Bombroot Garden: Difference between revisions

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The '''Bombroot Garden''' is the second cave in the Ice Blanket and the last mandatory cave in ''[[Pikmin 5: Apex Predator]]''. There are 1385 Pokos worth of treasure here. Wild Orange Pikmin are also found here, which are required to get the Orange Onion. It is found in the center of a circular garden filled entirely with [[Bashful Bombroot]]s. As there are so many bomb roots and bomb rocks here, this is by far the best cave to farm bomb materials. Additionally, the explosives allow for quick, no-risk kills of enemies as long as Orange Pikmin are present to carry corpses back to avoid the bombs. Because of this, if the player needs certain corpses or Pokos, Bombroot Garden is a good spot to find them.
The '''Bombroot Garden''' is the second [[cave]] in the Ice Blanket and the last mandatory cave in ''[[Pikmin 5: Apex Predator]]''. There are 1,385 [[Poko]]s-worth of [[treasure]] here. Wild [[Orange Pikmin (explosion-resistant)|Orange Pikmin]] are also found here, are are required to get the [[Onion|Orange Onion]] found in the center of a circular garden filled entirely with [[Bashful Bombroot]]s. As there are so many bomb roots and [[bomb rock]]s here, this is by far the best cave to harvest bomb materials. Additionally, the explosives allow for quick, no-risk kills of enemies as long as Orange Pikmin are present to carry corpses back to avoid the bombs. Because of this, if the player needs certain corpses or Pokos, the Bombroot Garden is a good spot to find them.


When the cave is first approached, a cutscene begins. Rhea is immensely exasperated upon seeing these Bombroots. She complains about how hazardous they are and how miserable this cave is going to be because of it. She wishes out loud that there was a method of handling them.  
When the cave is first approached, a cutscene begins. Rhea is immensely exasperated upon seeing these Bombroots. She complains about how hazardous they are and how miserable this cave is going to be because of it. She wishes out loud that there was a method of handling them.  
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**Shake-a-Smile {{x|1}}
**Shake-a-Smile {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Volatile Dweevil|v|v=P2}} {{x|9}}
**{{icon|Volatile Dweevil|y|v=P2}} {{x|9}}
*'''Vegetation''':
*'''Vegetation''':
**[[Bashful Bombroot]] {{x|24}}
**[[Bashful Bombroot]] {{x|24}}
*'''Obstacles''':  
*'''Obstacles''':
**{{icon|Bomb rock|y}} {{x|25}}
**{{icon|Bomb rock|y}} {{x|25}}
*'''Others''':  
*'''Others''':
**None
**None


Upon landing on the first sublevel, the Bombroot Garden gives the player a warm welcome by immediately dropping a bomb in the player's starting area. They must back into the far end of the hall they start in to avoid an explosion. As soon as the bomb blows up, Rhea will pop in and say "Seriously?!" in response to the bombs already causing trouble. The floor layout is a maze; To handle the floor, the player should separate all of the Pikmin in the corner. The falling bombs will all have trigger weights to drop ranging from zero to twelve Pikmin in weight. If the player has sprays to spare, they should walk Spicy Spray two Purple Pikmin and start running around, heavy enough to set all bombs off. If the player does not have the sprays, take 12   White Pikmin and do the same. Start moving left like a regular maze until you find the Shake-a-Smile. Then find the optimal path back to the starting area and set off all of the bombs on the path with your Pikmin crew. Then, return to the Shake-a-Smile, carry it back to base for 180 [[Poko]]s, and enter the second floor.
Upon landing on the first sublevel, the Bombroot Garden gives a warm welcome by immediately dropping a bomb rock in the starting area. The player must back into the far end of the hall they start in to avoid the explosion. As soon as the bomb blows up, Rhea will call and say "Seriously?!" in response to the bombs already causing trouble. The floor layout is a maze; to handle the floor, the player should separate all of the Pikmin in the corner. The falling bombs will all have trigger weights to drop ranging from zero to twelve Pikmin in weight. If the player has [[spray]]s to spare, they should [[Ultra-spicy spray|spicy spray]] two [[Purple Pikmin]] and start running around with them, as they are heavy enough to cause the bombs to fall. If Purple Pikmin or ultra-spicy sprays are not available, take 12 [[White Pikmin]] and run around with them. Following the left wall until finding the Shake-a-Smile, then find the optimal path back to the starting area and set off all of the bombs there with the Pikmin. Afterward, return to the Shake-a-Smile, carry it back to base for {{pokos|180}}, and drop to the next sublevel.


