PikMMO: Difference between revisions

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{{Pikmin 6}}
{{Pikmin 6}}
{{Infobox  
{{Infobox  
|Box title = Pikmin 6
|Box title = PikMMO
|Image file =  
|Image file =  
|Image size =  
|Image size =  
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}}
}}


Pikmin 6 is a MMORPG game developed by PikminFanonCreator. It is not part of the main Pikmin series. It will be released exclusively for the Wii U.  
PikMMO is a MMORPG game developed by PikminFanonCreator. It is not part of the main Pikmin series. It will be released exclusively for the Wii U.  


    
    
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Any player can join a squad at any point, as long as they do not already belong to one. Every squad has a level which controls how many Pikmin of each type can join the squad. This level is increased by completing tasks such as carrying corpses back to the Onion, or treasures or fruit back to the ship.
Any player can join a squad at any point, as long as they do not already belong to one. Every squad has a level which controls how many Pikmin of each type can join the squad. This level is increased by completing tasks such as carrying corpses back to the Onion, or treasures or fruit back to the ship.
Any member of a squad can choose to do anything they wish to, although some tasks may require multiple players. If players die to an enemy, they will respawn once that enemy is carried back to an Onion.


== Locations ==
== Locations ==
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|-
|-
| Attack strength
| Attack strength
|  
| 1.5
|  
| 1
|  
| 1
|  
| 1.25
|  
| 1
|  
| 1.25
|  
| 0.75
|  
| 1
|-
|-
| Carrying strength
| Carrying strength
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|}
|}


{| class = "wikitable" style="width: 90%"
{| class = "wikitable" style="width: 25%"
! style="width:10%" | Attack
! style="width:10%" | Attack
! style="width:10%" | Red Pikmin
! style="width:15%" | Button
! style="width:10%" | Yellow Pikmin
! style="width:10%" | Blue Pikmin
! style="width:10%" | Purple Pikmin
! style="width:10%" | White Pikmin
! style="width:10%" | Rock Pikmin
! style="width:10%" | Winged Pikmin
! style="width:10%" | Green Pikmin
|-
|-
|  
| Jump attack
|  
| align="center"|{{button|wiiu|X|wiiu|Y|size=x24px}}, then {{button|wiiu|A|size=x24px}}
|  
|  
|  
|  
|  
|  
|  
|-
|
|  
|
|
|
|
|
|
|  
|-
|-
|  
| Latched attack
|  
| align="center"|{{button|wiiu|A|size=x24px}} while latched on
|
|
|  
|  
|  
|
|  
|-
|-
|  
| Lunge attack
|  
| align="center"|{{button|wiiu|A|size=x24px}} on ground
|
|
|  
|  
|  
|
|  


|-
|-
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However, the controllers you can use are:
However, the controllers you can use are:
*Wii U Gamepad
*Wii U Gamepad
*Wii Remote and Nunchuk
*GameCube controller


