Dark Wetland Cave: Difference between revisions

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{{PSI}}
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{{clean|Update the page's layout to match the new cave article layout.}}
{{infobox cave
|image=
|size=250px
|location=[[Ancient Wetland]]
|sublevels=10
|treasures=17
|collectibles=[[Dark spore]]
|hazards=
|obstacles=
}}


== The Fourth [[Dark Spore]] ==
During your search for the [[Dead Man's Trench]] in the [[Ancient Wetland]], you might have even discovered the passageway into the fourth of the [[Cave|dark cave]]s. Here's how you get there: not far from the pool area that houses the [[Aqua Labyrinth]], hug the wall under the [[water]] and you'll slip through a watery passageway to a new area of the wetlands. Build the bridges here back to dry land and you'll be able to lead Pikmin from the landing site to this area as well. These bridges are HUGE! Split up your forces and have one pilot lead [[Blue Pikmin]] through the water passageway while the other takes the land forces and has them open barriers for the Blue Pikmin to walk past, all the while fighting off vicious enemy forces. Finally, your Blues will reach a pressure switch. 30 Blues must press it down to lower the water level around here and let your land forces in to individually take out the various [[hazard]]s around the dank ruins as well as more difficult enemy groups until you make it to the top of the structure, where the dungeon entrance is! Good luck! This dungeon is really hard, and you should bring along as many different Pikmin and sprays as you can. The enemies and hazards are ruthless, and although the boss is an old ''Pikmin 2'' enemy, he's been viciously redesigned. Once you have the [[dark spore]], assuming you also got the one in the [[Dark Mountain Cave]], the way to the fifth area, the [[Forest Depths]], will be open for exploration.
During your search for the [[Dead Man's Trench]] in the [[Ancient Wetland]], you might have even discovered the passageway into the fourth of the [[Dark Caves]]. Here's how you get there: not far from the pool area that houses the [[Aqua Labyrinth]], hug the wall under the water and you'll slip through a watery passageway to a new area of the wetlands. Build the bridges here back to dry land and you'll be able to lead Pikmin from the landing site to this area as well (these bridges are HUGE!) Split up your forces and have one pilot lead [[Blue Pikmin]] through the water passageway while the other takes the land forces and has them open barriers for the blues to walk past, all the while fighting off vicious enemy forces. Finally, your blues will reach a pressure switch. 30 blues must press it down to lower the water level around here and let your land forces in to individually take out the various hazards around the dank ruins (as well as more difficult enemy groups) until you make it to the top of the structure, where the dungeon entrance is! Good luck! This dungeon is really hard, and you should bring along as many different Pikmin and sprays as you can. The enemies and hazards are ruthless, and although the boss is an old Pikmin 2 enemy, he's been viciously redesigned. Once you have the Dark Spore (assuming you also got the one in the [[Dark Mountain Cave]]) the way to the fifth area, the [[Forest Depths]], will be open for exploration.


== Wildlife ==
==Wildlife==
*[[Adhesive Wollywog]]
*[[Adhesive Wollyhop|Adhesive Wollywog]]
*[[Bumbling Snitchbug]]
*[[Bumbling Snitchbug]]
*[[Burrowing Snagret]]
*[[Burrowing Snagret]]
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*[[Green Bulborb]]
*[[Green Bulborb]]
*[[Ivory Candypop Bud]]
*[[Ivory Candypop Bud]]
*[[Leafy Candypop Bud]]
*[[Green Candypop Bud|Leafy Candypop Bud]]
*[[Lesser Spotted Jellyfloat]]
*[[Lesser Spotted Jellyfloat]]
*[[Pearly Clamclamp]]
*[[Pearly Clamclamp]]
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*[[Rocket Beetle]]
*[[Rocket Beetle]]
*[[Searchlight Snitchbug]]
*[[Searchlight Snitchbug]]
*[[Segmented Crawbster]] (Normal Version)
*[[Segmented Crawbster]]
*[[Shady Candypop Bud]]
*[[Black Candypop Bud|Shady Candypop Bud]]
*[[Shearant]]
*[[Shearant]]
*[[Spotty Bulbear]]
*[[Spotty Bulbear]]
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*[[Toxic Dumple]]
*[[Toxic Dumple]]
*[[Violet Candypop Bud]]
*[[Violet Candypop Bud]]
*[[Segmented Crawbster]] (Reconstructed Version) BOSS
*[[Reconstructed Crawbster]] {{-}} '''boss'''
 
[[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]][[User:Portal-Kombat|<span style="color:green">*Sysop*</span>]]

Latest revision as of 06:03, 9 February 2024

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This article or section presents information pertaining to Pikmin: Sinister Incinerator, a fanon game created by Portal-Kombat.
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This article or section needs to be cleaned up, either its format or general style.
Notes: Update the page's layout to match the new cave article layout.
Dark Wetland Cave
Location Ancient Wetland
Sublevels 10
Treasures 17
Collectibles Dark spore

During your search for the Dead Man's Trench in the Ancient Wetland, you might have even discovered the passageway into the fourth of the dark caves. Here's how you get there: not far from the pool area that houses the Aqua Labyrinth, hug the wall under the water and you'll slip through a watery passageway to a new area of the wetlands. Build the bridges here back to dry land and you'll be able to lead Pikmin from the landing site to this area as well. These bridges are HUGE! Split up your forces and have one pilot lead Blue Pikmin through the water passageway while the other takes the land forces and has them open barriers for the Blue Pikmin to walk past, all the while fighting off vicious enemy forces. Finally, your Blues will reach a pressure switch. 30 Blues must press it down to lower the water level around here and let your land forces in to individually take out the various hazards around the dank ruins as well as more difficult enemy groups until you make it to the top of the structure, where the dungeon entrance is! Good luck! This dungeon is really hard, and you should bring along as many different Pikmin and sprays as you can. The enemies and hazards are ruthless, and although the boss is an old Pikmin 2 enemy, he's been viciously redesigned. Once you have the dark spore, assuming you also got the one in the Dark Mountain Cave, the way to the fifth area, the Forest Depths, will be open for exploration.

Wildlife