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Treasures''':
*'''Treasures''':
** Time Marker {{x|1}}
**Time Marker {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Volatile Dweevil|v|v=P2}} {{x|9}}
**{{icon|Careening Dirigibug|y|v=P2}} {{x|5}}
**{{icon|Careening Dirigibug|v|v=P2}} {{x|5}}
**{{icon|Dwarf Bulbear|y|v=P2}} {{x|6}}
**{{icon|Spotty Bulbear|v|v=P2}} {{x|1}}
**{{icon|Gatling Groink|y|v=P2}} {{x|2}}
**{{icon|Dwarf Bulbear|v|v=P2}} {{x|6}}
**{{icon|Spotty Bulbear|y|v=P2}} {{x|1}}
**{{icon|Gatling Groink|v|v=P2}} {{x|2}}  
**{{icon|Volatile Dweevil|y|v=P2}} {{x|9}}
*'''Vegetation''':
*'''Vegetation''':
**Bashful Bombroot {{x|24}}
**[[Bashful Bombroot]] {{x|24}}
*'''Obstacles''':
*'''Obstacles''':
**{{icon|Bomb rock|y}} {{x|24}}
**{{icon|Bomb rock|y}} {{x|24}}
*'''Others''':  
*'''Others''':
**None
**None


The floor layout has three sections separated by two floating platforms, each connecting one section to the one next to it. Upon landing, the player starts on the leftmost section, and a cutscene begins where the screen pans to the absurd amount of enemies on the rightmost platform. Rhea will finally have a breakdown and recommend the player refuse to engage, or at least look for an easier solution than the bloodbath that would be required if fought normally. Upon taking the first floating platform to the middle, 20 Orange Pikmin will be planted in the ground. Pick one up and a cutscene begins showing the Orange Pikmin. Rhea comments on how beautiful the creature is and maybe that the cave is not so bad. Immediately, a bomb drops. The player runs, the Pikmin stands there, and the bomb goes off. Rhea cries over how the innocent Pikmin was destroyed while smoke covers the screen. Eventually, the smoke fades to a molten shell and the Orange Pikmin coming out of the it. Rhea is happy that it is alive and concludes Orange Pikmin have to be immune to bombs.  
The floor layout has three sections separated by two floating platforms, each connecting one section to the one next to it. Upon landing, the player starts on the leftmost section, and a cutscene begins where the screen pans to the absurd amount of enemies on the rightmost platform. Rhea will finally have a breakdown and recommend the player refuse to engage, or at least look for an easier solution than the bloodbath that would be required if fought normally. Upon taking the first floating platform to the middle, 20 Orange Pikmin will be planted in the ground. Pick one up and a cutscene begins showing the Orange Pikmin. Rhea comments on how beautiful the creature is and maybe that the cave is not so bad. Immediately, a bomb drops. The player runs, the Pikmin stands there, and the bomb goes off. Rhea cries over how the innocent Pikmin was destroyed while smoke covers the screen. Eventually, the smoke fades to a molten shell and the Orange Pikmin coming out of the it. Rhea is happy that it is alive and concludes Orange Pikmin have to be immune to bombs.