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
! style="width:12%" | GamePad
! style="width:12%" | GamePad
! style="width:12%" | Wii Remote
! style="width:12%" | GameCube
! Action
! Action
|-
|-
| align="center"|{{button|wiiu|A|wiiu|X|size=x24px}}
| align="center"|{{button|wiiu|LStick|size=x24px}}
| align="center"|{{button|wii|A|size=x24px}}
| Move in the direction it is held. The [[camera]] will automatically rotate to make it easier to navigate.
| align="center"|{{button|wiiu|PCA|size=x24px}}
|
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin.
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground.
* Without any Pikmin: [[Punch]].
* When under an [[Onion]]: Open [[Menu#Onion|its menu]].
|-
|-
| align="center"|{{button|wiiu|ZR|size=x24px}}
| align="center"|{{button|wiiu|A|size=x24px}}
| align="center"|{{button|wii|B|size=x24px}}
| Use a lunge attack if on the ground, a jump attack if in the air, or a latched attack if latched on to an enemy or object.
| align="center"|{{button|wiiu|PCZR|size=x24px}}
| [[Whistle]].
|-
|-
| align="center"|{{button|wiiu|LStick|size=x24px}}<br>(Fully held)
| align="center"|{{button|wiiu|X|wiiu|Y|size=x24px}}
| align="center"|{{button|wii|Stick|size=x24px}}
|  
| align="center"|{{button|wiiu|PCLStick|size=x24px}}<br>(Fully held)
*While buried, jump out of the ground.
| Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. With the Wii Remote, the [[camera]] will automatically rotate to make it easier to navigate.
*If near nectar, drink it.
*If underwater, hold to swim upwards.
*Otherwise, jump.
|-
|-
| align="center"|{{button|wiiu|LStick|size=x24px}}<br>(Lightly held)
| align="center"|{{button|wiiu|B|size=x24px}}
| align="center"|{{button|wii|Wiimote|size=x24px}}
| Start carrying an object.
| align="center"|{{button|wiiu|PCLStick|size=x24px}}<br>(Lightly held)
| Move the [[HUD#Cursor|cursor]].
|-
|-
| align="center"|{{button|wiiu|ZL|size=x24px}}
| align="center"|{{button|wiiu|ZL|size=x24px}}
| align="center"|{{button|wii|Z|size=x24px}}
| Center the camera behind the player.
| align="center"|{{button|wiiu|PCZL|size=x24px}}
| If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the cursor, and, if not using the Wii Remote, hold to lock the cursor on the spot.
|-
| align="center"|{{button|wiiu|L|size=x24px}}
| align="center"|{{button|wii|C|size=x24px}}
| align="center"|{{button|wiiu|PCL|size=x24px}}
| Change which Pikmin type (or leader) will be thrown next.
|-
| align="center"|{{button|wiiu|R|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|PCR|size=x24px}}
| Allows moving the cursor without moving the leader, while it's held.
|-
| align="center"|{{button|wiiu|LStickclick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|PCLStickclick|size=x24px}}
| Places the [[HUD#Cursor|cursor]] on top of the leader.
|-
| align="center"|{{button|wiiu|Y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|gcn|Y|size=x24px}}
| Switch [[leader]]. It won't work if the other leader(s) is/are on the current one's party.
|-
| align="center"|{{button|wiiu|B|wiiu|Shake|size=x24px}}
| align="center"|{{button|wii|Nunchukshake|size=x24px}}
| align="center"|{{button|wiiu|PCB|size=x24px}}
| While locked-on, [[charge]]. Otherwise, [[dismiss]].
|-
|-
| align="center"|{{button|wiiu|RStick|size=x24px}}
| align="center"|{{button|wiiu|RStick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|PCRStick|size=x24px}}
| Rotate the [[camera]] horizontally.
| Rotate the [[camera]] horizontally.
|-
|-
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| Pause and bring up the pause menu. Press again to unpause.
| align="center"|{{button|wiiu|PC+|size=x24px}}
|
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause.
* On a cutscene: Skip the cutscene, if possible.
|-
|-
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| Toggle Off-TV Play.
| Toggle Off-TV Play.
|-
| align="center"|{{button|wiiu|Padup|size=x24px}}
| align="center"|{{button|wii|Padup|size=x24px}}
| align="center"|{{button|wiiu|PCPadup|size=x24px}}
| Use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party.
|-
| align="center"|{{button|wiiu|Padleft|size=x24px}}
| align="center"|{{button|wii|Padleft|size=x24px}}
| align="center"|{{button|wiiu|PCPadleft|size=x24px}}
| Use an [[ultra-bitter spray]].
|-
| align="center"|{{button|wiiu|Padright|size=x24px}}
| align="center"|{{button|wii|Padright|size=x24px}}
| align="center"|{{button|wiiu|PCPadright|size=x24px}}
| Use an [[ultra-sour spray]].
|-
| align="center"|{{button|wiiu|Paddown|size=x24px}}
| align="center"|{{button|wii|Paddown|size=x24px}}
| align="center"|{{button|wiiu|PCPaddown|size=x24px}}
| Use an [[ultra-sweet spray]]. Won't take effect if there are no Pikmin in the party.
|-
|-
|}
|}

Revision as of 23:08, 1 August 2016

Template:Pikmin 6 Template:Infobox

PikMMO is a MMORPG game developed by PikminFanonCreator. It is not part of the main Pikmin series. It will be released exclusively for the Wii U.


