. This level is increased by completing tasks such as carrying corpses back to the Onion, or treasures or fruit back to the ship. | ||
Any member of a squad can choose to do anything they wish to, although some tasks may require multiple players. If players die to an enemy, they will respawn once that enemy is carried back to an Onion. | |||
== Locations == | == Locations == | ||
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|- | |- | ||
| Attack strength | | Attack strength | ||
| | | 1.5 | ||
| | | 1 | ||
| | | 1 | ||
| | | 1.25 | ||
| | | 1 | ||
| | | 1.25 | ||
| | | 0.75 | ||
| | | 1 | ||
|- | |- | ||
| Carrying strength | | Carrying strength | ||
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|} | |} | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 25%" | ||
! style="width:10%" | Attack | ! style="width:10%" | Attack | ||
! style="width: | ! style="width:15%" | Button | ||
|- | |- | ||
| | | Jump attack | ||
| | | align="center"|{{button|wiiu|X|wiiu|Y|size=x24px}}, then {{button|wiiu|A|size=x24px}} | ||
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|- | |- | ||
| | | Latched attack | ||
| | | align="center"|{{button|wiiu|A|size=x24px}} while latched on | ||
| | |||
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|- | |- | ||
| | | Lunge attack | ||
| | | align="center"|{{button|wiiu|A|size=x24px}} on ground | ||
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|- | |- | ||
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However, the controllers you can use are: | However, the controllers you can use are: | ||
*Wii U Gamepad | *Wii U Gamepad | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GamePad | ! style="width:12%" | GamePad | ||
! Action | ! Action | ||
|- | |- | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|LStick|size=x24px}} | ||
| Move in the direction it is held. The [[camera]] will automatically rotate to make it easier to navigate. | |||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|A|size=x24px}} | ||
| | | Use a lunge attack if on the ground, a jump attack if in the air, or a latched attack if latched on to an enemy or object. | ||
|- | |- | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|X|wiiu|Y|size=x24px}} | ||
| | | | ||
| | *While buried, jump out of the ground. | ||
*If near nectar, drink it. | |||
*If underwater, hold to swim upwards. | |||
*Otherwise, jump. | |||
|- | |- | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wiiu|B|size=x24px}} | ||
| | | Start carrying an object. | ||
|- | |- | ||
| align="center"|{{button|wiiu|ZL|size=x24px}} | | align="center"|{{button|wiiu|ZL|size=x24px}} | ||
| | | Center the camera behind the player. | ||
|- | |- | ||
| align="center"|{{button|wiiu|RStick|size=x24px}} | | align="center"|{{button|wiiu|RStick|size=x24px}} | ||
| Rotate the [[camera]] horizontally. | | Rotate the [[camera]] horizontally. | ||
|- | |- | ||
| align="center"|{{button|wiiu|+|size=x24px}} | | align="center"|{{button|wiiu|+|size=x24px}} | ||
| | | Pause and bring up the pause menu. Press again to unpause. | ||
|- | |- | ||
| align="center"|{{button|wiiu|-|size=x24px}} | | align="center"|{{button|wiiu|-|size=x24px}} | ||
| Toggle Off-TV Play. | | Toggle Off-TV Play. | ||
|- | |- | ||
|} | |} |
Revision as of 23:08, 1 August 2016
Template:Pikmin 6 Template:Infobox
PikMMO is a MMORPG game developed by PikminFanonCreator. It is not part of the main Pikmin series. It will be released exclusively for the Wii U.
Gameplay
At the start, players can choose what type of Pikmin they wish to take control of. This can only be changed by entering a Candypop Bud. Each Pikmin has its own attacks, strengths, and weaknesses.
Any player can join a squad at any point, as long as they do not already belong to one. Every squad has a level which controls how many Pikmin of each type can join the squad. This level is increased by completing tasks such as carrying corpses back to the Onion, or treasures or fruit back to the ship. Any member of a squad can choose to do anything they wish to, although some tasks may require multiple players. If players die to an enemy, they will respawn once that enemy is carried back to an Onion.
Locations
Pikmin
Attribute | Red Pikmin | Yellow Pikmin | Blue Pikmin | Purple Pikmin | White Pikmin | Rock Pikmin | Winged Pikmin | Green Pikmin |
---|---|---|---|---|---|---|---|---|
HP | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Attack strength | 1.5 | 1 | 1 | 1.25 | 1 | 1.25 | 0.75 | 1 |
Carrying strength | 1 | 1 | 1 | 10 | 1 | 1 | 1 | 1 |
Movement speed | 1 | 1 | 1(2 underwater) | 0.5 | 1.5 | 1 | 1 | 0.75 |
Digging speed | 1.5 | 2 | 1 | 1.5 | 0.5 | 2 | 0.5 | 1 |
Resistance | Fire | Electricity | Water | Wind | Poison | Blunt force | Pitfalls | Shaking |
Ability | N/A | N/A | N/A | N/A | N/A | Break crystals | N/A | Cling to objects |
Attack | Button |
---|---|
Jump attack | / , then |
Latched attack | while latched on |
Lunge attack | on ground |
Gameplay Mechanics
This section is still under development.
Controls
This section is still under development. However, the controllers you can use are:
- Wii U Gamepad
GamePad | Action |
---|---|
Move in the direction it is held. The camera will automatically rotate to make it easier to navigate. | |
Use a lunge attack if on the ground, a jump attack if in the air, or a latched attack if latched on to an enemy or object. | |
/ |
|
Start carrying an object. | |
Center the camera behind the player. | |
Rotate the camera horizontally. | |
Pause and bring up the pause menu. Press again to unpause. | |
Toggle Off-TV Play. |
Gallery
This section is still under development.
Bosses
This section is still under development.