The strategy to take out the rightmost platform is to ignore the rest of the Pikmin and cross on your own. The main issue will be the Bulbear and Dwarf Bulbears. Use any of the constantly fired explosives to knock out the Bulbear family. Return to the central platform, get all of the Orange Pikmin, and head to the right side. Now that the Bulbear family is dead, just grab the Time Marker wherever it was placed and take it back to the central base. None of the remaining enemies can hurt your Orange Pikmin, because they only have exploding attacks. Find the exit hole and wait for the cutscene where the treasure is brought back to the starting area for 180 Pokos and hop to the next sublevel.  
The strategy to take out the rightmost platform is to ignore the rest of the Pikmin and cross on your own. The main issue will be the Bulbear and Dwarf Bulbears. Use any of the constantly fired explosives to knock out the Bulbear family. Return to the central platform, get all of the Orange Pikmin, and head to the right side. Now that the Bulbear family is dead, just grab the Time Marker wherever it was placed and take it back to the central base. None of the remaining enemies can hurt your Orange Pikmin, because they only have exploding attacks. Find the exit hole and wait for the cutscene where the treasure is brought back to the starting area for 180 Pokos and hop to the next sublevel.


==Sublevel 3==
==Sublevel 3==
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**S.S. Peppermint {{x|1}}
**S.S. Peppermint {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Breadbug|v|v=P2}} {{x|3}}
**{{icon|Breadbug|y|v=P2}} {{x|3}}
**{{icon|Creeping Chrysanthemum|v|v=P2}} {{x|5}}
**{{icon|Creeping Chrysanthemum|y|v=P2}} {{x|5}}
**{{icon|Shearwig|v|v=P2}} {{x|14}}
**{{icon|Shearwig|y|v=P2}} {{x|14}}
*'''Vegetation''':
*'''Vegetation''':
**{{icon|Margaret|v|v=P2}} {{x|10}}
**{{icon|Dandelion|y|v=P2}} {{x|10}}
**{{icon|Horsetail|v|v=P2}} {{x|10}}
**{{icon|Fiddlehead|y|v=P2}} {{x|10}}
**{{icon|Dandelion|v|v=P2}} {{x|10}}
**{{icon|Horsetail|y|v=P2}} {{x|10}}
**{{icon|Fiddlehead|v|v=P2}} {{x|10}}
**{{icon|Margaret|y|v=P2}} {{x|10}}
**{{icon|Shoot|v|v=P2}} {{x|10}}
**{{icon|Shoot|y|v=P2}} {{x|10}}
*'''Obstacles''':
*'''Obstacles''':
**{{icon|Bomb rock|y}} {{x|10}}  
**{{icon|Bomb rock|y}} {{x|10}}
**{{icon|Boulder|y}} {{x|7}}
**{{icon|Boulder|y}} {{x|7}}
*'''Others''':  
*'''Others''':
**None
**None


The room is set up as a giant garden. Upon landing, start looking for Breadbugs. Walk slowly, because even though all you see are flowers, not everything here is a flower! Be on the lookout for Creeping Chrysanthemums or Shearwigs coming out of the ground. Kill them as soon as you see them, and wait for a Breadbug to come. Play tug-of-war with it and bring the beast back to base to kill the Breadbug. If the Breadbug had the S.S. Peppermint, go to its nest and take it after the Breadbug dies. If not, rinse and repeat until you kill the right one. Take the treasure back to base while following it with your crew to make sure no nasty surprises show up. After gaining 40 Pokos from the treasure, hop to the next floor!
The room is set up as a giant garden. Upon landing, start looking for Breadbugs. Walk slowly, because even though all you see are flowers, not everything here is a flower! Be on the lookout for Creeping Chrysanthemums or Shearwigs coming out of the ground. Kill them as soon as you see them, and wait for a Breadbug to come. Play tug-of-war with it and bring the beast back to base to kill the Breadbug. If the Breadbug had the S.S. Peppermint, go to its nest and take it after the Breadbug dies. If not, rinse and repeat until you kill the right one. Take the treasure back to base while following it with your crew to make sure no nasty surprises show up. After gaining 40 Pokos from the treasure, hop to the next floor!