Gameplay

At the start, players can choose what type of Pikmin they wish to take control of. This can only be changed by entering a Candypop Bud. Each Pikmin has its own attacks, strengths, and weaknesses.

Any player can join a squad at any point, as long as they do not already belong to one. Every squad has a level which controls how many Pikmin of each type can join the squad. This level is increased by completing tasks such as carrying corpses back to the Onion, or treasures or fruit back to the ship. Any member of a squad can choose to do anything they wish to, although some tasks may require multiple players. If players die to an enemy, they will respawn once that enemy is carried back to an Onion.

Locations

The Impact Site

The Forest of Hope

The Forest Navel

The Distant Spring

The Final Trial

Valley of Repose

Awakening Wood

Perplexing Pool

Wistful Wild

Tropical Wilds

Garden of Hope

Distant Tundra

Twilight River

Formidable Oak

Infernal Paradise

Crystal Garden

Frozen Isle

Immense Ocean

Carnivorous Jungle

Desert Of Unease

Cavern Of Confusion

Cliffs Of Despair

Mountains Of Calamity

Pikmin

Attribute Red Pikmin Yellow Pikmin Blue Pikmin Purple Pikmin White Pikmin Rock Pikmin Winged Pikmin Green Pikmin
HP 20 20 20 20 20 20 20 20
Attack strength 1.5 1 1 1.25 1 1.25 0.75 1
Carrying strength 1 1 1 10 1 1 1 1
Movement speed 1 1 1(2 underwater) 0.5 1.5 1 1 0.75
Digging speed 1.5 2 1 1.5 0.5 2 0.5 1
Resistance Fire Electricity Water Wind Poison Blunt force Pitfalls Shaking
Ability N/A N/A N/A N/A N/A Break crystals N/A Cling to objects
Attack Button
Jump attack WiiU X.png / WiiU Y.png, then WiiU A.png
Latched attack WiiU A.png while latched on
Lunge attack WiiU A.png on ground

Gameplay Mechanics

This section is still under development.

Controls

This section is still under development. However, the controllers you can use are:

  • Wii U Gamepad
GamePad Action
WiiU LStick.png Move in the direction it is held. The camera will automatically rotate to make it easier to navigate.
WiiU A.png Use a lunge attack if on the ground, a jump attack if in the air, or a latched attack if latched on to an enemy or object.
WiiU X.png / WiiU Y.png
  • While buried, jump out of the ground.
  • If near nectar, drink it.
  • If underwater, hold to swim upwards.
  • Otherwise, jump.
WiiU B.png Start carrying an object.
WiiU ZL.png Center the camera behind the player.
WiiU RStick.png Rotate the camera horizontally.
WiiU Plus.png Pause and bring up the pause menu. Press again to unpause.
WiiU Minus.png Toggle Off-TV Play.

Gallery

This section is still under development.


Bosses

This section is still under development.

Goolix

Emperor Bulblax

Smoky Progg

Empress Bulblax

Giant Breadbug

Pileated Snagret

Man-at-Legs

Ranging Bloyster

Waterwraith

Segmented Crawbster

Raging Long Legs

Titan Dweevil

Armored Mawdad

Vehemoth Phosbat

Sandbelching Meerslug

Scornet Maestro

Quaggled Mireclops

Plasm Wraith

Mini-bosses

Burrowing Snagret

Beady Long Legs

Baldy Long Legs

Shaggy Long Legs

Bug-Eyed Crawmad

Calcified Crushblat

Trivia

Pikmin-peanut.gif ~ I'm PikminFanonCreator, and I rule PNF-404.