==Sublevel 4==  
==Sublevel 4==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Treasures''':  
*'''Treasures''':
**Mega Horn {{x|1}}
**Mega Horn {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Volatile Dweevil|v|v=P2}} {{x|9}}
**{{icon|Careening Dirigibug|y|v=P2}} {{x|6}}
**{{icon|Puffy Blowhog|v|v=P2}} {{x|6}}
**{{icon|Puffy Blowhog|y|v=P2}} {{x|6}}
**{{icon|Withering Blowhog|v|v=P2}} {{x|8}}
**{{icon|Volatile Dweevil|y|v=P2}} {{x|9}}
**{{icon|Careening Dirigibug|v|v=P2}} {{x|6}}
**{{icon|Withering Blowhog|y|v=P2}} {{x|8}}
*'''Vegetation''':  
*'''Vegetation''':
**Bashful Bombroot {{x|24}}
**[[Bashful Bombroot]] {{x|24}}
*'''Obstacles''':
*'''Obstacles''':
**{{icon|water|y}} {{x|5}}
**{{icon|Water|y|v2=body}} {{x|5}}
*'''Others''':
*'''Others''':
** None
**None


The room is set up as a maze. Upon landing, quickly get into a dead-end section with no enemies and group the Pikmin there. Separate Your Orange Pikmin from the rest, and start getting to work. Isolate the Blowhogs and kill them, while making sure that you don't get a water puddle behind you and a Blowhog in front of you. Except for making sure the player is not blown up, any Dirigibugs and Volatile Dweevils can be ignored. After finding the treasure, start looking for the shortest path back to the starting area, as this is the path the Pikmin will take. Kill every blowhog on this path, and get the Orange Pikmin to carry the Mega Horn back to base. After earning 250 Pokos, jump to the next floor.
The room is set up as a maze. Upon landing, quickly get into a dead-end section with no enemies and group the Pikmin there. Separate Your Orange Pikmin from the rest, and start getting to work. Isolate the Blowhogs and kill them, while making sure that you don't get a water puddle behind you and a Blowhog in front of you. Except for making sure the player is not blown up, any Dirigibugs and Volatile Dweevils can be ignored. After finding the treasure, start looking for the shortest path back to the starting area, as this is the path the Pikmin will take. Kill every blowhog on this path, and get the Orange Pikmin to carry the Mega Horn back to base. After earning 250 Pokos, jump to the next floor.


==Sublevel 5==  
==Sublevel 5==
*'''Theme''': Rest
*'''Theme''': Rest
*'''Treasures''':
*'''Treasures''':
**{{icon|Spouse Alert|y|v=P2}} {{x|1}}
**{{icon|Spouse Alert|y|v=P2}} {{x|1}}
*'''Enemies''':  
*'''Enemies''':
**{{icon|Doodlebug|v|v=P2}} {{x|5}}
**{{icon|Doodlebug|y|v=P2}} {{x|5}}
*'''Vegetation''':
*'''Vegetation''':
** Bashful Bombroot {{x|50}}
**[[Bashful Bombroot]] {{x|50}}
*'''Obstacles''':  
*'''Obstacles''':
**{{icon|Bomb rock|y}} {{x|10}}
**{{icon|Gas pipe|y}} {{x|10}}
**{{icon|Gas pipe|y}} {{x|10}}
**{{icon|Bomb rock|y}} {{x|10}}
*'''Others''':
*'''Others''':
**{{icon|Nectar egg|v|v=P2}} {{x|5}}
**{{icon|Escape geyser|y|v=P2|l=Water geyser}} {{x|1}}
**{{icon|Escape geyser|v|v=P2|l=Water geyser}} {{x|1}}
**{{icon|Nectar egg|y|v=P2}} {{x|5}}


The room is half rest floor and half regular sublevel. An exit geyser is here if the player needs to escape and get more Pikmin. One of the five Doodlebugs will contain the Spouse Alert. If you have any White Pikmin, deploy them here to search the room and hit the Doodlebugs with almost no worries. Make sure to watch for the bomb rocks, and everything will be accounted for. If your Pikmin need nectar, destroy the gas pipes so your squadron can gain access to it without the risk of poison. After returning the treasure to the starting area for 120 Pokos, hop to the next floor.
The room is half rest floor and half regular sublevel. An exit geyser is here if the player needs to escape and get more Pikmin. One of the five Doodlebugs will contain the Spouse Alert. If you have any White Pikmin, deploy them here to search the room and hit the Doodlebugs with almost no worries. Make sure to watch for the bomb rocks, and everything will be accounted for. If your Pikmin need nectar, destroy the gas pipes so your squadron can gain access to it without the risk of poison. After returning the treasure to the starting area for 120 Pokos, hop to the next floor.
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==Sublevel 6==
==Sublevel 6==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Treasures''':  
*'''Treasures''':
**{{icon|Emperor Whistle|y|v=P2}} {{x|1}}
**{{icon|Emperor Whistle|y|v=P2}} {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Doodlebug|v|v=P2}} {{x|5}}
**{{icon|Doodlebug|y|v=P2}} {{x|5}}
*'''Vegetation''':
*'''Vegetation''':
**Bashful Bombroot {{x|3}}
**[[Bashful Bombroot]] {{x|3}}
*'''Obstacles''':
*'''Obstacles''':
**{{icon|Bomb rock|y}} {{x|infinite}}
**{{icon|Fire geyser|y}} {{x|30}}
**{{icon|Fire geyser|y}} {{x|30}}
**{{icon|Bomb rock|y}} {{x|inf}}
*'''Others''':
*'''Others''':
**{{icon|White reinforced gate|l=Reinforced gate}} {{x|1}}
**{{icon|White reinforced gate|y|l=Reinforced gate}} {{x|1}}


The room is a long hallway with the player starting close to the end of one side. At the end of it, there are three bomb rocks the player or a Pikmin can carry. The hallway is on a grate over fire geysers, which cannot be disabled because of the grate. The main goal is to get three bombs across the hall to take down the wall without prematurely blowing up the bombs with the fire geyser. Use your Orange Pikmin to carry the bombs, as there will be time to put out Pikmin on fire, but bomb deaths can't be prevented as they are instant. If the player unintentionally sets a bomb off on the geysers, another bomb rock will fall from the sky and they can try again. The bombs are unlimited, so do not stress out about them. The geysers will start of few and with more time between their eruptions, ending with the whole hall having fire geysers with only a small window to cross. After destroying the stone wall, there will be a set of ramps which allow the player to access the fire geyser floor and the treasure. Take any Red Pikmin you have and have them carry the treasure. If not enough Red Pikmin are available, have them disable the fire geysers, and then have a random group take the treasure back. After getting the Emperor Whistle for 75 Pokos, hop the the next floor!
The room is a long hallway with the player starting close to the end of one side. At the end of it, there are three bomb rocks the player or a Pikmin can carry. The hallway is on a grate over fire geysers, which cannot be disabled because of the grate. The main goal is to get three bombs across the hall to take down the wall without prematurely blowing up the bombs with the fire geyser. Use your Orange Pikmin to carry the bombs, as there will be time to put out Pikmin on fire, but bomb deaths can't be prevented as they are instant. If the player unintentionally sets a bomb off on the geysers, another bomb rock will fall from the sky and they can try again. The bombs are unlimited, so do not stress out about them. The geysers will start of few and with more time between their eruptions, ending with the whole hall having fire geysers with only a small window to cross. After destroying the stone wall, there will be a set of ramps which allow the player to access the fire geyser floor and the treasure. Take any Red Pikmin you have and have them carry the treasure. If not enough Red Pikmin are available, have them disable the fire geysers, and then have a random group take the treasure back. After getting the Emperor Whistle for 75 Pokos, hop the the next floor!
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**Joy Receptacle {{x|1}}
**Joy Receptacle {{x|1}}
*'''Enemies''':
*'''Enemies''':
**Chillyhop {{x|4}}
**{{icon|Chilly Wollyhop|y|v=P4|n=Chillyhop}} {{x|4}}
**Snowy Blowhog {{x|2}}
**{{icon|Snowy Blowhog|y|v=P4}} {{x|2}}
**{{icon|Skutterchuck|v|v=P3}} {{x|4}}
**{{icon|Skutterchuck|y|v=P3}} {{x|4}}
**{{icon|Yellow Wollywog|v|v=P2}} {{x|3}}
**{{icon|Yellow Wollywog|y|v=P2}} {{x|3}}
**{{icon|Wollywog|v|v=P2}} {{x|3}}
**{{icon|Wollywog|y|v=P2}} {{x|3}}
*'''Vegetation''':
*'''Vegetation''':
** None
** None
*'''Obstacles''':
*'''Obstacles''':
**Ice Gate {{x|1}}
**Large Crystal {{x|1}}
**{{icon|Bomb rock|y}} {{x|3}}
**{{icon|Bomb rock|y}} {{x|3}}
**Ice Geyser {{x|4}}
**[[Ice gate]] {{x|1}}
**[[Ice geyser]] {{x|4}}
**[[Crystal|Large crystal]] {{x|1}}
*'''Others''':
*'''Others''':
**None


Upon landing, there will be a short hall with an entrance on the east side. Blocking access to the other room are an ice gate and a giant crystal. If either Rock Pikmin or Ice Pikmin are not in your squad, you will have to exit and come back with them. If you have both, tear down both walls and start killing the enemies in the other room. One will randomly have the Joy Receptacle, so keep killing until you find it. Then, take it back to the start for 60 Pokos and hop to the next sublevel!
Upon landing, there will be a short hall with an entrance on the east side. Blocking access to the other room are an ice gate and a giant crystal. If either Rock Pikmin or Ice Pikmin are not in your squad, you will have to exit and come back with them. If you have both, tear down both walls and start killing the enemies in the other room. One will randomly have the Joy Receptacle, so keep killing until you find it. Then, take it back to the start for 60 Pokos and hop to the next sublevel!
Line 149: Line 150:
**{{icon|Courage Reactor|y|v=P2}} {{x|1}}
**{{icon|Courage Reactor|y|v=P2}} {{x|1}}
*'''Enemies''':
*'''Enemies''':
**{{icon|Anode Beetle|v|v=P2}} {{x|20}}
**{{icon|Anode Beetle|y|v=P2}} {{x|20}}
**{{icon|Careening Dirigibug|v|v=P2}} {{x|5}}
**{{icon|Careening Dirigibug|y|v=P2}} {{x|5}}
*'''Vegetation''':
*'''Vegetation''':
**None
**None
Line 156: Line 157:
**None
**None
*'''Others''':
*'''Others''':
**None


The sublevel layout is a circular arena which juts out in the West and East. West is the starting area, and East has the Courage Reactor and exit. In the middle are the enemies. Kill them as you see fit to bring the reactor back for 280 Pokos, and hop to the final sublevel.
The sublevel layout is a circular arena which juts out in the West and East. West is the starting area, and East has the Courage Reactor and exit. In the middle are the enemies. Kill them as you see fit to bring the reactor back for 280 Pokos, and hop to the final sublevel.
Line 164: Line 166:
**Pressure Equalizing Armor
**Pressure Equalizing Armor
*'''Enemies''':
*'''Enemies''':
**{{icon|Man-at-Legs|v|v=P2}} {{x|1}}
**{{icon|Man-at-Legs|y|v=P2}} {{x|1}}
*'''Vegetation''':
*'''Vegetation''':
**None
**None

Revision as of 15:02, 8 September 2023

Pikmin 5: Apex Predator
This article or section presents information pertaining to Pikmin 5: Apex Predator, a fanon game created by Green Crawbster.
Bombroot Garden
Location Ice Blanket
Sublevels 9
Treasures 9
Hazards Water icon.png Ice icon.png Fire icon.png Explosion icon.png Poison icon.png Electricity icon.png

The Bombroot Garden is the second cave in the Ice Blanket and the last mandatory cave in Pikmin 5: Apex Predator. There are 1,385 Pokos-worth of treasure here. Wild Orange Pikmin are also found here, are are required to get the Orange Onion found in the center of a circular garden filled entirely with Bashful Bombroots. As there are so many bomb roots and bomb rocks here, this is by far the best cave to harvest bomb materials. Additionally, the explosives allow for quick, no-risk kills of enemies as long as Orange Pikmin are present to carry corpses back to avoid the bombs. Because of this, if the player needs certain corpses or Pokos, the Bombroot Garden is a good spot to find them.

When the cave is first approached, a cutscene begins. Rhea is immensely exasperated upon seeing these Bombroots. She complains about how hazardous they are and how miserable this cave is going to be because of it. She wishes out loud that there was a method of handling them.

Sublevel 1

Upon landing on the first sublevel, the Bombroot Garden gives a warm welcome by immediately dropping a bomb rock in the starting area. The player must back into the far end of the hall they start in to avoid the explosion. As soon as the bomb blows up, Rhea will call and say "Seriously?!" in response to the bombs already causing trouble. The floor layout is a maze; to handle the floor, the player should separate all of the Pikmin in the corner. The falling bombs will all have trigger weights to drop ranging from zero to twelve Pikmin in weight. If the player has sprays to spare, they should spicy spray two Purple Pikmin and start running around with them, as they are heavy enough to cause the bombs to fall. If Purple Pikmin or ultra-spicy sprays are not available, take 12 White Pikmin and run around with them. Following the left wall until finding the Shake-a-Smile, then find the optimal path back to the starting area and set off all of the bombs there with the Pikmin. Afterward, return to the Shake-a-Smile, carry it back to base for P2 Poko icon.png × 180, and drop to the next sublevel.

Sublevel 2

The floor layout has three sections separated by two floating platforms, each connecting one section to the one next to it. Upon landing, the player starts on the leftmost section, and a cutscene begins where the screen pans to the absurd amount of enemies on the rightmost platform. Rhea will finally have a breakdown and recommend the player refuse to engage, or at least look for an easier solution than the bloodbath that would be required if fought normally. Upon taking the first floating platform to the middle, 20 Orange Pikmin will be planted in the ground. Pick one up and a cutscene begins showing the Orange Pikmin. Rhea comments on how beautiful the creature is and maybe that the cave is not so bad. Immediately, a bomb drops. The player runs, the Pikmin stands there, and the bomb goes off. Rhea cries over how the innocent Pikmin was destroyed while smoke covers the screen. Eventually, the smoke fades to a molten shell and the Orange Pikmin coming out of the it. Rhea is happy that it is alive and concludes Orange Pikmin have to be immune to bombs.

The strategy to take out the rightmost platform is to ignore the rest of the Pikmin and cross on your own. The main issue will be the Bulbear and Dwarf Bulbears. Use any of the constantly fired explosives to knock out the Bulbear family. Return to the central platform, get all of the Orange Pikmin, and head to the right side. Now that the Bulbear family is dead, just grab the Time Marker wherever it was placed and take it back to the central base. None of the remaining enemies can hurt your Orange Pikmin, because they only have exploding attacks. Find the exit hole and wait for the cutscene where the treasure is brought back to the starting area for 180 Pokos and hop to the next sublevel.

Sublevel 3

The room is set up as a giant garden. Upon landing, start looking for Breadbugs. Walk slowly, because even though all you see are flowers, not everything here is a flower! Be on the lookout for Creeping Chrysanthemums or Shearwigs coming out of the ground. Kill them as soon as you see them, and wait for a Breadbug to come. Play tug-of-war with it and bring the beast back to base to kill the Breadbug. If the Breadbug had the S.S. Peppermint, go to its nest and take it after the Breadbug dies. If not, rinse and repeat until you kill the right one. Take the treasure back to base while following it with your crew to make sure no nasty surprises show up. After gaining 40 Pokos from the treasure, hop to the next floor!

Sublevel 4

The room is set up as a maze. Upon landing, quickly get into a dead-end section with no enemies and group the Pikmin there. Separate Your Orange Pikmin from the rest, and start getting to work. Isolate the Blowhogs and kill them, while making sure that you don't get a water puddle behind you and a Blowhog in front of you. Except for making sure the player is not blown up, any Dirigibugs and Volatile Dweevils can be ignored. After finding the treasure, start looking for the shortest path back to the starting area, as this is the path the Pikmin will take. Kill every blowhog on this path, and get the Orange Pikmin to carry the Mega Horn back to base. After earning 250 Pokos, jump to the next floor.

Sublevel 5

The room is half rest floor and half regular sublevel. An exit geyser is here if the player needs to escape and get more Pikmin. One of the five Doodlebugs will contain the Spouse Alert. If you have any White Pikmin, deploy them here to search the room and hit the Doodlebugs with almost no worries. Make sure to watch for the bomb rocks, and everything will be accounted for. If your Pikmin need nectar, destroy the gas pipes so your squadron can gain access to it without the risk of poison. After returning the treasure to the starting area for 120 Pokos, hop to the next floor.

Sublevel 6

The room is a long hallway with the player starting close to the end of one side. At the end of it, there are three bomb rocks the player or a Pikmin can carry. The hallway is on a grate over fire geysers, which cannot be disabled because of the grate. The main goal is to get three bombs across the hall to take down the wall without prematurely blowing up the bombs with the fire geyser. Use your Orange Pikmin to carry the bombs, as there will be time to put out Pikmin on fire, but bomb deaths can't be prevented as they are instant. If the player unintentionally sets a bomb off on the geysers, another bomb rock will fall from the sky and they can try again. The bombs are unlimited, so do not stress out about them. The geysers will start of few and with more time between their eruptions, ending with the whole hall having fire geysers with only a small window to cross. After destroying the stone wall, there will be a set of ramps which allow the player to access the fire geyser floor and the treasure. Take any Red Pikmin you have and have them carry the treasure. If not enough Red Pikmin are available, have them disable the fire geysers, and then have a random group take the treasure back. After getting the Emperor Whistle for 75 Pokos, hop the the next floor!

Sublevel 7

Upon landing, there will be a short hall with an entrance on the east side. Blocking access to the other room are an ice gate and a giant crystal. If either Rock Pikmin or Ice Pikmin are not in your squad, you will have to exit and come back with them. If you have both, tear down both walls and start killing the enemies in the other room. One will randomly have the Joy Receptacle, so keep killing until you find it. Then, take it back to the start for 60 Pokos and hop to the next sublevel!

Sublevel 8

The sublevel layout is a circular arena which juts out in the West and East. West is the starting area, and East has the Courage Reactor and exit. In the middle are the enemies. Kill them as you see fit to bring the reactor back for 280 Pokos, and hop to the final sublevel.

Sublevel 9

  • Theme: Metal
  • Treasures:
    • Pressure Equalizing Armor
  • Enemies:
  • Vegetation:
    • None
  • Obstacles:
    • None
  • Others:
    • None

This is the final sublevel of Bombroot Garden. Sublevel is a circular arena with a familiar face in the middle. Take all non-Orange Pikmin and keep them tucked far away in a corner. Afterwards, take the Orange Pikmin and approach the Man-At-Legs from the other side of the arena so when it walks towards you, it walks away from your Pikmin. Doing otherwise risks the Man-At-Legs targeting the other Pikmin. Then, wake up the Man-at-Legs and fight. He will be faster, shoot faster and almost no cover will be present, but the Orange Pikmin are immune to the shots, so none of this matters. Just make sure the captain is not hit by the bullets and whittle down the Man-at-Legs' health to almost zero. What is different is that a siren will go off and it will look like the Man-at-Legs is about to explode. In Pikmin 5:Apex Predator, the Man-at-Legs' explosion upon death will also count as a bomb explosion. Once the siren goes off, try to get the Man-at-Legs to the farthest side of the arena opposite your resting Pikmin, without risking the Orange Pikmin falling off if the Man-At-Legs shakes. Then, finish off the beast. As soon as the HP hits zero, abandon your Orange Pikmin and run. They are explosion resistant and the explosion is devastating enough to knock out the captain if they have been taking a beating throughout the floor. Once the Man-at-Legs explodes, return to where it was and the Pressure Equalizing Armor will have taken its place. Gather the strength of 20 Pikmin, and carry the treasure back to base. Not only will you now be 200 Pokos richer, your suit will now make you immune to bomb damage. Go to the exit geyser and Bombroot Garden is done!